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~tun tu-tutun-tu-tu-tu-tu-tu-tun-turu-tu-tu-tu-tuuuuuun~ - Anyways, So. Basically I was thinking about people making maps balanced and suitable enough to be added to the ranked rotation. The difference would be that these maps would be big enough, or designed for high tier play. - The one thing that PvP is missing is a way for people to fight eachother at T4, getting to T4 on normal maps is sometimes practically impossible, and on the occasion that it's doable it makes no sense to do so because getting T4 costs 300 power + the time it takes for it to build + the time it takes to save up 300 power which you can't really get back (all of this explained in @Eirias 's How to Build a (PvP) Deck Guide. - - I think that having maps designed to accommodate T4 play is the best way to enable it, could be maps that are just overall bigger, maps that have you start with 2 orbs at your spawn, combine those 2, find some other, more creative way but the idea is still there. - The ARAM map that people have been talking about would be a 3v3 map which would enable one teammate to get T4 at the cost of reducing the other 2 teammates's overall tiers (or everyone could go T3 or something like that). That map wouldn't fit into ranked because it's 3v3 not 2v2/1v1 but making a 2v2 version of it with some tweaks could work for the purposes of this post. - The problem(s) that I see with adding maps that support T4 to the ranked queue is that : It would put players with T1-3 decks vs people with T4 deck vs eachother It would sometimes make 2 players with regular decks to fight on T4 maps It would make players with T4 decks sometimes play in regular maps Any other combination you can make with the 3 things above ^ - An easy way of getting around that issue would be to make a list with all the pvp maps available when queuing and letting players select if they want to queue up for regular maps or for T4 maps (or both maybe who knows I mean if you wanna fight someone with T4 with a regular meta deck be my guest I'm not gonna stop you) ~~> This would be similar to how CS:GO does things when playing competitive, where you can choose which maps you want to play on and only those will show up Or an alternative way would be to just have 2 buttons, for example one with queue for regular maps, one with queue for T4 maps - I'm not sure whether or not a separate ELO would be required for regular and T4 or if it would be fine to just have one ELO for everything. - Not sure how T4 cards are balanced for PvP (which they are probably not because they're not designed for it I suppose) which could lead to cards needing to be balanced for PvP - Tell me what you guys think about this, if you have ideas on how to make it work feel free to post them, if you have any map ideas that could be used link them here and stuff like that.. mmm~yeah ~Th-th-tha-tha-tha-that's all folks!~
Zer0duck30 posted a topic in CardsI'll start the ball rolling with; Tier 2 - Moon (Skylord of Shadow) Tier 3- Lord Cyrian (King of the Moloch) Tier 4 - Ravenheart (Artifact Dominator) Who are your favourites? (Spells and Buildings can be included) Go! Reasons why; Moon - Because of the power Dark Art Lord Cyrian - Mainly due to the life and power of a 3 Orb card @ 380 pool power Ravenheart - Because of the Harpoon ability helping damage and stun enemies