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Found 2 results

  1. Fellow Skylords and Cute Beings, As second person to ever complete “Among the Old Gods” achievement in Battleforge, I started using title “The Old God of Battleships”. As we learn from King of the World himself, best way of starting a cult is being friendly and helpful. Therefore I wish you will enjoy this read, aimed at providing you with both comprehensive and powerful knowledge. Introduction The thread is aimed at players who struggle with Among the Old Gods. In order to complete the achievement, you have to win all campaign missions on expert difficulty. You will be rewarded generously in 8 General Boosters. Many maps have different exploits and tricks that may make the map trivial – however, as they feel unfair, require particular cards and may be removed by developers, they are not covered here. Deck choice usually is irrelevant when it comes to expert difficulty. The important aspect is to specialise your deck for each map, and prepare it for particular threats you may encounter. On my first playthrough I have completed the campaign with Pure Frost deck, as it is my favourite faction. It was before first balance patch, so back then all factions were weaker and had lower amount of viable cards. Pure Fire still may struggle with the achievement, nonetheless, overall you should be able to finish the campaign with your favourite PvE faction. There is no need to sacrifice fun for playing meta, as there is no “the only correct way” – the only limits are in your head. Approach is important Expert is not meant to be easy. Try, lose, improve. This is how humans become better – by making mistakes and learning from them. Thanks to the guide, you can learn on my mistakes and significantly decrease amount of necessary tries to complete the achievement. Pay attention to which enemies you will face, what is their position, weak points and how to exploit the situation. Check map topography to quickly reach Power Wells and intercept enemy attacks. Learn attack timings and understand triggers. [1] Be prepared and do not leave anything to a chance. You will come across problems – enemy attack too strong to deal with, restricted access to cards or monuments, mechanics that doesn’t work like you expected. [1]. Trigger is a condition that starts a particular event. For example in Behind Enemy Lines if you destroy any of spawners that are nearby your Tier 2 locations, enemy waves will become significantly stronger and use specialised units. Keeping spawners alive allows you to explore the map and prepare defence in a more relieved way. Explore. Adapt. Overcome. There are many cards in Battleforge that are neglected and overlooked, as they are not as flexible as the most popular choices. If someone told me I would be using Icefang Raptor to complete Ocean, or pre-rework Sunken Temple to win Soultree with Pure Nature, I would laugh, as those cards seemed worthless to me. I was wrong, niche cards are awesome in niche situations. When you will start looking for solutions, you will notice those little gems in your collection. If you are looking for something cheap and solid, you may want to check @Weak1ings ‘s deck, as he was the first person to complete Among the Old Gods, he used an affordable flexible meta deck. Weak1ings' deck: Make sure to use what you already have to forge your path to victory, possibly in an unique way. Amii Monument may make many missions easier – however, it is easy to get lazy because of it, and majority of maps are difficult due to situations that happen before you reach Tier 3. Progress Track Accessing Replays Maps are in separate posts 1 player maps are in this post. 2 player maps are in post 2 posts below. 4 player maps are in post 6 posts below. 12 player maps are in post 8 posts below. One Player Maps 9/9 Encounters with Twilight Siege of Hope Defending Hope The Soultree The Treasure Fleet Mo Ocean Oracle Behind Enemy Lines I will try to improve style and review errors at some point, and also introduce more maps. List of many guides across the forum by @Eirias. Larger base of Youtube videos by @MephistoRoss. Here only replays for 1 player maps are available. Check other posts to find 2, 4 and 12 player maps. Siege of Hope Expert.pmv Behind Enemy Lines Expert.pmv Defending Hope Expert.pmv Ocean Expert.pmv Oracle Expert.pmvThe Treasure Fleet Expert.pmv Soultree Speedrun.pmv Mo Expert.pmv Behind Enemy Lines Expert Shadow.pmv Defending Hope Expert Shadow.pmv The Treasure Fleet Expert Metagross.pmv
  2. DESCRIPTION: On Ascension map 2 on advanced and expert difficutly there is a possibility an outcry from Viridya gets looped endless. She'll say "The giant king shall fall!" (mf_OCViridyaTeleporting03) all couple of seconds, quite annoying after a while. Looking through the scripts told me when, as long as the endfight isn't triggered (mf_EndfightStart) the Viridyas try count (mv_ViridyaTryCounter) will infinitly increase with each try she starts to escape the map (to kill Jorne in map 1). After the third try starts mf_ViridyaTryCounter will be greater than 2 and set mf_OCViridyaTeleporting03 on repeat to true which triggers the annoying outcry. REPRODUCIBILITY: As long as the endfight (have to figure out what actualy triggers it) isn't triggered, this should occur every single time. SCREENSHOT: None. LOG: None unfortunatly. ADDITIONAL INFORMATION: I've got a simple fix right here which prevents repeatingly setting the outcry flag as true. Note: This will stop any outcries to be played after the 3rd attempt starts. viridyatry.lua line 128: Original: Edited replacement:
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