Greetings Skylords,
NEWEST VERSION IS IN THE DOWNLOAD LINK
minimap is now available.
Thank you
Thanks:) but the Mapdesign is not stressful at all. Tested it a few times now and thats really not a problem
So first of all thanks for the reply Eirias, but we didnt really play the map because we were in the same team
1. You can´t cliff any base on the map because the distances are too big. It shouldnt be possible to place a helpful mortar in the very middle because you cant cliff the bases to your left or the right. But I still need to test if this really works.
I also think that Skyfires or War eagles wouldnt be a problem because counter them without gravity is possible. I mean its the same situation on many other maps too.
2. I think i dont want to add a new path because it would destroy my concept. Hiding at the base on the top would give the enemy a total map control. If someones not good playing t1 he could get easily rushed on many other maps too.
3. Placing a well or an orb in the center could be good, I dont really know.
so the only way to find out all those things is to play and test the map : )
Hello everyone,
here you can download my new Map HIGHGROUND.
Its a fast and intense 1on1 Map, inspired by one of my favourite Maps "Haladur".
Orbs: 6 (Maybe Ill add one more)
Wells: 16
1. DOWNLOAD : https://www.dropbox.com/s/zzlscd35ic4wler/Highground new version.pak?dl=0
2. Put the PAK file in Documents/Battleforge/"Map" (if there is no Map folder, create one)