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Sebu

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  1. Sebu liked a post in a topic by Zyna in Patch #400026 - 07 April 2021   
    Patch #400026
    Greetings Skylords, Skyladies and Skyfolk,
    this is a minor update that for the most part includes a few fixes for the server crashes which happened during the last couple of weeks, and also the new spectator maps which were published on the test server last week. We also handed out the boosters which were promised for the players who were experiencing issues during the server instabilities back in January, and to the players who participated in Toggy's last tournament with sponsored prizes. We're sorry for the people who had to wait for their boosters until now. If you're wondering why the frequency of updates has drastically decreased recently, please read this announcement:
    General changes
    - Fixed various causes of server crashes.
    - Added official spectator maps for the 1vs1 pvp maps. These maps are based on the recent reworks on the test server.
    - Added the completion date for achievements.
    - Reordered and added some loading screen hints. - translations done by LEBOVIM, Liorans, and Irisunna
    - Reworked russian translations for many UI-Texts (Mostly surrounding Quests) - translations done by Liorans
    - Removed Wazhai from the PvP ranked pool.
    General fixes
    - Fixed edge case where the UI would say that the player had an active booster discount when they did not.

    We're expecting a downtime of around 30 minutes from approximately 8:30 to 9:00 CEST.
  2. Sebu liked a post in a topic by Zyna in Patch #400027 - 23 April 2021   
    Patch #400027
    Greetings Skylords, Skyladies, and Skyfolks!

    Today we're rolling out a small patch to better promote ongoing tournaments.
    In addition to that, we are happy to announce the next big patch for Skylords Reborn. We are working on some final things, but the patch after this one will include the next round of balancing changes for PvP! We plan to release the patch after the currently running PvE challenge ends. Be sure to check it out aswell, maybe you can earn yourself a couple of boosters:

    Here are the short patch notes for today. As always, thank you so much for your support. We hope we will see each other in the forge soon!

    General Changes
    Replaced the ingame news with an "Events" tab. You can see all active and upcoming challenges and tournaments in there. This will be the default tab when you start the game.
  3. Deadman liked a post in a topic by Sebu in New Amii Units Artwork (Sorceress DONE)   
    I like the details you gave her chest
  4. Sebu liked a post in a topic by gnomgrol in My Improved CardBase   
    UPDATE: We made it! This is now the official cardBase. You can check it out on the usual link in the top bar of the forum.
    Or Here:
    https://allcards.skylords.eu/
    If you want anything added or changed or have a bug to report, comment below!
     
    Known bugs: 
    - Some cards are sorted into the wrong place or display outdated info in the tooltip. This is because some data in the API is out of date and there is not much I can do about it.
     
    1.8: - You can now sort cards in a deck using the arrow keys <- and -> - Booster Simulator now has a button to share a booster 1.7: - Added a Booster Simulator (link in the top bar) - Some Visual Bugfixes Patchnotes 1.6.6: - Added a slider to adjust card size. - Moved view maps button to the top line. - Added easier implementation into existing website. Patchnotes 1.6.5: - Small GUI edits - Made sure cards with bugged API stats still get added to all filters that they provide data for. - Deck pictures now also have a "small" version Patchnotes 1.6: - Massive clean-up and GUI improvements - Added Link Bar on top of page - Decks can now be exported as pictures to link in forum posts (or anywhere else) or downloaded! - Maps can now be sorted by player count Patchnotes 1.5: - Deckbuilding is live! Hover over the INFO text to get started. - Card links are aquired by shift-clicking now. - Decks can be ex/imported. Shift-click on any card in the deck to get a link! - Some minor tweaks to improve usablity on wierd screen resolutions. Patchnotes 1.4: - You can now choose your orb order and sort by cards you could play with it! - Double clicking a card shows a permanent link to the card. - Added Button to reset all filters. Patchnotes 1.3: - Added filters for Rarity, Affinity and Edition. - Added Unit Stat filtering. - Changed all exclusive selectors to Multicheckboxes. You can now filter in much more detail. - Fixed messed up UI for smaller screens - Renamed remaining Back to Purple Patchnotes 1.2: - Added option to sort alphabetically - Upgrades are now always in the correct order - Added Maps View, which includes Minimap previews and loot tables - Renamed Color Black to Purple Patchnotes 1.1: - Greatly improved loading speed and stability. - Tooltip is now displayed next to the card, and intelligently chooses its position to be on screen. - Tooltip now contains upgrades. Effects + where they drop. - Sorting by Orbs or Energy is now exclusive of each other. Bugfixes:- Firefox scrollbar working now.  
     See you in beta.
     
  5. Sebu liked a post in a topic by Gnougnou in Trashcan for useless cards   
    Hi everyone,
    We all have those useless cards that cost 3 BF on the market, which already has 5 pages of people selling said card.
    That would be great if we could trash all those cards in exchange for 2 BF.
    You basically "lose" 1BF but get rid of it instantly, instead of wasting time on the market. Because a lot of people will rather destroy the card than bother selling it, the supply of the card will decrease and its price may go up. This will fluctuate until demand/supply even.
    What do you think ?
  6. Sebu liked a post in a topic by Draconnor in Longer Deck names   
    Its possible to allow longer deck names?
    Currently naming decks for each mission and position is hard While few characters more and deck name would be saying anything about is usefulness
  7. Sebu liked a post in a topic by Metagross31 in Booster packs   
    Actually, we do not have to speculate, when we can just use the SMJ tool developed by @Maze:
    https://forum.skylords.eu/index.php?/topic/6973-skylords-marketplace-journal-smj/
    It has a feature, where it calculates the current average value of each booster type:
    https://smj.herokuapp.com/boosters
     
    As of right now, all of the boosters almost have the same value, with nature being slightly ahead.
  8. Sebu liked a post in a topic by Chibiterasu in Mountaineer attack problem after upgrade   
    It's actually not that difficult to predict his behaviour once you understand how it works.
    Ever time Mountaineer gets his shield, he can't attack for the next ~5 seconds. Additionally if he gets his shield during the attack animation, the attack will get canceled.
    You can see this in the video I just did. Pay attention to the cooldown/duration of the ice shield. He just stands there until the durationd reaches ~50% and only then he will attack.
     
  9. Sebu liked a post in a topic by AleXand3r in Mountaineer attack problem after upgrade   
    Hello,
     
    As you many know that mountaineer has a problem with his attack when he gets his shield passive after upgrade.
    Maybe you are able to patch this bug.
  10. Sebu liked a post in a topic by Treim in Expert Campaign - Missions Briefing - Among the Old Gods achievement   
    Addendum Encounters with Twilight - I played this on expert with just the starter cards with deck level 0 (first map I played after reset - first to do it on expert):
    The spawn on the southeast is the key to complete the 2nd part of the map because the Whisperers and Vileblood respawn there. I pulled in the Vileblood and Twilight whsiperers to let Rogan handle them while i sneaked past with 4 Firestalkers and ran the bottom path to the spawn camp with the Abomination. CC the L and XL units at the spawn camp while attacking the camp on max range with fire stalkers. I think I used 1-2 Surge of Light to keep them alive long enough. Afterwards you can clear everything with windweavers or whatever unit you prefer. Vileblood and Whisperers are taken care of and you can clear the big camp with the Abomination after clearing t3. Swampdrakes sleep in combination with Curse of Oink and a couple Magma Hurlers are enough if you lure them out and take out the 2 L-units you pull first before focusing your attention on the Abomination.
    Addendum Behind Enemy Lines:
    The map becomes much easier if you refrain from killing the spawn buildings at your t2 and t3 as killing those triggers stronger waves. You can see this in a replay from @RadicalX: https://www.youtube.com/watch?v=oHd7xVPuIdc
    Addendum Crusade:
    Defense in the South - You can trap incomes if you do not kill the archers completely and only kill the melee units. You can achieve this easiest with Mark of the Keeper and taking the wall. The Archers will start running around but never attack anything (make sure to kill them once all the camps are down, otherwise the endwave doesnt trigger) You can also do this with Nomads as demonstrated here: https://www.youtube.com/watch?v=g52hVdIKqq4
    Frost you can use Warden's Sigil, Shadow you can decimate the archers as shown in video above and just place 2 Embalmer's Shrine or somthing similar. It takes a while to take them down.
     
    Addendum Sunbridge:
    Even if you use the Gate trick on the right side at around 6 minutes an archer will come through and if it gets to your monument on the very right side on the map (if you already build it), it will pull the camp on top of it. You can prevent this by placing a unit at the gate to take care of that archer.
    Also you can use t1 towers to outrange archers at the wall. Phase tower with their relocation is especially good. Termite hill works wonders on those as well. If you start nature t1 you can use hurricane to blow archers of the walls and make the clear way easier. Furthermore the wall breaks down after you destroyed exactly half of the segments. You can use this to stay out of range of 1 half of the archers on the wall, if you positions yourself properly.

    The longer the gate is open within its 30 second cycle before the 2nd shrine is defeated the stronger the income will be that attacks you. The side that is attacked depends on which side the gate was last open when the last shrine was destroyed.
    Addendum  - Convoy:
    After the Grinder teleports in the middle path you can shoot him with Rifle Cultists' ability from the outside to end the map a bit earlier.
    You can also use undead army at the beginning of the map and then scythe fiends ability to get in that area and then prevent walkers from advancing with placing buildings at the bottom at the bottom at the path. Left player can then shoot with Rifle Cultists from the outside to destroy the shrine after capturing t4. The walker block essentially eliminates any time limit you have on the map and makes this map pretty much unloseable.
     
    Overall a good initial overview for maps that should help newer players to get a idea on what is going on on these maps and to avoid replaying map starts over and over again or be stuck in them for 40 minutes+.
    I think especially the Nightmare maps are very bothersome if you do not understand whats going on and what to do (tbf they are bothersome even if you know).
    Looking forward for what you have for some of the 4 player maps.
     
  11. Sebu liked a post in a topic by MephistoRoss in Expert multiplayer maps done solo   
    Convoy: https://www.youtube.com/watch?v=YJnMpoFOp0w
    Crusade: https://www.youtube.com/watch?v=-QxuC4NTYqg https://www.youtube.com/watch?v=EqMTybYFGo8 https://www.youtube.com/watch?v=RgfMIPdHH_U
    Nightmare Shard: https://www.youtube.com/watch?v=5UnDoqUcJoA https://www.youtube.com/watch?v=mq0H0HxxePg
    Nightmare End: https://www.youtube.com/watch?v=jML6Tvrceko https://www.youtube.com/watch?v=OQNZBxuxujo https://www.youtube.com/watch?v=Eyip7Kdmt0U
    Slavemaster: https://www.youtube.com/watch?v=-NC3QIFO8ww
    Sunbridge: https://www.youtube.com/watch?v=T8rGQJ_kiWw https://www.youtube.com/watch?v=uXhdNtCdMa4 https://www.youtube.com/watch?v=TS_Dp6ogVoM https://www.youtube.com/watch?v=qzcEtu0W-P4 
    The Insane God: https://www.youtube.com/watch?v=DLlZhno3L2o

    Bad harvest: https://www.youtube.com/watch?v=YT0vmOxLGZM
    Blight: https://www.youtube.com/watch?v=Yjbpd3q88bg https://www.youtube.com/watch?v=MuoVe1CrgJo
    Empire: https://www.youtube.com/watch?v=HzqHN5xukvU (Duet)
    King of the Giants: https://www.youtube.com/watch?v=hRmpor9DjU0
    Ravens End: https://www.youtube.com/watch?v=G_uEuoTWFIY
    The Dwarven Riddle: https://www.youtube.com/watch?v=RMEdLKTxYsc
    The Guns of Lyr: https://www.youtube.com/watch?v=R5fjHB91Ne0 https://www.youtube.com/watch?v=Nvzn-rcwj-Q
    Titans: https://www.youtube.com/watch?v=Jqo4ElIXBYk

    Passage to Darkness: https://www.youtube.com/watch?v=K_E_TPO36x4

    Battlegrounds lvl9 - 4 player map (Lost souls): https://www.youtube.com/watch?v=sTlzY3Rcw-4
  12. Sebu liked a post in a topic by Tweeto in New Amii Units Artwork (Sorceress DONE)   
    alright guys i think i see what you mean, how about this face?
    made it more stylized now and changed the expression slightly
     
  13. Sebu liked a post in a topic by Dallarian in Expert Campaign - Missions Briefing - Among the Old Gods achievement   
    Fellow Skylords and Cute Beings,
    As second person to ever complete “Among the Old Gods” achievement in Battleforge, I started using title “The Old God of Battleships”. As we learn from King of the World himself, best way of starting a cult is being friendly and helpful. Therefore I wish you will enjoy this read, aimed at providing you with both comprehensive and powerful knowledge.

     
    Introduction

    The thread is aimed at players who struggle with Among the Old Gods. In order to complete the achievement, you have to win all campaign missions on expert difficulty. You will be rewarded generously in 8 General Boosters. Many maps have different exploits and tricks that may make the map trivial – however, as they feel unfair, require particular cards and may be removed by developers, they are not covered here.
    Deck choice usually is irrelevant when it comes to expert difficulty. The important aspect is to specialise your deck for each map, and prepare it for particular threats you may encounter. On my first playthrough I have completed the campaign with  Pure Frost deck, as it is my favourite faction. It was before first balance patch, so back then all factions were weaker and had lower amount of viable cards. Pure Fire still may struggle with the achievement, nonetheless, overall you should be able to finish the campaign with your favourite PvE faction. There is no need to sacrifice fun for playing meta, as there is no “the only correct way” – the only limits are in your head.
     
    Approach is important
    Expert is not meant to be easy.
    Try, lose, improve.
    This is how humans become better – by making mistakes and learning from them. Thanks to the guide, you can learn on my mistakes and significantly decrease amount of necessary tries to complete the achievement. Pay attention to which enemies you will face, what is their position, weak points and how to exploit the situation. Check map topography to quickly reach Power Wells and intercept enemy attacks. Learn attack timings and understand triggers. [1] Be prepared and do not leave anything to a chance. You will come across problems – enemy attack too strong to deal with, restricted access to cards or monuments, mechanics that doesn’t work like you expected.
     
    [1]. Trigger is a condition that starts a particular event. For example in Behind Enemy Lines if you destroy any of spawners that are nearby your Tier 2 locations, enemy waves will become significantly stronger and use specialised units. Keeping spawners alive allows you to explore the map and prepare defence in a more relieved way.
     
    Explore. Adapt. Overcome.
    There are many cards in Battleforge that are neglected and overlooked, as they are not as flexible as the most popular choices. If someone told me I would be using Icefang Raptor to complete Ocean, or pre-rework Sunken Temple to win Soultree with Pure Nature, I would laugh, as those cards seemed worthless to me. I was wrong, niche cards are awesome in niche situations. When you will start looking for solutions, you will notice those little gems in your collection.
    If you are looking for something cheap and solid, you may want to check @Weak1ings ‘s deck, as he was the first person to complete Among the Old Gods, he used an affordable flexible meta deck.
     
    Weak1ings' deck:
     
    Make sure to use what you already have to forge your path to victory, possibly in an unique way. Amii Monument may make many missions easier – however, it is easy to get lazy because of it, and majority of maps are difficult due to situations that happen before you reach Tier 3.  
     
    Progress Track

     
    Accessing Replays
     
    Maps are in separate posts
    1 player maps are in this post. 2 player maps are in post 2 posts below. 4 player maps are in post 6 posts below. 12 player maps are in post 8 posts below.  
    One Player Maps 9/9
     
    Encounters with Twilight

     
    Siege of Hope

     
    Defending Hope


    The Soultree

     
    The Treasure Fleet


    Mo

    Ocean
    Oracle
    Behind Enemy Lines
    I will try to improve style and review errors at some point, and also introduce more maps.
    List of many guides across the forum by @Eirias.
    Larger base of Youtube videos by @MephistoRoss.
    Here only replays for 1 player maps are available. Check other posts to find 2, 4 and 12 player maps.
    Siege of Hope Expert.pmv Behind Enemy Lines Expert.pmv Defending Hope Expert.pmv Ocean Expert.pmv Oracle Expert.pmvThe Treasure Fleet Expert.pmv Soultree Speedrun.pmv Mo Expert.pmv Behind Enemy Lines Expert Shadow.pmv Defending Hope Expert Shadow.pmv The Treasure Fleet Expert Metagross.pmv
     
     
     
     
     
     


  14. Sebu liked a post in a topic by fiki574 in Skylords Reborn API   
    Hello everyone.
    I'll keep it short. Past few months, I've been working on our web API that is completely public and available for everyone to use. I've also created simple, functional (but stylistically not very pretty) user interfaces that visualize and consume the said API.
    User interface applications are open-sourced on my GitHub. The repository also contains complete instructions on how to consume the API yourselves, if you were to decide to create your own frontend applications. But, you have to be somewhat profficient in web development to understand and begin doing stuff on your own. 
    Issues tab is to be used freely for any and all suggestions and bug reports.
    Pull Requests that improve and extend the existing UIs are more than welcome. After manual review, they might get merged into the master branch and appear as a part of the next website update. 
    Links:
    GitHub repository: https://github.com/fiki574/Skylords-Reborn-API-UI Statistics: https://stats.skylords.eu/ Auctions: https://auctions.skylords.eu/ Leaderboards: https://leaderboards.skylords.eu/ All applications are caching data periodically, so you're actually "querying" the in-memory data, and not the database directly, which does not have any kind of impact on the game servers and database itself. Have in mind these applications are also the first version, they will definetly get improved and extended, as well as the API.
    For some of you, these applications and the API open up whole lot of possibilities.
    For example, now you could create an application that tracks the average price of every card and makes a nice graph. You could even extend the search options with card orbs, expansion, rarity, etc. 
    Or you could create an application that tracks all auctions for a specific card and sends you a mail or push notification when a card appears on the auction house, but is equal or below the specified price.
    Average concurrent players/matches graph could be visualized by querying the Statistics API every 2/5/X minutes.
    Those of you who understood everything said and know what you're doing, will use this to its maximum potential.
    Have fun!
  15. Sebu liked a post in a topic by macabi in Skylords Mentioned on PC Gamer Website   
    After sending many emails, and tweet messages to game reviewers, I finally got the first article to be published.
    This article was published by Jonathan Bolding  a month ago:
    https://www.pcgamer.com/skylords-reborn-brings-back-unique-rts-plus-ccg-battleforge/
    I hope more will follow.
     
     
  16. Sebu liked a post in a topic by WatcherOfSky in New Card Idea: Amii Shrine   
    So I'm always trying to think of new card idea for Battleforge, and I recently started thinking about a potentially not broken version of Amii Monument. After some brainstorming, this is what I came up with:

     
    [Amii Monument, 100 Power 1, Orb of any color]
    [Nature/Fire/Frost/Shadow Mirage, 25 Power to Toggle On: Gain the essence of a Nature/Fire/Frost/Shadow orb.
    Basically, it looks like a mini Amii Monument, and the premise behind the abilities is that they unlock the color the orb represents. That means you gain a color without boosting the available tier of cards. For example, being able to use both Fire and Nature tier 1 cards, but still not have access to any tier 2 cards.
    So the reason I don't think this would be busted is because you can basically already do this by restarting your orbs, this card just gives you an easier outlet to do that. I believe this could potentially allow more versatile decks to be played, like more cards with stricter color costs. Of course, there might be an argument that this should be a tier 2 building, but I think I like it more for tier 1. Not completely sure on the power costs, but I feel like bare minimum the price of rebuilding a monument should be good.
    What do you guys think?
    (Also I was unsure whether to post this in suggestions or cards, but I chose suggestions since I've already posted new card ideas here)
     
    Edit 1: Slow construction would make a lot of sense to add to the card. Also perhaps an additional 25 power for the toggle abilities to make it cost as much as a t2 orb.
    Edit 2: Thinking about the size, I'd probably say I'd want it to be the size of, let's say, a Morklay Trap. 
  17. Sebu liked a post in a topic by MrXLink in Skylords Reborn - All you need to know!   
    Greetings Skylords, Skyladies and Skyfolks,

    After five years of development Skylords Reborn has finally hit full release, we want to thank every single one of you for joining and supporting us on our journey. This topic will provide you with all the information, details, and answers you need.
    How can I play this game?
    You can find instructions for downloading and installing the game here.

    How do I log in to the game?
    First, you need to create an account on this forum, here. Afterwards you can simply login with the same account in the game. A game account will automatically be created and linked to your forum account. Do not make multiple accounts for yourself. You are allowed to play with your family/friends in the same house.

    What is Skylords Reborn?
    Skylords Reborn is a project which started off as a 2-man team working on allowing the community to play BattleForge again. BattleForge was a Real-Time Strategy Collectible Card PC game (not a MOBA) made by EA Phenomic in 2009 that got closed down on October 31 2013, disappointing many players. The ever-growing Skylords Reborn team has been working hard to make BattleForge playable and accessible for its still large community and new players once more! You can read more about our project on our wiki.

    Can I upload content of Skylords Reborn?
    Yes. You are allowed to make Youtube and Twitch videos and streams of Skylords Reborn.

    Will I be able to use my old account?
    No. As we are not EA we do not have access to your old accounts and never will, so you will have to create a new one and start from scratch. We know this is annoying but there is no way for us to retrieve account information. At least you can play the game again!

    What is the difference between Skylords Reborn and old BattleForge?
    Everything from the original game works but there has been a number of changes. (see list below)
    Cards
    Balance changes and new cards Economy
    Free to Play (no payments for game progression) Daily time based BFP rewards Daily PvP and PvE quests (Resets daily at 10:00 UTC) Seasonal & Lifetime Achievements Faction Boosters Removal of Tokens. Gold is now used instead and is untradable. Removal of Elements of Conversion/Creation. PvP
    Free PvP deck rotations Official Tournaments (BFP rewards) Spectator versions for all 1vs1 maps PvE
    All campaign maps available again (including 12 player maps) New high-quality community maps And many other quality of life improvements.
    Can I buy/sell BFP for real money?
    Absolutely not! People who are noted to sell or attempt to buy BFP or any in-game content with real money may be banned from playing the game at all, or have their accounts reset. We take no responsibility whatsoever in any lost money or in-game content. We don't sell BFP for a very good reason as this project is allowed to exist due to the fact that we are making zero profit or income from the game, which would be using someone else's ideas and content for claiming money. If you buy or sell in-game content, you are essentially doing the same thing and this could put both you as well as the entire project at risk of being shut down.

    How can I earn Gold and Upgrades?
    Since tokens have been removed from the game entirely, you will earn gold instead through playing Randomly Generated PvE, Sparring PvP, and disenchanting upgrades found in Campaign PvE maps. The upgrade drops have been changed, and you can find the new loot list in this topic.

    How can I obtain promos?
    You can get promos as an extremely rare reward in boosters, or during special events that we will host.

    I found a bug! What now? How do I report a bug?
    Please refer to the "Report A Bug" forum, and particularly this topic.

    I have seen someone cheat, flame, or severely break the rules. Where do I report this?
    You can right-click on a player to report them in-game. You can also report this behaviour directly to the Moderation Team (Global Moderators) on the forums or discord. Please refer to the Ticket Tool thread here when reporting on discord.

    Is the game only available in English?
    The game can be played in all languages that were previously available. This includes English, German, French and Russian. However, we are mostly focusing our project and any announcements around the English language.

    Have you asked EA for help with the project? Do you work for EA?
    No, we do not work for EA and we sincerely doubt EA is interested in the funding of the project nor rebooting the game. We do not expect any help from EA. We have, however, been given permission to alter the existing client and make this project a reality until further notice is provided. Former BF staff are likely under NDA as well, disallowing them to help us in the first place.

    If this project is completely non-profit, how will you keep the servers up?
    We have created a patreon page here. Any donated money will be spent on server upkeep, development and a lot will be saved up for future server upkeep. No money whatsoever will go into our own pockets. You can make a one time payment and then unsubscribe from us or you can pick to pay every month. Please note all Patrons will not gain any benefits in game.

    Where is the server located?
    The server is located in Germany.

    Will you distribute the server files for private hosting?
    No. The project is closed source, which means that the files (code) are not public.

    I have another question!
    Alright, that's cool! Before you continue, however, please use the forum's search function to find any threads that may have your question in it. If your question really isn't answered yet, feel free to create a thread.
    That's all! We hope you enjoy your time in the world of Nyn and help the game and its community grow together! As always, We're hugely grateful for all your support, and we wouldn't be here without you all. Keep up the good spirits, you're all fantastic beings. See you in the forge, and may the forge be with you!
  18. gemeiner Lauch liked a post in a topic by Sebu in Skylords Reborn Official Loot List   
    Great job, but isn't it kinda useless? Farming random generated maps, rewarding huge amount of golds and buying these upgrades makes all this meaningless?
  19. Sebu liked a post in a topic by Kiwi in Player counts after release   
    You can check yourself here on how many players are online, total games played (both PvE and PvP) and much more. Since the full release we have had over 1400 players on at one time. There is some other links you can check at on this thread here including leader-boards and auctions.
  20. Sebu liked a post in a topic by LEBOVIN in Skylords Reborn Community Challenge #2: New Map "Rise of a Demon" - Win Harvester Promo and much more!   
    Hello fellow Skylords,
    Check out the new awesome map Rise of a Demon available in the community map section! The map and scripts have been created by "Emmaerzeh" and "LEBOVIN". 
    Description:
    It is a 1 player PvE map set on a bandit island. The player takes control of a demon which gains progressively more abilities over time. Defeat all enemies on the map to win the match. We recommend enabling subtitles in the options menu before the game.
    Card Restrictions:
    On Expert difficulty, the card Shadow Phoenix is not allowed. Using it results in a default loss.
    Competition:
    To further promote the map, it will continue the tradition of community challenges.
    Competition period: 01 July 2020 – 18 July 2020 Competition is over!
    Prizes will be given out on 19 July 2020

    Prizes:
    Fastest 1 player run:              Harvester Promo Second fastest 1 player run:   Harvester Third fastest 1 player run:      Batariel (Red Affinity) + 1 Booster Besides this, everybody else to complete the map in less than 20 minutes (and hands in the replay as proof) will receive a Booster Pack as well. Voluntary donations during the competition might increase the prize pool even further.

    Additional Rules:
    The competition uses the map version "PvE_Rise_of_a_Demon.pak", uploaded in-game. The map has to be played on Expert Difficulty. The top 3 replays will later be published and attached to this post and might be uploaded to YouTube with explanatory commentary. Play on the main server, or the replay might be corrupted.
    Participation Guidelines:
    To participate, you may not violate any of the rules above.  Make your final valid replay (file format is .pmv) available to us via Discord before 19 July 2020 UTC+1 (Emmaerzeh#0240 or LEBOVIM#4557). You can also find us on the official Skylords Reborn Discord Server. You can update your replay submission during the time of the competition any number of times. Known Bugs:
    Replays of community maps sometimes do not show up in the game Replay viewing selection. This issue has been reported to the developers and will soon be fixed. Until then a workaround is to open another lobby of a Community Map first and then go to the Replay viewing selection again. Alternatively, restart the game. If the replay there shows the gear as an indicator of being broken or outdated, try again later and make sure you have the original map file "PvE_Rise_of_a_Demon.pak" file in your C:\Users\<username>\Documents\BattleForge\map folder. (Auto)saved replays can be found alongside the same path in the folder […]\replays. Renaming them can help as well. If you try to play the community map whilst ur game is set to French or Russian and nothing happens at the beginning of the game, delete the map in your map folder and download it again. If it still does not work contact us. If you find any other bugs, report them to us via Discord. Final Ranking:
    These are the best currently submitted speedrun times. To foster competition early on it is more fun if you tell your best time right away and do not wait until the last second. Of course, both ways are allowed.
    1. Pritstift 10.21 2. Treim 10.44 3. Loriens 11.22 4. ducarev 11.41 5. RadicalX  14.52 6. Wanky 16.45 7. Bozzah 19:08 8. DieBieneMaya 38.12 Download:
    The map can be downloaded in the Community Map section in-game, named "Rise of a Demon" (german: "Aufstieg eines Dämons"). Make sure to have older or duplicated versions deleted. Winning replays are attached in a later post of mine! We wish you the best of luck and lots of fun!
    Karl Lavafeld (Emmaerzeh) and LEBOVIN
  21. Sebu liked a post in a topic by Emmaerzeh in Defensive Mode for RPVE   
    Yeah thx ill keep the endless defence in mind for when i finished other projects. @RuneSeeker  i know the 1pl map of Kaldra. Name is "survive". At the moment we are allready working on a defencive rpve mode as u suggested @Danol  
    Kind regards
     
  22. Sebu liked a post in a topic by Danol in Defensive Mode for RPVE   
    It's very unfortunate that many cards just don't have any use in RPVE. Most of them are defensive cards, like Razorleaf, Stronghold and the like, but also some very slow units like Battleship. This is mostly because these Units/Buildings are stationary, slow or mostly geared towards defense, while RPVE is all about offense.
    To counter this, I suggest adding a new RPVE-Mode where you have to mostly defend youself against waves of enemies, unlocking access to new orbs and generators by defeating boss waves.
    I know that this is hardly a priority so short after launch and that it will be a ton of work (map generation, scripting, testing ...), so I don't expect to see anything like this for the next months, but I do think it would be worthwhile to add variety to RPVE in the long run.
  23. Sebu liked a post in a topic by Metagross31 in Choosing Daily Missions - Tired of the chores   
    Well, noone actively forces you to do them. The fact that yhey accumulate for a few days makes it even so, that if you want to do rPvE today, you can go ahead and do it and maybe do them another day without loosing anything.
    In fact, the whole system with different types of dailies has been put in place to bring you a bit out of your comfort zone and encourage you to play different maps, if you want to maximize the amount of BFP earned.
  24. Sebu liked a post in a topic by Maze in Introducing... Maze, our new web developer!   
    Thanks for having me! I look forward to a good cooperation and hope my skills will be of good use.
  25. Sebu liked a post in a topic by Ladadoos in Introducing... Maze, our new web developer!   
    Greetings Skylords, Skyladies, and Skyfolks!

    We are happy to announce that @Maze has joined our team as a web developer. He has demonstrated to have time, knowledge and interest in the project, especially with the card price tracking website and card price notification bot he has been developing. For now he will be working with @freund17 on new tools and services, more prominently internal moderation tools. That being said, he has shown interest in other areas such as Data Analysis, which can for example become very useful to analyze the effect of balance changes in the future. 

    Best Regards,
    Skylords Reborn Team
     
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