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  1. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! Several things to unpack here! Our third season - Whispers of the Void is in full swing and today a new set of challenges unlocks. We will go over them in this Community Update. Additionally, there has been a change in the Community Manager role and some critical developments in the audio department. And of course, you will also get a glimpse of things to come! • A change in the Community Manager role Due to time constraints, R4bitF00t has decided to step down from the role as Community Manager. Although his reign was a short affair, we thank him for his time and contribution as such. However, he will not disappear and remains as a map maker within the team. This does not mean that there will be a power vacuum left to fill, because the role got occupied by another resident within the team succeeding him already. It's none other than me, Bini_Inibitor! • About me Allow me to introduce myself. I'm Bini_Inibitor. Some may already know me within the community. I started as a regular member and got hands-on experience with the open stress test. Over time, I was asked to contribute to card designs as a PvE Taskforce member. This extended to map testing later down the line up until I became a Map Testing Coordinator alongside Gam3over to improve the map testing process for everyone involved. Now we're here, and I take on the mantle of Community Manager with additional responsibilities. Those who know me already know this is a bad idea, and it's all downhill from here. I like seals. A lot. This is Tsuki from the Tokkari Center in Japan. Tsuki is Japanese for moon. So here you have Japanese Moon as Ymian Moon. To celebrate this terrible choice, I have brought a code for a Mini Booster: SIIS-SAAS-SUUS-SOOS This code is valid until May 1st. But enough of me, let's get to the juice tank! • The Residents of Nyn have undergone surgery for their vocal cords Skylords Reborn has been playable for years at this point. Over time, we have received feedback that, while hearing voice lines of units are cool and all, they have become stale for some. We have taken this feedback to heart and decided to work on a solution. We have consulted with several of the most proficient Shamans all across Nyn to perform surgeries on the vocal cords of all living beings. Today, we have equipped all units with new voice lines, so you can hear your favourite cards in new glory. The procedures weren't all smooth sailing, however. You may experience, that some may have different voice pitches, and it seems like they tend to refer to themselves as other people. Must be the wind. New seasonal challenges With a new month upon us, a new set of seasonal challenges unlocks. Let's take a closer look at them. 3.1 - Win different campaign maps or featured community maps on advanced difficulty or higher. All units must be melee units. Only Shadow or Lost Souls cards are allowed. These restrictions apply to all team members. 3.2 - Win the 2-player featured community maps Lyrish Uprising and *The Conquest* on advanced difficulty or higher. Only Shadow, Lost Souls, or Frost cards are allowed. All units T2 and above must be Lost Souls units. These restrictions apply to all team members. 3.3 - Win random PvE scenarios of difficulty adv++ (6) in under 15 minutes. Only Shadow or Lost Souls cards are allowed. These restrictions apply to all team members. 3.4 - Win the 1-player scenarios The Siege of Hope and The Treasure Fleet on standard difficulty or higher. Only 2 cards from each tier are allowed. Only Shadow, Lost Souls, or Neutral cards are allowed. These restrictions apply to all team members. 3.5 - Win the 2-player scenario Nightmare's End and the 2-player featured community map An Expedition South on advanced difficulty or higher. Only Shadow, Lost Souls, or Neutral cards are allowed. These restrictions apply to all team members. 3.6 - Win the 1-player scenario Defending Hope on standard difficulty or higher. No more than 1 hostile structure may be destroyed. Walls may not be built. Only Shadow or Lost Souls cards are allowed. No spell cards are allowed. We are also closely monitoring your feedback about the current season and will make adjustments as needed. Particularly, Shadow as a faction proves to be more difficult to handle for players, due to its inherent complexity and self harm potential. As a result of this we have recently released a change for Dark Maiden, which should make her more comfortable to play with. Her high power ceiling has been flattened by lowering the trigger threshold of her ability so she can trigger her healing more often. In addition to this, once triggered, she will keep a portion of her healing capabilities as a permanent lingering effect. Read more about this change here. Also, while seasons introduced challenges with specific card restrictions in the past, we realized that we unintentionally put the ones that make deck building particularly challenging for some players within the first batch of challenges. We apologize for the sour taste it may have left for you in trying to experience this season. • New card reveal: Stone Age What wouldn't be a juicy Community Update without a card reveal? Just because our third season is in full swing doesn't mean we aren't full at work. A general request is for players to be able to play out thematically fitting cards within their respective factions, and Stonekin could certainly use a new toy to play with. So let's introduce you to one of our upcoming cards: Stone Age! Please note: The card is still in development and subject to change. The information shown here can change until its release. Mass Takeover Grants permanent control over all enemy buildings within a 15m radius. Controlled buildings are designated as Stonekin buildings. Immediately removes all debuffs, and the controlled building is immune to all major debuffs for 15 seconds. The controlled building does not grant ground presence to play out cards or claim structures next to it. Reusable every 30 / 30 / 30 / 25 seconds. Design Notes: Stone Age is a T4 Stonekin spell, allowing you to permanently take over enemy buildings within a 15m radius. When taken over, buildings will have all debuffs removed and be immune to debuffs for 15 seconds. Additionally, all buildings taken over by this spell will receive a buff that treats them as Stonekin buildings. The controlled buildings do not grant ground presence to play out cards or claim buildings next to them. When Tectonic Shift was first designed back in 2022, it behaved differently. Originally, it only worked on Stonekin buildings and was supposed to work on buildings claimed through Matter Mastery. However, we encountered technical difficulties when implementing the card - namely, guaranteed crashes when teleporting buildings with Multishot, which was a problem considering you could use it on Bandit Wizard Tower. So that aspect was scrapped for the time being, and we expanded its utility to Nature and Frost buildings while we worked on a solution. Fortunately, we managed to implement a fix, which you can already experience with Woodland Watch not causing crashes. After a fix was implemented, we wanted to explore the possibility of teleporting captured buildings again, while giving Stonekin a new card to cement them as the masters of stone. The result is Stone Age, which should combine very well with cards like Tectonic Shift and Earthen Gift. Another thing Stonekin was lacking as one of the slower factions in the game was a way to deal with buildings in later stages of a match efficiently that is both thematically fitting and not just a typical damage spell. Stone Age will release in a future content patch, date to be announced. • Art spotlight: Stone Age The Stone Age Artwork was created by our artist Elkondo. Exploration and sketching Initial concept: Wide landscapes The goal with the artwork was to show the stone taking over more than just a single building. While we toyed with concepts of wide landscape shots, it seemed to look a bit too generic. Second approach: Lyrish city being taken over Another concept was a bit more promising - showing a city street being taken over by the Stonekin. If nothing else, it was certainly something unique compared to other spell artworks. Iterating on and refining the concept Locking in and setting focus. We decided to remove the people and make the town look a bit more interesting in itself. Refinement With some more refinements the artwork started to look decent. Challenges and finishing touches Readability in the UI But there was a problem we missed - the central area of the artwork depicted gray buildings covered by dust and fog. When scaled down to the size of the in-game UI, the area blended together and didn't have a distinguishable silhouette. Solution and finishing touches It became necessary to put aside certain conventions in favour of design and readability. We decided to invert the values and contrast, making the central area darker and the surrounding, closer buildings, lighter. After a couple revisions, adding some additional details along the way, we landed on the final design. • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! • Replay Old Events! Our event organiser Ultralord made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start. Read the details on how to replay old events here. Recent events: • FINISHED 2v2 PvP Tournament A 2v2 PvP tournament with card bans for each team. You can watch the stream recording here. Upcoming events: • Twilight Hunt -> Starts April 3rd 2026 until April 19th 2026 The tradition of the faction hunt continues once again! See the event details here. • 1v1 PvP Rookie Tournament #3 -> Starts 12th April 2026 16:00 CET. A 1v1 PvP tournament intended for lower-ranked players. See the event details here. • Support the events The best support is to participate. But if you want to help even more, you can donate cards, boosters or BFP for future event prizes. Contact @Ultralord if you are interested. • Host your own tournament/ event Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you. • In conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a General booster: APRI-LISH-FOOL-JOKE This code is valid until May 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update March 2026
  2. Greetings Skylords! A new year; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Happy New Year and Anniversary Happy New Year Skylords! We hope you had a lovely holiday, and wish you all the best for 2025. December 18th marked the 4th Anniversary of Skylords Reborn, and we released a patch to celebrate the occasion. Be sure to check it out, because you can earn yourself a promo Frost Mage until February 2nd. We would also like to remind you that our feedback survey will close on January 5th. Because Skylords Reborn is a community project, we want to understand what our players enjoy and what could be improved. Your input is vital to helping us refine the game and expand our player base. We hope you’ll take a moment to answer the survey questions, as your responses will directly shape our development priorities. As a thank-you, everyone who completes the survey will receive two boosters. Your feedback will be anonymous. In this Community Update, we are taking a look back at 2024, and share our plans for 2025. We have a lot to cover, so let's get started! • Looking back at 2024 2024 was a great year for Skylords Reborn, and saw the release of new campaign maps, something players have been asking for since the start of the revival. But a lot of other things happened this year, and we'd like to take a moment to reflect upon 2024, and go over our releases. January 27th - 2024 Our first content patch for 2024 introduced two new cards; Tectonic Shift and Lost Mana Beast. We also added a new rPvE difficulty and made changes to the existing difficulty system to align it better with the campaign map difficulties. We combined this change with our rework of the campaign reward system with individualized upgrades, gold rewards overtime, and gold rewards on-loss. We added tutorial missions, where players receive rewards for simple missions meant to explain some of the harder to understand mechanics of BattleForge. Lastly, the anticipated Lost Soul rework was released, containing a large number of buffs to well-designed but underperforming cards. We also released some quality-of-life features, like buttons in the Forge to pause, speed up and slowdown, made a change to the neutral unit exclusion rule, and improved responsiveness of the game. Looking back Tectonic Shift was a successful card release, with a healthy playrate in both PvP and PvE. It created its own archetypes and is a card which you can build a deck around. Lost Manabeast was a specific failure for two reasons, one, because it accidentally released with -25% less damage than intended, and, two, because the ability restriction was too high. We buffed the card to fix both these issues, but Lost Souls in general is in an odd spot. We changed it to function as desired, but it is too high-micro for the average player, so we likely need further changes to the faction. Our changes to the rPvE difficulty system were successful in our view, providing a meaningful bridge between the old level 9 and level 10 content. April 27th - 2024 In April, we released the highly anticipated new card Bedrock. This patch also saw the release of Map of the Day, and the introduction of the Rebirth Booster, containing only cards from the Skylords Reborn Rebirth edition, earnable through winning multiple Maps of the Day. We also made a few balance changes to underperforming Twilight cards, released some quality-of-life changes requested by the community, and fixed some bugs. Looking back Rebirth boosters have been a success both in terms of successfully speeding up the cost reduction of new cards and in driving player engagement with Map of the Day. Bedrock is a well-designed card, but we ran into major issues with the ability not showing up when you have multiple selected. The stone turtle is a cautionary tale about the real limits we have reverse engineering the game because we have not been able to fix the problem where the game thinks Bedrock's ability is a building ability, and it is not clear when we will be able to do so. June 29th - 2024 We knew that our new campaign maps would take the spotlight of our next patch, so we decided to release a patch in June to give the new cards Icespike and Swarm some time to shine. We also implemented a large amount of balance changes, mostly to tier 3 cards, in preparation for the release of the new campaign maps. Looking back Swarm and Icespike are both functioning as intended and are unlikely to see changes anytime soon. We would regard them as successful card releases filling important gaps in their respective factions. September 21st - 2024 Years in the making, September finally saw the release of two new campaign maps; Unexpected Visitors and Into the Jungle. There was a large focus on the Amii faction, and four new cards were released; Amii Sentinel, Energy Core, Skydancer and the long requested Umbabwe. Battle Arena, a PvP mode which had been in development for a long time, was also released into the Sparring Grounds with 2vs2 and 3vs3 modes. We also implemented new voice lines, both for the new campaign maps and some of the new cards. To round out the patch, we added new achievements (one awarding a new Lost Souls-themed Forge), and another batch of balance changes, including a rework to Amii Monument, the topic of many discussions and heated arguments over the years. We also released the Legacy server, where players can experience BattleForge without balance changes and new cards added by the Skylords Reborn team. Looking back This was arguably our biggest patch yet, and players noticed. Player numbers have gone up since its release, and reception to the maps has been very positive. While we purposefully made the new maps harder than some existing maps, we likely made UV's advanced difficulty too hard. We also noticed that some players would play UV over a dozen times and still not understand the mechanics, so it gave us a lot to think about in regards to designing new maps and how complex we are able to make them without causing issues among players, especially because we only have English voice lines. The new cards were mostly successful, with a few follow-up tweaks planned for Energy Core. October 27th - 2024 While writing this Community Update I had to double check if those dates are correct, but indeed; one month after our biggest patch yet, we released another patch containing 2 new cards and a new promo card. The new Amii card Simulacrum wasn't quite ready for release in our Echoes of the Amii patch, but we were able to release him shortly after. We also added Twilight Archers, a simple but effective addition to the Twilight faction. But the main focus for this patch was our Halloween event. Because of the positive response to our previous events, we decided to do something special this year, and introduced a Halloween-themed promo card: Jorne, earnable by playing a special Halloween version of King of the Giants map. If you missed out on this promo, rest assured that you will have another shot next Halloween. Looking back Twilight Archers are working as intended as a PvP card, and will not see PvE adjustments, though they may see some indirect buffs in PvE via other upcoming changes to the Twilight faction. Simulacrum is a bit underpowered right now and it will receive some mild buffs in the future. While we try to get things right from the start, balancing a kite-unit correctly on the first attempt is rather difficult. We as a team have enjoyed the Halloween event tradition that happened organically and were glad to offer a promo this year. December 22th - 2024 Closing out the year we had another holiday-themed event, covering not one, but three maps. On these Christmas-themed maps, players faced off against the Shadow faction to save the presents, elves and Santa himself. Doing so rewarded them with a promo Frost Mage. While not exactly new maps, player feedback has been very positive on our seasonal overhauls of familiar campaign maps. Looking back While players seem to enjoy the 2 and 4 player maps, we have received feedback that the map Christmas Fleet is too hard. While we feel a promo should warrant a challenge, especially in a community that knows the ins-and-outs of Skylords through the years, we will take this feedback into account to try and make sure future time-based rewards are available for all skill levels. The maps will also likely see minor tweaks before the event ends, as it was our first time using Shadow units and some of them were not fully complete or tested by the time we had to release the map. What else happened in 2024 Besides a steady stream of content releases, a lot of work went into other projects as well. • Our Map Designer R4bitf00t released a Map Editor tutorial, making it easier for players to get started creating their own maps. • We shared an interview with the map department regarding the creation of the new campaign maps. • We released a Deep Dive document for Twilight, sharing insight into the faction and its development going forward. • Players started working on developing PvP bots to face off against each other, and perhaps in the future against players as a sparring partner. • We had some major struggles with Anti-Virus programs flagging Skylords Reborn as unsafe. After a lot of hard work, most issues are now resolved. • We worked with volunteers outside of the staff who lend their voice to implement new voice-lines into the game. • We released our yearly Feedback survey to gather feedback about the state of the game, and what players enjoy or dislike about Skylords Reborn. • Ultralord hosted the Seven Strategy Showdown, the biggest event series to-date, with 7 great community events for players to enjoy. • We spend a lot of time on our official YouTube channel, releasing trailers, card spotlights, and the how-does-it-work series. Looking back 2024 was an exciting year for us, with the milestone of releasing our first campaign maps as the absolute highlight. It was lovely to see the buzz in the community, and see many old faces return to check out the new additions. Our card output was also higher than ever before, and there was always something to do or explore in the game, be it an event, a new card, or a new game mode. 2024 proved that Skylords Reborn is alive and well, and with 2025 marking the year where this revival project will outrun the original BattleForge, we are looking ahead to a bright future. • Looking ahead at 2025 We consider 2024 largely a success for Skylords Reborn. Many players managed to find the project again, either for the first time, or to check out the new campaign maps and content we released over the years. You have also shared constructive feedback and kind words with us through the survey, and we intend to continue upon the legacy of BattleForge in 2025. While we won't go into much detail yet, here are some things you can expect in 2025. New Campaign maps While players had to wait years to see Unexpected Visitors and Into the Jungle, the waiting time wont be as long for our next batch of new maps. We have multiple new maps in development, and hope to release two of them in the first half of 2025. We will take the feedback and lessons we learned to provide great content to enjoy for players from all skill levels. New Cards We have multiple new cards in various stages of development, and it won't be long before you get to experience them first hand. We currently expect the number of new card releases to be similar to 2024, and have some exciting cards on the way. Balance Changes In 2024 we made the controversial decision to change Amii monument. While we do not enjoy nerfing cards players like, we do so because we think it is the best choice for the game as a whole. As mentioned in our explanation of change, we think that the time of major nerfs is now at an end, and we as a team commit to no further nerfs on the scale of Amii Monument or the previous Batariel nerf from 2 years ago to existing cards going forward. Instead, we intend to continue our work on making lesser played cards viable, and we have our eyes set on the Twilight faction. With changes focused on making more interesting use of the faction "Transform" ability, we hope to give players more incentives to play faction cards, instead of merely combining the best cards Nature and Fire have to offer. Map Modifiers Originally intended for 2024 (to the point of even being mentioned in the looking ahead of that year), map modifiers are still in the works. Modifiers add unique twists and challenges for players to explore. We are currently finalizing a beta roll-out of the feature, intended on gathering important feedback from our players. For starters, random maps will get infected with an elemental modifier for a week. We see tremendous potential in map modifiers in regards to replayability of the game. And more! As always, we will use the monthly community update to keep you informed about our work behind the scenes, with some nice surprises along the way. Be sure to check in every 1st of the month for the latest news about Skylords Reborn, and we hope you will enjoy what we have in store for 2025! • New Card Reveal - Power Shrine Now for something more concrete! To start out the year we have an exciting card reveal for you. We will save you the technical details, but after a lot of trial and error, we have finally figured out how to make Amii buildings happen. For our first Amii building, we decided to create a new Shrine card. Lets take a look at Power Shrine! Please note: We are still working on the card. While we are generally happy with it, art, numbers and effects might still change before release. Grasp the Void Activate to reverse the flow of power in the world temporarily. The next 3 cards each friendly player uses, and the next card each enemy player uses, will use void power to fulfill the card's power cost. Lasts for 30 seconds. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds. This ability prioritizes void power, but if there is not sufficient void power to meet the card's power cost it will take the remainder from the normal power pool. If there is not enough combined power in the void and normal power pools to fulfill the card's power cost, it will be unable to be used as normal. Design notes: Every since we nerfed Shrine of War to require 2 Fire orbs, we have been looking to add a new void return option for rainbow decks. With Amii buildings now possible, that option became available via an interesting discovery that we could let the player use void power as if it were normal power. Power Shrine is an interesting twist on the normal void shrine because it allows the player to play 3 cards from their void power every 60 seconds. This means that it scales as the player's tier increases because cards generally cost more the higher their tier. This built-in scaling also allowed us to move Power Shrine down into T2, as three T2 cards every 60 seconds is not necessarily efficient given the high bound power cost, but it could be in a focused enough deck where players carefully determine their next 3 card choices given the unique power stipulation Power Shrine offers, especially in a team environment. Power Shrine is scheduled to release alongside our next content patch, date to be announced. • Clarification and modifications to the Global Rules We have made some adjustments to our Global Rules, which apply both in-game and on our Discord and Forum. While it is commonly known that Skylords Reborn has a strict no-multiaccounting policy, there has been some confusion about our rules in regards to uneven trading and gifting. We have added some elaboration on these topics to the rules. We have also changed or removed some sections that were no longer relevant (for example, in regards to reputation on the Forum), and expanded upon communication and privacy-handling. You can read the full rules here. Should you have any questions regarding these rules, please don't hesitate to contact our moderators. • Team changes and Contribute to Skylords Reborn We had a bunch of lovely people joining as volunteers this year! The following Skylords joined in 2024: ElementG as Tech-artist Bergerb as Map Designer Vrizz as Testing Coordinator Chibiterasu as Card Implementor (rejoined) TwilightPrincess as Card Implementor Prof_Amezy as Discord Moderator (trial) But it would be unfair to not also give a shout-out to the members who left the team during 2024: Minashigo Hiko left as Event manager. Volin left as Map Tester Coordinator Vrizz Left as Testing Coordinator Noah left as Audio Editor Thank you all for your work for the project! Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! Current events: • NEW - Save Christmas - Until February 2nd While Christmas is over, our event is not. Complete the 3 Christmas-themed community maps to earn yourself a promo Frost Mage. Be sure to do so before the 2nd of February, or you will have to wait till the holidays of 2025 to have another shot. • CLOSING SOON - PvP AI programming contest - Until January 5th Players have until Sunday, 5 January 2025 at 23:59 to work on their bots. By then, please send the version of your bot, which you want to participate with, to @Metagross31. either via DM in the forums or via Discord. More information. • NEW - PvP AI programming contest - Final Showdown Get ready for the AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a general booster: HAPP-YNEW-YEAR-2025 Please note: Filling out the feedback survey also rewards you with 2 boosters. The survey will close after January 5th. The code is valid until February 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update December 2024
  3. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! Another packed community update! This time, we will take a quick look at the newly unlocked seasonal challenges, changes to the relic shop prices and a new shadow card reveal. We are also looking for new voice actors, so if you have ever wanted to immortalize yourself in a game, now's your chance! Before we get to the meat and bones of this community update, allow me a quick introduction. • Something About Me Last month, we announced that our Community Updates have a new writer going forward. Let me properly introduce myself as your new Community Manager. I joined the Skylords Reborn team in 2021, after I read that without map developers, no new official maps would be made. I could not let that happen, and I joined as a Map Artist. That role slowly evolved into a Map Developer, and later also into an amateur Map Designer. I have worked to varying degrees on all released map content so far, and I actively work on new campaign maps and forge skins. I will keep my role in the map department in addition to this new title. So we can bring you new map content without any delays. Now, as a new community manager, it is my pleasure to celebrate this occasion by providing my first (mini)booster code for all of you! NEWS-HERI-FFIN-TOWN Trying to buy some goodwill right at the start, eh? The code is valid until the 1st of December. But enough about me, let's move on to more interesting things. • Changes to Seasonal Shop Prices Now that our second season has begun and the rewards from the previous season are now available in the relic shop, we have received some feedback about the relic costs. Some players only missed the Promo Sunderer, or other major rewards, by a few points, but they still need to pay full-cost for these cosmetics in the shop. This hardly seems fair, so we will be prorating the item prices in the shop. What this means is that every item in the shop connected to a season (including the Promo) will be discounted by a percentage proportional to the amount of progress a player made in the reward track of that season. This progress will be based on how close a particular player got to receiving the Promo reward. E.g. If you earned 60% of the points in the Fire Season that it would take to unlock the Promo Sunderer, all Fire Season cosmetics you missed will cost 60% less, forever. This discount caps at 70% for all cosmetics, except the final title and the top 100 border reward, which caps at a 50% discount. This change affects all the current and future items in the seasonal shop that were a part of the seasonal rewards - profile cosmetics, titles, forge skins and promos. Players who have already purchased items from the shop for full price will be reimbursed for the relic price difference. We will introduce these changes in a small patch in the coming days. • New Seasonal Challenges As the new month dawns, new seasonal challenges have been unlocked. Let's take a closer look at them now. 3.1 - Win different campaign maps or featured community maps on advanced difficulty or higher. No spell cards are allowed. All cards played must be Nature or Twilight cards. These restrictions apply to all team members. 3.2 - Win the 1-player featured community maps Nyxia and Aeglos Fortress on advanced difficulty or higher. All cards played must be Nature cards. 3.3 - Win the 1-player scenario The Treasure Fleet and the 4-player scenario The Guns of Lyr on advanced difficulty or higher. All enemy buildings in the map must be destroyed. All cards played must be Nature or Twilight cards. These restrictions apply to all team members. 3.4 - Win the 2-player scenarios Nightmare's Shard and Nightmare's End on standard difficulty or higher. Only cards of Tier 3 and below are allowed. All cards played must be Nature or Twilight cards. These restrictions apply to all team members. 3.5 - Win the 4-player scenarios Titans and Raven's End on standard difficulty or higher. No towers, fortresses, or shrines may be played. All cards played must be Nature, Twilight, or Neutral cards. These restrictions apply to all team members. 3.6 - Win the 1-player campaign scenario The Soultree on advanced difficulty or higher. No T2 cards may be used. All cards played must be Nature or Twilight cards. As usual, the challenges remain available until the end of the season. • How Does It Work - Root Network Since this season's theme is Nature and Twilight, we thought it best to remind the players of a video explaining the root network - the unique and complex ability of the Nature faction. It can be tricky to understand and setup, but the pay-off is oftentimes very much worth it. • Yearly Halloween Event The season of Halloween is upon us! That means the yearly time-exclusive achievements are back on the menu! Win the featured community PvE map Spooky Giants on expert difficulty to get Promo Jorne! The achievement is available until the 10th of November. Win the featured community PvE map Spooky Encounters on expert difficulty to get the Halloween Pumpkin profile picture and a Lost Souls booster pack! The achievement is available until the 4th of November. Please note, the rewards can be collected only once per account. • New Card Reveal: Devourer Since we started releasing new cards in December 2021, every existing faction in the game has received at least one new addition to its roster with the exception of Shadow. This occurred mostly because other factions were in more dire need of new cards than Shadow, which was one of the most viable factions when the game was rereleased and which also had plentiful fodder for reworks like Plague, Altar of Nihil, and Infernal Chain. With the upcoming release of Devourer, the Shadow famine is at its end. Behold, the Devourer! Please note: We are still working on the card. While we are generally happy with it, numbers and effects might still change before release. Consume Consume one enemy unit in range. Devourer teleports to the target enemy unit’s location, instantly killing it. The consumed enemy is then resurrected as an own unit but dies after 30 seconds. Needs to have gathered 6000 life points from corpses first. Reusable every 40 seconds. Corpse Gathering Harvests energy from nearby corpses equal to their former maximum life points to enable the devouring of enemies. A maximum of 6000 life points can be stored at once. Mincemeat Allied units in a 20m radius around Devourer will explode as soon as they die, dealing 400 damage to hostile entities in a 15m radius, up to 600 in total. Effect can apply to a unit multiple times. Design notes: Devourer is a T4 pure XL unit. Pure Shadow's T4 is currently one of the least compelling options in the game and perhaps the weakest color combination right now. Other pure factions have major pay-off units in Forest Elder, Dreadnought, and Batariel, but Pure Shadow's own Shadow Worm is not on par with these options, and given its core design, it is not a good option to build a faction around. Enter Devourer. Devourer has synergy with two of Shadow's core mechanics, corpses and swarms. Once it has gathered enough life points, a Devourer can burrow through the ground and consume any non-boss enemy within a 30m range. That enemy is then resurrected as an allied unit for 30 seconds. Additionally, Devourer has a second mechanic where any allied unit that dies within a 20m radius will explode and deal damage to enemies. This directly synergizes with Consume and key Shadow support cards like Infect, Undead Army, and even Grim Bahir. With Devourer, players can destroy camps with combos like Infect + Frenetic Assault, then warp to a second camp where Devourer's Mincemeat mechanic will cause all the dying summons to explode and wipe the place out. We hope players will enjoy discovering all the combinations this upcoming addition to Shadow's T4 will enable. Devourer will release in an upcoming content patch, date to be announced. • Art Spotlight: Devourer The Devourer artwork was created by our talented artist Spirit Alpha, with Elkondo coming in to do some finishing touches and color correction. Sketching As usual, we have started with a rough sketch of the Devourer's pose and design. That sketch was slowly improved upon with more details, a small pose adjustment and was finalised into a black and white image with a detailed background. Coloring During the coloring stage, we decided that the castle in the background was muddying the silhouette too much and removed it. We then adjusted the horns to better reflect the in-game model and via some texturing magic, made the shell appear more like a polished carapace. In the end, we increased the contrast of the entire image so that it better resembled the original card artworks. Finalizing In the final piece, we only made some small adjustments - like the smaller eye and added a thin fog effect to convey depth. The artwork sure evokes the feeling of the original game, and we hope you are as excited for the upcoming shadow card as we are! • Voice Actors Search #3 Over the years, we've made several searches for new voice actors. While we have a stable roster of voice actors, we are looking to bring new blood into our fold and expand our range. If you are interested, please fill out this application form. We will send out a trial script with instructions to all the applicants within 4 - 6 weeks (depending on the number of applications), after which, our audio department will go through the submitted takes and decide on fitting candidates. • Team Changes Majora left his post as the Community Manager, with me (R4bitF00t) being the successor. He will still retain his position as the Project Coordinator. We want to thank Majora for his years of Community Updates and dedication to the project and wish him the best in his new job! Rue has joined as a Trial Discord Moderator and quickly became an active member of the moderation team. Last month we released him from the role of Trial Discord Moderator and made him a full on Global Moderator. Congratulations, and good luck on your moderation journey! • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! [ Call for Help ] We are currently in need of more people to help us out with German translations. Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • Card Design Contest Winner Stream The popular Card Design Contest event has come to an end. We have had many great entries, and all that remains now is for the jury to review and rate all of the submissions. Be sure to join us on the 16th of November at 19:00 CET on Ultralord's Twitch Channel, where we will reveal the winning entries. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! Current events: • NEW - Happy Halloween! -> till 4.11.2025 Win the featured PvE community map Spooky Encounters on expert difficulty to get a themed profile picture and a Lost Souls booster pack! Reward is granted only once per account. • NEW - Frankenstein's Monster -> till 10.11.2025 Win the featured PvE community map Spooky Giants on expert difficulty to get the Promo Jorne card! Reward is granted only once per account. Upcoming events: • NEW - TEAM - Thrilling Epic Action Mission -> Start 14.11.2025 till 30.11.2025 Prepare yourself for an exciting 4 Player event - more information soon. • NEW - Autumn Cup 2025 -> Start 09.11.2025 An exciting evening filled with PvP action! Register until 09.11.2025 to compete in 1v1 PvP matches with double elimination. The event starts on 09.11. at 15:30 CET, and will be streamed on Ultralord's Twitch Channel. <Click here for more details.> Recent events: • FINISHED - Card Design Contest - Winner Reveal Stream on November 16th! For the second time, we have invited you to design your own cards and you sure delivered! Be sure to watch the event stream with the results on 16.11. at 19:00 CET on Ultralord's Twitch Channel. • FINISHED - Rookie Tournament - Ended 19.10.2025 You can check out the event recording here. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a Twilight booster: TWIL-IGHT-BOOS-TNOW This code is valid until December 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update October 2025
  4. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! This month’s update is all about looking ahead. We have a reminder about the yearly feedback survey, along with an early look at some of the content we’re planning for 2026. On top of that, we’re excited to share what’s coming next in terms of seasonal content. Let’s take a look at what the future holds for Skylords Reborn! • Yearly Feedback Survey Ending 15th of February The Yearly Feedback Survey is still open — and your input truly matters. As a community-driven project, Skylords Reborn relies on your feedback to help guide development decisions and improve the overall game experience. If you haven’t had a chance to fill it out yet, we’d greatly appreciate you taking a few minutes to share your thoughts. The survey will remain open until February 15th, so there’s still time to make your voice heard. Thank you to everyone who has already participated — your feedback plays a vital role in shaping the future of Skylords Reborn. • Looking Ahead New Campaign Map As we slowly kick off 2026, let’s take a look at some of our plans for the year ahead. The work on new campaign maps continues at a steady pace, and we feel confident enough to show you a little glimpse into our upcoming map - The Shifting Temple. The map continues the story of the Church of the Twilight, previously introduced in Behind Enemy Lines. As we arrive at the mystical Shifting Temple, we find Twilight already attempting to breach its defenses, their purpose - unknown. We need to get inside the temple and keep the Twilight at bay while navigating one of four randomly chosen paths through the temple to prevent the Twilight from getting whatever they came for. The map took quite a while to design due to its unique nature. We especially had trouble creating new shadow art assets for the map, since we didn't want to simply retexture some already existing assets and call it a day. We think it's shaping up to be one of the most unique campaign maps in the game and we hope you will enjoy it, when the time comes. rPvE Changes In addition to seasons, new cards and campaign maps, you can be sure that rPvE will not be left behind. As you may know, individual faction presets in rPvE have often been a point of debate due to significant differences in difficulty. With this in mind, we’re planning rebalances to the Bandit rPvE presets to help smooth out the difficulty curve and create a more consistent experience. Seasons When we initially chose to delay the release of Season 3 to March 1st, it was our intention to leave February as a break month. After gathering feedback from the community in the yearly survey, we decided to reopen the non-repeatable and non-leaderboard challenges for Season 1 and Season 2. This will give players the opportunity to complete challenges they missed, to earn rewards from these previous seasons, and to increase their seasonal discount to make it easier to purchase the seasonal cosmetics and seasonal promo. However, these challenges will not be permanently reopened. Rather, we are discussing the possibility of reopening old seasonal content during regularly scheduled breaks between active seasons, and we would appreciate your feedback on if you think this is a good approach. Finally, there is one more thing we wanted to share with you... Shadows grow longer, and restless spirits whisper of what’s to come. It’s time to lift the veil and share what awaits in the upcoming season. We’re happy to announce that the next season will focus on Shadow and Lost Souls. These factions will take center stage in the upcoming season, bringing new challenges, strategies, and opportunities for experimentation. The next season - Whispers of the Void will begin on March 1st 2026. With plenty already in motion, 2026 is surely shaping up to be another productive year for the project. 🎉 • Updated Installation Experience Over the past months, we’ve been working on improving the installation process to make getting into Skylords Reborn as smooth as possible. New players no longer need to download multiple files from 3rd party hosting sites. All they need now is to download the new updater, run it, and let it do its thing. Getting into the game has never been easier! And of course, with an updated install process, there is an updated installation guide video. • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! Current events: • Replay Old Events! Our event organiser Ultralord made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start. Read the details how to replay old events here. • THE SOULTREE -> From 30th of January till 15th of February A challenge where you need to finish the first part of the map with only two cards. The more creative the better. Read the event details here. Recent events: • FINISHED It's Christmas time! -> From 20th of December till 6th of January Play 1 match of any gamemode to get the Promo Santa card. The event will return again next year. • FINISHED Save Christmas! -> From 20th of December till 6th of January Win the featured community maps: Elfmaster, Christmas Fleet and Naughty Harvest on expert difficulty to get the Promo Frost Mage card. The event will return again next year. Upcoming events: • SR Winter Cup -> 15th of February 2026 at 16:00 CET A 1v1 PvP event for everybody. Read the event details here. • Skylords Reborn Grandmaster 2025 -> Between 15th of February and 29th of March A PvP Event where only the best of the best can participate. Read the event details here. • Support the events The best support is to participate. But if you want to help even more, you can donate cards, boosters or BFP for future event prizes. Contact @Ultralord if you are interested. • Host your own tournament/ event Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a General booster: LOOK-INGA-HEAD-2026 This code is valid until March 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update January 2026
  5. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! Our third season - Whispers of the Void has arrived, and with it comes a fresh wave of content and challenges to tackle. In this community update, we will go over what you can expect in the newest season while also taking a closer look at the results of this year’s feedback survey — your thoughts, ideas, and honest opinions that continue to shape the future of the project. Alongside the survey insights, we’ll be revealing the cards releasing with the season. There’s plenty to cover, so let’s jump right in and see what this new chapter has in store. • Yearly Feedback Survey Results Before we jump into the juicy new season, we would like to thank everyone who took the time to fill out this year’s feedback survey. Over 1 100 Skylords took the time to share their thoughts with us, which is much appreciated! We’ve reviewed your responses and compiled the results into a short PowerPoint presentation. The presentation only covers the graphs and general data, you can be sure that we will read all the open-ended answers you have sent us. • Season 3 - Whispers of the Void With the survey behind us, it’s time to turn our attention to the exciting content arriving with the new season. • Seasonal Cards • As usual, this season brings a set of unique cards that can be earned exclusively through the seasonal reward track for the duration of the season, after which the cards will begin dropping from boosters. Each card has been carefully selected to offer new strategies, exciting synergies, and fresh ways to approach the battlefield. Let’s take a closer look at what’s in store. Devourer We first introduced this powerhouse in our November Community Update. The Devourer is a pure Shadow Tier 4 unit capable of consuming even the largest foes — all while turning your weaker units into walking bombs with its Mincemeat ability. Mincemeat ability stacks with multiple Devourers, which means the more, the merrier! Consume Consume one enemy unit in range. Devourer teleports to the target enemy unit’s location, instantly killing it. The consumed enemy is then resurrected as an own unit but dies after 30 seconds. Needs to have gathered 6000 life points from corpses first. Reusable every 30 seconds. Corpse Gathering Harvests energy from nearby corpses equal to their former maximum life points to enable the devouring of enemies. A maximum of 6000 life points can be stored at once. Mincemeat Allied units in a 30m radius around Devourer will explode as soon as they die, dealing 400 damage to hostile entities in a 15m radius, up to 600 in total. Effect can apply to a unit multiple times. Dark Maiden Let us introduce the first unrevealed card of the season — the Dark Maiden. Designed to fill a gap in Shadow Tier 2, where sustain options are limited, the Maiden fires a continuous beam at enemies, slowly draining their health while charging her damage meter. Once she deals enough damage, she enters Awakened Wraith mode, releasing powerful healing waves to sustain your army. Design Notes: Shadow Mage is one of the most iconic units in the game but due to various PvP nerfs, most especially the bugfix to Nether Warp (g)'s healing, has become largely unusable in PvE. This is a shame because she ought to provide a meaningful alternative to other T2 options like Shadow Phoenix and Harvester. Enter Dark Maiden. She is a Shadow-flavored glass cannon. Once Dark Maiden has dealt enough damage, she begins to passively emit healing waves while also buffing her lifestealer capacities, perfectly synergizing with Shadow Mage and giving PvE players a new way to run Pure Shadow decks in T2. Soul Reave Casts a soul eating beam that deals 50 damage to a target enemy unit every second. Life Stealer 30% of the damage dealt by the unit will be added to its life points. Awakened Wraith After dealing 1500 damage, Dark Maiden will awaken her full powers. Every 2 seconds, Dark Maiden releases a healing wave. Friendly units within a 18m radius regenerate 160 life points, up to 800 in total. Additionally, Life Stealer’s effectiveness is increased to 60%. Lasts for 20 seconds. Nightmare Our second unrevealed card is the Nightmare, a Tier 1 spell that summons a pair of riderless horses to wreak havoc on your foes. When these Night Terrors reach your enemies, they will explode on impact to terrify them and reduce the damage they deal. Design Notes: Shadow is the only T1 faction which is unable to meaningfully help its allies via either spells or global effects. With Nightmare, Shadow players can now summon two ghostly steeds which will blow themselves up to weaken enemies such that they deal less damage for a short time. This card should add much needed flexibility to Shadow T1, in both solo and multiplayer matches, by giving Shadow an indirect way to improve the survivability of its units. Bad Dreams Summon 2 Night Terrors capable of debilitating enemies. Night Terrors blow themselves up and cause all enemies in a 15m radius to deal 30% less damage for 20 seconds. Summoned units do not provide ground presence. Reusable every 30 seconds. • Season 3 Promo • We’re thrilled to announce that the promo card for Season 3 is the iconic Overlord! This classic unit has been reskinned to match the premium aesthetic of the promo Harvester, giving it a fresh, striking new look while keeping all the power and personality you know and love. You can unlock the Promo Overlord by reaching 900 points on the seasonal reward track. After the season has concluded, Promo Overlord will be purchasable in the Relic shop. • More New Cards • Alongside the seasonal reward cards, we’re excited to release two additional cards, which will now start appearing in boosters, giving everyone a chance to add them to their collection right away! Dark Mind Dark Mind was first revealed in our January 2026 Community Update, and we’re excited to release it so soon after its announcement. While its design is deceptively simple, its built-in Amok on attack makes it a potent crowd control tool for early-game Shadow decks. Bewitching Blast Every 5 seconds, the unit projects psychic energy at an enemy dealing 220 damage. Attacked units will be confused, which will make it impossible for them to distinguish between friend and foe. Lasts for 5 seconds. Phantom Stampede While Dark Mind was revealed just two months ago, the Phantom Stampede was first announced a full year ago, back in March 2025. This unique Lost Souls spell summons a phantom Juggernaut that smashes through enemies while shielding your allies before vanishing back to the void. Ghost Train Creates a stampeding Hulk that moves along a defined path of 35m dealing 750 damage to each enemy unit the Hulk passes through. Allied units along the path are granted Ice Shields which absorb up to 880 damage for 30 seconds. Reusable every 20 seconds. • Overview and Patch Notes • As we've had a lot to go over, we have also prepared a seasonal infographic for you, as well as a patch overview video. If you want even more details, head over to our patch notes to see all the changes the newest patch brings. And as a bonus, anybody who logs in during March will receive a free copy of the new Phantom Stampede card! • Deck Tags With this update, we are also releasing a new deck overview window. Even though Skylords Reborn is a game that encourages experimentation, the way to organize decks has been lacking. Hence we have made it possible to organize your decks better by tagging them. You can add up to 15 tags to a deck at a time and you can now filter your decks by searching for a specific tag. There are a lot of pre-defined tags, but you can also create your own custom ones to suit your needs. • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! • Replay Old Events! Our event organiser Ultralord made it possible to replay old events. You can upload your replays and see how you fared against other participants. While this gives no rewards, it can be a cool little task to challenge yourself with while waiting for other events to start. Read the details on how to replay old events here. Recent events: • FINISHED THE SOULTREE -> Ended 15th of February A challenge where you need to finish the first part of the map with only two cards. The more creative, the better. Congratulations to Krapper and Carofex for the win. You can watch the stream recording here. • FINISHED SR Winter Cup -> Ended 15th of February 2026 at 16:00 CET A 1v1 PvP event for everybody. Congratulations to Armatores for the win. You can watch the stream recording here. • FINISHED Skylords Reborn Grandmaster 2025 -> Between 15th of February and 29th of March A PvP Event where only the best of the best can participate. Congratulations to RadicalX for the win. You can watch the stream recording here. Upcoming events: • Skylords Reborn Grandmaster 2025 -> Starts 15.03.2026 16:00 CET A 2v2 PvP Tournament. Read the event details here. • Support the events The best support is to participate. But if you want to help even more, you can donate cards, boosters or BFP for future event prizes. Contact @Ultralord if you are interested. • Host your own tournament/ event Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a Lost Souls booster: VOID-WHIS-PERS-COME This code is valid until April 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update February 2026
  6. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! Happy New Year, Skylords! The yearly feedback survey is back, giving you the chance to share your thoughts on the current state of the game and help guide our development priorities. We’re also approaching the end of the Natural Selection season, after which we’ll be taking a short break between seasons to properly prepare for what comes next. On top of that, we have a brand-new card reveal to share, along with an update on the ongoing voice actor search. Let’s dive in and take a closer look at what’s happening in Skylords Reborn this month. • Yearly Feedback Survey Every year, Skylords Reborn invites the community to take part in our Feedback Survey. As a fully community-driven project, your opinions play a crucial role in shaping the future of the game. We want to better understand what you love, what could be improved, and where you’d like to see the project go next. Taking a few minutes to fill out the survey helps us refine existing features, set development priorities, and make Skylords Reborn more welcoming to both current players and newcomers alike. Your feedback truly makes a difference. As a small thank-you for your time, every player who completes the survey will receive two boosters. All responses are completely anonymous, so feel free to share your honest thoughts. • New Card Reveal: Dark Mind Dark Mind is a new Tier 2 Shadow flying unit that brings some additional crowd control options to the faction. With its confusion effect turning enemies against each other, it offers a powerful and faction-themed way to disrupt fights. The card has a very simplistic design, but helps fill some gaps in early-game Shadow decks. Let’s take a closer look at the card. Please note: We are still working on the card. While we are generally happy with it, numbers and effects might still change before release. Bewitching Blast Every 5 seconds, the unit projects psychic energy at an enemy dealing 220 damage. Attacked units will be confused, which will make it impossible for them to distinguish between friend and foe. Lasts for 5 seconds. Design notes: Dark Mind is a new T2 Shadow flying unit. It uses the Parasite Swarm model, scaled up to M-sized, and applies a confusion effect on application. This makes it a powerful unit as confusion is one of the strongest CC effects in the game as it turns units against their allies. Shadow has not had a new card added to it since the game rereleased. Over the years, we have steadily eroded the strength of Pure Shadow in PvP while adding cards to every other faction. This has left Shadow's T2 in PvP in an increasingly bad place as it keeps the same old tools while other factions again more flexibility. In terms of PvE, Shadow also lacks a more traditional flying unit and a way to manipulate enemies outside of Nether Warp. Dark Mind will therefore fill a gap in the faction in a way properly fitting to Shadow's identity. • A Break Between Seasons This month marks the final stretch of the Natural Selection season. the past few months have been pretty hectic for all of us - with lots of events, plenty behind-the-scenes work, and, of course - Christmas. Since we want to make sure that we deliver the best experience possible, we have decided to delay the release of the next season by a month. This means that once Natural Selection concludes, the next season will begin on March 1st 2026. Since the seasons began, we’ve been constantly gathering feedback from the community. With this in mind, we’re using the yearly feedback survey as an opportunity to hear from a wider audience and learn how you feel about seasons and potential breaks between them. • Voice Actors Search #3 - Evaluation Today marks the deadline for submitting recorded takes for our voice actor applications. All received submissions will now be passed along to the judges for evaluation, and we’ll be sure to keep the applicants informed as the process moves forward. Over the next few days, we’ll also be keeping an eye on our inbox in case any last-minute submissions find their way to us. Altogether, 35 people applied, including several applicants who aren’t even players of the game, which is a fantastic result! Thank you to everyone who took the time to apply and lend their voice to the project. • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • Events Throughout the year, we hosted multiple in-game events, giving players new challenges to tackle and fresh reasons to return. Here are a few fun facts about events in 2025: We had 3 special events - Q&A stream, Mega Quiz and Card Design Contest We hosted 8 PvE events with 650 replays submitted in and over 400 total participants We hosted 10 PvP events, bringing together 94 participants Together with the community, the Skylords Reborn project sponsored prizes worth a total of 1 200 000 BFP A big thank you to all the Skylords who took part in these events. Your enthusiasm keeps the community thriving - and rest assured, we’re already planning another year packed with activities just for you. ❤️ In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! Current events: • It's Christmas time! -> From 20th of December till 6th of January Play 1 match of any gamemode between 24th of December and the 6th of January to get the Promo Santa card. The reward can only be claimed once per account. • Save Christmas! -> From 20th of December till 6th of January Win the featured community maps: Elfmaster, Christmas Fleet and Naughty Harvest on expert difficulty between 24th of December and the 6th of January to get the Promo Frost Mage card. The reward can only be claimed once per account. Recent events: • FINISHED - TOME #4 - Reforged! -> Starting 14th of December A PvP event with TOME rules, where you can make a deck from random cards taken from boosters. Now with the option to reforge unwanted cards! You can watch the event recording here. • FINISHED - TEAM - Thrilling Epic Action Mission -> Ended 30.11.2025 An exciting 4-player event with an edited Behind Enemy Lines map. You can watch the event recording here. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a General booster: HAPP-YNEW-YEAR-2026 Please note: Filling out the feedback survey also rewards you with 2 boosters. This code is valid until February 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update December 2025
  7. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! This month, we have reached another major milestone in the Skylords Reborn journey, we are celebrating 5 years since the release! Join us for our first community-wide challenge in the game to get some boosters and a celebratory profile border! We wanted to do something different, it's been quite a while since we last gave you an insight into our map making efforts. As such, we have decided to give you a retrospective into the development process of our latest campaign map - Heart of Trouble. • Five Year Anniversary Happy Anniversary, Skylords! This December 18th marks the fifth year since the release of Skylords Reborn. It's been quite the journey these past five years, as we continued and built upon the legacy of the original BattleForge. We have introduced new features, like Reforging, profile cosmetics and free PvP decks. We released new campaign maps, cards and many balance changes, with even more yet to come. We also hosted a variety of tournaments and events, most of them with help from the amazing community. To celebrate this occasion, we are starting our first community-wide challenge in the game! Starting 1st of December 2025, there will be a counter on the world-map. Every win of a campaign map, featured community map, PvP or rPvE scenario will be added to the global counter and rewards will be unlocked at certain milestones for the whole community! At 10 000 wins, we will give away a General Booster At 20 000 wins, we will give away a Rebirth Booster At 30 000 wins, we will give away a unique profile border At 40 000 wins, we will give away 30 Seasonal Points Anybody who participates by winning at least one scenario will receive all the rewards unlocked by the community. Thank you for your support over the years, we couldn't have gone so far without you. 🎉 Now, go win some matches, Skylords! • Heart of Trouble Retrospective We wanted to try something new and give you some behind the scenes into campaign maps, both released, and in development. We will start off slow with our latest campaign addition - Heart of Trouble. The initial design came to life back in 2023 and was done by our map designer Hrdina Impéria. Here are his insights. • Initial Designs The initial design was made to be a very compact map, small in scope and short in playtime. The objective was to destroy all the spawners of all the enemy tribes while protecting the Ragged King. If the player took too long, Bandit Battleships would start spawning from the tribal areas, slowly advancing towards the fort. To allow having all the monuments in one centralized area, we opted to lock them behind destroying crystals in the tribal areas, thus ensuring correct map progression. However, since the Ragged King was not in any danger, the objective felt disjointed from what was actually happening on the map. You were protecting yourself, not the Ragged King. The spawning Bandit ships had a feeling of unfairness, as the player's run could be cut short at the last minute by the attacking Bandit Battleships. With the objective being "destroy all spawners" the map lacked some deeper tactical decision making and it came down to a complete map clear as an objective. The map size also proved to be a problem when aggro issues started popping up - defenders from several positions aggroed to the player at once, which led to more frustration. We attempted to fix these issues in the following iterations. • Early Stages By the end of 2023, we greenlit the map design and started iterating on it further. The first issue we needed to tackle was the small map size that prevented us from making any major changes. So we exported the map from 256x256 to a 512x512 map, which gave us much more room to work with. We then moved the Ragged King to the actual fort, and put him inside a Bandit Shanty building. Having the Ragged King as a unit could lead to him getting pulled outside of the fort by the enemy attackers and would frustrate the players (think Rogan on Encounters with Twilight). We also added the option to decide where the player wants to send the allied attack waves, giving him a feeling of control and a useful ally. But this ran into a problem with map progression. Since both tribes could be cleared with either T2 or T3, it meant that one of the tribes would be too easy once the player destroys one of the crystals. So we introduced a unique mechanic, where a tribe's defenders grow stronger as you clear more of the opposing tribe, leading to a more natural and balanced map progression. To alleviate the feeling of unfairness, we removed the spawning Bandit Battleships and instead introduced scaling attack waves, that got harder over time. While the player could still fall behind on the difficulty curve, it fixed the sudden, unexpected loss condition appearing 20+ minutes into the map. Now the most pressing issues were fixed, we needed to add some more tactical decision making into playing the map. This came in the form of changing the main objective, and adding some optional ones. • Final Stage Around the middle of 2024, we changed the main objective from destroying the spawners to killing the tribal leaders. And added the option to taunt the final boss to your fort, adding a risk vs. reward factor - you can meet the boss with the defenders advantage, but if you cannot kill him, you lose. We added an optional objective in the form of the enemy artilleries. These introduced a minor RNG element into the map and intensified the feeling of being under pressure and constant threat. You could capture the artilleries, but they kept randomly bombarding the area surrounding the fort, rarely hitting the enemies. As such, capturing them felt like a very small reward to actually interact with the mechanic, so we gave them the ability you know today. Giving the players a powerful, targetable ability, that could help with defending, and attacking. Up until this stage, the tribal attack waves came from a cave at the end of each tribal area. This however, was also disjointed from the events on the map. If the attacks are coming from those caves, why does destroying the spawners stop the attacks? It made little sense, so we made a custom spawning script, that allowed us to spawn parts of the wave from multiple locations and used the already existing spawners for spawning the attacks. Thus giving them another reason to exist, apart from being an obstacle in your way. While testing, we ran into an issue that the Black and Yellow tribes were too similar. Since they were practically identical, the decision which side to push was pretty much inconsequential. After a brief discussion, it was clear we needed to differentiate them heavily. Thus the Black tribe was given a strong ground presence with artilleries, but weak AA. The Yellow tribe, on the other hand, was composed of a lot of flying units and heavy AA, but was weak to long range siege. This gave each tribe a unique identity and introduced new deck building strategies. With the changed main objective, control of the allied waves, changes to the enemy wave spawning and tribal compositions, we introduced a lot of decision making into the map. The players could choose to use the allies to help them push the tribes, or help defend against the attacks from the other side. If the player is skilled enough, he can choose to leave the spawners alive and focus on killing the bosses quickly. Will he taunt the boss to fight on advantageous ground, or kill him in his own camp without risk. As you can see, developing maps is lengthy work, we could not share all the trials and errors we had to go through to find the final version of the map. While we are getting closer to better understanding the fundamentals of map design, we are far from perfect. Each new map introduces new and unexpected challenges to overcome, but we are making every effort to deliver you the best experience possible. This is all the information we could share in a community update; many more details and decisions happened, but writing about all of them would befit its own forum post. If you enjoyed this little dip into our map making efforts, and are interested in more behind the scenes of our maps, please let us know in the comments. Maybe next time we will share something not shown before. *wink* *wink* • New Seasonal Challenges As the new month dawns, new seasonal challenges have been unlocked. Let's take a closer look at them now. 4.1 - Win different campaign maps or featured community maps on advanced difficulty or higher. All units played must be S-units. All cards played must be Nature, Fire, or Twilight cards. These restrictions apply to all team members. 4.2 - Win the 1-player scenarios Oracle and Siege of Hope on standard difficulty or higher. All cards played must be Nature or Twilight cards. Additionally, all cards played T2 and above must be Twilight cards. 4.3 - Win the 4-player scenario Dwarven Riddle on advanced difficulty or higher. No Fire Altars may be activated. All cards played must be Nature, Twilight, or Neutral cards. These restrictions apply to all team members. 4.4 - Win the 2-player scenario Crusade and the 2-player featured community map Army of Darkness on advanced difficulty or higher. Only Nature, Twilight, and Neutral cards of uncommon rarity are allowed. These restrictions apply to all team members. The following nightmare challenges have also been unlocked. 6.1 - Be among the 100 fastest times at the end of the season on the 1-player scenario Behind Enemy Lines on advanced difficulty. All cards played T2 and above must be Twilight cards. 6.2 - Win 3 different campaign maps on advanced difficulty or higher. All cards played must be Nature or Twilight cards. These restrictions apply to all team members. Completing the challenge with less cards in each team member's deck awards progressively more points. 6.3 - As a solo player, win the 4-player featured community map Spooky Giants on advanced difficulty or higher. No flying units are allowed. All cards played must be Nature or Twilight cards. 6.4 - Win a 4-player randomly generated PvE scenario Infected Map of the Week on Adv+ (5) difficulty or higher. Only cards of Tier 3 and below are allowed. All cards played must be Nature or Twilight cards. These restrictions apply to all team members. Completing the challenge on higher difficulties awards progressively more points. As usual, the challenges remain available until the end of the season. • Nature Faction Overview Video We have been working tirelessly on new video content to help players explore the game. This month, our efforts came to fruition and we are proud to release our first faction deep dive video. We're starting with the Nature faction. Learn about the strengths and weaknesses of the faction throughout the tiers and get some tips for building your Nature decks, both for PvE, and PvP. • Event Shoutout - Tome #4 Reforged! Tome was a PvP game mode in the original BattleForge where players had to build their decks with cards from boosters. That means - random cards. We have revived this game mode with these events, as its random nature also gives beginners a chance to compete with stronger opponents. So join us for the last PvP event of the year! The event is split into two stages. Stage 1 is 4 Rounds of Swiss, which means you will play 4 matches, regardless of whether you win or lose. Stage 2 is a Single elimination for the Top 4 players from Stage 1 Every player who plays all four of his Swiss rounds will receive a Nature booster as a reward. In addition, for every won Swiss round, the player will receive 500 BFP! If you are interested, read the details of the event here. To sign-up, contact @Ultralord. The event starts on the 14th of December. Best of luck to all the participants! • Voice Actors Search #3 - Update Last month, we announced that we are looking for new voice actors. The search is going well, with quite the few applicants. This month, we will be concluding our search. If you are interested, you still have time to apply until the 8th of December. after that, we will close the applications. The trial scripts with instructions will be sent out to all applicants in the following days. so stay tuned and be sure to check the email you provided in the application form. • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! Upcoming events: • NEW - It's Christmas time! -> Starting 20th of December till 6th of January Play 1 match of any gamemode between December 20th and January 6th to get the Promo Santa card. The reward can be claimed only once per account. • NEW - Save Christmas! -> Starting 20th of December till 6th of January Win the featured community maps Elfmaster, Christmas Fleet and Naughty Harvest on expert difficulty between December 20th and January 6th to get the Promo Frost Mage card. The reward can be claimed only once per account. • NEW - TOME #4 - Reforged! -> Starting 14th of December A PvP event with TOME rules, where you can make a deck from random cards taken from boosters. Now with the option to reforge unwanted cards! The event will happen on the 14th of December at 14:30 CET on Ultralord's Twitch Channel. Recent events: • FINISHED - Happy Halloween! -> Ended 4.11.2025 The achievement will be back next year for Halloween. • FINISHED - Frankenstein's Monster -> Ended 10.11.2025 The achievement will be back next year for Halloween. • FINISHED - Card Design Contest #2 -> Ended 16.11.2025 The card design contest has concluded with 97 cards submitted. Watch the stream recording here. • FINISHED - TEAM - Thrilling Epic Action Mission -> Ended 30.11.2025 An exciting 4 player event with edited Behind Enemy Lines map. The winner stream will happen on 5th of December. • FINISHED - Autumn Cup 2025 -> Ended 09.11.2025 An exciting evening filled with PvP action! Thanks to all the participants and congratulations to the winner! You can watch the event recording here. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a General booster: ANOT-HERF-IVEY-EARS This code is valid until January 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update November 2025
  8. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! This Community Update is packed! We’re kicking off our second season, sharing all the rewards you can earn (including some nice surprises), and have a teaser for something the community has been asking about for a long time. It’s also the last Community Update I have personally written, but more on that later. First, let’s dive into the good stuff! • Season 1 - Primordial Fire - Completed Today marks the start of our second season, Natural Selection, and the end of our first season, Primordial Fire! Please note: Season 1 will end at 12 PM CET, after which Season 2 will start. Let's first go over what happens once the first season has concluded: • Seasonal Quests for Season 1 are deactivated and can no longer be completed. • Players can still view the quests and leaderboards of the previous season, including their progress. • Final leaderboard standings are updated and rewards have been distributed accordingly. • Completed but unclaimed challenges have automatically been claimed, and progressed rewards accordingly. • Scorchlings, Hellhound and Treasure Wagon now drop from boosters. • The promo Sunderer, if not yet earned, is now purchasable with Relics in the Relic-shop. • Unearned cosmetics (titles, borders, banners and the Forge-skin) are now purchasable with Relics in the Relic-shop. • You can continue to earn Relics by completing challenges of Season 2, or by beating the infected map of the week. • Unique for this season: players will receive 50 additional seasonal points, see below. Primordial Fire was our first attempt at a seasonal structure. After watching the season unfold, we came to the conclusion that seasonal points were too closely tied to repeatable and required more daily play and grinding than we intended. While we have incorporated what we have learned and made adjustments in season 2, we have decided to give players 50 seasonal points for Primordial Fire. We feel this brings the season rewards more in line with what we had originally in mind. If you log-in during October, you will have the points added to your account. With that out of the way, let's talk about Season 2: Natural Selection! • Season 2 - Natural Selection This season will be focusing on the Nature and Twilight factions, and will once again last 4 months, from October 1st to January 31st. For Season 2, we've made some changes to the challenges and reward structure based on player feedback. The reward track is more condensed in the beginning, with players now able to earn existing Nature and Twilight cards to help accelerate their deckbuilding. More challenges were added to all categories, giving players more opportunities to earn points by playing challenges they like and at lower difficulties. Standard challenges exist for players who are new or just returned and not yet ready to take on advanced. Repeatable challenges have been expanded and a maximum point cap of 400 points has been introduced. Overall, repeatable challenges will require both substantially less grinding and less daily play, and players should be able to earn the promo reward by completing all challenges at the advanced level. You can view all the challenges available at the start of the season in the patch notes, alongside balance changes that are part of the patch. • New Cards This season once again introduces three new and time-exclusive cards, meaning they are tied to the season rewards and will not drop from booster packs or reforging while Season 2 is active, but are instead granted as rewards for gathering seasonal points. After the season has concluded, the non-promo cards will drop from boosters as usual. Twilight Infestation This building can summon Twilight Devastators and Twilight Dancers to the field. Devastators are powerful front-line siege units, while Twilight Dancers can attack from long range. Additionally, this building can spread the Twilight Curse to your other troops and unlock their full potential. Whisperer This iconic enemy makes its appearance as a player card, with powerful skills to control the battlefield. Whisperers can heal allies and blind their enemies. If the unit is transformed, it creates an anti-magic zone where enemies can’t use ranged attacks or special abilities. Woodland Watch A unique tower which allows the player to change its attack based on the Elf-unit placed inside. Sunstriders and White Rangers increase the tower’s range, Windweavers and Twilight Slayers grant an additional multi-shot attack, and Darkelves and Spirit Hunters provide a poison effect. In our Q&A and previous Community Update, Woodland Watch still had work-in-progress artwork. We are very happy with the final artwork as shown above, beautifully drawn by our artist Elkondo. • Season 2 - Promo Reveal In addition to these three new cards, players can also collect a unique promo. Last month, we already revealed the new cards, and today we are excited to talk about the special promo card tied to the season. In our last yearly feedback survey, we asked players which card they would most like to see receive the promo treatment. One card was clearly favored over the rest and received the most votes, but we decided to keep it a secret and start work on its creation behind the scenes. After a lot of work from our artists, we have made it happen. Behold the highly anticipated Promo Forest Elder! • Season Overview and Patch Notes That is a lot to unpack, so we have also created an overview video for this season. Take a look! We have also prepared an infographic for you to quickly see what you can collect this season: Lastly, head over to our patch notes to see all the changes and additions that have been released. Season 2, will go live at 12:00 PM CET! • Promotion Alongside this season, we are also releasing two new twilight cards; "Skyscorcher" and "Molt". Skyscorcher is a new tier 3 Twilight tower that has a long-range anti-air attack in addition to its ground attack. Molt is a simple but versatile new Twilight spell, which triggers the transformation effect of Twilight units without actually transforming them. These cards will not be tied to the seasonal rewards, but instead drop from boosters as normal. However, to celebrate the release of our second season, every player who logs in during October will get a free copy of Molt! You can read more about Molt and how its design and artwork were created in our Community Update for December. While it took longer than expected to get the card into your hands, we are happy we made it in time for the season, where it will surely come in handy! • Community Update - Update On April 23rd, 2021, we released our first Community Update. Taken from its introduction: We are happy to bring you the first official community update, a biweekly update to give you an overview of what's happening (and going to happen) in Skylords Reborn. We have heard your desire for communication loud and clear, and as your fresh Community Manager, I will do my best to deliver. The goal of these updates is to give you an idea of the things going on behind the scenes and cool stuff that you might have missed. Not every update will have the same content, but we hope to provide you with some cool details and insights. We ended up changing biweekly updates to a monthly edition, which allowed us to be consistent with its content. By always releasing the update on the first of the month, its also a lot easier to know when to expect news from the project, and we have heard from many of you that its a way to check-in with the project, even while taking a break from playing. What started as a way to improve communication between players and the dev team has become a fundamental part of Skylords Reborn. Community Updates aren't going anywhere, but today marks the 64th and final Community Update I have personally written. As I am about to start a full-time job as a Game Producer, it is time for me to pass the torch. Starting today, R4bitF00t will be your new Community Manager. As an active member of our team and author of the official Map Editor Guide, I am confident he will do an amazing job. Please check in November 1st for his first Community Update! I would like to thank everyone who has given constructive feedback and positive remarks on the Community Updates over the years. These updates have always been a team effort, and I am proud of all the cool things I got to announce and share with you on behalf of the team. Skylords Reborn has an amazing community, and I am grateful I was able to be your Community Manager for almost 5 years. It was a wonderful experience. Thank you, truly. Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! [ Call for Help ] We are currently in need of more people to help us out with German translations. Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • Card Design Contest Promo Forest Elder is not the only frequent request we are answering! The first installation of the Card Design Contest was a grand success, and many times Skylords asked us if there will be a follow-up. <Click here to view forum post with the rules and details of the contest>. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! Upcoming events: • NEW - Rookie Tournament - 19.10.2025 at 16:00 CET Interested in PvP, but intimidated by the veterans? We got you covered! Join this Rookie tournament, where only rookies can join, and there are prizes for all participants! The tournament will be hosted and livestreamed. Check out the rules and sign-up. • NEW - Card Design Contest For the second time, we invite you to design your own card(s) and present them to a jury of SR team designers. From the first installation of this contest, three suggestions made it into the game! <Click here for details>. Recent events: • FINISHED - Battle of Tactics #10: Friendly Fire Find out what Friendly Fire enabled looks like in the latest Battle of Tactics, in which Skylords had to ''team-up'' to beat the map Into the Jungle. You can now watch the YouTube recording. • FINISHED - Egg-Ball Tournament - 21.09.2025 18:00 CEST Back in July 2024, we introduced a Football/Soccer game-mode with The Seven Strategy Showdown #7. Last month, we hosted a PvP tournament of this game-mode. Check out the recording of the livestream. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a Twilight booster: PROM-OFOR-ESTE-LDER This code is valid until November 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up for our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update September 2025
  9. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Q&A with Windhunter and Majora Last Friday we hosted a live Q&A on Twitch. With the introduction of seasons, modifiers, and a new campaign map, we figured it was a great time to sit down and go a bit more in depth about the creation of our latest content, and of course answer your questions! You can rewatch the Q&A below. It contains a lot of information about campaign maps, card design and our season structure. We also talk about our second season and which new cards you will be able to collect. • Season 1 - Primordial Fire: Month #4/4 Today marks the start of the final month of our first season: Primordial Fire. This month won't add any additional challenges. It is meant as a break and/or catch-up for players to complete any challenges they might have missed or failed to complete the past 3 months. Once September ends, so will the Primordial Fire season. This will lead to the following: - Seasonal Quests for Season 1 will be de-activated and can no longer be completed. - Players can still view the quests and leaderboards of the season, including their progress. - Final leaderboard standings will be updated and distribute rewards accordingly. - All completed but unclaimed challenges will automatically be claimed, and progress rewards accordingly. - Scorchlings, Hellhound and Treasure Wagon will drop from boosters. - The promo Sunderer, if not yet earned, will be purchasable with Relics in the Relic-shop. - Unearned cosmetics (titles, borders, banners and the Forge-skin) will be purchasable with Relics in the Relic-shop. - You can continue to earn Relics through Season 2, or by beating the infected map of the week. We hope players enjoyed the first Season, and were able to earn the rewards they were playing for. While we have already incorporated feedback from Season 1 for our future seasons, we will continue to monitor feedback and adjust to make the system as enjoyable as possible for everyone involved. But for now, good luck with your final challenges Skylord! • Season 2 - Natural Selection Meanwhile, we are preparing the start of our second season, which was announced during our Q&A: Natural Selection! This season will be focusing on the Nature and Twilight factions. It will once again last 4 months, and is currently scheduled to start October 1st. Players will be able to earn 3 new cards, and a unique promo card. Today, we are revealing which new cards players will be able to collect during the season, but we will keep the promo card a surprise until the season starts. With it being the most requested promo in our Feedback Survey last year, and great work done by our artists, we are sure players are going to love it! For Season 2, we've made changes to the challenges and reward track based on player feedback. Some of these adjustments were already discussed during the Q&A, and we’ll share more details in the next Community Update. For now, let’s talk about the new cards! • New Card Reveal: Twilight Whisperer There are already many Twilight cards in the game, but one of the most frequently requested has always been the Twilight Whisperer. First appearing as a powerful enemy on the very first map, Encounters with Twilight, the Whisperer has long been the bane of Skylords relying on ranged units. Its unique blind effect makes it a formidable foe, and soon you’ll be able to add it to your own line-up. After all this time, making its debut as a player card: Twilight Whisperer! Rejuvenate Every 5 seconds, unit triggers a heal chain that may affect up to 3 friendly units. The first one will be healed for 150 life points while each of the following targets will be healed for 40 life points less. Blind Every 10 seconds, unit casts a ball of light that blinds enemies in a 12m radius around the target for 10 seconds. Has a long range of 40m. Shhhh! If the unit is transformed, it will create an anti-magic zone of 20m where enemies can neither use ranged attacks nor special abilities. Lasts for 10 seconds. Transformation The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 0.5 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed. Design notes: Twilight Whisperer is an iconic enemy we have long wanted to add to the game. The question was always where it might fit. Twilight's T2 cannot have a strong ranged attacker due to PvP concerns, and an M-sized support would likely be lackluster in T3 & T4. We finally solved the riddle by giving the unit its iconic blind effect but without it dealing any damage. This way the unit is a pure support unit. To facilitate its role as a backline healer who can also CC enemies, we have given it a 40m range for its Blind attack. This way Whisperer can sit safely behind its allies while still reaching enemies it wants to disable. Lastly we wanted to give it a fitting Transformation ability and we thought a temporary Mark of the Keeper effect fit the unit's overall identity well. Twilight Whisperer will release as a season reward for our second season. • New Card Reveal: Twilight Infestation Summon-buildings are quite popular among the player base. After the positive reception to Bandit Hut, we began exploring other potential candidates that could make a good fit. With the existing Twilight unit line-up already being quite large, and with no plans to release separate player cards for Twilight Dancers and Twilight Devastators, we saw this as the perfect opportunity to put them into players’ hands regardless. We’re excited to reveal: Twilight Infestation! Summon Devastator Activate to summon a Twilight Devastator. Will no longer summon units once a population of 150 would be exceeded. Reusable every 60 seconds. Summon Dancers Activate to summon 2 Twilight Dancers. Will no longer summon units once a population of 150 would be exceeded. Reusable every 60 seconds. Transformation Infects an own ground unit with the Twilight Curse. During the next 40 seconds the unit can transform at will into any other Twilight unit in the current deck whose orb requirements are met. Reusable every 3 seconds. Design notes: Bandit Hut proved to be a popular addition to the game and a fitting one, especially because most T3 Bandit units are lackluster. We think that a spawner also fits Twilight's identity but in a slightly different way. While Bandit Hut is a swarm building, Twilight Infestation is more designed to work as a supplement to Twilight's other T3 options. For this reason, Infestation's spawns are stronger but with longer cooldowns between usage. The new Twilight spawner also has the Twilight Infection ability from Skycatcher, which will allow players to transform their leftover T1 and T2 units into T3 or T4 Twilight units. In this way, the player no longer needs to kill off lower tier units to get access to their void power, but the player can instead decide to evolve them into ever more perfect forms, properly fitting the theme of Twilight. Twilight Infestation will release as a season reward for our second season. • New Card Reveal: Woodland Watch The Root Network mechanic from the Nature faction enables extremely powerful defensive setups. However, we felt there was still room to explore other defensive options that don't require players to commit to Root Network cards. Woodland Watch is a unique new tower that allows the player to send in a single Elf squad, adapting its attack based on the unit placed inside. Let’s talk a bit more about Woodland Watch! Please note: The card is still in development. Artwork is in progress, and stats or effects may change before release. Bow Shot Every 3 seconds, the tower launches arrows each dealing 102 damage to enemies within a 8m radius, up to 153 in total. It may attack two targets at once. Call the Elves! Activate to send the chosen friendly small elf unit within a 25m radius into Woodland Watch. The tower is strengthened and gains a different buff depending on which unit has entered. Only one elf unit can enter the tower at a time. • Range Increase The tower gets a 10m range increase if a Sunstrider or White Ranger squad is inside. • Multi-shot The tower can fire at an additional target if a Windweaver or Twilight Slayer squad is inside. • Poison Enemies damaged by Woodland Watch take 30 damage per second for 10 seconds if a Spirit Hunter or Darkelves squad is inside. Design notes: T2 Nature has a problem defending in T2 behind walls. While it has a strong defense unit in Spikeroot, the problem is that Spikeroot cannot attack through walls nor can it hit flying enemies. Players must therefore default to Living Tower, which often then necessitates other root network cards and even then, Living Tower is not a good option when used in mass due to how the support mechanic works. We therefore wanted to add a new T2 Nature tower which was not root network dependent. Woodland Watch is that tower. It has multi-shot and good stats, allowing it to fill a similar role to other T2 towers. At the same time, it can be empowered by absorbing an elf unit, thereby taking on new traits. The idea here is that the elves reinforce the tower and add new traits to it similar to their individual unit or faction traits. Sunstriders and White Rangers give +10m range, Windweavers and Twilight Slayers give an additional multi-shot attack, and Darkelves and Spirit Hunters provide a poison effect. Some of these elves are obviously not Nature cards, which allows Woodland Watch to provide unique splash options, something we are always trying to do more of. Additionally, Woodland Watch can absorb allied units, so you can work together with your Fire, Shadow, or Frost ally to bolster your Woodland Watch and make your defense well suited to the situation. Woodland Watch will release as a season reward for our second season. • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! Current events: • NEW - Battle of Tactics #10: Friendly Fire -> STARTS: 05.09.2025 Have you ever wondered how Skylords Reborn would play with Friendly Fire enabled? Find out this month with the latest Battle of Tactics in which you and a fellow Skylords ''team-up'' to beat the map Into the Jungle. Starting on September 5th! • NEW - Egg-Ball Tournament - 21.09.2025 18:00 CEST Back in July 2024, we introduced a Football/Soccer game-mode with The Seven Strategy Showdown #7. We are excited to host a PvP tournament of this silly but interesting way to play the game. The tournament will be live-streamed. Please sign-up in advance. Recent events: • FINISHED - Q&A with Windhunter and Majora Our Q&A contains a lot of information about campaign maps, card design and our season structure. We also talk about our second season and what changes we are making. You can rewatch the Q&A on YouTube. • FINISHED - Dealing with Trouble To celebrate the release of our new campaign map "Heart of Trouble", players could send in their replay for a random draw of boosters. If you have done so, you should receive your booster soon. • FINISHED - The Skylords Reborn Summer Cup 2025 - 17-08-2025 The 3rd 1vs1 PvP tournament of the year was hosted and live-streamed by Ultralord and co-host Toggy. Most of the matches were recorded with commentary and can be rewatched on YouTube. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a Twilight booster: NATU-RALS-ELEC-TION This code is valid until October 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update August 2025
  10. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • A very special milestone Before we start this month's update, we'd like to take a moment to reflect on a major milestone: As of July 26, 2025, Skylords Reborn has been online longer than the original BattleForge was! Considering our team runs entirely on volunteers and has gone through multiple changes in project administrators, designers, and developers over the years, we are incredibly grateful to still be here, working on new content and updates for the dedicated BattleForge community. "By the players, for the players" may be a cliché, but our love for the original IP as fans has kept this project going for so long. We are extremely proud of what we’ve accomplished and want to thank everyone who has spent their free time contributing to the project over the years. And of course, a huge thank-you to our dedicated player base, who keep checking in for our new patches, events, and updates. Without you, we wouldn’t be here, approaching our 5th-year anniversary later this year! Thank you everyone. We’ll continue doing our best to be worthy successors to BattleForge's legacy. Use code 2009-2013-2020-2025 in the in-game store for a mini booster as a little celebration of this milestone! • New Campaign Map - Heart of Trouble And on that note, we have a very exciting announcement to share today! Back in September last year, we introduced our first new campaign maps to the game: Unexpected Visitors and Into the Jungle. Ever since, we have continued our work on more maps, and today we are ready to talk about a brand-new 1-player campaign map: Heart of Trouble! Story Introduction With the death of Shane Blight, the most serious threat to the fire tribes was extinguished. Yet the former pirate lord left behind him a reconstituted Raven corps terrorizing a stretch of land equal in size to the Lyrish kingdom. In the time since the pirate lord's death, a group of ambitious Raven lieutenants have torn apart the Southern Wastes in an ever escalating civil war as they attempted to become Blight’s successor. With Mo and the best warriors of the fire tribes having traveled north and the Ravens no longer distracted from their hunt for plunder by Blight’s mad quest, the remnants of the fire tribes were left defenseless, leaving the Skylords in a desperate search for some way to end the destruction. Gaeron wondered if perhaps they could put their thumb on the scale and anoint Blight’s successor themselves. Bren Morhold surveyed his surroundings and bit down his rage as he cursed his luck. First, he had lost the last of his walkers in an ambush against Blight’s former lieutenant Boggart, and now he was caught like a rodent in a trap, the noose slowly tightening around his neck as his rival warlord’s troops moved ever closer. Lesser men would have fallen to despair, but the self-proclaimed Ragged King was not a lesser man. His mind worked as untiringly as a kobold clock, weighing troop counts, ammo stocks, and potential terrain maneuvers. If he was to die, he would die a blustering bloodhorn, not some dawdling dryad. As he raged against his impending doom, Morhold felt the unnerving presence of an otherworldly force. He spun around in an attempt to gain sight of it, suddenly stopping when he heard a voice he nearly confused with his own thoughts. “Do you wish to live?” Yes. The words did not even need to be spoken. What will it cost me? About the Map The Ragged King is a character who briefly appears in Empire. We always felt his introduction was abrupt and thought he would make for an interesting backstory. In Heart of Trouble, Skylords team up with Bren Morhold, the self-proclaimed Ragged King, in a unique 1-player map that feels like a co-op scenario. You'll need to attack alongside him to defeat various Bandit Warlords, including Boggart, Blight's former lieutenant. This uneasy alliance can be played on Standard, Advanced, and Expert difficulty. The map is fully voice-acted in English, with voice actors Dreamlord and Vox delivering excellent performances as Gaeron, Boggart, the Ragged King, and the Loading Screen/Storybook narrations. Thank you so much for your help! We would also like to give a special thank-you to our map testers, who ensured the map will be an enjoyable experience for all skill levels. Release And now for the great news! You won't have to wait long to play Heart of Trouble, as it will be included in our next patch, releasing this Sunday, the 3rd of August! Have a look at the following trailer for a first sneak peek at the map. Design Notes Heart of Trouble is now our 3rd official campaign map after Unexpected Visitors and Into the Jungle. While we are proud of what we created in our first two maps, they were both subjected to a chaotic design process as we attempted to understand what went into creating a good campaign map. The fruits of this chaotic laboring can be found pinned in the Map section of the forum. Heart of Trouble, on the other hand, was able to be designed from the ground up with our new design principles in mind. Harnessing these principles and the lessons we learned from Unexpected Visitors and Into the Jungle, we think we were able to make Heart of Trouble our best map yet. Heart of Trouble takes place shortly after the conclusion of Raven's End. In the map, the Skylord attempts to save an ambitious Bandit Lord called the Ragged King who is being attacked by his rival warlords. Once the player links up with the Ragged King, the player fights alongside a force of allied Bandits who help the player to progress, kind of like an AI teammate. The map combines both attack and defense elements (make sure to bring some T2+ towers) with a stronger focus on offensive conquest. There are two initial warbands to fight. To the north is a strong anti-ground artillery-based Bandit group, while to the south is a strong anti-air flying-based Bandit group. The player can choose which group to attack first, and once one group dies, the other scales up. In this way, the map has an inherent dynamism and replayability as players decides which half of the map to attack first based on which deck they bring. Alongside the new Ragged King, players will also face 4 new Bandit enemies, Wasteland Wing, Bloodhorn, Sand Skate, and Bandit Cannoneer; 4 new mini-bosses; and a new final boss named Boggart. Additionally, the new map will release with a new achievement and a seasonal challenge. Creating Heart of Trouble has been a labor of love from our map designers Hrdina Imperia and R4bitFOOT as well as our many map testers, card implementers, voice actors, audio editors, artists, and translators. We hope you enjoy playing Heart of Trouble as much as we enjoyed making it! • New PvP Map - Taros The new patch also includes our first new PvP map! Taros is a 1vs1 map that can be selected in Sparring Matches and will be part of the ranked map pool. This map features a unique twist, allowing you to quickly reposition your forces using teleporter circles. We’re excited to see how players take advantage of these mechanics in their matches. This is our first official PvP map, so be sure to give it a try and let us know what you think! • Seasonal Challenges Batch #3 August 1st also marks the third month of the Primordial Fire season, and a new batch of additional challenges is now available! This final batch also introduces new Nightmare challenges. The following challenges are now active: Please note: 4.5 and 4.6 will come online alongside the new content patch. 10+20 1 4.1 - Win the 4p scenario The Dwarven Riddle on advanced difficulty or higher, with all team members using only Fire cards of Tier 3 or below. Expert difficulty rewards more points. 10+20 1 4.2 - Win the 1p scenario Mo on advanced difficulty or higher, with all team members playing only FIre, Twilight, Bandits or Neutral cards, with your ownly unit card being Brannoc. Expert difficulty rewards more points. 10+5 1 4.3 - Win the 1p featured community map Thirsty Journey Home on advanced difficulty or higher, with you playing only Fire cards and no unit cards. Expert difficulty rewards more points. 10+20 1 4.4 - Win the 2p scenario Nightmare's End and 4p scenario Guns of Lyr on advanced difficulty or higher, with all team members using only cards with Fire orbs (Fire, Twilight, Bandits). Expert difficulty rewards more points. 10+20 1 4.5 - Complete different campaign scenarios or featured community maps on advanced difficulty or higher, with all team members playing only Fire and Neutral cards, and all units being only beast, primordial and artifact units. 10+20 1 4.6 - Win the 1p scenario Heart of Trouble on standard difficulty or higher, with you playing only cards of the Bandits faction, except T1 cards. Higher difficulty rewards more points. And the following Nightmare challenges are now active: 10+40 6.1 - Be among the 100 fastest times on the 1p scenario Ocean on advanced difficulty using only Fire cards at the end of the season. Players who place higher in the rankings will receive more points. 10+40 0+3 6.2 - Win the 1p scenario Encounters with Twilight on expert difficulty in under 24/21/19/17/16/15/14/13 minutes using only Fire cards. Completing the challenge faster awards progressively more points. 15+25 1+2 6.3 - Win a 4p rPvE scenario that is the Infected Map of the Week on Advanced+ (5) difficulty or higher with all players using only Fire cards of Tier 3 or below. Higher difficulties awards progressively more points. These are the final challenges for this season. Players will have the entire month of September to complete any remaining challenges before we wrap up this first season. After the season concludes, players will be able to use the new Relic resource to purchase any missed seasonal cosmetics rewards, including the Promo Sunderer, through the Relic Shop. Relics can be earned by completing seasonal challenges and by beating the weekly map affected by a map modifier. Please note: Fire Boosters and the new cards will not be purchasable with Relics. These new cards will begin dropping from boosters once the season has ended. Our next season will also feature relics that can be used to purchase rewards from Season #1 – Primordial Fire. • Fire Wormlings Replacement Last month, we gave an update on the issues surrounding our new card, Fire Wormlings. If you're out of the loop, you can catch up by reading the July Community Update. After two months of extensive testing, we unfortunately came to the conclusion that the card is currently unsalvageable due to issues in the movement logic of the worm model. As a result, we prepared two alternative options and asked the community to vote for their preferred model to replace the Wormlings. When announcing the upcoming model swap, we faced frustration from some players who either didn’t understand or didn’t care about the issues the card was causing. Others disagreed with our alternative model choices or insisted that the replacement behave exactly like the original card. We’d like to once again stress that this is a situation we truly tried to avoid. Our team loved Fire Wormlings, and we even put them front and center in our marketing efforts. Doing a full model and artwork swap also costs us considerable time, valuable time that could have been spent on new content, preparing for Season 2, or even taking a well-deserved break after the crunch period from the last patch. However, every week that passed meant another week of the season where players couldn’t use the unit. Once testing confirmed that we wouldn’t be able to fix Fire Wormlings using the current model, we knew it was time for drastic measures and a model swap was the best available option. Because of the frustrating experience many players had with the unit over the past two months, we wanted to involve the community in the final decision. While we understand that some players would have preferred more models to choose from, we were limited by technical constraints and a tight timeline. The fact that we were able to create new artwork and a working model in time is a small miracle in itself. We wouldn’t be taking these steps if we didn’t believe they were absolutely necessary. And while we’ve done our very best to make the replacement behave as closely as possible to the original Wormlings design, the lack of source code and the unfortunate truth that the unique aspect of the Wormlings was also the source of their issues, meant we couldn’t fully replicate the unit in a different form. We ask players who are frustrated with this situation for a bit more understanding. One suggestion was to give players the Fire Wormlings profile picture as a reward. We thought this was a great idea, and everyone who has logged in since the start of the season (June 1st) will receive this cosmetic when the patch is released. • Introducing: Scorchlings The final vote results were quite close, but 53.13% of you voted for the Void Maw model to replace the Fire Wormlings. Our 3D artist, Titan, quickly went to work finalizing the model, while our 2D artist, Elkondo, began creating the artwork. Normally, a new card takes months to prepare, but we really wanted to get the replacement to players as soon as possible. That way, you can still play them for the second half of the season. Here is the replacement for Fire Wormlings: Scorchlings! Arson Spit Every 2.5 seconds, unit launches spittle at enemies that deal 67 damage to enemies in a 6m radius around its target, up to 100 in total. The affected area around the target will ignite for 8 seconds dealing 12 damage every second to enemy units. Primal Resonance Within a 30m radius of a Primordial unit, Scorchlings will deal 60% more damage. Does not trigger from other Scorchlings. Swift Moves at high speed. Steadfast Cannot be knocked back. A unique ability of the Wormlings model was their reduced damage while moving. Unfortunately, this was built into the model itself and could not be replicated for the Scorchlings. On the upside, Scorchlings don’t have the awkward stop-turn-shoot animation that the worm model had, allowing them to reposition more smoothly during combat. We might slightly adjust the attack speed/damage output of the model in the coming days leading up to the patch to be as close as possible to the Wormlings. Scorchlings will replace Fire Wormlings with our content patch on Sunday, the 3rd of August. Any Fire Wormlings in players' inventories will also be replaced with Scorchlings. One more thing While the Void Maw model won the vote, we don't want to ignore the fact that it was a pretty close call with the Snapjaw model. We will explore if we can find a fitting design for that model as well, and might release it in the future as a new card. The original design for Wormlings was a new kind of archers that could be placed on walls after all. Perhaps we can revisit this idea with this alternative model. To be continued! • Team Changes We’re happy to announce that two new members have joined our volunteer team! Moving forward, Bini Inibitor and Gam3over, both experienced testers on the project, will share the responsibility of Testing Coordination. We’re very grateful that they’re dedicating their time to improving our testing process and working closely with our testers to ensure content is balanced and bug-free. If you're interested in helping them out, please take a look at the Map Tester position. Thank you both, and welcome to the team! Meanwhile, aodpi has decided to leave the team. He joined us back in 2022 to work on the Entity Editor and Updater. We’d like to thank him for all the time and effort he contributed to the project during his time with us! • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! Current events: • NEW - Dealing with Trouble To celebrate the release of our new campaign map "Heart of Trouble", you can send in your replay of finishing the map on a difficulty you feel comfortable with, for a chance to win some prizes! Click here for more information. • NEW - The Skylords Reborn Summer Cup 2025 - 17-08-2025 Join us for the 3rd 1vs1 PvP tournament of the year! The tournament will be hosted and live-streamed by Ultralord on Twitch. Please sign-up in advance if you want to join, or join us on Twitch on the day of the tournament! • FINISHED - Crystal Solid Defence - Winner Reveal Stream on August 1st! Find out who won in this unique PvE event! A livestream revealing the winners will take place on August 1st, at 19:00 CET. Find out more here. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a Fire booster: FIRE-WORM-LING-SWAP This code is valid until September 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update July 2025
  11. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Season #1 - Primordial Fire - Month #2 Last month, we released a patch that kicked off our very first Season, and the reception has been largely positive! Player numbers have gone up, and Skylords are enjoying the fresh challenges the season brings. This season will last for four months: June, July, August, and September. Unfortunately, with so many moving parts, some bugs were inevitable. Our team has worked hard to fix as many of them as quickly as possible. We've addressed these issues through several hotfix patches, which you can find in the patch notes here. Some of these hotfixes include minor touch-ups related to the season, such as description clarifications and small UI improvements. The update from June 29th also included minor balance changes, so be sure to check out the patch notes. We'd like to take this opportunity to address a few topics that have come up frequently since the season's release: Connection Problems for Russian Players We've noticed that some Russian players are experiencing issues connecting to our server, which is located in Germany. Although these issues began around the time of our patch release, they are actually the result of sanctions outside of our control. We're currently exploring alternatives, such as hosting a VPS in another region to forward traffic. We expect to have more information within the next 1 to 3 months. In the meantime, we advise affected players to use a VPN to connect. Nightmare Challenges We’ve seen some players expressing frustration about not being able to complete certain challenges or finding them too difficult. We want to emphasize that Nightmare challenges are intended for the highest-level players and are not required to earn the top rewards. You will be able to unlock Promo Sunderer this season without completing any Nightmare missions. However, you will need to complete the second and third batches of challenges (along with most repeatables), which will be released today and in August. We highly advise players not to burn out on a specific challenge if you are not having fun. We’ve tried to include content for everyone this season. That means some challenges may feel too easy, while others may feel too difficult, depending on your playstyle. But remember: you don’t need to complete everything. We do encourage you to try strategies outside your comfort zone, but at the end of the day, it’s all about enjoying the game. And if you do want to conquer a particular challenge, the community is more than happy to help. Be sure to check out our Discord if you're looking for advice or teammates! Dwarfen Stronghold Challenge 2.5 requires players to complete two community maps. It reads: Win the 4-player featured community maps Dwarfen Stronghold Rework and Twisted Legends on advanced difficulty or higher, with all team members using decks that contain 10 or more Fire, Twilight or Bandits cards. Some players experience a crash or error when trying to host the map Dwarfen Stonghold Rework. To fix this, close the game, go into your doc/BattleForge/map folder and delete all instances of Dwarfen. After restarting the game, you should now be able to download the correct map and host your match. Filtering for Twilight Edition Challenge 2.8 has caused some confusion among the player base. It reads: Complete 5 different campaign maps or featured community maps on advanced difficulty or higher, with all team members using decks that contain only Fire, Twilight or Bandits cards, none of which are from the Twilight edition. Back when the original BattleForge came out, cards were released in expansions, with the base set being called the Twilight Edition, and cards were purchasable in boosters from specific expansions. When we overhauled the economy to free-to-play, we actually removed those edition-boosters, and replaced them for faction-boosters instead. While this was a great improvement, it also means that non-veteran players were never really exposed to the "Twilight Edition'' naming. This was an oversight on our part when we created this challenge. To clarify; cards from the Twilight Edition all have the Sunrise Icon, are only Nature, Shadow, Frost and Fire (so no hybrid/neutral), and have no affinities. Even though the name might imply it, the Twilight Edition contains no cards from the Twilight faction. For this specific challenge, there is actually a filter you can use to exclude every card from the Twilight Edition. If you write the following text into the search bar of your inventory, you are left with all cards that are not included in the Twilight edition: !(edition=twilight) Just remember that challenge 2.8 also restricts you to Fire, Bandits or Twilight (the faction, not the edition!) cards, though you can easily filter for those with the elemental buttons on the left. If you want to know more about filtering options, have a look at our Advanced Filtering document. It goes into detail what is possible with the search bar, and how it came to be. Fire Wormlings Fire Wormlings, unfortunately, hold the questionable honor of being the most problematic card in the history of this project. Initially intended as a new type of archer to be placed on walls, it had to be completely redesigned after model issues made that original concept impossible. Then, after finally being released, the card caused lag spikes when played for extended periods. Thankfully, we were able to fix those lag issues relatively quickly, but soon after, another problem surfaced: players began reporting widespread desync issues. Unfortunately, we have not yet been able to identify and fix the root cause of these desyncs. To better understand the complexity of the situation, consider the following: - Fire Wormlings is a resized version of an XL model. - It's a squad unit, based on a model that was never originally intended for use in a squad. - Its attack lays down a unique visual effect that deals damage over time. - It has a buff that checks for specific unit classes nearby, activating and deactivating accordingly. - It uses the worm model, which moves in a very unique way, basically teleporting across the map while appearing to burrow underground. - Desyncs are reported in most matches where Fire Wormlings are played. - In single-player matches, the desync warning does not appear, but replays are often out of sync with the actual match. - None of our tests so far have been able to pinpoint the issue with certainty. We’ve been testing a variety of solutions, including removing the passive ability, resizing the worm, or converting it to a single unit. While we still lack a definitive answer, current evidence suggests the desyncs are related to the movement behavior of the worm model. Similar reports have occurred for the original XL worms in the past, but those units are played less frequently, and later in matches, due to them being Tier 4. Additionally, those issues have been rare and hard to reproduce consistently. We suspect that the combination of smaller size and squad mechanics increases the likelihood of movement-based desyncs. For instance, if the squad moves over uneven terrain or is knocked around, parts of the squad can get separated or stuck, increasing instability. We considered temporarily restricting the card in multiplayer, until we discovered the same issue also affects single-player matches. Adding to the challenge is the open in-game market. While Fire Wormlings is part of the season rewards, some players have paid a significant amount of BFP to acquire it. Simply removing the card and refunding players isn't viable, since that also raises questions about how to handle those who sold the card. We obviously don't like players not being able to use their new cards. At the same time, players are currently asking each other to stop using the card, basically banning it from play anyway. We considered replacing the model entirely and reworking the card from scratch, but this would also require new artwork, effectively meaning we’d need to remove the Wormlings and create a completely new unit. This would be a months-long process and would seriously disrupt our planning. Fire Wormlings is also heavily featured in our marketing for the season, so removing it is something we hope to avoid. So, where does that leave us? We are currently testing a version of Fire Wormlings that removes the squad mechanic, and results so far have been promising. However, we still haven’t found a consistent fix for the desyncs, and we’re increasingly concerned that the worm model itself might be inherently problematic. Because of this, we’re also exploring the option to rework the burrow movement, potentially replacing it with a more generic movement style while maintaining a similar visual through existing animations. However, we are limited in our options here, considering we don't have the source code and can not create new models or animations yet. We hope this breakdown helps players understand why Fire Wormlings is still not fixed and why solving the issue has been so challenging. Due to our limited testing capacity, we are now considering deploying the most promising version of the card to the live server soon, to collect feedback and data from the broader player base. We would also like to expand our internal testing, so if you want to help out as a tester, consider reaching out. With your help, we hope to finally identify the exact cause and deliver a stable version of the card for everyone to enjoy. Changes mid-season Many of you have already shared what you like and dislike about various aspects of the season. From challenges and rewards to UI and descriptions, your feedback is incredibly valuable in helping us determine whether we’re on the right track. While we’ve already been able to implement some quality-of-life improvements based on your input, not all suggestions can be incorporated mid-season. That said, we are carefully observing what works and what doesn’t, and we will take this into account for future seasons. Common feedback includes the option to play Standard difficulty on certain challenges, less restrictive deck-building, and the concern that neutral/legendary cards are not playable in any future season with the current setup. We’ll definitely keep this feedback in mind as we prepare for Season 2. Non-seasonal content We’re also hard at work on a new patch unrelated to seasonal content. While we believe it’s important to offer exciting rewards through the seasonal track, you can still expect new cards and new map releases through content patches, just like we did before the introduction of seasons. While we don’t have anything concrete to share just yet, we expect to have more to announce soon! • Seasonal Challenges Batch #2 As we enter the second month of this season, a batch of additional challenges is now available! The following challenges are now active: 20+10 1 3.1 - Survive until the end on the survival community map, The Last Soultree on advanced difficulty or higher, with all team members playing only Fire cards. 20+10 1 3.2 - Win the 1-player scenarios Behind Enemy Lines and Siege of Hope on advanced difficulty or higher, with you playing only Fire cards and no building cards. 20+10 1 3.3 - Win the 2-player scenario, Crusade and the 1-player featured community map Spooky Encounters on advanced difficulty or higher, with all team members playing only Fire cards of Tier 2 or below. 20+10 1 3.4 - Win the 4-player scenarios Empire and Raven's End on advanced difficulty or higher, with all team members playing only Fire or Neutral cards, with units of Tier 2 and above being Neutral units. We hope you enjoy the current batch of challenges! The final set of challenges (including new Nightmare missions) will release in August. Players will then have the entire month of September to complete any remaining challenges before we wrap up this first season. After the season concludes, players will be able to use the new Relic resource to purchase any missed seasonal cosmetics rewards, including the Promo Sunderer, through the Relic Shop. Relics can be earned during the season by completing challenges and by beating the weekly map affected by a map modifier. The Fire Boosters and the cards Fire Wormlings, Hellhound and Treasure Wagon will not be purchasable with relics however. The new cards will drop from boosters after the season has concluded. Our next season will also feature relics that can be used to purchase rewards from Season #1 – Primordial Fire. • New Card Reveal - Amii Ashrider While players continue with the first season, we are constantly working on additional content and are once again able to give you a sneak peek into a future new card. We have already expanded the Amii unit roster with various new cards: Amii Paladins, Amii Sentinel, Skydancer and Energy Core. Now that Elkondo has settled into our art department, we are able to create a new tier 2 unit for the faction. Let's take a look at Amii Ashrider! Please note: We are still working on the card. While we are generally happy with it, numbers and effects might still change before release. Ride of the Amii When the unit is surrounded by 3 other friendly Ashriders in a 25m radius, it moves at high speed (8.0 m/s) and knocks back small and medium units dealing 25 damage, up to 100 in total. Elusive Units with Elusive have the duration of the immobilizing effects of Freeze and Paralyze reduced by 10%. Design notes: There are several cards in the game with movement knockback mechanics that deal damage. These are mostly confined to the higher tiers and besides the reworked Colossus are found on ranged units like the Worms or the hybrid melee-ranged unit Thunderwagon. When we were thinking of a new Amii T2 unit, we thought it was time to finally put the movement damage effect on a lower tier unit. Particularly, we thought it would fit with a horse-based Amii unit, therefore allowing players to simulate performing a cavalry charge. As can be seen with the new Treasure Wagon card, having a perpetual M-sized trample effect in T2 provides a substantial amount of crowd control. Ashrider is our first non-T4 Amii unit made specifically for PvE. Other Amii units, towers, and spells are on the way to flesh out the faction's T2 and T3 arsenal in PvE and allow players to enjoy a full Amii deck from T2 onwards. Amii Ashrider will release in an upcoming content patch, date to be announced. • Art Spotlight - Amii Ashrider Amii Ashrider was drawn by our artist Elkondo. Below, he will share what went into creating the new unit. Take it away Elkondo! "The first challenge was to come up with a clear and distinct pose for the unit. Since Skylords Reborn already features multiple horseback units, it was important to differentiate it with a unique silhouette as well as colors." "After some exploration, the pose was quickly decided, and with a quick paint-over, the general vision for the artwork became clear." "At this stage all that was left was cleanup. The 'Ride of the Amii' skill causes the unit to leave behind a trail of green smoke - this was something we wanted to show in the artwork." "As cool as it was, however, it looked too much like flames. At the same time, we wanted to simplify the background to make the unit stand out a bit more. It took a few attempts to finally find contrast that works best." "With the background done, it was time to polish the main subject a bit and add some much-needed details. We realized the attempted strong perspective on the rider didn't really work any more. The green flames were also removed to try a different look later." "Lastly, alongside additional polish and new smoke effect, the lance was simplified and moved, as the previous intricate design didn't really fit the Amii aesthetic." And that is how our latest Amii unit got its artwork! We hope you are looking forward to Amii Ashrider! • Team Changes We are happy to announce that two new members have joined our volunteer team! First off, VicRattlehead has joined our team as a Discord Moderator, while also showing interest in helping out with development in the future. Secondly, Arphox has already offered a lot of help in regards to improving our updater, and has now properly joined the team as a Tool developer with the goal of making more improvements. Thank you both, and welcome to the team! • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! Current events: • STREAM - WINNER REVEAL: Battle of Tactics #9: The Great Mage Magician - 04.06.2025 Find out who is the greatest of the Great Mage Magicians and their mighty generals in the winner reveal stream of this 3-player event. Join Ultralord on July 4 at 7:00 PM on Twitch. • FINISHED - The Skylords Reborn Spring Cup 2025 The Spring Cup was our second PvP tournament of the year, and it included some great matches. The tournament was hosted and livestreamed by Ultralord, and you can watch the action here. • NEW - PvP Tome Tournament - 06.07.2025 15:00 CET Tome was a PvP game mode in the original BattleForge where players had to build their decks with cards from boosters. With everyone playing with random cards, there are bound to be some unconventional strategies! Please sign-up in advance. • COMING SOON - Crystal Solid Defence - PvE Event - Starting 11.07.2025 until 27.07.2025 While we arent ready to reveal this event just yet, be sure to check back in on the 11th for a new PvE Event! • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a Fire booster: HEAT-LAVA-FIRE-CARD This code is valid until August 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update June 2025
  12. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Patch Release: Primordial Fire In our last Community Update we announced our first season, scheduled for a release in June. We are excited to share that our first season goes live today! This is one of our biggest patches yet, so we have a extra long Community Update diving into all its additions, alongside the patch notes. In this year's player survey the number one request was for more reasons to login and play the game. Once the initial rush of excitement and progressing through achievements wears off the game provides the player little reason to continue past the 45 minute mark when they get their daily booster discount. Additionally, while more achievements are good, the issue is that once we hit a critical number of achievements they no longer funneled players towards the same content to make matchmaking easier, especially for campaign achievements. Our solution to these problems is a season system focused around 1 or 2 factions at a time with time-based challenges. The seasons system is based around approximately 30 challenges that the player will complete over a 4-month time period (in this case June 1st to September 30th). Here are all the rewards you will be able to earn during our first season! These rewards are placed among our new season progression track. Completing challenges rewards points which are used for unlocking card, booster, and cosmetic rewards. Each challenge can be completed on either advanced or expert difficulty, with expert providing more points, allowing players of all skill levels to participate. Each season will have a few cards exclusive to the season (but which after the season ends will be available in boosters like normal) as well as a number of cosmetics. Here is the full progression track for Season 1: Nearly every challenge has deckbuilding restrictions based on the season theme, encouraging players to try out a new faction for the season duration. Completing challenges rewards points which are used for unlocking card, booster, and cosmetic rewards. Each challenge can be completed on either advanced or expert difficulty, with expert providing more points, allowing players of all skill levels to participate. Each season will have a few cards exclusive to the season (but which after the season ends will be available in boosters like normal) as well as a number of cosmetics. We put the card and booster rewards early in the season progress to ensure that players who might not be able to play as much, or who are lacking the correct faction cards to do harder challenges, will still get access to the gameplay rewards while cosmetic rewards, including the season promo, are farther in the season progress. We hope that this system will give new and old, highly active and semi-active players alike a reason to log in and keep playing. We intend seasons to be an ongoing feature with new content every 4 months. Given this is our first iteration, we expect that not everything will be perfect, and we are looking forward to hearing your feedback on how to improve the feature to make it a truly enjoyable experience for all types of players. To get started with Season 1, go to the new in-game icon shown above which opens the Seasons window. • Infected Map of the Week - Map Modifiers (BETA RELEASE) This patch also sees the anticipated (beta) release of Map Modifiers. Infected map modifiers was originally a player suggestion over 3 years ago which we loved but did not yet have the means to make happen. Since then, it has been one of our most anticipated internal features and we are glad to finally bring you the Beta release. Map modifiers are global effects which apply to the player or to the NPC enemies, often with significant gameplay changes. In the current Beta form, these modifiers infect one campaign map and each random PvE level with the same modifiers for a week. Similar to the existing Map of the Day this creates a new Infected Map of the Week feature. Infected maps are an opt-in feature, you will never be forced to play them. They are intended to provide endgame content for players whose skill level has outstripped the current expert experience while also providing twists on advanced maps for less skilled players. A player only needs to beat an infected map, either the chosen campaign map or its equivalent difficulty in random PvE, once per week to get the full reward. Modifiers provide season progress and Relics (see next section) when completed on either advanced or expert difficulty, with more rewards given when beating the infection on expert. As part of these changes we have remade the map codex in-game to provide information related to the Map of the Day, the Infected Map of the Week, and PvP Happy Hours. Eventually, we plan to add a large collection of modifiers, both positive and negative, which players can freely apply to any match and game mode to provide near endless gameplay possibilities. Please note this is a Beta release! While we tried our best to test each modifier, we expect individual modifiers as well as certain modifier combinations to be unbalanced and we ask for your aid in helping us rebalance them! Additionally, we would love to hear your suggestions for future modifiers, positive and negative, that you think would be good additions to the system. • Relics and the new Relic Shop We already talked a bit about Relics in our last community update. Today we dive deeper into the new shop where you can spend your hard earned Relics. As part of our new Seasons and Infected map features we are introducing a new in-game currency called Relics. Relics can be earned from completing season challenges and beating the Infected Map of the Week. Once earned, Relics can be used in our new Relic Shop, which can be found in the Season's window. In the Relic Shop players will be able to purchase exclusive cosmetics, NPC enemies, and cosmetic rewards from previous seasons. For now the only thing available in the Relic Shop are NPC bosses and buildings. Once purchased, these enemies can be found under a new "Enemies" tab in the deckbuilding menu. From there players can summon them freely in the Forge, allowing players to create epic battles or test specific strategies against the game's classic enemies. Eventually all NPC enemies will be available for purchase from the Relic shop. As already mentioned, cosmetic rewards - including the promo card from each season - will be available in the Relic Shop after that season concludes. This will allow players who miss a season to still purchase their favorite seasonal cosmetics. But be warned, it will be much easier to earn the cosmetics within a season than to purchase them all after a season concludes. Given that Relics are a new currency we expect to do some rebalancing as players start to earn and use them. Relics are intended as a currency which provides long-term progression to the game in a way that has currently been lacking. As part of this, we will be adding some expensive exclusive cosmetics to the Relic Shop which will act as a means for players to show off their veteran status. The first part of these exclusive rewards are a set of progressive borders which players will earn for every 50 Relics they spend. Each color has three levels marked by stars along the top and the colors directly correspond to the PvE and PvP rank progression in-game similar to our recent progressive banners which can be earned by speedrunning Unexpected Visitors. Some people might question why we are adding a new currency instead of repurposing Gold. The reason for this is because we do not think Gold is a salvageable as a currency at this point. When we first released the game, we made the mistake of not giving gold a proper gold sink. Additionally, gold is an uncapped currency in the sense that players can play all day and continue to earn the same amount with neither a soft nor hard cap like has been built into BFP. It has now been 4.5 years since our official release and some players have accrued tens of millions of Gold pieces. We simply cannot balance Gold when we would have to account for these veteran players as well as new players who have no gold reserves. If we were to create a deep enough gold sink to allow veteran players to use up all their gold we would end up gatekeeping new and less active players from those features for years if not permanently. Given these issues, we determined it was better to start from scratch. • How Does It Work: Deckbuilding In our YouTube series "How Does It Work" we dive into various topics that often raise questions. So far, we’ve released a video on Void Power, the Root Network, a guide on how to install the game, and the BFP & Reward System. Another topic that often comes up is deckbuilding. Skylords Reborn can be overwhelming with its content and many expansions. In our latest video, we aim to provide a framework players can use to start building their own decks. • Team Changes In July 2021, Dutchy joined our team as Discord Moderator, and got promoted to Global Moderator in September. In February 2022, he took over the role of lead moderator after Pascal left the team, a role he would continue to fill for years to come. Now with a full-time job and a fiancé, Dutchy leaves the moderator team in the capable hands of Vultagx, who will take over the mantle of lead moderator going forward. Dutchy will remain in the team in the role of HR Coordinator, handling applications and onboarding of new staff members. We want to give a heartfelt thank you to both Dutchy and Vultagx for making sure Skylords Reborn is a fair experience for everyone. • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! Current events: • NEW - The Skylords Reborn Spring Cup 2025 - 22.06.2025 at 15:30 CEST Get ready for some PvP action! The Spring Cup is the second of four PvP tournaments happening this year. The tournament will be hosted and livestreamed by Ultralord. Everyone is welcome to join, please sign-up in advance. • NEW - Battle of Tactics 9 - 13.06.2025 We postponed some of the events so you all can enjoin and focus the first week on the new Content of the Patch. However, get ready for a new Battle of Tactics once the dust has settled! More info soon! • ENDED - A Fresh New Start - WINNER REVEAL This event will test your skill with the cards that we all start with! Beat the first single player campaign map “Encounters with Twilight” on advanced difficulty and win some great prizes! More information. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a general booster: FIRE-SEAS-ONIS-LIVE This code is valid until July 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update May 2024
  13. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Development Update Since its release in 2020, Skylords Reborn has added a ton of new content and features to the original BattleForge. We overhauled the old micro-transaction economy, added quests and achievements, and implemented various balance changes and bugfixes. Being able to bring BattleForge back was our primary goal, and it was lovely to see players enjoying reliving nostalgia and being able to play their favorite game once more. However, part of BattleForge's DNA was the constant exploration and new experiences that come with a Trading Card Game / Multiplayer RTS. In June 2021, 6 months after the public release, we therefore announced we were starting development on completely new cards through our Rebirth edition, wanting to expand on the content the game was offering. Alongside balance changes and reworks, we started working on making sure each color combination was competitive and fun to play, with various options to choose from. We introduced a new enemy rPvE faction to play against, and the team introduced Reforging, as a way to keep the economy in check in the long run. The next step for Skylords Reborn was obvious but would not be easy; adding new campaign maps. The many moving parts proved a challenge, especially with the structure of a volunteer team. While work on the maps happened in the background, we explored other ways to keep players engaged throughout 2022 and 2023. We (and the community!) hosted a variety of events and tournaments for players to compete in. The team added new achievements, (promo) cards, and cosmetic rewards (banners, borders, Forges) to give players something to work towards. We also continued to take on quality-of-life feature requests like in-game drop locations that smoothened the play-experience, always carefully balancing our workload versus the enjoyment of the playerbase. 2024 finally saw the release of new campaign maps, and to great reception! Players old and new checked them out, and we saw an increase in player activity during the months surrounding their release. While we do our best to release patches on a regular basis, many players had clearly been waiting for concrete new content to explore, and this was definitely a marketable event. Work on more campaign maps is already in development, and while we feel confidant you wont have to wait another 2 years for their release, it will still be a while before we can share more. Which brings us to the point of this trip down memory lane. The team behind Skylords Reborn is constantly working on new content, but the player-base consumes it at a rapid pace. Releasing a few new cards that cost months to complete, often results in players spending just a weekend or two to check out a patch, and then either returning to their daily grind, or getting bored and moving on to other games while waiting for the next patch. With some features taking quite some time to get to release, we started looking at ways to keep the player-base engaged while we work on more content like new campaign maps. After a lot of preparation, we think we have come up with a exciting way to experience Skylords Reborn, and make sure the game continues to evolve and feel alive, even in the downtime between patches. Today we are excited to announce that Seasons are coming to Skylords Reborn! • Announcing Seasons Seasons combine everything we have learned during the years developing Skylords Reborn. They provide thematic challenges that players can tackle for cool rewards, which include cosmetics, Forges, boosters, and new cards! While season rewards will not contain only mono-colored cards, they will be tied to one or more of the various factions, which will also determine the special promo card that can be earned during the season. Our first season will be centered around the element of Fire, and we are excited to reveal its promo card: Sunderer! New timed exclusive cards Players will also be able to earn 3 new cards, including additional charges for those cards spread out over the progression track. For our first season, those cards will be Fire Wormlings, Hellhound and Treasure Wagon. Those cards will be exclusive to the season for its duration, but will be made available in boosters after the season has concluded. However, these cards will be trade-able from the beginning, should players decide to do so. Challenges for all skill-levels We have prepared a variety of challenges for players to explore, taking into account the differences in skill-level among our player-base. We have made sure players can pick and choose challenges without being locked into ones that aim to provide a challenge for our most experienced players. During the season, players will earn seasonal points by completing these challenges, which will unlock a variety of rewards in return. To prevent players from blasting through the season right away, these challenges will gradually be unlocked during the season. More challenges will automatically unlock throughout its four month duration, resulting in a new batch of fresh challenges. New currency: Relics With seasons, we are also introducing a new currency players can collect in addition to gold and BFP. Relics will be used to purchase certain rewards in a new Relic shop. Here, players can find special rewards, including seasonal content. They also act as a kind of insurance for players, covering past and future seasons. Let's say you don't participate in the first season but come back for Season 2. The relics mean you can purchase at least some of the Fire cosmetics you desire from the first season. Same for if you participate in Season 1 but not Season 2, the relics then allow you to grab some cosmetics you missed by not participating in that season. Relics will also be earnable outside of seasons, but more on that next month! We feel its very important to find a good balance between giving players something rewarding to play towards, while also respecting their time and not lean into the FOMO-approach many games take these days. We will monitor feedback during the first season, and take this into account for future seasons. F.A.Q. How long will seasons last? - Our current plans are for seasons to last 4 months. Our intention is for the next season to start soon after Season 1 has concluded. What is the difference between a Season and a large achievement like Force of Nature? - Seasons bundle together various thematic challenges that players can choose to pursue. With an achievement like Force of Nature, we are forced to make a choice regarding difficulty; if we make it too easy, our veteran players rush through the challenge, but if its too hard, we lock out a large amount of the player-base. Seasons allow for a lot of flexibility, allowing for different challenges. Additionally, its timed nature pushes the community as a whole to play together and face these challenges together. Why are the new cards exclusive to the season? - We feel its important for players to have exciting rewards to play towards. Many players have already accumulated an abundant amount of BFP, Gold, and boosters, making these lackluster rewards. We feel that by making the cards timed exclusives, that there is a nice balance between worthwhile rewards and general availability once the season is over. Additionally, similar to f.e. Promo Mana Wing, players can still decide to get the cards from other players, since the cards will not be trade-locked, if players decide to sell their rewards. Will seasons replace content patches? - While seasons create a returning patch window every four months or so, they are not intended to replace general patch content. We are still going to add new content, features, and cards to the game, which are not tied to seasons. Our goal for seasons is to always have something to do in Skylords Reborn. Why do the challenges unlock in four stages, instead of all at once? - We do not want players to blast through four months of content at the very start of the season. Players might have felt they needed to do so to keep up, and get the rewards as soon as possible. By spreading out the challenges, we give players something to return to every month, which is very important to keep the game exciting and fresh, even while we are between patches. Do I need to complete every challenge of the season to earn rewards? - No. Challenges provide season points which will unlock seasonal rewards. The more points you have, the more rewards you get, but even a few points will already get you some Fire boosters and the new card Fire Wormlings. Promo Sunderer is meant as a special reward, and will be in the high-end of seasonal points required. What will the challenges and reward structure look like? - We will share more about the seasonal rewards and challenges in the next community update. When will Season 1 start? - We expect Season 1 to start in June, exact date to be announced. We will share more information in the next Community Update. We hope you are as excited as we are about the new challenges Seasons will bring. Do you have any additional questions? Be sure to ask them in the comments below, and we'll make sure to update our F.A.Q. for the next Community Update. • New Card Reveal - Fire Wormlings In the Community Update from March 2023, we shared our struggles with adding Fire Wormlings, a potential new archer-type unit for the Fire faction. Turns out that adding worms on walls is not an issue easily fixed, as it has now been over 2 years since we last mentioned the unit. People did like the idea of these small worms, so we decided to completely rework the unit, letting go of the restriction of them being units to put on walls. Today, we'd like to share the new card design for Fire Wormlings. Let's break down the card! Worm Fire Every 2.5 seconds, unit launches spittle at enemies that deal 67 damage to enemies in a 8m radius around its target, up to 100 in total. The affected area around the target will ignite for 10 seconds dealing 10 damage every second to enemy units. Primal Resonance Within a 30m radius of a Primordial unit, Fire Wormlings will deal 60% more damage. Does not trigger from other Fire Wormlings. Earth Dive While moving around unit takes 50% less damage and deals 30 damage to enemy units in target area, up to 120 in total. Affects ground targets only. Design notes: Two major issues facing Pure Fire's T2 are a lack of scaling and a lack of sustain. Fire Force helps with the sustain option, but it lacks good targets in Pure Fire T2. Scythe Fiends and Enforcer are good PvP cards but struggle in PvE. On the ranged side, Gladiatrix and Skyfire are good, but ultimately too fragile, especially for maps which require a robust T2. The parts of Fire's T2 functioning well are therefore its siege units and its damage spells. Given the upcoming season will strongly encourage playing Pure Fire, we wanted to take the opportunity to introduce a new PvE focused T2 unit which still fits Fire's core identity without being overly fragile. Enter Fire Wormlings. Fire Wormlings are a 2-unit M-sized ranged squad. Their initial stats are mediocre at best, but each attack causes a damage over time area to be created, similar to Gemeye (). These burning areas stack, meaning that groups of Fire Wormlings can create highly destructive locations on the map similar to a Fire Emitter or a Mine. At the same time, the Wormlings move fairly quickly, allowing the player to use them for hit and run tactics. In addition to the burn effect and the normal worm earth dive, they have an effect which makes their damage scale around other Primordials. This makes for good synergy with Nature in T2, specifically Deep Ones, and allows for any leftover Wormlings to scale well into T3 when used alongside the new Hellhound card. Fire Wormlings will be part of the seasonal rewards of Season 1. • Skylords Mega Quiz Players who have participated in one of Ultralords many events, know he loves asking quiz questions on his live streams. Find out what happens if we give him access to a bunch of Prizes and the official Skylords Twitch channel! Join us on May 3rd for the Skylords Mega Quiz, live on Twitch! Test your knowledge of BattleForge and win prizes while doing so! There are a bunch of boosters and BFP up for grabs, so even if you don't win the whole thing, chances are you are walking away with a good time and something to show for it! We hope to see you there! • Team Changes Our video-editor Ultralord, responsible for our various trailers and card spotlights, is no stranger to events. Even before joining the team as video-editor he already hosted a variety of community events. After reassurance that he will be able to continue hosting wacky events, even in an official role, he has now formally joined the team as event manager. Nothing will change for the players, but we are glad to finally be able to credit him with the role! The marketeer role for Skylords Reborn has been infamously challenging to fill, and unfortunately RainZy did not beat the odds. Due to a long period of inactivity, we have decided to restart our search. RainZy has been removed from the team. • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! Current events: • STARTING SOON - Skylords Reborn Mega Quiz - 03.05.2025 at 20:00 CEST Win prizes with your knowledge of BattleForge! Join the Mega Quiz live on Twitch for a chance to win BFP and boosters. Come hang out with us, win some prizes, and perhaps learn a new thing or two! More information. • NEW - A Fresh New Start - 02.05.2025 This event will test your skill with the cards that we all start with! Beat the first single player campaign map “Encounters with Twilight” on advanced difficulty and win some great prizes! More information. • NEW - Legacy Tournament - 11.05.2025 17:30 Travel back to 2013 in this Legacy PvP tournament! Played on our Legacy server, experience BattleForge before the Skylords Reborn team added any balance changes. The tournament will be streamed live on Twitch. Please sign-up in advance. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a general booster: JOIN-MEGA-QUIZ-MAY3 This code is valid until June 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update April 2024
  14. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Skylords ReBOOM Today, we have a very exciting announcement to share! After introducing new cards, campaign maps, features, and even new game modes, we feel it's time to branch out even further. Please check out the trailer below. That’s right—Skylords Reborn is entering the first-person shooter genre! Join Bandit Sniper Guy on his adventure as he faces familiar foes from the world of Nyn. While we will continue releasing new content for Skylords Reborn, the majority of our development focus will shift to Skylords ReBOOM. We hope you'll join us on the battlefield! Pre-orders are up now, so get your copy! • New Card Reveal - Hellhound Back in 2023 we held a card-creation contest, inviting the community to share their ideas for potential new cards, which were then judged anonymously by our designers. While many great designs were submitted—some of which have already made their way into the game, like Energy Core and Gate of Akylos—we might have saved the best for last. The highest-rated entry was Hellhound, an upcoming L-sized unit for Pure Fire. Let’s break down the card! Magma Armor Takes 25% less damage from ranged and magical attacks. After 5 seconds in combat, damage reduction increases to 40% less damage, and after 10 seconds in combat, the damage reduction increases to 60% less damage from ranged and magical attacks. Resets after 10 seconds out of combat. Pyroclastic Flow Cause Magma Armor to explode, dealing 660 damage to enemies in a 15m radius, up to 1980 damage in total. Magma Armor is reset to 25%. Requires Magma Armor to be fully charged. Reusable every 20 seconds. Design notes: Hellhound was the overall winner of our first ever Card Creation Contest, where we asked members of the community to submit ideas for new cards. The original design has seen little change since then. Hellhound is an L-sized T3 Pure Fire unit. Similar to Moloch, it has resistance to ranged and magical damage, though in Hellhound's case this resistance begins at 25% and scales up to 60% the longer the unit remains in combat. Once the armor fully scales, Hellhound can activate Pyroclastic Flow, exploding its Magma Armor to deal up to 1980 damage to nearby enemies. The general concept behind Hellhound is to have a Fire unit that slowly scales in durability as it fights, but which can then transform that durability into damage. This will allow Hellhound to quickly clean up camp remnants, including flying units, using Pyroclastic Flow when Magma Armor is no longer needed. Hellhound will be released in a future content patch—details to be announced! • Art Spotlight - Hellhound Hellhound started out as a trial task for Psyagita, who was interested in joining our art team. Unfortunately, they ended up being too busy to continue, but were kind enough to let us move forward with the work. We dove into our archives and found some early sketches from the art process! Psyagita first provided us with these three sketches. Our lead artist at the time, Tweeto, had this to say about the initial batch: "I think I prefer the 3/4 view of the face over the profile version and am interested in seeing a more dramatic and imposing angle of the creature itself. Could you try sketching it from a lower perspective to highlight its intimidating presence?" Psyagita came back with two new attempts. We preferred the second one, as it had more of an action pose—which tends to look better in a card frame. Work then began on finalizing the pose and adding color. At this point, Psyagita unfortunately became too busy, so our artist SpiritAlpha took over the task. Since we were working on the model simultaneously, we made a few adjustments that were reflected in the updated artwork—most notably, a new color for the flames and fur. The piece was coming along nicely, but we felt it stood out a bit from other Fire cards, particularly due to the grey background. We also wanted to make sure the card felt cohesive in the deck bar alongside other Fire cards, so we looked to other units in the faction for inspiration. By adding purple elements to the cave background, the artwork popped more and felt more in line with the rest of the Fire faction. After several rounds of feedback with our art group, we finalized the artwork for Hellhound. We’re very happy with the result and hope you’re excited to play the card yourself in the future! A big thank you to Psyagita for laying the groundwork for this unique piece, and to SpiritAlpha for bringing it across the finish line! • Team Changes We’re excited to announce a new addition to our art team—Elkondo has joined us as a 2D artist! We hope you'll get to see some of his card artwork in the near future. Welcome, Elkondo! We’re also happy to introduce Sabri as our new audio designer. Sabri has joined the team to support various audio-related tasks, including creating the sound effects for the recently released card Spirit Gate. We really appreciate the help! Meanwhile, Prof_Emezy has stepped down from the team. He contributed as a Discord Moderator, Proofreader, and supported some exploratory work in marketing. We'd like to thank him for his efforts and dedication during his time with the team. • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! Current events: • NEW - Rookie Tournament - 12.04.2025 at 16:00 CET Interested in PvP, but intimidated by the veterans? We got you covered! Join this Rookie tournament, where only rookies can join and there are prizes for all participants! The tournament will be hosted and livestreamed by Ultralord, please sign-up in advance. • NEW - Battle of Tactics #8: Maximum Support - Until 13.04.2025 23:59 CEST Battle of Tactics returns in 2025 with another tricking and exciting challenge! Play a modified version of the map Oracle, including a special pre-game twist, allowing you to scale the difficulty up and down! More information. • COMING UP - Skylords Reborn Mega Quiz - 03-05-2025 at 20:00 CEST Win prizes with your knowledge of BattleForge! Join the Mega Quiz live on Twitch for a chance to win BFP and boosters. Come hang out with us, win some prizes, and perhaps learn a new thing or two! More information. • FINISHED - Skylords Reborn Winter Cup The first PvP tournament has been completed! You can rewatch the action with commentary by Ultralord and special guest Toggy, with this highlight video. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a general booster: WARM-FIRE-CATS-PURR This code is valid until May 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update March 2024
  15. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Patch announcement Great news Skylords! We will release a new content patch this weekend, introducing some exciting new cards, QoL fixes and balance changes! This patch will contain 4 new cards, two of which have been revealed in previous Community Updates, while the other two are a surprise release. Get ready to collect the long-awaited "Gate of Akylos", the first Amii building "Power Shrine", a new teleport spell "Spirit Gate" and a spawn building for the bandit faction; "Bandit Hut". These new cards have been long in the making, and we hope you are looking forward to the new options they will bring. Besides new cards, this patch also includes major reworks to several cards that were underperforming in PvE, such as Ice Shield Tower, Mountaineer, Strikers, and Altar of Nihil. We have also included some map changes, most importantly a rework to the map Empire. We also made a lot of miscellaneous changes. These range from small things such as incorrect map outcries to larger, more game-breaking issues like Jorne's allies blocking his path and thus blocking the game from advancing. A rework of the magical devices and the ritual at the end should also streamline the experience. Lastly, this patch includes one of the most frequently requested features since release: easier distinction between affinities. Affinity differences are now highlighted in each card's description. Each card's specific affinity now has colored text whose color corresponds to its affinity element. These sections of highlighted text consist only of those words and abilities which are different than the ability of its alternative affinity card. Players who hover over cards with affinities in-game will immediately notice the changes. Head over to the patch notes for a full list of the changes and additions to the game. This patch will release on March 2nd. • New Featured Community Map: Thirsty Journey Home While work continues on more official campaign maps, the public map editor continues to deliver new content. The new community map "Thirsty Journey Home" is the latest addition to our featured community maps. Featured community maps are high quality maps that count toward your daily playtime/rewards. This latest addition was created by one of our members on the map team, R4bitF00t, as a personal side-project. Thirsty Journey Home introduces Bren, a knight from Lyr who got lost on his way home. He now finds himself in a desert populated by bandits, while the Stonekin are on his trail. Can you help him find his way home? You can find this new map in the Community Map section on the World Map. Look for the featured map Thirsty Journey Home, marked by a star. Please note: this map will release alongside the new patch on March 2nd. There will also be a release event to win one of the new cards! From the creator: I really liked Mo's story in the original game, and wanted to make another character that players could enjoy. I hope I succeeded, and Bren will become another small part of Skylords Reborn you will cherish ^^ This is not the end of his story though; I plan to share his story over a 3 map odyssey. I hope you will continue to help Bren in his journey when the time comes. - R4bitF00t • Marketing Questionnaire Skylords, we'd like to ask for your help. Skylords Reborn has a steady player base that consists of mostly original BattleForge players, as shown by our yearly feedback surveys. Most of you found out about the project due to some nostalgic Google search, or through friends. While the game is old (the original Battleforge released in 2009!), it stood the test of time quite well, and there is a lot to love for a RTS/TCG player. A recurring problem, even during the original EA times, is reaching those players. This has become even harder for us, considering we can not do any paid advertisement or marketing of the game. This is where you come in. We would like to reach potential players by approaching promising streamers/YouTubers who are active in the RTS or TCG scene. We would like to ask the community for help in our search for potential players that might enjoy this great game. Please take 2 minutes to fill in our short questionnaire. • New Card Reveal - Phantom Stampede While our next patch is releasing soon, we are already hard at work on future content. Lost Hulk was originally created as a fun unit for our Halloween Map Spooky Encounters, but ended up being embraced by the community. While we did not have the intention to add it as a player card originally, the interest from the community caused us to look at ways to include it somehow. Today, we are taking a look at the new spell card Phantom Stampede! Please note: We are still working on the card. While we are generally happy with it, art, numbers and effects might still change before release. Ghost Train Creates a stampeding Hulk that moves along a defined path of 35m dealing 750 damage to each enemy unit the Hulk passes through. Allied units along the path are granted Ice Shields which absorb up to 880 damage for 30 seconds. Reusable every 25 seconds. Phantom Stampede does something we have never done before: spawning a unit that acts like a spell. Doing so was not without its challenges. Check out this early footage of its development while we were still figuring things out. Design notes: Phantom Stampede is a hybrid support and damage spell meant to give Lost Souls a faction specific damage spell that does not rely on revenants, as well as a sustain option beyond Blood Healing. The card was inspired by the widespread desire to see the Lost Hulk unit as a playable card. We thought extensively about ways to add Lost Hulk to Lost Souls in a way that would be interesting and in-line with the faction's identity, but we ultimately determined that a stampede unit would not fit into Lost Souls. Still, we wanted to give players some way to use Lost Hulk, causing us to develop this spell. Phantom Stampede will release in a future content patch, date to be announced. • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! Current events: • NEW - Thirsty Journey Home - March 2nd until March 16th To celebrate the release of both the new patch and the new featured community map, we have a special release event. Simply play the map and upload a replay for a chance to win one of the new cards! More information. • NEW - Skylords Reborn Winter Cup Get ready for some PvP action! The Winter Cup is the first of four PvP tournaments happening this year. The tournament will be hosted and livestreamed by Ultralord. Everyone is welcome to join, please sign-up in advance. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a general booster: VOID-GATE-WARP-HOME This code is valid until April 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update February 2024
  16. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Feedback Survey We'd like to start this community update with a big thank you for providing your feedback through our Yearly Feedback Survey. Over 1.400 Skylords took the time to share their thoughts with us, which is much appreciated! Just like last year, we have gathered all the responses and condensed them into a brief presentation. While this presentation mostly focused on graphs and general data, rest assured we read your personal comments and will take your feedback from open-questions into account as well. • An update on Gate of Akylos Exactly a year ago, we announced the exciting new Lost Souls card Gate of Akylos. Sadly, we ran into technical limitations and underestimated the amount of work this card would take to implement. The card was put aside in favor of focusing on other content. We recently picked the card up again, and figured out a way to make the card work as intended. We are currently testing out this iteration, and things are looking hopeful for its release sometime in the future. Gate of Akylos is a powerful tier 3 shrine, making use of our hybrid orb to allow deck diversity among Lost Soul decks looking to play it. You can check out the original card reveal here. We are excited to bring this new card to the faction, and want to thank you for your patience! • New Card Reveal - Treasure Wagon Today we have a very unique new card to reveal. Treasure Wagon gives you control of one of the wagons from the legendary Treasure Fleet. How will you use this card to your advantage? Let's break down the card! Please note: We are still working on the card. While we are generally happy with it, art, numbers and effects might still change before release. Fool's Gold When the unit is destroyed, 2 Thugs will spawn out of its remains. Relentless Stomp Tramples small and medium units. Additionally, Treasure Wagon cannot be slowed by unit collision. Resilient This unit takes 50% less damage. Slow This unit has Slow movement. Avarice - Mode-Change 20p The lure of immense wealth attracts the attention of every hostile unit within a 20m radius around Treasure Wagon. Affected enemy units within this aura will then be forced to only attack the caster and cannot be controlled any more. Reusable every 3 seconds. Design notes: Treasure Wagons are an icon part of the campaign and we wanted to find a way to put them in the player's hands. While legendary cards are already hard to design, Treasure Wagon suffers from the additional issue that it has no attack. This required us to get creative to develop a viable unit design for a non-attacking XL-unit in T2. Taking inspiration from the lore, we gave it a taunt, Avarice, which allows Treasure Wagon to function as a tank unit, drawing fire away from the player's offensive units. Taking more inspiration from the lore, we made it spawn 2 Thugs on death, as the Wagons were used to hide Fire units during the Treasure Fleet campaign mission. Treasure Wagon will release in an upcoming content patch, date to be announced. • Team changes Our team is constantly evolving. As new Skylords join the team, old ones move on to other projects or life responsibilities. We would like to thank Hirooo (card implementation/faction designer), Runeseeker (marketing), Linkz (moderator) and Pierakor (tool development) for their contributions during their time with us. With our team spanning members across the globe, developments in the world, such as the war in Israel, have sadly also impacted our team. While we do not know if something has happened, or if he is simply focused on other priorities, after a year of radio silence we unfortunately have to accept that Tweeto has left the team. Tweeto has been with us since Community Update #1 and was responsible for the artwork of many Rebirth-edition cards, such as Coat of Protection, Burning Spears, and most cards from the Amii faction. He also inspired and supported our other artist SpiritAlpha, offering advice and encouragement. We are extremely grateful for his work on the game, and hope we will hear from him again. Thank you for everything Tweeto, we all hope you are safe. In happier news, we are happy to welcome RainZy as our new outreach coordinator / brand manager. He will focus on reaching new players to grow our playerbase. Meanwhile, Prof_Amezy will take over our social media, working together to inform our current playerbase and grow our channels. A warm welcome to both of you! • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! Current events: • LAST DAY - Save Christmas - Until February 2nd While Christmas is over, our event is not. Complete the 3 Christmas-themed community maps to earn yourself a promo Frost Mage. Be sure to do so before the 2nd of February, or you will have to wait till the holidays of 2025 to have another shot. • FINISHED - PvP AI programming contest - Final Showdown We have a winner! Find out which Bot won in our most recent PVP tournament that featured community-made bots facing off for glory. You can rewatch the stream, which had co-host Toggy make a special guest appearance. More information. • Please fill in our short PvP-bots Feedback survey We would like to ask you all to answer a short feedback survey about the PvP-bots-contest. Please, also fill it out even if you did not submit a bot for the final showdown. We want to learn what we could have improved! Take the survey here. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a general booster: LOOT-SHIP-GRAB-GOLD This code is valid until March 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update January 2024
  17. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Yearly Feedback Survey Every year, Skylords Reborn has a Feedback Survey. While it is typically released in the summer, we decided to give players more time to explore our new Campaign Maps before inviting you to share your invaluable feedback. Because Skylords Reborn is a community project, we want to understand what our players enjoy and what could be improved. Your input is vital to helping us refine the game and expand our player base. We hope you’ll take a moment to answer the survey questions, as your responses will directly shape our development priorities. As a thank-you, everyone who completes the survey will receive two boosters. Your feedback will be anonymous. • Christmas Event & Anniversary This year, we have something very special planned to close out the holidays. Check back later this month for the official announcement of our Christmas celebration! We are hard at work finalizing the challenge, but the special reward is already prepared. Players who complete the achievement will receive a new Promo Frost Mage card! More information is coming soon, so stay tuned! The 4th anniversary of Skylords Reborn is also coming up. Traditionally, we celebrate this milestone with an announcement stream and a large content patch. But with a significant patch in September, the Halloween Event in October, and our plans for Christmas in December, it has been an incredibly busy period, and we are not sure if this will be feasible this year. Rest assured that we are still hard at work on the second batch of new campaign maps, new cards and other features we are sure you will enjoy, but we feel rushing ourselves to release a content patch just to fit the anniversary window this year, is not the right approach. We would still like to celebrate this milestone with you however, so we will explore our options and let you know. • New Card Spotlight - Molt We already talked a bit about Molt in our Twilight deep-dive last month, and are now ready to reveal the latest spell coming to the Twilight faction. Lets break down the card and share some of the thoughts behind its design. Shed Trigger a unit’s latent capacity for transformation. Target an own Twilight unit and trigger its transformation effect as if it had used Twilight Transformation. Reusable every 40 seconds. Design notes: Twilight Transformation has seen a number of improvements, such as reduced transformation time and a built-in cost reduction. At the same time, we have been steadily adding more transformation effects to the Twilight units to give the ability more strategic depth. Still, we are largely restricted by the fact that we cannot lower transformation costs without also lowering bound power costs in units. So as units scale in costs, our only choice is to make transformation effects scale in strength. We do not think this efficiency arms race is rightly achievable, so we are moving in a different direction through the introduction of Molt. For a low fixed cost, Molt will be able to trigger the transformation effect of any Twilight unit, meaning we can now design transformation effects with Molt in mind and not solely based on bound power costs. This also allows for more flexibility as players can now trigger transformation effects quickly and easily without having to make use of the often clunky Transformation process. Molt will release alongside our next content patch, date to be announced. • Art Spotlight - Molt The artwork for Molt (originally called Evolution during development) was created by SpiritAlpha. He envisioned Twilight creatures shedding their old skin, transforming into even greater monstrosities. SpiritAlpha quickly produced two early sketches: We liked the early concept, and work continued on the one involved the Mutating Maniac. To ensure the artwork fit well within the card frame and kept the focus on the main design, we removed the extra characters. At one point, we considered depicting old skin transforming into new body parts, but we quickly discarded the idea, as it didn’t enhance the artwork. We were pleased with how the artwork was progressing but concerned it wasn’t clear enough that this was a spell rather than a unit. We explored several options but weren’t satisfied with the results. The first attempt made the card feel like a binding spell, while the second clarified it was a spell but faced contrast issues when displayed in the deck bar. Wherever possible, we aim to ensure players can quickly identify cards at a glance. We spent some time tweaking the base artwork, experimenting with various intensities of the blue glow to emphasize the spell aspect of the card. We also ensured the toxic Twilight clouds, iconic to the faction, were present to highlight the transformation effect being triggered. Ultimately, we chose a strong blue contrast against the creature and mirrored the artwork to further distinguish the card from its creature counterpart when viewed in the deck bar. We are happy with how the artwork turned out and would like to once again thank SpiritAlpha for his incredible work and contributions to the game. Our art department is severely understaffed, and it’s almost entirely thanks to him that we’re still able to add new cards to the game. If you’re an artist or know someone who can create art in a style fitting for BattleForge, please don’t hesitate to reach out to us! You can apply directly here, or contact Majora or Dutchy on the Forum or on Discord. • "How Does It Work" series - BFP We recently launched a new video series on our YouTube channel, How Does It Work, where we dive into various topics that often raise questions. So far, we’ve released a video on Void Power, the Root Network and a guide on how to install the game. Another topic that often comes up is ''How do I earn BFP?", the topic of our latest video! We’d love to hear feedback from the community on this series. These videos take quite some time to create, but we’re more than happy to continue if they’re appreciated. Are the videos clear and interesting to watch? Are there any other topics you would like to see covered? Please let us know your thoughts in the comments below! • Contribute to Skylords Reborn Expanding on a game like BattleForge requires a lot of enthusiastic and skilled volunteers. While we are very happy with how the game shaped out to be, over the years we have struggled filling certain roles that are now truly becoming a problem for the health of the project. We would like to highlight a couple of positions that we could really use (more) people for. Critical: Artists Despite multiple calls for help, we have unfortunately not received any applications for the artist role. Due to the remote nature of our team and current global challenges, both of our artists have been heavily impacted, with one now completely inactive. This has significantly slowed the release of new cards and placed immense pressure on our sole remaining artist. We would like to stress our appeal: if you know any skilled artist who might be willing to contribute to Skylords Reborn, please forward them our way. Your support is vital to keeping the game alive and thriving! For more information, click here. Critical: Marketeer One of the most common pieces of feedback we receive from players is, “You should market the game more.” While we completely agree, this is easier said than done. Our options are greatly limited—paid marketing is off the table—and more importantly, we currently don’t have a dedicated marketer. Unfortunately, no one with the necessary skills or experience has applied for the role. If you’re motivated, have a strong network, and believe you can help us spread the word about Skylords Reborn, we’d love to hear from you! For more information, click here. Map Testers With our increased focus on map-related content, we are looking for more Map Testers to help identify bugs and ensure balance. As a Map Tester, you’ll gain early access to new maps and game modes, with the responsibility of playtesting and providing valuable feedback to the map development team. This includes evaluating the balance and fun factor of maps, identifying exploits, suggesting areas for visual improvements, and ensuring overall quality. The availability of dedicated Map Testers not only improves the game’s quality but also significantly speeds up the release of high-quality content. This is a non-staff contributor position. Tasks for these roles come and go, and they are a great way to help without receiving too much responsibility. For more information, click here. Other roles Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! Current events: • FINISHED - Seven Strategy Showdown 7 - Egg ball The last SSS-event finished past Friday, and was one of the most unique events we have seen in Skylords Reborn. Find out the winners in the event stream, or play it yourself in a versus mode that is being developed in the future! More information. • COMING SOON - Christmas Challenge While not technically an event, be sure to check in for our Christmas challenge later this month! • SECOND PHASE - PvP AI programming contest Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! Players are still able to join this programming contest. More information. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a general booster: GIVE-FEED-BACK-TIME Please note: Filling out the feedback survey also rewards you with 2 boosters. The code is valid until January 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update November 2024
  18. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Halloween Patch Happy Halloween Skylords! Halloween has become a beloved tradition for Skylords Reborn, and this year, we have something truly special in store for our players. First, our recurring achievement, Happy Halloween, is active again. Completing the map Spooky Encounters during the Halloween season will earn you a Lost Souls booster and a special Pumpkin avatar if you haven't earned them already last year. Secondly, we have released a new Halloween-themed map this year: Spooky Giants! Help Rogan outrun a zombified Jorne in this unique twist on the King of the Giants map. Successfully completing this challenge rewards you with a brand-new Promo Jorne card! Please note, this Promo reward is available only between October 28th and November 11th. If you don’t unlock it within this timeframe, you’ll have to wait until 2025. Last but definitely not least, we have released a new content patch! Two new cards are now available: the Amii card Simulacrum, and a new addition to the Twilight faction, Twilight Archers. Click here for the full patch notes. • Twilight Deep Dive In our Deep Dive documents, we share our thoughts and plans for each faction, giving you insight into our balancing process. Previously, we explored the state of Pure Frost, Bandits, Stonekin, and Pure Nature. You can read them here. Today, we're excited to reveal our plans for the Twilight faction. After examining the faction's core characteristics, we take a closer look at its strengths, weaknesses, and play patterns. To further enhance the Twilight faction, we're also working on new cards and reworks. Be sure to check out the Deep Dive to learn more! Twilight Deep Dive.pdf • New Card Spotlight - Twilight Archers Twilight Archers are our latest addition to the Twilight faction, and are now available with the release of our Halloween patch! Lets break down the card and share some of the thoughts behind its design. Crossbow Attack Every 2 seconds, unit fires bolts at enemies that deal 8 damage. Transformation Like all Twilight units, Twilight Slayers will come with the faction's ability "Transformation". Infected Cure If the unit is transformed, it will trigger the regenerative abilities of every friendly Twilight unit in a 25m radius. They will regain 15 life points every second for the next 20 seconds. Cursed Birth When being transformed into or spawned, the unit receives 600 cursed fragments that improve the unit's performance. As long as the stored fragments last, the unit deals 100% more damage. Design notes: Twilight Archers will add a new tactical layer to their faction as a T2 ranged unit with frontloaded damage. Cursed Birth allows them to outperform most T2 units in early combat and low energy skirmishes, but also breaks with the traditional scaling concept of ranged armies. After using up their Cursed Fragments Twilight Archers will be weaker than most T2 units, so it's best to integrate them into the transformation chain or seek for specific synergies like the Twilight Minions (r) transformation buff. Infected Cure is designed to reward the transformation playstyle and compensate for the lack of scaling in extended combat with increasing unit counts. In PvP, Twilight Archers will be a valuable counter to Burning Spears and air units, while also synergizing with the Nature spells like Ensnaring Roots. In PvE, they can serve as a ranged alternative to splash options and also offer formidable anti-air damage. • "How Does It Work?" series - Root Network We recently launched a new video series on our YouTube channel, How Does It Work, where we dive into various topics that often raise questions. So far, we’ve released a video on Void Power and a guide on how to install the game. Our latest entry focuses on the Root Network. The Root Network is a popular yet often misunderstood mechanic of the Nature faction. When built correctly, the root network can be incredibly powerful; however, a lack of understanding can lead to underwhelming and confusing outcomes. Let’s dive into this unique ability and help take your gameplay to the next level! We’d love to hear feedback from the community on this series. These videos take quite some time to create, but we’re more than happy to continue if they’re appreciated. Are the videos clear and interesting to watch? Are there any other topics you would like to see covered? Please let us know your thoughts in the comments below! • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! Current events: • NEW - Seven Strategy Showdown 6 - Stand Still! Can you imagine how annoying it must be for the AI if the player is micro-managing their units? Find out in this event! Please note, the event page goes live at 18:30 CET November 1st. More information. • FINISHED - Seven Strategy Showdown 5 - PC on Fire Is more always better? Players pushed their skills and hardware to the limit in this event where unit count is everything. Find out who won, and how they did it, here: More information. • IN PROGRESS - Seven Strategy Showdown Every two weeks there will be a new event in this series of seven events, each bringing a fun handcrafted challenge or mechanic! Be sure to check them out, as there are some great prizes to be won! More information. • SECOND PHASE - PvP AI programming contest Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! Players are still able to join this programming contest. More information. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a Twilight booster: TWIL-IGHT-DEEP-DIVE The code is valid until December 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update October 2024
  19. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Continue the Story Our new patch has released! With it comes two brand-new campaign maps, 15 years after the original story concluded. We are thrilled to continue the legacy of BattleForge, and we created a special video to celebrate to occasion. • Patch Overview Video Our latest patch has a lot to offer, so we also have a Patch Overview Video for you. Because we are extremely limited in what we can do on the marketing side of things, we would highly appreciate it if you can give it a like and share it with your friends! You can read the full patch notes here. We are very happy that the response from the community to these maps has been very positive, and we want to thank everyone who dropped in to share some kind words. We have spend a lot of hours on balance, map art, voice-overs and playtesting, but nothing can quite prepare you for the whole community exploring them. We are collecting all the feedback and will make sure to take it into account for our next maps as well. We have more maps in the works, but we will talk about them in another community update! • New Card Reveal - Simulacrum We hope you are all enjoying the new Amii units released in our last patch. Many of you are wondering where the character in the middle of the key-art is. Today we are ready to reveal Simulacrum. Let's break down the card. Please note: We are still working on the card. While we are generally happy with it, numbers and effects might still change before release. Elemental Wrath Every second unit unleashes a hail of primal energy that deal 70 damage to enemies in a 5m radius its target, up to 105 in total. Attack slows enemy units who may only move at walk speed. Lasts for 10 seconds. Relocation Unit relocates to another spot within a 50m range. Requires the target location to be within a 15m range of at least one other own ground entity. Reusable every 20 seconds. Elusive The duration of the immobilizing effects of Freeze and Paralyze are reduced by 20%. Design notes: When we decided upon adding some golem-like units to the Amii faction, we thought that the Tempest model was perfect alongside the models used in Amii Sentinel and Energy Core. The issue is that we did not want the Tempest playstyle where the player would need to walk Simulacrum forward, root, attack, unroot, move, then re-root, ad infinitum. This playstyle already exists with Stone Tempest and Tempest and neither see much play because of how tedious it is. So we decided to move in a different direction and give Simulacrum a teleport ability which is usable while it is rooted. This will make Simulacrum play similarly to a T3 Phase Tower, but easier to micro because units can be grouped unlike buildings and Simulacrum can benefit from spells affecting units. Alongside this teleport ability, we gave its auto-attack a slow effect, allowing both PvE and PvP players to use the slow and teleport in combination to kite their enemies with Simulacrum's long range of 40m. Simulacrum will release alongside our next content patch, date to be announced. • Interview Regarding New Campaign Maps We hope everyone has had a chance to try out the new campaign maps already. Now that they are finally released to the public, we thought it would be a nice moment to sit with WindHunter and R4bitfoot, two team members who were heavily involved in their creation, and ask them what the design process was like to create Into the Jungle (ItJ) and Unexpected Visitors (UV). Lets start with introductions, for those who do not know you, what is your role on the Skylords Reborn team? Hello! I am R4bitF00t and my official designation is Lead Map Artist, but in the end I do pretty much anything on new maps, starting from initial layout, scripting functionality, balance changes and ending with map art. Hello, I am WindHunter. I am Skylord Reborn’s lead designer, a role I have had since January 2022. Generally speaking, anything that affects how a person plays or experiences the game comes under my purview and needs my stamp of approval before it gets added to the game. That includes things like new card design, balancing, the economy, achievements, and map design. What is your favorite original campaign map? My favorite is absolutely Encounters with Twilight, the map just feels so alive and is split into several very clean, and well-thought out chunks, it is by far my most played map. Behind Enemy Lines. I enjoy the slow build out from the center that makes you feel like you are conquering the map, compared to many maps where you feel more like a saboteur than a conqueror. And what was your involvement with the new campaign maps specifically? I started work on Into the Jungle - the original concept and layout came from the community map made by Emmaerzeh, Lebovim and other contributors. When we turned it into a campaign map, we wanted to keep the original idea and improve upon it. To achieve that, we made changes to the map's layout and introduced some new mechanics. So my job was to implement all the layout and script changes, and make the map pretty. After that, I designed the map concept for Unexpected Visitors with Emmaerzeh and WindHunter, made the functional prototype of the map, and then came in later to do some finalizations and balance changes with WindHunter. Besides balancing the maps, I did a lot of writing. I am in charge of the lore, so I wrote the storybook entries and the map outcries, and I also wrote two design documents which have become the basis, or template, for how we design new campaign maps. When did work first start on a new campaign map? The idea for new campaign maps was here long before I joined the team. There were some attempts at official maps at that time, but since we didn't have proper guidelines, we ended up scrapping or repurposing them into community maps, like the Restoring Lyr map. Work on ItJ started shortly after I joined the team, so around two years ago. What were some of the challenges to overcome? As I mentioned before, we didn't have proper guidelines when we started work on ItJ, we fought with the most basic things, like designing enemy camps properly. We made some changes based on tester feedback, but once implemented, they were not happy with them, so we had to go back to the drawing board. We just had to try and try again to capture that old-school BattleForge feel, and there is a lot that goes into that. For anybody interested, I recommend WindHunter's design documents, which were a massive help: Spawn Design and Camp Design. These are not the first two PvE projects we have undertaken. Previously we had another “official” map called Restoring Lyr from a former team member RookieN which we have recently polished and released as a featured community map. We also were deep into developing a defensive random PvE mode, but we ran into major design issues we did not think we could easily fix, causing us to postpone further work on the project. The fact is that we really did not know what we were doing and we had significantly underestimated how much went into making something worthy to be called an official campaign map. These issues and the early work on ITJ, which we did not want to fail, forced us to step back and really examine what went into making a campaign map. I came into the map design department at around this point and the first thing I did was pause further map development. We were changing things so rapidly and reactively it was wearing out the map testers and designers alike. At that point, I went back through all 26 existing campaign maps and I started documenting what made BattleForge maps distinctive and what made the good maps good. This is similar to what we did with faction design when we started making new cards. Eventually, this study culminated in two large design documents, one on camp design and one on spawn design. With these in hand, we restarted map development in-line with our new design principles and made rapid progress. We also took this time to outline everything a new map needed and to develop the kind of workflow we needed to make continual map development possible. So, I would say the biggest challenges were systematic ones and with these under control it was amazing how fast new maps could develop. Both maps are two-player maps, was there a specific reason for this? Can we expect other player sizes in the future? Into the Jungle was originally a speedrun challenge map from one of our map designers Emmaerzeh that required two players. So we started with ITJ as a two player map. The issue is that ITJ is the second map in the story, so when we decided on UV’s design, we thought it was only right that it was also a two-player map. Players can definitely expect new 1p and 4p maps in the future, though probably not any new 12p maps. Campaign Maps always have some kind of twist, did you have hard time coming up with one for these two? The original ItJ design was a simple map - go from point A to B and destroy things along the way. While every map in BF does some variation of this, I felt it needed that "hook" or "twist" as you call it, and I thought that adding secret passages through the jungle would be nice, make the map more exploratory and open it up from the original linear design. Luckily, I was not the only one who liked the idea so we got to see it on the map. For UV, we knew we wanted to have a defensive portion on the map, but BattleForge's mechanics really struggle with having one static defensive location - there is no resource, worker or base management, so we decided we need to break up the defense by giving players an incentive to sally out and conquer extra parts of the map. But pushing through enemy attack waves is in most cases too annoying, so we added the day/night cycle to make it clear for players when to attack and when to defend. So this map "twist" came organically from the map's design. I would say no. In the case of both maps, the twist developed organically as we designed them. In ITJ, you have the secret passages and the Amii well-building mechanic. The first came from experimentation and the second flowed from the lore. In UV you have the portal and Amii Monument charging mechanics. These were part of the map’s original design, and then we ended up creating the day/night cycle as a response to the design issues caused by the player turtling around the portal shrine. We were conscious of the need to differentiate these maps from existing maps, and the story we wanted to tell with both maps led naturally to the different mechanics each map has that sets it apart. What is your favorite part about each map? After all this time working on the maps, I am pretty numb 😀 so I’ll leave this one to WindHunter. I enjoy the secret passages on ITJ a lot, especially because of how much they change how you approach the map’s early game. For UV, I like that we get to fight Frost units for the first time. I am very happy with their design, and I think they provide an interesting contrast to the factions the player usually encounters in campaign maps. What about the story? How did you decide on that? One of the major problems of making campaign maps is obviously the campaign aspect. While we could just release good maps disconnected from the existing lore, having a cohesive narrative adds to the enjoyment of the map by letting the player enter into the game’s universe. So we wanted to make sure the narrative fit the Skylords universe. In this case, we really wanted to fill in the Empire storyline. Skylords Reborn tells stories through action more than exposition. The exception to this is Empire, which skips over a ton of in-game events which would otherwise be standalone maps in an attempt to give the story a conclusion. This happened because the original devs knew they would not be able to add anymore maps. What we are doing with ITJ and UV is filling back in the Empire storyline in a way the original devs were unable to do, so that the players can be part of that story, and not just read about it. How long did you spend on each of the maps? Oh, that’s a tough one, I am pretty sure I spent well over a hundred hours on ItJ. It will be a bit less for UV, since Damo and Kayrie took over at some point and made most of the map art. Several dozen hours per map. Can you tell us something about balancing the maps? Well, it is not easy. It is easy to get feedback and then make a change and think you fixed the problem and move on. But it rarely works. It is harder to sit down, gather a lot of feedback and then try to figure out the root causes behind the issue before making a decision. I mean sometimes the camp is just too strong and you tone it down, but other times the solution is less obvious. As an example, on ITJ we did not have any patrolling units or attack waves beyond the event spawners at the beginning. Testers told us the map felt lifeless, so we added attack waves. Then next iteration they told us that the waves felt designed just to destroy them and that they felt unfair. We toned them down but the same feedback kept recurring, so we eventually removed them, only to return back to the first problem. The answer I think is that good balance comes from good design. While we want the maps to respond to the tools the players might bring, for example, we cannot add too many ground units at T1 because they just become Mine fodder, we also want the camps to feel like more than a video game. The goal then is that the map feels organic, like the enemies really live in the map, but while also tailoring each map to the player’s expected strength. We might add certain challenges to the camp, like a Mark of the Keeper or a Lost Dragon, but they should feel like they are meant to be there. On Into the Jungle in particular, you can look at a replay without fog of war enabled and just scroll over the camps. Each one is unique. One is a bug infested temple, another is a Ghostspear village, and yet another is a beast taming ground for Amazons. We came up with these ideas first, and then we asked ourselves how these units would position themselves and how they would respond to hostile threats nearby. Then we tuned from there. What about the visuals? Luckily, I got to practice map art on other maps before ItJ - namely the yet unreleased drPvE and both of the Battle Arenas that dropped with this patch. I learn a bit more with every map I create, but in the end I am happy with ItJ visuals, I feel they are unique in the game and I had fun coming up with different points of interest in the jungle and enemy camps. My favorite place on ItJ is the top-left camp, it features a giant stone statue, a nearby volcano and an Amazon temple. I just wish we could have added a waterfall coming out of the mouth of the statue. Damo and Kayrie worked on the art for UV so I cannot comment on that, but my favorite place from that map is definitely the Ami city. Damo did a great job with the layout and making it feel like a real city, but still fitting BattleForge. I also really like the Lost Souls siege camp in front of it. What took the longest time in the whole process? When talking about pure hours spent working on the map - that would be map art (I’d say ItJ art took me about 80 hours). But while map art can take a couple of weeks to finish, actually testing the map - balancing and improving upon mechanics is what drags on the most. Both maps have spent months in testing periods, where we took feedback from testers, discussed it and implemented it. Going back and forth and trying different versions of mechanics. Having so many people involved, it takes quite a while to chisel out the final vision for the map. In terms of total time, probably the testing phase. There is a lot of waiting for feedback, playing the maps yourself, and then watching replays. Then you need to figure out how to turn all that data into something which can change the map, and that is very difficult to do correctly when you want to change a lot of things at once. So instead we usually change 1-2 big things, and then we need to wait all over again to see if it worked. It is a draining process. What can players expect in the future? We want to keep expanding the story and making new maps. The team has several other map projects currently in-progress, not just of new campaign maps, and a few of them are nearing the point where we can almost start showing them off. Is there anything else you'd like to share with our players? Just to enjoy the game and the new campaign maps we have created. Shameless plug incoming: If you’re interested in creating maps of your own, check out our official map editor tutorial! We worked hard to make sure that each map had more than one way to complete it, and that different decks would have different strengths at different points. So, I would encourage players to view the maps as a kind of sandbox where they can try different strategies and different decks, instead of just viewing the map as a once and done experience. • We Want Your Feedback We want to hear what you think about the new maps Unexpected Visitors, Into the Jungle, and Battle Arena! Do you like them or not? What would you like you see more of in the future and what less? What would you leave the same and what would you improve? Let us know here: Unexpected Visitors - Discussion Thread Into the Jungle - Discussion Thread Battle Arena - Discussion Thread or on our Balance Discord September Patch Feedback New Maps Feedback • Get Ready For Halloween By now it has become tradition for Skylords Reborn to have a Halloween-themed event, and this year will be no different! Be sure to check in on the 31st of October for a spooky event with a very special reward! • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! Current events: • NEW - Release Event To celebrate the release of the new campaign maps we have a special event. All you have to do is upload your replay of completing Unexpected Visitors and/or Into the Jungle for a chance to win some prizes! More information. • NEW - Seven Strategy Showdown 4 - Guardian Skylord Rogan is on the run again, and will need your help. Again.. Help Rogan to finish a round as fast as possible. Support him exclusively with spells and each spell can only be cast once. More information. • FINISHED - Seven Strategy Showdown 3 - Wrecking Time The 3rd event in the series has concluded! This time Skylords were the ones destroying buildings. Players had to destroy as many buildings as possible within the time limit for a chance to win some great prizes. More information. • IN PROGRESS - Seven Strategy Showdown Every two weeks there will be a new event in this series of seven events, each bringing a fun handcrafted challenge or mechanic! Be sure to check them out, as there are some great prizes to be won! More information. • SECOND PHASE - PvP AI programming contest Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! Players are still able to join this programming contest. More information. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a General booster: AMII-AMII-AMII-AMII The code is valid until November 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update September 2024
  20. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Echoes of the Amii Nearly 15 years have passed since the original BattleForge story concluded. When we revived the game through Skylords Reborn, two questions kept coming up: Will we get new Amii cards, and will we see new story or campaign maps? One of the final cards released for the original game was Amii Phantom, offering a glimpse of what might have been. Over the years, our team has carefully expanded the mysterious Amii faction with new cards like Amii Paladins, Tranquility, and Transcendence, gradually shaping a distinct faction identity. With our upcoming patch, we're accelerating this effort by introducing three late-game units: Amii Sentinel, Skydancer, and Energy Core. These new units provide players with exciting options for building a dedicated Amii deck. We are incredibly proud of how far this project has come, and we're grateful for the opportunity to expand the Amii faction with these new cards. Rest assured, we have more cards in development for the faction, some of which you can expect to see before the end of the year. In addition to new cards, our next patch marks a significant milestone by adding new campaign maps. And what better way to do so than by properly integrating the Amii into the story? These new maps take place during the original story's timeframe, filling in some of the gaps and answering lingering questions, while also introducing a new Skylord and bringing the ancient Amii into the present-day narrative. Our next patch will feature two new maps, with more in development. We've dedicated significant time and effort to these campaign maps, carefully refining the balance, map art, story, and gameplay. We hope players will appreciate the passion that went into their creation. After all this time, we want to ensure that these maps stand proudly alongside the original campaign. These maps are the product of hundreds of hours of our team's artists, designers, community map testers, translators, and voice actors. We hope you are looking forward to them! We are excited to announce Echoes of the Amii will release on September 21st. • New Card Reveal - Energy Core With the patch release imminent, we have another new card to show you that will be included. Crackling with energy, Energy Core is powerful, but unstable. By overloading the core, it can deal massive amounts of damage, but doing so comes at a heavy cost. Let's break down the card! Please note: We are still finalizing the card. While we are generally happy with it, numbers and effects might still change before release. Pulse Activate to unleash an electric shock through enemies in a straight line that deals 1200 damage to enemies in a 20m radius, up to 3000 in total. The shock damages Energy Core by 1150 life points points. Must have at least 1000 life points to activate. Reusable every 15 seconds. Overcharge Activate to overload the unit, dealing 2000 damage to enemies in a 25m radius, up to 6000 in total. The overload damages Energy Core by 2300 life points. This self-inflicted damage ignores damage modification and cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield. Must have at least 2000 life points to activate. Reusable every 30 seconds. Elusive Units with Elusive have the duration of the immobilizing effects of Freeze and Paralyze reduced by 30%. Sharp eyes might have noticed a change in the percentage of the Amii passive ability "Elusive". Starting with our next patch, the Elusive ability will be different depending on the tier of the unit. The current cards, Amii Phantom and Amii Palladin, and any future tier 2 Amii units will remain at 10%. Meanwhile, tier 3 will move the percentage up to 20%, and tier 4 units will have a 30% reduction to the duration of Freeze and Paralyze. Design notes: Energy Core's original design came from a player in the Community Card Contest we held over a year ago. At the time we were fleshing out the basic design of Amii's T4 and we thought that Energy Core was the perfect fit for what we envisioned regarding this faction's playstyle. The idea behind Energy Core is to create a unit which is more of a mobile spell than it is a traditional unit. It has no auto-attack, but it has two activatable abilities. Both abilities damage Energy Core, one more significantly than the other, requiring the player to pay close attention to the unit's health and weigh their options over what is possible for them and whether or not risking losing the unit is worthwhile. It synergizes directly with Skydancer, whose buff increases a unit's base health, allowing Overcharge to be used without directly killing Energy Core. The damage to enemies is modifiable by Shadow's buffs, allowing the card to work directly with Shadow's buffs and Nature's healing spells. Energy Core will release alongside our next content patch on the 21st. • Art Spotlight - Energy Core As the creators of Monuments and Powerwells in Nyn, the Amii seemed like the perfect faction for a unit embodying the essence of a monument's core. For the initial concept of the card, our artist, SpiritAlpha, took the model of Magma Spore, and incorporated faces in its design—a direction we've explored before with the spell Tranquility. From the start, we knew we wanted to move away from the iconic chains of the Magma Spore, aiming to make the design feel more distinctive. While we're limited to the models from the original game, it was important to us that this unit didn’t come across as just another simple reskin. We were drawn to this next concept art, evoking the feeling of soldiers stumbling upon an ancient construct in a temple-like setting. However, we were concerned that it resembled a spell too closely and weren’t entirely convinced by the facial design. To refine the concept, we revisited other Amii structures in the game for inspiration. We noticed that the Amii Shrines featured a unique eye in their design, which we felt was worth exploring further. We paused work on the card art to ensure this idea could be executed well in the model. Once the model was finalized, we resumed work on the card artwork. We were thrilled with the direction we took. The core not only looks powerful, but it also brings a distinct personality to what could have been a rather plain model. With its ominous eye watching over the battlefield and its rhythmic hum, the Energy Core is something truly unique in the lineup. We hope you love it as much as we do! • Amii Monument Changes One of the most anticipated—or depending on your perspective, feared—changes will be implemented in our next patch. After careful consideration and years of discussion, we have decided to change the card Amii Monument. We are fully aware of the controversy surrounding this topic, so we want to take the time to explain our reasoning and the thought process behind it. The following changes will be made to the card: 1. Power Cost: 250p ➜ 125p 2. Ability Cost: 140p ➜ 100p 3. Orbs granted by Amii Monument no longer increase a player’s tier. Players still gain access to cards within their current tier that require the orb granted by Amii Monument. For example, if a player has 3 Fire orbs via normal Monuments, and builds a Nature orb via Amii Monument, they will still be T3, but will be able to summon Juggernauts and heal them via Equilbrium. New Description - “Switch into this mode to gain one tierless Shadow Orb. This orb will not increase a player's tier, but will allow the player to play cards within their current tier that would require this Orb. The Orb will be ready and functional after 10 seconds. It cannot be switched back for 30 seconds.” 4. Once built, Amii orbs attack as if they were a normal orb. 5. Legendary buildings are now one-per-player, not one-per-team. Reasoning Amii Monument in its existing state is a cheat card. It breaks a map's design, allowing players unfettered access to T4 cards when the map is balanced around the player only having access to T3 cards and creating a persistent toxic effect on the normal game experience. Amii Monument removes an entire tier from the game. This has a disruption impact on the game experience by changing deckbuilding at its core. In decks without Amii Monument, the player needs to consider how many cards they can budget for each tier and choose accordingly. With Amii Monument in a deck, the player can simply remove all T3 cards from their deck besides Amii Monument itself (spells like Infect which scale well into T4 are the exception), opening up more deck slots for T1, T2, and T4 cards. Consider also that nearly all PvE maps are functionally finished before the player ever reaches T4. Combined with the fact that T4 cards are significantly stronger than T3 cards (the power difference between T4 and T3 cards is the single largest increase in card strength between tiers) means that the player requires fewer T3 and T4 cards in their deck, allowing the use of more card slots for T1 and T2. This heavily warps the game experience by making the player stronger than the map is designed to account for at all tiers, not just once the player reaches T3. There is also the psychological effect Amii Monument has upon players. Since we first started balancing cards in Skylords Reborn, players have asked us to nerf Amii Monument, not just because of the balance issues, but because they felt compelled to always include it in their deck regardless of the situation. This is unsurprising as many game studios have recognized that players in general will choose the most efficient option, even to the detriment of their own enjoyment. And who of us have not experienced this? How many of us have not used mind-numbingly boring methods to grind in games just because it is the fastest way to procure loot, even if it ends up making us hate the game? Who has not included Amii Monument as a default deck option at some point in their time playing Skylords Reborn? To briefly summarize, Amii Monument undermines map design, deckbuilding, and possesses a factor that makes players feel compelled to include it in their decks, even when they know it undermines their own enjoyment. While designing our new maps, including not just the two maps releasing with this patch but the multiple additional maps currently in development, we found ourselves face to face with these issues in a way that made the card's problems no longer ignorable. For all these reasons and more, we felt that the time had finally come to nerf Amii Monument. Yet we do not want to destroy the card. The new design is tailored towards enabling unique, previously impossible, deckbuilding possibilities, in direct opposition to its previous design. We also realized that many T3 cards were not generally strong enough to be satisfying to use, so we dedicated almost the entire last patch to adding new T3 options through buffs, reworks, and new cards, and we are dedicated to continuing this project next patch. Lastly, we understand that this change will upset many people, but we hope you will see that we did not make this choice lightly. We do not enjoy nerfing cards players like, but we do it because we think it is the best choice for the game. At the same time, we think that the time of major nerfs is now at an end with these changes to Amii Monument, and we as a team commit to no further nerfs on the scale of Amii Monument or the previous Batariel nerf from 2 years ago to existing cards going forward. • Battle Arena Next patch will also bring the release of a new PvP mode called Battle Arena. In this game mode, players do not use cards from their deck. Instead, they are given spell devices and progressively stronger creatures which they must use to overcome their enemies. The mode can be played 2v2 or 3v3 and will come with a new achievement to reward players for trying it out. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! Current events: • UPCOMING - Release Event Once the patch is out, we will have an event to celebrate the release of the new campaign maps. In this special event, you'll have a chance to win some of the new cards or boosters! More details will be shared on patch day. • NEW - Seven Strategy Showdown 3 - Wrecking Time The 3rd event in the series is now live! The tables have turned, and this time Skylords are the ones destroying buildings. Destroy as many buildings as possible within the time limit and win some great prizes. More information. • IN PROGRESS - Seven Strategy Showdown Every two weeks there will be a new event in this series of seven events, each bringing a fun handcrafted challenge or mechanic! Be sure to check them out, as there are some great prizes to be won! More information. • FINISHED - Seven Strategy Showdown 1 - The Salesman Problem For this event players had to kill all the units on the event-map as fast as possible. It wasn't long before people broke the one minute mark, but after that the real competition kicked off. You can now watch the winners on Twitch. More information. • FINISHED - Seven Strategy Showdown 2 - The Last Fortress One building is all that stood between players and the leaderboard. Watch how the fierce competition concluded in the winner reveal stream on Twitch! More information. • SECOND PHASE EXTENDED - PvP AI programming contest Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! Players are still able to join this programming contest. More information. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • Team Changes Two team members have concluded their roles; Piskr as Client Developer, and Xanatoss as Card implementer. We would like to thank them for their contributions to Skylord Reborn. Meanwhile, Titan has transitioned to help us with audio, alongside the role of 3D-artist. • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! If you have any experience with e-mail newsletters, we could especially use your help as we move towards the release of our latest patch. Please take a look at this new role. Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with an Amii booster: ISPY-WITH-AMII-EYES The code is valid until October 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update August 2024
  21. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Update regarding antivirus programs flagging Skylords Reborn as unsafe For the past two months, we have received multiple reports of antivirus programs flagging Skylord Reborn files. We have been working hard to resolve these issues and are pleased to share some promising developments. Our efforts to formally sign the DLL files and update our automation tools appears to have resolved several of these problems. Additionally, we have been collaborating with antivirus companies to whitelist the flagged files, and the initial results are promising. We are continuing to monitor the situation closely, and we would appreciate your feedback if you are still experiencing any issues. The easiest way is doing so directly through our technical support channel on discord, but you can also make a topic on the forum. • New Card Reveal - Umbabwe Today, we have a very exciting card reveal: Blight's infamous witch doctor will make its appearance as a playable legendary card! Players have been asking for this ever since it appeared during the boss battle on Oracle, and we are happy to announce that you won't have to wait much longer for this classic character. Let's break down the card. Please note: We are still working on the card. While we are generally happy with it, numbers and effects might still change before release. Skyfall Every 4 seconds, unit calls down a meteor that deals 400 damage to enemies in a 15m radius around its target, up to 1600 in total. Has a long range of 40m. Knocks back small and medium units. Storm Caller Activate to create a fiery tornado at a target location for 10 seconds, that deals 160 damage per second to enemies in a 10m radius, up to 480 in total per second. Additionally, affected hostile units are set on fire for 3 seconds, and take 280 damage per second. Reusable every 15 seconds. Oink Oink Activate to transform up to 10 hostile units at a target location of 20m radius into pigs for 15 seconds. Affected units may neither move nor attack. After 5 seconds they will be retransformed if being attacked. After the effect wears off, targets are immune against Oink for 10 seconds. Reusable every 20 seconds. Steadfast Cannot be knocked back. Design notes: Umbabwe is one of the more colorful characters in the Renegade campaign and the last of the Raven-based cards to become a player card. While we were designing Umbabwe we decided early on not to tie him into the existing Raven squad system but to make him a standalone entity. We wanted to design a spellcaster type unit which relied heavily on low cooldown abilities. This should allow Umbabwe to function as a good T4 starting unit which can then transition into a spell supporter for several decks. Umbabwe's auto-attack is unique because it is a meteor from Inferno. Its large splash radius and splash damage should allow him to stun-lock small and medium units. The Storm Caller ability provides a potent anti-unit tornado, which unlike other tornados, does not travel but remains in place. Additionally the tornado is capable of being buffed when cards like Unholy Hero are used on Umbabwe. Its low cooldown means it can potentially be used multiple times per camp. Finally, we had to give Blight's Witch Doctor an equivalent of Oink, as Umbabwe, or at least his tribe, seem to be the inventors of this iconic spell. Umbabwe will release alongside our next content patch, expected in September. • Art Spotlight We made a few changes to the original artwork of Umbabwe, now that he will become available as a player card. Our artist, Tweeto, started by changing the background to better reflect the fire magic Umbabwe is known for. He also adjusted the way Umbabwe holds his staff and ensured the staff better fits the in-game model. There are many other minor changes—can you spot them all? • New Campaign Maps - September Many players are eagerly looking forward to our new campaign maps. Expanding on the original campaign is an exciting moment for the project, and we can't wait for you all to experience them firsthand. Today, we are happy to announce that work has progressed nicely, and we currently expect the first two maps to be released next month, through a content patch sometime in September. While we have already done extensive testing, we are exploring new territories here, so we can't yet provide a concrete release date. However, we are confident we will be able to share more info in the next community update. We hope players will appreciate what we have put together, and we are excited for this new chapter of Skylords Reborn. • New Voice Lines It's been a while since we requested voice actors to apply for voicing both old and new characters, and we are happy to share that it won't be long until you can hear the results of everyone's hard work. With our next content patch, you can expect voice lines for the following cards: • Burning Spears • Amii Phantom • Amii Sentinel • Skydancer • Umbabwe (taken from the game) • Deep One (alteration to Sunderer) There will also be loading screen narration and voiced outcries for our new campaign maps, including our new Skylord; Gaeron. We are very excited to flesh out these characters and hope you will appreciate the work that went into creating them! • Critical: Artist Needed Skylords Reborn has a team of volunteers from all over the world. Unfortunately, this also means we can be greatly affected by real-world events, as is the case with our art team. Both of our artists are located in countries currently affected by war. While we have managed so far by working through our backlog, we have reached a critical point where we will soon face a bottleneck in producing new cards and characters. We will not be able to bring you new cards if we do not find additional artists soon. If you are a talented artist able to draw in the BattleForge art style, please contact me through the Forum or discord (majora5222), or apply directly. • Event Spotlight: Seven Strategy Showdown by Ultralord We have a very special community event to spotlight today: Ultralord took it upon himself to run not one, but seven events. Inspired by Kapo's ''Crappy Community Contest'', these small scale events are easily accessible and have fun twists, while also taking inspiration from Ducky's PvE league in regards to an overreaching ranking. Each event will have a fun handcrafted challenge or mechanic to explore. Every two weeks there will be a new event waiting for you all, with great prizes to be won! Be sure to check out the overview post for everything you need to know, and be on the look-out for each separate event in the event-calendar and in-game news-tab. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! Current events: • NEW - Seven Strategy Showdown Every two weeks there will be a new event in this series of seven events, each bringing a fun handcrafted challenge or mechanic! Be sure to check them out, as there are some great prizes to be won! More information. • SECOND PHASE IN PROGRESS - PvP AI programming contest Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! Players are still able to join this programming contest. More information. • FINISHED - 2p PvE Event - Save energy to restore Lyr For this event, players had to compete on the new featured community map "Restoring Lyr'', using as little power as possible. Check out the winner reveal stream here! • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a General booster: HERE-TAKE-YOUR-CURE The code is valid until September 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update July 2024
  22. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Update regarding antivirus programs flagging Skylords Reborn as unsafe Last month we informed our players of issues regarding Anti-Virus programs flagging Skylords Reborn files as unsafe, preventing the launcher and installer from working correctly. Because the issues are still ongoing, we'd like to take another moment to talk about the situation. Many players have been confused why the issues are now popping up, 3 years after release. While we can not confirm our theory due to AV-programs being vague about their reasons for flagging files, one theory we have is that experimental features regarding replays and SMJ export collection we rolled out a while ago triggered the AV response. This feature would allow players to directly go into their folder to find their replays. This might have triggered the AV response but, sadly, reverting the changes does not suddenly remove the unsafe flag. AV-programs also tend to share their databases, so even though we reverted the changes, the damage was already done and multiple AV-programs now continue to flag SR-files as unsafe. It is worth noting this situation is not unique to Skylords Reborn, as we have also seen reports of the popular game "Palworld" undergoing similar issues. While unrelated to our current issues, it goes to show Anti-Virus programs are very complicated and time consuming to deal with, even for bigger companies. We are currently trying to get our files marked as safe again by getting the right certification, but these steps take time. While we are still hard at work to fix the issues, the rest of our team continues their work on new content, like the new patch we have released this weekend. We had hoped to fix the AV issues before its release, but also don't want to hold back our content due to the uncertainty of the situation. This currently leaves players with two options to play Skylords Reborn; wait for the situation to resolve, or manually exclude the files from your AV-program. We have seen some confusion regarding the issue also happening to players without a dedicated Anti Virus program like Norton or McAfee. Please note that Windows automatically comes with the AV-program Microsoft Defender, which also blocks the installer/updater. While we continue to search for solutions for the current situation, here is a explanation on how to add an exception to Microsoft Defender. Excluding the Skylords Reborn folder (not just the file) should also prevent players from constantly having to manually exclude the file every time we patch the game. We have also updated the Forum-post to include this explanation on how to add an exception to Microsoft Defender, the default Anti-Virus program that comes with Windows. We know asking players to add an exception to their Anti Virus is a big ask, and we are still trying to solve the problem in a way that does not require this. We hope for your understanding and patience, this situation is affecting us all. • New Patch Release On to a brighter note! Our latest content patch released this weekend, bringing with it two new cards and a ton of balance changes. The majority of these changes are to tier 3 units, making sure the game is in a great place to explore our new campaign maps scheduled for later this year. Balance changes include long awaited ones like the Colossus rework. Other notable changes are found on Lost Dancer and Banditos, but with so many changes, we highly suggest you check out the patchnotes for the full list of adjustments. This patch also brings two exciting new cards for the Frost and Nature factions. The first new card is Icespike. Icespike can apply a weak 800-strength Ice Shield to up to 5 allied units. This shield can be strengthened up to 2000 total strength by Ice Age. This gives Frost T3 a new sustain option in addition to Ward of the North. Icespike will also freeze any unit it attacks on contact. This kind of auto-attack CC is common among NPC enemies, but as of yet it is not a feature of any player card. We thought this was thematically fitting, turn enemies to ice while using ice to protect allies, and it makes the unit a bit more interesting than being just a walking Ice Shield generator. We also have a short Card Spotlight video showcasing the card: Our second new card is Swarm. While Nature decks have a lot of flexibility, one of Nature's persistent weaknesses is buildings. None of Nature's damage spells affect buildings and the faction lacks long-range siege abilities that would allow players to target important buildings in the backline. While we have tried multiple solutions to this problem that were not just adding a Nature version of Earthshaker, we also recognized that Nature does need a specific anti-building spell. Still, we wanted to give this spell a unique twist that fits the Nature faction and so we settled on a spell which spawns burrowers unconditionally, allowing you to directly target buildings with siege bugs. We also have a short Card Spotlight video showcasing the card: There are also some nice quality of life changes in this patch. For example, you can now use the text search in the achievements window to look for missing maps and cards. For example, if you search ''Crusade'', it will return all achievements related to the PvE map Crusade that are still incomplete. We have also added more information to logs when getting errors or crashes, which should help us better diagnose the cause of game instabilities. If you run into any issues, the best way to reach us is through our discord. We hope you will enjoy the changes this patch brings, be sure to share your feedback! • PvP Maps While the majority of our map department is finalizing new campaign maps, we did not forget about the PvP players. The latest patch brings a long requested change to the map Uro: the removal of the fortification walls that led to many heated arguments. The Skylords Reborn team has been tweaking the official PvP maps since release, and doing so resulted in a good understanding of what makes a good PvP map. We are therefore excited to announce we have started work on our first brand-new PvP map! While terrain and minimaps are still subjected to change, we asked RadicalX to share design thoughts about the map: Hey everyone, I am very excited to share a few thoughts on our upcoming PvP map project. We want to create a unique theme, that isn't already covered by the existing map pool. Therefore, our new map will feature a teleporter, providing lots of unexplored possibilities to play out the game. It will cover a large diagonal and unlocks new possibilities to outmaneuver the enemy. That said, its importance is also affected by player choices. You can always choose to expand towards safer areas in the early game and avoid the fast paced teleporting area. Our main goal for map balancing is to create different viable approaches for each playstyle and faction, while providing a fun experience with room for a lot player interaction. Terrain and resource locations are supposed to be meaningful (balancing spell efficiency with choke points, map control relevance, late game economy) while preventing disruptive strategies, which proved to be troublesome on existing maps (T1 exploits, long range cliffing, aggressive walls). We will share more details once the core design is finished. • New Featured Community Map Some of you might be familiar with the map "Restoring Lyr". This map dates back all the way to 2021, and has seen numerous changes and tweaks by multiple map designers since then. We even set out to turn it into the first official new Campaign Map, going as far as sketching ideas for the loading screen, and do a test recording for the loading screen introduction. After a ton of hiccups in the design process, we ended up scrapping the map as an official campaign map candidate, and instead moved onto Unexpected Visitors and Into the Jungle as our new candidates, but many of us found it a waste to discard all the progress that went into designing and balancing the map. We are therefore happy to announce Restoring Lyr saw another batch of changes, including a visual rework and some balance tweaks, and can now be played as a new Featured Community Map. This map tasks two Skylords with a mix between Defense and Offense, and will be a fun and challenging experience for Skylords eager for new PvE content. A big thank you to everyone who worked on the map over the years. We hope players will give it a try, while we finalize our official campaign maps. We would like to remind you that you can also complete quests and earn gold + BFP by playing community maps. • Events We are currently understaffed in the Event Department, which has become clear by the lack of events the last few months. If you are interested in helping out, please consider applying for the Event Manager position. In the past, many non-staff players have also come up with fun events, so please note that you are not required to join the staff to host an event. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. Current events • SECOND PHASE IN PROGRESS - PvP AI programming contest We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information. • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! Sadly, both of our artists are located in countries that are effected by war, so our art output is currently heavily impacted. If you are a talented artist able to draw in the BattleForge art style, please contact us. Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a General booster: ICES-PIKE-ANDS-WARM The code is valid until August 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update June 2024
  23. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Statement about antivirus programs flagging Skylords Reborn as unsafe Lately we have been seeing an alarming rate of issues regarding the launcher of Skylords Reborn. We'd like to take some time to explain the situation, what you can do yourself, and how we are working to resolve these issues. Since our last patch, several antivirus programs have been flagging certain Skylords Reborn files, with pcre3.dll often being identified as the culprit, though we have also seen mentions of proxy-internal.dll, proxy-legacy.dll and proxy-test.dll. Unfortunately, reversing some of the changes in the patch did not resolve this issue. We are now considering alternatives, such as purchasing certificates to mark these files as safe. However, as a volunteer project, we need time to explore these options, ensure they will solve the problem, and make sure that server upkeep costs are not significantly impacted. In the meantime, players can make an exception for the Skylords Reborn folder in their antivirus programs. We understand players might be hesitant to do so, and while we do not know for certain what exactly makes antivirus programs consider these files unsafe (as their explanations are usually very vague) we’ll give an example why they might. The Skylords launcher functions in a way that triggers some antivirus programs, yet this functionality is necessary for the game to work and is harmless for the user. By default, the game is designed to send your login credentials to the EA server, just like every other always-online game communicates with its official server. However, EA shut down the official server, leaving nothing to communicate with. Without the EA server, the game cannot function. To make Skylords Reborn work, it uses a technique that "reroutes" the login credentials you enter to the Skylords Reborn server instead of the non-existent EA server. Because login credentials are being sent to a different server, it makes sense for antivirus programs to be alarmed. However, to be clear, what is being redirected is only the credentials you enter on the login screen. These are your Skylords Reborn account credentials, which the project already has from your registration. They are then sent to the Skylords Reborn server instead of the dead EA server. Otherwise, the game would fail to connect and not work. To allow the launcher to function correctly, you need to make an exception for the folder so the antivirus program leaves it alone. Otherwise, the launcher might get stuck trying to find a file that was quarantined by the antivirus program. Please note that this issue might resurface with future patches. How to make an exception varies for each antivirus program. If you need assistance, please head over to technical support, and we’ll try to help you. We understand these issues are causing frustration among our players, and we are working hard to find a solution that prevents users from having to take actions they might not feel comfortable with. We appreciate your understanding and patience as we search for solutions. • Feedback Survey - Community Updates Last month we put out a survey to gather feedback on our Community Updates. A big thank you to everyone who participated and shared their thoughts and kind words. Whether you have been with us since the beginning, or have recently started following us, we appreciate you taking the time to check in. The survey gave us some valuable insights, and we are happy to confirm many of you read the Community Updates even when you are not actively playing the game. The main goal of these updates has always been to ensure you know we are constantly working behind the scenes of Skylords Reborn to prepare new content for you, even if you can't play it immediately. We know many of you are excited about new campaign maps, and we can't wait for you to experience them. Because we expect many inactive players to return once we release them, we are dedicating significant time to testing and balancing them to ensure they are ready for release. Finding the right balance between making exciting announcements and delivering them within a reasonable timeframe has always been challenging. Due to the volunteer nature of the project, it remains difficult to estimate how long it will take to complete a task. One month, we may make great progress on a specific feature or card, only to have a critical team member needed for its implementation suddenly need to focus on their job or studies the next month, causing progress to halt. We are glad to see that you understand these challenges, but we will strive to manage expectations better regarding communicated release dates. Fortunately, our card reveal for this month is a card that has already been implemented on the internal test server, so we can guarantee its future release. But before we get to that reveal, let's talk about patches. • Upcoming Patches There are currently four new campaign maps in development; three 2-player maps, and one 1-player map. The first two maps you can expect will be Unexpected Visitors and Into the Jungle, which are part of the Key of Ashia story campaign, filling in some of the questions the original campaign failed to answer. In Unexpected Visitors, you will defend the last Amii tribe from the Lost Souls, while Into the Jungle tasks you with finding a new safe haven for them. We are currently in the final stages of testing and tweaking these two maps, which will be released together in the upcoming "Echoes of the Amii" patch in 2024. We aim to release the other two maps shortly after in a follow-up patch, depending on the progress made. Although we are not ready to announce a specific release month for the campaign maps, we are pleased to share that a new content and balance patch will release in June! This balance patch will include long-awaited changes, such as the rework of Colossus, along with two new cards: Icespike and Swarm. Stay tuned for the patch notes for more information. • New Card Reveal - Swarm Today's card reveal takes us back to April 2022. In our Nature Deep Dive, we introduced the concept of a tier 3 spell card called Green Tide, designed to help the faction counter enemy crowd control defenses like Willzappers. We also discussed planned changes to Grove Spirit and the addition of a new tier 4 Nature spell, which ultimately became Sanctuary. While technical limitations unfortunately prevented us from implementing the changes to Grove Spirit, we are excited to announce the release of the tier 3 spell we previously mentioned. Introducing the renamed Green Tide: Swarm! Please note: We are still working on the card. While we are generally happy with it, numbers and effects might still change before release. Swarm will be a new tier 3 Nature card, and will be an uncommon. Swarm will release in our next content patch in June. Let's break down the card. Beetle Infestation Summons a swarm of four Burrowers at the target location which die after 20 seconds. The Burrowers can be controlled by the player, but they do not provide ground presence. They will have the same upgrade level as the spell itself. Reusable every 25 seconds. Design notes: While Nature decks have a lot of flexibility, one of Nature's persistent weaknesses is buildings. None of Nature's damage spells affect buildings and the faction lacks long-range siege abilities that would allow players to target important buildings in the backline. While we have tried multiple solutions to this problem that were not just adding a Nature version of Earthshaker, we also recognized that Nature does need a specific anti-building spell. Still, we wanted to give this spell a unique twist that fits the Nature faction and so we settled on a spell which spawns burrowers unconditionally, allowing you to directly target buildings with siege bugs. • Art Spotlight - Swarm Since we knew Swarm would be spawning Burrowers, our obvious starting point for the card artwork was the original Burrower artwork. We wanted the card to clearly showcase the units being spawned were the familiar insect, yet keep the artwork distinct enough to convey that this is a spell, not a unit. Our artist, SpiritAlpha, began with four rough sketches to determine the best way to achieve this. Knowing we could use the original spawn animation of Burrowers crawling out of the ground, we kept this in mind while working on the artwork. We quickly settled on the final pose. We then spent a lot of time ensuring the creatures resembled the original Burrowers while being distinct enough to recognize each card separately in the deck. We experimented with various green color schemes, and a few iterations are shown below. We liked how the piece was coming along, but were concerned about the lack of contrast, given that the entire artwork consisted of various shades of green. We brightened up the background to make the Burrowers pop a bit more. During the process, we also placed the artwork within the card border to ensure it remained clear and readable in-game, and we explored various options for its zoom level. We finalized the piece by adding some flying grass and raising the grass on the ground to align with the card frame's cut-off point. Making the Burrowers' eyes glow also turned out to be a nice finishing touch. We are very happy with the end result, and hope players will appreciate the hard work of SpiritAlpha! • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! • FINISHED - Official Event #13 - A Town in Need is a Town Indeed For this newly released community map, players had the choice of defending the town or overwhelming the Twilight attackers. You can watch the highlight video here, and be sure to check the map out if you haven't already. • SECOND PHASE IN PROGRESS - PvP AI programming contest We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • Team changes We are happy to share Bergerb has joined the map department. He has been working on fixing some of the bugs of the campaign, and will help the team in streamlining various maps. We also have a new Testing Coordinator. After Volin retired his role, we are glad to have Vrizz take up the mantle. Thank you, and a warm welcome to the team. • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! We are especially looking for some more proofreaders (English), to read over stuff like the Community Update and Event posts before they go live. We are also looking for translators (French, Russian) to help with our new campaign maps and more. Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. After player feedback in our latest survey showed that players dislike scratch codes, we have decided to remove them. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update May 2024
  24. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Patch Release Our latest patch is out! People are now able to collect a new Stonekin Ultra-rare card: Bedrock! To help players get their hands on the new cards created by the Skylords Reborn team, we have also introduced the Rebirth booster. This special booster contains 3 cards, all from the Rebirth edition, with a substantially increased chance of producing an Ultra-rare card. Players can earn Rebirth boosters by playing our new Map-of-the-Day. Each day, a different map is highlighted on the world map. Completing this map awards players with additional rewards, like increased gold, upgrades and/or bfp. For every 10 days you complete the Map of the Day, players are rewarded with a Rebirth booster. These boosters will also be available through certain events, so keep your eyes out for that! We have also added some balance changes to underperforming Twilight cards, as well as a bugfix to a longstanding bug with heal stacking. To round out the patch, we added a batch of quality of life changes requested by the community. Click here to read the full patch notes. • Where is Gate of Akylos Returning readers of the Community Update might wonder whatever happened to Gate of Akylos. In our last Community Update we mentioned the recent patch would contain both Bedrock and Gate of Akylos as two new Ultra-rare cards, but only the Turtle made it to the live server. Sadly, Gate of Akylos (GoA) could not make the deadline. GoA is a very labor-intensive card. While the effect might read easy on paper, the only way to make this effect work is making adjustments to all Lost Souls units. We underestimated the amount of work and time this would take, and with us all being volunteers, we had to make the call to delay the card or the whole patch. We opted for the later, and will continue working on getting GoA released in the future. We apologize for the premature announcement, we always strive to find a good balance between announcing upcoming content and making sure they get in your hands in a timely matter. We hope for your patience as we continue working on new content. • Feedback Survey - Community Updates For the past 3 years we have been providing you with a recurring Community Update, sharing upcoming features and behind the scenes information about the project. We are now at Community Update #47, and we are really curious about your opinion on them. What sections do you like? What would you like to see more off? Do you like to see things that we are currently working on, or prefer for us to only share information when a release date is near? We have decided not to put a booster behind the survey this time (though be sure to check the scratch code at the bottom of this Community Update for a special treat!) but we hope you will take a few minutes to answer these questions regardless. • New Card Reveal - Icespike We are taking a break from our new Amii card reveals (check out Skydancer and Amii Sentinel in case you missed them) to talk about an upcoming new Frost card. Scheduled for a release later this year, say hello to Icespike! Please note: We are still working on the card. While we are generally happy with it, numbers and effects might still change before release. Icespike will be a new tier 3 Frost unit, and will be an uncommon. It will release in a future patch. Let's break down the card. Brrrrr! Enemy units attacked by Icespike are frozen for 15 seconds. After freeze wears off, targets are immune against Freeze for 10 seconds. Frozen Blanket - Cost: 50p Activate to bestow up to 5 friendly units in a 20m radius with an Ice Shield. Each Ice Shield absorbs up to 800 damage for 30 seconds and can be strengthened to absorb up to 2000 damage. Reusable every 30 / 20 / 20 / 20 seconds. Design notes: When we first started working on Frost way back in March 2021, we identified the lack of ways to create Ice Shields as one of the faction's biggest problems. At the time, the only ways to create more than one Ice Shield at once were Winter Witch and Area Ice Shield. Since then, we have added Coat of Protection to T4 and Soulstone to T1. Tier 3 Frost is still lacking a way to create Ice Shields, which is an even bigger issue because Ice Age exists in T3. Enter Icespike. We originally wanted to give a multi-target Ice Shield spell to Avatar of Frost, but we ran into animation issues which caused the card to moonwalk after using the ability. Additionally, we feel that Avatar is in a good spot already and we wanted to add a card which could fit into multiple different Frost decks. Icespike will apply a weak 800-strength Ice Shield to up to 5 allied units. This shield can be strengthened up to 2000 total strength by Ice Age. This will give Frost T3 a new sustain option in addition to Ward of the North. Icespike will also freeze any unit it attacks on contact. This kind of auto-attack CC is common among NPC enemies, but as of yet it is not a feature of any player card. We thought this was thematically fitting, turn enemies to ice while using ice to protect allies, and it makes the unit a bit more interesting than being just a walking Ice Shield generator. • Art Spotlight - Icespike The artwork for Icespike is based on an unused* artwork from BattleForge called ''Winter Demon''. We are always on the lookout for ways to increase the flow of new content, and we thought the artwork was very promising, but not very Frost looking. Our artist Tweeto ended up tuning the artwork to fit in better with other Frost cards, making changes to both the background and the color on the entity itself. We hope you like it! *Technically the original artwork appears in the game once: on the map Ascension for Viridya's Aspects of Winter We have also adjusted the model, as originally it was completely transparent and therefore hard to see. You will be able to get your hands on Icespike as a player card later this year. • New Community Map & Event: Town in Need While you are waiting for the new campaign maps, why not explore a brand new community map created by the map maker R4bitF00t! In this map, you choose whether to defend the Town, or launch an attack against the Twilight. Here is a special trailer for the occasion: The map is now available in the Community Map section. You can also win some prizes by competing in the event currently running. Click here for more information. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! • NEW - Official Event #13 - A Town in Need is a Town Indeed - until 14.05.2024 Play a newly released community map, where you have the choice of defending the town or overwhelming the Twilight attackers. Whichever way you choose you get a chance for amazing prices, including the newly released Bedrock card. More information. • NEW - Battle of Tactics #7: This isn't even my final form - on 11.05.2024 Ultralord is back with a new PvP Tome Tournament! As is common for the Battle of Tactics, there is a small twist to it. The tournament has a very large prize pool, so be sure to sign-up! More information. • SECOND PHASE STARTED - PvP AI programming contest We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • Map Testers needed With the latest patch behind us, our focus is now on the next patch, which includes highly anticipated new campaign maps. Progress is steady, but to ensure high-quality content, we're in urgent need of additional map testers. As a map tester, you'll gain exclusive early access to maps in various stages of development. Your tasks may vary from simply playing the map on specified difficulties and sharing feedback, to executing particular strategies or focusing on specific areas of the map. Since the majority of the content currently in the works requires at least 2 players, we're seeking players who can reliably commit their time to the testing process. For more information and to apply, please click here. Unexpected Visitors will be one of the new campaign maps coming in 2024. • Team changes Speaking of map testers, Volin has concluded his role of Map Tester Coordinator. We want to thank him for his contributions. If anyone is interested to take on the mantle, please consider to... • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! We are especially looking for some more proofreaders (English), to read over stuff like the Community Update and Event posts before they go live. We are also looking for translators (French, Russian) to help with our new campaign maps and more. Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. Just this month, the code will reward you with one of the new Rebirth booster: JUST-AONE-TIME-GIFT The code is valid until June 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign-up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update April 2024
  25. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! Click below to view our April Fools joke for 2024. • Upcoming Patch - April While we continue working on our significant Summer patch (which will include our new campaign missions), we are nearly ready to release another patch to bridge the gap until you can get your hands on the Echoes of the Amii patch. In this smaller patch, planned for release in April, we will introduce two new cards, Map-of-the-Day, our new Rebirth booster, as well as some minor balance changes. Stay tuned for the full patch notes later this month. The two new cards included in this patch will be the long-awaited Stonekin turtle, Bedrock, and a new build-around tool for Lost Souls players in Gate of Akylos. As you can see, these cards will mark the introduction of the first new Ultra Rare cards to the game. If you're curious about the basis for our rarities, please check out our rarity design philosophy. While maintaining a consistent logic for rarities is important to us, we also want to ensure that players can actually experience our newly created content. These new cards will be obtainable in their respective boosters as usual, but introducing an Ultra Rare without additional measures would likely make them unattainable for the majority of the player base. We have received feedback from the community regarding the availability of the new cards in the Rebirth Edition in general, and set out to find a solution. Introducing: the Rebirth booster. This booster will differ from the other boosters currently in the game. It will not be available in the store and can only be obtained through special events and a new reoccurring achievement. This new achievement rewards you for interacting with our new Map-of-the-Day feature. Every day, a random multiplayer Campaign Map will be selected for the Map-of-the-Day. They will be easy to spot, with an effect around their icon on the world map similar to the PvP-happy hour. For every completed Map-of-the-Day on a different day, players will receive 50 BFP. Additionally, for every 10th map, they will receive a Rebirth booster. Each Rebirth booster contains 3 cards, all from the Rebirth Edition. Additionally, there will be an increased chance for cards of a higher rarity to drop. We hope that Map-of-the-Day will encourage players to play both fan-favorite and lesser-played campaign maps. This should also help in assisting new players who are seeking to complete the full campaign. We will be monitoring the prices of our new cards and the impact the Rebirth booster is having on the economy, and might adjust accordingly in the future. We are also planning to distribute some Rebirth boosters through various events. While we are unable to announce a specific release date yet, we feel quite comfortable announcing that this patch will go live in April. We hope you look forward to it! • New Card Reveal - Skydancer During our Anniversary Stream we announced there would be three new Amii units coming to Skylords Reborn in 2024. We will be revealing those cards in the upcoming Community Updates. Last month we revealed Amii Sentinel. Today we are ready to reveal Skydancer! Please note: We are still testing the card. While we are generally happy with it, numbers and effects might still change before release. Spirit Blade Every 1.6 seconds, unit casts a lance of elemental power that deals 222 damage to enemies in a 5m radius around its target, up to 333 in total. Spirit of Anguish - Mode Change, Cost: 50p Activate to call forth an ancient Shadow spirit draining the enemy’s will to fight. While an enemy unit is within 40m of Sky Dancer, it deals 20% less damage. After being affected for 10 seconds, the debuff increases, causing enemies to deal 50% less damage. Effect lasts for 10 seconds after an enemy leaves range. Lasts until deactivated. Reusable every 30 seconds. Spirit of Hope - Mode Change, Cost: 50p Activate to call forth an ancient Nature spirit that bolsters the life of allies. While an allied unit is within 30m of Sky Dancer, its maximum life points are increased by 20% and it regenerates 1% of its life points every second. Effect lasts for 10 seconds after units leave the area of effect. Lasts until deactivated. Reusable every 30 seconds. Elusive Units with Elusive have the duration of the immobilizing effects of Freeze and Paralyze reduced by 10%. Design notes: Last month, we revealed Amii Sentinel. The card itself was well received and its design led to a lively discussion in our card balancing discord about potential synergizes and the types of strategies people thought it would create. The design of Amii Sentinel, while interesting in itself, becomes more so when considered alongside its intended support unit, Skydancer. Skydancer is an L-sized flying unit with two powerful support abilities. The first is Spirit of Anguish, a kind of anti-rage effect which scales in strength as the enemy remains in range. The other is Spirit of Hope, which introduces a new mechanic allowing for players to increase the maximum life points of their own units. This second ability is the one intended to directly synergize with Amii Sentinel. Amii Sentinel can turn health into damage through its reflect mechanic, and by adding more total life points to its pool of health, the total damage available through reflection also increases. Our goal for Skydancer goes beyond being a summon-once support for Amii Sentinel. In general, XL-sized melee units rule T4, particularly in random PvE, with there being a lot of structural reasons why this is true. While we love XL-units as much as everyone else, we as a team want to start diversifying the unit experience by bolstering other types of strategies. With a solid damage-to-power ratio, a large amount of survivability via both Spirit abilities, and a natural synergy with Transcendence, we hope to see flying armies of Skydancers become a viable strategy in T4, both with and without Amii Sentinel. Skydancer is currently planned to release alongside our next major content patch in the summer, including brand-new campaign maps. We are not yet able to announce an exact release date. Please stay tuned for more information, and check in next month for another Amii card reveal! • Input requested: Elemental Mastery Skylords Reborn can be a daunting game, given the large variety of cards and mechanics. With so many options to explore, there is always more to learn. We want players to get a sense of which faction they play the most, what kind of interactions they have with the faction, and to complete tasks that give them a sense of having achieved mastery with said faction. To support both the learning and mastering process for each faction, we would like to introduce a new category of mini-achievements known as Elemental Masteries. These achievements will be tailored to each faction and divided into two categories: Individual - these will track specific card actions, such as the number of spawns erupted to death. General - these will will track player progress with the overall faction, such as how many maps a player has completed with Pure Fire. Each category will reward minor rewards along the way, mostly in the form of faction-specific cosmetics. The goal is for each faction to track 5 interactions per tier, as well as 5-10 general faction progress trackers. We are interested in the community's ideas for what types of card actions they would like to track, with focus on things which are commonly repeatable. Focus can be either PvP or PvE, though the final choices will be a mix of both. Examples of Trackable Actions Due to recent advancements in our understanding of the game, we can track most internal and external card interactions. Below are a list of some of these trackable events, all of which have been taken from Fire cards. • Number of units charged by Enforcer • Enemy spawn buildings erupted to death • Buildings suppressed (Sunstriders + Suppression) • Enemies knocked back with Lava Field • Total time Batariel has spent in his stage 3 burning phase • Total damage dealt by Fire Dragons • Void returned with Shrine of War Join our brainstorm You can share your idea's in this thread on the Forum. Brainstorming is also taking place in our official discord dedicated to discussion of card balancing in Skylords Reborn. Please join us there if you would like to see more elemental mastery suggestions or if you would like to participate in discussions relating to proposed changes to the game before they happen. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! • NEW - Returning Easter Event Complete any match during the Easter season to collect a free Promo Easter Egg. Additionally, you can collect a special Easter-themed border by completing the community map "The Easter Tree". • SECOND PHASE STARTED - PvP AI programming contest We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information. • Host your own tournament / event Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • Team changes We are happy to announce that both a new and a returning member have formally joined the Skylords Reborn team. ElementG is our new 3D artist, assisting the art team with model adjustments. His latest work, Skydancer, has turned out very nicely, so stay tuned for that. Additionally, Chibiterasu has re-joined the team as a Card Implementor. We are delighted to have him return, as his experience with the tools is a welcome addition to our work output. Minashigo Hiko has concluded his role as an Event Manager. We would like to thank him for his contributions over the years. As our team continues to grow, Dutchy has taken on the role of HR Coordinator alongside his Lead Moderator duties. Are you interested in helping out with the project but not sure how? Feel free to send him a message! • Contribute to Skylords Reborn Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! We are especially looking for some more proofreaders (English), to read over stuff like the Community Update and Event posts before they go live. We are also looking for translators (French, Russian) to help with our new campaign maps and more. Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a General booster: SKYL-ORDS-REBO-RNVR The code is valid until May 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update March 2024
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