chickennoodler
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Fundus liked a post in a topic by chickennoodler in Pure Nature 2.0 - Main Thread
Well, Primeval Watcher became 3 Green orb and Ghost Spears became 2 Green orb with
NO BENEFIT WHATSOEVER. Ghost spears might not be Trash tier, but they're pretty much useless out of PVP and
Primeval Watchers are now actual Trash Tier useless cards.
Your feedback doesn't matter, The skylord team will announce something they plan and they
will patch it into the game no matter how shit the idea is.
Depressing.
I'm gonna stop posting any feedback about the game what so ever because why bother?
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DieToPlay liked a post in a topic by chickennoodler in Pure Nature 2.0 - Main Thread
Well, Primeval Watcher became 3 Green orb and Ghost Spears became 2 Green orb with
NO BENEFIT WHATSOEVER. Ghost spears might not be Trash tier, but they're pretty much useless out of PVP and
Primeval Watchers are now actual Trash Tier useless cards.
Your feedback doesn't matter, The skylord team will announce something they plan and they
will patch it into the game no matter how shit the idea is.
Depressing.
I'm gonna stop posting any feedback about the game what so ever because why bother?
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chickennoodler liked a post in a topic by Volin in September Patch Feedback Thread
Okay, then I'll make a start. First let me say that I'm not having a particularly good day, don't put too much stock in my single opinion.
Haven't played much lately and seem a bit rusty in general.
I have only tested 2 things seriously the last 2 days this was:
The Batariel deck has simply slipped into the middle class in my opinion, sure you can still play it, but it's a run-of-the-mill deck like you mostly see in random groups anyway (wrong orbs; hardly any, no and/or wrong buffs and there's then a single Bata running around that actually only has enlightenment in common with the usual buffed Bata deck).
On stronger maps, the burn is too weak to clear necessary threats in time and it dies quickly these days when the camps are a bit harder.
Too bad, I'm curious whether the better players can still get something out of here, from the first feeling the deck unfortunately falls completely out of the meta. Possibly further a Speedrun alternative on very easy Bandit maps.
The second thing I looked at is the Twilight Deck, unfortunately I find here (at least from meta point of view) not much new. The dragon buff as well as the creeper buff are nice, but nothing more - the Abo Spelldeck remains the king in the ring. Nightshade in T3 is a possibility, but I suspect that this will remain more of a casual approach, but finally nice to have the alternative, although especially here Twilight T3 already had 2 strong units. But since XL are always very popular, the masses will be happy and probably grab here.
A more Unit based Twilight deck will be a bit stronger with the patch, but thanks to the Nox Cloud and the Creeper Buff, the Abo deck has increased to the same extent.
The transformation overhaul has no relevance to me so far in the pve, in fact I had to look up what else changed there in the patch notes. As before, the slot gain because of the "internal" Breeding Ground remains the main advantage for me here.
All in all, I think there is unfortunately more work in here than you can feel in the Twilight deck 😞 I hope Twilight is not yet finished here, although I can imagine that the PvP impact is significantly greater.
My conclusion: So far the patch that gives me the least pleasure. The Buffed Bata deck has slipped more than 1 tier imo and after the Bandit rework I had hoped for a little bit more with Twilight, but I don't want to be unfair, I realize how much time and effort is put into this. The small changes to Spells, Units are very nice and please me very well, including the nerfs of Decomposer and Frenetic. (The revisions to the buildings also read very nice, only I never actually play them ^^)
I thank you very much for your work, hope it's not brazen to hope for something more in Twilight.
Ahhhh - wait - one thing I have almost forgotten. Pure Fire I've also been playing since the patch, and it feels really nice. The overdue boost in sustain from both the deck and NPC side (aka Dancer rework) feel good and make the deck a lot more rounded. Moloch normal speed when? 😛
mostly translated with www.DeepL.com/Translator (free version)
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Dallarian liked a post in a topic by chickennoodler in Community Update #26 - August 2022
Twilight Slayers seem really weak for PVE for at t3.
It has the statline and abilities (and disadvantages) of a strongish ultra rare t2 pve card.
The Fire Affinity seems heavily designed to Shred Avatar of Frost and Stonekin XL like Deepfang.
Without that affinity, this card is like a strong t2 card.
>> PVE
++++ Fire Affinity slaughters Avatar, Stonekin XL
++high dmg
+low cost per charge
-*small size, so the 6 Pop per unit screws people over trying to mass in pve
--* Cheap 75 power cost made not great or practical by above pop cap problems.
---*negative close range passive ability causes further problems.
-*It has no multishot, or anything while only having an XL dmg bonus.
Not a great size dmg bonus at T3 for a unit size known to fly now. (Frost mage rdy!)
-*small size, so pathing and knockback will again be awful. They fly now?
They fly now.
Two slayers = 150 power
pop cap = 12
2,280k xl dmg
1,140k Xl dmg at close range trolled
Red affinity +50% dmg vs Elementals, aka all Stonekin.
Purp affinity +50% kills bandits i guess?
Swamp Drake = 120 ish
pop cap = 5
1,700k xl dmg.
Magma hurler= 100
popcap= 5
1,700k L dmg
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Draconnor liked a post in a topic by chickennoodler in Community Update #26 - August 2022
Twilight Slayers seem really weak for PVE for at t3.
It has the statline and abilities (and disadvantages) of a strongish ultra rare t2 pve card.
The Fire Affinity seems heavily designed to Shred Avatar of Frost and Stonekin XL like Deepfang.
Without that affinity, this card is like a strong t2 card.
>> PVE
++++ Fire Affinity slaughters Avatar, Stonekin XL
++high dmg
+low cost per charge
-*small size, so the 6 Pop per unit screws people over trying to mass in pve
--* Cheap 75 power cost made not great or practical by above pop cap problems.
---*negative close range passive ability causes further problems.
-*It has no multishot, or anything while only having an XL dmg bonus.
Not a great size dmg bonus at T3 for a unit size known to fly now. (Frost mage rdy!)
-*small size, so pathing and knockback will again be awful. They fly now?
They fly now.
Two slayers = 150 power
pop cap = 12
2,280k xl dmg
1,140k Xl dmg at close range trolled
Red affinity +50% dmg vs Elementals, aka all Stonekin.
Purp affinity +50% kills bandits i guess?
Swamp Drake = 120 ish
pop cap = 5
1,700k xl dmg.
Magma hurler= 100
popcap= 5
1,700k L dmg
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Metagross31 liked a post in a topic by chickennoodler in Frost Sorceress
A cautionary tale to keep in mind. The Warlocks cards pretty much works like this and applies free buffs.
Both are incredible meme cards because the more warlocks you have, the more they try to self buff other warlocks, who then have
expired buffs and repeat. They also all waste buffs trying to buff the same units a lot.
Both are some of the worst cards in the game
You can see this problem already on lost Wanderer. Shaman only targets damaged units, so the terrible ai is not as noticed.
It's not fun, but something to keep in mind.
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chickennoodler liked a post in a topic by Cocofang in Necroblaster - Upcoming Changes
The proposal to adjust every map around Necroblaster is completely unfeasible.
It is the single best tower and a nerf won't make it unusable. Currently it has a condition tied into its power that does pretty much nothing because once fueled it won't run out again in the vast majority of cases. It's true that most defensive building set-ups currently require way too much attention and don't do a good job at actually locking down areas. And in a way the goal of building a defensive set-up is to just not having to care for that area any longer. But Necroblaster is way too good at it for what its requirements are.
The proposal doesn't even touch its obscene damage. Just makes it so accessing it requires a bit more thought.
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chickennoodler liked a post in a topic by WindHunter in Necroblaster - Upcoming Changes
With the exception of Hatecaster, which has more of its stats in life points, Necroblaster is the most stat efficient card in the entire game and it is only T3 and completely splashable. In terms of damage per power, it is the most damage efficient card in the game. To pay for this incredible level of efficiency, the card is supposed to have the downside that it costs corpses. Except it only does at the beginning, and then never again. As it currently stands, Necroblaster would functionally be no different if we just removed the corpses entirely and gave it slow construction to simulate waiting for initial corpses. We are making Necroblaster's interaction with corpses a real mechanic, and not just the facade it is currently. If we did not move in this direction, we would have to substantially nerf some other aspect of the card to bring it down to a reasonable level.
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Lans liked a post in a topic by chickennoodler in Mind Control (T4 Card) - Upcoming Changes
Overall, the problem with Mind control is not the card, but the fact that 3 green 1 orb is a very weak t4 overall. We need to address that fact eventually.
After extensive testing, I've found 2 Green + 2 other orb is always better. Even if you use cultist offering, mind control can not compensate for 3 green orb + t4's lack of spells and unique creatures. The power void income from free creatures can't overcome this weakness.
***name very good creature and cards in those colors. I bet you had trouble past abyssal warders,grove spirit, timeshifters and promise of life. Colossus and vim are crappy for example. Most of the actual good stuff can be played with 2 green required already, so whats left yea?
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chickennoodler liked a post in a topic by Cocofang in Spore Launcher - Upcoming Changes
It would be SO MUCH cooler if the Treespirits got spawned from the projectile, not from the unit itself. I mean, it is literally called a "Spore Launcher".
Having it on every auto attack (or every few ones) would be amazing but it would have some wonky quirks to work out. The amount of spawned Treespirits could even scale with the amount of spores shot and therefore with support, as far as I have seen. They'd have to be temporary though.
Imagine if attackers got swamped like that. Could take Spore Launcher into an entirely different direction. Nerf the amount of default spores it shoots from 3 to 1 but let every attack spawn a Treespirit, amount of spores and Treespirits scaling with support. Unfortunately, the Treespirits would take up pop cap as we don't currently have a way to introduce new pop-counts per unit ...
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chickennoodler liked a post in a topic by Blashyrkh in Primeval Watcher - Upcoming Changes
I don't see why these changes should change that. The new orb requirement to 3nature1neutral will not make this better.
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TREX liked a post in a topic by chickennoodler in Completed Tower Changes - Old Thread
Hatecaster:
Orb req change to ----> 2 neutral, 1 fire, 1 green
Too strong a buff. Waaay too strong. Hatecasters are the best tower power cost wise in the game.
It has paralysis ability, is extremely tough hp wise and great dps for 100 power.
Giving everyone a t4 option to use it is basically more op than necroblaster.
Terrifying. Plz no
Infected tower:
Added Pop check
...... Really? This is not a balance change, it serves no purpose.
Infected tower bug spam has no effect on the game.
You're just patching content out.
Mindweaver:
Realistically a tower that sits there and can't move should have no restrictions on mind control ability because it can't move.
And you have to kill the unit anyways once it wears off. In fact that's the main reason i don't use it, it's only useful if you're losing and the ai
sent a crab or XL unit, which is not that common.
Restricting this ability in anyway is just asking for trouble, its already a weak tower, why make it a weaker pvp tower as well?
I've never heard pvp complain, do t3 towers exist in pvp?
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chickennoodler liked a post in a topic by LEBOVIN in Info or patch date of Snap jaw's new dps number?
It was last patch, the wiki pages of each individual card are just not updated yet. The change is noted on the main patch page: https://skylords-reborn.fandom.com/wiki/Patches/Patch_400031
and yeah only what is displayed was adjusted, no actual dmg changes occurred.
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Kubik liked a post in a topic by chickennoodler in Low priority: Reduce decomposer ability range maybe
Maybe an ability range of 50m siege range on a building used mostly to speedrun feed or kill void recycle ones own units at close range is excessive.
This is such a minor issue, but the large range is mostly abused for denying allies ground presence. Unless speedrunners need the range that high, reducing the range will mostly only hurt decomposer trolls without hurting functionality.
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chickennoodler liked a post in a topic by Kapo in CCC #1 - Hunt down the stragglers! - UNTIL 26.12.2021
Hello Skylords, Skyladies and other Skybeings; and welcome to CCC #1 - the very first Crappy Community Contest!
THE CONTEST HAS ENDED.
To see the winners, scroll down below. If you are just here to grab the booster code, there you go: CRAP-YCMN-TYCO-NTES
What are “Crappy Community Contests”?
This and future CCCs are meant to be super-small-scale contests with weird challenges, hopefully luring you away from well-trodden paths. They are small scale on the organizers side too: there will not be a stream, video or event announcing the winners. What's special about this contest is a participation price for the whole community.
What, when, where, how?
There are no special rules for this contest besides one:
rPVE 1 (Map of the Month) - Fastest time wins
Small groups of bandits escaped from the rPVE9 contest. Kill them fast!
The contest has started already! Submit your replay of your fastest rPVE 1 1-Player MotM run through Discord (DM to Kapo#0116, please include your IGN) or the Skylords Forum (DM to Kapo) until 26.12. 23:59:59 (= 7 days time total).
You can submit multiple times, but only your fastest one will count. Please note that the Top 3 Replays will be posted here in the forums.
You can find your replays here: Documents=>Battleforge=>replays
What's the prize pool?
Since this is not just a Crappy Contest, but a Crappy Community Contest, you may earn a price for the whole Community. If we reach more than 30 participants (unique players, not entries), you will unlock a Mini-Booster code for the whole Skylords Community. If more than 50 participants enter, it will be upgraded to a Booster instead of a Mini-Booster. So tell your fellow Skylords to do a quick run, rPVE 1 is less than three minutes but it raises our chances to hand out a code for everybody.
The fastest skylords will get small prices too, sponsored by myself and other skylords:
1st place 1000 bfp + Easter Egg + Bandit Minefield + Nether Warp (G)
2nd place 500 bfp + Wheel of Gifts + Matter Mastery (G) + Grinder P
3rd place 250 bfp + Worldbreaker Gun + Rogan Kayle + Grinder P
4rd place 100 bfp + Church of Negation + Bandit Sniper + Grinder R
5rd place 100 bfp + Home Soil + Bloodhorn (R) + Grinder R
6rd place 100 bfp + Battleship + Matter Mastery (G)
7rd place 100 bfp + Ashbone Pyro + Cultist Master
8rd place 75 bfp + Cultist Master + Ravenheart
9th place 50 bfp + Corsair + Ravenheart
10th place 50 bfp + Ravenheart + Plague
11th place Crystal Fiend (G) + Aggressor G
12th place Plague + Frost Crystal
13th place Amii Paladins + Mountain Rowdy P
14th place Amii Paladins + Coldsnap +
15th place Soulhunter B + Soulhunter P
16th place 4 Crystals (Dark/Flame/...) and 2 Amii Phantoms as a Consolation Prize 😉
Upper 50% Split share of 3000 BFP
Lower 50% One random Skylord in the lower half recieves Enlightenment, another one Rageflame (B), another one Amii Monument.
Last Place Juice Tank (x4)
In the unlikely case of a tie, the run that has been submitted earlier gets the higher placement in the ranks.
If one or more mighty Skylords decides to sponsor this event, please contact me, I would be more than happy to upgrade the price pool. My special thanks to the SR Team for supporting a community prize idea. Also a big thanks to the following Skylords for sponsoring cards and/or BFP:
THE_BIG_WET Easter Egg Promo
CrazyCockerell Bandit Sniper
Ultralord 500 BFP + Crystals
Dutchy 3000 BFP + Ashbone Pyro, Cultist Master, Home Soil, Battleship, Worldbreaker Gun, Bandit Minefield, Corsair (G), Bloodhorn (R),
Crystal Fiend (G), Matter Mastery (G), Rogan Kayle
Worgrimm Amii Monument
Sanguiris Rageflame B, Nether Warp (G), Church of Negation, Matter Mastery G, Ravenheart (x4), Grinder P (x2), Grinder R (x2), Cultist Master, Plague, Mountain Rowdy P, Frost Crystal, Soulhunter P, Soulhunter B, Aggressor G, Aggressor B, Amii Paladins (x2), Amii Phantom (x2)
Anonymous Wheel of Gifts, Coldsnap, Plague
Anonymous 2 Enlightenment
Damo 4 Juice Tanks specifically for the last Place
In conclusion
My hope is to start off a series of CCCs with very different ideas and themes, to explore the possibilities of small scale contests that don't take weeks to prepare and execute. If you have any questions, please do not hesitate to ask.
Best regards,
Kapo
Future events
If you are interested in helping with these (or better) kinds of events for the community, or want to host one yourself, don't be afraid and simply reach out! Contact our beloved Event Managers Minashigo Hiko and Metagross31 on the forums or discord. They are happy to assist you with upcoming events and with sponsoring your prize pool!
If you especially like this small-scale-format and you have an idea for it, you may also contact me directly to discuss your idea.
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chickennoodler liked a post in a topic by Kapo in CCC #1 - Hunt down the stragglers! - UNTIL 26.12.2021
Hello again Skylords, Skyladies and other Skybeings; The contest is over, and it's time to announce the winners!
But first, I’d like to thank everyone for making the Crappy Community Contest happen - no matter in what way: participation, sponsoring prizes, spreading the word or helping me to organize it. I received so much support and even more nice words - maybe a small apology for the amount of crappy advertisements is also in order 😉
In total, we reached a total number of 130 participants, more than double of our goal. Thanks to the Skylords Team for sponsoring the code CRAP-YCMN-TYCO-NTES
Here are the fastest Skylords of the CCC #1:
1st place 01:27.4 arabika
2nd place 01:28.0 Damo
3rd place 01:29.5 Hirooo
4th place 01:30.4 RadicalX
5th place 01:32.5 Treim
6th place 01:34.6 Dolewan
7th place 01:36.4 THE_BIG_WET
8th place 01:39.7 Dutchy
9th place 01:41.5 _empty_
10th place 01:42.1 Hiko
11th place 01:44.5 Bini_Inibitor
12th place 01:45.4 Wanky
13th place 01:46.3 batika
14th place 01:47.5 Zorgok
15th place 01:48.4 Relictook
16th place 01:48.5 SylarXXI
Upper 50% share: The split share of the 3000 bfp is only 46 BFP each - the high number of participants takes its toll here.
Lower 50% draw:
Draw 1 DeityExcalibur Enlightenment
Draw 2 Endimion Amii Monument
Draw 3 Karl_Marx Rageflame (B)
I will send you the prizes as soon as possible through ingame mail.
Replays and Strategy
Here are the replays of the Top-3 entries - copy them into your Replay folder to watch them:
CCC1_01-27-4_arabikaa.pmv CCC1_01-28-0_Damo.pmv CCC1_01-29_5_Hirooo.pmv
For those who just want to quickly know how the time is achieved without watching, here is a short description:
With this new knowledge, if you want to try for yourself, please remember that the Map of the Month gets switched pretty soon.
In conclusion
Thanks again to all who helped to make this happen. What I can tell so far is that the series will continue, CCC-2 has already been discussed with the Event Managers - but before that my guess is that we will see some other contests/events.
If you have a crappy idea for future CCC's you may share and discuss that with me, maybe you can host your own Crappy Contest! Feel free to contact me. If you want to discuss or host any other kind of contest, contact our Event Managers Hiko and/or Metagross. They are super supportive and will help you to organize your own event!
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chickennoodler liked a post in a topic by Dutchy in Tutorial deck Challenge, Dutchy Style
Hello everyone 😄
As the title suggests, I would like to try to accomplish the tutorial deck challenge. For those unfamiliar, the tutorial deck challenge is about completing all expert maps with an upgraded tutorial deck.
I think the main challenge of the maps will be the charges. Since I will have only limited time, and I do not want the people watching to wait for charge cooldown, I though I might make my own tutorial deck of 7 cards.
I am going to stream my first attempts in the week between Christmas and New Years. Afterwards I will upload the successful runs on YouTube and put the replays in this topic.
If you have any tips for me, feel free to put them below.
YouTube Channel: https://www.youtube.com/channel/UCaZk_YLKq12P8yFEvm0ptVw
Twitch Channel: https://www.twitch.tv/dutchydutchy
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chickennoodler liked a post in a topic by Majora in Anniversary Patch Bugs
This was an intended change to go along with the buffs Windhunter received, but apparently we did not adjust the description.
@WindHunter @LEBOVIN FYI
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chickennoodler liked a post in a topic by LEBOVIN in Anniversary Patch Bugs
It says at the end the usual sentence
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nofearek9 liked a post in a topic by chickennoodler in Wintertide Red: What were you guys thinking?
You guys do know the Wintertide Red 150 trample damage infliction when trampled on this card is a pvp pve
anti Large and XL creature kill combo with lightblade for frost T1 against Harv or in PVE Grinders etc right?
You guys took away a critical anti large XL size tool in Wintertide Red and gave it .... a useless 30% more melee dmg???!!! To frost
On card that roots your own units? Excuuuuuuse me? When would that be useful ever in Frost t1, pvp
or pve with homesoil barrier existing.
Guys, do you guys bounce ideas or actually talk about these changes? Wintertide red might
have been super unpopular, but it's an Extremely mechanically important card for Frost t1 that you should not have changed.
I'm really nervous that this is how you guys are balancing. This was not a niche card, but you guys obviously thought it was
and messed with it anyways. Like, that scares me, what are u guys gonna mess with without understanding it next? Scares the shit out of me.
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DrunkenGummyBear liked a post in a topic by chickennoodler in Skylords Pre Reset era price reference
Ultrarares, rare Squads and buildings so far.
** I recommend using Ctrl F and typing the card name you want to see etc.
Price ref based on pre-reset era
Because over relying on SMJ is weird
Price listed is an expected range, but you will find outliers when
you look because most casual players won't read this list or use SMJ anyways.
*Pricing is subjective and based on my buying experience.
But remember, in pre reset era, I could even flip commons for profit.
Very difficult to do this in the current post reset, so use this list as a reference, not as a
modern daily list trying to flip cards.
I think
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Pricing reference based on Pre-Reset era
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Ultra rares:
Low supply, expect soaring and plunging price deviations when
listings expire or supply is lower. No one actually cares much about the consistently
lower priced ultra rares on here so expect derp pricing on promise of life etc.
Squads:
Nox carrier (both affinity) 10-30
Queek queek 50-80
Tortugun (both affinity) 100
Wrathgazer 100-130
Timeshifter 120-150
Moloch 100-150
Thunderwagon purp 180-220
Parasite Swarm 150-220 (this one is odd. It used to fly to 350, but was prolly price gouging)
Shadowworm 250-330
Core Dredge blue 260-330 (high flux)
Core Dredge Red 330-370+ (very high flux)
Forest elder Purp 300-350
Abyssal Red 250-300+
Abyssal Blue 330-370+
Rageflame 330-350
Lord Cyrian (was a promo) 5k+ (current reset market 350-400 ish)
Grim bahir (both affinities) 400-450 (high flux, again, expect within range)
Ironclad Red 450-600 (post reset 400-450+) (Was very high flux depending on the day)
Lost Warlord Red 500-600
Ironclad Blue 550-750 (post reset 400-450+) (very high flux at the time. It was weird)
Thunderwagon Red 480-520
Lost warlord Blue 500-700 (usually low 600s, high 500s)
Spitfire 500-700 (high flux at the time)
Skycatcher (both affinities) 500-700 (very high Flux)** (Modern pricing is 800ish. Anything more is SMJ being weird or supply is low.)
***Addendum. Realistically right now, any price between 860-920 range is okay currently because SMJ is creating a lot of unnatural demand. This is actually why I don't like SMJ, it creates an unnatural third party carfax effect, but in reverse, which inflates the value hence people just buy buy buy. Forgetting hey, instead of trusting strangers, you're now trusting and giving pricing power to 1-4 specific strangers to determine prices.
Dreadnaught 500-800 (was usually close to 600s, not always)
Rageflame blue 500-900 (very high flux in price)
Forest Elder green 1100-1300
Fire Dancer 1500-1700
Avatar of Frost 1800-2300
Mountaineer 2200-2400
Harvester 2500-2700 (Was almost always 2500 ish)
Buildings:
Oracle Mask (both affinities) 10-50 bfp ( no one really cared)
Voo doo 30-50-70 (also no one really cared)
Volcano Red 50-100 (high flux)
Volcano Green 50-100 (high flux)
Mindweaver 100-150+
Stronghold 400-700 (high Flux)
Church of negation 550-800 (very high flux)
Spells:
Curse orb 15-20? (Idk how to price this in the current market)
Evocation's Woe (both affinities) 3-20 bfp? (this one always puzzled me. Wtf? )
Forest Vim (both affinities) 15-30bfp (very High flux)
Promise of life (both affinities) 20-30 (very high flux)
Gravity surge purp 15-30 (very high flux)
Ice Age (both affinities) 20-40+
Twi Warfare (both affinities) 15-50+
Backlash 25-70 (insane flux) (im not even sure people know what this card even does .)
Protector's seal (lost+Twi colors) 75-150
Gravity Surge Blue 100-250 Very Very high flux (popular, but it can get absurd)
Cluster bomb purp 120-170 (have seen 75-200, but don't expect it)
Disenchant purp 180-300 (very high flux)
Nether warp blue 180- 400 (very Veeerrry high flux)
Frost Shard 300-350+ (This used to have tons of meme pricing at 500+. Not in current market)
Cluster Bomb Red 650-770
Nether Warp Green 1300-1500+ (very popular, don't expect it to be 1300 or on the lower end.)
Disenchant Green 1300-1500+ (very popular, don't expect it to be 1300 or on the lower end.) * It's actually gone crazy right now as of march 2021
Enlightenment 2100-2600 (ooof, 3100 in current market. Feels bad)
Infect 3500-4000 (used to be 3k even, but they discontinued free daily boosters to the current bfp reserve and booster discount system.)
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Rares:
Moderate supply, expect consistent prices. When listings expire or supply is lower,
prices can soar or behave strangely There are some consistently lower priced rares ,
but as before, no one cares as much about the prices of lower priced rares, so they
are really derpy.
Squads:
Ice fang raptors (both affinity) 3-9 bfp (modern range is closer to 5-12)
Mountain Rowdy (both affinity) 3-9 bfp (modern range id 5-12)
Gladiatrix (purp) 6-15
Storm Singer (Red) 10-25
Amazon (blue) 10-25
Virtuoso 15-30+ (Moderate flux)
Nightguard (purp) 15-25+ (Depending on timing, price could soar . This is no longer a common thing as more players= more supply)
Timeless one 15-20+ (High flux) (Used to be even higher, but free pvp deck change knocked the price of this card down)
Treespirit (purp) 15-20+
Satanels (both affinity) 23-30+
Dryad (Green) 20-30+ (Was usually close to 25)
Grove spirit 20-33+ (Somedays, it was 10 bfp. That's no longer a common thing on modern post reset market)
Nightshade plant (both affinity) 40-60
Twi Creeper (both affinity) 40-60+ (Usually closer to 50)
Magma Fiend 40-60+ (Was usually around 50's flat)
Amazon (Green) 40-55 (Higher 40-90 bfp price was once a thing, not anymore post reset)
Shadowmage 45-55 (consistently)
Deep fang (both affinity) 40-85
Treespirit (Green) 40-80+ (Modern post reset price closer to 50s-70)
Giant Slayer 50-100 (very high flux) (Modern pricing is 40-60.)
Skyelf Commander 40-60 (consistently)
Fallen skyelf 40-60 (consistently)
Ravenheart 50-90 (post reset, it is hard to determine with the Expert clear free Ravenhearts)
Fathomlord 50-110 (High flux) ( Modern pricing is 50-80)
Ice Guardian 50-80+
Death Ray 50-100 (High Flux)
Gladiatrix (Green) 50-100+ (Very High flux) (Modern is 45-80+)
Batariel (purp) 50 (Modern is 80-100) (It used to team kill allied units super hard, but this was changed so price went up)
Firesworn (Blue) 70-110
Spikeroot 80- 110 (Modern post reset range is closer to 50-90)
Lost Shade (purp) 50-100 (Modern is 100-130+)
Crystal Fiend (G) 70-120 (high flux) (Post reset market 120 ish??)
War Eagle 100-150
Scythe fiends 100-150+
Rogan Kayle 50-70 (*Modern range is currently 110+ due to booster achiev, but I'm willing to bet this will get lower)
Storm Singer (G) 100-150+
Skyelf Templar 100-200 ( Modern is 85-110+)
Lost Grigori 100-150
Crystalfiend (B) 100-200 (Post reset range 100-150+)
Skyelf Sage ( 110-160
Corsair (both affinity) 80-110 (Modern, close to 140-150+)
Abom (Purp) 80-110 ( Modern range 100-150)
Fire Worm 100-150
Nightguard (G) 150-250+(High flux) (Modern range is 145-170+)
Abom (B) 120-160 (Current Market range 150-200+)
Jorne 100-170+
Firesworn (RED) 100-300 (Modern range is 100-150+) *yes, the range was that crazy, I never figured out why.
Colosus 190-220 (Very consistently)
Razorleaf 190-275
Dryad Blue 350-600 (Modern range is 150-200+) *This pricing changed a lot post reset
Ashbone Pyro 250-330 ( Modern price range is 190-250+)
Dreadcharger 350-500 (Modern pricing is 200-220+)
Battleship 100 (Modern post reset 200-240+) *price bump due to Battleships getting ice shield gives speed ability
Viridiya 100+ (Modern post reset range 240-280) *Price change was due to booster achievment, over time will likely go down.
Lost Shade (B) 150-250+ (Post reset 200-230+) to
Brannoc 75-120 (Post reset 300-330++) * Price bump was due to booster achieve. Will likely go down over time.
Sunderer 450-550 (Modern range 220-300s with high flux)
Juggernaught 500-700+ (Post reset era 350-550)
Cultist master 300-350 (Post reset era, close to 500 consistently)
Bloodhorn (R) 450-550
Grinders (both affinities) 450-600
Mo 450-550
Manawing 450-550+ (post Reset era 300-500?) *** Bought my 4 early, so I haven't watched these as much post reset
Deepcoil worm 530-570 (consistently around 550)
Batariel (R) 450-550 (modern market 650-750) (*The thirst to pay for a normally useless 4 fire orb creature u need Enlight for is strong.)
Bloodhorn (P) 500-600 (post reset era 700-850)
Overlord 800-950
Buildings:
Altar of Nihil 3-6
Northstar (Both affinities) 3-6
Shrine of greed 3-20
Soulsplicer Red 10-15
Rocket Tower 15-30? *Could be 15-40. Not sure.
Sylvanian gate (Both affinities) 15-20
Altar of chaos 15-40
Lifestream 15-35
Comet Catcher 20-40
Ice shield tower 30-55
Shrine of martyr 20-40 * after card change ..... pricewise nothing changed.
Mortar tower 35-60
Mark of the Keeper 80-130
Shrine of memory 100-170 (fluctuates wildly)
Soul Splicer green 200-350 (post reset 120-150)
Embalmer's shrine 200-300 (Very High flux) ** Very popular so depends on timing.
Incredible Mo 450-550+
Worldbreaker gun 530-650+
Shrine of war 530-660++ (It's very popular and essential. Not a good combo for predicting it's price daily.)
Wheel of gifts 1200-1400 (post reset, price was trending towards 1000-1100 range. But it's popular enough so it might go back up.)
Amii Monu 500-650 **!! (Post Reset 2500-3000++++. Due to expert and adv now giving massive amounts of booster achievs, influx of
new players and old players trying to get these, this absurd price will stick for a long time and veeerrrryyyy slowly drop. . . if at all.
Spells:
Curse Well 20-50 (post reset 3?- 20?)
Curse Orb 10-30 (Post reset 3?-20?)
Earthen Gift (both) 3-10 (be honest, who normally even uses this? Exactly.)
Wintertide Red 15-50 (After recent dumb change it's 3-10bfp ) (**used to give paybck anti trample for lightblade combo, now it's a worthless spell)
Sandstorm 7-30
Revenant blessing (both) 10-25 (Revanet play is super unpopular, so u might be able to get for cheaper. )
Twi curse (both) 10-30
Matter mastery Purp 10-35
Lost Evocation (both) 15-35
Aura of corruption 50-100 (post reset 20-40)
Twi pestilence (both) 15-50 (usually in 20's. Even post reset 20's, 30's)
Amok (both) 15-25 (can get lucky for really low prices because it's a reaaallly unpopular card)
Parasite 15-30
Plague 15-30
Wintertide (blue) 15-50 (try for below 30's)
Mind Control 20-40 (consistently)
Wildfire 50-100 (Almost always in this range
Area Ice shield 50-80 (Post reset 30-70)
Ice Tornado 50-100+ (High flux)
Inferno 50-100+ (very high flux)
Frenetic (green) 80-90+
Ward of the north 40-110 (consistently)
Hurricane 100-150+
Motivate 130-170+
Revenge 150-220+
Soulshatter 200+
Frenetic (purp) 220- 350+ (high flux)
Earthshaker 150-250 (post reset, 300-400+)
Matter mastery (Green) 450-800+ (Depends on market supply, can go higher)
Homesoil 450- 550+ (post reset 450-700+ Very high flux)
Mine 500-750 (post reset 800+ Realistically 850+)
---------------------------------------------------
Uncommons
Most uncommons are so common, you are unlikely to ever get ripped off or get a very good deal.
Market price is what it is usually. There are some outliers however.
In progress
Squad:
Frost Sorc 10-30?
Buildings:
Spells:
-------------------------------
Commons
In progress
Lost Drags 6-20
Breeding 5-20 (prolly 5-12 range)
Surge of light 10-20+
Decomposer 10+
Barrier 10-20+
Lost launcher (both colors) 10-20+
Werebeasts 15-25+
Lost horror 25-40
Nomad (Green) 50-60+
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Fundus liked a post in a topic by chickennoodler in Wintertide Red: What were you guys thinking?
I'm so extremely salty about this. I just can't believe this shit. Wanted to let you all know balance team removed your ability to do this combo with Frost t1.
You know when you have the card Phalanx in payback mode, then you have a lightblade provoke bait an Abom in forge and it dies from anti-trample dmg? Wintertide Red turns ur units t1 into this payback mode. You also have light blades T1 as Frost. You used to use Wintertide Red, provoke the Sunderer, Harvester or any large or Xl size creature with lightblade, they try walking over to lightblade and you path them through those Wintertide red buffed payback units and the enemy died.
Balance team instead gave Wintertide Red 30% more melee dmg. When rooted by Wintertide. As in you are self entangling rooted, a common anti-melee debuff. I'm seriously considering quitting if this is the balance quality we can expect later on.
Congrats guys, now you can't kill Grinders on Bad Harv Expert or Soulhunters on Blight Expert or Twi juggers on Guns of Lyr Expert as Frost t1 with Winteride Red and lightblades now.
Yes, I am this salty, but let's be real. Am I wrong?
They replaced a unique t1 frost tool with a poorly thought out idea.
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Fundus liked a post in a topic by chickennoodler in Wintertide Red: What were you guys thinking?
You guys do know the Wintertide Red 150 trample damage infliction when trampled on this card is a pvp pve
anti Large and XL creature kill combo with lightblade for frost T1 against Harv or in PVE Grinders etc right?
You guys took away a critical anti large XL size tool in Wintertide Red and gave it .... a useless 30% more melee dmg???!!! To frost
On card that roots your own units? Excuuuuuuse me? When would that be useful ever in Frost t1, pvp
or pve with homesoil barrier existing.
Guys, do you guys bounce ideas or actually talk about these changes? Wintertide red might
have been super unpopular, but it's an Extremely mechanically important card for Frost t1 that you should not have changed.
I'm really nervous that this is how you guys are balancing. This was not a niche card, but you guys obviously thought it was
and messed with it anyways. Like, that scares me, what are u guys gonna mess with without understanding it next? Scares the shit out of me.
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DieToPlay liked a post in a topic by chickennoodler in Wintertide Red: What were you guys thinking?
I'm so extremely salty about this. I just can't believe this shit. Wanted to let you all know balance team removed your ability to do this combo with Frost t1.
You know when you have the card Phalanx in payback mode, then you have a lightblade provoke bait an Abom in forge and it dies from anti-trample dmg? Wintertide Red turns ur units t1 into this payback mode. You also have light blades T1 as Frost. You used to use Wintertide Red, provoke the Sunderer, Harvester or any large or Xl size creature with lightblade, they try walking over to lightblade and you path them through those Wintertide red buffed payback units and the enemy died.
Balance team instead gave Wintertide Red 30% more melee dmg. When rooted by Wintertide. As in you are self entangling rooted, a common anti-melee debuff. I'm seriously considering quitting if this is the balance quality we can expect later on.
Congrats guys, now you can't kill Grinders on Bad Harv Expert or Soulhunters on Blight Expert or Twi juggers on Guns of Lyr Expert as Frost t1 with Winteride Red and lightblades now.
Yes, I am this salty, but let's be real. Am I wrong?
They replaced a unique t1 frost tool with a poorly thought out idea.
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Alishmass liked a post in a topic by chickennoodler in Decomposer
Lets put it this way.
Decomposer only makes whats possible faster.
It does not remove the orbs already there.
Remove it, we get spammed "Guns of lyr farming"
Kings of Giants rotate runs!
Insert____ map duo Gold farm
It changes nothing because a new efficient spam method replaces it.
In fact, I've already seen many already.