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onedaxter

Export 3D Model / 3D Model Format

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tool for viewing BF models

https://drive.google.com/open?id=1O0SdQE3Jo0HECUZjbLhbdauZhHoLibAU

how to use:

1) Drop models into "BFModels" folder

2) run app

3) open model

4) press "Export to FBX" button

5) check folder with model

+fbx is with animations and with some magic you can use them in Unity

there are alot of bugs and some models will not open

Soon i will share sources for this tool

 

example jugerrnaut model

https://drive.google.com/open?id=1V9wyqsGUtr-XOoI9T1zuSDv4ZhDhKnCe

Edited by solcrow
DepressedCat and Kiliangg like this

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On 20.12.2017 at 8:27 PM, solcrow said:

tool for viewing BF models

https://drive.google.com/open?id=1O0SdQE3Jo0HECUZjbLhbdauZhHoLibAU

how to use:

1) Drop models into "BFModels" folder

2) run app

3) open model

4) press "Export to FBX" button

5) check folder with model

+fbx is with animations and with some magic you can use them in Unity

there are alot of bugs and some models will not open

Soon i will share sources for this tool

 

example jugerrnaut model

https://drive.google.com/open?id=1V9wyqsGUtr-XOoI9T1zuSDv4ZhDhKnCe

sick.
I will have a look into it.

Edited by Kiliangg

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Sorry for bumping this old thread.

I had some free time again and started again to convert the old models and textures to a modern shading format. I have made this little tool in Substance Designer to convert traditional textures (Diffuse,Normal,Spec) to modern PBR textures (Base Color, Normal , Metallic, Roughness, Ambient Occlusion). It is for sure not the perfect and automated results will not give you the perfect result but I think its less time consuming and less complex than editing every single texture in Photoshop. If you got questions feel free to ask^^

How does it work?

  1. Simply get Substance Player (Free on their website -> https://www.allegorithmic.com/buy/download (You need to create a account))
  2. After installation, open my tool inside of Substance Player.
  3. Drag in the Textures on the "Place Bitmap here"-Area (_col is color, _nor = normal, _par = parameter) + Additionally you can import the .obj by draging it in the lower left area.
  4. Play with the Values untill you're happy.
  5. Press "Export as Bitmap"
  6. Specify Target Folder
  7. Specify Filename (I use this: *ObjectName*_%O)  [%O = the maps will be named properly]
  8. Press Export and you have your PBR Textures

463fa36c519bc2d8bcdfd11fdcdf4c54.png

BF_TradToPBR.sbsar

Edited by Kiliangg

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@solcrow 

sick tool you created! I noticed that the FBX export fails when the model has open faces and the mesh is not completely closed. The model displays correctly in the viewer though, maybe the export can be fixed?

An example would be:  gfx\monument\frostland\frostland_monument_previz

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On 9/8/2018 at 8:14 PM, piersonmp3 said:

So... is there a way anyone knows of I could take these model files and convert them into something I can 3d print?

Also desperate to know this please! Willing to offer like $20 to anyone who can furnish me with the Harvester 3d model for printing :3

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On 1/21/2019 at 5:18 PM, Linny said:

Also desperate to know this please! Willing to offer like $20 to anyone who can furnish me with the Harvester 3d model for printing :3

@Linny

I have no experience with 3D Print but I can give you the file ready to work on in blender or maya if you like

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