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chickennoodler

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  1. DieToPlay liked a post in a topic by chickennoodler in Decomposer   
    Dwarf Riddle expert runs. 13-11 mins with randos. 5-6 minutes with a team who
    has optimized it.
     
    Runner only have has access to 1 teammate, so decomposer removal would matter less.
    It's easy enough when you guys know what to do, everyone mostly sits around spawning,
    giving ground presence and using spells.
     
    If decomposer was gone, most consistent gold runs would probably look similar to this or be Guns of Lyr
    *slow speedrun edition with randos.
     
  2. Torban liked a post in a topic by chickennoodler in Easing Cards Color Restrictions   
    I hate this suggestion macabi.
     
    If anything, we should be INCREASING orb restriction
    The entire purpose of the game is to think around this.
     
    The game is not supposed to be "use enlightenment" or "splash Green" 24/7
  3. Buddelmuddel liked a post in a topic by chickennoodler in Thug rebalance: My Thoughts. Thug infighting powerfarm Ruined   
    The thug change to unity ability is much much better than the building looter only ability
    from back then. Idk, why this popped up 1 year after I wrote it, but dang I was salty
    wasn't I?
     
    Edit blurb 7/3/ 22
    ------------------------------------------
     
    This is a balance change observation. I'm going to break down why I think the Thug Balance changes did not work.
     
    I am writing this down knowing nothing will revert, but as an exercise to explore why no one has been thrilled and
    it would have been better to do nothing in this case.
     
    PVE Broken--------------------------------------------------------
    1st off, pve Fire is dominated by Mine and Eruption already, Most of the time, hp matters less when the enemy is that weakened or disrupted, you don't tank in pve t1 fire, you kill or unit spam it dead. HP Regen, range and utilty tools like No summoning sickness, swift and L size are more important in pve t1 fire. Looting pve units was the thug's only previous niche. Remember this.
     
    2nd, in PVE, Thugs are in a tough spot compared to North guard, Spearmen, Insert shadow t1 melee, because Scavengers are almost the exact same 60 power unit Thugs are, except better. Giving thugs 720 s dmg, same as scavs does nothing in PVE. Because Scavs have chad slowing and swift, Thugs have +100 hp and loot +power from cpu buildings. That's a fat zero power gained because cpu pve buildings have no power costs, useless. Also, see above about why more hp in pve mostly useless. The result is obvious, now pve players mostly have converted to Scav, Nomad and Sunstriders when they have chance because the thug's new advantages are mostly useless in Fire t1 pve. Essentially, thugs losing unit looting means Scavs are now better in every way that matters.
    *edit: would also like to add and remind people, even if Scav equivalence issue is removed, Wreckers are 10 power cheaper (50) , have spearmen range behavior and are overall better even without factoring their game breaking ability, So it's actually even worse for thugs.
     
    You guys also broke a niche classic Lost Souls Era deck where you grab a bunch of thugs next to healing and then trigger chaos warrior ability to fight each other to gain power. The new thugs are next to worthless for this as they only get power from buildings. This was THE only way to get free power in the entire game since lost souls and u guys broke it cause pvp. Cool coool coool cool cool. Wow.
     
    See my frustration below.
     
    PVP more of the same--------------------------------
     
    Giving thugs with the attack statline of Scavs while looting buildings has pleased no one.
    They're still doing the exact same thing except now buffed to kill defenders instead of trading card charges evenly with them.
    And they still give free power. Like what changed? The niche thug strategy, if anything is stronger as they're now even more cost efficient backdooring
    as always.
     
    Overall worth.-----------------------------
    This is I believe an example of where old thugs should have been kept. Because the new thug balance is basically the same annoying ass in pvp except buffed in their intended pvp role so it feels even shittier to face when working properly, while completely broke useless for pve usage now.
     
    So we broke thugs for pve, and the same unpopular thug play in pvp is just as strong now in a different way. I would not call that a win, we're back to the beginning with a now completely PVE useless card.
  4. Cryswar liked a post in a topic by chickennoodler in Thug rebalance: My Thoughts. Thug infighting powerfarm Ruined   
    The thug change to unity ability is much much better than the building looter only ability
    from back then. Idk, why this popped up 1 year after I wrote it, but dang I was salty
    wasn't I?
     
    Edit blurb 7/3/ 22
    ------------------------------------------
     
    This is a balance change observation. I'm going to break down why I think the Thug Balance changes did not work.
     
    I am writing this down knowing nothing will revert, but as an exercise to explore why no one has been thrilled and
    it would have been better to do nothing in this case.
     
    PVE Broken--------------------------------------------------------
    1st off, pve Fire is dominated by Mine and Eruption already, Most of the time, hp matters less when the enemy is that weakened or disrupted, you don't tank in pve t1 fire, you kill or unit spam it dead. HP Regen, range and utilty tools like No summoning sickness, swift and L size are more important in pve t1 fire. Looting pve units was the thug's only previous niche. Remember this.
     
    2nd, in PVE, Thugs are in a tough spot compared to North guard, Spearmen, Insert shadow t1 melee, because Scavengers are almost the exact same 60 power unit Thugs are, except better. Giving thugs 720 s dmg, same as scavs does nothing in PVE. Because Scavs have chad slowing and swift, Thugs have +100 hp and loot +power from cpu buildings. That's a fat zero power gained because cpu pve buildings have no power costs, useless. Also, see above about why more hp in pve mostly useless. The result is obvious, now pve players mostly have converted to Scav, Nomad and Sunstriders when they have chance because the thug's new advantages are mostly useless in Fire t1 pve. Essentially, thugs losing unit looting means Scavs are now better in every way that matters.
    *edit: would also like to add and remind people, even if Scav equivalence issue is removed, Wreckers are 10 power cheaper (50) , have spearmen range behavior and are overall better even without factoring their game breaking ability, So it's actually even worse for thugs.
     
    You guys also broke a niche classic Lost Souls Era deck where you grab a bunch of thugs next to healing and then trigger chaos warrior ability to fight each other to gain power. The new thugs are next to worthless for this as they only get power from buildings. This was THE only way to get free power in the entire game since lost souls and u guys broke it cause pvp. Cool coool coool cool cool. Wow.
     
    See my frustration below.
     
    PVP more of the same--------------------------------
     
    Giving thugs with the attack statline of Scavs while looting buildings has pleased no one.
    They're still doing the exact same thing except now buffed to kill defenders instead of trading card charges evenly with them.
    And they still give free power. Like what changed? The niche thug strategy, if anything is stronger as they're now even more cost efficient backdooring
    as always.
     
    Overall worth.-----------------------------
    This is I believe an example of where old thugs should have been kept. Because the new thug balance is basically the same annoying ass in pvp except buffed in their intended pvp role so it feels even shittier to face when working properly, while completely broke useless for pve usage now.
     
    So we broke thugs for pve, and the same unpopular thug play in pvp is just as strong now in a different way. I would not call that a win, we're back to the beginning with a now completely PVE useless card.
  5. Volin liked a post in a topic by chickennoodler in Buff Tempest ?   
    Why not just increase the dmg to frozen units to a very high % and give it a small chance to freeze?
     
    It's niche is killing frozen units, triple down on that design instead of making it meta.
     
     
  6. Dallarian liked a post in a topic by chickennoodler in Buff Tempest ?   
    Why not just increase the dmg to frozen units to a very high % and give it a small chance to freeze?
     
    It's niche is killing frozen units, triple down on that design instead of making it meta.
     
     
  7. Loriens liked a post in a topic by chickennoodler in Battleship - on speed and shield change   
    I have really strong doubts new Battleship will be a smash hit card with these changes. In case anyone missed it, here are my thoughts.
    ---------------------------------
    Battleship orb change is now in restrictive 4 blue orbs. Without enlightenment, this essentially means Frost has a dead XL flying cardslot now only useable in pure frost. Like Dreadnaught, new battleship will likely see almost no usage except with Enlightenment.
    Frost as a whole just lost it's only XL flying creature card. And, there's more.
    ------------------------------------
    The card slot efficiency to maximize the new Battleship abilities.... is terrible. Much like the Frost Crystal tower, It takes additional slots just to get a slow unit at Flyer fast speeds on equal footing to pretty much anything else. A handicap.
     
    2-5 slots required Minimum to make Battleship fast shield strat feasible.
    +1 to 3 Ice shield creating card slots
    +1 Ice age (Probably needed to use well, most people will still likely cut this anyways.)
    +1 The Zoom zoom zoom battleship itself.
    -------------------------------------------------
    If i need 4 blue orbs to run a Battleship, 2-5 card slots for Battleship speed ability usage and I still need to power income dump for shields repeatedly per individual Battleship just to be on par with the other Flying t3, t4 units that I remind you I don't need to micro. Why would I do it? I would go Wyrm, Spirit ship, Skyelf Commander, Fallen Skyelf, Bahir, Swamp Drake or stick to ground for Pure Frost like Iron clads and Dreadnaughts on .
    -----------------------------------------------------------
    Then there's barrage. I am completely convinced Barrage spamming Battleships like inferior worldbreaker guns will be what most people will actually try using the New Battleships versions for because that's cool. The problem being these card niches are infamously held by Worldbreaker guns and Constructs, which Frost has much better synergies and better orb requires with hands down.
  8. Metagross31 liked a post in a topic by chickennoodler in 4 Blue Orb Battleship? Oh god, oh man!!   
    Oh god, oh man, Oh god, oh man, Oh god, oh man! Oh god, oh man!!
    Oh god, oh man!!!! Oh god, oh man Oh god, oh man Oh god, oh man Oh
    god, oh man Oh god, oh man Oh god, oh man.
     
    Only frost flying XL unit, and balance changes proposed is make it barely better but 4 blue orb so
    no one uses except enlightenment.
     
    Plz nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!!!!!!!
     
    Sponsored by, we battleships, make them less slow or something with same orb requirements.
    Backed by 5 people who want to say "You sunk my Battleship"
     
    In game Testimony:
    Rogan Kayle : What's so hard? I got my battleship the Midwinter at speed of Seonic fast, why not the others.
    Viridiya: Treeee slaaaaayer!!! *Makes forest colored battleship.
    Moon: Put skulls on it, give it to me. We'll call it Church of GUN
    Brannoc: Make it breathe fire.
    Rogan Kayle: Stop it, stop it, stop it. It's mine. Go play with ur own cards. I always get nothing.
    Mo: I died for this. . . .
    Blight: When I get a new one eh?
    Mo: You're dead too : )
    Blight:    > : (
    Jorne: Put giants on it. Then shoot giants out of it. Everything with Giants is better.
    Viridiya: TREEEESSSLLLAAAYYYEERRR
    Viridiya: TREEEESSSLLLAAAYYYEERRR
    Viridiya: TREEEESSSLLLAAAYYYEERRR
    Viridiya: TREEEESSSLLLAAAYYYEERRR
    Viridiya: TREEEESSSLLLAAAYYYEERRR
    Viridiya: TREEEESSSLLLAAAYYYEERRR
    Jorne: What is wroong with you,,, OMG stop it, stop it.
    **game crashes
     
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