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RX8Toxic

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Everything posted by RX8Toxic

  1. Hey all. I was playing tonight and was discussing with other players the new reforging system has had. Now before I begin, I want to make sure that EVERYONE is aware that this is intended to be constructive, and i mean no ill will to anyone. With that being said Id like to go over a few points. The current reforging rates and the rates on the release. As many of you are aware, the very fist day was absolute madness! In a good way though. There were new and exciting things, and many of us were testing everything out. In that madness we all were of course reforging all of those pesky worthless cards we had in hope of getting something better. The yields from this were great! I was able to get a few good cards that I had been working towards. and would up with some extra cards for trading and selling. And like many of us after running through about 20ish reforges I found myself broke and in need of gold. Well for the next few days I started grinding as much gold as I could and as soon as I had enough for a few more reforges.... I notice a drastic change in the system. about half way though my stockpiled gold I realized that I was not getting ANYTHING near as rewarding as before. And first thing I did was hop on Discord and sure enough the system was nerfed. With that, I still carried on in hopes that my luck would change. Pouring Rare after Rare in to the system only to continue to be disappointed. Now I have some things with this story I would like to bring up... A. The reforging rates were dialed back due to the overwhelming amount of good ultra rares and rares the system was producing. Well to be honest I feel like the rates being reduced doesn't address the issue. By the time the rate adjustments were changed, it was too late. What I mean by this is all of the veteran players who had a huge stockpile of excess cards and gold had already reforged their stockpile. So if you had plenty of cards, and gold you had a field day on day 1. and for those who are still fighting to get a deck above level 90, already had little to no gold simply for the fact that they were still trying to buy card upgrades. So the veterans really reaped the rewards and those still trying to make their way, didn't get much. B. The Marketplace has been all over the place but slowly things are starting to settle. With the settling I am noticing 2 things. First the price of commons and uncommons are higher, but are starting to get lower (which I figured was going to happen anyway). And lastly, the price of the good cards (Infect, Enlightenment, Harvester, etc...) are starting to rise again. Now I understand the premise of supply and demand. But I feel like if the reforging system stays where it is at, it will slowly loose steam and will become an unused feature. When and if that happens we will see the market start to go back to its old ways. C. Booster Values. What I mean by this is the what a booster is really worth. Now that most rares and ultra rares that did have a decent value to them (Overlords, Lost Warlord, Rageflame, etc...) are now lower than ever, causing the value of an average booster to not be worth it. Now I know now we do have to factor in the rising price of commons and uncommons, but even with that a booster at the current discounted rate of 350 BFP, isn't really worth it. Once the price changes back to the normal 450 BFP, then its rally going to make it harder to buy a booster over going and buying cards in the marketplace. NOW with that said, I know that A and C are contradicting to each other. 1 implies that the cards need to be easier to get, and the other implies that some cards are so cheap, that boosters are worth it anymore. I would like to offer a suggestion but im not really sure what I could suggest. IMHO The issue all comes back to the day 1 rates and the veterans that were able to mass reforge their entire collection. The cards that were at one time a pleasant surprise in a booster (Overlords, Lost Warlord, Rageflame, etc...) are now stocked up on the market, and the higher end cards are being held on to waiting for the top dollar price again. I feel like there might be an easy fix to this issue... Can there be a limit on the reforging system that grants "Boosted" rates for the first X cards and after that the rates start to decrease? This would stop the abuse of mass forging, and still grant newer players the same benefit that the veterans got on day 1? My next point I would like to bring up is gold. As previously stated for the veterans a gold supply isnt an issue, but for the newer players it is. When the reforging system came out, I had roughly 20k of gold saved up, as I was still saving for those expensive t2 and t3 upgrades. of course just like everyone else I depleted that pretty quick with some reforges. Now that reforges and upgrades are eating gold, its now more import than ever to have some. Is there any works in the making that might be revamping the gold situation? With all of that said, I would like to make it clear that I am beyond grateful for all of the efforts of the SR team. I know that all of you have jobs/school outside of this project and you all are volunteering your time to provide us such an amazing game and I truly am grateful. Also that I don't want this to come across as bashing the reforging system. I think that it is a great idea and that it will retally benefit the game in many ways. When I was watching the live stream and it was announced I was blown away with excitement and it really is a great concept. Please take these thoughts as a 10,000 foot view of the newish players. Thank you all again for all that you do!
  2. Hello fellow Skylords! I am reaching out to see if there is anyone in the community/staff with a marketing background. This game would really benefit from some decent marketing. The game speaks for itself, but the word of mouth only goes so far... I can see some small changes making a BIG difference! More updates/posts on social media: Something as simple as basic conversation starters is a great way to keep people seeing your posts on their feed and is more likely to be shared and commented on. Reaching out to mainstream YouTube channels for reviews All it takes is a heavy hitter on YouTube to review the game and you have a huge spike in player base. Has anyone ever reached out and seen if this can be done? Incentive Campaigns Run more Campaigns like the Halloween Promotion. This will attract new players and entice old players to login. New Player bonuses One of the downfalls of this game is the time it takes to get your first deck started, why not give new players a little boost... Referral Program Encourage existing players to get their friends and family to play. Adding this would surly help both parties. These are just a few ideas, but I think they could make a big difference! Thanks!
  3. +1 on this. It would be nice to have some use for all of these duplicates that are just sitting in our inventory. 🙂
  4. Well that makes sense... thank you both!
  5. Hey All, I noticed this a few nights ago and I figured Id post it here. When Windhunters attack ground troops, they knock small units back, as soon as they get knocked back its like the Windhunters stop doing damage. A singe group of archers can take out multiple Windhunters without dying. Has anyone else faced this issue? Thanks!
  6. This is really great news. I hope that the release does turn it around. Thank you for all of the hard work!
  7. That's a real shame... I understand their thought, but precautions could be put in place to prevent such issues... With that being said, something needs to happen or I can see the same fate as the original game in their future... I logged in the other day and only 23 active players... With the player base as low as it is right now card values are unstable. Common cards selling foe 200 bfp, uncommons for 1000 bfp. This makes new players discouraged and old players not interacting with the game causes cards to sit in "storage" if they are not online. The in game economy needs to be stabilized or the game is going to fall apart... I love this game, and I would hate to see it fail again.
  8. Hello fellow Skylords! So I have been playing quite a bit over the past few weeks, and I have to say that there is defiantly a drought of players and issues with the current economy... IMO the economy is everything to this game. Its what all good TCGs revolve around. If the player base is low, and the cards are not flowing either in AH or the /trade system... this game is doomed. So my proposal is this: What if there was a way to use the AH system via a browser? You could Buy/Sell (Possibly Trade depending on what the devs would allow) cards from any device that has a browser and access to the internet? This would provide access to the AH and allow players to still boost the economy, while not requiring them to be sitting at their PC. I know its a long shot, but I think this would make a big difference. I am a PHP developer by trade and could whip something like this up in no time. It would just require the devs blessing and API access with a few basic calls. Anyone else feel like this would make a difference? Thanks! -Steve
  9. RX8Toxic

    Download

    Im sure some kind of client application would be packaged, and distributed on the site. Looking forward to it.
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