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Darcurse

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Everything posted by Darcurse

  1. Is it just me or does that simply mean forcing in a real money marketplace into games...? Like what big companies do with microtransactions for their games, simply cross-plattform/game with a third-party involved... Sure, the third-party wants to ensure you that you own the items/hae more leverage but 1) The dev/publisher simply allows that party to have a certain foothold withn their game and the only return they get is "advertisement" ("Hey, this game allows you to farm marketable items, so play it!") -> Why should they do that? The marketing value behnd that doesn't even seem that high. 2) Like with pretty much every microtansaction, the game doesn't get anything of value, except for combining content with real money and another gambling factor... -> You know, the reason video gaming as whole and moreover stuff like mobile gaming is such a s**tshow nowadays
  2. Already thought so. Nevertheless thanks for the response.
  3. Servus, NAME: Buff tooltip doesn't update to current information DESCRIPTION: The unit "Mutating Frenzy" has a rather unique permanent selfbuff, which increases dmg on %-base but will therefore inflict a fix damage over time. This can be stacked indefinitely (with every 10s cooldown of the ability). The +% dmg and fix dot in the buff tooltip on the unit will always be on the first stack (in this case 25% dmg and 30 damage). Therefore it's indistinguishable on which stack the unit is on. REPRODUCIBILITY: Always ADDITIONAL INFORMATION: Not sure if this even makes for a decent bug, it is simply something minor. Maybe this was even back in the original game and was never adressed. -> Possible since the buff doesn't "upgrade" from 25% and 30 dmg to 50% and 60 dmg etc. but rather seems to be applied multiple times (the unit doesn't take 30,60,90, etc. dmg in one turn but rather multiple instances of 30 dmg) Meaning that normally the tooltip shouldn't update it's information but rather should be applied multiple times, both might not be supported but the games ui. Just mentioning it for the sake of writing it down.
  4. Started today for me too.. Maybe server is currently overcrowded and no queue in place? -> Ppl join until the server can't handle it anymore and either breaks down or kicks clients...
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