Jump to content

Metagross31

Event Organizer
  • Posts

    691
  • Joined

  • Last visited

Reputation Activity

  1. Metagross31 liked a post in a topic by Ultralord in SSS 5 - PC on Fire   
    Alright People - Letz go for Round number 5
    Will you PC Burn in with excitement  🔥🔥🔥
  2. Metagross31 liked a post in a topic by RadicalX in Multiple camps = most units destroyed   
    The deck seems fine for beating any rPvE adv++/6. I rebuilt it and tried to roll maps for either LS, Twilight or pure Nature. Got a twilight run, which should be a good example for how this deck needs to be played in order to progress smoothly. Unfortunately, I did not get any double camps here. The two cooldowns you need to look at are Twilight Pestilence and especially Cluster Explosion. Everything else can just be used to clear the first camps after your T4. Got the replay file here: 
    2024-10-18_20-07-05_RPvEOnePlayer_diff6_s61659_[GM]RadicalX_time_0_16_35.8_v267.pmv
    In regards to your question on how to clear camps with a classic front to back army in rPvE:
    1) Boss units first. They don't respawn and usually deal too much damage to be ignored. Only switch focus if you need immediate void return from your Shrine of War. 
    2) Take down the spawn buildings. In your case I would highly recommend adding Earthshaker, but you can also use Skycatcher at rPvE 6. 
    3) Focus cc threats and anti magic zones. Things like Willzapper, Windhunter, Lost Dragon, Mark of the Keeper or Banestone can really disrupt your army. It is recommend to hit cc units with your own cc first. 
    4) Get rid of main damage dealers. Usually these are just the XL units with a few exceptions like the Volcano. 
    If things get really tough, you can remove a spawner, reset and then fight the camp afterwards. This will work, but is far from ideal because you will lose time and probably burn through more support spell cd's compared to setting up the unity + pestilence combo properly.
     
  3. Metagross31 liked a post in a topic by RadicalX in Multiple camps = most units destroyed   
    Hey, try to avoid losing your army at all cost for the reasons you mentioned. A few solutions to tackle double camps in 1p rPvE missions:
    1) When playing decks with large XL armies make use of unity. This card is a massive boost to your durability and also increases the efffectiveness of damage reductions like Twilight Pestilence (frost affinity), which is related to how the damage redirection works.  
    2) Green Peace is an incredible cc tool to keep a dangerous second camp busy until you finished clearing the first one. It's a great card to solve these situations in particular. 
    3) Focus the spawnbuildings as early as possible. Earthshaker really helps here.
    4) Cluster Explosion is incredible against stacked camps. Use the red affinity as it's strictly better damage wise.
    5) If you need even more durabilty for any reason Healing Garden can double the effectiveness of your healing spells. But Twilight decks should be fine without it.
    I hope this is helpful.  
  4. Metagross31 liked a post in a topic by RadicalX in SSS 4 - Guardian Skylord   
    If anyone has latency issues, you can use shift + rightclick to set waypoints in advance.
  5. Metagross31 liked a post in a topic by Stippy in Patch #400048 - 21 September 2024   
    Really cool update. Currently playing to get the bfp for the AMII units. And really excited to get a new T3 unit in future, too! Really like the playstyle you are trying to get with the AMII units. The paladins are my favorite unit in the game currently 😃
  6. SunWu liked a post in a topic by Metagross31 in New Amii Cards (Ami Sentinel, Energy Core, Skydancer)   
    You can even use transcendence instead of motivate. And for the willzappers, if the deckslots allow it, you could do Enlightenment + Sanctuary 😄
  7. Metagross31 liked a post in a topic by shaulani in New Amii Cards (Ami Sentinel, Energy Core, Skydancer)   
    I saw someone using like 7 cores, nether warping them into a rpve6 camp and nuking that camp with everything except the boss (surviving with 20%hp) within 1 second. It didn't look like much micro management. Did you try that? Looked like a 10 out of 10. It's the only use of it i've seen so far.
  8. Metagross31 liked a post in a topic by SunWu in New Amii Cards (Ami Sentinel, Energy Core, Skydancer)   
    You can also motivate them for more damage, feels quite statisfying. Won't work that well against willzappers or mark of the keeper though.
    Another deck i found to be fun, relatively strong and reliable is skydancer spam + 2 - 4 fallen skyelfs. You fly to a camp, ,,mark'' the biggest threats with fallen and melt them with dancers. After that you can take care of the spawn and clean up. Because of the high amount of charges and cheap powercost you can perma motivate the dancers wich produces really decent damage for an air only / L unit deck. Thanks to the auto heal you probably won't even need any healing spells.
  9. Metagross31 liked a post in a topic by This Is Halloween_2 in Into the Jungle - Discussion Thread   
    Currently I think the map is well created & has few flaws. It's not a hard map contrary to unexpected visitors, that's sure. It's quite easy.
    But it is a fun map.
    You can speedrun it with all the secret path. You can ignore the East & just kill the camps toward the Western-Bottom path. You can go East after killing the 1st 2 camps, & either try to kill last camp in time, or to defend it. The final boss fight is really great.
    I find it really enjoyable, even if there's not really a challenge, but you've created "fun" replayability on that map with all the exploring that can be done, that's refreshing.
  10. Metagross31 liked a post in a topic by WindHunter in cards ideas   
    If you want to share and see more card suggestions, you can join our balance discord, which as a dedicated section for this. As for this idea, we currently have no plans to add other XL-units to T2 beyond Harvester. Similar to how Sunderer is the only L-unit in T1, we think it is better in this case to preserve faction uniqueness but not overusing large and extra-large units in the lower tiers.
  11. Metagross31 liked a post in a topic by WindHunter in Mission placement suggestion   
    We could easily redo the map, but I do not think it has much upside. Like I said, the mission location ultimately does not matter except in so far as it is connected to the other maps within the same storyline. Moving all the missions around would only confuse people, and I doubt it would make most people happy. 
  12. Metagross31 liked a post in a topic by Cocofang in Some minor suggestions to Ray of Light and Shrine of Memory   
    Instant healing on cast would just turn it into a T2 Regrowth.
  13. Metagross31 liked a post in a topic by Ultralord in SSS 4 - Guardian Skylord   
    After a 3 week break SSS is continues with a new challenge 
  14. Metagross31 liked a post in a topic by Ultralord in Official PvE Event #14: The Amii Trials - Until 03.10.2024 23:59 CET   
    All rewards has been send.
    PLS keep in mind it was a luck based System this time.
    There are players which got 3 rewards and a few (14) which ended up with 0 😭
    (We decided to send them at least a mini booster)
    Hope to see you in the next Event
    Ultralord 🎩
  15. bergerb liked a post in a topic by Metagross31 in THE GIANT KING SHALL FALL!   
    https://www.youtube.com/watch?v=VQ6ZD8v2DCU
  16. Metagross31 liked a post in a topic by bergerb in THE GIANT KING SHALL FALL!   
    The giant king shall fall.
  17. Metagross31 liked a post in a topic by THE_BIG_WET in Battle Arena - Discussion Thread   
    Hello I am a big battlearena enjoyer since original release actually back in the EA era of this game.
    I think the mode is great main problem being some cards and some spells that needs to be looked into...
    For example gravity surge is very situational most of the time and kinda forces you to use whatever 2nd ability you have which happened to me a couple of time with the nasty surprise as a 2nd ability when i have good t1 t2 or t3 units like frost sorceress or mountaineer avatar(most hp comes from shields) which can stay alive for a while and you dont really want to nasty.
    I dont think nasty or gravity surge should be removed but maybe a recycle button for your spells that will put the tower on cooldowns would be a good addition because sometimes the spells can do more harm than good.
    I think lost warlord atm needs nerf specificly in battlearena(kind of like Ravenheart is nerf specifically for this mode) he gurantees 4 units on the field(himself,his ability,his resurrected self and his resurrected self ability) way too much power for 1 unit.
    Spore launcher is the opposite for example if the enemy team is in the lead and they happen to get spore launcher me and my teammate usually dont attack it and let him sit there while we 2v1 the other guy until the other user catches on and self kill his own unit.(idk if that is something you want to happen in the mode where it is better to kill own unit then to fight and die with it but just to let you guys know)
    Those are all my personal issues with the mode atm I do think units like Avatar and Grigori are very powerful but they are on the line of healthy powerful for me since Avatar you kinda need to work as a team with spells and units to take down and focus fire...
    And Grigori is a power house if he uses tainted attraction on someones spawn point but again manageable to take down
    The Snapjaws ability in the spell towers is bugged but im pretty sure devs are aware and working on fix...
    Overall I think the mode is very fun been getting way more matches faster on battlearena this patch than ever before I hope this feedback helps thank you guys for taking the time to polish this mode up to the state it is in today ❤️
     
  18. Metagross31 liked a post in a topic by Hrdina_Imperia in Community Update October 2024   
    Simulacrum is basically a Tectonic Shifted unit 🤠
  19. Metagross31 liked a post in a topic by Ultralord in Community Update October 2024   
    The link will work upcoming Friday when the event starts 👍
     
  20. Metagross31 liked a post in a topic by Dutchy in Skylords mentioned in RTS games news   
    Our marketing team did their best it seems 😏
     

  21. Metagross31 liked a post in a topic by Riviute in Skylords mentioned in RTS games news   
    This is nothing big but i still thought it was cool, the youtube content creator perafilozof drops rts new on a regular basis and even though he covers more like new rts games, in this video he also talked about Skylords and its newest patch. Its just nice to see that this game is getting attention like this. :)
     
     
     
  22. Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    update:
    - fixed Amii Monument abilities description
    - fixed Fire Force [R] affinity
  23. SunWu liked a post in a topic by Metagross31 in Community Update - September   
    You still have the option to play on the newly released legacy server, where Amii Monument still functions the same way it did previously. The team has also buffed a number of T3 cards already with more improvements to the T3 experience in the working.
    Not sure what you are talking about with the nonexisting economy. There are currently over 4500 auctions listed in the auction house with most prices being relatively stable after the team introduced features like reforging and Rebirth boosters. Tou also have other options for trading, such as the ingame trade chat and the trade channel on the official Discord. In my experience as a player the only thing, which can require some time to find good offers for are rare promos, such as Ravenheart.
    The team has already introduced around 25 new cards to the game and did major buffs and reworks to countless others. Meanwhile, there are very few deck archetypes and strategies, which have been severely nerfed. I would really suggest you check out all the options you have for deckbuilding right now and compare them to what is possible on the legacy server before coming to such a conclusion.
     
  24. Metagross31 liked a post in a topic by Jodekoek in Patch #400048 - 21 September 2024   
    Just wanted to say: The new patch is sick! For me personally at least it has been the most exciting patch since the big Christmas one a few years ago when the reforge was released. The new Unexpected Visitors map feels like the quality of other campaign maps, I tried to tackle it solo and every time I ran into a new mechanism it was challenging enough to make me alter my strategies and think of new ways to tackle problem yet not so challenging it was literally impossible. Now I am off to try the other new map. Cheers and kudos to the team!
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use