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Showing results for tags 'shadow'.
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Hello everyone! I am pretty new to the game and the first obvious thing a beginner wants to do after he played for 1-2 hours is building a new deck. For me aswell. So I tried to create a Shadow/Nature deck out of scratch with cards I already had or which I bought from the marketplace for almost nothing. And that worked for me in standard missions or lvl 5 random maps ^^ As I played along for several hours more I was focussed on improving my deck. I added more expensive cards like Mo, Grim or the Wyrm but as I used my deck in harder missions I felt like it was not strong enough and had useless cards in it. I won some lvl 9 PvE maps but I also had 3 teammates to help me out. I also felt like (especially when I saw some other PvE decks) that my deck has no targeted direction what I want to do with it and almost none of the cards play along together. I had the problem that searching for good cards which fit your deck is very hard, especially when you don´t even know half of them. I think this is a problem a lot of beginners have. So I am asking more experienced players to help us stop building stupid decks with just some random cards thrown in. I think my deck is close to most beginners decks when it comes to this problem. Maybe someone can help. ^^ (Deck Level is almost at 70)
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From all the main 4 factions, not including mixed (Bandits - Shadow/Fire, Stonekin etc..), Shadow is the only one with a single melee T4 unit - Overlord. All others have a fairly mixed selection pool when it comes to T4 units, where Shadow is predominantly ranged. Maybe a big undead/beast type unit would be fitting, similar to Forest Elder.
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The Corsair T3 Bandit unit provides 60% dmg buff to surrounding Bandit units, however Ravenheart and Raven Archwalker do not seem to count as such. Yes, they are a Neutral type card, however they are most clearly bandit units... if not Blight himself, who is more bandit 😄 I find this weird and I suggest they are tagged as such to be able to benefit from such buffs.
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Here! is the link to the Imgur album as some images are too big to upload in terms of size. More obvious link: https://imgur.com/a/G9ont8m But I managed to get printed all 68 Shadow cards (No duplicates, No Promos, 1 Affinity per Shadow card) I wanted to create these for a memento. I had created the back of the card using images and a little Photoshop and the sides of the cards I've 'Extended' the Level indicators the purple stuff (All cards printed with level 3 but standard charges) Just a preference of mine. Each card was added manually to the background template and then saved into the card printer's guide. Hope you think its cool!
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Hey Everyone, I wanted to share with you my Ocean Expert replay with 3 Shadow and 1 Ice Orb. Cards used: Forsaken, SoulSplicer orange, Dark Elf Assasins, Lost Launcher, Juice Tank, Resource Booster, Furnace of Flesh, Coldsnap, Amii Monument, Frenetic Assault, Infect, Soulshatter, Overlord, Grim Bahir orange and Deathray. All cards are upgraded. The units are charged to the full, Infect has 1 charge cause it's super-expensive and the buildings are not fully charged. I had to use Nether Warp once, cause an Overlord got stuck when I spawned it and I spawned one unit of Rifle Cultists cause I thought that I kept my Offering in the deck but it wasn's there so I ended up killing the Rifle Cultists... I made some mistakes during the gameplay, but I just started to do the expert campaigns and this was the hardest so far. Let me know what do you think and enjoy the replay. Ocean Expert Shadow + 1 Ice - Siquenor.pmv
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Hello folks, I need some recommendations regarding an Enlightenment Batariel deck where T2 is shadow. I've seen many players which are playing T1 with Nomand & Mine, then pushing forward to T2 with shadow sphere, from there they push T3 with shadow phoenix - which is (in my opinion) a really nice combi to wipe out the enemies to T3 really fast. I attached my current Enlightenment Batariel deck starting with T1 fire and T2 nature. Greetings and have a nice day / week! :-)
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This is a card near and dear to my heart. I used it as a crutch to get 12th on the ranked ladder at a time where everyone said it was useless. Before I go farther let's remember what it does: Shrine of Greed: Tier 2, Shadow/Shadow, 100 Power Building Transfer half of the void pool to the power pool instantly. For the next 30 seconds, no void power flows into the power pool and any power that would normally flow into the void pool is instead permanently lost. This debuff means that for 30 seconds if you use a spell, lose a building, or let a unit die you permanently lose the 90% power that would normally be refunded. The debuff is so crippling it makes the upside, gaining half of your void pool instantly, not worth it. The lose of a single nightcrawler means permanently losing 54 energy. Lose two nightcrawlers and it is worse for you than building a power well and instantly destroying it. The issue is, the debuff is so bad that you will lose far more than 100 power in the 30 seconds it is active. But, did you know Shrine of Greed's (SoG) debuff is tied to the building itself? If you destroy the building immediately after activating it, you lose the 90 power bound into the building but instead get half your void power instantly. This is clearly a bug but it makes the card incredibly interesting to play and gives Pure Shadow a way to run an incredibly long t2. Rediscovering the bug from another Pure Shadow player Eljyn(?) is what vaulted me into the top 20. It lets you turn a match you are losing into a game where you have 2 buffed harvesters on the field. If you have ever played me and wondered why my micro is below every other top player's, reading this should give you a hint. For 1v1 PvP In my opinion the card is balanced. If given the chance I'd redesign it to bring back Pure Shadow's old school t2 turtle into Harvester or 5-card T3 without requiring the player to abuse a bug every game. Once someone knows you have this in your deck(or is given the impression), they can punish you hard when you build it. I typically had to go one Power-well down when I built it and if I didn't get major value the game was essentially over. It is a true high-risk high-reward card and fits well in the Shadow faction. For 2v2 PvP This is the important part of this post. The widespread use of this bug had a detrimental effect on 2v2 in the later years of BattleForge. The issue is that both you and your ally get back half of your void power instantly and only one of you suffers a -100 power penalty. In 2v2 where there is more power already in the game, this gives a team with a Pure Shadow member an unfair advantage in the mid-to-late game. Assume all four players in a 2v2 match have 1500 power in their void pool. One team is capped at +20 void power per second with 1500 in their void pool while the team using SoG pulls out 750 power instantly and still gets 15-16 per second. This isn't healthy for the 2v2 scene and as time went on and knowledge of the bug grew, more and more teams started incorporating a Pure Shadow member. And that's why I'm making this post. I've seen talk of balancing and if we are going to be making balance changes it is very important for us to look first at cards that hurt the overall playing experience of the PvP communities and this is a card we need to focus on first. Discuss.
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hey guys i started playing, sorry re-playing about a week ago and this is my current deck, any suggestions would come in handy i'm currently using this deck for all modes(even though i know it's not rpve material...
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I was thinking if I should put a third unit in my pure shadow pvp deck (not shadow-shadow-frost) along with Ashbone Pyro, Cultist Master and was not sure what unit exactly out of these options: Brannoc and Unstable Demon are excluded for now. At the moment I have 5 cards on my tier 3, 2 units plus Evocator's Woe, Voidstorm and questionable Soulshatter. Thank you for the insight.