-
Posts
746 -
Joined
-
Last visited
Posts posted by Metagross31
-
-
See this topic:
-
There is also a community PvP map called "Deathmatch", where you start off with 4 Orbs of each colour and have to destroy a buffed up World Breaker Gun. Maybe in this mode you can make use of this strategy.
-
Did you use it a lot of times before?
Because I think some CCs in BF have deminishing returns, i.e. when you use the same CC multiple times in a row, the duration will be shortened.
Correct me if I'm wrong, but afaik this is the case for Oink! as well for example, but not for Roots.This is put in place to prevent perma CC. It is in general a common thing in many games such WoW.
But again, I'm not 100% sure, so correct me if I'm wrong.
-
9 hours ago, shroomion said:
really worth listening!
(if you have shitty audio or boxes adjusted for more popular music with less variety in sound, then better don't bother with the next one - you need good soundquality to really enjoy their music)
Here one of my favorite performances ever:
Tool

This get's an easy 9/10 from me.Now it's my turn:
Dallarian likes this -
Man, this thread really makes me want to look left and right without crossing the street.
-
For the building decstruction: Maybe use Soulshatter (straight forward), Frenetic Assault (not that synergetic with the whole disintegration thing), Infect (Not sure if that works with disintegration) or Riffle Cultists. Not sure if and which of these are viable, but they were the first few things that came to my mind.
-
23 minutes ago, LEBOVIN said:
Buff eruption by 6 dmg ?
Or nerf strikers by -1hp
-
Hello everyone,
recently I have seen more and more threads about reworking cards, that regarded greefing potential.
For example, some people were complaining about decomposer being used to greef, while others wanted offering to work on your teams units, which would again allow for more greefing.While there are arguments for both sides, I hereby want to make a proposal, that might be satisfying to both sides of the medal.
The idea is, that spells/abilities, which would sacrifice your teammates units now no longer directly kill them, but instead give them the ability to kill themselves. This could work as with Skycatcher's Twilight Infection: You use decomposer/offering/whatever on a unit of your teammate, then this unit gets a new ability to kill itself which then triggers the corresponding effect, i.e. transferring power/refilling charges/.... This way you can no longer greef with those cards, since your teammate can always decide not to sacrifice the unit, but it also does not break speedruns/tactics, which rely on the use of decomposer. It would only make those a little more micro intensive, but since the players, which have their units decomposed, usually have a bit less microing to do, it should not be the end of the world, but I am interested in hearing, what the speedrun community says about that last point.Anyways, this is my idea on how to fix this issue. Let me know, what you think about this idea.
And also, is this even possible to implement? I would guess so, since it works for the Skycatcher...
-
13 hours ago, Dallarian said:
But, as the same time such achievement could lead to a lot of frustration and conflict of interests among many PvE players, they would feel forced to complete the achievement to stay on top with boosters, achievements work this way, and I do not think it would be a good thing to force players to play the gamemode.
Somehow I don't think this whole "forced to play a gamemode" doesn't work for achievements. Especially since we already have a lot of "forcing" achievments: Beat campaign on expert, use deck with specific colour in PvE/P, use 7 dragons in PvE, use a legendary Skylord card in a pure deck in PvE etc. While most of these "forced" me to play a few games out of my comfort zone, I really enjoyed these. So adding an achievement like this is not a bad idea imo.
-
2972
This thread is getting more and more nasty!
-
There are obviously multiple ways of dealing with this map.
The strat I found the easiest however is to rush to the first base and quickly focus down the small crystals. This can be done with ranged units or just by using Eruption. This makes the walls break and will make this first base a lot easier.
Then the other person on my side and I decide, who will rush T4 and who will stay T1. The rushing person takes T2 and the majority of wells, then you quickly clear another monument, let the rusher go T3 and clear another base to let the rusher go T4.
Then the rusher simply spawns a few (1 or 2 should be enough) flying units, for example Giant Wyrms, and fly from crystal to crystal, focuses the crystals and ignores everything else. You can even fly over the middle and clear the other side's crystals as well to speed it up even more.
For defense, don't be afraid to use the altar of flames, it will make stronger waves appear, but as soon as the rusher is T4, they can easily help defend with more Giant Wyrms/other T4 units.
Now just clear the remaining attacks using the wyrms and maybe some thunderstorms and you are good to go
Here is a replay, where we use this strat. The execution is far from flawless, especially since we ran into a way to hard base at first, but you should get the idea:
-
-
Is ultra cool!
-
On 1/18/2021 at 9:50 PM, Bkingn said:
2930 - what if...
2963 wait what...
-
8 hours ago, Gnougnou said:
I'm not asking devs to remove the quests. We're asking to be able to earn BF on our intended gamestyle. While I agree that there is no rush, having quests that force you to spam cards on 5/10, or do mission on advanced that you already did in Expert is pretty pointless, irritating at best.
Hell, I once had a quest asking me to spawn 12000 worth of power... What I did is play a 5/10 map with Resource Booster, Juice Tank, Furnace of Flesh, Decomposer, Breeding Grounds Offering, Rifle Cultists, Ravenheart, Mo and other T4 units. I sat there for 15mn building T4 units, killing them, offering a Rifle Cultists, rince & repeat. The fun was off the chart
...
You have to read the quests completely: It aleays says "difficulty 5 OR HIGHER" and "Advanced OR HIGHER"
-
Dallarian likes this
-
This is amazing! I hope you find the source code for this and post in on github or something similar, so it can be brought up to date.
-
I think you are overexaggerating by a lot. The game is far from "unplayable". From the end of the open beta up to now I also had ~2 DC's. I agree, that, obviously, better hardware is always better and will be needed once the playercount increases fruther, but right now I do not really see a problem yet.
Did you make sure it is not your connection, that is causing the problems? -
8 hours ago, YaBro0 said:
1. Suggestion:
Only one permanantly set Free PvP Deck. Cards are Set only for PvP and cannot be traded but still be used in other PvP Decks. Let's face it, most PvP Players mainly play their one go to deck and enjoy playing others from time to time. You wouldn't take away the competitive aspect of the game since people can play their main Deck from the start on lvl 120 but need to take part in the card collecting aspect to get the experience of more decks.
While this idea seems good at first glance, there should still be an option to repick a deck. This is because someone, who just starts out with PvP will not know, what their playstyle will be. For example I first picked Fire/Frost when the free PvP decks came out and later noticed, that it didn't suite my playstyle at all, so I no longer pick it. And I guess that I am not alone in that position. I don't really think your idea is too bad however, so if we were to consider something like it, a system similar to the respecing system in World of Warcraft could be employed: Make the first pick free, one can then repick the deck for a small fee, which drastically increases with each repick.
8 hours ago, YaBro0 said:2. Suggestion:
Random Deck Rotations. I would suggest the same system as right now but instead of taking 2 Decks you can strike 2 Decktypes or 4 Decks, you really don't want and then get 2 Decks randomly every week. This would let you play from the start on equal footing but for you to be able to play what you really want, you need to get cards and upgrades. It would also make sure you get at least one Deck that is competetivly viable since getting something like fire/shadow and shadow/fire in one roll is pretty unfair for most people.
This gives rise to another problem. In tournaments or other Bo3/Bo5 scenarios you will run into situations, where you will have to counterpick against some decks. Therefore you will need a deck, which covers the weaknesses of your main deck. For example, let's consider the Rock/Paper/Scissors like decks: Pure Fire beats Shadow Nature beats Pure Frost beats Pure Fire. When you now have one of those decks as your main deck, a good choice would be to take one of the other two as well to cover up your biggest weakness. It is like playing Rock/Paper/Scissors, but you only have the Rock and the Paper. I'm fine with not having immediate access to the Scissors and having to grind for it, but only having the Paper and relying on luck to get either Scissors or Rock seems kind of odd to me. Especially because the random rotation might give you a second piece of paper or even a wet noodle (*cough* bandits *cough*).
I know, that this is a very simplified version of how the PvP meta actually is, but the idea should be clear.tl;dr: Your first suggestion seems plausible, but needs some tweaking. The second suggestion is not a good idea in my opinion. Maybe implementing the first suggestion for one deck and being able to pick the second deck as before would be feasible. But tbh, I still prefer the system as it is right now.
-
(German version below)
Hello Schoenherr and welcome to the game
As @ThomasMann already said, you won't need any T4 cards in PvP. You should also shrink your T3 a little and expand your T1 and T2 instead.
I would also suggest what my melony friend before me said; either use one of the free PvP decks (which can be accessed by clicking the sword icon in the top bar, when you are in the forge ingame), especially because they also provide upgrades, or just use them as a guidline to create your own deck.For the explicit deck you provided I would change a few things, for example:
T1: Remove Warden's sigil and Northern Keep. Add Ice Guardian, Glyph of Frost, Home Soil, Glacier Shell and Ice Barrier.
T2: Add cards like Stormsinger (g), Burrower, maybe Mountaineer, Stone shards (r), Surge of Light, Kobold Trick, Coldsnap, Ensnaring Roots, Hurricane, Stone Tempest, Crystal Fiend. You maybe won't fit all of them in your deck, so make sure the ones you pick synergize well with one another. Cannon Tower, Mauler and Aggressor aren't bad cards per se, but they are very situational cards. Also, make sure that you are using the green affinity of the Spirit Hunters.
T3: Remove Thorn Bark, Deepcoil Worm, Hammerfall, Stone Shell, Equilibrium. Instead add Timeless One, if you play the Stone Warrior (btw, the blue affinity of it is better afaik). Also, cards like Silverwind Lancers, Tremor and Shield Building are also excellent choices for T3.
T4: Remove T4 completely.As you see, these are a lot of choices. You can also choose to not play a T3 at all with a Stonekin (Frost/Nature) deck and only play T1 and T2 cards. But again, your best option is to just use one of the free PvP decks, as they provide an excellent base of cards to start with PvP. I am also not an expert in deck building, so keep that in mind as well
I hope this was somewhat helpful.
Have fun!
SpoilerHallo Schoenherr und wilkommen im Forum
Wie @ThomasMann schon gesagt hat, brauchst du keine T4 Karten im PvP. Du solltest außerdem dein T3 etwas verkleinern und dich mehr auf T1 und T2 konzentrieren.
Ich würde auch das empfehlen, was mein Vorgänger bereits geschrieben hat; spiele entweder mit einem der gratis PvP Decks (Man kann sich jede Woche zwei davon auswählen, indem man auf das Schwert in der Oberen Leiste in der Schmiede klickt), insbesondere weil sie dir auch direkt die Aufwertungen zu den Karten geben, oder du kannst sie als Inspiration nehmen, um dein eigenes Deck zu bauen.Für das explizite Deck, das du gepostet hast, würde ich folgende Dinge forschlagen: (Ich lass die Kartennamen auf Englisch, da ich die deutschen Namen nicht immer weiß. Man kann aber auch den englischen Namen im Auktionshaus suchen.)
T1: Entferne Warden's Sigil und Northern Keep. Füge Ice Guardian, Glyph of Frost, Home Soil, Glacier Shell und Ice Barrier hinzu.
T2: Du brauchst Karten wie z.B. Stormsinger (g), Burrower, Mountaineer, Stone shards (r), Surge of Light, Kobold Trick, Coldsnap, Ensnaring Roots, Hurricane, Stone Tempest, Crystal Fiend. Die passen wohlmöglich nicht alle in dein Deck, also wähle sie so aus, dass sie gut zueinander passen. Cannon Tower, Mauler und Aggressor sind an sich keine schlechten Karten, sie sind aber sehr situationsabhängig. Außerdem stelle sicher, dass du bei den Spirit Hunters die grüne Affinität spielst.
T3: Entferne Thorn Bark, Deepcoil Worm, Hammerfall, Stone Shell, Equilibrium. Stattdessen spiele Timeless One, besonders zusammen mit Stone Warrior (btw, die blaue Affinität ist bei ihm so weit ich weiß besser). Weitere gute Karten sind Silverwind Lancers, Tremor und Shield Building.
T4: Wirf dein T4 komplett raus.Wie du siehst, gibt es viele Möglichkeiten. Du kannst auch komplett auf ein T3 verzichten, wenn du ein Steinsippe (Frost/Natur) Deck spielst, und nur T1 und T2 Karten spielen. Aber wie gesagt, du fährst wahrscheinlich am besten, wenn du eines der gratis PvP decks spielst, die sind nämlich von viel besseren Spielern als ich es bin zusammengestellt und bieten eine super Basis für PvP. Ich bin außerdem bei weitem kein Experte im PvP Deckbau, das solltest du auch bedenken.
Ich hoffe ich konnte helfen.
Viel Spaß im PvP!
Dallarian likes this -
17 minutes ago, kuwahara said:
The suggestion is cause of players which play only PVP and nothing else ,they use free pvp and just playing pvp ,with free pvp they use only the 10% of the game they dont need to buy boosters they dont need to go to the market ,about rank i dont think you need more than 2 days to get the pve rank to enable you upgrade the cards.The only pvp player must use also the other parts of the game boosters/market so our economy grow faster,free pvp 120 decks is not helping .
You are right in that the PvP decks have an influence on the market by lowering the prices of PvP only cards and mostly PvP cards, such as Giant Slayer or Scythe Fiends.
You have to keep in mind however, that other cards will therefore increase in value, because the average value of a booster will sonner or later fluctuate around their fixed market price of 350, as you can verify here: https://smj.herokuapp.com/boosters7 minutes ago, werty said:free pvp deck is helping a lot ,increasing fast the EGO of some "PRO" players,pvp is dead cause some players played day and night in the beta pvp and now with the release you make it easier for them and everybody afraid to play against them.
10 weeks is a lot.
game should start as it was in the past .
in order to play pvp first you need to learn the basics, playing pve is the best way,stop using the lie that free pvp deck will help new comers,free pvp decks are helping good pvp players not wasting time ,nothing else.
i am using free pvp deck cause its the easy solution not the correct one for the game.
This is just wrong, inappropriate and rude. It has nothing to do with boosting anyones ego. With the free PvP decks, everyone has the same chances of winning. If you don't make it to say the top 50, it is just because you are not good enough. And when you loose, it is because your opponent outplayed you. Getting good is the only way to climb the ranks, and this takes practice and effort. The knowledge you gain in PvE barely even helps in PvP, you have to play PvP in order to get better at it. If we go back to the old system - which btw was not optimized for fair play/fun but for making profit - people who farm more will win more, sometimes even against players, who would outplay them in an even match in terms of cards and upgrades.
The best PvP players are indeed the best, because they spent the most time practicing - just look at the number of games they player, its usually several hundred. I, who has played way less games obviously stand no chance against them. But this is also why we have a - admittedly flawed - Matchmaking System, to pair even players. -
You can change your avatar to any card by:
1. Owning that card
2. Finding that card in your inventory (the search function in the top bar of the inventory is useful for that)
3. Rightclicking it and selecting "Set as avatar". This costs 10 BFP however. -
Yes, just create a new character. Have fun!
-
There was a reset in mid December, because the game has now officially released. This means the Open Beta is over. There will be no more resets in the future.

Decomposer
in Suggestions
Posted · Edited by Metagross31
A little thing to add to @LEBOVIN's proposal imo:
The maximum orn count achieved should be capped at 4. Otherwise people going for more orbs (e.g. 4orbs+amii mon. or Raven's wns, where more than 4 orbs are needed) would drag down the team, unless everyone goes for more than 4. Just a little detail but imo quite important.
Otherwise I like the suggestion in general