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Metagross31

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  1. Metagross31 liked a post in a topic by Eirias in -Playerbase Increasing-   
    Actually EA already knows about Skylords Reborn. There are a few stipulations in place, like not using the BattleForge trademark, but otherwise we are reasonably safe.
    @AlexBlade One of the community ideas to spread the word was to focus a bunch of battleforge content creators into a single channel. It ended up that I basically made all the videos, but I still think the channel is a great way to grow the community if you want to share videos or even contribute yourself  Also, it seems that a lot of players ended up finding their way to Skylords Reborn because of these videos.
    https://www.youtube.com/channel/UCZLtgBj59SBfIZzcYWbxJVg
  2. Metagross31 liked a post in a topic by Yuah in Adding PvE Map Difficulty Modifiers   
    I love playing PvE Campaign maps from time to time but by this point I have, like most other PvE players, beaten every map on expert. I really like the campaign maps cause I think they're beautifully crafted and I'd love too see a way to increase difficulty on them without our overworked devs having to reprogram every map, so I had this idea of optional modifiers you could use to further crank up the challenge on a map. They should be relatively easy to implement and increase the difficulty of a game in different ways but also net you more rewards for completing a map.

    Here's an idea of what it could look like:

    Motivated Foes: Morale is high amongst your foes. Enemy units deal 20% more damage.
    Cursed Wells: An ancient curse was cast upon the wells in this area. They produce energy 25% slower than usual.
    Termites: This place is infested with termites. Your structures take 30% more damage. This counts for buildings, walls, power wells and monuments.
    Foreign grounds: Far away from your forge, your units have trouble adjusting to being summoned. Every friendly unit enters the game dazed, and the dazed status lasts 20 seconds longer than usual. (can be negated by rallying banner and wrecker)
    Unoly Gift: An evil Shaman has blessed your foes with the gift of regeneration. Every Enemy unit gains 2% of their maximum life points every 2 seconds.
     
    I just made these up to make my idea clear, they're not neccecarily balanced. What do you guys think abt somthing like this?
  3. Metagross31 liked a post in a topic by Ladadoos in New quests and quest pools update!   
    Hello everyone!
    An update that has long been overdue: new quests. We are happy to finally be adding many more of them to the game. In total there will be 31 quests, which will hopefully offer a solid variety for the upcoming future. These quests were designed to be not too specific, as to not force people into doing things they wouldn't like. This update also contains the quest pool selection feature where players are able to select from what pool they want to receive daily quests. As of now there are three pools: PvE, PvP and PvE/PvP. You will only receive quests from the chosen pool, so this way PvE players can choose to receive only PvE quests and PvP players only PvP quests. Choosing PvE/PvP means you receive quests that are both PvE and PvP oriented.
    We have also been thinking about adding a fourth pool: "Specific PvE". The idea for this pool is that it would contain more specific (a.k.a less generic) PvE quests for those players who want to be more guided/pushed towards certain playstyles/actions. For example, instead of having generic quests like "Win PvE campaign matches" the pool would have quests like "Win Convoy on Advanced difficulty without using T4 units". Let us know via the poll in this thread if this is a pool you would enjoy having and whether or not you would choose it.

    In a future update we will be adding new achievements, which will likely take less time to add compared to the quests, so keep an eye out for that update!
    Anyways, here is a full list of all the quests in the game:
    PvE quests:
    - Nyn Won't Save Itself => Win 2 PvE Campaign games
    - Conquer Uncharted Lands => Win 2 Random PvE games
    - Treasure Hunter => Collect 7 gold chests
    - Skylords Unite => Win 2 Random or Campaign PvE games
    - Explore the Unknown => Play 3 Random or Campaign PvE games
    - A Quest for Booty => Collect all gold chests of a Campaign map
    - Rush for Random Riches => Collect all gold chests of a Random PvE map
    - Protect The Realm => Win 1 Campaign and 1 Random PvE game
    - A Lone Skywolf => Win single-player map X on difficulty Y or higher
    - A Dynamic Duo => Win duo map X on difficulty Y or higher
    - A Tough Tetrad => Win four player map X on difficulty Y or higher
    - The Spice of Life => Play 40 distinct cards in Random or Campaign PvE games
    - The Enchanter's Finest => Play 50 spells in Random or Campaign PvE games
    - We Are Many => Play 75 units in Random or Campaign PvE games
    - Unlimited Power! => Spend 18000 power from cards in Random or Campaign PvE games
    - Shady Business => Play 100 cards with shadow orbs in Random or Campaign PvE games
    - Back To Your Roots => Play 100 cards with nature orbs in Random or Campaign PvE games
    - Spicy Shenanigans => Play 100 cards with fire orbs in Random or Campaign PvE games
    - Just Chillin' => Play 100 cards with frost orbs in Random or Campaign PvE games
    PvP quests:
    - An Answer For Everything => Play 40 distinct cards in PvP games
    - The Heart of the Cards => Play 150 cards in PvP games
    - We Are Legion => Play 75 units in PvP games
    - And Now, For My Next Trick... => Play 50 spells in PvP games
    - That's Overpowered => Spend 12000 power from cards in PvP games
    - Climbing the Ranks => Win 2 Ranked PvP games
    - Remember Your Training => Win 3 Sparring PvP games
    - Battle Tourism => Win 2 Sparring PvP games on map X
    - Now It's Serious => Player 3 Ranked PvP games
    - Jousting Party => Play 4 Sparring PvP games
    - Double Trouble => Play 2 2vs2 PvP games
    PvE/PvP quests:
    This pool contains all the quests from PvP pool and PvE pool plus:
    - I'm a Skylord and I'm Okay => Play 3 matches in any game mode

    Some extra notes about the quests:
    -> The difficulty variable for quests like `A lone Skywolf` are chosen dependent on the players current PvE Rank. Starting from Commander rank the difficulty is Advanced and starting from Highlord the difficulty is Expert (click here for more details about what each rank is).
    -> All quests have universally applied requirements to them. These can be seen by hovering with your mouse over the "?" (alongside the new quest pool selectin dropdown). Please see the attached image.

  4. Volin liked a post in a topic by Metagross31 in Forge Play Out Option for Card Upgrade Preview   
    I personally would prefer this over U0 tbh. In the end you are probably aiming towards upgrading all your cards to U3 anyway, so I think it makes more sense to test them in U3 rather than U0.
  5. Zyna liked a post in a topic by Metagross31 in Forge Play Out Option for Card Upgrade Preview   
    I personally would prefer this over U0 tbh. In the end you are probably aiming towards upgrading all your cards to U3 anyway, so I think it makes more sense to test them in U3 rather than U0.
  6. Metagross31 liked a post in a topic by Zyna in Forge Play Out Option for Card Upgrade Preview   
    We definitely won't be adding this What do you guys think about always making the cards you click on the auction market their U3 version? I think having to choose the upgrade everytime you want to play out the card would make this feature feel way worse to use.
  7. Metagross31 liked a post in a topic by LEBOVIN in Forge Play Out Option for Card Upgrade Preview   
    I mean where do u see upgraded versions of cards in the auction house ? The only option I see is to give players a third selection up here:

    and call it Unowned. Then they could go there and

    a) directly play these cards in the Forge (hence for U0 no need to go the auction house or whatever, to then play in the forge)
    and 
    b) rightlcik on the unowned card to get to the upgrade window and using the now available feature above to then play out the upgraded preview card if the upgrade is owned.
     
    Whilst the whole "have all cards in an unowned tab" might certainly  be nice for beginners to playtest more it is surely a big step, if not impossible to implement for the devs  :/
  8. Metagross31 liked a post in a topic by Maze in Skylords Marketplace Journal (SMJ)   
    Hey everyone,
    I got a little bit more into it than I anticipated (40h worth of coding and data adjustments in the last 4 days ), but I managed to implement a ton of new filter and sort features that I think you will like @Mynoduesp.
    Have fun with version v0.1.2, which went live just now.
     
  9. Metagross31 liked a post in a topic by Toggy in PvE Contest#2: Behind Enemy Lines until 29.11.2020   
    Hello Skyladies and Skylords,
    After the dust in the PvP arena settles there is still evil to slay: You are part of the Special SkyOps team and have to act independently behind enemy lines. Get in there and deal some serious damage before they notice what is going on!
     
    What?
    Speedrun contest on Behind Enemy Lines. Send me your quickest replay to participate.
    Find the replays under Documents=>battleforge=>replays
     
    Infos!
    map: Behind Enemy Lines
    difficulty: advanced
    players: solo
    restricted cards: Enlightenment, Amii Monument
     
    Until when?
    Send me your replays via Discord until 29.11.20. I will sort them and cast the quickest run.
    Please only send your quickest and last replay you want to submit via Discord.
     
    Prize pool!
    1st place  - 3000 BFP + Juggernaut Promo
    2nd place - 2000 BFP + Enlightenment
    3rd place - 1000 BFP + Amii Monument
    4th-last - 300 BFP
    most creative strategy (in the top10) - 750BFP
     
     
    If you guys like it there will be more and more of these little challenges in the future, let me know what you think about it.
    Looking forward to several cool replays!
     
    Greetings,
    DasToggy
  10. Metagross31 liked a post in a topic by Zyna in Introducing ... ImaginaryNumb3r, our new Balancing Developer!   
    Greetings Skylords, Skyladies, and Skyfolks!
    As we're moving closer and closer to the release, we're looking to expand our team to bring you the best possible experience.
    Today we're proud to announce that there is a new addition to our team! Starting from today @ImaginaryNumb3r will be joining our team as a Balancing Developer. He will be one of the leading roles for guiding the card balancing process in Skylords Reborn, and the one who will implement card balancing changes in the future.
    He has proven himself to be a very capable developer in our tests and we're glad that he will be helping us out in the future!
    Best Regards, Zyna.
  11. gemeiner Lauch liked a post in a topic by Metagross31 in PvP Training AI   
    This is actually a great idea at a first glance imo!
    The only problem would be the question how to implement it and who wirtes the AI in the first place. But I would love to see it, especially a wek AI for training for noobs like me, but also a strong one, which really puts even good human player to the test!
  12. Metagross31 liked a post in a topic by gemeiner Lauch in PvP Training AI   
    What would you think about an AI that could play 'pvp' with you? I mean an AI that plays pvp maps using cards, monuments like a player would? 
    Would that be possible / wanted / interesting? 
  13. Metagross31 liked a post in a topic by Cocofang in We have a release date: December 18, 2020!   
    Are you suggesting the people that disagree with you are new accounts paid off with virtual gaming cards? What are you even talking about? How does that ... what? It doesn't make any sense, I can't.
    >I will tell you later why.
    Please don't.
    >Donuld
    This has to be a troll account, please. For my sanity, please be a troll account.
  14. Metagross31 liked a post in a topic by Cocofang in We have a release date: December 18, 2020!   
    Those are the most incoherently rambling posts that I have ever read, no joke. So many completely irrelevant if not downright cringe remarks. Actually this song in written form.
    Okay, so let's take this seriously for a moment.
    No doubt some people that were previously banned for multi accounting would actually embrace a new chance after release and never do it again. But for others it would just be an additional incentive because now any progress they make by farming BFP on multiple accounts would be permanent.
    People squeezing the most amount of BFP they can out of one account is one thing. But imagine what it would do to the crucial early days after release if you invited people back in again that massively inflate BFP amounts on the server by grinding multiple accounts, even if only for a few days. There will definitely be a surge of multi accounting after release, why give chances to previous multi accounters too? It's just more workload for the moderation to ban most of them again.
    If anything, somewhere down the line, a few months after release after the economy got more stable, the team could lift pre-1.0 multi account bans to give them that chance. But they are busy enough at launch as it is. No need to also invite known offenders back in, a lot of them will try either way.
  15. Metagross31 liked a post in a topic by Volin in We have a release date: December 18, 2020!   
    Agree in all points. And I hope the moment is over now
     
    Aaaaand back to topic:

  16. Metagross31 liked a post in a topic by Buddelmuddel in Offering help for rpve lvl 10   
    So, right now, there started to be a reasonable amount of lvl 10 players, which is good.
    I would give some tips for advanced lvl 10 gameplay, I know its the beginner guide, but I think its also good to keep it together:
     
    To keep a healthy mental in lvl 10:
    - you probably wont win every match except when you have a very experienced team, with decks which are build to win
    - not every fraction has the same difficutly, and not every map in each fraction has the same diffcutly:
      so there are maps with air units at the start, with towers, without them and camps at the t3 camp or without it
      the difficutly varies immensely if there is air, and also if there are camps at the t3, expecially for certain positions, 1,4
      it also varies immensely depending on the fraction starting from bandit, to twilight to stoneskin to lost souls 
    - not every position has the same difficulty
      this is probably the most interesting point:
      pos 2 is the best position, then position 3, then 1 and then 4
      when you play with me i will usually be on position 2. Mostly it is the position, where i can clear my stuff easily and i am able to help the others to get to their spheres. If im on position   4,  my impact on the game is slimmer.
      in 50% of the games there are camps at the t3, so when they get triggered, which can happen from the inside player or the outside player the outside players have to cope in the worst   case with 3 incoming waves. On those maps it is good when you have an experienced inside player who helps you.
    - generally when you are the better player, start inside, position 2,3 and help your outsides
    - position 4 gets the least amount of energy income. It is good to change the position every match, or you build a low energy income deck especially for position 4, or just dont get frustrated if it is not the game of your life and you will maybe have to get carried through the map.
  17. Metagross31 liked a post in a topic by DrPsy in We have a release date: December 18, 2020!   
    I log in nearly everyday in this forum, look at the release date, and than smile
    Thank you so much for this to happen.
  18. gemeiner Lauch liked a post in a topic by Metagross31 in PvE Contest: The Nightmare Shard   
    You can already see it on @Toggy's Twitch. Maybe he will upload his commentary to YT as well.
  19. Metagross31 liked a post in a topic by Ladadoos in Map editor tutorials   
    Not sure if anyone already added/mentioned this, but there is also:  BattleForgeScripting.docx Keep in mind that some of the tools in this tutorial we don't have, but the scripting part itself should be a decent read regardless.
  20. Metagross31 liked a post in a topic by Deadman in Gold Purchasable Deck Count Limit Increase   
    I mean I only had like one deck, but sure 
  21. Metagross31 liked a post in a topic by MrXLink in We have a release date: December 18, 2020!   
    I to this day am insanely grateful for the support and progress we've made throughout these 5 years. It's been a wild ride and a half, and I've seen it all; from glorious hype to grossly overstated goals, from an amazing supportive community to hate and abandonment, from major progression blocks and team issues to the fantastic appreciation, progress and teamwork that we're going through today. It's so cool to finally be able to say we are releasing after such a long time, and thank you all so much for sticking with us throughout it all with your messages of support, passion and dedication.
    I've been here from the get-go and although perhaps less intensively as I used to, I'll be very glad to stay a part of the team and continue to develop with the team for future content to come as a designer and moderator, and I'm very excited to see what we'll come up with to make the game that much more exciting and long-lasting. Perhaps you'll also start seeing me in-game more often once we go gold
    Keep it up team, keep it up community, and thank you so much every single one of you. It's been a long time coming, and the moment is finally upon us.
    Nyn is ready to be conquered and protected, it's yours to explore without a looming reset, December 18th! Go get 'em, Skyfolk!
  22. Metagross31 liked a post in a topic by Ladadoos in We have a release date: December 18, 2020!   
    Hello Skylords,

    The day everyone has been awaiting has finally arrived. After all these years of hard work and dedication we are excited to tell you we have an official release date for Skylords Reborn!
    December 18, 2020
    As you might know, we will also have a progression reset alongside this release. This means everyone's progress (this includes cards, BFP, gold, upgrades etc.) will be reset on release day. So hold back just a little if you were planning to play before release (or don't if you don't mind losing the progress). We have always said that there will be a reset on release date and it will definitely happen. If you would like to follow what we are up to and what is still left to be done before release, you can do so by looking at our Trello here.
    On another note, we are looking for new staff members!
    With the game being more stable and bug-free than ever before, and the upcoming release, we will start to look for ways to expand on the current game. This includes adding cards and maps, doing card and map balance changes, holding events and tournaments etc. And this is where we need your help. Listed below are three positions which will be open for applications. If you want to offer your help you can do so by applying in the recruitment section here on the forum. Please apply in the `Development` section and specify what role you would like to fulfill.
        - Designer: Design game mechanics related to progression/quests/rewards. 
        - Map Scripters: Fixes bugs in map scripts, and assists the map designers with map scripting.
        - Map Designers: Makes new maps, or polishes existing maps so they can be added as official to the game.
    That's it for now! For more information you can watch the livestream we did here. Thank you for your support thus far and we will see each other around.
  23. Metagross31 liked a post in a topic by Toggy in PvE Contest: The Nightmare Shard   
    Hey guys,
    The Nightmare Shard was overrun in a joint effort and we could determine the most fierce of all the Skylords!
    1st - RadicalX (7:33)
    2nd - Pritstift (8:08)
    3rd - Mynoduesp (8:09)
     
    Notice that RadicalX replay has to be viewed on the Testserver, otherwise it wont work. The next PvE Challenge will come soon...
     
    Greetings,
    DasToggy
    3rdMynoduesp.pmv 1stRadicalXTESTSERVER.pmv 2ndPritstift.pmv RadicalXexplanation(german).txt
  24. Metagross31 liked a post in a topic by Ladadoos in UPDATE: Free PvP Decks and upcoming livestream   
    @Karl Lavafeld You can view your free PvP cards in your inventory (in the same way you could view your tome cards in the old BF), by clicking on the dropdown menu top-left of your inventory. This means you can also create new decks from the cards you get from the two decks you select. In other words: some players might consider looking at the cards in the decks instead of the deck themselves, so they can form a new deck based of the cards from the two selected decks.

    About maximum deck count: yes, they count as a deck and therefore also for your 100 deck limit. It should not be possible to have more than 100 decks this way. If it is, then it is a bug and should be reported.


    Maybe we should clarify that you can view your free pvp cards using that dropdown here

     
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