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pabi

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Everything posted by pabi

  1. The whole goal of this "reborn" project was to bring BF to life. You did it for 1P/2P/4P/rPvE/PvP maps and it's amazing. There are still 12P maps waiting to be added and then all expectations of BF being reborn are fulfilled. And from non-original functions you just had to revamp the economy system, because it isn't here anymore, so that change was actually the only non-original one that was necessary, since whole in-game progress is based on that. But seriously - new cards, new stories, new maps? Well, that something that can be done in the future, but for what people are actually waiting right now, is possibility to finally play the game (not waiting for the wipe to happen). And card balance? Was was that bad in the original game? Is it necessary currently to provide any updates to that, as when BF was live it had much more people playing and there wasn't any critical balance discussion? Who would also provide their vote to that - those ~100 playing on daily basis, mostly focused around PvP and rPvE? And major question - do you, as developers, also feel confident to provide any balance changes or are you pushed by individuals just not liking playing against certain compositions? Yeah, any change to cards will affect the leaderboards and replays - we know that, we're used to that, as that was exactly what was in original BF. Let us maybe play on a live server, with somehow bigger community and then a discussion whether any balance changed have to be done can occur. And that should be done after 12P maps are added, since we should attempt to balance cards as whole, for all maps and all game modes. So exactly as you put them on Trello - as "long-term goals".
  2. I can't say anything about balancing boosters, since I was able to finish 3 maps and got only 2 of such boosters (with barely anything inside), so my insight isn't really valuable. But since it's a problem maybe let's change daily to the small booster and quest reward to be standard booster instead? But regarding the gold/upgrades from maps: it would be lovely to look into rewards you get from rPvE vs those from standard PvE maps/PvP games. At this moment some 1P standard maps are taking about 40 minutes for 2 updates. I won't mention 2P/4P maps, where you may not get anything at all. At the same time, with completely basic deck, you can do 4P 5-6 rPvE like 2-3 times and just buy all those upgrades instead of grinding those. Also would suggest to look into daily questing system. In many games creators moved from "we choose quests for you (randomly or not)" to "you have a group of quests designed for all possibile actions you can take in the game - just pick 3 of those and have fun". I remember a lot of people in the original BF game were like "we're playing only PvP/only PvE, we don't like the other option". Why to force people to do something they don't like (i.e. for me this would be "play 4 PvP games"), when we can encourage to do something, they like spending their time on? "Spend 15 minutes in any game" is great, since it affects both PvP-only/PvE-only/"don't care" type of players. Now let's maybe make other quests a choice - for example "play 4 1P standard maps or 4 1vs1 PvP games" and "play 2 2P/4P/12P maps or 2 2vs2 PvP games". Just an idea though.
  3. Ok, need to meet her again, because I still don't think that it should affect such large number of units (80%+ of both armies). But thanks for explanation, I don't know how, but for sure I never met that boss when Phenomic was still in charge.
  4. LOCATION: 2-player level 5 map (we chose map of the week, but that from what I heard doesn't work) REPRODUCIBILITY: At the moment it's pretty hard to repeat due to constant disconnects. Also if weekly random maps doesn't work, then it may be quite hard to reproduce. DESCRIPTION: During the final fight with Viridya/Moon-type (not sure which) boss, only part of our creatures were attacking her. From the group of Juggernauts, Magma Hurlers, Windweavers, Drones and Giant Wyrms only Hurlers and Wyrms were attacking. The rest was walking around and doing nothing against her, even when ordered to attack (but a second ago and later they were properly attacking other units/buildings) SCREENSHOT/VIDEO: - ADDITIONAL INFORMATION: -
  5. Normally I'd agree, but not sure if transfering power between players by Decomposer + Furnace of Flesh combo still works (I stopped playing about a year before closing of servers). If yes, that would be the most op thing here. Going into T4 after 2 minutes... Actually I never saw any info if that combination was a designed one or that it shouldn't work this way.
  6. I just have to say that it would be lovely to have open beta started exactly 9 years after the game was first released in EU Honestly I don't know how I remember that date, but even have my BattleForge t-shirt on me today
  7. Hi Guys There are no hints, so maybe I'm doing something wrong, but I think there are some issues here. I use the standard setup (so everything checked, "Sort by Orbs" and "Ascending"). I then pick Nature-Frost-Nature-Shadow combination of orbs (T1-T2-T3-T4) with "Only show playable cards" checked. Few questions now: 1) Why is the order of cards changing, when I change from Frost to Nature? When Frost is picked at T2, I have Treespirit at the beginning, and when Nature is picked instead, I have Spearmen at the beginning. I mean it doesn't greatly affect the card list, but it's still strange and in my opinion shouldn't happen, since those cards have exactly the same Orb requirements and changing Orb types shouldn't affect their order. 2) Why Twilight cards are presented to me, while I didn't pick Fire orb anywhere? 3) Why I have cards like Grinder shown? I'd expect to see cards which exactly work with my combination and while Grinder is indeed 2 Nature, but also 2 Frost (which I don't have), it shouldn't be shown to me.
  8. As for daily quests - wouldn't it be better to increase number of quests and let players choose 3 by themselves? Well, a good example is with Guild Wars 2 - there you're able to pick the area you were interested in. This way PvE players could choose only to play PvE options and PvP players played PvP. Lately addition of new guild houses started a rage from PvP-only players, because it forces them to play PvE, which they just don't want to do. I think it should be up to players which daily quests they want to do. So quests shouldn't force them to "play 2vs2 game" or "12P map" or "play Swiftclaw 10 times". They should be neutral, allowing any player to finish them in his or her own way. For example: (dunno about the numbers, just examples) 3 PvE daily quests: 1) Get at least 5000 gold from chest on any number of 2P and 4P maps 2) Successfully finish at least 2 different maps on any number of 12P maps 3) Attack at least 400 times with any range unit on PvE maps 3 PvP daily quests: 1) Deal at least 4000 damage with your Swift unit to enemy player's creatures or structures 2) Play at least 5 2vs2 games 3) Win at least 3 games on different 1vs1 maps
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