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Donaar

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  1. Donaar liked a post in a topic by Volin in Official 4p rPvE Contest#1 The Bandit Hunt - Difficulty 9 - UNTIL 25.10.2021   
    Hello Skyfolks!
     
    Even though not everyone plays it, 4 player rPvE lvl 9 battlegrounds is probably the most popular game mode in general. About time for a competition! The latest big balance patch, which has been around for a while now, made me realize I've never seen a rPvE match with 4 different colors. I'm curious to see your replays!
    Since I can't participate in my own contest, of course, I'd be happy to spend some time with you, if you'd like. Let's see how I can help!
    Replay analysis - strategic tips
    Anyone who has played their first rPvE lvl10, or speedrun with me knows I am a patient teacher and will gladly share ALL my knowledge if you just ask for it.
    And even if competitions are aimed at players above the average, we also know that there are (hopefully) many very good players who want to participate, but whose experience in speedrun is much smaller.
    That's why I'm happy to offer my strategic support to any team that wants it. Deckbuilding, routes, interaction, little tricks - I'll be happy to take a look at your replays over the next few weeks and try to support you from the outside as much as possible.
    My only condition: provide me with a replay and ask specific questions about it. If I see something obvious outside of the questions, I will of course mention it.
    I just want to make sure that you make the same effort as I do and not have a lot of theoretical discussions in advance.
     
    Team finding
    Although I would not recommend you to take this service, I would like to offer it: If you are looking for a "fixed" group for this contest, but can't find any players ingame or on Discord, feel free to contact me - if there are enough players, I can help you to group up. If necessary, you can also register here as a group of 2 or 3 and I will help you find the last members.
    However, I strongly recommend you to actively form your groups yourself via Discord or ingame, otherwise you will lose valuable time and players will hang in the queue until I have 4 requests together.
     
    General tips
    There are free voice chats in the official Skylords Reborn Discord - use them! I promise you, the top teams will be those, who had fast and good communication. Act as team. Ask yourselves constantly: What can I do for my companions? How could my team support me in my task? Teamwork and strategy are worth more than any good individual performance. Stick to the meta (as far as possible). Voidreturn is usually essential in Speedruns. This should (presumably) be your first priority, to which you subordinate EVERYTHING else. Do not hesitate to restart! Once the basic framework of a strategy is in place and a first time has been reached, it is often not worth finishing games where a lot has already gone wrong. Talk to each other and just restart the round! And please keep in mind that there are harder tasks and easier ones. It is not uncommon for the same player to ask for a restart over and over again. This may not be because your teammate is bad, but often because their task is difficult. Speedruns are often at the limit, otherwise they wouldn't be a speedrun, so things just go wrong sometimes. Think outside of the box!  
    I wish all participants a lot of fun! And if you have any questions, please don't hesitate to contact me.
     
     
  2. Donaar liked a post in a topic by Minashigo Hiko in Official 4p rPvE Contest#1 The Bandit Hunt - Difficulty 9 - UNTIL 25.10.2021   
    Hello Skylords, Skyladies and other Skybeings.
    Welcome to the first official rPvE event!
    We hope you will have a lot of fun with this event!


    What kind of event will it be?

    rPvE/Battlegrounds 4player - Map of the Month - Difficulty 9
    Join us in an invasion against the bandit camps that endangers the human realm.
    Be fast, be quick and do not forget the gold!
    We are weakened and limited, gather together fellow skylords!
    The old Amii structure can not help us in this conquest.

    In order to defeat our enemies quickly, Volin will be happy to provide you with strategic advice.

    When will it start?

    We will be accepting entries starting 11.10.2021 00:00 CET.
    The event will run for approximately 2 weeks, so you have time until the beginning of the last week of October.
    To be specific: 25.10.2021 23:59 CET.
    You can send your replays through DM to Volin on Discord (Volin#8101) or through a PM to him on the forum.

    Stream, when?

    We will stream the Event conclusion on Saturday, the 6th of November Sunday, the 7th of November 13:00 CET on the official Skylords channel via Twitch.

    How can I participate?

    You just have to send in your fastest replay, including the player names. [Note: Your entry has to be a victory]
    For example: "Hiko, Majora, Volin, Toggy"

    Please note: You are allowed to send in different replays, but only the fastest one will count. This means that if you compete with multiple teams, the one that reached the best time will also be your personal best time.

    You can find your replays here: Documents=>Battleforge=>replays

    What are the rules?

    --------------------------------------------------------------------------------------------------------------------------------
    The team with the fastest time wins. Only mono color decks (colorless cards are allowed). Every team member has to play with a different color. Collect all gold chests. No Amii monument. Only Map of the Month. Have fun! --------------------------------------------------------------------------------------------------------------------------------



    Sounds fun! What's the prize pool?

    The following prize pool will be adjusted according to the amount of participants.
    The prices are per person. If you compete with multiple teams, only your highest place will be rewarded:
    --------------------------------------------------------------------------------------------------------------------------------

    1st place               10 general Booster packs
    2nd place              9 general Booster packs
    3rd place               8 general Booster packs
    4th place               7 general Booster packs
    5th-8th place        6 general Booster packs
    9th place               4 general Booster packs
    10th place             3 general Booster pack
    11th-12th place    2 general Booster pack
    13th-15th place    1 general Booster pack

    --------------------------------------------------------------------------------------------------------------------------------

    In conclusion

    This event focuses on your speed and teamwork on this rPvE map.

    To summarize the event in simple steps:
    Look for a team. You can either do this below this topic, on Discord or Ingame. Scout the map. Decide who plays which color and which position. Run the Map. Collect all gold chests. Satisfied? Send the replay to Volin! (Volin#8101 on Discord) or PM your best replay to him (in the forum).


    Future events
    If you are interested in helping with these kind of events for the community, or want to host one yourself, don't be afraid and simply reach out!
    Send me a PM on the forum, or direct message via Discord (Minashigo Hiko#1126).
    We are happy to assist you with upcoming events and with sponsoring your prize pool!
    We hope you have a lot of fun with this event. We are looking forward to seeing all your replays!
    If you have any questions, please do not hesitate to ask.

    Best regards,
    Skylords Reborn Team and Volin

  3. nukie liked a post in a topic by Donaar in All-time fastest speedrun rankings (October 2013-September 2022)   
    I improved my record for Insane God Solo- 8.30.4

  4. Nyakyua liked a post in a topic by Donaar in All-time fastest speedrun rankings (October 2013-September 2022)   
    I improved my record for Insane God Solo- 8.30.4

  5. Volin liked a post in a topic by Donaar in All-time fastest speedrun rankings (October 2013-September 2022)   
    I improved my record for Insane God Solo- 8.30.4

  6. RadicalX liked a post in a topic by Donaar in All-time fastest speedrun rankings (October 2013-September 2022)   
    I improved my record for Insane God Solo- 8.30.4

  7. arabikaa liked a post in a topic by Donaar in All-time fastest speedrun rankings (October 2013-September 2022)   
    I improved my record for Insane God Solo- 8.30.4

  8. Dutchy liked a post in a topic by Donaar in All-time fastest speedrun rankings (October 2013-September 2022)   
    I improved my record for Insane God Solo- 8.30.4

  9. Donaar liked a post in a topic by RadicalX in All-time fastest speedrun rankings (October 2013-September 2022)   
    New time for rPvE 10 1player 

  10. Donaar liked a post in a topic by Treim in All-time fastest speedrun rankings (October 2013-September 2022)   
    new rPvE 4 Player solo record
  11. Donaar liked a post in a topic by Dutchy in All-time fastest speedrun rankings (October 2013-September 2022)   
    New time for Treasure Fleet expert Dutchy: 14.49.00

  12. Volin liked a post in a topic by Donaar in Titans Expert Solo - P2 Start   
    Hey guys,
    I got another Titans Solo P2 replay, since after the new patch old ones don't work anymore.
    I also improved the record by over a minute, optimizing a bit the second half of the run.
    See you in the Forge,
    Donaar
    Titans Solo P2 18.36.pmv
  13. RadicalX liked a post in a topic by Donaar in Titans Expert Solo - P2 Start   
    Hey guys,
    I got another Titans Solo P2 replay, since after the new patch old ones don't work anymore.
    I also improved the record by over a minute, optimizing a bit the second half of the run.
    See you in the Forge,
    Donaar
    Titans Solo P2 18.36.pmv
  14. Donaar liked a post in a topic by Zyna in Patch #400030 - 08 September 2021   
    Patch #400030
    Greetings Skylords, Skyladies and Skyfolk!
    This update contains our third balance patch for the game alonside some other changes, enjoy! In this patch we put our main focus on making Pure Frost a more competitive deck in PvE and on improving the balance of PvP. All of these changes were implemented and tested in the last four months, so it's built up to be quite a big patch. Feedback to these changes can be given on the balancing discord. When you give feedback make sure to properly support your reasoning by including replays or video footage.
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Where are balance changes discussed? 
    For now we have a Discord server dedicated for this. An invite link to the server: https://discord.gg/NvSUwpf
    How can I join the test server?
    To join the test server you simply need to launch LauncherTest.exe located in your BattleForge installation folder. It is important you run the updater first, so you download the latest test server files. In the future we plan to make it easier to join the test server. 
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Changes
    A detailed list of all changes can be found on our wiki. However, since the patch notes are quite long, we prepared a summary document for you! You can find it attached to this post. Patch #400030 - September 2021.pdf
  15. Donaar liked a post in a topic by Sylar in All-time fastest speedrun rankings (October 2013-September 2022)   
    Since I see you added 4p rPvE 9 to rankings, here is my solo map of the month difficulty 9 best time, from last month.


  16. Donaar liked a post in a topic by Treim in Treim's Motm solo speedrun archive   
    Hey everyone,

    I decided to continue my thread from the original Battleforge forums, where i shared all my solo rPvE replays with the community - thanks to @Kybaka for picking this up again last month.
    You can expect regular updates at the beginning of each month for the month that just passed. I will upload most replays throughout the month whenever I get a halfway decent time on these maps. Exception being maps where an alltime speedrun record is possible - those will be uploaded at the end of the month. Cleanliness of play in the replays can greatly differ due to time investment. You can at least expect a top 3 finish for the respective month for each of these replays though.
    If i play Motm level 9 maps solo, they will be updated throughout the month as I am doing those just for the sake of it.
    If you have questions in regards to gameplay or strategy feel free to post here or contact me on @Ultrakool's Battleforge Tutoring server: https://discord.gg/2R7yZTS

    Please note that older replays will not work due to the game being patched now. If all cards in the replay are unchanged you can fix it with the Replay Fixer Tool that can be found on the forums. If cards are changed, replays are at least as of right now not watcheable anymore - not sure if a backward compability will ever be introduced.
    If you want to cast any of these videos, feel free to do so.

    General naming structure of the replays:
    Motm_Month_Game mode_Difficulty_Time

    You can watch the replays ingame by downloading the file(s) and saving them in this folder: Documents\BattleForge\replays.

    January 2019 - 1 Player: Stonekin; 2 Player: Lost Souls
    Motm_January_1Player_Level10_1847.pmv
    Motm_January_2Player(solo)_Level10_2855.pmv

    February 2019 - 1 Player: Stonekin; 2 Player: Lost souls
    Motm_February_1Player_Level10_2216.pmv
    Motm_February_2Player(solo)_Level10_2556.pmv  -  Youtube Commentary by RadicalX [RadicalX]
    March 2019 - 1 Player: Bandits; 4 Player: Bandits
    Motm_March_1Player_Level10_1413.pmv
    Motm_March_4Player(solo)_Level10_1846.pmv  -  former alltime record for 4 Player solo rPvE
    March Bonus
    Motm_March_1Player_Level9_1334.pmv
    April 2019 - 4 Player: Bandits
    Motm_April_4Player(solo)_Level10_1854.pmv
    May 2019
    did not play
    June 2019 - 1 Player: Bandits; 2 Player: Stonekin
    Motm_June_1Player_Level10_1736.pmv
    Motm_June_2Player(solo)_Level10_2648.pmv
    July 2019 - 1 Player: Bandits
    Motm_July_1Player_Level10_1644.pmv
    July Bonus
    Motm_July_1Player_Level9_1425.pmv
    August 2019 -  1 Player: Bandits; 4 Player: Lost Souls
    Motm_August_1Player_Level10_1738.pmv
    August Bonus
    Motm_August_1Player_Level9_1225.pmv
    Motm_August_4Player(solo)_Level9_2046.pmv
    September 2019 - 1 Player: Bandits; 2 Player: Stonekin; 4 Player: Lost Souls
    Motm_September_1Player_Level10_1536.pmv
    Motm_September_2Player(solo)_Level10_2230.pmv   -  former alltime record for 2 Player solo rPvE
    September Bonus
    Motm_September_4Player(solo)_Level9_2042.pmv
    Motm_September_2Player(solo)_Level1_0233.pmv
    October 2019 - 1 Player: Bandits
    Motm_October_1Player_Level10_1446.pmv
    November 2019 - Februar 2020:
    did not play
    March 2020 - 1 Player: Stonekin
    Motm_March2020_1Player_Level10_1907.pmv
    April 2020 - 1 Player: Stonekin; 2 Player: Lost Souls; 4 Player: Twilight
    Motm_April2020_1Player_Level10_2215.pmv
    Motm_April2020_2Player(solo)_Level10_2556.pmv
    May 2020 - 1 Player: Bandits; 2 Player: Stonekin; 4 Player: Lost Souls
    Motm_May2020_1Player_Level10_1241.pmv  -  Youtube Commentary by LEBOVIN [Skylords Reborn Speedrun Community]  -  former alltime record for 1 Player rPvE
    May2020 Bonus
    Motm_May2020_1Player_Level9_1137.pmv
    Motm_May2020_1Player_Level1_0127.pmv
    Motm_May2020_2Player(solo)_Level9_1450.pmv
    Motm_May2020_4Player(solo)_Level9_1957.pmv
    June 2020 - 1 Player: Bandits; 2 Player: Stonekin; 4 Player: Lost Souls
    Motm_June2020_1Player_Level10_1839.pmv
    Motm_June2020_2Player(solo)_Level10_2737.pmv
    June 2020 Bonus
    Motm_June2020_1Player_Level9_1324.pmv
    Motm_June2020_2Player(solo)_Level9_2009.pmv
    July 2020 - 1 Player: Stonekin; 2 Player: Lost Souls; 4 Player: Stonekin
    Motm_July2020_1Player_Level10_2033.pmv
    Motm_July2020_2Player(solo)_Level10_2728.pmv
    Motm_July2020_1Player_Level10_1749.pmv
    July 2020 Bonus
    Motm_July2020_1Player_Level9_1120.pmv
    Motm_July2020_2Player(solo)_Level9_1454.pmv
    August 2020 - 1 Player: Bandits; 2 Player: Stonekin; 4 Player: Stonekin
    Motm_August2020_1Player_Level10_1715.pmv
    August 2020 Bonus
    Motm_August2020_1Player_Level9_1437.pmv
    Motm_August2020_2Player(solo)_Level9_1659.pmv
    September 2020 - 1 Player: Stonekin; 2 Player: Lost Souls; 4 Player: Twilight
    Motm_September2020_1Player_Level10_1931.pmv
    September Bonus
    Motm_September2020_1Player_Level9_1217.pmv
    Motm_September2020_1Player_Level1_0212.pmv
    October 2020 - 1 Player: Stonekin
    Motm_October2020_1Player_Level10_1841.pmv
    November 2020 - 1 Player: Bandits
    Motm_November2020_1Player_Level10_1608.pmv
    November Bonus
    Motm_November2020_1Player_Level1_0139.pmv
    Motm_November2020_4Player(solo)_Level9_1810.pmv
    December 2020 - 1 Player: Stonekin; 2 Player: Lost Souls; 4 Player: Twilight
    Motm_December2020_1Player_Level10_1947.pmv
    December Bonus
    Motm_December2020_1Player_Level1_0125.pmv
    Motm_December2020_1Player_Level9_1056.pmv
    January 2021- 1 Player: Stonekin; 2 Player: lost Souls; 4 Player: Twilight
    Motm_January2020_1Player_Level10_1835.pmv  -  Youtube Commentary by Eirias and myself [Battleforge Creators Guild]
    January Bonus
    Motm_January2021_1Player_Level9_1107.pmv
    Motm_January2020_2Player(solo)_Level9_1913.pmv
    February 2021: 1 Player: Stonekin; 2 Player: Lost Souls
    Motm_February2021_1Player_Level10_1522.pmv
    Motm_February2021_2Player(solo)_Level10_1822.pmv  -  Youtube Commentary by LEBOVIN [Skylords Reborn Speedrun Community]  -  alltime record for 2 Player solo rPvE

    March 2021 - April 2021:
    did not play
    May 2021: 1 Player: Bandit
    Motm_May2021_1Player_Level10_1754.pmv
    June 2021 - July 2021:
    did not play
    August 2021:1 Player: Bandits; 4Player: Bandits
    Motm_August2021_4Playe(solo)_Level10_1829.pmv  -  Youtube Commentary by LEBOVIN [Skylords Reborn Speedrun Community]  -  alltime record for 4 Player solo rPvE
    August Bonus
    Motm_August2021_1Player_Level9_1030.pmv
    Motm_August2021_4Playe(solo)_Level10_2033.pmv
    September 2021:
    did not play
    October 2021: 1 Player: Bandit
    Motm_October2021_1Player_Level10_1122.pmv  -  alltime record for 1 Player rPvE
    November 2021 - December2021:
    did not play
    January2022: 2 Player: Bandit
    Motm_January2022_2Player(solo)_Level9_1239.pmv
  17. Donaar liked a post in a topic by Treim in Treim's Motm solo speedrun archive   
    2 replays of 4 Player Motm August Lvl.10:
    first one being the new alltime record for 4 player solo rpve. Was not perfect towards the end. The Bata was slow especially in the last layer of camps due to fuckups on my end and the bloodhorns were too far back because I missed sending them further forward at some point. They were supposed to attack the Slavemaster camp after I warped Bata into the camp on the top right, so they can be supported by spells which wouldve allowed Bata to mostly skip the Slavemaster base. Sadly I wasn't super motivated to play the map more  and was not home for the last 1/3rd of the month anyway to maybe give it 1 more try.
    Possible time: ~17:30. I also added a replay of an LSS run with a worse start strat (position 3 instead of position 1 in the first replay). This was my initial draft for this map until I realized position 1 can be done without pulling the camp next to t2 instantly which allows you to safe 1 deckslot (skeleton warriors) and still clear faster. I also had a Bata run with this start which clocked in faster than the LSS run (and were similarly well played) which is why I went forward with the Bata strategy and did not continue tries with LSS. 1 replay of 1 Player Motm August Lvl.9: was my 2nd try on the map, was an okayish run but not very polished.
  18. Donaar liked a post in a topic by Kapo in Expert Campaign - Missions Briefing - Among the Old Gods achievement   
    Blight Nature Solo
    Since my efforts to do Guns of Lyr Nature Solo have failed (yet), time to do something else. Of course the usual hide-and-get-orb-back, but what I think is somewhat different from the usual approach is that I dont recapture the first base - cause thats so messy anyway. If you can take the T3 position with T1, you can do T4 with T2, right? And the the 5th orb comes really handy if you approach things that way.
    One small detail thats not in the replay: Its not mandatory to delay the incoming wave spawn(s), if you kill them, the timing with the next wave is kinda unfortunate with recapturing your orb the 2nd time, but with so many windweavers its no problem to kill the wave and still reclaim the orb in time. I dont like spawn trapping so I make sure the strategy is valid even without, especially if you might lose the map or would have to restart if the trap fails.
    If you try to reproduce this another note: the attack at the T4 position can get very, very messy. Its alright if you lose most of your units, as long as you can take the orb and spawn Swamp Drakes, then defending incoming waves from both sides with them becomes a priority for a while. You might lose some time, but as long as you get the orb you are doing it right. If the attack completly fails, also no problem to recover and retry, all you lose is time, never the whole map.

    Blight Solo Pure Nature.pmv
  19. Donaar liked a post in a topic by WindHunter in Proposed PvE Campaign Map Changes   
    The SR Team recently discussed changes to PvE campaign maps. The goal of these changes would be to maintain the identity of the map as closely as possible while improving aspects such as major exploits, unused sections of maps, and problem areas where players feel forced to "break" the map to play it. It is important to note that all of these changes are proposals, none of them are guaranteed to be implemented. We do not want to make changes to something as fundamental as campaign maps without input from the community about what they think and what they want to see or not see change-wise. 
    Please discuss what you think of the proposed changes and how you would modify the proposes yourself.
    You can find all of the proposed changes in the attached PDF:
    Proposed Upcoming PvE Map Changes.pdf
    There are individual threads to discuss each map.
    Ascension
    Bad Harvest
    Blight
    Convoy
    Crusade
    Defending Hope
    Empire
    Encounters with Twilight
    King of the Giants
    Nightmare Shard
    Nightmare's End
    Ocean
    Oracle
    Passage to Darkness
    Siege of Hope
    Slavemaster
    Sunbridge
    The Dwarven Riddle
    The Guns of Lyr
    The Insane God
    The Soultree
    The Treasure Fleet
    Titans
  20. Donaar liked a post in a topic by Majora in Community update #10 - August 28th 2021   
    Greetings Skylords!

    It's been two weeks already since our last community update so it's time to bring you up to speed with everything going on in Skylords Reborn!

    Share your feedback, get a booster!
    You are currently reading the 10th Community Update! We hope you find these updates interesting, whether you are an active player or someone who wants to keep an eye on the project.
    Time for some reflection and feedback. Last month we asked for your feedback regarding the Official PvE contests, but this time we want to know your opinion about Skylords Reborn in general. What do you like? What could be better? We want to keep improving the game and growing our playerbase, and your feedback is crucial for us. 
    Please give us your feedback here. As a thank you there will be a booster for everyone who fills in the survey. Your feedback will be anonymous.
     

    Next Patch Soontm
    Our next patch is finally nearing completion! We expect the full patch to hit the test server at the end of this weekend. Once we are sure no bugs are within these changes, we plan to patch to live as soon as possible. There are truly a ton of changes in this patch, resulting in the patch notes already being 12 pages long, excluding bug and description changes! 
    We will post the patch notes on our Patreon first, but of course we will share the full notes with everyone when the patch goes live on our main servers. And for those who are wondering; yes, Ravenheart will finally get its rework this patch. 
     
    A discussion of upcoming map changes
    The Skylords Reborn team recently discussed changes to PvE campaign maps. The goal of these changes would be to maintain the identity of the map as closely as possible while improving aspects such as major exploits, unused sections of maps, and problem areas where players feel forced to "break" the map to play it. 
    It is important to note that all of these changes are proposals, none of them are guaranteed to be implemented! We do not want to make changes to something as fundamental as campaign maps without input from the community and what they want to see or not see change-wise. 
    Please discuss what you think of the proposed changes and share your ideas in this topic or the discord. 
    You can find all of the proposed changes in the attached PDF. 
    Proposed Upcoming PvE Map Changes.pdf

    PvP Improvements in development

    We are also looking at ways to make it easier to find matches in PvP. One of the low-hanging fruits here is better rewards. Currently, the reward system is heavily favoring playing PvE over PvP. The low number of players currently playing PvP also isn't helping with completing Daily PvP Quests, and can cause for a lot of idle time for players. To counter this and reward players for playing PvP, we are currently looking into options like draining the BFP-reserve while being in the ranked queue.
    Another nice feature we are working on are PvP Happy Hours. During specific time periods, players will receive additional rewards playing PvP. We notice the current PvP is quite scattered, with a lot of players wanting to play, but going offline again when they cant find opponents. We hope that by clustering those players together during certain time frames, we can encourage the PvP scene. As mentioned in a previous Community Update, it will soon also be possible to still see sparring lobbies while being in the ranked queue, without having to cancel your matchmaking. We also expect the next balance patch to cause a breath of fresh air.
    Currently we are planning to offer Happy Hours for both 1vs1 and 2vs2. During Happy Hours, there will be an in-game announcement and the icon on the world map will indicate Happy Hours are active. When we have fleshed out our ideas a bit more, we will announce more details. 


     
    Tournaments & Events
    • Finished: Community Tournament: Toggy's Tome Tournament - August 22th
    Last weekend Toggy hosted another Tome tournament, meaning players had to build a deck from a selection of random cards and play PvP matches with them. You can rewatch the stream here in case you missed it. 

    • Host your own event / tournament
    Want to host a tournament or event? Please reach out to our Event Organizer Hiko to have your event prizes sponsored by us. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. 
     
    New Team Members / Open Positions
    We have a new Map Tester! We are very happy to welcome Rawne!
    At the same time we are sad to see our balance developer Razeroc go. We want to thank him again for all the hard work he put into the project, and we hope to still see you in the forge from time to time!

    We could definitely need some more help with the Skylords Reborn project however.
    Below are three roles highlighted, but you can find more information, desired traits and all our open positions here. 
    If you are unsure if you qualify, please reach out and have a talk!
     
    Open Position - Balance Developer
    As a balance developer you are responsible to implement design changes to in-game cards using our internal balancing tool. In other words, you are responsible to implement new cards and changes to existing cards. These implementation requests can come from balance updates and content patches from our Faction Designers but also from the official Skylords Reborn map making team (for example, new bosses for a new map). An integral part of this role is learning our internal balancing tool, as that is the tool that allows us to perform all these changes. You are by no means required to have any programming experience.

    Open Position - Map Artist
    As a map artist you are responsible to polish the aesthetics of a map. This includes texture the map, add decorations and add different effects and sounds. In other words, responsible for making the map look and feel good.

    Open Position - Client Developer
    As a game client developer you are responsible to maintain and develop the game client. This mostly includes add new pre-game features (content outside of matches, so no game mechanics) through .pak files used by the game. You will be responsible to create and design in-game interfaces for new features, add networking support for new features that require it, solve bugs etc. using LUA, XML and little bit of Rust. BattleForge uses LUA and XML in their .pak files which are loaded by the client. Communication with the server happens through a proxy written in Rust.
     

    In Conclusion
    Thanks for reading! 
    This marks the 10th Community Update already. Is there anything you wish us to cover in upcoming community updates? How do you feel about the structure of the updates? As always, we are open to feedback so please let us know!
    Here is a scratch code you can redeem in-game for 100bfp: COMM-UNIT-YNEW-S010
    The code is valid till September 11th. Please note you can also get a booster by filling in our survey. 
    Archive
    Community Update #7
    Community Update #8
    Community Update #9
     
  21. Donaar liked a post in a topic by Cocofang in CHEAP and powerful BEGINNER Deck   
    Foreword
    Content:
    Cost Tier progression Alternative cards to use Upgrade priorities Replays My other Guides Reading time is maybe 15 to 20 minutes.
    For some people the first thing they ask in the game is "can sb show me a good beginner deck?"
    Unfortunately some of the answers they receive won't consider the cost. Both when it comes to the cards themselves but also for the upgrades, which cost gold.
    This deck here is meant as a baseline to get going. Present some various, different concepts to give pointers and grant access to gold flow. But Skylords is all about experimenting! Don't like something? Change it!
    Want to give something a try? Just slot it in!
    Pulled an interesting card that you want to see in action? Build a deck around it, make it work!
    Struggle with a specific map? Try different cards, there might be more suitable ones for different situations.
    Create something else entirely from the ground up? The card pool is your oyster.
    With that being said my goals here are:
    Use almost exclusively Common cards to keep upgrading costs to a minimum Use cheap cards Introduce cards (in the deck itself or as alternatives) that have at least some interesting synergies and are more involved Be forgiving Be flexible, so many cards can be changed Be rPvE 9 ready right out of the box, so it also packs a punch Cost
    The total to put this deck together is much less than 300 BFP! That means you can literally have this whole deck up and running within 45 minutes after first starting the game. You get 150 from your two dailies. 200 from your daily boost and you are set already. If you want a bit more buy your discounted daily booster for 350, resell it to someone. Netting you a total of at least 420 BFP, which you can use to buy everything you need and more.
    I played a few rounds of rPvE 9 without any upgrades myself. I'd advise you to stick to solo until you got a good feeling for the deck. Play one round of 6 or 7 at first. Then try 8, then 9.
    This deck contains almost exclusively super cheap Commons or ones that are even included as starter cards. You can also ask around in trade, people might be willing to sell in bulk for even less than in the AH.

    Windweavers 20 (starter card) Burrower 30 Razorshard G 20 Swamp Drake 20 (starter card)  Lost Horror G 20 Grimvine 80  Giant Wyrm 20 (starter card)  Primal Defender 10 (starter card)  Fountain of Rebirth 40  Breeding Grounds 15 (starter card)  Healing Gardens 30  Necroblaster G 10 (starter card)  Surge of Light 20 (starter card)  Curse of Oink 25 (starter card)  Stone Shell G 20  Equilibrium G 15  Regrowth 15 (starter card)  Unholy Hero 10 (starter card)  Rifle Cultists 10 (starter card)  Offering G 10 (starter card) So minus starter cards it totals roughly 255 BFP. Even less if you take the time to ask people in trade chat. A bit more if you buy during price spikes in the AH.
    Alternatives to Grimvine (note the comments under "Alternative cards to use"):
    Gemeye P or G - 50 AH (Auction House) prices seem to be pretty consistent, if big outliers appear they usually settle again after a few days. You could get away without using Grimvine or Gemeye, slightly reducing the total cost of the deck, but a T4 with only Lost Horror G and Giant Wyrm lacks a beefy frontline. You could also spam Emberstrike and Boom Brothers, as presented as alternatives below.
    You will notice my use of singular letters next to card names, which are referring to the cards affinity. G = Green, P = Purple, B = Blue, R = Red. Cards with affinities have two different versions and they vary in effect, depending on their affinity. Affinities are represented by a small dot on the card in their respective color. They have nothing to do with what Orbs you need to play that card though.
    Tier progression
    Tier 1 - Nature
    Build two Fountains of Rebirth so you can have their buff permanently running. They even affect allies, which is a massive boon for all other factions that usually have no or little sustain on T1. In the long run, it will also reduce how often you have to use Surge of Light. What is more, it will make you accustomed to managing timed, global buffs. A mechanic that many decks utilize (Shrine of War being the most prominent example). To make things easier, assign the two fountains to one group each as a shortcut, just as you do with your units.
    Spam WWs (Windweavers). Because of their ability they can hit two targets at once. Which means, as long as there is more than one target, their effective DP20 (Damage Per 20 Seconds, which is the average damage value that is printed on cards) is actually 960. As soon as a squad of WWs goes down to about 50% HP, pull them behind other squads. Enemies will switch to attacking one of the closer squads, at which point you can reengage with the wounded WWs. This distribution of damage will make the Fountains more effective and also make it more likely you don't overheal with Surge.
    If you want a tower at T1, the Primal Defender is your building. Two of them can be a big help to defend your initial base on solo rPvE 9 so you can go on the offensive with your WWs.
    Tier 2 - Nature -> Frost
    Razorshard G is the backbone of this T2. The main reason for this is its healing aura, which does not require card upgrades to be powerful. Spawn two of them so they can heal one another. It might feel a bit clunky to play at first but its worth it. You will get accustomed to active abilities, positioning and effective use of units which have immobility. Also, while WWs have no preferred target (see the star next to their damage value), Razorshard G will deal 1.5x damage against S size enemies (if the target has an S next to their life value). So have your Razorshard focus on those targets to take them off the field earlier. Very important to note though, that this damage bonus only applies to their melee attacks. Their Bombing Raid ability does not benefit.
    Keep using your Fountains and you will have very nice passive healing.
    Burrowers are meant to do one thing only: Charge at the enemy (spawn) buildings and destroy them asap. Support them with Curse of Oink and heals. Curse of Oink is temporarily CC (crowd control, so hindering enemy units in some form). Careful though, if they take damage, the spell ends much sooner.
    Keep using Surge of Light if needed.
    Breeding Grounds is an exceptionally powerful building that reduces the power cost of all own and allied units spawned within its AoE (area of effect). You still need to have the default amount of energy available though, you simply spend less on spawn. This is a building that you can keep using for your T3 and your T4 units. However, do remember that the building itself costs 70 energy. So just to break even on the investment you have to then spawn units for a total of just about 470 energy next to it! This gets more generous once Breeding Grounds are upgraded.
    Tier 3 - Nature -> Frost -> Shadow
    If you still have WWs at this point, kill them.
    Lost Horror G is the main star here. Just like WWs he has no damage bonus against any particular unit size. But he shoots THREE attacks at once. This means that his damage potential is 5610, which is comparable to a T4 unit, Absolutely devastating as long as there are at least three targets to aim at.
    Unfortunately, against big single targets Lost Horror G doesn't pack a good punch. Swamp Drake does though! Not only is it very mobile, being airborne, but it has an XL damage bonus, which are usually the tankiest foes. Their ability is CC like Curse of Oink, disabling enemy units for some time but it ends sooner if they take damage.
    Stone Shell G is a damage reduction that becomes more effective if more allied units are within its AoE. In case of emergency, use Equilibrium G for a heal that becomes more potent, the more allied max HP is within its AoE.
    You only need one Lost Horror G card to start! Use Offering G on one of your Swamp Drakes. This kills it but returns 90% of its energy cost to void and refreshes one charge for all T3 cards in your deck.
    After you have your T3 army going build two Healing Gardens somewhere safe. Their active effect will increase any healing effects on your units by 85%, making them much more efficient. It's not the most powerful regeneration at this point because your units will start having much more HP but you can even continue using your Fountains together with Gardens. It's not much passive healing but it's something. Otherwise you can destroy your Fountains at this point or on T4.
    The Necroblaster G is an exceedingly powerful tower. But it requires HP gathered from any corpses to fire its shot. If you use them, build maybe two of them together and either protect them until they have a bit of HP stored or kill your own units near them if necessary. Affinity doesn't matter that much, but feel free to experiment with it.
    Tier 4 - Nature -> Frost -> Shadow -> any
    If you still have any T2 units at this point, kill them. Lost Horror G can stay because its AoE damage is phenomenal. Swamp Drakes will probably naturally start dying in battle.
    Since not a single card in the deck requires two identical Orbs, it doesn't really matter what you build as your last one. I'd go with Nature, because should you somehow lose your one Nature Orb, it's going to be far more devastating than losing the Shadow or Frost one. But you can also change cards in the deck so that your last orb has to be something specific.
    Giant Wyrm is a go-to powerhouse. It's just a very mobile, huge ball of stats.
    Grimvine is a tanky frontliner that destroys buildings and soaks damage. The ability is just alright but luckily also very cheap. It also serves as ground presence, which is important to spawn more units or use spells that are not Arcane (which can be used anywhere).
    When you hit your unit cap of 120 you can start replacing any remaining Lost Horrors G with T4 units. This becomes even better once your Giant Wyrms are upgraded a bit.
    You can continue using Equilibrium G here while on the move. But in more stationary battles Regrowth is superior. Make sure that you currently have the effect from Healing Gardens running when you cast a healing spell. The increase in effectiveness is huge. Unholy Hero makes the buffed unit really deadly. But beware of the drawback. To be safe, use it on a unit, like a Giant Wyrm, that is out of reach for enemies.
    Once again, charge upgrades for Grimvine, Giant Wyrm and even Regrowth aren't necessary because you also have Rifle Cultists. If you Offer them, you get one charge for each T4 card back. However this also means that once your big T4 cards are upgraded with sufficient charges, you can take out both Offering G and Rifle Cultists, which frees up two valuable slots in your deck.
    But don't think they are just there to recharge your XL T4 units. Their ability is very powerful. Especially once you upgrade them to charge it quicker and use Unholy Hero on them. Use it carefully, since it also damages your own units, and it can severely cripple enemy forces before the fight even begins.
    Alternative Cards to use
    With each Tier explained, let's look at some alternatives, upgrades or additions. I am not trying to mess with the Orb sequence though as that can require extensive remodelling of the deck.
    Rough price chart:
    Very cheap - <20
    Cheap - <80
    Moderate - <150
    Expensive - <250
    Very expensive - <500
    Tier 1 Options
    Dryad B - Her aura makes your units (even past T1) sturdier and therefore also makes every heal on them more effective. Expensive.
    Shaman - You can replace Fountain of Rebirth with it. Don't get slowed down too much though. Each Shaman healing is equivalent to one WW not dealing damage. Expensive.
    Ensnaring Roots/Hurricane - Great with WWs. The former lets you kill melee units before they reach you and the latter knocks around S units for a long time. Cheap to moderate.
    Tunnel - Get around the map quickly. Very cheap.
    Tier 2 Options
    Stormsinger G - Good, mobile ranged unit with strong AA (anti-air). Moderate.
    Defenders - Extremely powerful unit once upgraded. 2025 EHP (effective health points) when they hunker down, which makes any healing effect very potent. Notice their ability has two circling arrows. Usually, when you use abilities and spells or units/buildings get destroyed 90% of the invested power will return to your void pool to slowly trickle back into your usable power. However, a switch-ability puts 100% of its power cost into the void pool! So use it liberally. Very cheap.
    Stone Tempest - Lots of damage and knockback. Cheap.
    Ghostspears - If you want to add some melee prowess. Very cheap.
    Crystal Fiend B - Has good healing that also makes affected units take less damage. Very good with Defenders. Moderate.
    Aggressors - Support unit that knocks back even L units. Damage is low for their cost so they need something else to actually kill stuff. Especially S squads can sometimes become impervious against Aggressor attacks if they are spread out too much from the knockback. Cheap.
    Ray of Light - If you feel like, even with Razorshard G, Surge of Light and Fountain of Rebirth, you need more heal. Very cheap.
    Coldsnap - Very powerful CC to disable troublesome foes. Consider that frozen enemies only take 50% damage, so you'll kill them much slower. Be mindful with freezes so you don't mess up your allies' plan. Moderate.
    Northern Keep/Cannon Tower - Cannon Tower is a very strong building against ground units. Northern Keep R has an extremely powerful ability that makes friendly S and M units invulnerable in its AoE. Especially with Defenders this is a defensive barrier that can withstand almost anything. Very cheap.
    Juice Tanks - If you are uncertain how long a map will take or if you are sure it might drag on a bit. For a small power investment your wells will run dry much, much slower. This will net you a safety net for drawn out maps so you can spend power liberally. Don't build them in rPvE though since the time limit will end the match before Juice Tanks really benefit you. Cheap.
    Tier 3 Options
    Ashbone Pyro - Destructive unit and potent synergy with heals. Only really gets good after a few upgrades though. Moderate to expensive.
    Deepcoil Worm - Good ranged unit and you can combine it with Tunnel. Very expensive.
    Silverwind Lancers - Disposable, cheap and mobile fighters. Another unit to Offer if you want to spawn a different T3 unit more frequently. Very cheap.
    Revenge - Both an offensive and defensive spell. It even splashes the self-damage from Ashbone Pyro onto enemies! Expensive.
    Thunderstorm - Purely offensive spell to make quick work of big packs of weaker enemies. Not necessary when your Lost Horror is nearby but good to clean up a sudden surprise attack. Cheap.
    Tier 4 Options
    Gemeye P/G - Artillery range and powerful passive abilities, P dealing more damage overall because of the DoT (damage over time) and G paralyzing units, which disables them for a set time, even if you keep attacking them. However, if you use them instead of Grimvine, their long range will make them stay behind your Giant Wyrms, which makes those take the brunt of enemy fire. Not ideal at all, so you should specifically manage them to stay in front and serve as your tanks. The 15% damage reduction from Adamant Skin makes them very resilient. Could even use both affinity variants simultaneously. Cheap.
    LSS (Lost Spirit Ship) - Instead of Giant Wyrm or even in addition. Deals damage on the move, hits a lot of targets simultaneously and become a tide of destruction once you have multiple of them. Cheap to moderate.
    Boom Brothers/Emberstrike - A more active playstyle as you have a lot of powerful abilities to spam. Boom Brothers annihilate ground presence, units and buildings alike, and their XL bonus damage even applies to their ability. Their knockback keeps everything that survives at bay. Emberstrikes ability can also hit airborne targets and they can be summoned on the fly (they don't suffer temporarily reduced max HP and damage if summoned away from Power Wells/Orbs) but their damage bonus is M, which generally isn't very good on T4. Spamming their abilities can become an issue if you don't have a way to quickly regain void energy. Very cheap.
    Bloodhorn - Once upgraded its Stampede ability tears down multiple buildings. Has XL counter. A very powerful card and one of the best T4 alternatives you could go for. Its ability varies: R makes it immune to debuffs and CC, which makes it very reliable. P makes it deal much more damage, which makes it incredibly destructive. Expensive to very expensive.
    Earthshaker - Destroys enemy buildings quickly. Expensive.
    Maelstrom - Huge AoE and good damage while eventually freezing enemy units. Again, frozen units only take 50% damage. Cheap.
    Ice Tornado - High damage. Doesn't need to travel, you can cast it on a single spot for high single-target damage. Moderate.
    Noxious Cloud - Slow burn which deals massively high damage overall but has to ramp up. Cheap.
    Other upgrades
    Quickly recovering your void energy into actually usable energy pool is very powerful as it speeds up your game a lot. To enable this, you can pick from a few good options. They all affect your Orb choices.
    Cultist Master + Furnace of Flesh - Spawn crawlers near the Furnace and kill them. Only becomes good once those cards are upgraded. It's fine if you only get your second shadow orb on T4. Expensive.
    Shrine of Martyrs - Bit tricky to use. You will need to add some ways to freeze enemies. Moderate.
    Shrine of Memory - Makes you regain void energy much faster. No bursts of power regained but it's consistent. Moderate.
    Upgrade priorities
    Some advice on what to invest in once you start gathering Gold for card upgrades and BFP for more charges:
    Vital upgrades AND charges
    WWs - Your T1 start needs to pack a punch
    Surge of Light - See above
    Regrowth - More usage and more energy efficient
    Necroblaster G - Higher damage means more opportunity to recharge HP from corpses. Only vital if you find yourself using these a lot
    Vital upgrades
    Fountain of Rebirth - More expensive to upgrade but you will notice the increase in regen
    Breeding Grounds - Even cheaper units
    Curse of Oink - More CC and cheaper
    Giant Wyrm - Much more damage for this power expensive unit
    Primal Defender - If you use them frequently
    (Gemeye G/P - More bang for your buck on those as well, if you use them)
    Important upgrades
    Equilibrium G - Better heal
    Burrower - More life is useful since it has to run past enemies
    Grimvine - Even tankier
    Swamp Drake - Increased HP makes them more forgiving and more CC
    Unholy Hero - A risky spell, so it has to be worth it if you use it, right?
    Offering G - Cheaper and more frequent use
    Decent upgrades
    Stone Shell - Cheaper and longer duration
    Lost Horror - More life
    Razorshard G - More life
    Healing Gardens - Even more heal effectiveness
    Rifle Cultists - If you find yourself enjoying their ability, upgrade them as soon as you like
    Replays
    Some replays with this deck on rPvE. To watch them you have to download the file and add it to: C:\Users\<user name>\Documents\BattleForge\replays
    None of the cards are upgraded, this is as bare bones as it gets. Difficulty 7 and 8 are very easy and already net a big payout in gold that lets you upgrade a lot of cards. Difficulty 9 can get a bit messy at times but is also consistently doable.
    Beginner Deck - Solo rPvE 7.pmv 2200 gold payout.
    Very easy with this deck.
    Beginner Deck - Solo rPvE 8.pmv 3250 gold payout.
    While defending my T2 I was too greedy and spawned one too many WWs. Which lead to me not having enough energy to heal my army and losing 5 squads. Would've probably lost only 2 had I healed instead. Not the cleanest T4 finish either but good enough.
    Beginner Deck - Solo rPvE 9 (T2 skip).pmv 4200 gold payout.
    Here I skipped T2 because the opportunity to attack T3 presented itself after the entire camp got pulled. I knew the camp was empty now and charged in. Not the most representative replay because of that but it happens. After getting T3 I suicide rushed a base with my remaining WWs just to take out a spawn and ease the pressure. By the way, every time a Swamp Drake just randomly dies, it's because I Offered it to get a charge back for a Lost Horror G. Notice how I destroy the enemy spawn buildings asap, because if another batch of enemies spawns mid fight it just draws things out.
    My other Guides
    HOW TO: PvE Deckbuilding Guide - If you are unsure how to start building your own decks and what to consider.
    CHEAP Pure-Fire Deck - If you are rather interested in a cheap and flexible fire deck.
    CHEAP Pure-Shadow Deck - If you are rather interested in a cheap and flexible shadow deck.
  22. RadicalX liked a post in a topic by Donaar in Titans Expert Solo - P2 Start   
    Hey guys 😁,
    Donaar here presenting you a fun and unusual run: Titans Expert Solo starting P2 (thanks to @Kapo for theorycrafting this challenge).
    Soloing this map is quite challenging since the player has to clear the way for Rogan and free the 12 civilians before Jorne spawns (which happens 13 minutes into the game). As showcased in this replay (all credits to Pritstift and RadicalX), Titans Solo runs always start on P4, since the way for Rogan is "automatically cleared" in order to get T2, T3 and T4. Corsair's Assistance ability is then used to open the gates for the civilians - this step has to be performed carefully due to the 60s cooldown of said ability.
    Starting on another position (P2 in my case) is a completely different story: you have to free the 12 civilians, go to the cave where Rogan & Jorne spawn, clear an enemy camp (in order to make Rogan move) and block Jorne with buildings, ALL in 13 minutes. Okok, i know, blocking Jorne is lame but it's the only way to keep Rogan alive (there's no way to clear all Rogan's path within the tight time tresholds we got).
    I completed my run in 19.45 minutes (and the second part isn't fully optimized) - below you can find the replay. Here's the deck I used:

    Nomad (G) + Mines: classic Fire T1 for PvE, nothing much to say here. Scythe Fiends + Undead Army: great combination to reach spots you're not supposed to reach. Burrower: great card for this run since it's fast, it's a melee unit (counters Mark of the Keepers) with Siege (useful to kill Living Towers & Spawners) and the Acid Spit ability is super useful against walls. Cultists Master + Furnace of Flesh: best void manipulation tool in the game. Mutating Frenzy: pretty good melee unit that is used both to clear Rogan's way (ranged units have an hard time given MotKs presence) and for oneshotting Brannoc by stacking its ability multiple times. Corsair: used to reach the bossfight arena without clearing the fire emitters. Here's important to note that the switch provides ground presence. Used in combination with Enlightenment Dreadnought: used to stack up Mutating Frenzies infinitely. Obviously spawned after an Enlightenment use. Makeshift Tower: used to defend your wells from the small waves (2 Thugs) that attack you. Useful mostly for its S-knockback ability. Tunnel: used for both teleporting units strategically and to block Jorne. Breeding Grounds, Surge of Light, Curse of Oink, Thunderstorm, Regrowth, Frenetic Assault (G), Soulshatter: some of the best offensive & support spells/buildings in the game. Nothing much to say here.  
    Hope you enjoy this run as much as I do,
    See you in the Forge,
    Donaar
    Titans Solo P2 19.45.pmv
  23. Donaar liked a post in a topic by Minashigo Hiko in Official PvE Contest#2 Back to the roots - Slave Master UNTIL 28.07.2021   
    I am sorry for the delay and Thank you all for Joining mondays stream.

    We had a lot of fun hosting and here are the Winner results:



    Thank you all for participating and enduring my experiments.


    Keep in mind, that I am doing this in my free time and therefore trying my best to give you all the time I have.

    To many more Events!
     
    08. Donaar_Gam3over_-_Pure_Shadow_15.02.pmv09. SM_contest_pure_nature_t4_19.00_Volin_arabika.pmv15. Pritstift_Sklavenmeister_22.51_adv_T4_Pure_Fire_Solo.pmv18. Slavemaster_Treim__Wanky_PUR_Frost_22.49.3.pmv17. Treim_Pritstift_Sklavenmeister_adv_Duo_12.12_Mixed.pmv16. Pritstift_Sklavenmeister_25.50_adv_T3_Pure_Nature_Solo.pmv14. Slavemaster_Duo_Advanced_Wanky_LEBOVIN_14.54.4_T2_Only_Challenge_Pure_Shadow_and_Mixed_Deck.pmv13. Dutchy_SM_Event.pmv12. SM_Volin_Blashyrk_1901_PurSchatten_Defenseis_The_Meat_Shield.pmv11. Meta_Volin_The_Toggy_Dance.pmv10. DUtchy-Marco_Pure_green_duo__quirky_defence.pmv09. SM_contest_pure_nature_t4_18.44_Volin_arabika.pmv07. Donaar_Gam3over_-_Mixed_11.50.pmv06. Donaar_-_BONUS_Mixed_Solo_T3_17.04.pmv05. Christoph_SM_solo_final.pmv04. SerarPureNature2616.pmv03. Ultralord - Pure fire Deck.pmvFrost.pmv02. Contest_2_-_Kapo_-_Pure_Fire_Solo.pmv
    02. Contest_2_-_Kapo_-_Pure_Fire_Solo.pmv Frost.pmv 03. Ultralord - Pure fire Deck.pmv
  24. Blashyrkh liked a post in a topic by Donaar in Titans Expert Solo - P2 Start   
    Hey guys 😁,
    Donaar here presenting you a fun and unusual run: Titans Expert Solo starting P2 (thanks to @Kapo for theorycrafting this challenge).
    Soloing this map is quite challenging since the player has to clear the way for Rogan and free the 12 civilians before Jorne spawns (which happens 13 minutes into the game). As showcased in this replay (all credits to Pritstift and RadicalX), Titans Solo runs always start on P4, since the way for Rogan is "automatically cleared" in order to get T2, T3 and T4. Corsair's Assistance ability is then used to open the gates for the civilians - this step has to be performed carefully due to the 60s cooldown of said ability.
    Starting on another position (P2 in my case) is a completely different story: you have to free the 12 civilians, go to the cave where Rogan & Jorne spawn, clear an enemy camp (in order to make Rogan move) and block Jorne with buildings, ALL in 13 minutes. Okok, i know, blocking Jorne is lame but it's the only way to keep Rogan alive (there's no way to clear all Rogan's path within the tight time tresholds we got).
    I completed my run in 19.45 minutes (and the second part isn't fully optimized) - below you can find the replay. Here's the deck I used:

    Nomad (G) + Mines: classic Fire T1 for PvE, nothing much to say here. Scythe Fiends + Undead Army: great combination to reach spots you're not supposed to reach. Burrower: great card for this run since it's fast, it's a melee unit (counters Mark of the Keepers) with Siege (useful to kill Living Towers & Spawners) and the Acid Spit ability is super useful against walls. Cultists Master + Furnace of Flesh: best void manipulation tool in the game. Mutating Frenzy: pretty good melee unit that is used both to clear Rogan's way (ranged units have an hard time given MotKs presence) and for oneshotting Brannoc by stacking its ability multiple times. Corsair: used to reach the bossfight arena without clearing the fire emitters. Here's important to note that the switch provides ground presence. Used in combination with Enlightenment Dreadnought: used to stack up Mutating Frenzies infinitely. Obviously spawned after an Enlightenment use. Makeshift Tower: used to defend your wells from the small waves (2 Thugs) that attack you. Useful mostly for its S-knockback ability. Tunnel: used for both teleporting units strategically and to block Jorne. Breeding Grounds, Surge of Light, Curse of Oink, Thunderstorm, Regrowth, Frenetic Assault (G), Soulshatter: some of the best offensive & support spells/buildings in the game. Nothing much to say here.  
    Hope you enjoy this run as much as I do,
    See you in the Forge,
    Donaar
    Titans Solo P2 19.45.pmv
  25. Timer liked a post in a topic by Donaar in Titans Expert Solo - P2 Start   
    Hey guys 😁,
    Donaar here presenting you a fun and unusual run: Titans Expert Solo starting P2 (thanks to @Kapo for theorycrafting this challenge).
    Soloing this map is quite challenging since the player has to clear the way for Rogan and free the 12 civilians before Jorne spawns (which happens 13 minutes into the game). As showcased in this replay (all credits to Pritstift and RadicalX), Titans Solo runs always start on P4, since the way for Rogan is "automatically cleared" in order to get T2, T3 and T4. Corsair's Assistance ability is then used to open the gates for the civilians - this step has to be performed carefully due to the 60s cooldown of said ability.
    Starting on another position (P2 in my case) is a completely different story: you have to free the 12 civilians, go to the cave where Rogan & Jorne spawn, clear an enemy camp (in order to make Rogan move) and block Jorne with buildings, ALL in 13 minutes. Okok, i know, blocking Jorne is lame but it's the only way to keep Rogan alive (there's no way to clear all Rogan's path within the tight time tresholds we got).
    I completed my run in 19.45 minutes (and the second part isn't fully optimized) - below you can find the replay. Here's the deck I used:

    Nomad (G) + Mines: classic Fire T1 for PvE, nothing much to say here. Scythe Fiends + Undead Army: great combination to reach spots you're not supposed to reach. Burrower: great card for this run since it's fast, it's a melee unit (counters Mark of the Keepers) with Siege (useful to kill Living Towers & Spawners) and the Acid Spit ability is super useful against walls. Cultists Master + Furnace of Flesh: best void manipulation tool in the game. Mutating Frenzy: pretty good melee unit that is used both to clear Rogan's way (ranged units have an hard time given MotKs presence) and for oneshotting Brannoc by stacking its ability multiple times. Corsair: used to reach the bossfight arena without clearing the fire emitters. Here's important to note that the switch provides ground presence. Used in combination with Enlightenment Dreadnought: used to stack up Mutating Frenzies infinitely. Obviously spawned after an Enlightenment use. Makeshift Tower: used to defend your wells from the small waves (2 Thugs) that attack you. Useful mostly for its S-knockback ability. Tunnel: used for both teleporting units strategically and to block Jorne. Breeding Grounds, Surge of Light, Curse of Oink, Thunderstorm, Regrowth, Frenetic Assault (G), Soulshatter: some of the best offensive & support spells/buildings in the game. Nothing much to say here.  
    Hope you enjoy this run as much as I do,
    See you in the Forge,
    Donaar
    Titans Solo P2 19.45.pmv
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