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  1. Timer liked a post in a topic by Kapo in CCC #4 - Mo Card Count - UNTIL 11. MAY 2022   
    Hello Skylords, Skyladies and other Skybeings; and welcome to CCC #4 – the fourth Crappy Community Contest!


    THE CONTEST HAS ENDED.
    To see the winners, click here. If you are just here to grab the booster code, there you go:  CCC4-MOMO-MOMO-MOMO

         

         
    What are “Crappy Community Contests”?
    This and future CCC's are meant to be small-scale contests with weird challenges, hopefully luring you away from well-trodden paths. They are small-scale on the organizers side too: there will be no stream, video or event announcing the winners. What's special about these contests is a participation price for the whole community.
     
    What, when, where, how?
    As mentioned above, the idea of the CCC's is to present you with new and fresh challenges. This one will not be about speed, but about map and card knowledge, strategy/creativity and maybe also tenacity to work through an expert map under harsh conditions:
    Mo Card Count
     

    While the Masters of the Forge are improving the power of all Skylords, the fire of the Forge burns low.
    You are asked to use as little of its power as possible. 

    For this challenge, win the 1-player-map “Mo” on Expert difficulty
    with as few cards of as low rarity as possible.

    For each card you use, you will get points depending on the rarity: 
    Common: 1 Point Uncommon: 2 Points Rare: 3 Points Ultra Rare: 4 points  Note: It does not matter how often you play out a card, only the cards in the deck are used to determine your points.

    The Skylord with the lowest number of points will win this challenge. In the case of a tie, the run that has been submitted earlier gets the higher placement in the ranks. Replays with more than 15 cards are not eligible for this challenge (cards used, not points) – so you can't submit just your usual Mo Expert run.
    Submit your replay together with the following information:
    In game Name: <your name> Deck: <screenshot or names of the cards used>    Points total: <number of points scored> You can find your replays here: Documents => Battleforge => replays
    The contest has already started – submit your entry through Discord (DM to Kapo#0116) or the Skylords Forum (DM to @Kapo) until 11. 05. 2022 23:59:59  (= 8 days time total). 
    You can submit multiple times, but only the one with the lowest points will count. Please note that the Top 5 Replays will be posted here in the forums. To reduce my workload, you may rename your file to CCC4_Points_<IGN>.pmv (e.g. CCC4_12_Kapo.pmv).

    Example Deck
     
    Basic Expert Help
     
     
    What is the prize pool?
    Since this is not just a Crappy Contest, but a Crappy Community Contest, you may help with your participation to earn a price for the whole Community. If we reach more than 15 participants (unique players, not entries), we will unlock a Mini-Booster code for the entire Skylords Community. If more than 25 participants enter, the code will be upgraded to a Booster instead of a Mini-Booster. So tell your fellow Skylords to try this challenge – it may take some time, but it's an occasion to try something completely new, and it raises our chances to hand out a code for everybody. 
    Of course, the Skylords with the lowest points will get prices too, sponsored by the SR Team, the Community and me:
    1st place               5 Bandit Boosters + Mo + Promo Swamp Drake
    2nd place              4 Bandit Boosters + Mo + Promo Rogan Kayle
    3rd place              3 Bandit Boosters + Mo + Promo Lyrish Knight
    4th place              2 Bandit Boosters + Mo
    5th place              1 Bandit Boosters + Mo
    6th place              Wheel of Gifts
    7th place              Worldbreaker Gun
    8th place              Mine
    9th place              Overlord
    10th place            Jorne

    Last place            Juice Tank (x4)

    Special Bounty   Be the first to win the Map with only one card to earn 8 Banzai Lords (G)!
     
    For participation, there is a random chance to win one of the following cards:
    Random Draws          5x1 Bandit Booster, Enlightenment, Infect, Avatar of Frost, Disenchant (G), Amii Monument
     
    Sponsors
    If one or more mighty Skylord(s) decides to sponsor this event, please contact me. I would be more than happy to beef up or expand the prize pool, add additional random draws, or any other upgrades to the prize pool. 
    The following prices have been sponsored so far:
    Skylords Team        Bandit Boosters (x20), Community Booster Code
    Kapo                      Promo Swamp Drake, Promo Rogan Kayle, Promo Lyrish Knight
    Simplifying *           Enlightenment, Infect, Avatar of Frost, Disenchant (G), Amii Monument, Wheel of Gifts, Worldbreaker Gun, Mine, Overlord, Jorne
    Odessa                  Mo (x5)
    Donaar                  Juice Tank (x4)
    Kemek1                 Enlightenment
    Bozzah                   Banzai Lord (G) x8 (as a Bounty, see above)

    * Simplifying, a player who stopped playing, donated his complete account. This is the second contest his collection is sponsoring - he expressed how nice the community is, and he wanted to give something back through the CCC.

    In conclusion
    I know this contest is somewhat harder and might be a little more time-consuming than the previous CCCs – be assured there are plans for CCC #5 to be easier again. My hope is that you still like this new kind of challenge as something worthwhile to explore. If you have any questions, please do not hesitate to ask.
    Good luck and best regards,
    Kapo
     
    Future Contests - get involved!
    If you are interested in helping with these (or better) kinds of events for the community, or want to host one yourself, don't be afraid and simply reach out! Contact our beloved Event Managers Minashigo Hiko and Metagross31 on the forums or discord. They are happy to assist you with upcoming events and with sponsoring your prize pool!
    If you especially like this small-scale-format, and you have an idea for it, you may also contact me directly to discuss your idea and host your own Crappy Community Contest.
     
  2. Timer liked a post in a topic by Toggy in The Skylords Open #14 - May 8th 2022   
    Hello fellow Skyladies and Skylords!
    The PvP-League is just around the corner and after a long break it is finally time to have a huge tournament to determine the strongest of the skylords!

    When?
    On Sunday 08.05.22 starting on 2pm CEST (Berlin time), the stream will start about 30 minutes in advance.


    Format?
    The tournament will be played as a 1on1 best of 3 double elimination tournament, grand finals will be best of 5 with the player coming form the upper bracket starting with a 1-0 advantage.


    Prize Pool! (subject to change)
    1st place  - 5 Booster packs
    2nd place - 4 Booster packs
    3rd place - 3 Booster packs
    4th-6th place - 1 Booster pack
     

    Bounty: Beat RadicalX in a set to gain 3 extra boosters. (if he participates)
    The more people get into the tournament the bigger the prize pool will get.
    Big thanks to the devs who sponsor the prizes!


    Organisation and sign-up
    The tournament brackets will be on challonge, so register and joint he tournament there using the button below. 

    Please use your in game account name to make communication and finding your enemy easier.
    In case of problems contact me or one of my mods via Discord, Battleforge or on twitch.
    Twitch mods: LynnTaki


    Stream
    A live stream covering the tournament will take place on the channel DasToggy on twitch.tv. Streaming will start around 13:30 CEST (Berlin time). Be sure to join the stream to be notified of last minute updates. Everyone is welcome to hang out and watch the action as well!


    Rules! (read this)
    • Disconnection during a game results in a default loss. If both sides agree it is possible to have a remake.
    • Not showing up to your match after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 mins.
    • After your match, go to Challonge and insert the result. That is done by clicking on your match and selecting the winner/stats . The brackets will be updated automatically.
    • The Map Pool is: 1st round: Haladur, 2nd round: Simai, 3rd: Elyon, 4th: Lajesh, 5th: Uro and 6th: Yrmia (same pool as in ranked duel).
    The first match of the round will be played on the fixed map, then it is losers choice. The winning player (who won the previous match in the bo3) also has to lock in his deck first.
    • The brackets for the tournament will be shuffled before the tournament starts!
    • Use your Battleforge name for the tournament. If your Challonge account differs from your Battleforge account name use the "Sign up with an alternate name" feature or change your name for the tournament in the settings. Finding your opponent will be a LOT easier this way.


    Questions
    Reply in this thread if you have questions, I will check it out later.
    Best regards,
    Toggy
  3. Timer liked a post in a topic by Dutchy in Video: Mo   
    Hey everyone,
    I uploaded a new video on YouTube, this time for the map Mo. 
    There are rumors Mo might be put into the spotlight in the near future.
     
  4. Timer liked a post in a topic by Hrdina_Imperia in Icy Lake - single player PvE scenario (that anyone can make over weekend)   
    Those pesky Lost Souls are at it again! Hoping to gain a weapon of enormous power, they've assaulted and captured human city of Icy Lake. It is home of the Worldbreaker Gun, cannon of immeasurable power. Skylords, you must venture into the city and destroy it, lest the Lost Souls use it against the human kingdoms. Onward!

    This is my first map, relatively simple, with only single difficulty (so it doesn't matter which one you choose). First, you have to gain control of all the acces paths to the city (destroy the three ice barriers), which will open up the main gate. There, you have possibility of several paths (and gaining total of 5 orbs) to reach Frontier Keep. When you destroy it, acces to the main fortress is cleared and you can attempt to destroy the Worldbreaker gun. But be careful, resistance will be fierce!
    In the spoiler, you can see the locations of power wells, orbs and objectives.
    Different paths offer different kind of challange. Some are more defended, but offer you extra power wells, while the others might be cleared faster, but without the extra power help in the long run. There is also quite unique mix of enemies - Frost and Lost Souls, which I feel compliment each other quite well. Both are kinda rare enemies to fight against, so this might prove to be a kind of new experience for some players. You can find the map in the Community map section on the Worldmap (Open, choose any difficulty and look for "Icy Lake"): 

    This map has been made over last few days (from the first idea, heightmap picture, generating, detailing, scripting and lot of changes during the learning process). It is basically completed and playable, albeit obviously basic. It was meant to show, that creating maps for BattleForge/Skylords Reborn is not something impossible, and can be made in relatively short time. Obviously, the biggest hurdle is scripting, as the editor sadly does not support classic trigger based event system. But with some ctrl+C and ctrl+V, everyone can make some good BF/SR fun. Even you! So get the editor working and make some fun maps you guys :^)
    In any way, enjoy this little work of mine. I want to send thanks goes to the whole SR team, for supporting this awesome game. Specifical appreciation goes towards Dallarian, as he managed to endure endless streams of my questions and helped me with scripting in every step of the way. 
  5. Timer liked a post in a topic by Eirias in HOW TO: PvE Deckbuilding Guide   
    As players become more familiar with the game, I actually recommend building "middle outward."
    In other words, I start by choosing the most powerful core cards I want, then adjust my t1 to play into those.
    For example, in rpve I usually value resource booster, shadow phoenix, and frenetic assault as the most powerful cards. So I usually want 2 shadow orbs by t3--which gives me some flexibility about t1. However, if I play t1 and t2 shadow, this lets me use resource booster as fast as possible.
    Other players might really value mine, shrine of war, and enlightenment, so their first 3 orbs will have to be fire-nature-nature. (Then the 3rd orb is probably shadow because if you use enlightenment for a powerful unit, you probably want to buff it!)
    On a map like raven's end, I want a good tool to deal with powerful flying units (ravenships) so I pick a t1+t2 combination that can fit stormsinger.
    Of course, if players are not confident with every t1, then your "core cards" can definitely be t1 units (especially in some campaign maps, where mine/nightguard/mark of the keeper/glaciation can be very powerful, unique tools that completely change the way you can play the map)
    However, as players learn how to use different factions, every t1 works, and t4 cards are often interchangable. So it's the cards in the middle that I think should be decided first.
  6. Timer liked a post in a topic by Cocofang in HOW TO: PvE Deckbuilding Guide   
    Foreword
    Content:
    Orb and Color Overview Picking your Approach General considerations Units in general Units in Tiers Buildings Spells Synergies My other Guides If you recently asked "Can somebody show me a good deck for this color?" or "Can anyone rate my deck?" then this PvE Deckbuilding Guide could give you a foundation to use if you need some early pointers on what to pay attention to when you start building your own deck.
    Experimentation and exploration are name of the game, so feel free to deviate from conventions. In line with that I will refrain from giving concrete examples or handholding. This is supposed to provide food for thought to point into a helpful direction to build decks yourself if you are still unsure.
    There is no universal solution for deck building. For many maps, especially on expert difficulty, some adjustments to tackle the individual circumstances are advisable. It’s also quite different whether you play cPvE (campaign maps) or rPvE (randomly generated PvE).
    You will notice my use of singular letters next to card names, which are referring to the cards affinity. G = Green, P = Purple, B = Blue, R = Red. Cards with affinities have two different versions and they vary in effect, depending on their affinity. Affinities are represented by a small dot on the card in their respective color. They have nothing to do with what Orbs you need to play that card though.

    Orb and Color Overview
    Your deck consists of 20 cards and usually you get 4 orbs during a normal game of Skylords. The color of the orbs you pick dictate which cards you are able to play.
    Every card requires a specific amount of orbs too, these are referred to as tiers, shortened to just T. If a card requires one orb, it’s T1. If you need two orbs, it’s T2 and so on.

    Lost Vigil G, thus the green nature affinity, is a T3 unit. So for starters you need three orbs to play it. One of these has to be frost and one shadow, represented by the blue and purple dot respectively. The color of the third orb does not matter, which is represented by the grey circle. It doesn’t have to be nature just because its affinity is, it can be anything. The order in which these orb colors were built doesn't matter either.
    This makes Lost Vigil G a semi-flexible card color wise since it does require two fixed orb colors but leaves the third one up to the player. For example, you wouldn’t be able to play Lost Vigil G if you previously picked two fire orbs for your T2. But one fire orb would be fine.
    Check out the wiki articles for Monuments and Orbs and Cards for more information.

    Picking the Approach
    First you have to settle on the broad idea you want to follow. For that I want to present a few simple approaches. The images are meant to illustrate the concepts, not represent a deck.
    Build bottom up
    Pick the color you want to start with on T1. Chose cards that build onto that as T2, either using the same color as T1 or a new one. Repeat for T3. Finally look at what’s left on T4 for the color combination you ended up with.

    Build order:
    Starting with Forsaken means my first Orb is . Then I pick Rippers , so I am actually still undecided on which color to pick next. After I decide on Vulcan I have to go for fire on T2 nonetheless because it needs two of those. For my last orb I settle on , which opens up Skycatcher B . Could’ve picked Giant Wyrm , Bloodhorn , Tortugun , Tempest or many other cards instead if I adjusted my 4th Orb accordingly.
    Build top down
    Pick T4 cards that fit together color wise first. Which T3 cards can be used with these colors if you subtract one orb? Then check T2, finally pick what’s left for T1.

    Build order:
    I pick Lost Dragon P as my T4. That still leaves me enough wiggle room to use Tremor as my T3. For T2 I want War Eagle , so that means I have to build my first shadow orb on T3. It also means I have to start with frost.
    Build for a color theme
    Decide which color combination you want to end up with, this will naturally limit your available card pool. Then look in which order you want these orbs and which cards fit that order.

    Build order: then either or . Last one flexible.
    I am building a Stonekin deck, which means I am restricting myself to and . So I could start with either of them, in this case. Then add because I really want my first Stonekin unit by T2. T3 could be either or since Deepfang R is flexible. Gemeye G is already covered but maybe another card in the deck needs one more or , so I have to pay attention to that.
    Build for specific cards
    Decide what cards you absolutely want to use. If there are multiple, check if they fit together into a linear orb progression. If yes, reverse engineer which other colored cards you can add for the color progression to work.

    Build order:
    I really want to use Juggernaut . That means I have to start and also add another on T2. On T4 though, I am free to pick whatever. Either make a pure fire deck or go for something else entirely, like Grimvine . But Juggernaut wouldn’t fit with T1 or T2 cards that require other colors than .
    Build for specific maps
    Can be important for the more difficult content. Once you learn a maps hurdles, you can try to adjust decks to tackle them more effectively or build decks for them from the ground up.
     
    General considerations
    Combining Color
    Color order
    Something important to look out for is that you are actually able to play all the cards you picked at a certain tier. There are some exceptions to this but in general a deck only functions when most cards can succeed each other.

    Here the Deep One P cannot be played until T3 because the deck starts with :fireorb:. So this is obviously a waste. Either I change my T1 to or I change my T2 to cards that allow it to be :fireorb:.
    Color restrictions
    Orb color requirements dictate which cards you can potentially use together in a normal deck that progresses linearly through T1 up to T4. If you want to mix your orb colors a lot, then you won’t be able to use some cards that have stricter color requirements.

    Something like this would be a so-called rainbow deck. :frostorb::shadoworb::natureorb::fireorb: is the orb sequence and everything works together just fine. I won’t be able to use any cards that need two of the same color. But one of each leaves me with a sizable card pool to choose from nonetheless.
    Color flexibility
    Most cards don't need a fixed color for every orb to be played. These are prime candidates to be splashed, which means being mixed with other colors.

    Here, despite all cards being nature, it actually only requires one specific :natureorb: to play them all. It’s often the case that your T4 and sometimes even T3 color doesn’t need to be something specific because you got your colors covered beforehand.
    Taking care of the Army
    Sustain
    Coming from units, buildings or spells to keep your army and constructions healthy. If at all available, it’s good if you have one source of sustain in the lower tiers, so T1 or T2 and one stronger source in T3 or T4. Sustain on demand in the form of heals or shields will make a deck more forgiving and durable. Without it your units will eventually die to accumulating damage. All colors have access to different types of sustain.
    Damage mitigation
    Defensive buffs for both units and buildings. Especially in T3 and T4 there are some very strong options. Having ways of mitigating damage is valuable because especially in later tiers your army is quite expensive. Damage mitigation also makes every point of health and therefore healing more efficient. Think, with 50% damage reduction, it takes 2 damage to remove 1 HP but only a healing value of 1 to restore it again.
    Damage buffs
    If enemies die quicker you take less damage and progress faster. Percentage based buffs (% more damage) are usable at any point in the game even if they are T1 or T2.
    Taking care of the Enemy
    Crowd Control (CC)
    Disabling enemies is very important. It’s great to have CC available at every tier but some lower tier CC can work throughout the entire game. Enemies become resilient against CC for a short time after being affected by it. Also, death is the best CC so if you are unsure then it could be a good idea to go for ...
    Extra damage
    Either through unit abilities, spells or even some buildings, a solid burst of frontloaded damage can make fights much easier. AoE damage makes big armies more manageable. Well timed extra damage can turn a loss around or solidify victory.
    Debuffs
    There are various debuffs available that weaken enemies. Use them to pick off priority targets or make them less threatening.
    Lock down Areas
    Fortification
    If the situation calls for it, consider adding Towers and Fortresses. Depending on the map it will make defending a lot easier. There are even units that excel at this.
    Utility
    Meatshields
    There are various ways to quickly summon big quantities of disposable units. And although they won’t grant ground presence (they don't have an "aura" that allows you to play out cards next to them), they also don’t bind power and can not only deal some damage but also take the hits instead of your actual entities.
    Mobility
    Very powerful if used correctly. Means to traverse the map quickly can turn the tides of war. Either to rush ahead when time is of the essence, make a quick retreat or help out on a different front.
    Economy
    Anything with energy management: Get energy faster, preserve it, pay less, recover spent energy from the void pool and so on. Very important if you want to keep running on full steam. Every color has different means to achieve that.
    Charges in your deck are also part of the economy and can be manipulated if you are in need of that.

    The beauty of Skylords is that you can combine colors very freely, depending on your collection, intentions, preferences and creativity.
    You can try to build a more flexible all rounder deck or specialize for a particular aspect. This might seem like a lot to keep in mind but don’t worry about it too much. Some color combinations naturally lean more into certain areas so just look at the cards available and see what you want or can get.
    No need to worry if you cannot hit all the marks. For example, if you have a lot of sustain, you might not need a lot of damage mitigation, although they have natural synergy with one another. Or vice versa. If your deck can deal a lot of extra damage, maybe you don’t need damage buffs. And so on.
    Units in general
    After you have a broad idea how you want to build, it’s time to go into the specific card types.
    Most of the time a unit roster consists of 1 or 2 cards for each tier. 3 unit cards for one tier is already a noteworthy commitment. Using more can become slot inefficient and you might run out of space to fit good cards into your deck in other places. So usually there are 6 to 8, at times maybe even 10 units in a deck.
    Some possible picks for unit combinations in each tier are:
    One ranged unit
    Sometimes just spamming one solid ranged unit is enough. Take care to have enough charges on that one card to play it repeatedly before it goes on cooldown.
    Two ranged units
    Two different ranged units can also be used as a duo if they have good synergy.
    One ranged and one melee unit
    Mix one melee and one ranged unit to create a conventional army set-up of a front- and backline.
    One ranged/melee and one support unit
    Support units can debuff enemies, buff your own or allied entities, shield or heal. Many beneficial effects to pick from if you are so inclined.
    Investing too much energy into supportive units will slow you down though. After all, every unit exclusively busy supporting is equivalent to one damage orientated unit, that you could’ve summoned instead, not fighting.
    If you summon a mix of melee and ranged units, the ratio of your army is usually about 1/3 melee, 2/3 ranged. For supportive units, it’s roughly ¾ ranged/melee and ¼ support.
    In case you forgo ranged units entirely, don’t leave yourself vulnerable to enemy air units. Also consider that only a certain number of melee units can attack one building at a time.
    Again, these are general guidelines and deviating from them is fine if you still feel like you get everything you need out of your deck. Adding more units can lead to a more flexible army with interesting synergies.

    Units in Tiers
    Tier 1
    Already on T1 there are many combinations to discover, so go out and try a few or observe how units do by themselves.
    Tier 2
    Things get more complicated here because now orbs can be splashed and there are much more units to choose from.
    L sized units are expensive energy wise but deliver a good bang for your buck. If you pick a beefy L melee frontliner, you can supplement them with ranged units. But ranged L units can often hold their own as well. L units are also less susceptible to knockback, which can be a real pain for S and M units. Don't dismiss them entirely though. They often boast strong effects and are cheaper to summon.
    Good airborne units become broadly available on T2. Those are squishy and die easily but their great damage can make up for it if you use their high mobility to focus weak spots like melee enemies or buildings unable to defend against air.
    Strong traits like exceptionally long artillery range or siege damage that destroys buildings quickly will also be at your disposal. Units generally start having much more interesting abilities. So consider if you want to have these in your deck as there are many synergies to discover.
    You can still fall back on your T1 units if necessary. Especially some T1 support units can still keep up.
    Tier 3
    Powerful XL units start being common in T3. They are big energy investments but if you take care of them, they can do some serious work.
    L units are no slouch either, many of them are loaded with amazing effects.
    S and M units are usually a bit more specialized here. Knockback against S and M units is very common at this point in the game, so they are more difficult to pilot. However, their abilities can turn the tides of battle.
    Tier 4
    The realm of mighty XL units. The colors you picked in your previous tiers heavily influence which units you have available here.
    T4 L and S units have powerful offensive abilities. M units are incredible supports.
    It’s tempting to use a lot of different XL units but you should exercise restraint and not add too many of them into your deck, overloading your T4 unit roster. Their big energy cost means you won’t be able to summon them rapidly.

    Buildings
    Usually buildings make up the smallest part of a deck. Sometimes as low as 2, especially in rPvE. For some cPvE maps it can be as much as 7 or 8. But commonly somewhere in the 3 to 5 range.
    Towers and Fortresses
    Most of them are pretty straight forward and are simply meant to kill enemies. Defending is their most obvious use but they can also be utilized offensively if you can wait out the construction time when building away from wells and orbs and bait enemies into them.
    Some towers are dedicated anti-air (AA) and some have additional utility effects giving them extra uses past their damage capabilities.
    These rarely find a place in rPvE decks where you are mostly on the move. But for cPvE they are very good to fortify key locations. If necessary, 2 of these can be added to the deck at different tiers. 3 if you want to lean into it more heavily and have a smoother transition between tiers. More than that would be a very tower heavy, specialized deck.
    Always have them in the back of your mind though. These classes of buildings usually have much higher damage and life than any unit for their cost or extremely powerful combat effects. So whenever you repeatedly find yourself in situations where your units have a tough time, maybe backup from a building does the trick.
    Shrines, Huts and Devices
    Utility buildings, mostly without damage capabilities by themselves but with useful effects. Like sustain, cross-map mobility for units and support for other entities.
    Being generally very useful almost all decks have a few of these. You will likely find at the very least 2 helpful buildings within these classes, regardless of your decks purpose. Possibly even more.
    A very important aspect about these is economy management, especially void return. Speeding up the energy return from your void pool can make your game a lot faster overall. Having at least one building that is able to manipulate energy in some way is a big benefit. Either making summons cost less, affecting well output, changing power refund when killing units or affecting void return.

    Spells
    Spells are a very important card type that often turns the tides of battle. So it’s not uncommon for a deck to contain a lot of these. Rarely are there less than 5 spells. More commonly somewhere between 7 or even 10 spell cards.
    There are three spell classes:
    Spell
    Requires ground presence. Which means there has to be a conventionally summoned (played straight from a card) ground entity nearby.
    Enchantments
    Global effects that can be played anywhere.
    Arcane
    Local effects that can be played anywhere.
    Spell cards themselves have a lot of different uses. Some buff or heal your own units or buildings. Others deal a lot of damage to enemies. And there are utility spells that offer mobility, CC or have uniquely powerful effects. There are even low tier spell cards that are useful throughout the entire game.
    A good balance of spells that allow for flexibility is very helpful. They can also be used to further define your decks strengths or cover for weaknesses. You can refer back to the general considerations to decide which spells you prefer in order to cover a given purpose.
    Synergies
    Decks really shine if you use cards that work well together. Some synergies are obvious and part of the card description. Like cards that depend on freezes or nearby buildings for full effect. Others are maybe not as immediately apparent. Here are a couple pointers to look out for, with many more waiting to be discovered as you familiarize yourself with the game.
    Damage reduction is very powerful when combined with sustain since it makes every bit of healing worth so much more. Similarly many self-damage mechanics can also be mitigated, so definitely test those in the forge. Healing combos incredibly well to compensate. There are some ways to directly increase effectiveness of healing, so if you lean a lot into health restoration mechanics, these can vastly improve their performance. Mechanics that summon disposable units work great together with those that require sacrifices or corpses. For mechanics that use corpses as a resource, it’s possible to boost their efficiency. If you are struggling with charges or cooldowns on certain cards, there are ways to replenish them during a game. Internal buffs (effects entities apply to themselves passively) stack with themselves. External buffs (effects that for example a spell applies to an entity) don't stack with themselves. Only the strongest one is applied. Damage redirection abilities don't stack with themselves. Units that specialize in abilities that lock them in place can be very potent together as you can use localized effects much better. Damage buffs on your units and simultaneously damage taken debuffs on enemies have devastating effects. Root networks can develop into very powerful set-ups. My other Guides
    CHEAP and powerful BEGINNER Deck - If you are interested in a very cheap and flexible mixed deck.
    CHEAP Pure-Fire Deck - If you are interested in a cheap and flexible fire deck.
    CHEAP Pure-Shadow Deck - If you are interested in a cheap and flexible shadow deck.
  7. Timer liked a post in a topic by Brocniken in A few questions !!   
    So first of all hello everyone.
    I have a few general questions about the game:
    * Where can I see how much xp and gold I earn from each map for example what map is giving the most xp and gold.
    * Why there is no option to send gold like in the old version of Battleforge I understand that is a different version but still.
    * There was once option of tokens and stuff to upgrade the cards ( in old version 2009).
    * What are the future projects that awaiting us where could i read about this ?
    * Is there any rewards any giveaways if it exists at all ?
    * Any speedruns guides videos somewhere here ?
     
    thank you in advance.
  8. Timer liked a post in a topic by Dallarian in A few questions !!   
    Hello.

    At the end screen after a map, I believe you must check every map yourself.
    Expert mode grants most rewards. For gold farming maps like rPvE 9, Bad Harvest Speedrun and Passage to Darkness are most popular ones.

    Tokens were removed and card upgrade system was remade. You get card upgrades from particular maps ( https://docs.google.com/spreadsheets/d/1oMsqJ1IMx8hied3W1ZRtQ5YbpgD2_kBezviNSmSovjM/edit?usp=sharing ) and use gold for upgrading, or "Creating" upgrades you wish not to grind.

    You can read about news and updates in Community updates (newest one:
    )
    You may want to catch up with all community updates, for some tease new gamemodes or other new content. About "real" updates (and they refresh many useless cards, the team is doing really great) you have announcement page on official Discord, link is on top of the forum, there is line with many buttons including "Discord".

    There are small giveaways on Facebook, Twitter, and Community Updates (scratch codes that earn various rewards, most commonly 100 BFP, but on release date we had Promo Snapjaws for everyone).

    For Speedrun check speedrun community: https://www.youtube.com/channel/UCRiLm3stSOWHVIH2lHEOpoQ .


    Welcome back to Battleforge!
  9. Timer liked a post in a topic by Majora in Community Update #11 - September 11th 2021   
    Greetings Skylords!

    It's been two weeks already since our last community update so it's time to bring you up to speed with everything going on in Skylords Reborn!

    A big thank you
    We want to start this update with a big thank you to the community. When we posted our feedback survey two weeks ago, we expected maybe 100 of you would take time out of your day to give us some feedback. But you completely blew us away, with over 1150 responses so far!  We will close the survey this weekend, so if you still want to provide us with some feedback (and get a booster) make sure to do so before Monday. 
    So far the survey has already provided helpful insights and feedback, and many kind comments. We are glad that overall you seem to be happy with the state of the game and the changes we are making. Everyone is working very hard on this game we all love, so we are glad you are here for the ride.
    On a personal note, I am very grateful to be the community manager of such an awesome community. Every single one of you makes this game tick. Whether you are a casual PvE player, climbing the ranks of PvP, helping newer players out with some cards, finding new speedrun tactics, discussing balancing changes with us, or just enjoying the game; thank you for being part of our awesome community!
    I would also like to thank everyone from the team who put hours upon hours into the project. It's an honor to work alongside you on making Skylords Reborn the best it could be. 
    So thank you, all of you!
     
    New Patch + Reveal Stream
    Our newest patch has released! After months of balancing, testing, fixing bugs (some even from the days of EA that only now come to light) we have released our biggest balancing patch yet. To celebrate the occasion, we teamed up with Toggy for a reveal stream, where he went over the patch notes, played PvP games and gave away some boosters. You can rewatch the stream here.
    This patch has a lot to love, including suggestions from the community that we got as feedback on our community updates or through our social media channels. Suggestions like adding a power well and monument to the forge for testing, or being able to look at lobbies while players are in a ranked queue; we are happy to work alongside you and make this game better. 
    This patch also contains many requested balancing changes to cards. Ravenheart finally has its new design, and combining it with the changes to Jorne now allows players to play a viable legendary-themed deck. A lot of effort was put into making Pure Frost more rewarding to play, with many new tools focused on shields and freeze. Speaking of Freeze, the new Warlock allows interesting new fire/frost builds as well. We hope you will enjoy playing with these cards and experiment with new deckbuilds. 
    You can read the full patch notes here. Alongside a 15 page document for the balancing changes, there have been so many changes that we decided to post the rest of the minor changes to the Wiki. Among those are description and class fixes, animation changes (for example Brannoc and Backlash) and all kinds of Quality of Life changes. A special thank you to our Skylord of Honour LEBOVIN for helping us with this patch and updating the wiki!
    Two things that are notably missing from this patch are the upgrades to our free PvP decks (as mentioned here), and the changes to Avatar of Frost (as mentioned in our Deep Dive for Pure Frost). We expect the changes to the free PvP decks to be implemented in the coming weeks. Because of some unforeseen bugs, the Avatar of Frost changes did not make it into this patch, but we still intend to bring some changes to him. We will continue to work on this card and share our status on the balancing discord. 

    Survey data
    Here are a few fun insights and pie-charts (who doesn't like pie charts?) from the survey. We will spend the coming weeks going through all the data once we close the survey. 
    • Did you play the original BattleForge from EA (2009 - 2013)?
    • How long have you been playing Skylords Reborn?
    • How do you feel about the economy of Skylords Reborn? 
    • How do you feel about the odds of getting promo cards in Skylords Reborn?
    • Are you aware that you can adjust the contents of the free PvP decks? For example, swapping a free card for a card in your own collection?
    The following questions were regarding your opinion on new content
    • Lore / Backstories
    • New voice-lines / Sounds
    • Adding voice lines to current units that lack them (for example, Amii Phantom, Dryad, Brannoc, etc.)
    • New campaign maps 
    • Adding pure factions for rPvE (for example, mono Fire as enemies)
    • Defence rpve (defend against waves of enemies)
     
    Community Updates will move to a 3-week schedule
    For the past ~3 months we have been giving you an biweekly insight of the things going on behind the scenes with Skylords Reborn through these community updates. While the feedback has been very positive (thank you!) we feel it would be better for both our workflow and the quality of the community updates to move them to once every three weeks. Time zone differences between team members, fulltime jobs and us wanting to provide good quality content and updates, has resulted in some last minute stress spikes to get the updates done in time and have something worthwhile to share. We feel that by moving to a 3-week schedule, we can keep up the quality and content of these updates. In between updates you can of course always find us on our social media and in the game. Rest assured that our team will keep working just as hard on getting you new features, better balance, and the long awaited new cards!

    Open Sourcing of New Sounds Converter
    We are excited to announce that we have made great progress in decoding BattleForge's format for sound files. BattleForge uses a special format called "snr" to encode any sounds, and so far we were only been able to convert these sounds from snr to conventional formats like mp3 and wav. Our developers have built a converter from wav to snr, which will allow us to add new sounds or voice lines to the game!
    Unfortunately, our converter is not yet perfect, and during conversion a lot of quality is lost, making them currently unfit to be used in the game.
    We are open-sourcing this application in the hope that the community can help us solve this problem. We would appreciate contributions to help improve the conversion! Some additional info can be found in the application link above, and this old forum topic. 
     
    New Team Members / Open Positions
    Some team changes since the last community update. DutchyDutchy has been promoted to Global Moderator, and Madgadget has joined the team as a discord moderator. Their help is much appreciated, as Ultrakool and Bradley left the team as Global Moderators. We want to thank everyone for their contributions! 
    We could definitely need some more help with the Skylords Reborn project however.
    Below are two roles highlighted, but you can find more information, desired traits and all our open positions here. If you are unsure if you qualify, please reach out and have a talk!
     
    Open Position - 3D tool developer
    As a 3D tool developer you are responsible to solve one of our biggest technical challenges that will boost the project to the next level: the ability to modify existing 3D models. We already have an internal tool capable of adding new cards using existing re-textured models, but we have no way to meaningfully modify the geometry, animations and special effects. You will be responsible for researching the way BattleForge represents their 3D models and develop tools and a workflow capable of modifying different aspects of those models. The ultimate goal is to be able to add new models with animations and effects never seen before. There have already been very good community efforts and already a lot is known.

    Open Position - Backend web developer
    As a backend web developer you are responsible to maintain and extend the backend of our current and future web applications. The primary project you will contribute to is a feature rich platform which aims to provide various extensions and integrations for Skylords Reborn. As of now, this platform is for internal use only as the focus currently lies on creating internal moderation tools. However, after the moderation tools reach a satisfactory state, we plan to make this platform public and expand it with features like a new and improved cardbase, leaderboards, a system to download, manage and share your replays, and various other useful extensions. There is a lot of room to contribute in, as this platform is still in its early stages of development! 

    We are also in need of French and Russian translators. If you speak this language in combination with good English language skills, please help us out!

    In Conclusion
    Thanks for reading! 
    We will update you again on the 2nd of October! In the meantime, we would love to hear your opinion on the latest patch.
    s always, we are open to feedback so please let us know!
    Here is a scratch code you can redeem in-game for 100bfp: COMM-UNIT-YNEW-S011
    The code is valid till October 2nd. Please note you can also get a booster by filling in our survey. 
    Archive
    Community Update #8
    Community Update #9
    Community Update #10
  10. Timer liked a post in a topic by Zyna in Patch #400030 - 08 September 2021   
    Patch #400030
    Greetings Skylords, Skyladies and Skyfolk!
    This update contains our third balance patch for the game alonside some other changes, enjoy! In this patch we put our main focus on making Pure Frost a more competitive deck in PvE and on improving the balance of PvP. All of these changes were implemented and tested in the last four months, so it's built up to be quite a big patch. Feedback to these changes can be given on the balancing discord. When you give feedback make sure to properly support your reasoning by including replays or video footage.
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Where are balance changes discussed? 
    For now we have a Discord server dedicated for this. An invite link to the server: https://discord.gg/NvSUwpf
    How can I join the test server?
    To join the test server you simply need to launch LauncherTest.exe located in your BattleForge installation folder. It is important you run the updater first, so you download the latest test server files. In the future we plan to make it easier to join the test server. 
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
    Changes
    A detailed list of all changes can be found on our wiki. However, since the patch notes are quite long, we prepared a summary document for you! You can find it attached to this post. Patch #400030 - September 2021.pdf
  11. Timer liked a post in a topic by Volin in DECK-KIT AlmostStonekin (2/3) Gemeye meets Double Shadow   
    Hey all,
    it's been a while since my last Deck so time for another one! Today we continue with a Stonekin variant that actually doesn't leave enough Stonekin to call itself that. However, since the army consists only of Stonekin units, I have always mentally added it here. I can't even say exactly why Gemeyes catch my eye so much and why I like this deck so much - I think it's just "sympathy" that I can't explain further.
    Theme/Scope: Gemeyes! Getting out as much as possible, getting them as strong as possible

    Playstyle: Micro <-> Macro
    Budget: medium expensive
    Addresses to any kind of player
    Core Deck:
    - Key Card is the Purple Gemeye! Ofc both can be taken if you like
    - supported by the best of
    - supported by the best of
    - as we have no straight tanks, we want to have strong CC and strong sustain spells to keep our Army steamrolling
    Important side note:

    The Gemeyes show both a flat dp20 of 2750 dmg - this is the flat value of the spit attack leaving out the damage over time (DoT) effect. The real dmg of a purple Gemeye is much higher though you will sadly never have a situation where it can deal its full possible dmg.
    T1/T2 - either or or (in the shown specific order)
    It may seem strange, after I have made very free specifications in my decks, that I give here on the one hand 3 clear starting suggestions which appear however also very differently.
    The reason for a Shadow or Frost start comes from the T1 Spells Motivate or Homesoil - both of which we can scale perfectly into T4 - therefore this recommendation.
    The reason for the T2 is to further set priorities: Starting with allows for very early setting of Resource Boosters and is therefore a very strong one, as we can possibly get more Gemeyes out.
    If you decide for a blue start, even if it is for reasons, it also makes sense in T2 and T3 to quickly get to to be able to set boosters faster. Especially on harder maps the double shadow spells help you of course to get to T4, to hold it and to go into further progress.
    The  start variant is definitely inferior to the above mentioned in direct comparison - but I still like to list them, because a Stonekin start is in my opinion much more beginner-friendly and stronger than a blue/shadow start. You want to take it slow, maybe never played shadow before - then this is your start.
    Please don't start this deck with green - it would be at least one wasted deck slot, more like two.
    What do we take specifically:
    For I would never go without my Forsaken as allrounder (superior to Nox Trooper), the Green Soul Splicer and a Motivate. Git up a few Forsaken, build a Soul Splicer before the T2 camp, drag the enemys in the Splicer and FOCUS them one by one. 6 Forsaken should do it with the exeption of hard Lost Souls starts.
    For T2 the common options would be: Shadow Mages (+your Soul Splicer, Warp, Motivate), a Harvester or the best-in-slot solution Phoenix/Embalmers Shrine
    For the meta-start would be Frost Mages and Master Archers + Homesoil and Ice Barrier.
    T2 as imho not much strong options, Phoenix/Embalmers Shrine is prolly the way to go if you want serious strengh, else Stormsingers are not bad and some of the Lost T2 Units are playable too.
    For the start please check my other stonekin guide:
    T3/4 - completing to any row of
    T3/4 spells you want to add are: Stone Shell Green, Frenetic (either or both), Infect and prolly a Warp, fill with dmg and healing as you feel need for them
    Other stuff to add to the deck: Gemeyes, that's why we are here! Furnace of Flesh + Cultist Master for Void return. Ofc a Breeding Ground that wasn't mentioned before.
    You maybe want to bring Rifle Cultist+ Offering for more fast Gemeyes, even mandatory if you play with Motivate.
    Last but not least: If you face lost souls your Gemeyes get disabled (like any ranged unit) from the Lost Dragons - either bring a Yellow Mo for that, or make sure your CC hits those Dragons perfectly (last is more an expert solution)
    Even if you decided for the inferior start, you have strong spell options at T3 which should always give an easy access to T4 (Thunderstorm/Stoneshell, Heals, Oink - all combined with a rock solid T1/2 army)
    If you decide for a late green orb, T3 offers you Frenetic/Infect which should be even an easier access to T4.
    If you are forced to defend T3 for a minute raise a Furnance of Flesh to get Void back faster on the waves that you defeat. Spawn Cultist Masters there as soon as you can - once your Void manipulation is up things get usually easier.
    How to play T4 stage - "I have only a squishy ranged unit, how the hell do I proceed?"
    Though it may be obvious for many veterans I want to describe a bit the playstyle as some Beginners may say: "I have only a squishy ranged unit, how the hell do I proceed?".
    Spam Purple Gemeyes, you can splash in 1-2 Green ones in the Mix for some CC, but you want to have mainly purple ones as they deal the dmg. A super serious Gemeye Deck would perhaps even cut the green Gemeye completly - at least I do.
    When you engage a camp the first spell is a CC, usually a Frenetic. Stone Shell your at least 4 Gemeyes, Infect the crowd and perhaps add a dmg spell for faster Infect procs.
    Then you use either Motivate or the Homesoil/Ice Barrier combo for a really nice dmg output.
    When you have Motivate/Offering/Rifle Cultist use that Combo as often as possible to max your army size.
    Once you got out 4-6 Gemeyes you should snowball any rpve map.
     
    Any struggling situations:
    This deck is slower in the early match, beware to engange strong dmg bosses like Infester or Urzach before you have at least 4, better 5, gemeyes. (4 is the critical mass for a perfect Stone Shell buff, the fifth gives you even the security that you could loose one and you are still "safe").
    Once you hit the 4-5-6 counter this deck gets more and more rolling and no boss or situation should be able to stop you.
    Willzappers can be taken out from afar.
    Bosses usually never have a chance against a Stone Shell protected army and so neither any camp has.
     
    At this point I usually add replays, which I leave out this time for two reasons: First, I was simply too lazy and thought something "Nobody watches this anyway" (or only the usual suspects who actually know the shit but only enjoy the gameplay).
    However, I have just seen that the replays were downloaded more often than thought  - next time I'll be happy to share some again.
    The second reason to do without replays was clearly the upcoming update which is just around the corner and would break them anyway.
    If you have feedback, suggestions, nice replays or storys about this deck, please feel free to post below!

    As always, all information without guarantee and with strong personal preference.

    See you in the Battlegrounds!
     
     
    again partly Translated with www.DeepL.com/Translator (free version)
     
     
     
     
     
     
     
  12. Timer liked a post in a topic by Taker in Customizable Thumbnail-Template For PVP-Replaycasts [PSD]   
    Hey, 
    months ago, when HandOfBlood caused this short hype about Skylords, I wanted to help the project to grow, as little as my help would be. 
    So I asked Toggy (who commited and, as far as i know, still do so), if he could need some video-/grafik-design related help. 
    Unfortunately the hype didnt last long enough to set up a decent player-/viewerbase, so this template was never getting used.

    Customizable Content (Just check-boxes in ps) : 
    - Map
    - Deck
    - Tier/Orbs taken
    - Names

    I hope anyone of u could use/need it.

    If you dont have Photoshop, but want to use the Thumbnail for any of ur videos, just msg me and I can customize it and ill send u the final png/jpg.

    DOWNLOAD-LINK

    Example:


  13. Timer liked a post in a topic by Toggy in Toggys Tome Tournament#2 22.08.21 -TESTSERVER-   
    Hello Skyladies and Skylords,
    the new PvP patch is coming closer and in the Skylords Open many battles were fought. It is time for a little fun... with a tome tournament! This means: the tournament decks will be built out of the content of a few (5-10) Boosterpacks!
     
    Format?
    The tournament will be played as a 1on1 best of 3 double elimination tournament, grand finals will be best of 5, no reset. The grand finalist coming from the winnerbracket will start with  a win (1-0) already. Oh and it will be tome. And we play on the Testserver.
     
    When?
    On 22.08.21 starting on 1pm CET (Berlin time), the stream will start about 30 minutes in advance.
     
    Prize Pool! (subject to change)
    1st place  - 3 Booster packs
    2nd place - 2 Booster packs
    3rd place - 1 Booster pack
     
    Organisation?
    The tournament will be organized in challonge. If you want to participate contact me via Discord respond in this thread. I will send you a list of your cardpool ~1h before the tournament starts (I will not send you actual 8 boosters) . Also we will play on the Testserver.
     
    Rules! (read this)
    -Be online in Discord or the forum ~1h before the tournament starts to receive your cardpool. If I cannot find you you cannot participate.
    -Disconnection during a game results in a default loss. If both sides agree it is possible to have a remake.
    -Not showing up to your match after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 mins.
    -After your match, go to Challonge and insert the result. That is done by clicking on your match and selecting the winner/stats . The brackets will be updated automatically.
    -The Map Pool is: 1st round: Haladur, 2nd round: Simai, 3rd: Elyon, 4th: Lajesh, 5th: Uro and 6th: Yrmia (same pool as in ranked duel). The first match of the round will be played on the fixed map, then it is losers choice.  The winning player (who won the previous match in this bo3) also has to lock in his deck first.
    -The brackets for the tournament will be shuffled before the tournament starts.
    -Use your Battleforge name for the tournament. If your Challonge account differs from your Battleforge account name use the "Sign up with an alternate name" feature or change your name for the tournament in the settings. Finding your opponent will be a LOT easier this way.
     
    List of participants (if oyu want to join contact me via Discord or Forum):
    1. Majora
    2. Afro
    3. Crossbow_andy
    4. dutchydutchy
    5. Volin
    6. FatedToFail
    7. Killbuster
    8. Cocodracu
     
     
    Best regards,
    Toggy
  14. Timer liked a post in a topic by Majora in Community update #9 - August 14th 2021   
    Greetings Skylords!

    It's been two weeks already since our last community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
     

    Deep Dive: Rarities
    As our development of new cards continues, a frequently asked question is the upcoming rarities. These will be the first brand new cards for Skylords Reborn, so we want to have a system in place to provide insights on what makes a card common, uncommon, rare or ultra rare. We have explored this in a document, providing a deep dive into the rarities EA used in their first edition for the game: the Twilight Edition. Even though these are not always consistent, and expansions have not made things any easier, we still can take some lessons from the current distribution and apply it going forward. 
    If you are interested in the thought process behind card rarities and how we will decide them for our new cards, you can read the full document here: Designing_for_Card_Rarity.pdf
    And in case you missed them, here are the rarity icons for our new cards:

     
    Test Server Patch Notes
    Iteration 17 of our test server is here! Check out the patch notes. This patch mainly finalizes the PvP changes which will soon hit the live server. Please keep in mind that these changes are all relative to the previous iteration. The final PvE changes will go live in the next iteration. 
    There are also some noteworthy requested general changes in this iteration. We fixed the inventory sorting, which should now properly sort the cards as specified. We also added a power well and a monument for each player in the forge. You can now test out all your damage combo's without the need to find a building that has exactly the same amount of health as these buildings. 
    We also made another change to the game that will certainly be the topic of many conversations in the future. We added a preliminary fix so units in PvE maps always have correct orb and power costs. This means that certain abilities, like e.g. Nightguard Swap or Mindcontrol cannot ignore the orb requirements anymore. Please note these changes will not be included in the next live server patch. We want to test and gather feedback before making a change like this, but first had to figure out if it was even possible. You can discuss these and other changes on our balance discord.

    Next Live Patch Delayed
    Because of a delay of the Test Server Patch we sadly also have to delay the Live Patch we were hoping to release this week. Since this is going to be a big one, we need a little more time to make sure all the bugs (not you Scythe Fiend) are taken care of before we patch to live. Please be patient a bit longer, we are still hoping for a release in August. 



    Special Effect Tool
    Last Community Update we gave you a sneak peek at our new special effect tool. With the this tool we will be able to create fancy new spells and effects. Even though we are currently not able to add new models to the game, this is a great step in allowing us to create new visually appealing content. 
    We are looking for players who are interested in learning how to create special effects and give feedback on how to improve the tool. If you are interested in this, please reach out to Ladadoos on Discord for a quick explanation. We have plans to open source the editor in the future.

    Tournaments & Events
    • NEW: Feedback official PvE events
    Now that we have hosted two official events, we are looking for some feedback regarding both the events and the stream to improve upon them where possible. Feedback is anonymous and can be provided here. Please keep the feedback constructive and understand we do this in our free time. 

    • Finished: Community Tournament: Toggy's Tome Invitational
    If you played BattleForge back in the day you might remember Tomes. In this gamemode you get a selection of boosters that you have to use to build your deck with, after which you play PvP matches. While Tomes got discontinued around the end of BattleForge and are not available in Skylords Reborn, Toggy hosted a limited-access event last weekend to relive the experience. It was a great success, with crazy off-meta plays and is bound to return. For now you can rewatch the stream in case you missed it. 

    • NEW : Community Tournament: Toggy's Tome Tournament - August 22th
    A new tome tournament has been announced! This one is open for everyone, but you need to sign up in advance by contacting Toggy. This will be another Tome tournament, meaning you will build a deck with a selection of random cards and play PvP matches with them. Sign up and read the details about it here. 

    • Host your own event / tournament
    Want to host a tournament or event? Please reach out to our Event Organizer Hiko to have your event prizes sponsored by us. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. 

    New Team Members / Open Positions
    We are happy to welcome a new member to the team: Kerkk has joined us as a web developer! 
    We could definitely need some more help with the Skylords Reborn project however.
    Below are three roles highlighted, but you can find more information, desired traits and all our open positions here. 
    Open Position - Map Tester 
    As a map tester you get early access to new maps and gamemodes and are responsible to playtest them and provide feedback to the other map developers about possible issues or improvements. This includes check how balanced the map is, how fun it is to play, if there are any exploits, if areas on the map need to be prettified etc. Map developers/designers/artists should be able to rely on you to make sure maps that are released or changed are done so properly.

    Open Position - Marketeer / Outreach Coordinator
    As a Marketeer / Outreach Coordinator you are responsible to spread the word and create awareness about Skylords Reborn and to attract veteran and new players alike. This includes actively researching and reaching out to potentially interested streamers, youtubers, Discord channels, game magazines, among others. You will be responsible for the communication to and from interested parties and for any promotion deals (for example involving scratch codes). Please note that Skylords Reborn cannot do any paid promotions.

    Open Position - Artist
    As an artist you are responsible to create the visuals required for new content. This is a broad position and there are many areas where you could help in, depending on your skills and interests. Think of loading screen artwork for new maps, card artwork for new cards, visual UI elements for new features that involve adding UI to the game, banners for events/tournaments/community challenges/large game updates etc. Our current artist Tweeto is hard at work on new cards, but he can only do so much. If you have the skills and want to speed up the progress, please reach out to us. 
     

    In Conclusion
    Thanks for reading! 
    Is there anything you wish us to cover in upcoming community updates? As always, we are open to feedback so please let us know!
    Here is a scratch code you can redeem in-game for 100bfp. COMM-UNIT-YUPD-ATE9
    The code is valid till August 28th. 
    Archive
    Community Update #6
    Community Update #7
    Community Update #8
  15. Timer liked a post in a topic by Toggy in Toggys Tome Tournament invitational 08.08.21   
    Hello Skyladies and Skylords,
    the new PvP patch is coming closer and in the Skylords Open many battles were fought. It is time for a little fun... with a tome tournament! This means: the tournament decks will be built out of the content of 8 Boosterpacks!
     
    Format?
    The tournament will be played as a 1on1 best of 3 double elimination tournament, grand finals will be best of 5, no reset. The grand finalist coming from the winnerbracket will start with  a win (1-0) already. Oh and it will be tome.
     
    When?
    On 08.08.21 starting on 1pm CET (Berlin time), the stream will start about 30 minutes in advance.
     
    Prize Pool! (subject to change)
    1st place  - 3 Booster packs
    2nd place - 2 Booster packs
    3rd place - 1 Booster pack
     
    Bonus prizes:
    Beat RadicalX in a set - 1500 BFP
     
    Organisation?
    The tournament will be organized in challonge and access will be limited. If you want to participate contact me via Discord, you should have pretty much a complete collection and experience in the tournaments already. I will send you a list of your cardpool ~1h before the tournament starts (I will not send you actual 8 boosters) . The usual rules apply.
     
    List of participants
    1.  RadicalX
    2. Majora
    3. Crossbow_andy
    4. Afro
    5. Yuah
    6. Killbuster
    7. Hirooo
    8. Carofex
     
     
    Best regards,
    Toggy
  16. Timer liked a post in a topic by Donaar in Titans Expert Solo - P2 Start   
    Hey guys 😁,
    Donaar here presenting you a fun and unusual run: Titans Expert Solo starting P2 (thanks to @Kapo for theorycrafting this challenge).
    Soloing this map is quite challenging since the player has to clear the way for Rogan and free the 12 civilians before Jorne spawns (which happens 13 minutes into the game). As showcased in this replay (all credits to Pritstift and RadicalX), Titans Solo runs always start on P4, since the way for Rogan is "automatically cleared" in order to get T2, T3 and T4. Corsair's Assistance ability is then used to open the gates for the civilians - this step has to be performed carefully due to the 60s cooldown of said ability.
    Starting on another position (P2 in my case) is a completely different story: you have to free the 12 civilians, go to the cave where Rogan & Jorne spawn, clear an enemy camp (in order to make Rogan move) and block Jorne with buildings, ALL in 13 minutes. Okok, i know, blocking Jorne is lame but it's the only way to keep Rogan alive (there's no way to clear all Rogan's path within the tight time tresholds we got).
    I completed my run in 19.45 minutes (and the second part isn't fully optimized) - below you can find the replay. Here's the deck I used:

    Nomad (G) + Mines: classic Fire T1 for PvE, nothing much to say here. Scythe Fiends + Undead Army: great combination to reach spots you're not supposed to reach. Burrower: great card for this run since it's fast, it's a melee unit (counters Mark of the Keepers) with Siege (useful to kill Living Towers & Spawners) and the Acid Spit ability is super useful against walls. Cultists Master + Furnace of Flesh: best void manipulation tool in the game. Mutating Frenzy: pretty good melee unit that is used both to clear Rogan's way (ranged units have an hard time given MotKs presence) and for oneshotting Brannoc by stacking its ability multiple times. Corsair: used to reach the bossfight arena without clearing the fire emitters. Here's important to note that the switch provides ground presence. Used in combination with Enlightenment Dreadnought: used to stack up Mutating Frenzies infinitely. Obviously spawned after an Enlightenment use. Makeshift Tower: used to defend your wells from the small waves (2 Thugs) that attack you. Useful mostly for its S-knockback ability. Tunnel: used for both teleporting units strategically and to block Jorne. Breeding Grounds, Surge of Light, Curse of Oink, Thunderstorm, Regrowth, Frenetic Assault (G), Soulshatter: some of the best offensive & support spells/buildings in the game. Nothing much to say here.  
    Hope you enjoy this run as much as I do,
    See you in the Forge,
    Donaar
    Titans Solo P2 19.45.pmv
  17. Timer liked a post in a topic by Xanatoss in Community update #8 - July 31th 2021   
    That Fire/Frost tease becomes unbearable xD
    I like the addition of bandit stalkers to Free-Bandits. Just yesterday I had a conversation with a pvp-rookie who did not like the free bandit decks because they contain so few bandit cards.

    I bought that Mortar you cut out from free pvp-decks, now make it 15sec pls :<
  18. Timer liked a post in a topic by RadicalX in Community update #8 - July 31th 2021   
    Frostmage did fulfill an important role as a main S counter in pure Frost in both T1 and T2. With the upcoming addition of more powerful S counters in T2 and recent Glyph buffs in T1 it is a completely viable choice to cut her out of pure Frost. You can still edit the deck to your needs if you are not comfortable playing without her. 
    When it comes down to the reasoning: We mostly just included buffed cards, that ended up performing very well in our tests and adjusted the decks around that to be more suitable in the current meta. If you have any specific questions feel free to ask them. 
     
  19. Timer liked a post in a topic by Metagross31 in Community update #8 - July 31th 2021   
    I hope everyone is fine and noone got hurt by the flooding.
    Short (slightly drunk) question:
    why remove frostmage from pure frost PvP Deck?
    Edit: There are some more things unclear about the free PvP deck changes. Do you guys have a full explanation of the changes somewhere?
    Also:  for special effects!
  20. Timer liked a post in a topic by Dutchy in Community update #8 - July 31th 2021   
    Another great read! Again, Good job!!!
    true true
    Thank you again!
  21. Timer liked a post in a topic by Majora in Community update #8 - July 31th 2021   
    Greetings Skylords!

    It's been two weeks already since our last community update so it's time to bring you up to speed with everything going on in Skylords Reborn!

    This community update is a bit shorter than you have come to expect from us. Every area of development is progressing nicely, but we are currently not in a position where we can share the results just yet. Rest assured new cards are still actively in development, and so are our new game modes. Skylords Reborn is being developed alongside our jobs and studies, and real life can get in the way sometimes. We also don't make any money from the game, since all our Patreon income goes directly toward server upkeep. Some of our team members also struggled with the flood from two weeks ago. We know you are all excited for new content, and we try to provide you with a steady stream of information in these Community Updates, but some tasks might take a bit longer than expected. 

    Upcoming Patch
    We are still hard at work on our upcoming balance patch to the live servers. Sadly, we are running into some delays because of all the changes that accumulated on the test server and now have to move to the live server. We are now looking at an expected release of mid-august. In our next community update we should be able to provide the patch notes, but you can expect some changes to pure frost (check our deep dive if you haven't already!) and a lot of cool changes for both PvE and PvP. 


    Free PvP Decks Adjustments
    When Skylords Reborn released in 2020, we introduced our free PvP decks. Every week you can select up to two decks that are fully upgraded and can compete in the PvP meta. For our new players, here is a quick recap:

    - Select the sword on the top right of the menu to select your 2 free PvP decks.
    - Free PvP decks are fully upgraded decks, that can only be used in PvP. 
    - You can select two new decks every week, if you want to switch things up.
    - You can freely swap around cards in those decks with cards in your collection to customize the decks to your liking. You can do this by clicking the tab in your inventory on the top left (see the image).

    The meta of Skylords Reborn has seen a lot of changes ever since release, with multiple balance patches hitting the live servers. The contents of the free PvP decks did not change with them however. We plan to change that with the next patch*, and will continue to adjust them when new patches hit the server. Below you can find a list of all the changes coming to the free PvP decks. As mentioned above, if you don't want to alter your deck, you can still use your own cards to adjust your list to your liking. Keep in mind some cards might increase in price however, since they will no longer be available in some, or all, of the free PvP decks. 
    Tainted Darkness (Pure Shadow)
    + Satanael (red) 
    + Blood Healing
    -  Evocators Woe
    -  Phasetower
    Gifted Darkness (Shadow Nature)
    + Mo
    -  Evocators Woe
    Blessed Darkness (Shadow Frost)
    + Lost Reaver (red) 
    -  Mountaineer
    Infused Darkness (Shadow Fire) 
    + Bandit Stalker (green) 
    -  Phasetower
    Tainted Flora (Nature Shadow)
    + Spearmen
    + Unstable Demon
    -  Treespirit
    -  Evocators Woe
    Gifted Flora (Pure Nature)
    No changes
    Blessed Flora (Nature Frost)
    + Razorshard (red) 
    -  Crystal Fiend
    Infused Flora (Nature Fire)
    + Magma Hurler
    + Mutating Maniac (red) 
    -  Brannoc
    -  Disenchant (purple)
    Tainted Ice (Frost Shadow)
    + Lost Reaver
    -  Mountaineer
    Gifted Ice (Frost Nature)
    + Lightblade (purple)
    -  Lightblade (red)
    Blessed Ice (Pure Frost)
    + Icefang Raptor
    + Mountain Rowdy
    + White Ranger
    -  Frostmage 
    -  Skyelf Templar
    -  Lyrish Knight
    Infused Ice (Frost Fire)
    + Glyph of Frost
    + Icefang Raptor (blue) 
    + Gladiatrix (green) 
    + Warlock (blue)
    + Eruption
    -  Frost Mage
    -  Mountaineer
    -  Scythe Fiends
    -  Skyelf Templar
    -  Virtuoso
    Tainted Flame (Fire Shadow)
    + Wrecker
    + Bandit Stalker (green) 
    -  Mortar Tower
    -  Ashbone Pyro
    Gifted Flame (Fire Nature)
    + Mutating Maniac
    -  Mortar Tower
    Blessed Flame (Fire Frost)
    + Icefang Raptor (blue) 
    + Warlock (blue)
    + Wrecker
    -  Mortar Tower
    -  Scythe Fiends
    -  Mountaineer
    Infused Flame (Pure Toggy)
    + Sun Reaver
    -  Mortar Tower

    Those changes to the Free PvP decks are planned alongside our new balance patch, planned for release mid-August*. This might give you a bit of a sneak peek at some cards receiving buffs this iteration. We hope you are looking forward to a fresh new meta! 
    *We do want to make sure changing those decks will not break the game, so they might release a bit later.

    Special Effect Editor
    We have made some great progress in the project in a different area: the special effect editor. With this tool we are able to edit the special effects of BattleForge and create new ones from scratch. This is particularly useful for spells, since they are for the majority special effects. Many units also have special effects on their models though, like the flames of Batariel or the frosty cold effect emitted from Frost Mage. We can create complex new effects like Fire Sphere or meteors that leave ice shards on impact. Even though we are currently not able to add new models to the game, this is a great step in allowing us to create new visually appealing content. 
    The tool is currently still work in progress. After it matures a little and we gain experience creating new special effects, we should barely be limited anymore for creating new special effects. 

    Upcoming Tournaments
    • FINISHED Official PvE Contest#2 Slave Master 
    The second official PvE contest for the map Slave Master has ended. Thanks to everyone for participating! The winners will be announced on a stream on Monday 19:00 CEST on our official twitch channel.  
    We will also do some giveaways, so even if you did not participate; we invite you all to join us for a night of Skylords Reborn fun! 

    • FINISHED Skylords Open #10
    Last week marked the return of the Skylords Open, with its 10th edition since release already. Joining Toggy as co-caster was RadicalX, so if you are interested in PvP, be sure to rewatch the stream.

    • Host your own event / tournament
    Want to host a tournament or event? Please reach out to our Event Organiser Hiko to have your event prizes sponsored by us. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. 
     
    New Team Members / Team Changes
    Another new member has joined the Skylords Reborn team. A frequent contender in the Skylords Open, and traumatized for life by Harvesters; we are happy to welcome DutchyDutchy as a Discord Moderator! 
    As always; if you want to help the project, please take a look at these open positions in our team!

    In conclusion
    Thanks for reading! 
    Is there anything you wish us to cover in upcoming community updates? As always, we are open to feedback so please let us know!
    Here is a scratch code you can redeem in-game for 100bfp. COMM-UNIT-YUPD-ATE8
    The code is valid till August 14th. 
    Archive
    Community Update #5
    Community Update #6
    Community Update #7
  22. Timer liked a post in a topic by qudekRa in Replay platform (+reply to dev mail)   
    Hi Skylords, apologies in advance for spelling & in case I picked the wrong subforum.
     
    I recently posted a status update encouraging people to use the replay-website bfleague.com.
    5 days ago I got ingame modmail asking me if it's my site or if i'm just using it (see screenshot attached).
    Note to devs: It wasn't possible for me to reply ingame!
     
    I'm making this thread for two reasons:
    I'm not affiliated with bfleague.com in any way and just stumbled over it in the forums  I think an offical replay hub should be high priority for stronger community bonding , higher player engagement overall and a healthier pvp scene  
    As mentioned in some forum threads, there has been a replay repository that existed in the battleforge days. Frankly, I do not know who ran it and how much it was really used.
    Anecdotally back in the day, my bf homies and I ended up on bfcards.info to check how to beat an expert campaign map. We all started to use the site regulary and watch high rank PvP replays- probably the most defining factor that made us try competing in 1vs1 instead of PvE and 2vs2 only.
     
    Shortly after the skylords release in 2020, i vaguely recall some dev account posting they are "working on their own solution" (for a replay site). I checked the community updates so far, but am not aware of any follow up.
    Today, (forum search) the current and "most offical-seeming" reply found on this specific topic was:
    If there are any other projects or developement updates i am not aware of please let me know! 
    I feel the skylords project would be well advised to launch an offical version of this service, and not put in on the usual skylords timeframe (no offense, thanks for all the amazing and time-consuming hornorary work all of you do, but you know what i mean).
    Suggestion: set an offical replay site — even if just barebones —  to be a priority to release with the next balancing update.
    As @dreaddy has shown, the technical part is already covered. His site just lacks some structure and maybe some bonus features like "show winner". A replays.skylords.eu site like this could also be a good place to feature replays of bigger events like the PvE Community Contests or Toggy's tournaments and make skylords.eu more of a community hub for the playerbase as it currently is.
     
    What do you guys think? Any of you used a replay site back in the day? Do you think a site like this is negligible?
     
    If there have been any offical updates on this topic that were missed, I humbly apologize
     
    Kind regards

  23. Timer liked a post in a topic by Minashigo Hiko in Official PvE Contest#2 Back to the roots - Slave Master UNTIL 28.07.2021   
    Hello Skylords, Skyladies and other Skybeings.
    We are back with yet another official PvE event since release.
    We hope you will have a lot of fun with this event!
     

    What kind of event will it be?
    PvE - Slave Master - Advanced Solo or with a teammate

    Slave Master on Advanced Difficulty with a twist! Follow all restrictions and requirements to finish this map as fast as possible.
    For example, one of the restrictions is you are only allowed to use cards from the First Edition. See below for more information and all restrictions.
    There are 5 different submission types, which differentiate between Fire, Nature, Frost, Shadow and Mixed.
    Each has their own prize pool.
    That's not all! There are other awards like the Quirky Defence, which is a Community Award that we will be voting for live on stream at the end of the event.

    When will it start?
    We will accept entries starting from 12.07.2021 00:00 CEST.

    The event will run for approximately 2 and 1/2 weeks, so you have time until the end of July. To be specific: 28.07.2021 23:59 CEST.
    You can send your replays through DM to me on Discord (Minashigo Hiko#1126) or through a PM to me on the forum.

    How can I participate?

    You just have to send in your fastest replay, including the player names and the submission type. [Note: your entry has to be a victory/in the ranking]
    For example: "Hiko,Majora - Pure fire Deck"

    Please note: You are allowed to send in three different replays, but not more than one per submission type (this will be counted per player, not per team).

    You can find your replays here: Documents=>Battleforge=>replays

    Nice, but where is the difficulty?

    This event will not have a point system, but there will be some requirements/restrictions you have to fulfill to successfully participate in the event.

    --------------------------------------------------------------------------------------------------------------------------------
    Restrictions:
    You may only use First Edition (Twilight Edition) cards. If you participate with a friend, one can only defend the twilight waves, while the other one can only attack (see below for more information). The defender is only allowed to defend and attack the left side of the map. The attacker is only allowed to attack the right side of the map. Players are allowed to cross the line to the other side, but are restricted from attacking or using offensive spells there. --------------------------------------------------------------------------------------------------------------------------------
    Requirements:
    Destroy at least one of the patrolling Battleships on your own. No member of the Treasure fleet can die. Collect all 6 gold chests. You can find the location of these chests at the "Chests" tab above the map: 
    https://skylords-reborn.fandom.com/wiki/Slave_Master Both players have to use decks of the same type, which means that both of you need to fulfill the submission type or it will be counted,
    as a "Mixed" entry. For example, if Player A uses Pure Frost, Player B will also have to use Pure Frost for the run to count toward a Pure Frost run.
    If Player B plays a non-frost deck, the run is considered "Mixed" --------------------------------------------------------------------------------------------------------------------------------



    Sounds fun! What's the prize pool?

    There will be several prize pools: Fire, Nature, Frost, Shadow and Mixed. Submissions will be categorized in one of these groups depending on what kind of deck you play and submit (a submission without a submission type will be automatically counted as "Mixed")
    Both teams will be rewarded in case of a draw.
    Each submission type gets different rewards and all rewards are per player.

    --------------------------------------------------------------------------------------------------------------------------------
    Pure Fire prize pool
    (Only First Edition Fire cards are allowed) 

    1st place              3 general Booster packs and 3 Fire Booster packs.
    2nd place            2 general Booster packs and 2 Fire Booster packs.
    3rd place             1 general Booster pack and 1 Fire Booster pack.
    --------------------------------------------------------------------------------------------------------------------------------
    Pure Nature prize pool
    (Only First Edition Nature cards are allowed)  

    1st place              3 general Booster packs and 3 Nature Booster packs.
    2nd place            2 general Booster packs and 2 Nature Booster packs.
    3rd place             1 general Booster pack and 1 Nature Booster pack.
    --------------------------------------------------------------------------------------------------------------------------------
    Pure Frost prize pool 
    (Only First Edition Frost cards are allowed) 

    1st place              3 general Booster packs and 3 Frost Booster packs.
    2nd place            2 general Booster packs and 2 Frost Booster packs.
    3rd place             1 general Booster pack and 1 Frost Booster pack.
    --------------------------------------------------------------------------------------------------------------------------------
    Pure Shadow prize pool 
    (Only First Edition Shadow cards are allowed) 

    1st place              3 general Booster packs and 3 Shadow Booster packs.
    2nd place            2 general Booster packs and 2 Shadow Booster packs.
    3rd place             1 general Booster pack and 1 Shadow Booster pack.
    --------------------------------------------------------------------------------------------------------------------------------
    Mixed prize pool 
    (Only First Edition cards are allowed, but no color restriction) 

    1st place              3 general Booster packs and 3 Booster packs of your choice.
    2nd place            2 general Booster packs and 2 Booster packs of your choice.
    3rd place             1 general Booster pack and 1 Booster pack of your choice.
    --------------------------------------------------------------------------------------------------------------------------------

    Too easy? Make it more complex!
    The following award will be given out as a bonus category, but you have to submit for this.
    We will have another Community Award, which will be given out by the community at the end of the challenge.
    Every participant can nominate themselves for the Community Award (only those who apply for the award will be able to win it).
    The Special Rewards (without restrictions) can be achieved by everyone.
    The Community Award and the Special Rewards will both earn you bonus rewards.

    The voting for the Community Award winner will take place on Twitch, where we will reveal the contest winners as well.
    https://www.twitch.tv/skylordsreborn
    --------------------------------------------------------------------------------------------------------------------------------
    The Bonus Awards:
    (This award will only be distributed if more than two teams/players participate in it) 
    Play Solo and stay on T3 or play Duo and stay on T2
    Solo:
    -->Don't have more than three orbs at the same time.
          To win this, you need to be faster than other participants in this category.
    Duo:
    -->Don't have more than two orbs at the same time.
          In this case, you can ignore the side restriction
          To win this, you need to be faster than other participants in this category.
    1st place Prize:
    3 general Booster packs and 1 fitting the color of your deck. 2nd place Prize:
    2 general Booster packs --------------------------------------------------------------------------------------------------------------------------------
    Special Rewards:
    Be the fastest of them all
    -->Reach the fastest overall time.
          To win this, you need to be the fastest of all submissions. Excluding bonus submission.
          (The kind of submission doesn't matter)
    Prize:
    An already released promo of your choice  
    Be the fastest of them all as a Bonus Award participant
    -->Reach the fastest overall time.
          To win this, you need to be the fastest of all submissions as a Bonus Award participant.
         
          (The kind of submission doesn't matter. You have to participate in one of the two Bonus Awards to qualify for this.)
    Prize:
    An already released promo of your choice --------------------------------------------------------------------------------------------------------------------------------
    The Community Award:
    Quirky Defense

    The one who shows their style to the Twilight waves.
    --> Defend the Twilight invasion as uniquely as possible.
           For example: Try not to use the usual units as any other participant for the defense.
           This would decrease the chances for both of you to win this category.
    Prize:
     4 general Booster packs --------------------------------------------------------------------------------------------------------------------------------
     
    Some Clarifications

    Map Clarification
    GREEN(A):    Left side
    BLUE(B):       Right side

    Map Symbols
    A :  Treasure Fleet member/Slaves
    B :  Twilight infected slaves
    C :  Raven Battleship/ patrolling Battleship
     
     
    Card Clarification
    The First Edition (Twilight Edition) is marked by their own unique set icon:
    See more: https://battleforge.fandom.com/wiki/Twilight_Edition
     
    In conclusion
    This event focuses on your speed and forces you to play the map in a special way at the same time.

    To summarize the new event in simple steps:
    You play on the Slave Master map in Advanced Difficulty. Look at the Awards (keep in mind, these have the sole purpose to add complexity and are optional) and prize pools you wish to submit. Do your best to clear the map, while being as fast as possible and fulfilling all restrictions and requirements. Once you are satisfied with your result, DM (Minashigo Hiko#1126 on Discord) or PM your best replay to me (in the forum).
    You can submit up to three times, but not more than one per submission type. Make sure to add the submission type you went for in the replay name! Make sure to mention if you want to apply for a community award (The Quirky Defense) or one of the Bonus Awards. Wait until the end of the contest (28.07.2021 23:59 CEST) to see if you have won some prizes! We will announce the winners in a stream on the 31.07.2021 02.08.2021 19:00 CEST.
     
    Future events
    If you are interested in helping with these kind of events for the community, or want to host one yourself, don't be afraid and simply reach out!
    Send me a PM on the forum, or direct message via Discord (Minashigo Hiko#1126).
    We are happy to assist you with upcoming events and with sponsoring your prize pool!
    We hope you have a lot of fun with this event and are looking forward to all your replays!
    If you have any questions, please do not hesitate to ask.

    Best regards,
    Skylords Reborn Team
  24. Timer liked a post in a topic by WindHunter in Removing Lifestream absorbtion limit   
    We are going to remove the initial cooldown for Lifestream and Comet Catcher next patch. After that it would be good to consider what we could do to help the card. 
  25. Timer liked a post in a topic by Volin in DECK-KIT#2 Stonekin 1/3 - the classical Stonekin (Grinder)   
    Hey all,
    as the last deck that I showed was more an super-expensive expert deck, let's speak about the most beloved beginner faction this time - Stonekin.
    Prologue:
    Even though I don't want to present simple solutions with fixed 20 cards, I have to split the Stonekin topic into 3 parts. There are always nice cards that you can not take because of the limited slots, or other cards that offer other options, but that would be just another deck. Stonekin is a great example.
    So that the tension is not quite so unbearable, already the outlook for you:
    1/3 will be a classic Stonekin deck with (any row), a macro deck, with a small budget and equally popular among beginners as well as suitable for them.
    2/3 will be a bit more expensive and a bit more advanced, taking advantage of the -meta. The deck becomes (slightly) faster, significantly stronger, but in the same measure becomes more "vulnerable" and requires significantly more intervention from the player.
    3/3 will follow with the next patch as I have some changes in view on the test server. Here we will focus on the freeze mechanics and build a nice strong, but even more micro-intensive deck. A great fun!
    1/3 Classical Stonekin
    Theme/Scope: classic Stonekin deck with (any row), prefering Stonekin-Faction over pure Faction where it makes sense, easy to play

    Playstyle: Macro
    Budget: low budget
    Addresses to beginners

    Core Deck: 
    (as RPVE Decks mostly happen in T4, every RPVE Deck considering should be done from T4 downwards imo - just to explain my approach)
    - Our scope sets Grinder as core unit as there are only 3 cards in this orb range. The other 2 cards have no value for us here, as they are about defense, a thing that we don't even consider for a second in Battlegrounds. Always forward, never backward.
    - The Grinder is an incredibly good tank, but unfortunately does very little damage - we need a Damage Dealer (DD) and here Gemeye offers itself, more on this below
    - Since we don't have good void manipulation ourselves, we rely more on armies than spells in all tiers. ("more" does not mean only)
    - We use our nice crowd control (CC) spells that we have through all tiers
    - We use large area buffs and heals for maximum efficiency with only a few interventions
    - the 2 dmg Spells that we have speed up killing alot
     
    T1: Either or
    Basically, with any deck, keep the T1/T2/T3 as large as necessary and as small as possible
     
    Nature Start - A classic, the most common start, and yet something to talk about, many do a lot "wrong" here
    - Windweavers (WW), Surge of Light and Ensnaring Roots are usually set and enough for any rpve9. This is the gold standard.
    - Dryad (B) is a great addition, but to me a waste slot as it is not needed. Shaman is a nice Quality of Life (QoL) addition but usually not needed either. If you want to take one of this two cards don't play too much. Usually build not more then 2 Dryads or 2-3 Shamans. For BG10 I would recommend Dryad (B), even more then a Shaman. If you play Dryad (B) I would recommend beginners to switch them to dmg (not using sleeping) it makes them easier to hold in line with your WW.
    - Treespirits or Mana Wings are Rare, aren't they an option to Windweavers? Not a bit, WW are the superior nature allrounder. Mana Wings can be a rare solution against Lost Souls (if you play a MOTM where you know you face LS) as some of their strong units can't attack flying. But this is a too rare case to use Mana Wings as allrounder
    - Melee Units or Amazon are simply no beginner options, please just trust me. Most melee T1 units lead to unintended pulls and Amazon is too weak for BG imo.
    - Other T1 options that are worth mentioning: Mark of the Keeper as Upgrade for BG10, Hurricane is great against S- Units but usually not worth the short T1 stage (nice BG10 Upgrade), Fountain of Rebirth can be a nice addon in 4player groups, solo not worth the pick (BG10 and such... 🙂 )
    In BG9 usually bring out 4-6 Windweavers, root smart and have one Surge of Light ready and T2 should be clear. Against LS play 6-8 WW, one of the rare cases where you want to pull enemys to you a bit out of the camp and clean beasts one by one. Fokus your fire a bit and your troops will do better.
     
    Frost Start - the underestimated alternative, a shitload more damage but less sustain
    - Frost Mages mixed with Masterarches in ratios between 1:1 and 1:2 supported by Homesoil/Ice Barrier can handle any BG9. If you choose to go for blue T1 then there is no way around Homesoil/Ice Barrier, use this combination the whole match until late T4 for your Gemeyes
    - again melee tanks are no option in the scope of a beginner deck, though this is a valid option for more sustain melees usually do more harm then they give a benefit (aka unintended pulls)
    - Nice BG10 addons can be: Glyph of Frost, one of the Wintertides, Lightblade (very micro intense), Frost Sorc (very micro intense)
    Use your Homesoil (eventual Ice Barrier) to clear T2, ~6 Units deal insane dmg with that support, Barrier can be used to heal units too in some cases.
     
    T2 either or - the opposite of the T1 choice
    As we want to make a stonekin Deck, lets go Stonekin with our T2, where we get great options in our faction. As both colors come with some great splash cards at t2 too, we will focus on Stonekin and only go for "mandatory" splash cards, like the omnipresent Oink - never go out without your Oink! 🙂 Again we want to have a most lean T2, so pick at maximum 2 of the following considerable Units:
    - Razorshard (G) is my hidden champion here on the paper he may look not that great (another S-Counter, you need to use ability, delayed damage), but he performs outstanding against most BG9 enemys, he gives your remaining T1 force a nice basic heal that gives a shitload of sustain
    - Crystal Fiend (B) moooore sustain though is audio sucks - a really strong option, but beware that your army does not only consists of supporters and healers, a common "mistake"
    - Stone Tempest a bit fiddly but a good M counter and providing nice CC via his knockback, though in some cases annoying
    - Aggressor - ok'ish unit as L counter if needed, please consider that he is rather a supporter too then a damage dealer
    From the Mono color units the following might be worth mentioning: Stormsinger (any) as strong air-counter or Burrower as swift sieger.
    As most of the above mentioned are pure supporters or more-supporters keep some/all of your T1 force alive. Usually at T2 a Breeding Ground is not worth (building). After getting mix in - depending on the T3 situation - 0-4 of the above Units. All your T1 options are still viable and your army supported even with your T2 spells now should be fine to deal with anything and everything. The following spells are nice at T2:
    - Oink, as said, never have a deck with a that goes without
    - if you started Frost you still can consider to take a Surge of Light. Usually T1 spells are not worth a T2 slot, this is an exception
    - Matter Mastery, expensive but strong and fun, can be used in combination with Homesoil if you started frost
    - in rare cases: Gravity Surge (B) but Stormsinger would be prolly a better T2 choice for most uses here
    - and finally the big question "to freeze or not to freeze" -> Coldsnap 
      It is a super strong tool in some rare cases but often used brainless, where it hurts more then it helps. I like to have it with me for seldom super hard T3 camps or to stop a frontline in late match when I am completly on my own. Always have in mind, that freezed enemys only take 50% dmg, which is a very significant penalty. Freeze is very strong against Lost Souls T3 camps, Coldsnap while running in and take out spawner + other buildings to weaken the Lost Vigils.
    And please be very careful about freezing units for others, decks that have high burst damage or also rely on triggering their infects can be put in quite a hassle by a single freeze. As a rule of thumb, if you want to help your mates, buff or heal them, but unsolicited freezes are rarely welcome.
     
    T3  (?)

    Let's speak about void first.
    Stonekin has two obvious options here, either Shrine of Memory () or Shrine of Martyrs () that both can be made available at T3, if we stay in the scope of Stonekin and mixed T2. I don't consider Shrine of Martyrs to be usefull in a deck that is not build around freezing, and even then it is doubtful. Shrine of Memory is very weak too, and I think leaving it out at all can be an option, but after hundreds of games with and hundreds without I have the weak feeling that the 2x 100 energy are just about worth the investment.
    I find it very difficult to make an absolute statement here, but my cautious recommendation goes in the direction of SoMem, hence the choice of headline ""
    As my Stonekin T1/2 units give usually give a very solid mix I tend not to take any T3 units for the usually quite short T3 stage - spells and my remaining force needs to do the job. If you want to take in a unit, it must be something really beneficial like taking in an XL unit like Deepcoil Worm or Deepfang. There are ofc other nice'ish units, but noting that really adds something that you couldn't do with your T1/T2.
    You may now say "Hey, it's Stonekin, what about Rageflame/Stone Warrior" and you are right, those give an excellent combo. But still in this deck they would be aliens and not really solve any ugly T4 camp situations for which you would take them in now. I will have a close look on those two in part 3/3 of this "guide".
    Spellwise T3 brings two mandatory ones for me, for this deck:
    - Revenge
    - Stone Shell (G)
    Easy to use, both stack, and make your already strong force almost invincible.

    Next "mandatory" pick: Thunderstorm - a perfect allrounder you want to have with you if you play a green splash. If there is a Shrine of War from your mates, use your Thunderstorm all the time either for waves (don't stop for them) or when you fight camps. Thunderstorm is as Curse of Oink - this card can't be wrong in most of your decks.
    Other spells worth mentioning would be
    - Equilibrium (G) if you feel need for more heal, here it is. Usually this should not be needed but can be a nice filler if you feel better with it
    Neither Enlightenment nor Frost Shard would add something at T3, so they are not considerable for me.
    And now comes the part where opinions differ: Support Buildings
    - Wheels of Gifts are no option for me in this deck whereby I have to emphasize here "for me" just as much as the "no" option. Wheels bind 540 (405 with construction hut) energy that can't be invested in units. Solo even with taking muuuuch time it is hard to reach even the break even point where the wheels are useful. In groups ofc wheels pay out earlier, but are usually not really worth slowing down one player that strong.
    The problem is compounded by the nature of the Stonekin faction, as individual units are not as strong here, but they become stronger when combined, having almost 2 units less on the field hurts me a lot there. Another reason for me to do without the wheels is that only one wheel buff is very profitable for ourselves, namely the attack buff.
    On easy maps, a skilled Stonekin player doesn't even need a single heal, to buff this further with Wheels (partly it wouldn't even stack) would be absurd for me.
    However, I also know my Battlegrounds so well that many factors are no longer random for me, but well predictable, that it is very difficult for me to fully take a beginner's perspective here. 20% is 20% more - and if you feel better to wait 1-2 min and take that 20%, then do it!
    - Healing Gardens - a great buff! But still I rarely play them, as I consider most content well doable if all decks around are build well, it's a bit the same as for the wheels. But again, of course, if you feel the 300 energy for 2 HG is worth it, then play them (in a group). I would also prefer the HG over the Wheels.


      T4
    We have 2 Units in our Faction at T4, as both work together well, why not build around them?
    - Grinder is our tank, usually I would only want to have one slot for it and take one of either affinty. Honestly, the fewest will use the skill. But it's not completely useless, though, so give it a try. I therefore slightly prefer the purple. I think having 2 is recommended, the more the better ofc. Grinders benefit greatly from grouping, I would want to set up 2-3 straight up and have 4-5 towards the end, then they are actually almost immortal, especially if you buff them nicely.
    - Both Gemeyes are great for me, I like to have them both. Usually I play 1 green, put out all my purples and play Grinders or further purple Gemeyes when the cooldown is off. I would recommend to charge the purple Gemeye for this deck sooner or later. Ofc the green can be cut if you have other preferences.
    - always leave some energy left for 1-2 spells
    Ofc other Units can support this mix, though I don't feel a need for it. Primeval Watcher for example could go as supporter, Giant Wyrm as super budget DD.
    The two spells I recommend the most here are Regrowth and Ice Tornado. The former is mandatory in most unit based decks though I don't often feel the need to use it in a Stonekin Deck. The latter is a great damage spell and should be set in the back of most camps, while you fight the frontline. Also it is a nice support for bosses or just as helper to increase dmg on endless crossing fights. Tornado and Thunderstorm should be used all the time if a Shrine of War of a group member is running.
    Maelstorm can be an option to get even more sustain, but hey, freezing, we had this topic - be smart when you freeze!
    There are other cool spells in this color range, but none that I would consider for this deck
     
    Any more options throughout the the tiers?
    - Incredible Mo is important against LS, if you play random maps make sure there is one around or take yourself (Yellow buff to avoid anti-range debuff)
    - Amii Mon for solo purpose ofc possible
    - construction hut if you considered any of the Buff Buildings or Amii
    - Frost Bite (P) does work on bosses, usually not worth the slot to me but hey it needs to be mentioned
     
    Bosses you struggle with:
    - Hellhound can be dangerous, avoid to face him with a too small army alone. Keep your buffs up, take out spawner via Tornado and perhaps focus the boss then
    - fear very early Urzachs and Infester, keep your Gemeyes out of range but close enough for your Grinders to count for their passive heal
    Any other dangerous situations for this deck:
    - early bosses, especially when you are on your shitty SoMem. Know your deck and retreat if needed in time
    - Ugly T4 situations end in quite a "zerg" - even t3 units do not change much about that
    - usually not a deck I want to bring to BG10 random maps/groups as it is too slow for the given time frame
    - Willzappers in early match, reason enough for me to justfy Matter Mastery (that is useless against Lost Souls)
    Personally tested Deck proposals, as always from Spells over Units to Buildings
    BG9 allrounder

    BG10 Solo


    Replays:

    BG9_4pl_motm_Stonekin_noheals
    The very easy current motm, I guess I did not even use a regrowth in that match, perhaps one lazy one in the end. If maps are that easy usually this deck cannot ever be beaten.

    BG10_1pl_MOTM_Stonekin
    Current super easy motm tempted me to do it with a stonekin - slow but steady, deck above.
    I will add a replay of a close and ugly T4 situation (current motm 3/4 comes to my mind) the next days. This is noting you want to have with this deck, but still doable.
    BG9_4pl_MOTM_Stonekin_close_t4_fight
    As I have seen many people struggling with this Pos3/4 (I am sitting in 4 here) I was a bit afraid to play it with this deck. A very low rank, Deck lvl 7 sat next to me. He touched every next camp in advance to trigger useless further spawn and brought non-optimal units to the field - a perfect stress-test for our Stonekin deck.
    And what shall I say, have a look yourself, we are super-clean t4 in ~8min. Far from being fast, but for this map and situation still rock-solid imo.
     
    If you have feedback, suggestions, nice replays or storys about this deck, please feel free to post below!

    As always, all information without guarantee and with strong personal preference.

    See you in the Battlegrounds!
     
    Thanks to https://www.deepl.com/translator for helping me with some partly translations
    BG9_4pl_motm_Stonekin_noheals.pmv BG10_1pl_MOTM_Stonekin.pmv
    BG9_4pl_MOTM_Stonekin_close_t4_fight.pmv
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