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Metagross31

Event Organizer
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  1. Metagross31 liked a post in a topic by Hrdina_Imperia in SSS 7 - Egg-Ball   
    Never thought I would be playing football in BatlteForge
  2. Metagross31 liked a post in a topic by Ultralord in SSS 7 - Egg-Ball   
    Last round of Seven Strategy Showdown
    I hope you all enjoy this silly little challenge 
    (Even with a high a mount of RNG xD) 
  3. Metagross31 liked a post in a topic by WindHunter in Unexpected Visitors   
    It is based either on time, or passing the gate next to the player's T2, whichever comes first. The time limit before the reveal triggers is stricter on expert than on advanced. 
  4. Metagross31 liked a post in a topic by Llewellyn in Teleportation Anxiety Achievement, Crusade Expert Solo No Teleporter Solution, Anxious Traveler   
    Haven't seen anyone post this or make a video for it. After 30x fails managed to do it with even some time left. No Mark of the Keeper and T1 Frost instead of Nature. I only play Frost/Nature and T1 Frost so I can't speak on other Element solutions.
    Eliminating the first camp stops Twilight Firedancers from spawning, making getting through and the Southern defense easier. Don't think Bedrock is necessary. Imperials are better against the Crawlers but didn't want to waste the card slot. 
     
  5. Metagross31 liked a post in a topic by RadicalX in Increase max charges for t4 spells   
    Hey, 
    Generally speaking unit sustain spells tend to have a higher uptime requirement compared to damage spells. Furthermore, gameplay gets more disrupted when losing access to sustain compared to the absence of damage spells, which sometimes just get used to accelerate the clear. Cards like Regrowth also do have quite low cooldown, so they can be applied quite frequently. I can go through the mentioned spells one by one, explaining the reasoning behind existing spell limitations.
    Lost Evocation tends to require less charges in general, because its buff uptime is demon life time + 20 seconds. This is 45 seconds by default and can even get extended by using cards like Revenant's Blessing.
    Plague is one of the best damage spells in the game. It even gets paired with offering in order to reset the spell cooldowns. Charges are a balancing lever here.
    Twilight Pestilence probably was seen as a primary damage spell with its huge spread radius, but considering the damage is not nearly as impactful as splash alternatives like Noxious Cloud or Cluster Explosion, the card will see a utility oriented buff with a charge increase to 12 in our upcoming Twilight update. 
    Amok is one of the most powerful cc spells in the game and the charge limitation is more of a soft cap, because charge refresh rate is powercost / 2. The cooldown only increases from 30 to 45 seconds on upgrade 3. I think it's totally fine to argue for 12 charges in this case, it wouldn't necessarily change too much.  
    Noxious Cloud has 30 seconds uptime and the poison doesn't stack beyond the existing damage cap on multiple casts, so the spell rarely should be used more than once per camp. Even though the cooldown is only at 20 seconds hitting charge limitations is quite unlikely unless you are attempting to solo multiplayer rPvE maps on the highest difficulties. 
    I argee a charge increase for Maelstrom would be beneficial given that decks which are reliant on Maelstrom usage as a damage and cc source usually miss access to reliable damage tools. Frost cards also tend to have slightly more charges than other factions. Maelstrom originally was a much more expensive spell with less AoE damage and Frost used to have no access to void return, so a charge issue never became evident back then. 
  6. Metagross31 liked a post in a topic by UltDragon in Qol Update Time announcement   
    That's a good suggestion, will think on implementing it.
  7. Metagross31 liked a post in a topic by Ultralord in SSS 6 - Stand still!!!   
    All right -> New SSS -> LETZ GO
  8. Metagross31 liked a post in a topic by Ultralord in SSS 5 - PC on Fire   
    Another set of awesome replays 🙂
    SSS5.zip
    And here is the recording of todays Replay-Watching-Stream 
    https://www.twitch.tv/videos/2291109246
    Dont forget to play SSS6 
    Ultralord 🎩
  9. Metagross31 liked a post in a topic by Ultralord in Community Update - November 2024   
    Player will get a useful Willzapper 😮
  10. Metagross31 liked a post in a topic by Draconnor in Community Update - November 2024   
    Nice work with tutorial - each time im still amazed how after all this years - players can use root networ so wrong 😉 
  11. Metagross31 liked a post in a topic by Majora in Community Update - November 2024   
    We also have a video teaser for the Halloween event 🙂 Big thanks to Ultralord for this one!
     
     
  12. Metagross31 liked a post in a topic by Majora in Community Update - November 2024   
    Greetings Skylords!
    A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!

    • Halloween Patch

    Happy Halloween Skylords! 
    Halloween has become a beloved tradition for Skylords Reborn, and this year, we have something truly special in store for our players.
    First, our recurring achievement, Happy Halloween, is active again. Completing the map Spooky Encounters during the Halloween season will earn you a Lost Souls booster and a special Pumpkin avatar if you haven't earned them already last year.
    Secondly, we have released a new Halloween-themed map this year: Spooky Giants! Help Rogan outrun a zombified Jorne in this unique twist on the King of the Giants map. Successfully completing this challenge rewards you with a brand-new Promo Jorne card! Please note, this Promo reward is available only between October 28th and November 11th. If you don’t unlock it within this timeframe, you’ll have to wait until 2025.
    Last but definitely not least, we have released a new content patch! Two new cards are now available: the Amii card Simulacrum, and a new addition to the Twilight faction, Twilight Archers. Click here for the full patch notes.


     
    • Twilight Deep Dive

    In our Deep Dive documents, we share our thoughts and plans for each faction, giving you insight into our balancing process. Previously, we explored the state of Pure Frost, Bandits, Stonekin, and Pure Nature. You can read them here.  Today, we're excited to reveal our plans for the Twilight faction. After examining the faction's core characteristics, we take a closer look at its strengths, weaknesses, and play patterns. To further enhance the Twilight faction, we're also working on new cards and reworks. Be sure to check out the Deep Dive to learn more!
        
     

    Twilight Deep Dive.pdf
     
      • New Card Spotlight - Twilight Archers

    Twilight Archers are our latest addition to the Twilight faction, and are now available with the release of our Halloween patch! Lets break down the card and share some of the thoughts behind its design.

     
    Crossbow Attack
    Every 2 seconds, unit fires bolts at enemies that deal 8 damage.


    Transformation
    Like all Twilight units, Twilight Slayers will come with the faction's ability "Transformation". 


    Infected Cure
    If the unit is transformed, it will trigger the regenerative abilities of every friendly Twilight unit in a 25m radius. They will regain 15 life points every second for the next 20 seconds.


    Cursed Birth
    When being transformed into or spawned, the unit receives 600 cursed fragments that improve the unit's performance. As long as the stored fragments last, the unit deals 100% more damage.

    Design notes:
    Twilight Archers will add a new tactical layer to their faction as a T2 ranged unit with frontloaded damage. Cursed Birth allows them to outperform most T2 units in early combat and low energy skirmishes, but also breaks with the traditional scaling concept of ranged armies. After using up their Cursed Fragments Twilight Archers will be weaker than most T2 units, so it's best to integrate them into the transformation chain or seek for specific synergies like the Twilight Minions (r) transformation buff. Infected Cure is designed to reward the transformation playstyle and compensate for the lack of scaling in extended combat with increasing unit counts. In PvP, Twilight Archers will be a valuable counter to Burning Spears and air units, while also synergizing with the Nature spells like Ensnaring Roots. In PvE, they can serve as a ranged alternative to splash options and also offer formidable anti-air damage.

     
    • "How Does It Work?" series - Root Network

    We recently launched a new video series on our YouTube channel, How Does It Work, where we dive into various topics that often raise questions.
    So far, we’ve released a video on Void Power and a guide on how to install the game.
                   
    Our latest entry focuses on the Root Network.
    The Root Network is a popular yet often misunderstood mechanic of the Nature faction. When built correctly, the root network can be incredibly powerful; however, a lack of understanding can lead to underwhelming and confusing outcomes. Let’s dive into this unique ability and help take your gameplay to the next level!
    We’d love to hear feedback from the community on this series. These videos take quite some time to create, but we’re more than happy to continue if they’re appreciated.
    Are the videos clear and interesting to watch? Are there any other topics you would like to see covered?
    Please let us know your thoughts in the comments below!
     
    • Events

    In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
     
    Current events:
    • NEW - Seven Strategy Showdown 6 - Stand Still!
    Can you imagine how annoying it must be for the AI if the player is micro-managing their units? Find out in this event! Please note, the event page goes live at 18:30 CET November 1st. More information.
     
    • FINISHED - Seven Strategy Showdown 5 - PC on Fire
    Is more always better? Players pushed their skills and hardware to the limit in this event where unit count is everything. Find out who won, and how they did it, here: More information. 
     
    • IN PROGRESS - Seven Strategy Showdown
    Every two weeks there will be a new event in this series of seven events, each bringing a fun handcrafted challenge or mechanic! Be sure to check them out, as there are some great prizes to be won! More information.
     
     • SECOND PHASE - PvP AI programming contest
    Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! Players are still able to join this programming contest. More information.
     
    • Host your own tournament / event
    Want to host a tournament or event? Please reach out to our Event Organizer @Metagross31. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you.
     
    • Contribute to Skylords Reborn

    Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
     

     
    Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
     
    • In Conclusion

    That's all for this Community Update! We appreciate you taking the time to read through it.
    As is tradition, we're including a scratch code as a small token of our appreciation for your support.
    The code will reward you with a Twilight booster: TWIL-IGHT-DEEP-DIVE
    The code is valid until December 1st, when we will bring you another Community Update. 
    We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
    You can also sign-up to our e-mail newsletter here.

    Archive
    • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)  
    • Overview Community Updates
    • Community Update October 2024
  13. Metagross31 liked a post in a topic by Volin in Add mute system   
    You can block players?
    I feel that feature could be extended, tho it delivers at least what you are asking for
  14. Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    update:
    - added new cards:
    Simulacrum Jorne (Promo) Twilight Archers - updated changed cards
    - fixed Twilight Crawlers transformation cost
  15. Metagross31 liked a post in a topic by DDrazard in Patch #400049 - 27 October 2024   
    Awesome Patch. Like always.
  16. Metagross31 liked a post in a topic by UltDragon in Patch #400049 - 27 October 2024   
    Hotfixes
    27 October 2024

    Fix Jorne Promo not having all upgrades and charges Fix Simulacrum toggle ability description in English Fix not being able to select "All Time" on rankings Fix dates on "Since #400035" being inverted with "Since #400048" on rankings Fix normal Jorne not having voicelines Update Jorne’s portrait in Spooky Giants to the promo version Update Spooky Giants loading screen with a Halloween theme  
    03 November 2024

    Card Changes:
    Simulacrum: Added the missing name, icon and description in the status bar on affected units. Twilight Archers: Added missing upgrade gains in non-English languages. Other changes:
    Switch buttons "Leave Game" and "Options" on ESC menu. Increase community maps name max length from 25 to 50 characters. Fix game server crash under certain circumstances.  
    04 November 2024

    Add UV and ITJ maps to achievement "Make It Double". Fixed the map description of the Spooky Giants map in non-EN languages. Adjusted the Spooky Giants map to show both English and the translated name in non-EN languages (better searchability).
  17. Metagross31 liked a post in a topic by Ultralord in Seven Strategy Showdown - All you need to know   
    Just a small heads up:
    It is totally fine to help others by lending them cards. (as long as you thrust them and you get them back later)
    But let me or the moderating team know, else you could get a warning for rule violation.
    My goal is that all have fun in this event and Im happy to support players with cards,
    while I checking the options to find a solution to the missing card problem for future events.
  18. SunWu liked a post in a topic by Metagross31 in I baked a pizza. :D   
    More Pizza! Left half is with ham, right half is with Salmon.
  19. Metagross31 liked a post in a topic by WindHunter in Patch #400049 - 27 October 2024   
    Patch #400049 - Spooky Giants

    Welcome to our newest patch. This update contains our fifteenth balance patch for the game, 2 brand-new cards, 1 new promo card, one new achievement, and much more!

    Patch Preview
    Two new cards are now available! Jump in-game to collect Simulacrum and Twilight Archers! Added one new featured community map! The Lost Souls have reincarnated the fallen Jorne and he is after Rogan in this ghostly redo of King of the Giants! One new Halloween achievement; beat the new Spooky Giants map before November 10th to receive the new promo Jorne! Some minor buffs to underperforming cards.
    General Changes & Fixes
    Fixed locked maps showing no required maps. Added a "Pause Game" button to the ESC menu. The game will no longer be paused when simply pressing ESC. The setting "allow_pausing_solo_games" in the config file is now deprecated. Add ranking data from before patch #400035, when ranks were reset due Decomposer and Batariel changes. There is a now a new filter option "Since #400035". Add leaderboard refresh rate information when hovering on range filter question mark. Add voicelines to Jorne (and Promo) [English only].
    New Halloween Event Map
    It is that time of year again, when ghastly ghouls and spooky skeletons arise from their ancient graves to once again haunt the living. As has now become a Skylords Reborn tradition, we are bringing you a major Halloween event with the addition of a reimagining of King of the Giants. Similar to our previous Halloween event map, Spooky Encounters, we have swapped all the existing enemies on the campaign map King of the Giants with Lost Souls equivalents. Re-experience this classic campaign map and earn yourself a new promo Jorne in the process! The event lasts until November 11th and will reoccur yearly. 
    Spooky Giants, 4-player map
    Happy Halloween! Rogan Kayle is luring the giant king to the human realm, but something is wrong. The giant king has fallen and risen anew - more bloodthirsty than ever before!


    New Halloween Achievement
    Frankenstein's Monster [Card: Jorne (promo)]
    Win the 4-player featured community map Spooky Giants on Expert difficulty during Halloween.

    New Cards
    Simulacrum - 100p T3 Amii Unit 
    You will find the upgrades for this card on the maps "Nightmare's End" (U1) and "Unexpected Visitors" (U2 and U3).
    Simulacrum, the missing unit from the Amii wallpaper, and our first T3 Amii unit, has finally arrived. The idea behind Simulacrum is to create a tempest-style unit, but with real mobility. Therefore, we added a teleport ability to the unit while rooted, so that it can be moved around similar to a unit-version of Phase Tower in T3. In addition to the teleportation ability, it has an on-hit slow, allowing it to engage in hit-and-run tactics, slowing an enemy's approach and dodging away when they finally get into range. 
     
    Twilight Archers - 60p T2 Twilight Unit 
    You will find the upgrades for this card on the maps "Nightmare Shard" (U1) and "Into the Jungle" (U2 and U3).
    We wanted to add a ground-based T2 archer to Twilight, but we ran into the issue that Fire/Nature in PvP would become oppressive with a cheap T2 archer unit due to being able to mass the unit into an archer army. To combat this issue, Twilight Archers deal more damage at the beginning, and less damage once they run out of ammo, similar to an unchargable Deathray would work. As part of our goal of adding more transformation effects, Twilight Archers create a small healing aura when transformed.
     
    Jorne (Promo) - 300p T4 Legendary Unit 
    Obtainable via the new achievement Frankenstein's Monster. Can only be completed during Halloween!
     
     

    Game Balance Changes
    [ Global Balance Changes ]
     Twilight Transformation speed: All transformation are now as fast as Twilight Crawlers (0.6 seconds).
    [ Card Changes ]
     Amii Monument:
    1. Removed Slow Construction. 
      Eliminator:
    1. Damage: 780 dp20 ➜ 840 dp20
     Envenom (p):
    1. Tainted Intoxication (p) duration: 15 seconds ➜ 25 seconds
     Fire Force(b):
    1. Blessed Morale damage reduction: 25% initial, 50% at full strength ➜ 20% initial, 40% at full strength
    Slight nerf to the frost affinity of Fire Force which provided too much durability with Unity in the higher tiers.
     Frost Sorceress:
    1. Ice Shield cost: 20p ➜ 10p
     Makeshift Tower:
    1. Power cost: 60p ➜ 50p
     Twilight Crawlers:
    1. Add "Adept Mutation" passive ability: Cost to transform unit is reduced by 13p. 
    2. Remove "Rapid Transformation" which is now standard across as Twilight units. 
     Twilight Hag:
    1. Gifted Enrapture (g) regeneration: 30 life points per second ➜ 60 life points per second
    2. Infused Enrapture (r) buff: 20% more damage ➜ 60% more damage
    Twilight's Hag's crowd control effect has become an important part of Twilight's T3 since the changes to Amii Monument. While Enrapture's crowd control effect is powerful, especially in combination with Nature's other crowd control effects, the allied buff effects are relatively weak. We are buffing both allied effects to give Hag more slot efficiency as a support unit.
    [ NPC & Map Changes ]
     Bandit Skyrake Alpha Male:
    1. Damage: 58, up to 86 in total (470 dp20) ➜ 84, up to 126 (700 dp20)
    2. Life points: 1430 ➜ 1200
    3. Size: M-size ➜ L-size
    4. Texture has been slightly changed to make the difference between normal Skyrakes and Alpha Skyrakes more obvious.
    5. Added new ability descriptions and noted that the unit deals 100% more damage to flying units. 
    New NPC Entities: Available for use by official and community mapmakers.
     Lost Watchtower:
    1. Added a new building (NPC entity): Lost Watchtower is a powerful T3 Lost Souls tower.
    Into the Jungle:
    Terra now spawns after either all three objective spawners have been destroyed, or if the final objective wave has been spawned. Unexpected Visitors:
    Destroying the Banestone objectives before the end of the second night now reduces the remaining portal charge time by 1% for each Banestone. This is in addition to the existing fall reduction in portal charge time.  Several Lost Launchers near the Lost Souls portal have been swapped with Lost Watchtowers. [ Bugfixes & Miscellaneous Changes ]
    Fixed Into the Jungle teleported buildings not taking damage. Reduced the noise volume of portals in campaign maps, mostly notable on Ascension and Empire. Fixed some English descriptive issues on Forest Elder, such as the claim at Magic Link worked on itself.
  20. Metagross31 liked a post in a topic by bergerb in I baked a pizza. :D   
    I think I need to make pizza more often 🙂
  21. Metagross31 liked a post in a topic by Ultralord in SSS 4 - Guardian Skylord   
    So here you go - The Replays of all runs: SSS4.zip
    And the link to the Stream recording for the Top 10 replays: https://www.twitch.tv/videos/2281804123
    See you in SSS5 🙂
    Ultralord 🎩
  22. bergerb liked a post in a topic by Metagross31 in I baked a pizza. :D   
    More Pizza! Left half is with ham, right half is with Salmon.
  23. Metagross31 liked a post in a topic by Ultralord in Export 3D Model / 3D Model Format   
    i did nothing, but there new tools since then.
    This is by Titan
    https://discord.com/channels/173414671678832640/801220674105507871/1076115120427647077
    And Maxxxel made a plugin for blender:
    https://github.com/Maxxxel/SR-ImpEx-for-Blender
    Maybe that can help you.
  24. Metagross31 liked a post in a topic by Hrdina_Imperia in SSS 5 - PC on Fire   
    Crash already rached 😄
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