Twilight also doesn't have any Tier 2 Ranged Units, and they REALLY need some sort of Twilight Tier 2 tower besides their only Tier 2 Tower, which is a Support tower that is Subpar to abysmal for damage and Knockback. Not helped by the fact that Red has Some of THE WORST tier 2 towers and Orb restrictions on them, and Green just doesn't have Tier 2 Towers besides Living tower, a Two Green orb tower.
Also, no Tier 2 Swift unit of theirs, but that was probably originally intended for the Twilight Raptor by EA on the Behind Enemy lines map.
We could probably do with some more Twilight Tier 3 units (some sort of Twilight Tier 3 Large or XL Ranged and Melee units would be cool, and some flying units) and Reworking the Transformation gimmick is honestly Worthless and would need a rework to cost or the Problems with the mechanic. Because Transforming cards to other cards for Power cost premiums when Green, A color that gives 25% Power discounts for Breeding grounds exists is Janky and confusing.
(Why does transforming Eat up a Card charge when It costs so much? Where does the Power even go? Does the Bound power for the original creature return to Void Power? So confusing.)