Jump to content

Legendary_Apocalypse

Member
  • Posts

    12
  • Joined

  • Last visited

Reputation Activity

  1. Galoem liked a post in a topic by Legendary_Apocalypse in Skylords Reborn - All you need to know!   
    LOL I get what you mean! Replacing all that design and story would be quite a daunting task. Hopefully programming this to run smoothly works out, because if this becomes a finished game that runs smoothly and officially launches with maybe a few new creative additions, then a new version would be possible. I'm not sure if this is just a hobby or not for you developers but, if you're really into it as a profession, we can try something new when Reborn is finished. Until then though, I've really enjoyed the game so far, and thanks for unf***ing it!
  2. fiki574 liked a post in a topic by Legendary_Apocalypse in Suggestions List   
    Based on wiki facts that you posted, reverse engineering does involve taking code from software, or any project source code, and making adjustments to establish improvements, or understanding the purpose of the code, should there be any provided at all. In which case we are both correct, but according to what you're saying, you have nothing on terms of coding that was applied to Battleforge when EA had it, otherwise I wouldn't be missing anything from what I've already pointed out. This is all good to know, and at least the suggestions are here if they ever get implemented into this game. Otherwise, I'm enjoying the collaboration involving my own game design project, and some popular youtube streamers involved as well who I met at a Pax event a few years ago. From what I can tell though, there just won't be time to do what I've suggested, and maybe you'll do your own similar project to this, once you're finished with Battleforge, so additional content seems unlikely at this point beyond touching up already existing mechanics.
    Fair enough, and understandable. Furthermore, what I pointed out was the difference between a developer, and the game designer, since I was asked to do the coding of the suggestions, but the game designer designs the foundation through conceptual design and illustrations, in order to establish how everything is intended to turn out. Simply put, the designer works with the developer, and I'm a game designer, but I don't have time to work on Battleforge myself, therefore I posted my knowledge of improvements that can be made.
    At the end of the day, it's about pitching the projects effectively to investors, or opening our own business to have complete control over the process of the projects. Something I've prepared my projects for, and goodluck with yours as well!  
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use