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Tweeto

2D Artist
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  1. Tweeto liked a post in a topic by Majora in Community Update - July 2023   
    Can't talk for the whole team but:

    Love for the game. Me and most of us were there when the original servers were down, and I was pretty devastated about it, having wonderful memories of playing it with my brother, ex girlfriend and friends. Its quite rare (especially for an online-only game) to be revived, so I personally count my blessing to be able to enjoy it once more. 

    Potential. This game is super unique. I have not encountered anything like it. While it has some issues because of this (how on earth do you market this?) I still fully believe in what this game has to offer, and still hold on to hope that sometimes it will be discovered by the right group of people. 

    New players. We still have an influx of new players coming in, either returning from the EA days, or finding the game as its own thing. This is not a case of a group of people slowly dwindling, there are people coming in and going out. 

    Non-active players. While active players go up and down, there is still a large number of players with warm feelings towards Skylords Reborn, as we tend to see with, f.e. the Yearly Feedback Survey. As was mentioned in this topic already, we also see numbers go down a bit during summer time in general. I also don't expect people to continue playing daily for 2+ years straight. There is only so much content to experience and replay. But most of them keep a close eye on the project and return for big patches or other exciting changes. Leading to:

    Upcoming new Campaign Maps. When I joined the team, one of my first pushes was for new cards to enter development. The team achieved bringing back BattleForge into a playable state, but if we wanted it to not face the same fate, we had to keep improving on it, and the easiest way to communicate new stuff is new cards. But new cards only do so much for time spend playing the game; we need people to actually have new content to play. Achievements, rPvE Nature and Fire and the upcoming 9.5 difficulty are good examples of this (and previously mentioned Map Modifiers will also do a ton for replayability) . But the biggest ask from the Community has been New Campaign Maps. We still have this up our sleeve, and I fully expect a lot of those non-active players will return to take a look once we start releasing them. Non-active players need a hook to come back, and I expect this will do the trick.

    The Community. Skylords Reborn has an amazing community. Its a bit of a cliché for a Community Manager to say this is the best community to be in, but honestly, the absolute majority of our players are amazing! When things get rough, I sometimes take a look at the kind words our players mention in f.e. the Survey. At the end of the day, everyone is grateful for all the hours we pour into this, and its important to remember this.
    Though I will admit, sometimes I wish some players remember a bit more that we do this in our free time as well 😅 There have been a couple of moments where some of our teammembers, myself included, got very demotivated by the way certain players expressed their disagreement. So to everyone reading, if I could ask for a single favor to keep the motivation up for both me and the team; please keep in mind we are all volunteers. We do not get paid, yet we show up day after day, working on the game while we have a lot of things to deal with, both in Skylords Reborn and outside of it. Most of us combine the hours we pour into this game with a job, study, kids, marriage, etc, to the point where we don't even have time to play the game we put so much hours in as much as we would like. We love the game, and want to see it succeed, and for that we absolutely want to hear your feedback, we create this game for our players after all. But be constructive, and be kind. It really goes a long way for our motivation and the health of the project. 
    Thank you for being a part of this game. ❤️
     
  2. Kapo liked a post in a topic by Tweeto in Community Update #25 - July 2022   
    A UI dev will be able to help in lots of areas guys, we need you 🙏
  3. Dutchy liked a post in a topic by Tweeto in Community Update #25 - July 2022   
    A UI dev will be able to help in lots of areas guys, we need you 🙏
  4. Zyna liked a post in a topic by Tweeto in Community Update #25 - July 2022   
    A UI dev will be able to help in lots of areas guys, we need you 🙏
  5. Metagross31 liked a post in a topic by Tweeto in Community Update #25 - July 2022   
    A UI dev will be able to help in lots of areas guys, we need you 🙏
  6. Toggy liked a post in a topic by Tweeto in Introducing... Tweeto, our new 2D artist!   
    thanks everyone, i appreciate the love!
    i tried to share some on instagram a few years ago, but couldnt post consistent work so it kind of died at some point.
    i will try to share some work now at instagram while i work here on the project so feel free to check my page at tweeto.art
    beside instagram i have a small page on ArtStation where i intend to share only my best work so it can act as a portfolio - tweetoart
    https://www.artstation.com/tweetoart
    https://www.instagram.com/tweeto.art/
     
  7. Cocofang liked a post in a topic by Tweeto in Introducing... Tweeto, our new 2D artist!   
    thanks everyone, i appreciate the love!
    i tried to share some on instagram a few years ago, but couldnt post consistent work so it kind of died at some point.
    i will try to share some work now at instagram while i work here on the project so feel free to check my page at tweeto.art
    beside instagram i have a small page on ArtStation where i intend to share only my best work so it can act as a portfolio - tweetoart
    https://www.artstation.com/tweetoart
    https://www.instagram.com/tweeto.art/
     
  8. Tweeto liked a post in a topic by Ladadoos in Project status and card balancing   
    A summary of this announcement is written at the bottom.

    Greetings Skylords, Skyladies and other Skyfolk!

    Over the past two months project progression has considerably slowed down and it has become apparent that the community is in need of a status update. This announcement aims to provide said status update, where we discuss what has happened the past few months, what the current status of the project is, what some of the roadblocks are and how we plan to alleviate them, what we are currently focusing on and what our plans and expectations are to move forward. We also take a more in-depth look at the current roadmap for new cards and card balancing, and newly added staff members.
    General project state and current plans
    Let us start by going back more or less 1 year. At that moment @Ladadoos and @Zyna were still only client developers and the only server developer, Kubik, had just left us. With no foreseeable new server developer and the server being in a very unstable state, Ladadoos and Zyna decided to step up and become server and client developers. For the next few months they worked many hours per day to fix as many game related issues as possible and bring the gaming experience to an enjoyable state so that Skylords Reborn could finally release. This lead to the project reaching an unsustainably high update throughput, likely giving false expectations for parts of the community for the future. Just before the project released the only two administrators, InsaneHawk and MrXLink, also stepped down from their role. The lack of a leading role started to show and considering Ladadoos and Zyna had the most involvement in the project at the time they stepped up to also become administrators. As a step in the process of re-structuring the team and improving work efficiency, we noticed that there was a clear need for extra designers. Game design has always been behind and with release coming, we needed to finish design decisions quickly. That is when @ImaginaryNumb3r joined which helped immensely and, alongside other designers, we were able to get game design to an acceptable state for release. 
    On December 18th, 2020 Skylords Reborn released. With this milestone achieved we decided to shift more of our attention to ensuring our servers properly handle the hundreds (and sometimes thousands) of concurrent players and to start implementing our first ever card balance changes! With the help of ImaginaryNumb3r, Zyna and the discord balancing server we released our first big card balance change on 1st of January, 2021. This was followed by a couple of extra updates, after which the project progression greatly decreased. ImaginaryNumb3r had to spontaneously spend a lot more time at his real-life job and Zyna and Ladadoos had to catch up with university duties like bachelor and master thesis. In the meantime other staff members have also had it busier than usual.
    This leads us to where we are now. Two months without game updates and a community without a clear idea of the current state of the project. In the past few weeks we have internally discussed project health and team structure and decided to use the little time we currently still have into adding more team members to the project and improving code and workflow documentations. This process takes a lot of time which unfortunately comes at the cost of even slower game progression. Ever since we made our open staff applications page we have had many new applications come in and a lot of time has been spent processing them. Our goal is to expand the team such that we try to minimize the chances the project hits a complete halt again and as a result you can expect the team to grow in the upcoming weeks/months. We recently also added three new roles (discord moderators, community manager and event organizer) alongside the existing ones, which should improve the current project state. Feel free to have a look!
    Faction design and new staff members
    That being said, today we are most happy to announce the future for card balancing and potential new cards in Skylords Reborn. To us, card balance is of critical importance to provide new experiences and allow for greater deck building freedom in the game. To accelerate this process we are proud to announce that we have established a team of 5 people which are dedicated to improve the overall gameplay and deckbuilding experience.
    With the introduction of this new team, we have created 2 new official titles:
     - Faction Designer: They explore the design space for card changes and create specifications which will be implemented.
     - Balance Developer: They implement features which were designed by Faction Designers or fix bugs of different sorts. They will also help map making in the future by adding new map specific units like bosses.
    In other words: faction designers design the cards and balance developers implement them.
    The team consists of the following members:
    - @RadicalX: Faction Designer with PvP focus
    - @WindHunter: Faction Designer with PvE focus
    - @Chibiterasu: Balance Developer
    - @Razeroc: Balance Developer
    - @ImaginaryNumb3r: Lead Faction Designer
    Expectations and steps moving forward
    Experience has shown that working on balance and faction design is too work intense for just one developer at a time. As such, it goes without saying that you can expect more frequent balance iterations with card changes which won't only address balance, but also bugfixes and quality-of-life changes. Furthermore, we want to use our new resources for improved communication and greater transparency in terms of card and faction design.
    Card changes are important steps to make the game more fun, but because there are so many ways one can adjust cards good design is everything. For PvE in particular our ultimate goal is to strengthen the identity of each faction (pure elements and hybrid factions) and give them their own signature playstyles. But for now, our efforts are best spend on cards which don't require a mechanical rework to make viable (like the Mutating Maniac buff). And for PvP, our new development resources allow our expert group (a group of hand-picked community members that help with design) to make faster progress and make more tests. In the future you can expect more detailed short and long-term goals for card balancing.
    That is it for now. Thanks for your continued support the past few months and we look forward to what the future brings us!

    Summary
    Developers and designers are very busy with real-life jobs and university. New open staff roles were made here as an attempt to keep the project progressing. These rules include discord moderators, community manager, event organizer, developers, designers etc. A lot of time is currently spent reviewing applications and making it easier to integrate new staff members. @Chibiterasu and @Razeroc were recently added to staff and are responsible to implement card changes designed by the new faction designers @RadicalX and @WindHunter. This should greatly speed up card/faction balancing.
  9. Metagross31 liked a post in a topic by Tweeto in New Amii Units Artwork (Sorceress DONE)   
    Thank you!
    Not exactly, i made a rough edit of the textures to resemble something similar to the new design.
    it works in game but its far from polished ^^
     
    here is another update, bit more details and better contrast against the background:

  10. Dallarian liked a post in a topic by Tweeto in New Amii Units Artwork (Sorceress DONE)   
    Thank you!
    Not exactly, i made a rough edit of the textures to resemble something similar to the new design.
    it works in game but its far from polished ^^
     
    here is another update, bit more details and better contrast against the background:

  11. Tweeto liked a post in a topic by Dallarian in New Amii Units Artwork (Sorceress DONE)   
    Reminds me of Maiev Shadowsong. But I like it. Did you make it work as an in-game model?
  12. Metagross31 liked a post in a topic by Tweeto in New Amii Units Artwork (Sorceress DONE)   
    we are gonna start it all over ^^ designing the whole faction, as before i shared the progress on discrod.
    here is what we ended up with for the first unit (ami phantom redesign)

    and here is a quick (not final) texture mock up:
    with that said, the dancer an knight i did before are not relevant anymore and ill probably re-do them entirely to fit the new design
  13. Dallarian liked a post in a topic by Tweeto in New Amii Units Artwork (Sorceress DONE)   
    we are gonna start it all over ^^ designing the whole faction, as before i shared the progress on discrod.
    here is what we ended up with for the first unit (ami phantom redesign)

    and here is a quick (not final) texture mock up:
    with that said, the dancer an knight i did before are not relevant anymore and ill probably re-do them entirely to fit the new design
  14. Tweeto liked a post in a topic by Dallarian in New Amii Units Artwork (Sorceress DONE)   
    Awesome! When I look at him, I see Soren from Dragon Prince, even if they're not similar ^^
    Thank you for making awesome art for us to watch!
  15. mamaximuss liked a post in a topic by Tweeto in New Amii Units Artwork (Sorceress DONE)   
    yo guys, i saw around here the developers mention they currently only able to reskin current models in order to make new units.
    so i was thinking about it and actually most of the factions have similar models already, with maybe minor differences but generally most of them change the texture and call it a new unit.
    with that said i took upon my self a little project to try and design new Amii cards that can be made in game with only changing textures hopefully that could give the devs some direction.
     
    ill keep updating this Topic as i get more progress, so let me know what you guys think
    for now here is the first sketches of an Amii Sorceress card art based on the fire dancer/frost sorceress model
    btw if you have better name im all ear lol, was thinking either Amii Sorceress or Night dancer, but they sound generic af :\
     
     
    Done!!

    and as a card:
     
     
     
  16. Dallarian liked a post in a topic by Tweeto in New Amii Units Artwork (Sorceress DONE)   
    been working on a knight lately, posted some of the progress on the discord channel
    here is where we at now:

     
    still got much to do before its finished ^^
     
  17. Metagross31 liked a post in a topic by Tweeto in New Amii Units Artwork (Sorceress DONE)   
    so yea i took another look on our dancer today, and oh my the background looked terrible.. and the colors were dead
    well thats what happens when i work on a single image without switching to some other project :\
    anyway, glad i re visited her after a few days.
    i think with the new background and fixed colors she fits way better into the Battle Forge Amii fantasy ^^
    New one in the middle

    as always, let me know what you guys think ( i fixed the lettering this time ! )
  18. Tweeto liked a post in a topic by Dallarian in New Amii Units Artwork (Sorceress DONE)   
    "let me know what you guys think" - "You cannot give anymore reactions today."
    That describes my view pretty well. I like that you use your own art, we had a few ideas around at some point, but it was all pictures from google graphics. The art hits dark fantasy pretty nicely, and I like the "blurry" parts. They're adding a bit of mistery and magic, and remind me of some in-game cards.
     

    <sniff sniff 00110010 01000100 00100000 01100001 01110010 01110100 01101001 01110011 01110100 00111111>
  19. Dallarian liked a post in a topic by Tweeto in New Amii Units Artwork (Sorceress DONE)   
    yo guys, i saw around here the developers mention they currently only able to reskin current models in order to make new units.
    so i was thinking about it and actually most of the factions have similar models already, with maybe minor differences but generally most of them change the texture and call it a new unit.
    with that said i took upon my self a little project to try and design new Amii cards that can be made in game with only changing textures hopefully that could give the devs some direction.
     
    ill keep updating this Topic as i get more progress, so let me know what you guys think
    for now here is the first sketches of an Amii Sorceress card art based on the fire dancer/frost sorceress model
    btw if you have better name im all ear lol, was thinking either Amii Sorceress or Night dancer, but they sound generic af :\
     
     
    Done!!

    and as a card:
     
     
     
  20. Dallarian liked a post in a topic by Tweeto in New Amii Units Artwork (Sorceress DONE)   
    so yea i took another look on our dancer today, and oh my the background looked terrible.. and the colors were dead
    well thats what happens when i work on a single image without switching to some other project :\
    anyway, glad i re visited her after a few days.
    i think with the new background and fixed colors she fits way better into the Battle Forge Amii fantasy ^^
    New one in the middle

    as always, let me know what you guys think ( i fixed the lettering this time ! )
  21. PsYcHo126 liked a post in a topic by Tweeto in New Amii Units Artwork (Sorceress DONE)   
    And we are done! (crits are more than welcome)
    Let me know if you guys have any preference on which model i should try to paint next (this time ill probably do few concepts before)
     
     
     
    and here as a card next to other cards, might need some minor color adjustments and maybe some details in the left part of the background
     
     
  22. Zappyx liked a post in a topic by Tweeto in New Amii Units Artwork (Sorceress DONE)   
    And we are done! (crits are more than welcome)
    Let me know if you guys have any preference on which model i should try to paint next (this time ill probably do few concepts before)
     
     
     
    and here as a card next to other cards, might need some minor color adjustments and maybe some details in the left part of the background
     
     
  23. Loriens liked a post in a topic by Tweeto in New Amii Units Artwork (Sorceress DONE)   
    thanks guys ^^ i hear you (too lazy to change much about the card beside the Edition though XP)
    @Ladadoos  totally agree about 1, for 2 i think the smoothness can be gone if ill add more details like you said in 3
    but i want to be cautious with the details as i had quit a lot in the original which took it too far from BattleForge style.
     
    how about this version?
    i added more details to the background, and de-saturated the reds in the picture. didn't touch the character yet (i would like to avoid adding details to her if possible).
    new one on the left
     
  24. Tweeto liked a post in a topic by Mynoduesp in The marctplace should not be a economic simulation!!!!!   
    Oh boy this thread is a goldmine. XD
  25. Dallarian liked a post in a topic by Tweeto in New Amii Units Artwork (Sorceress DONE)   
    thanks guys ^^ i hear you (too lazy to change much about the card beside the Edition though XP)
    @Ladadoos  totally agree about 1, for 2 i think the smoothness can be gone if ill add more details like you said in 3
    but i want to be cautious with the details as i had quit a lot in the original which took it too far from BattleForge style.
     
    how about this version?
    i added more details to the background, and de-saturated the reds in the picture. didn't touch the character yet (i would like to avoid adding details to her if possible).
    new one on the left
     
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