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Majora

Project Coordinator
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Everything posted by Majora

  1. While a fun idea, I could imagine it being quite annoying if you are in a 4 player group (or god forbid 12 player) and everyone starts spamming units and spells like crazy, lagging your computer up. It could be fun to test stuff out though, but then it should be optimal and not by default on. I think Ladadoos is the Forge expert, so he can better guess if such a feature is do-able and/or a lot of work.
  2. Welcome back and glad to hear you are enjoying the game!
  3. You can find more information, desired traits and all our open positions here.
  4. Thank you very much for your feedback 🙂 Personally I would also like to have voice-overs for the campaign as well. We all hate the babbling Moon sometimes, but BattleForge just isnt the same without it. Sadly, we currently have no way to add new soundfiles or voicelines, nor someone who can work on new PvE maps, so im afraid we'll have to be patient.
  5. Greetings Skylords! It's been two weeks already since our last community update so it's time to bring you up to speed with everything going on in Skylords Reborn! Share your feedback, get a booster! You are currently reading the 10th Community Update! We hope you find these updates interesting, whether you are an active player or someone who wants to keep an eye on the project. Time for some reflection and feedback. Last month we asked for your feedback regarding the Official PvE contests, but this time we want to know your opinion about Skylords Reborn in general. What do you like? What could be better? We want to keep improving the game and growing our playerbase, and your feedback is crucial for us. Please give us your feedback here. As a thank you there will be a booster for everyone who fills in the survey. Your feedback will be anonymous. Next Patch Soontm Our next patch is finally nearing completion! We expect the full patch to hit the test server at the end of this weekend. Once we are sure no bugs are within these changes, we plan to patch to live as soon as possible. There are truly a ton of changes in this patch, resulting in the patch notes already being 12 pages long, excluding bug and description changes! We will post the patch notes on our Patreon first, but of course we will share the full notes with everyone when the patch goes live on our main servers. And for those who are wondering; yes, Ravenheart will finally get its rework this patch. A discussion of upcoming map changes The Skylords Reborn team recently discussed changes to PvE campaign maps. The goal of these changes would be to maintain the identity of the map as closely as possible while improving aspects such as major exploits, unused sections of maps, and problem areas where players feel forced to "break" the map to play it. It is important to note that all of these changes are proposals, none of them are guaranteed to be implemented! We do not want to make changes to something as fundamental as campaign maps without input from the community and what they want to see or not see change-wise. Please discuss what you think of the proposed changes and share your ideas in this topic or the discord. You can find all of the proposed changes in the attached PDF. Proposed Upcoming PvE Map Changes.pdf PvP Improvements in development We are also looking at ways to make it easier to find matches in PvP. One of the low-hanging fruits here is better rewards. Currently, the reward system is heavily favoring playing PvE over PvP. The low number of players currently playing PvP also isn't helping with completing Daily PvP Quests, and can cause for a lot of idle time for players. To counter this and reward players for playing PvP, we are currently looking into options like draining the BFP-reserve while being in the ranked queue. Another nice feature we are working on are PvP Happy Hours. During specific time periods, players will receive additional rewards playing PvP. We notice the current PvP is quite scattered, with a lot of players wanting to play, but going offline again when they cant find opponents. We hope that by clustering those players together during certain time frames, we can encourage the PvP scene. As mentioned in a previous Community Update, it will soon also be possible to still see sparring lobbies while being in the ranked queue, without having to cancel your matchmaking. We also expect the next balance patch to cause a breath of fresh air. Currently we are planning to offer Happy Hours for both 1vs1 and 2vs2. During Happy Hours, there will be an in-game announcement and the icon on the world map will indicate Happy Hours are active. When we have fleshed out our ideas a bit more, we will announce more details. Tournaments & Events • Finished: Community Tournament: Toggy's Tome Tournament - August 22th Last weekend Toggy hosted another Tome tournament, meaning players had to build a deck from a selection of random cards and play PvP matches with them. You can rewatch the stream here in case you missed it. • Host your own event / tournament Want to host a tournament or event? Please reach out to our Event Organizer Hiko to have your event prizes sponsored by us. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. New Team Members / Open Positions We have a new Map Tester! We are very happy to welcome Rawne! At the same time we are sad to see our balance developer Razeroc go. We want to thank him again for all the hard work he put into the project, and we hope to still see you in the forge from time to time! We could definitely need some more help with the Skylords Reborn project however. Below are three roles highlighted, but you can find more information, desired traits and all our open positions here. If you are unsure if you qualify, please reach out and have a talk! Open Position - Balance Developer As a balance developer you are responsible to implement design changes to in-game cards using our internal balancing tool. In other words, you are responsible to implement new cards and changes to existing cards. These implementation requests can come from balance updates and content patches from our Faction Designers but also from the official Skylords Reborn map making team (for example, new bosses for a new map). An integral part of this role is learning our internal balancing tool, as that is the tool that allows us to perform all these changes. You are by no means required to have any programming experience. Open Position - Map Artist As a map artist you are responsible to polish the aesthetics of a map. This includes texture the map, add decorations and add different effects and sounds. In other words, responsible for making the map look and feel good. Open Position - Client Developer As a game client developer you are responsible to maintain and develop the game client. This mostly includes add new pre-game features (content outside of matches, so no game mechanics) through .pak files used by the game. You will be responsible to create and design in-game interfaces for new features, add networking support for new features that require it, solve bugs etc. using LUA, XML and little bit of Rust. BattleForge uses LUA and XML in their .pak files which are loaded by the client. Communication with the server happens through a proxy written in Rust. In Conclusion Thanks for reading! This marks the 10th Community Update already. Is there anything you wish us to cover in upcoming community updates? How do you feel about the structure of the updates? As always, we are open to feedback so please let us know! Here is a scratch code you can redeem in-game for 100bfp: COMM-UNIT-YNEW-S010 The code is valid till September 11th. Please note you can also get a booster by filling in our survey. Archive Community Update #7 Community Update #8 Community Update #9
  6. Looks awesome! 😄 Thanks for putting in the time, hope we will see it in use in the future.
  7. For those unaware: How can I join the test server? To join the test server you simply need to launch LauncherTest.exe located in your BattleForge installation folder. It is important you run the updater first, so you download the latest test server files. In the future we plan to make it easier to join the test server.
  8. Update to the post: A new tome tournament has been announced! This one is open for everyone, but you need to sign up in advance by contacting Toggy. This will be another Tome tournament, meaning you will build a deck with a selection of random cards and play PvP matches with them. Sign up and read the details about it here.
  9. The links should work just fine, which ones are you trying?
  10. We do use them in every community update since the second one actually 😛 And yes, credit goes to Rhino. 🙂 The full wallpaper versions are available on our Patreon.
  11. Greetings Skylords! It's been two weeks already since our last community update so it's time to bring you up to speed with everything going on in Skylords Reborn! Deep Dive: Rarities As our development of new cards continues, a frequently asked question is the upcoming rarities. These will be the first brand new cards for Skylords Reborn, so we want to have a system in place to provide insights on what makes a card common, uncommon, rare or ultra rare. We have explored this in a document, providing a deep dive into the rarities EA used in their first edition for the game: the Twilight Edition. Even though these are not always consistent, and expansions have not made things any easier, we still can take some lessons from the current distribution and apply it going forward. If you are interested in the thought process behind card rarities and how we will decide them for our new cards, you can read the full document here: Designing_for_Card_Rarity.pdf And in case you missed them, here are the rarity icons for our new cards: Test Server Patch Notes Iteration 17 of our test server is here! Check out the patch notes. This patch mainly finalizes the PvP changes which will soon hit the live server. Please keep in mind that these changes are all relative to the previous iteration. The final PvE changes will go live in the next iteration. There are also some noteworthy requested general changes in this iteration. We fixed the inventory sorting, which should now properly sort the cards as specified. We also added a power well and a monument for each player in the forge. You can now test out all your damage combo's without the need to find a building that has exactly the same amount of health as these buildings. We also made another change to the game that will certainly be the topic of many conversations in the future. We added a preliminary fix so units in PvE maps always have correct orb and power costs. This means that certain abilities, like e.g. Nightguard Swap or Mindcontrol cannot ignore the orb requirements anymore. Please note these changes will not be included in the next live server patch. We want to test and gather feedback before making a change like this, but first had to figure out if it was even possible. You can discuss these and other changes on our balance discord. Next Live Patch Delayed Because of a delay of the Test Server Patch we sadly also have to delay the Live Patch we were hoping to release this week. Since this is going to be a big one, we need a little more time to make sure all the bugs (not you Scythe Fiend) are taken care of before we patch to live. Please be patient a bit longer, we are still hoping for a release in August. Special Effect Tool Last Community Update we gave you a sneak peek at our new special effect tool. With the this tool we will be able to create fancy new spells and effects. Even though we are currently not able to add new models to the game, this is a great step in allowing us to create new visually appealing content. We are looking for players who are interested in learning how to create special effects and give feedback on how to improve the tool. If you are interested in this, please reach out to Ladadoos on Discord for a quick explanation. We have plans to open source the editor in the future. Tournaments & Events • NEW: Feedback official PvE events Now that we have hosted two official events, we are looking for some feedback regarding both the events and the stream to improve upon them where possible. Feedback is anonymous and can be provided here. Please keep the feedback constructive and understand we do this in our free time. • Finished: Community Tournament: Toggy's Tome Invitational If you played BattleForge back in the day you might remember Tomes. In this gamemode you get a selection of boosters that you have to use to build your deck with, after which you play PvP matches. While Tomes got discontinued around the end of BattleForge and are not available in Skylords Reborn, Toggy hosted a limited-access event last weekend to relive the experience. It was a great success, with crazy off-meta plays and is bound to return. For now you can rewatch the stream in case you missed it. • NEW : Community Tournament: Toggy's Tome Tournament - August 22th A new tome tournament has been announced! This one is open for everyone, but you need to sign up in advance by contacting Toggy. This will be another Tome tournament, meaning you will build a deck with a selection of random cards and play PvP matches with them. Sign up and read the details about it here. • Host your own event / tournament Want to host a tournament or event? Please reach out to our Event Organizer Hiko to have your event prizes sponsored by us. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. New Team Members / Open Positions We are happy to welcome a new member to the team: Kerkk has joined us as a web developer! We could definitely need some more help with the Skylords Reborn project however. Below are three roles highlighted, but you can find more information, desired traits and all our open positions here. Open Position - Map Tester As a map tester you get early access to new maps and gamemodes and are responsible to playtest them and provide feedback to the other map developers about possible issues or improvements. This includes check how balanced the map is, how fun it is to play, if there are any exploits, if areas on the map need to be prettified etc. Map developers/designers/artists should be able to rely on you to make sure maps that are released or changed are done so properly. Open Position - Marketeer / Outreach Coordinator As a Marketeer / Outreach Coordinator you are responsible to spread the word and create awareness about Skylords Reborn and to attract veteran and new players alike. This includes actively researching and reaching out to potentially interested streamers, youtubers, Discord channels, game magazines, among others. You will be responsible for the communication to and from interested parties and for any promotion deals (for example involving scratch codes). Please note that Skylords Reborn cannot do any paid promotions. Open Position - Artist As an artist you are responsible to create the visuals required for new content. This is a broad position and there are many areas where you could help in, depending on your skills and interests. Think of loading screen artwork for new maps, card artwork for new cards, visual UI elements for new features that involve adding UI to the game, banners for events/tournaments/community challenges/large game updates etc. Our current artist Tweeto is hard at work on new cards, but he can only do so much. If you have the skills and want to speed up the progress, please reach out to us. In Conclusion Thanks for reading! Is there anything you wish us to cover in upcoming community updates? As always, we are open to feedback so please let us know! Here is a scratch code you can redeem in-game for 100bfp. COMM-UNIT-YUPD-ATE9 The code is valid till August 28th. Archive Community Update #6 Community Update #7 Community Update #8
  12. We definitely consider ability costs when we look at the balance of a card. For example, Spearman had their Switch-stance cost removed. But this is not something we can or will shortcut to all cards. Sometimes it has to do with the effect instead of the cost, sometimes the cost is already too cheap, and sometimes the ability makes no sense, either by their cost or the units role. The next balance patch already covers a lot of cards again, so please bear with us while we get through them all 🙂
  13. Hype! Hoping for viridya in my pool 😛
  14. Join us tonight at 19:00 CEST for the stream announcing the winners of the second official PvE Contest. There will also be some giveaways, so even if you did not participate; we invite you all to join us for a night of Skylords Reborn fun! twitch.tv/skylordsreborn
  15. Greetings Skylords! It's been two weeks already since our last community update so it's time to bring you up to speed with everything going on in Skylords Reborn! This community update is a bit shorter than you have come to expect from us. Every area of development is progressing nicely, but we are currently not in a position where we can share the results just yet. Rest assured new cards are still actively in development, and so are our new game modes. Skylords Reborn is being developed alongside our jobs and studies, and real life can get in the way sometimes. We also don't make any money from the game, since all our Patreon income goes directly toward server upkeep. Some of our team members also struggled with the flood from two weeks ago. We know you are all excited for new content, and we try to provide you with a steady stream of information in these Community Updates, but some tasks might take a bit longer than expected. Upcoming Patch We are still hard at work on our upcoming balance patch to the live servers. Sadly, we are running into some delays because of all the changes that accumulated on the test server and now have to move to the live server. We are now looking at an expected release of mid-august. In our next community update we should be able to provide the patch notes, but you can expect some changes to pure frost (check our deep dive if you haven't already!) and a lot of cool changes for both PvE and PvP. Free PvP Decks Adjustments When Skylords Reborn released in 2020, we introduced our free PvP decks. Every week you can select up to two decks that are fully upgraded and can compete in the PvP meta. For our new players, here is a quick recap: - Select the sword on the top right of the menu to select your 2 free PvP decks. - Free PvP decks are fully upgraded decks, that can only be used in PvP. - You can select two new decks every week, if you want to switch things up. - You can freely swap around cards in those decks with cards in your collection to customize the decks to your liking. You can do this by clicking the tab in your inventory on the top left (see the image). The meta of Skylords Reborn has seen a lot of changes ever since release, with multiple balance patches hitting the live servers. The contents of the free PvP decks did not change with them however. We plan to change that with the next patch*, and will continue to adjust them when new patches hit the server. Below you can find a list of all the changes coming to the free PvP decks. As mentioned above, if you don't want to alter your deck, you can still use your own cards to adjust your list to your liking. Keep in mind some cards might increase in price however, since they will no longer be available in some, or all, of the free PvP decks. Tainted Darkness (Pure Shadow) + Satanael (red) + Blood Healing - Evocators Woe - Phasetower Gifted Darkness (Shadow Nature) + Mo - Evocators Woe Blessed Darkness (Shadow Frost) + Lost Reaver (red) - Mountaineer Infused Darkness (Shadow Fire) + Bandit Stalker (green) - Phasetower Tainted Flora (Nature Shadow) + Spearmen + Unstable Demon - Treespirit - Evocators Woe Gifted Flora (Pure Nature) No changes Blessed Flora (Nature Frost) + Razorshard (red) - Crystal Fiend Infused Flora (Nature Fire) + Magma Hurler + Mutating Maniac (red) - Brannoc - Disenchant (purple) Tainted Ice (Frost Shadow) + Lost Reaver - Mountaineer Gifted Ice (Frost Nature) + Lightblade (purple) - Lightblade (red) Blessed Ice (Pure Frost) + Icefang Raptor + Mountain Rowdy + White Ranger - Frostmage - Skyelf Templar - Lyrish Knight Infused Ice (Frost Fire) + Glyph of Frost + Icefang Raptor (blue) + Gladiatrix (green) + Warlock (blue) + Eruption - Frost Mage - Mountaineer - Scythe Fiends - Skyelf Templar - Virtuoso Tainted Flame (Fire Shadow) + Wrecker + Bandit Stalker (green) - Mortar Tower - Ashbone Pyro Gifted Flame (Fire Nature) + Mutating Maniac - Mortar Tower Blessed Flame (Fire Frost) + Icefang Raptor (blue) + Warlock (blue) + Wrecker - Mortar Tower - Scythe Fiends - Mountaineer Infused Flame (Pure Toggy) + Sun Reaver - Mortar Tower Those changes to the Free PvP decks are planned alongside our new balance patch, planned for release mid-August*. This might give you a bit of a sneak peek at some cards receiving buffs this iteration. We hope you are looking forward to a fresh new meta! *We do want to make sure changing those decks will not break the game, so they might release a bit later. Special Effect Editor We have made some great progress in the project in a different area: the special effect editor. With this tool we are able to edit the special effects of BattleForge and create new ones from scratch. This is particularly useful for spells, since they are for the majority special effects. Many units also have special effects on their models though, like the flames of Batariel or the frosty cold effect emitted from Frost Mage. We can create complex new effects like Fire Sphere or meteors that leave ice shards on impact. Even though we are currently not able to add new models to the game, this is a great step in allowing us to create new visually appealing content. The tool is currently still work in progress. After it matures a little and we gain experience creating new special effects, we should barely be limited anymore for creating new special effects. Upcoming Tournaments • FINISHED Official PvE Contest#2 Slave Master The second official PvE contest for the map Slave Master has ended. Thanks to everyone for participating! The winners will be announced on a stream on Monday 19:00 CEST on our official twitch channel. We will also do some giveaways, so even if you did not participate; we invite you all to join us for a night of Skylords Reborn fun! • FINISHED Skylords Open #10 Last week marked the return of the Skylords Open, with its 10th edition since release already. Joining Toggy as co-caster was RadicalX, so if you are interested in PvP, be sure to rewatch the stream. • Host your own event / tournament Want to host a tournament or event? Please reach out to our Event Organiser Hiko to have your event prizes sponsored by us. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. New Team Members / Team Changes Another new member has joined the Skylords Reborn team. A frequent contender in the Skylords Open, and traumatized for life by Harvesters; we are happy to welcome DutchyDutchy as a Discord Moderator! As always; if you want to help the project, please take a look at these open positions in our team! In conclusion Thanks for reading! Is there anything you wish us to cover in upcoming community updates? As always, we are open to feedback so please let us know! Here is a scratch code you can redeem in-game for 100bfp. COMM-UNIT-YUPD-ATE8 The code is valid till August 14th. Archive Community Update #5 Community Update #6 Community Update #7
  16. Hey everyone, Please understand this is a passion project that we all work on in our free time, for no profit, alongside our actual jobs. That means both the development, discussions and the moderation. I don't want to silence constructive criticism or complaints, but at this point I don't see this going anywhere productive. To conclude, we won't be removing the multi-account ban rule, but we are looking into a more rewarding system for playing past the daily. I'm not a moderator but since this threat is turning highly toxic, I will lock it for now until a moderator has time to look at it and decide how to go forward. Please respect each other and stick to a discussion, instead of a flame war. We are all here because we love the game.
  17. Glad to see some players have already signed up! 🙂 If you are interested in joining, please sign-up in advance so the price pool might be increased. The tournament is open for all skill levels, and with a loser-bracket you are going to play at least two best of three games. Hope to see you all this sunday!
  18. We do care, which is also why I spend time to respond to this thread multiple times and explain our reasoning. Im sad to hear that somehow results in you thinking we do not care about new player input, just because we do not agree on a point. I also already responded to (and agreed to most of) the QoL things in my first reply. But after that the post mainly got taken over with a discussion about multi-accounting. I think Kilikem has a point regarding it feeling a bit lackluster to keep playing after you finish your daily. And, as I stated before, we are already looking into that. What I disagree with is the statement that multiaccounting should be allowed, and would solve the problems. What I also disagree with is the statement that you have to grind to be able to play PvP. There are Free PvP decks available, including all the top tier cards, resulting in you barely having to buy any cards to play competitive PvP. If you want to play an off-meta deck, you can either collect those specific cards, or play on the test server where all the cards are available. My statement ''I honestly dont get you are complaining about not being able to play'', might be worded a little harshly, but I am honestly wondering what the exact problem (and preferred solution) would be regarding PvP specifically that was not already covered.
  19. He is saying he is bored of rPvE, which is a personal thing. For me, personally, I never liked rPvE. I never did in EA times, and I dont like it now. I prefer playing a campaign map, or PvP. That has nothing to do with the reward system however. As for PvP, previously, we didnt even have free PvP decks (or achievements by the way). So players would be locked out of PvP for months until they had enough cards to play it. I honestly dont get you are complaining about not being able to play PvP. Are you arguing all the cards should be available from the start? Cause in that case, ''what is the point of playing'' as you stated? If the rewards dont matter because you already have everything, isnt that an issue by itself? If you do feel like the game (PvE or PvP) doesnt give you enjoyment because you dont have all the cards, you can look into playing on the test server. There all the cards are unlocked. We already gave explanations why we dont allow multi-accounting and the problems that would arise should we allow them, you just dont agree with them. We are not playing police, as you phrased it, just because we are some evil mastermind trying to ruin your fun. We have seen that multi-accounting actually makes it harder for newer players to enter the game. I also already stated we are looking into adding more rewards to give players more reason to continue playing. All I can do is explain our reasoning and share information about our future plans. But if your sole purpose of this post is to convince us to allow multi-accounting; im sorry, its just not going to happen.
  20. That doesn't seem very related to your point at all honestly. He is saying he doesnt enjoy rPvE, so he wants to play a normal campaign map. That is not related to rewards or grinding at all. We have already pointed out why multi-accounting is, and will not, be allowed, so I dont get why you keep calling it ''needlessly banning players'', since we already gave explanations of why this system is in place (ironicly, to make sure people like you, who dont have a lot of time, dont have to compete with just older players, but also multi-accounting). As for PvP, you don't need to grind for PvP. You can get the most played cards from the free rental decks, and you can swap (and adjust!) those decks. Those decks are being played at the top level, so unless you want to play a pet card or make a small adjustment (which you can), you dont need to grind for PvP at all. Anyway, as mentioned before, we are already looking into solutions to give players more reward for playing after the daily, without allowing multi-accounting. It would be way more helpful to share suggestions for that, then to argue about the multi-account ban, because that rule is not leaving.
  21. Glad to have you back! Enjoy 🙂
  22. We definitly want to do this, but the Outreach Coordinator (Marketing) role is not yet filled. Personally im not a fan of giving youtubers a big BFP account, since I feel we should treat people fairly and they can always play on the test-server if they want a full-account, but that would be something for the outreach coordinator to decide. But short answer: yes, we agree and we definitly want to reach out to more youtubers. I wasn't around when this agreement got made. As far as I know, we are not allowed to make money, or pay money (thus have other people earn money) from battleforge. EA still owns the IP. And while I understand your logic, I don't think EA follows it. If I remember correctly, Battleforge got shut down back in the day not because it wasn't making a profit, but because it didn't fit EA's new guidelines of ''each IP of us has to make at least x% of our total profit''. Big companies can have weird rules, and we are already very grateful we get to not only release, but further develop a property we don't own ourselves. Im sure RadicalX can dive more in debt about these points, but my first reaction would be that reducing the costs of walls would not work. A - you also give pro's that reduction, and they will probably better know what to do with it B - it creates a false sense of security and/or longer games. New players might already have lost without them even realising, and suddenly their PvE-like defended wall gets either destroyed or just warped through. C - Same for making maps bigger, matches will last longer, but I doubt it would reduce the ''my opponent is better than me'' feeling. In starcraft, I might not rush my opponent, but if i have 4 expansions to his 1, he is still going to feel completely outmatched, even if the game is technically slower (read: lasts longer) I completely understand, and definitly do keep giving suggestions that might seem obvious. We have a couple of examples where a simple change was actually a great quality of life improvement. I just wanted to explain why we dont always change things that seem obvious to change 🙂 We are looking into things like specific time slots that reward more PvP rewards to try and get more people into PvP at the same time by the way. 🙂
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