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Metagross31

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  1. Metagross31 liked a post in a topic by MrXLink in Hotkeys for unit grouping   
    The "Create Group" command (default CTRL+<1-0>) also adds new units to a selected group without having to select anything in the existing group.
    @xs0ulLess Aside from the click and click+drag options, all these keybindings can be edited under the Hotkeys section in the in-game options menu.
  2. I mean, you can still grind? But now you can also play (2) decks while you wait
    And so you are not at a disadvantage vs someone just because you didn't grind enough, and newcomers can get directly into PvP without having to grind their way around.
    There are still many cards missing that can't capture every possible deck combo; I probably play 3-5 pvp decks every day, and many times I change out another 4-5 cards each deck depending on how I'm feeling
    The free decks give dedicated pvp players access to pvp with no barrier except if they want certain tech cards. Anyone interested in grinding for pve must still use the regular, unupgraded cards.
  3. Metagross31 liked a post in a topic by LEBOVIN in Hotkeys for unit grouping   
    If I understand you correctly, all your desired shortcuts do exist (most people simply dont know them).

  4. Good news everyone, the site now displays the actual recorded minimum buyout prices!
    The relevant data is automatically added to the database every whole 20 minutes.
    As I mentioned before, the site only displays the minimum buyout prices, as that was the system I put in place in the beginning. I am currently working on completely overhauling the site to allow for a more detailed view of price history and development, so stay tuned.
    And don't worry I am saving the momentary api data on a separate database to allow for the overhauled site to process the data retrospectively.
    I hope you all will find this helpful and please let me know your feedback.
  5. Metagross31 liked a post in a topic by Deadman in Add me if you cool   
    Hey if you cool and I know you add me in game: watermelonlord 
    If I don't know you but you are cool add me in game (see above) 
    Certain people don't add me (you know who you are, cough cough Zelda) 
  6. Metagross31 liked a post in a topic by fiki574 in Skylords Reborn API   
    Hello everyone.
    I'll keep it short. Past few months, I've been working on our web API that is completely public and available for everyone to use. I've also created simple, functional (but stylistically not very pretty) user interfaces that visualize and consume the said API.
    User interface applications are open-sourced on my GitHub. The repository also contains complete instructions on how to consume the API yourselves, if you were to decide to create your own frontend applications. But, you have to be somewhat profficient in web development to understand and begin doing stuff on your own. 
    Issues tab is to be used freely for any and all suggestions and bug reports.
    Pull Requests that improve and extend the existing UIs are more than welcome. After manual review, they might get merged into the master branch and appear as a part of the next website update. 
    Links:
    GitHub repository: https://github.com/fiki574/Skylords-Reborn-API-UI Statistics: https://stats.skylords.eu/ Auctions: https://auctions.skylords.eu/ Leaderboards: https://leaderboards.skylords.eu/ All applications are caching data periodically, so you're actually "querying" the in-memory data, and not the database directly, which does not have any kind of impact on the game servers and database itself. Have in mind these applications are also the first version, they will definetly get improved and extended, as well as the API.
    For some of you, these applications and the API open up whole lot of possibilities.
    For example, now you could create an application that tracks the average price of every card and makes a nice graph. You could even extend the search options with card orbs, expansion, rarity, etc. 
    Or you could create an application that tracks all auctions for a specific card and sends you a mail or push notification when a card appears on the auction house, but is equal or below the specified price.
    Average concurrent players/matches graph could be visualized by querying the Statistics API every 2/5/X minutes.
    Those of you who understood everything said and know what you're doing, will use this to its maximum potential.
    Have fun!
  7. Metagross31 liked a post in a topic by Zyna in Skylords Reborn - Download   
    In order to play Skylords Reborn, you will need to create a forum account here. 
    This is the same account you will use to login to the game.

    DOWNLOAD
    To install and play the game you need to download:
    Updater

    The updater is also the installer.
    Step by step:
    Create a folder for the game
    Choose where you want the game to be installed (for example, inside Documents or Games).
    Create a new folder and name it SkylordsReborn. Move the downloaded file
    Put the downloaded updater file into the SkylordsReborn folder you just created. Install the game
    Double-click the updater to open it.
    The updater will automatically download and install everything needed—no extra steps required. Start playing
    When the installation is finished, click Play in the updater to launch the game. If you have any trouble, please leave a message on Discord: Technical Support or Forum: Technical Support
     

    F.A.Q.
    For general project questions please head over here.

    • I have issues with installing/starting the game.
    You are running into issues when installing or starting the game? We compiled a list of common technical issues people might face here. If none of that works, create a Technical Support Topic here (or find the solution in someone else's topic!). In your topic, please say what exactly doesn't work, and what you have tried so far. Please refrain from contacting staff members directly for your issues, and wait for a response to your support topic.
    • Is this game also supported on Linux and MacOS?
    We do not officially support both Linux and macOS yet. We will also not be able to add support for macOS in the future, as Apple has ended support for 32-bit applications (like BattleForge) since macOS Catalina. For Linux, we do plan to add better support in the future. Despite the lack of official support, some fans were already able to get the game running with Linux. You can find some tutorials from people who were able to get it running on our forums .
    Please note that the installer will not function, and you will have to manually extract the client and the updater files to the same directory. If you want to give it a shot, please download the client above, and also download the updater by using the button below. 
     
    Alternative Updater Script
    For our Linux users who wish to install and update the game manually, we're grateful to one of our community members, @mx2, who has kindly provided an alternative installer and updater in the form of a bash script. To launch the game, you will need to add the "-online" argument, for example "wine Battleforge.exe -online".

    Installer Script - Download
    Updater Script - Download
     

    • Recommended System Requirements
    • CPU: Core i3 7400T / Ryzen 3 1200 (X86 compatible)
    • RAM: at least 6GB
    • OS: Windows 10 or higher.
    • Video Card: NVIDIA GeForce GTX 660 / ATI Radeon HD 7770 (Direct X 11 compatible)
    • Disk Space: At least 14GB of free space.
  8. Glasses?
    If you want the solution to be a bit more high-tech then you could search for a screen magnifier.
  9. Metagross31 liked a post in a topic by bergerb in I baked a pizza. :D   
    Alright, here is mine

  10. Hello,
    It is not a crucial thing but it would be really imformative if you insert the original task into the ingame mail's body when a daily quest or an achivement is completed. 
     
  11. Metagross31 liked a post in a topic by XapeuDePaia in Battleforge streamers   
    Hey everbody. I plan to stream the game, but I'm brazilian, so all my content is on pt-br language. Because of that I will not share my links here, but want to say that I will try to translate all of your tips and tutorias, and create vids for Brazil community to help them start to play and try to bring more people to this amazing game. Thanks all for all the efforts. 
  12. Stream VOD is up on youtube (I also uploaded the last 10 minutes, when the stream had connectivity issues in the end). The Quality might be bad right now, but should be better in a few hours, when the HD version is available. 
     
  13. Metagross31 liked a post in a topic by Deadman in Promo Mountaineer?   
    Excuse me, if there is going to be any new promo cards added, it better be promo Mauler. 
  14. Hey guys,
    Big thanks to all participants and congratulations to TopS3cret for winning the tournament after an incredible grand final.
     
    1st place - TopS3cret 15€
    2nd place - Icebarrier 10€
    3rd place - Draken 5€
     
    Special thanks goes out to RadicalX for the amazing cocasting and tactical insights!
     
    Greetings,
    DasToggy
     
  15. Metagross31 liked a post in a topic by LEBOVIN in Improve forge functionality   
    Well that u can test unowned cards in the forge is a feature newer than the community map^^ 
  16. Metagross31 liked a post in a topic by LEBOVIN in Improve forge functionality   
    Most of your suggestions can be tested in custom made community maps as of now. Seach for Community Smithy in the Community Maps window.
  17. I agree with most points. Especially with the ground presence. The lack of that feature in combination with the fact that there are spells with wrong classifications (arcane and spells) leads to some wrong assumptions when testing.
    The only idea I don't like is the unlockable point. The forge is a place where you test interactions. For it almost has some kind of scientific flavor to it. Even though I also think we need more unlockable stuff in the game overall, I don't think the forge should be one of those things. If you buy a calculator, you also don't want to unlock the multiplication first.
    You got that idea from smash bros? Did you ever play other fighting games because smash bros is probably the worst example when you want to show lots of features in training modes
  18. ok cool
  19. cool
  20. Yo, fuck Cyberpunk, THIS is what I am waiting for.
  21. Greetings Skylords, Skyladies and Skyfolk,
    We are about one week away from release and with that we would like to share our schedule and plans around release. This way you know what to expect.

    December 16, 2020: We will reset everyone's progression in preparation for the reset on actual release day. This allows us to make sure our systems work properly after a reset and to potentially fix any remaining issues that could be caused by resetting the progression of all our players. A progression reset means you will lose your gold, BFP, cards, boosters, PvE and PvP ranks, friends lists, auctions etc.  Both the main server and the test server will stay online and you can continue to play the game. Any in-game items gained after this initial progression reset will not be carried over after release.

    December 17, 2020: The main server will be closed until release. This will give us time to prepare the server for release and to fix any potential issues found with the reset from the previous day. During this downtime everyone's progression will be reset for release and you will be asked to create a new in-game character when you login for the first time after release. You do not need to create a new account for release and can login with your current account after release. The test server will still be open throughout the release period. The server will likely be closed in the evening (UTC).

    December 18, 2020: Release date. This is the day we will put the servers online again and is the day you can join and start playing again with a fresh start. After this day there will be no more resets so you can play/grind all you want. Depending on how drastically the player base suddenly increases, we might have to resort to putting a limit on the number of people allowed on the server at a time. Our current server is very performant and should be able to handle a lot more players than it currently is, so even though we don't expect to need to do this, you never know. There will also be a countdown livestream on our twitch channel https://www.twitch.tv/skylordsreborn, after which we will open the servers again. The release will likely happen in the afternoon (UTC).

    We hope everything is clear. If you have any remaining questions feel free to ask them and we will update this post accordingly. 
    Have fun playing and hope everyone is looking forward for release!

    - Skylords Reborn
  22. Waiting  18.12 to start HYPE again
  23. Metagross31 liked a post in a topic by Cocofang in Goodbye NanoRhino!   
    His artworks gave this project its own unique flair, distinct from the original. Hope they will continue to see good use in the launcher, in-game and everywhere else.
  24. It is open for everyone to play. See this thread for a setup instruction:
     
     
  25. Shadows Over Lyr (SOL) is a pet project of mine, spanning over 30 hours to create and finalise. The intention was to retain the art of Battleforge and turn it into a thematic, printable (i.e. physical) card game that’s perfectly balanced and playable.
    Skip the dark grey text and jump to the Story and gameplay paragraph half-way below if you don't want to read about the history of how this project came to fruition.

    Behind the scenes
    My first choice was to create duel decks by copying Magic the Gathering cards, which I had to relinquish mainly because Wizards of the Coast don’t take kindly to copies of their card game. Creating mechanics mimicking MtG would’ve been fine, but not balanced enough to truly enjoy as an end product. After going through iterations of some of my beloved card games, I’ve finally decided to base SOL on the highly acclaimed Lost Cities. Which – due to its abstract nature – can be played using an expanded standard deck of cards, lending itself beautifully to iterations.
    The rules of SOL are easy to learn but the gameplay is ripe with tension and tough decisions, which has made Lost Cities so well received and sought after by gamers and non-gamers alike.

    I used card frames without the artwork, and stripped these of their power and orb counters, the rarity indicator then rebuilt missing parts to create a clean template for each card.
    Card artwork was used from the original Battleforge files (thanks to @bobfrog for collating these, and to @MrXLink for offering his help in locating a missing one), then flavour text was added at the bottom of each. The developers of Battleforge have come up with lore for 19 creatures per faction. I’ve read each of these, and based on the creature and how interesting the lore was decided to pick 12 per faction.
    The other reason why the cards were stripped clean is to replace the original barebones font with a display font that’s – in my opinion – gives cards more personality. The black bleed area around each card has been doubled, then replaced with a white trim to protect the edges of physical cards from damage caused by wear and tear.

    For the fifth faction/colour, I’ve combined a gold frame with the textures of the original black frame and used mostly legendary creatures to create another 12 cards. All card values were allocated based on the original power cost. Card backs were created from the map of Lyr, a flourish design used in the Battleforge lore book and layer styles.
    There were also five ‘location’ cards made without text and two rule cards included on a black solid card template to re-iterate each game phase and scoring to both players.


     

     Story and gameplay (thematic flavour text in italic)
    Like a dark, ominous storm cloud creeping through the darkest crevices and gleaming mountain tops, an unknown force is gathering over the land of Lyr. You and another Skylord have been alerted to this presence and decided to deal with the incursion. After several key locations have been identified as the main target of this mysterious enemy, negotiations between you and the other Skylord have ceased. Now it’s a frantic race between the two armies, seeing who will be able to repel the impending shadow and secure the knowledge held within these sites of power.

    Shadows of Lyr is a two-player hand management and set collection game. The objective is to achieve the highest overall score after three rounds by sending out the largest army possible for each faction, while hindering your opponent who’s trying to do the same.

    Game components:
    2 identical game rule cards
    5 location cards with horizontal layout
    45 creature cards (9 for each faction) ranging from numbers 2 to 10
    15 scout cards (3 for each faction) with no numerical value

    Give each player a game rule card to provide them with a quick reminder of game rules and scoring system.
    Place the 5 location cards – also known as ‘sites of power’ – face up between the two players, in any order you’d like. These will act as dividers between the two Skylords’ armies, and as discard piles for roaming creatures of corresponding colours.

    Shuffle the remaining creature and scout cards into a single deck of 60 cards, then deal 8 cards face down to each player. Place the remaining pile of cards face down within both players’ reach.

    Then the game begins. Players alternate turns and must take two actions each before ending their turn.

     Play a card from your hand. You have three options here:

    1. Start a new column of cards.
    Place a card below one of the sites of power of matching colour on your side of the play area. As an example, units of the Nature faction may only be sent to reinforce and protect the green site of power. You’ve now committed to that location and have to do your utmost best to send enough forces to repel the enemy when it strikes against your army.

    2. Place a card at the end of a column you already started.
    If you already have a card played below one of the sites of power, you may choose another unit from your hand to strengthen the defense. This unit must be of corresponding colour to the previous card played, and to the site of power it will be guarding from the enemy.
    This card must also have a higher value than the previous number in that column.
    Be careful, as scouts must be sent to a site of power before your main army arrives. This will give them enough time to entrench themselves, gather information and explore the area to give tactical advantages to your main forces.
    As an example, you may play up to three scouts per site of power of a colour – however once you place a unit that has a power value, you can no longer send scouts to that location.

    3. Discard a card.
    When discarding from your hand, you must place that card face up on the matching colour of a site of power.
    Units discarded this way become roaming creatures, not part of either Skylords’ forces until enrolled in an army.

     Draw a card into your hand. You have two options here:

    1. Choose one of the top cards from the five discard stacks (if any).
    You may take any face up card irrespective of their colour, as long as it’s not the same card you’ve just discarded.
    Units you take control of this way become part of your roster to reinforce your armies on the field when necessary.

    2. Take the top card of the draw pile.
    The unit you’ve summoned this way becomes part of your roster to reinforce your armies on the field when necessary.

     Now it’s your opponent’s turn.
    Once a player draws the last card from the draw pile, the round ends immediately (the last card from the draw pile can't be played).
    The above indicates that both Skylords have ran out of time and are unable to summon any more creatures. The mysterious shadow descends upon the land of Lyr and its forces lay siege to each of the five sites of power.

     Scoring:
    Cards in your hand, and scouts placed on the battlefield are worth zero points.

    1. For each faction (colour), add the card values together for each column on your side of the playing field.
    This is the sheer strength of your army. If you haven’t placed any cards below a site of power, skip that location.
    As a Skylord, you’ve decided not to commit any of your units to come to the aid of that site of power, endured neither losses nor victories, and have no knowledge of enemy activity in that area.
    2. Subtract 20 points from each column where you’ve placed cards.
    This is the power of the enemy forces at that location, determining whether the Skylord was able to repel the enemy force, seizing the site of power to themselves.
    3. Multiply subtotals by the number of scouts +1.
    Your scouts give your main armies tactical advice and strategic knowledge about the battlefield:
    In case you failed to dispatch enough forces and the enemy prevailed, your forces have perished and your scouts scattered. Not only have your lost your creatures, your scouts have been taken hostage, exposing your weaknesses causing a major blow to your overall strategy.
    In case your army has prevailed and destroyed the forces of shadow, your scouts have exploited the enemy’s tactics allowing you to turn their weakness against them. You’ve achieved a glorious victory.
    4. Add 20 points for each column with at least 8 cards.
    Your superior army has ruthlessly decimated the enemy forces and eradicated the surviving stragglers, wavering the morale of your foe.
    Finally, add each column’s points together to form your victory points. The Skylord with the highest score begins the next round, preparing for another impeding attack. Whoever has the most victory points after three rounds is the winner of SOL.
     3-player game variant:
    Plays exactly the same as the original base game of SOL for two players, but with the following differences:
    - location cards are only used as scrap piles, as everyone will play cards (i.e. start columns) in front of them
    - only 7 cards are given to each player at the beginning of the game, as opposed to the standard 8 (unless you're playing with 72 cards)
    - enemy forces have 15 power per location, as opposed to the standard 20
    - you receive 15 bonus points for each column with at least 7 cards, as opposed to the standard 20 & 8 split
    Basically, 8 becomes 7 and 20 becomes 15  Please note this game mode has not been tested with 72 cards (6 factions) therefore slight tweaking may be required if you're adding the Forgotten to the mix.

    This is what a typical game of SOL would look like from one of the Skylords’ point of view. The other player would be placing cards on the opposite side of the discard piles, where the explanation texts are:

    And finally, here are some interesting tips and strategies to take into consideration:
    -    be careful what you discard, as your opponent may want to use that card
    -    you could discard cards with the intent of picking them up later, but in doing so you’re also giving your opponent the same option 
    -    cards you keep waiting for could be at the bottom of the draw pile or in your opponents hand
    -    would you risk playing high value cards with the intention of denying them from your opponent, even if that means losing points for that colour? 
    -    make sure valuable cards in your hand get played, as once the last card from the draw pile is gone the round is over
    -    be cautious about starting a new column, as once you place the first card in any given colour your opponent will try and deny those faction cards from you
    -    you can keep discarding cards at the beginning of the game to guess what your opponent is after, but this might set you behind
    -    if your opponent discards a card you want, do you take it right away and alert them to the fact that you want that colour?

     DOWNLOAD LINK: https://www.mediafire.com/folder/2v2lkal7pliop/Shadows_Over_Lyr
    There are now three files in this folder:

    BF_SOL.zip - first edition of SOL (standalone, not compatible with any of the below)
    This is the deck of cards you need to print to play the game. All of the above videos, photos and pictures were made with these images and cards.

    BF_SOL_revised.zip - revised edition of SOL with small cosmetic tweaks
    Font size for card values increased by 25% ; gave more emphasis to Shadows Over Lyr text on cardbacks ; canvas proportions constrained to 63:88 ; white bleed extended by 2mm per edge
    Please note that there is no difference in image quality or gameplay between the first and revised editions.
    BF_SOL_expansion.zip - expansion set containing 12 new cards as a new colour (the Forgotten faction) ; requires revised edition
    This is an expansion to boost the number of cards to Printerstudio's standard of 72 (6 factions x 12 cards each) i.e. as long as you don't use/print location and reference cards from the base game.
    The expansion is only compatible with the revised edition due to cosmetic tweaks, and is not required to play the base game of SOL. Two main reasons why this was created: 1) Lost Cities has just received an expansion adding a sixth colour 2) to provide meaningful choice to people who want to use up their 72-card slot at Printerstudio and don't care about rule reference or location cards
    Click here to look at a comparison photo between the two editions.


    Many thanks to @Avire for pointing us to http://www.printerstudio.de/machen/blanko-spielkarten-63x88mm-personalisieren.html in his thread. Printerstudio also has an American website at http://www.printerstudio.com/personalized/custom_playing_cards_blank_cards.html which is a tad more expensive unless you actually live in the States. The UK website is defunct according to their customer services, so please use the German site if you live in Europe (i.e. the first link).
    Have fun playing SOL with your partner, friends or gaming group!

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