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Volin

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Posts posted by Volin

  1. Both sides have pros and cons, they seem quite well balanced and I hear good times from both.

    Use hero abitlities and those you get from the crystals.

    No matter what side you decide for, get in asap, ged rid of the bombard asap and destroy the crystals. You don't need to clear all. Kill things (units/buildings) until the Boss triggers.

    Focus only the boss.

    Hope this is not a Cpt Obvious post, else please get more specific and we can see if we can help.

  2. 15 minutes ago, ThomasMann said:

    Not trolling here, try Twilight which is Nature and Fire. I go with nature,fire,nature,fire for the orbs combination, In my opinion it is very strong and fun and the only deck I use, but I'm no pro. Some of the cards pretty expensive though. 

    Have love for colors!

    Deadman likes this
  3. I can throw in my Lost Souls rpve 9 allrounder - not fully optimized but strong and fun
    grafik.thumb.png.265aad8bc1f9de298e6ed37d9d8bbc41.png

     

    Edit: Blue start for the fun btw, I had not much blue starts when making this deck. Same goes for the Dancer T2, this is not a meta approach, but slotted for fun and diversity. A double shadow start would be obviously better as usual in pve

    Metagross31 and EcchiOtakuTM like this
  4. 2 hours ago, Dallarian said:

    "Adorable Battleships need to eat a lot of snowflakes to survive and feed it's little babies, so they can grow up to become majestic whales.
    And here we can see a school of Battleships in their natural habitat, imitating the shape of a much bigger ship to intimidate potential predators.

    680957846_battleshiphabitat.thumb.png.b74645b2bf93111b1b34c9053cd3d68d.png

    Inciddentally, they also do this to reduce the air drag factor. Tired Battleships will fall back from the front to the rear of the formation, allowing fully rested Battles to take the lead and provide the drag reduction.

    If we look closely, we can see a few families of Icefang Raptors hiding underaneath the Battleships. Raptors and Battleships have a mutualistic relationship. The Battleships protect the Raptors, and in exchange the Raptors secure Monuments that contain Frost Orbs needed to grow snowflakes clouds and feed Battleship population. [1]" - read by Krystyna Czubówna


    Nature is so beautiful.

    And I absolutely love the new Forge. Below zero job! :frostorb::frostorb::frostorb::frostorb:

    [1]. Source:
    https://www.reddit.com/r/Stellaris/comments/s5b35l/and_here_we_can_see_a_school_of_battleships_in/

     

    "No more reactions today"... (with other words I spend all my upvotes/likes)

     

    A like would have done the job, but as I am already writing: That was a great one!

    Dallarian likes this
  5. I am a bit torn. On the one hand, it was a lot of fun to build the decks (under certain time pressure) at the last Tome tournament and especially to take the one round from you. Damn I was a bit proud 🙂 But on the other hand I'm no pvp player at all and feel aways a bit uncomfortable. I will make up my mind until tomorrow evening.

    Anyways I'll join the stream party as usual of course!

    Dutchy and Majora like this
  6. NAME: Leaderboard sorting issue (all time leaderboard sorted wrong)

    DESCRIPTION: Some 1 Player "All Time" have a sorting issue currently, it is sorted stragely by person and not by time.

    REPRODUCIBILITY: See leaderboards

    SCREENSHOT/VIDEO: For example

    grafik.png.29e3639a5894149e9175c3ee333b3733.png

    LOG: not needed, or?

    ADDITIONAL INFORMATION: Seen for Battlegrounds, Defending Hope, Encounters with Twilight, Siege of Hope and Soultree. 2player and 4player seems fine.

     

  7. I'd like to give the following video a little more context than the thread here, which of course it relates to.

    Of course, I could have played this better, we played a casual round with casual decks and had a nice chat in the Voice about everything and anything. I was a bit distracted.

    The Batariel skill was already placed and was supposed to hit the back third of the camp, usually a good idea since the Batariel burns away the whole frontline of a camp while delivering good damage to half the camp. Usually...
    And yes, I could have had about 5k more HP on the board, 500 energy reserve was a bit high. However, this situation looked different just a few seconds before, my SoW (which also tie up another 300 energy) had just supplied me with fresh energy again. As a pure fire player, I need something for my sustain - which admittedly could be played a bit better here - and for a fast bata skill- since I depend on fast voidreturn (a.k.a. "kills") on the one hand and since every dead enemy also takes damage out on me.
    Unity was running out 1 second before the Fire Sphere hit me. Shame on me. Really.
    But, let's imagine that the Bata skill would have been aimed centered, Unity would have been reactivated and I would have had 20,250 HP standing there instead of 15,050 HP. I would have felt way better presenting it, but would it have turned the battle around - let everyone answer this question for themselves 😉

    Well and my goodness, if Frenetic/Infect can handle any situation, why doesn't the Volin play it....? 😛

    Btw - Brannoc is a great boss, that's not a vote for changing anything here. It's just a small example of Fire's firepower and how quickly it can go to shit.

     

    PS: And just btw, this was my 217th match with pure fire. I have the good experience that in such situations additional Emberstrikes in the mix, that provide 2,6k HP for 120 Energy, are a WAY better meatshield as the commonly played Fire Dragons, that have 2,4HP for 250 Energy. So the vast majority of fire players would have had 2 Batariels and 2 Fire Dragons in the game here at this point.... (Or one Batariel and 3 Fire Dragons)
    You can imagine how the situation would have turned out, right? 😄

    Metagross31 and Dutchy like this
  8. After playing a few days again too much rpve I have to come back to this topic once again. 🙂

    More and more I can't understand this "Fire is to easy" thing. Many people that I see struggle with the high damage output of the fire faction. I see a comparable amount of wipes against Fire then I see against Lost Souls. Even some above average players struggle if they come with (solid) non-meta decks.

    Meta decks struggle partly too, especially when they bring the standard Fire T1 which can perform nicely but must be played very clean. Same for usual FireT1 vs T3 bases - the meta here is countered very well and only works when it is played super clean. Don't get me wrong, that's all doable tasks, but playing random groups I see a complete different picture then Fundus and the TO do see here.

    And for the Bosses I see even the total opposite for this beast "Abbadon" - he is unfair strong and wipes most solo or duo engages in the first attempt, as his damage is overpowered high. I think I cleared him 2 times in the first approach in all the times that I met him and have seen the same for other players. This counts too for very strong and known above average players.

    The only safe engage is in maps where the last row is a long line where all 4 players naturally gather and walk the path together, but even here I saw very close calls. Another quite safe engage is when you have a Nature (big heals) and a pure Frost player (both big shields) have huge armys or support a boss killer like Bloodhorns - all paired with a running Shrine of War to throw in all the mass heals and shields and the boss is down very fast.

    When he stays as he is, I am quite sure some of us will learn to approach him better and better - no question. We will find ways to deal with him. But in the end we would have the same situation as for example a T3 Lost Souls camp, with Vigils, a double spawn on it, that is close to the outer lanes T2 - doable for some of us, while most players just feel desperate how to engage such situations. Or an even better comparison would perhaps be a LS BG10 with Vigils on T2. Yes this is doable, by roughly (if at all) 10 players on this server. Do we really want to tighten things that much?


    I already start to read "Oh no fire" as the "Oh no Lost Souls" that we have. I personally still feel the faction is very well balanced and like the complete different feeling to fight them with their high damage output but therefore low HP. I am a big fan of learning how to deal with that instead of running away anything that is harder then a Bandit map with single spawn lanes on T3 - but making fire harder would not have a bit support from me. And according to Abbadon - please consider if his AoE dmg can nerfed to a point where a good player can heal/shield against it if he brings his spells on point. It feels unfair if 3 Players throw in heals and still a strong army is wrecked like nothing.

    Sylar, arabikaa, Dutchy and 3 others like this
  9. 3 hours ago, Kubik said:

    I will post here all the actual logic of of that feature:

    🤣 yes this one line is all the logic. In total 39 lines was changed (including empty lines) because I decided to put it to new file, because that makes more sense to me, and I also added config option to skip/use this one line, and 2 new functions UI can use read write this config option 🙂
    But it is not done, there are two kinds of "Client Developers", and UI (the checkbox) to enable it in game will not be added any time soon, even thou it is most probably low effort task it is quite deep in the priority stack.

    In comparison this feature requires Server developer, and most probably both kinds of client developers, to make it work, so I can not add few lines, to make it working without UI on my own 😞

    Really that was not meant as an offense - not a tiny bit.
    I would not do it any different: Any work that can be done in almost no-time should be done at the moment it occurs. One of the best ways to manage many tasks which have different priorities and different levels of time consumption. Even low priority tasks should be done immediately  if they consume no time - I understand that very well.

    It just reminded me as I felt this was "fun topic", what for me at least, would be the least priority in all topics. Still the above rule would also apply to me: If it is done in no time, I do it now. Even organizing where, when and who should it do would be more work then.

    Guys, you do so great, don't let you disctract by me 😄 Really just wanted to follow up this one, as the first time it showed up in forums it was a hot discussion and there was no reply under this topic

  10. May I ask what is about this one? Usually we get team feedback on the serious suggestions and this one sounds quite serious to me.

    This topic shows up every now and then ingame and so it did on the discord before I left. The current mechanic feels quite restrictive to many and the proposed way seems to be a nice balance between a nudge to do something you would perhaps not without the incentive of a quest and some QoL.

    I remember, but may wrong here, that it was on the to-do list. But as we haven't heard of it for a while and pure fun features like booster shuffling get dev-time I just wanted to ask what is the current state on this?

    All good if it gets rejected, but then I can bury my dreams to see this one day.

     

  11. Hey all,

    I'm already in a team with one of my usual mates to compete for the top ranks hopefully, but I feel I would have the time and energy to participate in another team.

    I would rather look for a newcomer or experienced player that is usually not among the top10 then to make another top team with well know speedrunners.

    I would not want to share the tactic I use in my other team, nor I want to give out a whole new strategy, but of course I would like to give advice and share my knowledge if wanted so. For myself I had a few ideas for some strats that could be fun and would like to test them. If someone already has a complete strategy idea I would even be glad to follow your lead completely! You see. I am open to many approaches!

    If you are interested reach out to me via Forums PM,via Discord (Volin#8101) or just ingame if you see me (Volin).

    This post will be edited when a team is built - so as long as you can read this, don't hesitate.

    One last thing: Using voice chat is a must for me in a contest, even if we would only more compete for a medium rank, using discord for fast communication is essential and makes things a lot easier and faster. We can speak in English or German, no matter what, this is not negotiable for me 🙂

     

    See you in the forge

     

     

    Damo, Minashigo Hiko and Dutchy like this
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