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Mangler

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Posts posted by Mangler

  1. NAME: Offering (Nature) gives an extra charge
    DESCRIPTION: In some instances Offering (Nature) gives an extra charge to one (or maybe more, but I have not reproduced that) of your cards
    REPRODUCIBILITY: Always happends

    Prerequisites

    Lost Spirit Ship (nature) - with 2 charges

    Lost Spirit Ship (fire) - with 3 charges

    Play all of them so you have 0 charges, play another t4 card and use Offering (Nature) on it to get back charges (I used Rifle Cultist with max upgrades and charges), you here get 1 of each Lost Spirit Ship, do it again (before plaing any of the ships), and you get 1 Nature and 2 Fire ships, so you're now up to 2 Nature ships and 3 Fire ships availible for play

    Also tested using Giant Wyrms, and they also got 2 charges on the second offering used

     

     

    Note: I have max 2 Nature and max 2 Fire of the Lost Spirit Ships

    bug-cooldown.png

    After 1 offering is played, +1 Nautre and +1 Fire is restored

    bug-offering1.png

    bug-offering2-before-use.png

    After the Second offering is played, +1 Nature and +2 Fire ships are restored

    bug-offering2-after-use.png

     

  2. Thanks for all the replies

    @Eirias Yeah, that for sure trivializes the map, The challenging part is what motivates me currently, that app sounds cool, would like to try it if it comes out

    @Volin Nice replay, Stone of Torment for defense would have been excellent, Great Ideas to take from there

    @Ultrakool I couldn't join that discord link, I'm in the Skylords reborn discord now at least

    @Pritstift Very nice replay, I haven't thought of orb swapping the 2nd orb, nicely done with the defence and systematic push towards the 3rd orb

    I'll try for my own again, thanks again

  3. I have been trying to complete the single player maps on expert difficulty with the new starter cards, and I have become stuck on Oracle

    The strategy that has worked out the best for me so far is this:

    1. Wait for first wave, let warlocks kill them, Summon Witchclaw and pull mobs from 2nd orb back to the 1st, While Warlocks deal with the mobs run past and take the 2nd orb with the witchclaws

    2. Build Commandos at the 2nd orb, with concentrate to deal with spawns 4-5 commandos should be able to defend the orb

    3. Build Fire Stalkers at 2nd orb to take out the Buildings at the first objective

    4. I try to move towards the 3rd orb with stalkers, here comes the real difficulty for me, I can not figure out how to deal with the buildings and units at the same time, while gunners are spawning and attacking my defense at the 2nd orb as well, I always get overrun before I can take over the 3rd orb

    I'm all out of ideas, do anyone here have experience with doing challenges like this or have any other ideas that I could try out?

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