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  1. While hunting some inconsistantcies i stumbled upon Revenant's Doom (active ability from the Lost Souls tribe). Unlike its counterpart Transformation (active ability from the Twilight tribe) from, Revenant's Doom is placed last in the ability list which makes its shortcut inconsistant when the unit has additional active abilities. Units affected by this are: - Lost Dancer - Lost Reaver - Lost Grigori (further inconsistantcies when mode switched) - Lost Warlord - Lost Spirit Ship Since it isn't a real bug, not even a real inconsistantcy, I thought I'd ask here for opinions. IMO Revenant's Doom should have first priority thus being always on the same shortcut (Y/Z). The same "issue" occurs with other tribe active abilities like Tunneling. While Burrower has Tunneling as the primary ability, Deep One has it as the secondary. Same principal can be applied here, Tunneling should have first priority thus being always on the same shortcut. Tribe abilities with same thought process: - Revenant's Doom from Lost Souls tribe - inconsistant (Lost Grigori mode switch) - Tunneling from Deep One different from rest of Tunneling tribe - Stampede from Mo/Promo Mo different from Juggernaut & Bloodhorn - Root from Sun Reaver different from rest of Root tribe (exception Treefiend which is both Twilight and Root tribe) - Selfdestruct from Morklay Trap & Fire Bomb - Transformation from Twilight tribe - consistant on primary shortcut - Sacrifice from Lifestealer, Shadow Mage, Mutating Frenzy & Necrofury - consistant on primary shortcut
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