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Posts posted by Metagross31
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Cool new card! Is the chain lightning damage significantly higher than the normal attack with splash?
Letaris likes this -
Hey there, welcome back!
I still remember your name from the old PvP replay casts by Farrock 😄
In terms of playing the game, feel free to play as much as you like and enjoy your time 🙂 If you want to jump into PvP right away, the team has added a "Free PvP deck" feature, which grants you two solid PvP decks with fully upgraded cards, that can only be used in PvP, and the decks can be freely changed with cards you own and can be switched once a day. See the wiki for more details: https://skylords-reborn.fandom.com/wiki/Starter_Decks#PvP
In terms of PvE, you still have to obtain the cards yourself, but there is no more real money involved to get BFP, you earn everything by playing the game, beating maps, doing achievements, daily quests and seasonal quests. There are quite a number of achievements/quests, so an experienced player should have no problem getting a solid deck of one or two factions in a rather short time.
If you want to help out the team, we are always happy to onboard new members who want to contribute. A good starting point would be this post:
Glad to have you back and enjoy the game! 🙂
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I get your point, but I think with a few touchups it could fit. It does seem a little "unfinished/unpoliahed" of sorts, but I have no clue about 3d modeling/texturing and I could imagine it taking lots of work to fully polish a 3d model/texture to the standard OG BattleForge models like Battleship.
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Yes, see these threads for guides and to ask for help:
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Yo, the new model is great news!
I remember back in the day, before the open stress test, when the devs thought things like "questionable, if we get PvP to work. 12p maps will probably never work. New cards? That's just a pipedream!", and after years and years of trial and error, reverse engineering and hard work by many volunteers, we have lots of new cards, new maps, completely new systems, and even unique models and animations! Big kudos to everyone involved!
SpoilerPS: Scorpion Unit when?
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On 7/30/2026 at 6:54 PM, Schnauzbart666 said:
Hey can someone provide a list what to do to install on Mac? I am trying so hard and can't get it to run...
Which way did you try to run it thus far? Using wine or proton/steam?
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Holy shit, I never expected one of those to actually still be around!
On 7/5/2026 at 11:24 AM, Majora said:Ah shit I absolutely need this, and the demo paper decks. If anyone has them for sale reach out to me please. (After Metagross has his copy ofcourse, don't want to snipe it away from him).
Also, it wouldn't be the first time around of skylords helping each other out with physical copies. I once bought a used copy of the game and mailed it all the way to Dutchy 🙂
SpoilerAnd happy belated birthday, Majora! ❤️
Majora likes this -
Hey all,
I just found out, that there once were physical copies of the game's OST on CD, which were labelled as "Marketing only".
Has anyone else seen this before and has any further info on them or knows, if there are still physical copies of them around?Here are some pictures of one:
https://musicbrainz.org/release/028f7b32-d3ab-35f9-bc4d-3dc74863af0d/cover-art
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8 hours ago, JiiPee said:
We have also opposite exasmple: Why does fire drake have only 8 charges, when windhunter have 12? They do about same damage, windhunter cost less and because of life stealing is imho better unit. Sure you can fit fire drake in wider range of decks but imho it should have same 12 charges.
Probably a PvP balance thing. WIndhunter also costs 120 power compared to Skyfire Drake's 100. And they are commonly used in different decks and have different counters.
8 hours ago, JiiPee said:I dont see double spell cards as big issue because there is offering what you can use to double cast. Its very rare when I actually take both frenetics. You only have 20 slots after all.
So if you want to get rid of double spells balace issue, then we need to get rid of offering also or fix offering somehow.
Offering also takes up a slot, and you might need offering targets (e.g. rifle cultists at T4), so even more slots. The point about offering is, that it is one card by one faction, which can bypass charges (plus I think Evil Eye?), while double slotting spells can in principle be done by each faction.
WindHunter likes this -
16 hours ago, Draconnor said:
Good idea but i will miss Sylvans game samage buff. While i still regret that it lost healing 😉
I also really liked its healing. But with the large range, you can place a few backup root units at the back of your base and cast Forest Vim (p) on them for MASSIVE healing for the entire network.
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- Regarding maps, I don't have much insight personally, but the team has thus far been very careful with bringing changes to existing maps, since they are quite iconic and we have speedrun rankings, which would change with most map changes.
- Tower range indicator would be great! For effects, this is sometimes already there (e.g. Sylvan Gate/Root Nexus radius, Mortar Tower range), but I don't know how easy it would be to implement.
- There was talk about Moloch reworks in the past in the balancing Discord, but none made it into the game. I think none were really satisfactory and if someone would come up with a great rework, it might make its way into the game. Feel free to join the Balance Discord and propose something 🙂
- For Unholy Power, maybe an ammo bar like the one Mountaineer uses could work? But then what if Mountaineer gets buffed with UP?
- Vilebloods mostly appear in Expert missions, which are difficult by design. Its often helpful if you already know where a Vileblood will attack so you can e.g. proactively root it and focus it down before its close to your wells. There might have even been some changes in the past, where early vilebloods have been switched for other units, but I am not 100% sure if I am remembering stuff correctly.
- Power pickups are already a thing. If I'm not mistaking, in Dwarven Riddle for example you get a boost in power once the first bandit base is destroyed. They are also used in several (featured) community maps.
Riviute likes this -
Sweet! I wonder how Aftershock will fare in PvP. Finally a cheaper siege option than Mountaineer and maybe an interesting alternative to Burrower.
JohnSteel42 and Armatores like this -
Finally some new activity after 5.5 years:
New first places in Army of Darkness and The Conquest by KampfkeksBOSS and Lord_of_Bread, and new second places in Icedessert and Rogan's Treasure by KampfkeksBOSS.
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Some of things you mentioned already have been added to the game. There have been a total of three new campaign maps thus far, several new cards, some being reskins/retextures, others being unique spells, and the Amii faction has been greatly expanded, effectively adding a new faction with its own colourscheme to the game.
The limiting factor with the card models being reskins is that we currently can't add completely new models with unique animations and everything to the game yet, but some people are actively working on that, so recolouring and retexturing is the best we can do as of now mostly. Adding new maps is generally possible and has benn done before (Unexpected Visitors, Into the Jungle and Heart of Trouble), but creating, scripting, designing, decorating and balancing maps is a hugely time intensive task, usually taking months of time from many people, which all just work on it in their free time.
Riviute likes this -
I think a problem with Amii spells is that the dual offensive/defensive nature of them makes it hard to decide between arcane and spell. When they are arcane, you have an offensive spell that doesn't need ground presence, when they are a spell, you have a heal/buff, that does need ground presence. Both kind of defy the usual conventions of the game.
Would it be technically doable to have the offensive usage require ground presence, but the buff/heal usage require none?
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1 hour ago, TimmieTuinbroek said:
Some of these times are absolutely insane! I understand wanting to keep your strats secret, but is there anywhere where I can see some of these speedruns? I'm just in awe at how it's even possible.
There are some on YouTube. Many are outdated, but some of the strats could give you an idea on what runners usually do.
The Skylords Speedrunning community channel:
https://www.youtube.com/@sr_speedrunRadicalX's channel:
https://www.youtube.com/@radicalx4205Some other video:
https://www.youtube.com/watch?v=9VgI88qZqnEThere are also some replay casts from older events, e.g.:
https://www.youtube.com/watch?v=lZFhv80iF4A&list=PLOGMzVQue-AZ492AxuxAuqeHufqGkhHUmArmatores likes this -
I just double checked, it is 7:30 in the morning on Wednesdays (Central European time), expected downtime is usually 10-15 minutes.
Brazybear likes this -
IIrc its usually on Wednesday morning, downtime is not long, probably a few minutes?
Brazybear likes this -
On 3/4/2026 at 1:00 PM, Metagross31 said:
For community maps, there have been ones, which use AI voicelines, most notably "Thirsty Journey Home". To my knowledge, using AI voicelines for community maps is fine.
Also, I think what Cocofang meant was that its not a good idea to train an AI model to e.g. sound like Rogan Kayle's voice actor, since that might lead to copyright issues. But using a generic AI Text-to-Speech tool should be fine.
Tevio likes this -
1 hour ago, Tevio said:
if there's a general consensus in the leadership team.
There was even a question towards the community in the most recent feedback survey on how they stand in regards to using AI tools when making new cards:
Spoiler
(See the most recent Community Update for the full survey result)
Tevio likes this -
20 hours ago, Brazybear said:
I still tried typing the code and got a message about it being expired. Did you actually receive something useful at the time for the code?
Yes, I think it was for a booster, but only valid for a limited time (1 month probably).
20 hours ago, Brazybear said:Also, I would absolutely LOVE a VR version of this game, even if it's just for fun or even replays.
While it sounds fun, it would probably be way too much work and not really viable 😄
Brazybear likes this -
Hey there,
AI is quite the broad topic, so maybe give you a short overview.
In general, some AI tool are sometimes used for specific tasks. For example, when translating the game into German, French and Russian, a first draft is always done with some AI translation tool and then our human translators work over that draft and review it to ensure correctness and consistency with existing texts. For art, I don't know if our artists use it to get inspiration, but generally all the art (card artworks, models and textures, loading screens etc.) is done by humans.
When it comes to voicelines, official campaign maps use voicelines recorded by actual voiceactors from our community, partly because it allows for higher quality and partly because the copyright situation of training AI on existing voicelines is unclear.
For community maps, there have been ones, which use AI voicelines, most notably "Thirsty Journey Home". To my knowledge, using AI voicelines for community maps is fine.
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18 hours ago, Brazybear said:
Ah damn, so this was an April Fools gag? 😢
Yes, it was^^
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13 hours ago, WindHunter said:
As part of the changes, we have updated Eliminator's texture to make him a tad more handsome.
Even more handsome?! Oh boy!
Forge Of Creation - Until 31.08.2026
in Events and Tournaments
Posted
Oh no, I completely overslept the deadline! Time sometimes flies!
Anyways, I was trying to do a piano arrangement of the BattleForge theme, but didn't find the time to practice it further or finish the score.
Here is my best recording after ~15min of practice:
https://www.youtube.com/watch?v=QRIiTxw9ZBQ
Here is my unfinished version of the Sheet Music, in case anyone here wants to try it themselves. I can also send you the MuseScore file, if you want to finish transcribing it 🙂
Lords_of_the_Sky.pdf