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Majora

Project Coordinator
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  1. Greetings Skylords, We unfortunately have to make the difficult decision to delay our upcoming Anniversary stream due to crucial staff members currently being sick. It seems even the mighty Skylords are not immune to the Twilight curse. We have moved the stream from Monday, December 18th, to Friday, December 29th. During the stream, we will share information about our upcoming content, and there will be giveaways and a Q&A. We hope you will join us to celebrate another year of Skylords Reborn on the evening of the 29th of December on our official Twitch channel.
  2. Greetings Skylords, We unfortunately have to make the difficult decision to delay our upcoming Anniversary stream due to crucial staff members currently being sick. It seems even the mighty Skylords are not immune to the Twilight curse. We have moved the stream from Monday, December 18th, to Friday, December 29th. During the stream, we will share information about our upcoming content, and there will be giveaways and a Q&A. We hope you will join us to celebrate another year of Skylords Reborn on the evening of the 29th of December on our official Twitch channel.
  3. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Skylord Reborn 3rd Anniversary The 3rd anniversary of Skylords Reborn is almost here! After returning to the world of Nyn on the 18th of December 2020, our volunteer team has worked tirelessly to expand upon the original BattleForge with new content, quality-of-life changes, and new features. Skylords Reborn has expanded upon the original game by adding quests, achievements, cosmetics, reforging, new enemy factions for rPvE, overhauls of the community map sections, UI improvements, brand-new cards, new voice-lines, many balance changes, and much more! We are grateful that we were not only successful in bringing the game back, and are now able to celebrate its 3rd anniversary with this lovely community. For this occasion, we would like to give you a sneak peek of an upcoming new campaign map, planned for release in 2024. To do so, we invite all of you to join us on Monday, the 18th of December, at 20:00 CET for a special anniversary stream on our official Twitch channel. Alongside some information about our upcoming content, there will also be giveaways and a Q&A. So come chill with us! Whether you have been with us all this time, or only recently stumbled upon the project, thank you! We hope you celebrate both the past and the future with us on the 18th! • Changes to the recommended system requirements BattleForge is an old game; it released all the way back in 2009. As Skylords Reborn continues its development, we are having a look at its system requirements. We have decided to remove our minimum system requirements, and increase our recommended requirements. Of course, removing a minimum system requirement does not automatically mean anything lower than the Recommended will not work. We are dropping the Minimum system requirements • CPU: Single Core 1.8Ghz • CPU Speed: Core 1.8Ghz • RAM: Windows XP - 512MB, Vista and Windows 7+ - 1GB • OS: Windows XP (with service pack 2) Vista, Windows 7 or higher. • Video Card: 128MB NVIDIA GeForce 6 Series+ / ATI Radeon 9500+ • Disk Space: At least 13GB. Instead, these are now the Recommended system requirements: • CPU: Core i3 7400T / Ryzen 3 1200 (X86 compatible) • RAM: at least 6GB • OS: Windows 10 or higher. • Video Card: NVIDIA GeForce GTX 660 / ATI Radeon HD 7770 (Direct X 11 compatible) • Disk Space: 14GB of free space. Notes and reasoning While we don't want to exclude potential players, constantly keeping old and outdated systems in mind is increasing the chance for issues and delaying development. Even so, we'd like to take a moment to explain our reasoning for increasing each requirement. Skipping over 16 years of CPU might seem like too big of a jump. However, people will default to maximum details on 10+ years old game, and they will play it on significantly bigger resolutions. Back then, 1024x768 was considered big screen, while these days 1920x1080 is considered entry level resolutions, which have 2.64 times more pixels. The same reasoning applies for the GPU. A recommendation of 6GB of RAM might seem like an overkill, but we are adding features that consume RAM, and it shouldn't be a problem for most modern PC's to meet this requirement. Rest assured this will never increase again, because the game can't use more than 4GB of RAM (the remaining 2GB are for OS and other applications running alongside Skylords Reborn). We are also dropping support for Windows 7. Technically, Windows 7 should still work just fine, but due to the very low % of players running this operating system, we will not be rolling back major updates for it anymore. Lastly, the Disk Space increase. We are currently at 13.3 GB for game files, and community maps, logs, etc. can easily be in 100's of MB. Its likely this requirement will further increase in the future. • New Card Reveal - Lost Manabeast A while ago, we showcased some upcoming changes and reworks coming to the Lost Souls faction. We are happy to announce we are nearing completion on this faction rework. Alongside implementing those changes, we have also been working on a new card to add to the faction to further enhance its playstyle. Introducing: The Lost Manabeast as a player card! Design notes: Lost Souls has an odd T3 in that it has two ground XL-units and one flying L-unit with conditional siege range. Of these, only Lost Horror is widely used in PvE, Lost Grigori sees some PvP play, and Lost Vigil is mostly unused except in niche situations. Most factions have a wider variety of viable options in PvE at this point, and Lost Souls lacks a low-cost ground L-unit, forcing players to rely on cards like Ashbone Pyro to fill the gap. We therefore wanted to provide a Lost Souls unit to fit this role for those players who want to play a purely Lost Souls deck, while also adding something to synergize with Lost Souls's unique revenant mechanic. Our first thought was to add in Lost Manabeast, since it has an existing model and artwork. Because the unit was primarily designed for PvE usage, we decided to make it a ranged unit as a player card. From here, we thought about how to make it work with Revenant's Doom without directly stepping on the toes of Revenant's Blessing. Revenant's Blessing extends the lifespan of all revenant units, similar to how Ice Age works with Ice Shields, but once it ends, the timer continues to run down as it did previously. For Lost Manabeast, we decided to create an ability called Immortalize that would refresh the lifespan of a revenant back to 25 seconds. This should allow players to alternate between using Manabeast's free ability and Revenant's Blessing. Immortalize is also usable while Lost Manabeast is a revenant, which should enable players to maintain fully revenant armies more easily and efficiently. Let's break down the card: Ectoplasmic Shock Every 3 seconds, the unit launches deadly ectoplasm that deals 230 damage to enemies in a 10m radius around its target, up to 345 in total. The ectoplasm lingers for 5 seconds, absorbing the life essence of any enemy that dies in the area. Additionally, enemies in the area are slowed and may only move at normal walk speed. Immortalize Active to refresh the duration of every Revenant's lifetime in a 25m radius. Needs to have gathered the life essence of 7 enemy units first. Reusable every 15 seconds. Revenant's Doom Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self, but it will be endowed with the same abilities and equal in strength. After 25 seconds, the revenant will then die once and for all. May only be triggered once. For the artwork, our artist Tweeto made some adjustments to the NPC-artwork currently in the game, mostly adding that classic Lost Soul flame to the look. Lost Manabeast will be a rare, drop from boosters, and can be reforged into. It will not have different affinities. It is planned for a release in our next content patch. We hope you are looking forward to it! • How to Help - a Community Guide Kapo made a lovely overview of things a community member can do to help out the project. Ranging from something as simple as giving a like to our official trailer, all the way up to joining the team and helping out as staff. Due to the nature of this volunteer project, community members can make a huge difference for both new and current players. Hopefully some of these suggestions speak to you, and inspire you to take some action: find out more. HOW TO SUPPORT Skylords Reborn is truly by the fans for the fans, so we hope we can count on you to make this the best community it can be! • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! • NEW - Battle of Tactics #5: Show Me What You Got - 10-12-2023 Battle of Tactics is trying something new: Time for a Tactical-Tome-Tournament! Every player gets a selection of boosters (how many depending on your ELO-rating!) and has to build a PvP deck to compete for prizes! More information. • FIRST PHASE - PvP AI programming contest We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information. • FINISHED - Official 1p rPvE Contest - Resurrection of the Lost Soul Our official PvE contest has concluded and prizes have been sent out, including the new Soulstone cards. Ultralord also showcased the winners in a video. In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! • Host your own tournament / event Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • Community Spotlight - Masters of the Forge In this podcast-like series, Kapo interviews various staff members to discuss the project and personal stories about their interaction with BattleForge and Skylords Reborn. There are currently 7 episodes to watch: • Episode 1: Dutchy, Lead Moderator - Watch now. • Episode 2: Majora, Project Coordinator - Watch now. • Episode 3: Volin, Testing Coordinator - Watch now. • Episode 4: RadicalX, Faction Designer - Watch now. • Episode 5: Ult, Server Developer - Watch now. • New: Episode 6: Ultralord, Video Editor - Watch now. In this episode, Kapo and Ultralord talk about his numerous videos he made for the Skylords Reborn Team, as well as his other projects like the Battle of Tactics or his streaming efforts. • New: Episode 7: Zyna & Ladadoos, Admins - Watch now. In this episode, Kapo is joined by both Ladadoos and Zyna, Developers and Project Leads who have been stuck around with Skylords Reborn since a very, very long time. They discuss what it's like to lead such a big volunteer team, old and new changes to the core systems of the game, and take a look what the future may bring in the upcoming months and years. Episode 8 will be hosted live on the 2nd of December and feature Maze, Web Developer. Tune in live on Twitch, or watch back on YouTube the day after. • Contribute Skylords Reborn is a community-driven project fuelled by the passion and dedication of over 45 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! We are especially looking for an active and passionate outreach coordinator, helping us reach new Skylords by contacting streamers, influencers, media, and other potential parties. This role can make a drastic impact for Skylords Reborn, so please consider applying. • Marketeer / Outreach Coordinator As a Marketeer / Outreach Coordinator, you are responsible to spread the word and create awareness about Skylords Reborn, attracting veteran and new players alike. Your tasks will include actively researching and reaching out to potentially interested streamers, YouTubers, Discord channels, game magazines, among others. You will be responsible for the communication to and from interested parties and for any promotion deals (for example involving scratch codes). Please note that Skylords Reborn cannot do any paid promotions. More information. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a General booster: LOST-ANDF-OUND-MANA The code is valid until January 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update November 2023
  4. Could upgrading a card also cause this, considering its a ''different card'' ?
  5. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Halloween Patch Happy Halloween Skylords! Last weekend, we released a surprise Halloween patch. This patch contains various bugfixes and quality of life changes. Additionally, we have implemented some balance changes, including the previously announced Stronghold changes. We have also added the Fire-themed Forge. Keep yourself warm this month with this special themed Forge (active as a featured Forge till the end of November), or complete the achievement ''Never Thought of Him'' to permanently unlock the Forge in addition to 100.000 gold. This reward is retroactive, meaning those who already completed the achievement in the past automatically have the Fire-forge. Skylords might remember our Spooky Encounters Halloween Event from last year. We have now implemented a returning achievement, where you can earn a Lost Souls booster and a special Pumpkin-avatar for beating the map during the Halloween season. For those looking for a more classic event, we also have a Halloween event that went live earlier today. We hope you enjoy this special Halloween patch. You can find the full patch notes here. • New Card Reveal - Soulstone This patch also contained the surprise reveal and release of Soulstone! Today we would like to dive a bit deeper into its design, and how the release is both sudden and overdue. Soulstone is the very first building card we have introduced in the Rebirth Edition (if you don't count our Promo Worldbreaker Gun). It is a Frost card requiring only a single Frost orb, but with a unique twist: Skylords are able to upgrade the card to tier 2 once they have a second orb available. This allows the card to transition throughout the game, powering up alongside the other tools at your disposal. Upgrading the card reduces the cost for its memorial ability, and increase its lifepoints. Soulstone is a rare card and can drop from boosters or be reforged into. We also have a special Halloween event where you have a chance to earn it, more about that later in this Community Update. Let's break down the card: Frozen Ward Activate to trigger a global shielding spell that enchants every friendly structure to grant friendly units within a 20m radius an Ice Shield that absorbs up to 120 damage for 10 seconds. Units that already have an Ice Shield are unaffected. Each unit can only be affected once every 10 seconds. Lasts for 30 seconds. Also affects structures that are still under construction. Has a 60 seconds cool-down after the building was built. Reusable every 60 seconds. Memorial (mode change) Activate to regenerate the full power of the Soulstone. After 2 seconds, the building gains Soul Armor and loses Frozen Ward. Requires 2 orbs to activate. Has a 60 seconds cool-down after the building was build. Soul Armor Activate to trigger a global shielding spell that enchants every friendly structure to grant friendly units within a 20m radius an Ice Shield that absorbs up to 180 damage for 10 seconds. Units that already have an Ice Shield are unaffected. Each unit can only be affected once every 10 seconds. Lasts for 30 seconds. Also affects structures that are still under construction. Reusable every 60 seconds. Soulstone has been in the making for quite a while now, and we would like to share some behind the scenes' information about its road to release. To do so, Lead Designer Windhunter will take you all the way back to 2021. • Soulstone Design Notes The release of Soulstone is a testament to how far the Skylords Reborn team has come in its development capacities. The original design concept for Soulstone dates back to June 2021, where it was one of the first cards ever designed by the faction design department. Soulstone's initial design pattern was very closely on the Soulstone players encounter in Defense of Hope, similar to how Banzai Lord is patterned closely on its eponymous mini-boss in Mo. The idea was that the player Soulstone would achieve its full its strength upon reaching T2 just as the Soulstone in Defense of Hope regenerates its strength partway through the mission, summoning Skyelfs to defend itself. We did not think that Frost needed a Skyelf spawner, but we did believe that Frost needed early game sustain and that providing shields would fit well with Soulstone's existing identity. In terms of initial vision and final design, the Soulstone we released a few days ago and the Soulstone we originally designed 28 months ago are highly similar. So why did it take so long? The challenge of creating a card like Soulstone that could transform into a stronger version of itself upon reaching a higher tier was riddled with technical hurdles. Despite how much we have achieved, it is important to remember that we do not have the source code for BattleForge. Much of what we do is a slow process of reverse engineering and subsequent tool development to allow ourselves to make use of that reverse engineering. Many of our new cards and major redesigns to existing cards have required at least one new mechanic to be successfully reverse engineered before they could proceed. It is a frequent occurrence for our team's faction designers to put forward an idea, have it be accepted as worthwhile to pursue, only for development to hit a wall while we wait for our developers to play Marco Polo with the game engine until they can isolate the correct variable that then allows our card implementers to make the card a reality. For Soulstone, the primary challenge was the description length. Embedding the functionalities of two cards would result in an exceedingly lengthy description, unprecedented in the game. When we run into major issues like this, we ask ourselves, can we design around it? The best idea we had was to make the Memorial ability self-destruct the existing Soulstone and summon a new, better Soulstone in its place. Altar of Chaos and Portal Nexus both summon new buildings, so this was clearly possible. A little janky, but a promising workaround nonetheless, except that both Altar of Chaos and Portal Nexus' summon abilities are hardcoded, meaning that if we add the ability to a different building, it will always and only summon the building from the original ability. Additionally, even the ability icons were hardcoded, so even if we got it to work, Soulstone would have had an Altar of Chaos icon on it. For regular followers of our Community Updates, you may have pieced together that this same issue would seem to be true for our upcoming card Bedrock, which summons its own Stone Launcher, and if so, you would now have a better understanding of one reason for why said card is not yet released. Anyway, the workaround also proved impossible, so we decided to adjust the design so both the T1 and T2 version could reasonably fit into a single card. While lacking its originally intended evolution mechanic, Soulstone would have still made a good addition to the game. We implemented the global shields and found that it worked fine. Then we started designing a slightly frostier texture for the building, the original is quite gray, only to find that when we tried to construct the Soulstone in-game that the building got stuck under the ground. It was there, but completely buried. With no knowledge of how to fix this issue, we had to abandon the possibility of using the Soulstone building itself. What we knew we could do was retexture existing buildings with functioning build animations, so we decided to change the name and use a different building instead. Our most promising attempt was trying to retexture Fountain of Rebirth, turning its roots into icicles in the process. After a half dozen aborted tries leading to more and more frustration from the art team, and in light of the ongoing implementation struggles, we made the decision to shelve the development of Soulstone for the time being. This, while the right decision, became very awkward for us as a team because we justified several changes to Frost T1 cards with the reasoning that a new "Frost T1 sustain option" would be releasing next patch. Obviously, this was no longer true, so we scrambled to make changes to Northern Keep as compensation. Instances like this one are one reason we are careful not to announce things until we are sure they are possible. For nearly two years, Soulstone sat untouched and largely forgotten until early this summer one of the team members pointed out that the original Soulstone design was now fully possible. We did a few preliminary tests and discovered that the team member was correct. In the course of two years, we had advanced our understanding of the game to the point that what was previously impossible was now relatively simple. Once the various card and ability artworks were finished, the building retextured, and the 3D FX crafted, the card implementation took a little under a week. At long last, on Oct. 28th 2023, Soulstone made its way into the Forge. • Events If you want to get your hands on the brand-new Soulstone card, be sure to participate in our official Halloween event! We will distribute the card among 50% of the participants, and there are also Lost Souls boosters to be won! • NEW - Official 1p rPvE Contest - Resurrection of the Lost Soul The Bandits have disturbed our rest for too long! It is time for the Souls to hunt the Soulhunters, show the Power of Lost Souls in this rPvE 1p Contest. The more participate, the more Soulstones we will Raffle! More information. • FIRST PHASE - PvP AI programming contest We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information. • FINISHED - PvP Rookie Tournament Last weekend, Triggz hosted a special Rookie 1vs1 Tournament. 22 inexperienced players entered the ring and battled it out. The tournament was streamed live, and can be rewatched on the YouTube-channel of Eirias. More information. In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! • Host your own tournament / event Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • Community Spotlight - Masters of the Forge In this podcast-like series, Kapo interviews various staff members to discuss the project and personal stories about their interaction with BattleForge and Skylords Reborn. There are currently 5 episodes to watch: • Episode 1: Dutchy, Lead Moderator - Watch now. • Episode 2: Majora, Project Coordinator - Watch now. • Episode 3: Volin, Testing Coordinator - Watch now. • New: Episode 4: RadicalX, Faction Designer In this episode, Kapo and RadicalX talk about Radicals fame as one of the best players in speedrunning and PvP, but also about design (decisions) and loads of topics submitted by user questions. Watch now. • New: Episode 5: Ult, Server Developer In this episode, Kapo and Ult talk about the server side of the game, especially about systems like the achievements or cosmetics, as well as future projects like map modifiers. Watch now. Episode 6 will be hosted live on the 4th of November and feature Ultralord, Video Editor. Tune in live on Twitch, or watch back on YouTube the day after. • Team changes During the past month, WaterMelonLord, Nukie and Dallarian have moved on from the team for various reasons. All three of them helped us out with moderation. Additionally, Nukie managed the Event Department, where Dallarian helped the Map Department set the first step into new campaign maps. We appreciate their contributions and wish them well in their future endeavors! Meanwhile, Noah.K has joined the team as our second Audio Editor. He is helping us out with adding new voicelines into the game by providing editing and advice regarding the recorded takes we have received from our voice-actors. In the moderator department, Linkz has been promoted to Global Moderator. • Contribute Skylords Reborn is a community-driven project fuelled by the passion and dedication of over 45 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions! We are especially looking for an active and passionate outreach coordinator, helping us reach new Skylords by contacting streamers, influencers, media, and other potential parties. This role can make a drastic impact for Skylords Reborn, so please consider applying. • Marketeer / Outreach Coordinator As a Marketeer / Outreach Coordinator, you are responsible to spread the word and create awareness about Skylords Reborn, attracting veteran and new players alike. Your tasks will include actively researching and reaching out to potentially interested streamers, YouTubers, Discord channels, game magazines, among others. You will be responsible for the communication to and from interested parties and for any promotion deals (for example involving scratch codes). Please note that Skylords Reborn cannot do any paid promotions. More information. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a Lost Souls booster: SOUL-STON-ENOW-LIVE The code is valid until December 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update October 2023
  6. Seems impossible. You must be one hell of a skilled player to pull this off! Lets try this again without the gate switch next time shall we? #cowardbridge 😛
  7. Im a Magic the Gathering player myself, and Draft wont work for SR as well as you think it might. Lets first explore it from a sealed perspective: We had a couple of tome tournaments in the past, and sometimes the pools were ''technically playable'' but resulted in you basicly having your playable cards spread so thin you couldnt really effectively counter your opponents. For example, my tier 1 lacks a range unit, so you can just kite me out. Or you getting a flying unit and me lacking anti-air. In Magic this is way less drastic, sure you might lack a good number of 2 drops, but you might be able to make it up by good 3 drops or removal. A single flyer doesnt suddenly control the whole battlefield either. Splashing in Magic is also less drastic then ''just take another orb''. We solved this by sometimes rerolling the pool if it was too unplayable, but that was manual work. I can imagine it could be quite tricky to create an algorithm that can properly indicate if a pool is playable. Now for draft: Draft could solve some of the issues previously mentioned, cause part of the skill is knowing when to pick certain essentials for your deck. However, for draft to work, you would need a couple of people to join the que in the same time (maybe 8, like in Magic, wouldnt be needed here, but any less then 4 would kinda defeat the point I think). This is problematic. Our PvP playerbase is already spread quite thin (which is why we have happy hours), but among those players you would also need X players all interested in playing this mode in the same time. We could obviously guide this a bit better (every Sunday between X and Y, draft pods open) but even then, there will be some players who cant find fellow drafters. Newer players would have even more issues, cause they will probably get paired with the hardcore playerbase (cant really be picky about your opponetns if you already had issues gathering enough for draft). It would be interesting to maybe try out a draft tournament outside of the game (load the database into a website, and create a draft-experience tool, where you then export your deck to play on the test server). But that will take some manual organizing from the event managers. Which brings us to the critical point for both draft and sealed: Besides the above mentioned arguments against it, it takes a bunch of time of our development to implement this, including a completely new UI to actually allow for draft. This development time would be taken away from other aspects of the game, which would be a bit silly to do considering PvE is much more popular compared to PvP. I know you said ''it would increase your playerbase drasticly'' but that is a bit of a chicken-egg situation; we first need more PvP players to justify working on a huge PvP specific modes like this. TLDR: Roguelike deckbuilding mode for PvE: maybe in the future Sealed for PvP: Tome is currently possible but only on a do-it-yourself-base Draft for PvP: too much resources needed to make work, especially compared to the PvP playerbase.
  8. Id like to hear what the pvp scene was like in EA times at the higher levels. I'm curious about his favorite pvp memory, and id like to know his favorite campaign map 🙂
  9. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • General Update It's been a while since our last content patch, and we'd like to provide a brief update on the project. Skylords Reborn relies entirely on the free time of our dedicated volunteers. While we strive to address sudden spikes in inactivity as effectively as possible, there are occasions when unexpected delays are inevitable. Our aim is to strike a balance between revealing upcoming new content and features and getting them into your hands. Currently, this balance is a bit off, resulting in the announcement of some upcoming features a while ago, while they have not yet been implemented. We hope for your understanding in these matters and that you still appreciate us showing what we are working on. We'd also like to inform you that progress on our upcoming campaign maps is proceeding smoothly. Although we haven't disclosed specific details yet, this decision was made deliberately. The process of map creation can be complex, and even in the late stages of development, maps can undergo significant changes. We want to ensure that our new maps earn their place alongside the existing campaign, so we've invested substantial time in establishing the foundational elements to build upon. Our dedicated testers are currently working to ensure these maps provide an enjoyable playing experience, and we're confident that the end result will be something you'll greatly appreciate. Please stay tuned for more updates! • New Card Reveal - Bedrock In June, we unveiled the artwork for our highly anticipated tier 4 Stonekin turtle. Since then, people have been curious about the card and its associated effects. Today we are excited to show you the design for the upcoming Stonekin unit: Bedrock. Please note: We are still testing the card. While we are generally happy with it, numbers, effects, and its rarity might still change before release. Delving further into the building-focused Stonekin archetype, Bedrock offers Stonekin players an exciting and versatile tool for the endgame. If you want to learn more about this archetype, please check out the Stonekin Deep Dive! Bedrock stands as a formidable elemental destroyer, capable of both laying siege to enemy buildings and constructing new ones. Additionally, it possesses the ability to fortify friendly structures with an Ice Shield. This card has a ranged auto-attack, siege, two active abilities, and, naturally, the Stonekin passive ability. Bedrock will be available in two different affinities, each influencing its unique Sculptor ability. Once released, the card will drop from boosters and can be reforgable. Bedrock will be the first Ultra Rare card from the Rebirth Edition. To make sure enough players will be able to enjoy the card, we are considering hosting an event around the release where you can earn the card. Stay tuned for more information. Let's break down the card: Rock Throw (auto attack) Range: 30m Every 3 seconds, unit fires a molten stone dealing 633 damage, up to 950 in total. Knocks back small and medium units. Blessed/Tainted Sculptor Range: 30m Place a Stone Launcher with an affinity towards Frost/Shadow that deconstructs after 30 seconds at a target location within a 30m radius. Only one tower may be placed at a time. Can be placed nearby enemy units and structures. Reusable every 30 seconds. Living Rampart Cost: 50p - Range: 30m All friendly buildings in a 30m radius will be fortified, gaining an Ice Shield that absorbs 1800 damage for 15 seconds. The Ice Shield renews itself once after 15 seconds to absorb an additional 1800 damage. Reusable every 30 seconds. Siege Deals 100% more damage against structures. Adamant Skin (Stonekin faction passive ability) The unit takes 15% less damage Bedrock has been in the making for quite some time now, and we still need a little more time to work on some technical implications. Alongside the new Tectonic Shift card and some upcoming balance changes, we hope to improve and explore the playstyles of the Stonekin faction. We are currently not able to communicate a release date yet. • Look reveal - Bedrock And finally, here's a sneak peek at how Bedrock will appear in the game! We hope you are looking forward to our new favourite stone turtle! • Community Spotlight - Masters of the Forge Skylord of Honour and CCC-host Kapo started a new project this month: Masters of the Forge. In this podcast-like series, Kapo interviews various staff members to discuss the project and personal stories about their interaction with BattleForge and Skylords Reborn. In his own words: Masters of the Forge will shine a light on all those people working so tirelessly on Skylords Reborn - for the average Skylord, [Game Masters] are elite, mythical creatures too many know nothing about, and we will hopefully change that. So, in this dev-talk-like podcast series we will meet several Masters of the Forge in person, and hopefully I will be able to ask them questions that are interesting to you. And, you will also get the chance to ask them some questions! The series will be streamed on Twitch and afterwards uploaded on YouTube. Please note that while the content created is supported by the SR Team and will be all about Skylords Reborn, this is no official event or dev-talk. The focus will be around the guest, what their duties are, how they feel about the game and its development - we will not elaborate future changes in depth or announce anything fancy. But hopefully we will know more about the guest and how It's like to be part of the SR Team. There are currently 3 episodes to watch: • Episode 1: Dutchy, Lead Moderator In this episode, Kapo and Dutchy discuss various moderator-related topics. Find out about how our moderators keep Skylords Reborn a fair community. Watch now. • Episode 2: Majora, Project Coordinator In this episode, Kapo and yours truly talk about the Community Updates and Project Coordination. We also go over what goes into creating a new card for Skylords Reborn, and which departments are needed to make it happen. Watch now. • Episode 3: Volin, Testing Coordinator In this episode, Kapo and Volin dive into the topic of testing, a crucial part of the game. As a special treat, Volin showcases the new rPvE difficulty 9.5, as previously announced in our community update. Watch now. Episode 4 will be hosted live on the 7th of October and feature RadicalX, Game Designer and PvP expert. Tune in live on Twitch, or watch back on YouTube the day after. • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! • NEW - PvP AI programming contest We are gathering players for a new type of event. Get ready for an AI Programming Tournament, where the submitted programs will face off in an epic showdown to find the ultimate AI strategist! More information. • Host your own tournament / event Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • Contribute - Spotlight If you are interested in helping out with our upcoming new campaign maps, Map Tester might be of interest to you! • Open Position - Map Tester As a map tester, you get early access to new maps and game modes and are responsible to playtest them and provide feedback to the other map developers about possible issues or improvements. This includes checking how balanced the map is, how fun it is to play, if there are any exploits, if areas on the map need to be prettified etc. Map developers/designers/artists should be able to rely on you to make sure maps that are released or changed are done so properly. More information. But there are more roles available. Below, you can take a look at all our open positions. Skylords Reborn is a community-driven project fuelled by the passion and dedication of over 45 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to take a look at our open positions! • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a Stonekin booster: DOYO-ULIK-ETUR-TLES The code is valid until November 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update September 2023
  10. Looks fun! If you ever run into a co-op map with issues, hit me up. If I have time I'll gladly join, I love these kind of challenges!
  11. I would advice against Living Towers. While Towers are generally not good in PvP (they will just attack another spot) fire has access to Fire Dancers, who just outrange the things. As mentioned, Parasite Swarm is a great tool against fire, since their counter play is forced on a few specific units. They HAVE to bring stuff with their scythe fiends to prevent you from mind controlling, or spend double eruption (which costs more than the swarm does). For extra spice, consider Mumbo Jumbo so they dont have ground control for their eruptions if they only have a single unit 😉
  12. I have heard this once before, though I have been on streams before and around for a while, so I thought by now it was common knowledge. I always liked the name, though I mostly swapped to it because my older online name didnt work well in English pronunciation. From the Zelda wiki: ''The gender of Majora is disputed, as neither the game nor any supplementary material states it.'' 🙂 I highly encourage more people to do it! 🙂 You dont even need boosters for it, you can just check your booster history and pick the last 8 to build a deck with.
  13. Welcome! You can find our official loot list here: https://skylords-reborn.fandom.com/wiki/List_of_Card_Upgrade_Drop_Locations Master Archers should be located on Encounters with Twilight. You can also purchase specific upgrades with gold. Go into the upgrade tab and claim upgrades.
  14. Im mostly a not-rpve or speedrunning player. I greatly enjoy the campaign ^^
  15. Since we now have a video editor, we plan to create more of these resources in the future. Our first focus was to get some trailers ready to help spread the word of the project, but gathering useful information in an easy watchable format is definitly something we are interested in 🙂
  16. The limit to Stonekin buildings was put in place after technical issues. We hope you will still enjoy the card 🙂
  17. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • Yearly Survey Results Once more, a huge thank you to everyone who took part in our 2023 Survey. This year, more than 1700 of you generously shared your feedback on a wide array of topics, ranging from general perceptions of the project to thoughts on balance and upcoming features. As always, your insights will be instrumental in shaping our future updates and guiding our areas of focus. Just like last year, we have gathered all the responses and condensed them into a brief presentation. • New Card Reveal - Tectonic Shift Today we have an exciting upcoming Stonekin card to show you, first teased in our Stonekin Deep Dive. Take a look at Tectonic Shift! Terrestrial Gate Grants the targeted friendly Stonekin building the ability to relocate to another spot within a 100m range. After the relocation, the building will be more vulnerable, taking 50% more damage for 20 seconds. Reusable every 20 seconds. Please note: We are still testing the card. While we are generally happy with it, numbers, effects and artwork might still change before release. By casting this spell on your Stonekin building, you grant it a permanent teleportation ability, akin to the mechanics of the Phase Tower. Once the spell is cast, you'll have the liberty to teleport the building multiple times throughout the match at no additional cost. It's worth noting that the teleportation range spans an impressive 100 meters, which is twice the distance covered by the Phase Tower (50 meters) Tectonic Shift is meant for the building-focused Stonekin archetype. If you are interested in more information about this archetype, please take a look at our Stonekin Deep Dive! Below, you can see the teleport effect in all its glory: • Voice Acting – Update We have successfully completed our search for voice actors to bring our upcoming new cards and characters to life! The next steps will be to finalize the scripts and get the voice actors to record their lines. We are very happy about the chosen candidates, and can't wait to show you more in the future. Everyone who applied as a voice actor should have received an e-mail about the results of their trail take. If, by any chance, you haven't received this email, please don't hesitate to reach out to me (Majora) directly via Discord or by sending a direct message on the Forum. Thank you, and to be continued! • Events In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events! • FINISHED - CCC #12 - Say Goodbye To One This CCC was a throwback to the very first CCC, where Skylords had to complete rPvE on difficulty 1 as fast as possible. Enough players participated to unlock a scratch code for the whole community! More information. • Host your own tournament / event Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31 or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • Gameplay Trailer Continuing from our cinematic trailer, we're thrilled to present a fully voiced gameplay trailer for the game! We extend our heartfelt gratitude to Dreamlord for once again lending their voice to this project. We are already seeing an increase in new Skylords finding out about the project after watching the trailer, which is lovely to see! As a volunteer project, we are very limited to what we can do on the marketing side, so this trailer reaching the masses is super important for us. Please help us out by liking and sharing the trailer! As a thank you, we have also added a scratch code in the comment section of the video. Please don't share this code with other players directly, but point them towards the trailer instead! We hope the community can come together to make this trailer a great success! As a labor of love carried out by volunteers, Skylord Reborn's growth has been dependent on word-of-mouth recommendations and reconnecting with BattleForge's former playerbase. With over 130,000 registered accounts, we've been pretty successful in doing so. However, we remain convinced that there is still a lot of untapped potential. While a substantial portion of our player community comprises BattleForge veterans, there exists a vast expanse of real-time strategy (RTS) and trading card game (TCG) enthusiasts who are yet to discover this unique blend of genres. The above trailer was created with this in mind, showcasing the game for what it is in a way that does not require BattleForge knowledge. The next step is to actually reach those players, which brings us to.... • Contribute - Spotlight There are two roles in specific we would like to highlight this month. First off, we are looking for an active and passionate outreach coordinator, helping us reach new Skylords by contacting streamers, influencers, media, and other potential parties. This role can make a drastic impact for Skylords Reborn, so please consider applying. • Marketeer / Outreach Coordinator As a Marketeer / Outreach Coordinator, you are responsible to spread the word and create awareness about Skylords Reborn, attracting veteran and new players alike. Your tasks will include actively researching and reaching out to potentially interested streamers, YouTubers, Discord channels, game magazines, among others. You will be responsible for the communication to and from interested parties and for any promotion deals (for example involving scratch codes). Please note that Skylords Reborn cannot do any paid promotions. More information. Second, we are looking for someone to help us in the Event Department. Where an Outreach Coordinator draws in new players, Event Managers try to keep them invested by providing fun events to participate, either by hosting them or supporting community members in doing so. • Event Manager / Organizer As an event organizer, you are responsible to design and organize official events and tournaments from start to finish. This process includes research for new and fun event ideas, design the event and rewards, promote and organize the event and ensure it runs smoothly as a whole. Furthermore, you will also be responsible for the communication from and to the community for anything event and tournament related and to guarantee all rewards are handed out accordingly. Lastly, as an event organizer, you are also the contact person for unofficial community events and tournaments seeking for sponsorship from the project. More information. But there are more roles available. Below, you can take a look at all our open positions. Skylords Reborn is a community-driven project fueled by the passion and dedication of over 45 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to take a look at our open positions! • New Team Members We had five new members join the project the past month! We have two new moderators; Linkx is our new Discord Moderator, while Vultagx is our new Global Moderator. Feel free to contact them if you have a question or run into any issues in the game or on our Discord. We also have two new developers; Pierakor is our new Tool Developer. His initial focus will be on the Special Effects Editor, which we use for editing and creating new special effects in-game. He will work closely with our two Tech Artist to improve our tool according to their needs. Lucas Ansei is our new Web Developer. He will be working with our other developers on the internal web-interface. Last but not least, Kayrie has joined the team as a Map Artist. He will help out the Map Department who are currently working on new Campaign Maps, making sure they will look visually appealing. • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a Stonekin booster: NEWT-ECTO-NICS-HIFT The code is valid until October 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update August 2023
  18. Hey everyone, I just checked in with the event department, prizes will be send out tomorrow night. Apologies for the delay!
  19. Also a special shout out to Ultralord who celebrated his 1 Year of Streaming on Twitch! 🥳 He spend the last 12 months with over 160 hours on 100 streams, showcasing 22 events, 120 replays and was joined by over 40 co-hosts. So go show him some love 🙂
  20. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • QoL Patch Last week, we released the long-awaited quality of life patch, resolving various minor bugs and improving the Forge's performance to ensure smoother gameplay. Additionally, this update now allows you to watch outdated replays, although replays impacted by patches will still experience desync issues. Check out the full patch notes here. We are also still hard at work on our next content patch. We apologize for announcing the Lost Souls changes too early. Our bottleneck in card descriptions has been underestimated, as all cards in Skylords Reborn require translation into English, German, French, and Russian. This translation process, especially for the changes made to cards, can significantly impact our progress when translators are occupied or inactive. If you would like to assist with this effort, please check the contributor roles available for translators. • Cinematic Trailer A few months ago, we released a video showcasing the significant changes and improvements made to Skylords Reborn compared to the original BattleForge over the past 2 years. As part of our ongoing effort to attract more new Skylords, we have now created a cinematic trailer designed for RTS players unfamiliar with the original game. Please support the game by sharing it with your friends who might be interested in the game! • Card Rework Spotlight - Stronghold While new cards usually get the spotlight, reworking existing cards can be just as exciting and impactful. Skylords Reborn has a lot of unused and underpowered cards, which, if reworked, would functionally constitute an entirely new tool for players to use. Stronghold is one such card. The T3 Frost tower is beautiful and imposing, promising an unconquerable fortress, a powerful and immovable bastion able to hold off hordes of enemies by itself. Unfortunately, anyone who has used the card knows this description is fantasy. We have been working on Stronghold for a while now, and are happy to showcase our new design, which we think will make the card worthy of its name and image. To help Stronghold become a fearsome fortress, we intend three major changes to its existing design. First, we are increasing Stronghold's single-target damage from 2420 dp20 to 4000 dp20. Second, we are giving Stronghold two new abilities. The active ability will allow the player to defend against 50m siege units like Lost Dancers without needing an additional unit or building, and “To the Last!” will make Stronghold more deadly as it loses life points. This will synergize well with Frost building supports like Glacier Shell and Shield Building, allowing the player to keep Stronghold at a lower health threshold without endangering their defenses. The idea of "To the Last!" is to tap into the image of Frost as a faction which does not easily give up. Instead of losing hope in difficult situations, the Lyrish defenders manning the Stronghold dig in their heels and fight even more tenaciously in the face of danger. Cannon Turrets Every 3 seconds, turrets deal 164 damage each to enemies in 10m radius, up to 246 in total. Bombardment - Active Ability Cost: 40p Activate to shoot a mortar shell that deals 800 damage to enemies in a 15m radius around its target, up to 3200 in total. Knocks back small, medium, and large units. To the Last! - Passive ability If the fortress has equal to or less than 3000 life points left it will deal 25% more damage and take 25% less damage. To the Last! - Passive ability If the fortress has equal to or less than 1500 life points left it will deal 50% more damage and take 50% less damage. Slowed Construction - Passive ability Construction time is increased by 50%. We also added a new visual indicator to show the various states of "To the Last". Below, you can see the Bombardment ability in action: We hope you are looking forward to these changes coming to Stronghold! They are planned for release alongside our new content patch. We are not able to share a release date yet, so stay tuned! • Survey - Update A big thank you to the 1500 Skylords who have already submitted their feedback in our yearly survey! The survey will close at the end of the week, so if you haven't shared your thoughts yet, please take a moment to do so. Your feedback will be anonymous. As Skylords Reborn is a community project, we value knowing what our players like and what could be improved. Your feedback is crucial for our continuous game improvement and player base growth! As a token of appreciation, everyone who fills in the survey will receive two boosters. • Voice Acting – Update A quick update on our search for new voice actors: We're thrilled to announce that we've received 24 trial takes, offering a diverse selection of voices to choose from. Now, our Audio Editor will carefully assess the sound quality of each file, followed by selecting the voices that best match the characters. We're excited to bring these unannounced characters to life and can't wait to share what we have in store for you! • Fire-themed Forge As we progress with the development of upcoming campaign maps, we have also been working on a new Fire-themed Forge skin as a side project. Although it is not officially a Summer Forge, players will soon have the option to select from the default Forge, the Winter Forge, the Spring Forge, and the upcoming Fire-themed Forge. Check out the teaser below: Players automatically have access to the Winter and default Forge, while the Spring Forge is initially locked behind the "Outsourced Content" achievement, which requires completing 8 different community maps on Expert. The Fire-themed Forge will also be associated with an achievement called "Never Thought of Him," which tasks the player with completing the Mo campaign using only Fire cards on the maps Convoy, Mo, Oracle, Ocean, Raven's End, and Slave Master. We have received feedback that the current reward for this achievement feels insufficient, and we plan to enhance it to provide a more appealing incentive for completion. Players who have already completed this achievement will receive the additional reward once the Forge is released. Please note that the Forge is not yet available, but you are able to start working on the achievement in advance. • Mapmaking fundamentals We always strive to keep the playerbase informed about upcoming changes and the rationale behind them, whether it's through Community Updates, balance discord discussions, or Deep Dive documents detailing our design decisions. Originally intended as an internal guide for our current developers of new campaign maps, we decided to share the following guide with interested players, hoping it will also serve as a useful tool for aspiring community mapmakers. Don't forget, every Skylords Reborn download includes the Map Editor! BattleForge campaign maps have a particular feel to them, and this feel is a fundamental component of the unique experience which is playing BattleForge. The goal of this design guide is to use existing campaign maps, particularly the best campaign maps, to understand and to categorize the distinct features of the camps in BattleForge’s campaign, such that we can better design future campaign maps. This guide is therefore intended to categorize the design choices of the original devs and to act as a reference for future development for both community and official map development. Click here to check out the mapmaking fundamentals guide. • Team Changes Nukie has decided to step down from his role as Event Manager to allocate more time to his new job and personal life. Despite this change, he will continue to support the project with Moderation duties. We are grateful for his dedicated work during his time as Event Manager! Want to host a tournament or event? Please reach out to our other Event Organizers, @Metagross31 or @Minashigo Hiko. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. • Contribute Skylords Reborn is a community-driven project fueled by the passion and dedication of over 40 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to take a look at our open positions! • In Conclusion That's all for this Community Update! We appreciate you taking the time to read through it. As is tradition, we're including a scratch code as a small token of our appreciation for your support. The code will reward you with a General booster: THAN-KYOU-SKYL-ORDS The code is valid until September 1st, when we will bring you another Community Update. We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features. You can also sign up to our e-mail newsletter here. Archive • Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide) • Overview Community Updates • Community Update July 2023
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