Wish to contribute to the project by donating? Heads up to our Patreon -> https://www.patreon.com/skylordsreborn

Jump to content
BEWARE: Multiaccounting Will Cause Permabans! Read more... ×

Search the Community

Showing results for tags 'economy'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News
    • Announcements
    • Updates (Discord Server)
    • Giveaways
  • Support
    • Technical Support
    • Report A Bug
  • Community
    • Suggestions
    • General Talk
    • Events and Tournaments
    • Media
    • Off-Topic
  • Gameplay
    • Cards
    • New Player Help and Guides
    • Deck Building and Colour Strategies
    • PvE
    • PvP
    • Maps
    • Marketplace
  • Recruitment

Calendars

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Battle.net


Discord


Facebook


LinkedIn


Reddit


Steam


Skype


Twitter


Website URL


Other


Location


Interests

Found 2 results

  1. Blockchain technology is starting to have a role inside games aside from markets, so as cryptoenthusiast I would ask: what if skylords reborn database was hold on a blockchain? We would have an impossible to hack or cheat game where all players informations are stored in the most secure way. BFP could be the blockchain token, and instead of a daily quest system, users could just gain own tokens based on ingame activity or being active on token market. So if you have time to play you can just play and earn a share of weekly mined token, if you have no time because you work, you can buy tokens from market and focus your play time on getting gold. Each week a set amount of BFP is mined on blockchain, a part goes to dev team to sustain server, a part goes to users. The initial liquidity would be set by a token pre sale where all users can prebuy BFP to a set price, then BFP will answer to market demand/offer. This is not a real suggestion more like a "what you think about this guys?"
  2. I was wondering if it would be possible to have a crafting/salvage system in the game. I heard HS has something like this which I don't really know in details as I am not playing it. How would it work in my opinion (obv. open for discussion, its just a suggestion) - Cards would have a Value Determined by card type like Upgrade card/Creature card/Building cardDetermined by card rarity - would work like a simple multiplier to the value (common *0,5, uncommon *1,0, rare *1,5, ultrarare *2,0 for example)- You would be able to salvage ANY card, and it would give you it's value as a reagent - You would be able to craft/forge ANY card, and it would cost it's value multiplied by a number like 3 or idk - Reagent gathered from salvage must be account bound - If you want to buy reagent, then you need to buy/trade cards - CRAFTED CARDS would be account bound by default, and you wouldn't be able to change this. - There must be a limit of how much reagent you can store so you can't bank it for new cards (most expensive card value * 1.5 sounds reasonable for me) - Possibility to craft DEMO cards, which is basically same as the card you want, but without any upgrades, gets consumed after using it for 1 battle (only usable on PVE maps), and costs 1/10 value of the original card I feel like crafting/salvage system allows many additional features in the future and allows you to plan your deck/playstyle without any serious determination or chance to invest money into the wrong cards This is just a basic idea, but I am interested about dev and player thoughts about something like this. I think it would create a more casual friendly game which would fit most players in my opinion as it is common that players play other games as well which is completely fine I think.
×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.