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Metagross31 liked a post in a topic by Ultralord in TOME #4 - Reforged - PvP Tome Tournament - 14.12.2025 at 15:00 CET
What a great event! Thank to all the players who give TOME a try. Here you can find the stream recording:
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Metagross31 liked a post in a topic by Ultralord in TEAM - Thrilling Epic Action Mission until 30.11.2025
Thankyou to every singel one of you who joined in this event.
25 Teams and 70 uniqe players tackeld this funny challange.
Here is the Winner Stream Recording:
And this are the final Rankings
MAIN:
SYNC:
As well as the replays if you want to check them out:
Team.zip
This was the last PvE Event of 2025.
Hope to see you in 2026 as well 🙂
Ultralord 🎩
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Metagross31 liked a post in a topic by Hrdina_Imperia in Community Update - December 2025
Happy to share some insight on the maps + glad you found the old pictures. Really shows how much the map has changed (or not) over the years.
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Metagross31 liked a post in a topic by R4bitF00t in Community Update - December 2025
Greetings Skylords!
A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!
This month, we have reached another major milestone in the Skylords Reborn journey, we are celebrating 5 years since the release! Join us for our first community-wide challenge in the game to get some boosters and a celebratory profile border!
We wanted to do something different, it's been quite a while since we last gave you an insight into our map making efforts. As such, we have decided to give you a retrospective into the development process of our latest campaign map - Heart of Trouble.
• Five Year Anniversary
Happy Anniversary, Skylords! This December 18th marks the fifth year since the release of Skylords Reborn. It's been quite the journey these past five years, as we continued and built upon the legacy of the original BattleForge. We have introduced new features, like Reforging, profile cosmetics and free PvP decks. We released new campaign maps, cards and many balance changes, with even more yet to come. We also hosted a variety of tournaments and events, most of them with help from the amazing community.
To celebrate this occasion, we are starting our first community-wide challenge in the game! Starting 1st of December 2025, there will be a counter on the world-map.
Every win of a campaign map, featured community map, PvP or rPvE scenario will be added to the global counter and rewards will be unlocked at certain milestones for the whole community!
At 10 000 wins, we will give away a General Booster At 20 000 wins, we will give away a Rebirth Booster At 30 000 wins, we will give away a unique profile border At 40 000 wins, we will give away 30 Seasonal Points Anybody who participates by winning at least one scenario will receive all the rewards unlocked by the community.
Thank you for your support over the years, we couldn't have gone so far without you. 🎉
Now, go win some matches, Skylords!
• Heart of Trouble Retrospective
We wanted to try something new and give you some behind the scenes into campaign maps, both released, and in development.
We will start off slow with our latest campaign addition - Heart of Trouble.
The initial design came to life back in 2023 and was done by our map designer Hrdina Impéria. Here are his insights.
• Initial Designs
The initial design was made to be a very compact map, small in scope and short in playtime. The objective was to destroy all the spawners of all the enemy tribes while protecting the Ragged King. If the player took too long, Bandit Battleships would start spawning from the tribal areas, slowly advancing towards the fort.
To allow having all the monuments in one centralized area, we opted to lock them behind destroying crystals in the tribal areas, thus ensuring correct map progression.
However, since the Ragged King was not in any danger, the objective felt disjointed from what was actually happening on the map. You were protecting yourself, not the Ragged King. The spawning Bandit ships had a feeling of unfairness, as the player's run could be cut short at the last minute by the attacking Bandit Battleships.
With the objective being "destroy all spawners" the map lacked some deeper tactical decision making and it came down to a complete map clear as an objective. The map size also proved to be a problem when aggro issues started popping up - defenders from several positions aggroed to the player at once, which led to more frustration.
We attempted to fix these issues in the following iterations.
• Early Stages
By the end of 2023, we greenlit the map design and started iterating on it further.
The first issue we needed to tackle was the small map size that prevented us from making any major changes. So we exported the map from 256x256 to a 512x512 map, which gave us much more room to work with.
We then moved the Ragged King to the actual fort, and put him inside a Bandit Shanty building. Having the Ragged King as a unit could lead to him getting pulled outside of the fort by the enemy attackers and would frustrate the players (think Rogan on Encounters with Twilight).
We also added the option to decide where the player wants to send the allied attack waves, giving him a feeling of control and a useful ally. But this ran into a problem with map progression. Since both tribes could be cleared with either T2 or T3, it meant that one of the tribes would be too easy once the player destroys one of the crystals. So we introduced a unique mechanic, where a tribe's defenders grow stronger as you clear more of the opposing tribe, leading to a more natural and balanced map progression.
To alleviate the feeling of unfairness, we removed the spawning Bandit Battleships and instead introduced scaling attack waves, that got harder over time. While the player could still fall behind on the difficulty curve, it fixed the sudden, unexpected loss condition appearing 20+ minutes into the map.
Now the most pressing issues were fixed, we needed to add some more tactical decision making into playing the map. This came in the form of changing the main objective, and adding some optional ones.
• Final Stage
Around the middle of 2024, we changed the main objective from destroying the spawners to killing the tribal leaders. And added the option to taunt the final boss to your fort, adding a risk vs. reward factor - you can meet the boss with the defenders advantage, but if you cannot kill him, you lose.
We added an optional objective in the form of the enemy artilleries. These introduced a minor RNG element into the map and intensified the feeling of being under pressure and constant threat. You could capture the artilleries, but they kept randomly bombarding the area surrounding the fort, rarely hitting the enemies. As such, capturing them felt like a very small reward to actually interact with the mechanic, so we gave them the ability you know today. Giving the players a powerful, targetable ability, that could help with defending, and attacking.
Up until this stage, the tribal attack waves came from a cave at the end of each tribal area. This however, was also disjointed from the events on the map. If the attacks are coming from those caves, why does destroying the spawners stop the attacks? It made little sense, so we made a custom spawning script, that allowed us to spawn parts of the wave from multiple locations and used the already existing spawners for spawning the attacks. Thus giving them another reason to exist, apart from being an obstacle in your way.
While testing, we ran into an issue that the Black and Yellow tribes were too similar. Since they were practically identical, the decision which side to push was pretty much inconsequential. After a brief discussion, it was clear we needed to differentiate them heavily. Thus the Black tribe was given a strong ground presence with artilleries, but weak AA. The Yellow tribe, on the other hand, was composed of a lot of flying units and heavy AA, but was weak to long range siege. This gave each tribe a unique identity and introduced new deck building strategies.
With the changed main objective, control of the allied waves, changes to the enemy wave spawning and tribal compositions, we introduced a lot of decision making into the map. The players could choose to use the allies to help them push the tribes, or help defend against the attacks from the other side. If the player is skilled enough, he can choose to leave the spawners alive and focus on killing the bosses quickly. Will he taunt the boss to fight on advantageous ground, or kill him in his own camp without risk.
As you can see, developing maps is lengthy work, we could not share all the trials and errors we had to go through to find the final version of the map. While we are getting closer to better understanding the fundamentals of map design, we are far from perfect. Each new map introduces new and unexpected challenges to overcome, but we are making every effort to deliver you the best experience possible.
This is all the information we could share in a community update; many more details and decisions happened, but writing about all of them would befit its own forum post. If you enjoyed this little dip into our map making efforts, and are interested in more behind the scenes of our maps, please let us know in the comments.
Maybe next time we will share something not shown before. *wink* *wink*
• New Seasonal Challenges
As the new month dawns, new seasonal challenges have been unlocked.
Let's take a closer look at them now.
4.1 - Win different campaign maps or featured community maps on advanced difficulty or higher. All units played must be S-units. All cards played must be Nature, Fire, or Twilight cards. These restrictions apply to all team members.
4.2 - Win the 1-player scenarios Oracle and Siege of Hope on standard difficulty or higher. All cards played must be Nature or Twilight cards. Additionally, all cards played T2 and above must be Twilight cards.
4.3 - Win the 4-player scenario Dwarven Riddle on advanced difficulty or higher. No Fire Altars may be activated. All cards played must be Nature, Twilight, or Neutral cards. These restrictions apply to all team members.
4.4 - Win the 2-player scenario Crusade and the 2-player featured community map Army of Darkness on advanced difficulty or higher. Only Nature, Twilight, and Neutral cards of uncommon rarity are allowed. These restrictions apply to all team members.
The following nightmare challenges have also been unlocked.
6.1 - Be among the 100 fastest times at the end of the season on the 1-player scenario Behind Enemy Lines on advanced difficulty. All cards played T2 and above must be Twilight cards.
6.2 - Win 3 different campaign maps on advanced difficulty or higher. All cards played must be Nature or Twilight cards. These restrictions apply to all team members. Completing the challenge with less cards in each team member's deck awards progressively more points.
6.3 - As a solo player, win the 4-player featured community map Spooky Giants on advanced difficulty or higher. No flying units are allowed. All cards played must be Nature or Twilight cards.
6.4 - Win a 4-player randomly generated PvE scenario Infected Map of the Week on Adv+ (5) difficulty or higher. Only cards of Tier 3 and below are allowed. All cards played must be Nature or Twilight cards. These restrictions apply to all team members. Completing the challenge on higher difficulties awards progressively more points.
As usual, the challenges remain available until the end of the season.
• Nature Faction Overview Video
We have been working tirelessly on new video content to help players explore the game. This month, our efforts came to fruition and we are proud to release our first faction deep dive video. We're starting with the Nature faction.
Learn about the strengths and weaknesses of the faction throughout the tiers and get some tips for building your Nature decks, both for PvE, and PvP.
• Event Shoutout - Tome #4 Reforged!
Tome was a PvP game mode in the original BattleForge where players had to build their decks with cards from boosters. That means - random cards.
We have revived this game mode with these events, as its random nature also gives beginners a chance to compete with stronger opponents. So join us for the last PvP event of the year!
The event is split into two stages.
Stage 1 is 4 Rounds of Swiss, which means you will play 4 matches, regardless of whether you win or lose. Stage 2 is a Single elimination for the Top 4 players from Stage 1 Every player who plays all four of his Swiss rounds will receive a Nature booster as a reward.
In addition, for every won Swiss round, the player will receive 500 BFP!
If you are interested, read the details of the event here. To sign-up, contact @Ultralord. The event starts on the 14th of December.
Best of luck to all the participants!
• Voice Actors Search #3 - Update
Last month, we announced that we are looking for new voice actors. The search is going well, with quite the few applicants. This month, we will be concluding our search. If you are interested, you still have time to apply until the 8th of December. after that, we will close the applications.
The trial scripts with instructions will be sent out to all applicants in the following days. so stay tuned and be sure to check the email you provided in the application form.
• Contribute to Skylords Reborn
Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
• Events
In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
Upcoming events:
• NEW - It's Christmas time! -> Starting 20th of December till 6th of January
Play 1 match of any gamemode between December 20th and January 6th to get the Promo Santa card.
The reward can be claimed only once per account.
• NEW - Save Christmas! -> Starting 20th of December till 6th of January
Win the featured community maps Elfmaster, Christmas Fleet and Naughty Harvest on expert difficulty between December 20th and January 6th to get the Promo Frost Mage card.
The reward can be claimed only once per account.
• NEW - TOME #4 - Reforged! -> Starting 14th of December
A PvP event with TOME rules, where you can make a deck from random cards taken from boosters. Now with the option to reforge unwanted cards! The event will happen on the 14th of December at 14:30 CET on Ultralord's Twitch Channel.
Recent events:
• FINISHED - Happy Halloween! -> Ended 4.11.2025
The achievement will be back next year for Halloween.
• FINISHED - Frankenstein's Monster -> Ended 10.11.2025
The achievement will be back next year for Halloween.
• FINISHED - Card Design Contest #2 -> Ended 16.11.2025
The card design contest has concluded with 97 cards submitted. Watch the stream recording here.
• FINISHED - TEAM - Thrilling Epic Action Mission -> Ended 30.11.2025
An exciting 4 player event with edited Behind Enemy Lines map. The winner stream will happen on 5th of December.
• FINISHED - Autumn Cup 2025 -> Ended 09.11.2025
An exciting evening filled with PvP action! Thanks to all the participants and congratulations to the winner!
You can watch the event recording here.
• Host your own tournament / event
Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
• In Conclusion
That's all for this Community Update! We appreciate you taking the time to read through it.
As is tradition, we're including a scratch code as a small token of our appreciation for your support.
The code will reward you with a General booster: ANOT-HERF-IVEY-EARS
This code is valid until January 1st, when we will bring you another Community Update.
We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
You can also sign-up to our e-mail newsletter here.
Archive
• Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)
• Overview Community Updates
• Community Update November 2025
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Metagross31 liked a post in a topic by WindHunter in Skeyelf Commander vs Skydancer
Skyelf Sage was buffed to make it a viable option in PvP, while Skyelf Commander has never been touched. Since the primary use case of Commander is as an attachable building-buff in PvE, its combat stats were a secondary concern. Frost T4 was also potentially the most poorly balanced faction in the game when we first took over, and Commander is still suffering from this. Skyelf Commander is due for a buff eventually when hopefully we will make it a viable combat option for Frost T4.
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Metagross31 liked a post in a topic by Ultralord in TOME #4 - Reforged - PvP Tome Tournament - 14.12.2025 at 15:00 CET
Last PVP Event of 2025 LETZ GOOOO
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Metagross31 liked a post in a topic by Ultralord in TOME #4 - Reforged - PvP Tome Tournament - 14.12.2025 at 15:00 CET
Great greetings, People of the the Sky,
I'm beyond excited to organize this new TOME Tournament with one of the biggest Skylords Reborn additions: Reforging!
All you need to know
When 14.12.2025 15:00 CET
Special Rule: Tome Rules + Reforging
Organization: Challonge + T1421.de + Discord
Format: Stage one: 4 Rounds Swiss, Best of 3
Stage two: top 4 Players, Single elimination, Best of 3
Stream: 14.12.2025 14:30 CET on twitch.tv/ultralord_t1421
We will go over the rules and answer questions
What is Tome?
Tome was a PvP game mode in the original BattleForge where players had to build their decks with cards from boosters.
Aka: Random cards. It often happens that you can’t play the way you like because you are missing cards, and sometimes, this leads to the birth of new strategies.
Special Rule
1. All players will have 8 general boosters + 2 Wild boosters (you can choose if you want to take a faction booster for example)
2. If you advance to Stage 2 (Top 4 of Swiss) you will get 2 more general + 2 more Wild boosters
3. All players can Reforge Cards
Just select 4 cards you don't see a need and press the reforge button, to receive a new one.
Keep in mind you can´t use cards which have been reforged!
Organization
For easier management of boosters, we will use my website: https://tome.t1421.de
On this website, players can open their boosters, see the progress of opened boosters of all players and reforge if they want.
There is also a filter code that can be added to your "custom_filter_extensions.json" for easier deck-building in the game.
As well as a newly added deck checking function, with the Export-Deck function.
I have made a video about the features of the page, as well as how to use it: https://youtu.be/sMLBZydTQPE
Sign up
To join, you will need Discord. All Players will be on one Discord server for easier communication.
After you read the post and you are ready to join, contact me 😊
(if you are in the Twitch chat + online before the event starts, you may can join without Discord)
Format
Stage 1 is 4 Rounds of Swiss, which means you will play 4 matches, regardless of whether you win or lose.
Stage 2 is a Single elimination for the Top 4 players from Stage 1. We also play the match to decide the 3rd place.
All matches will be Best of 3, which means you play against your opponent until one of you gets 2 wins.
The pairings will be shuffled before the start of the tournament.
Rules
1. The tournament will be held on the Test Server! Because you have all the cards there.
2. Disconnecting during a game will result in a default loss. If both sides agree, it is possible to have a rematch.
3. Not showing up to your match after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 minutes.
4. After your match, go to Challonge and insert the result. This can be done by clicking on your match and selecting the winner/stats.
The brackets/match list will be updated automatically after all players have finished their matches.
5. The Map Pool is: Taros, Haladur, Simai, Elyon, Lajesh, Uro and Yrmia.
6. The map of round one will be Taros. Against the second opponent you will play on Haladur, third Simai, etc. (I will make notes in Challonge)
7. You can only win prizes if you play your matches during the event.
8. Have fun and don’t be an idiot!
Stream
You can join till 14.12.2025 14:30 CEST.
I will stream the event starting at 14.12.2025 14:30 CEST. Here is my twitch.tv/ultralord_t1421
Players can start opening boosters at 14.12.2025 14:45 CEST.
The event starts on 14.12.2025 15:00 CEST.
Prizes
Top 4 Players:
Place 1: 5 Boosters + Mo (Promo) Place 2: 4 Boosters + Razorleaf (Promo) Place 3: 3 Boosters + Juggernaut (Promo) Place 4: 2 Boosters + Snapjaws (Promo) [R]
Every player playing all 4 Swiss matches receives 1 Nature Booster
For every match you win in the Swiss Phase, you receive 500 BFP
1 / 2 / 3 / 4 x 500
Thank you
SR-Team for all of the Boosters
Anonymous for Snapjaws (Promo) [R], Mo (Promo)
@Fimion for up to 22.000 BFP
@NIP for Razorleaf (Promo)
Ultralord 🙂 for Juggernaut (Promo)
SR would not be what it is today without Reforging. I'm super excited if this feature will result in cooler TOME matches,
or if in the and all will end up with normal Meta Decks 🙂
Only one way to find out -> LETZ GO
Ultralord 🎩
Reforging logic
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Metagross31 liked a post in a topic by Ultralord in TEAM - Thrilling Epic Action Mission until 30.11.2025
This will be super exciting!!! cant wait to see you 4 players can speed run a 1 player map.
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Metagross31 liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - WINNERS INSIDE
Today is stream day! Make sure to be there at 19:00 CET on Ultralords Channel:
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Metagross31 liked a post in a topic by Majora in Community Update - November 2025
BattleForge itself was made in Germany, Skylords Reborn is made by a team all across the world.
While in a perfect world we would add voice acting to all 4 supported languages, the massive workload it already takes to get them in English, resulted in the current set-up. This is not just ''find some good voice actors in German'', its also write scripts and processing the audio (cutting lines, tuning them, etc.) which is just a lot harder to do if not all your departments speak German.
The alternative would be Muted characters, but we had a vote back in the day if people preferred voiced characters in english or non voiced at all. Voiced was favored
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Metagross31 liked a post in a topic by Majora in Second Account or an Alternative
To add to this, we are aware of this demand of players, and it came up in (I believe two) player surveys as well.
One of the things discussed in the past was a second "NewGame+ like" account that would prevent trading. However, details are not fleshed out yet, and its on the backlog in favor of other features and content.
So for now, the current rules apply.
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Metagross31 liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - WINNERS INSIDE
Update: The jurors submitted their final vote and material is sent to Ultralord for stream preparation. Be there on 16.11., RadicalX and Windhunter will join the stream!
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Metagross31 liked a post in a topic by Ultralord in The Skylords Autumn Cup 2025 - 09.11.2025 at 15:30 CET
Great Event and crazy matches - thx to everyone who joined.
if you missed it or want to rewatch it, here is the stream recording:
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Klinker liked a post in a topic by Metagross31 in allcards.skylords.eu is bugged?
Die Seite wird schon seit längerem nichtmehr auf dem neusten Stand gehalten und enthält viele der neueren Karten nicht. Schau lieber auf https://skylords-reborn.fandom.com/wiki/Skylords_Reborn oder auf https://smj.cards/ vorbei.
This page has been outdated for a while now. Rather use the wiki (https://skylords-reborn.fandom.com/wiki/Skylords_Reborn) or https://smj.cards/
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Metagross31 liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - WINNERS INSIDE
Update: The solo voting phase has concluded, the jurors will soon meet together and finalize winning tiers.
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Metagross31 liked a post in a topic by WindHunter in allcards.skylords.eu is bugged?
That site is completely outdated. Use the wiki: https://skylords-reborn.fandom.com/wiki/Skylords_Reborn or SMJ: https://smj.cards/
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Metagross31 liked a post in a topic by Palmolive in Community Update - November 2025
I CANT WAIT FOR DEVOURER
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Metagross31 liked a post in a topic by R4bitF00t in Community Update - November 2025
Greetings Skylords!
A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!
Another packed community update!
This time, we will take a quick look at the newly unlocked seasonal challenges, changes to the relic shop prices and a new shadow card reveal. We are also looking for new voice actors, so if you have ever wanted to immortalize yourself in a game, now's your chance!
Before we get to the meat and bones of this community update, allow me a quick introduction.
• Something About Me
Last month, we announced that our Community Updates have a new writer going forward. Let me properly introduce myself as your new Community Manager.
I joined the Skylords Reborn team in 2021, after I read that without map developers, no new official maps would be made. I could not let that happen, and I joined as a Map Artist. That role slowly evolved into a Map Developer, and later also into an amateur Map Designer. I have worked to varying degrees on all released map content so far, and I actively work on new campaign maps and forge skins. I will keep my role in the map department in addition to this new title. So we can bring you new map content without any delays.
Now, as a new community manager, it is my pleasure to celebrate this occasion by providing my first (mini)booster code for all of you!
NEWS-HERI-FFIN-TOWN
Trying to buy some goodwill right at the start, eh?
The code is valid until the 1st of December.
But enough about me, let's move on to more interesting things.
• Changes to Seasonal Shop Prices
Now that our second season has begun and the rewards from the previous season are now available in the relic shop, we have received some feedback about the relic costs. Some players only missed the Promo Sunderer, or other major rewards, by a few points, but they still need to pay full-cost for these cosmetics in the shop. This hardly seems fair, so we will be prorating the item prices in the shop.
What this means is that every item in the shop connected to a season (including the Promo) will be discounted by a percentage proportional to the amount of progress a player made in the reward track of that season. This progress will be based on how close a particular player got to receiving the Promo reward.
E.g. If you earned 60% of the points in the Fire Season that it would take to unlock the Promo Sunderer, all Fire Season cosmetics you missed will cost 60% less, forever. This discount caps at 70% for all cosmetics, except the final title and the top 100 border reward, which caps at a 50% discount.
This change affects all the current and future items in the seasonal shop that were a part of the seasonal rewards - profile cosmetics, titles, forge skins and promos.
Players who have already purchased items from the shop for full price will be reimbursed for the relic price difference.
We will introduce these changes in a small patch in the coming days.
• New Seasonal Challenges
As the new month dawns, new seasonal challenges have been unlocked.
Let's take a closer look at them now.
3.1 - Win different campaign maps or featured community maps on advanced difficulty or higher. No spell cards are allowed. All cards played must be Nature or Twilight cards. These restrictions apply to all team members.
3.2 - Win the 1-player featured community maps Nyxia and Aeglos Fortress on advanced difficulty or higher. All cards played must be Nature cards.
3.3 - Win the 1-player scenario The Treasure Fleet and the 4-player scenario The Guns of Lyr on advanced difficulty or higher. All enemy buildings in the map must be destroyed. All cards played must be Nature or Twilight cards. These restrictions apply to all team members.
3.4 - Win the 2-player scenarios Nightmare's Shard and Nightmare's End on standard difficulty or higher. Only cards of Tier 3 and below are allowed. All cards played must be Nature or Twilight cards. These restrictions apply to all team members.
3.5 - Win the 4-player scenarios Titans and Raven's End on standard difficulty or higher. No towers, fortresses, or shrines may be played. All cards played must be Nature, Twilight, or Neutral cards. These restrictions apply to all team members.
3.6 - Win the 1-player campaign scenario The Soultree on advanced difficulty or higher. No T2 cards may be used. All cards played must be Nature or Twilight cards.
As usual, the challenges remain available until the end of the season.
• How Does It Work - Root Network
Since this season's theme is Nature and Twilight, we thought it best to remind the players of a video explaining the root network - the unique and complex ability of the Nature faction. It can be tricky to understand and setup, but the pay-off is oftentimes very much worth it.
• Yearly Halloween Event
The season of Halloween is upon us!
That means the yearly time-exclusive achievements are back on the menu!
Win the featured community PvE map Spooky Giants on expert difficulty to get Promo Jorne!
The achievement is available until the 10th of November.
Win the featured community PvE map Spooky Encounters on expert difficulty to get the Halloween Pumpkin profile picture and a Lost Souls booster pack!
The achievement is available until the 4th of November. Please note, the rewards can be collected only once per account.
• New Card Reveal: Devourer
Since we started releasing new cards in December 2021, every existing faction in the game has received at least one new addition to its roster with the exception of Shadow. This occurred mostly because other factions were in more dire need of new cards than Shadow, which was one of the most viable factions when the game was rereleased and which also had plentiful fodder for reworks like Plague, Altar of Nihil, and Infernal Chain. With the upcoming release of Devourer, the Shadow famine is at its end.
Behold, the Devourer!
Please note: We are still working on the card. While we are generally happy with it, numbers and effects might still change before release.
Consume
Consume one enemy unit in range. Devourer teleports to the target enemy unit’s location, instantly killing it. The consumed enemy is then resurrected as an own unit but dies after 30 seconds. Needs to have gathered 6000 life points from corpses first. Reusable every 40 seconds.
Corpse Gathering
Harvests energy from nearby corpses equal to their former maximum life points to enable the devouring of enemies. A maximum of 6000 life points can be stored at once.
Mincemeat
Allied units in a 20m radius around Devourer will explode as soon as they die, dealing 400 damage to hostile entities in a 15m radius, up to 600 in total. Effect can apply to a unit multiple times.
Design notes:
Devourer is a T4 pure XL unit. Pure Shadow's T4 is currently one of the least compelling options in the game and perhaps the weakest color combination right now. Other pure factions have major pay-off units in Forest Elder, Dreadnought, and Batariel, but Pure Shadow's own Shadow Worm is not on par with these options, and given its core design, it is not a good option to build a faction around. Enter Devourer. Devourer has synergy with two of Shadow's core mechanics, corpses and swarms. Once it has gathered enough life points, a Devourer can burrow through the ground and consume any non-boss enemy within a 30m range. That enemy is then resurrected as an allied unit for 30 seconds. Additionally, Devourer has a second mechanic where any allied unit that dies within a 20m radius will explode and deal damage to enemies. This directly synergizes with Consume and key Shadow support cards like Infect, Undead Army, and even Grim Bahir. With Devourer, players can destroy camps with combos like Infect + Frenetic Assault, then warp to a second camp where Devourer's Mincemeat mechanic will cause all the dying summons to explode and wipe the place out. We hope players will enjoy discovering all the combinations this upcoming addition to Shadow's T4 will enable.
Devourer will release in an upcoming content patch, date to be announced.
• Art Spotlight: Devourer
The Devourer artwork was created by our talented artist Spirit Alpha, with Elkondo coming in to do some finishing touches and color correction.
Sketching
As usual, we have started with a rough sketch of the Devourer's pose and design. That sketch was slowly improved upon with more details, a small pose adjustment and was finalised into a black and white image with a detailed background.
Coloring
During the coloring stage, we decided that the castle in the background was muddying the silhouette too much and removed it. We then adjusted the horns to better reflect the in-game model and via some texturing magic, made the shell appear more like a polished carapace. In the end, we increased the contrast of the entire image so that it better resembled the original card artworks.
Finalizing
In the final piece, we only made some small adjustments - like the smaller eye and added a thin fog effect to convey depth.
The artwork sure evokes the feeling of the original game, and we hope you are as excited for the upcoming shadow card as we are!
• Voice Actors Search #3
Over the years, we've made several searches for new voice actors. While we have a stable roster of voice actors, we are looking to bring new blood into our fold and expand our range.
If you are interested, please fill out this application form.
We will send out a trial script with instructions to all the applicants within 4 - 6 weeks (depending on the number of applications), after which, our audio department will go through the submitted takes and decide on fitting candidates.
• Team Changes
Majora left his post as the Community Manager, with me (R4bitF00t) being the successor. He will still retain his position as the Project Coordinator.
We want to thank Majora for his years of Community Updates and dedication to the project and wish him the best in his new job!
Rue has joined as a Trial Discord Moderator and quickly became an active member of the moderation team. Last month we released him from the role of Trial Discord Moderator and made him a full on Global Moderator.
Congratulations, and good luck on your moderation journey!
• Contribute to Skylords Reborn
Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
[ Call for Help ]
We are currently in need of more people to help us out with German translations.
Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
• Card Design Contest Winner Stream
The popular Card Design Contest event has come to an end. We have had many great entries, and all that remains now is for the jury to review and rate all of the submissions.
Be sure to join us on the 16th of November at 19:00 CET on Ultralord's Twitch Channel, where we will reveal the winning entries.
• Events
In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
Current events:
• NEW - Happy Halloween! -> till 4.11.2025
Win the featured PvE community map Spooky Encounters on expert difficulty to get a themed profile picture and a Lost Souls booster pack!
Reward is granted only once per account.
• NEW - Frankenstein's Monster -> till 10.11.2025
Win the featured PvE community map Spooky Giants on expert difficulty to get the Promo Jorne card!
Reward is granted only once per account.
Upcoming events:
• NEW - TEAM - Thrilling Epic Action Mission -> Start 14.11.2025 till 30.11.2025
Prepare yourself for an exciting 4 Player event - more information soon.
• NEW - Autumn Cup 2025 -> Start 09.11.2025
An exciting evening filled with PvP action! Register until 09.11.2025 to compete in 1v1 PvP matches with double elimination.
The event starts on 09.11. at 15:30 CET, and will be streamed on Ultralord's Twitch Channel. <Click here for more details.>
Recent events:
• FINISHED - Card Design Contest - Winner Reveal Stream on November 16th!
For the second time, we have invited you to design your own cards and you sure delivered!
Be sure to watch the event stream with the results on 16.11. at 19:00 CET on Ultralord's Twitch Channel.
• FINISHED - Rookie Tournament - Ended 19.10.2025
You can check out the event recording here.
• Host your own tournament / event
Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
• In Conclusion
That's all for this Community Update! We appreciate you taking the time to read through it.
As is tradition, we're including a scratch code as a small token of our appreciation for your support.
The code will reward you with a Twilight booster: TWIL-IGHT-BOOS-TNOW
This code is valid until December 1st, when we will bring you another Community Update.
We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
You can also sign-up to our e-mail newsletter here.
Archive
• Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)
• Overview Community Updates
• Community Update October 2025
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Metagross31 liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - WINNERS INSIDE
The materials have been submitted to the jurors. They will first solo judge everything, and then convene on a meeting to decide the tiers for each entry.
If any of you encounter a mistake on my end, there is still room for corrections, but material is sealed for now. 🦭
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Metagross31 liked a post in a topic by Kapo in Official Card Design Contest - CLOSED - WINNERS INSIDE
The entry collection has ended, I added both entries of Solumen and the additional entry of Obekidi, plus what I have recieved on Discord. Make sure:
Discord and Forum DM entries have recieved a confirmation ("Thanks ... has been entered.... etc.") Forum Post here: That your name appears in the list above I posted above. Because this was a question multiple times: I will not post a list of participants for the DMs, its ment to be confident and there is no way for me to keep that while posting a list of names.
There is a short grace period now where you can check if everything is in order and your entry has been recieved, then I submit the package to the jurors.
Thanks to everyone who entered, many have put loads of thoughts and work into their entries!
Kapo.
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Metagross31 liked a post in a topic by Ultralord in ROOKIE #2 - PvP Tournament - 19.10.2025 16:00 CEST
Great event. If you want to see some matches - checkout the stream recording:
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Metagross31 liked a post in a topic by benben2110 in Official Card Design Contest - CLOSED - WINNERS INSIDE
This is mine hope everyone thinks the same way
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Metagross31 liked a post in a topic by Ultralord in The Skylords Autumn Cup 2025 - 09.11.2025 at 15:30 CET
And so the 4th Cup Starts!!!
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Metagross31 liked a post in a topic by Carofex in Patch #400054 - 1 October 2025
challenge 2.8 Ocean on expert with 0 lost units. Maybe someone is interested.
Ocean.pmv