Jump to content

macabi

Member
  • Posts

    252
  • Joined

  • Last visited

Reputation Activity

  1. Metagross31 liked a post in a topic by macabi in Proposal: Dev-Sponsored PvP Happy Hour(s)   
    Unfortunately PvP is declining every day.
    Only the best players play PvP now days and new players who try to play PvP just get crashed so they never go back to PvP.
    Skylords is missing an essential game mode that exists in other RTS game.
    That game mode is "Skirmish" against the AI.
    We have a PvE for that, but PvP is entirely different play style.
    In other RTS games many players like to play "Computer Stomp" via Skirmish.
    We don't have such option with Skylords.
    That could be done via scenario design where the AI captures and builds power wells and monuments.
    We just need a good team of scenario designers to work on that.
    This will help players to get better in PvP and PvP will become more popular.
  2. Loriens liked a post in a topic by macabi in Proposal: Dev-Sponsored PvP Happy Hour(s)   
    Unfortunately PvP is declining every day.
    Only the best players play PvP now days and new players who try to play PvP just get crashed so they never go back to PvP.
    Skylords is missing an essential game mode that exists in other RTS game.
    That game mode is "Skirmish" against the AI.
    We have a PvE for that, but PvP is entirely different play style.
    In other RTS games many players like to play "Computer Stomp" via Skirmish.
    We don't have such option with Skylords.
    That could be done via scenario design where the AI captures and builds power wells and monuments.
    We just need a good team of scenario designers to work on that.
    This will help players to get better in PvP and PvP will become more popular.
  3. macabi liked a post in a topic by Titan in Easing Cards Color Restrictions   
    Increasing orb restrictions would only make the game worse by decreasing the amount of combinations making "use enlightenment" more necessary.
  4. macabi liked a post in a topic by qudekRa in Restructure free PvP   
    First off:
    I played Skylords Reborn for almost a month and want to humbly thank everyone in the project for investing so much time to bring back a wonderful game that was ought to be put to rest almost a decade ago  thx.
     
    Suggestions:
    Remove the free pvp decks Replace with every common, uncommon & rare card of the twilight edition, upgraded and charged, (and maybe a few keycards of the other editions) for PvP Reasoning:
    Lots of new players starting right now who don't know all the cards yet There's rarely any deeper thought in building your deck when one can pick state of the art meta decks We see lots of orb variety (which is nice) but barely any playstyle variety Building a deck on your own lets new players get a better feel for their cards Base edition still strong enough to build good decks (most free pvp decks consist of 17/20 twilight edition cards) Incentivizes building around your own collection Doesn't bind players to the one week rotation Benefits:
    Revitalizes the collecting aspect of the game Giving low ELO players more room for trying out Doesn't really affect high level ELO players who know what to play Opens up the option to bring back edition based booster packs Economic stimulation Bringing back some magic & personal flavour to deck building & the pvp experience Still giving experienced players the opportunity to get quickly into high level pvp I think free pvp cards are vital and I probably wouldn't be playing without them. However, I don't think giving 2 meta decks per week is the best way to go about it. My suggestion for a smarter approach would be to remove the neatly built decks and instead give the players access to a card pool (either all or a core set) - One could argue that it wouldn't make any difference as players would still just build the meta decks, and it would thereby be benefical to keep the system or at least keep the prebuilt decks in the game interface for cloning, but I think this would be a great opportunity to subliminally promote deck variances. I don't think we are neccessarily doing the noobs a favour by just putting the best cards into their decks for them. I'd argue new players should come to the conclusion which cards are good for what reasons on their own. If a player starts getting serious enough about pvp they can still seek out Hirooo's and RadicalX's PvP Guide or any of the other many resources available.
    What do you think?
    Big thanks to all the players as well, especially those contributing to the community. Cheers 
  5. macabi liked a post in a topic by Zyna in Players don't want to play Collection PvP   
    We consider the collection PvP mode to be optional and are not looking to incentivize players for playing it rather than the unlimited mode. We do plan to add more incentives to encourage playing PvP in general this year (e.g. ranked seasons with rewards at the end).
  6. Eirias liked a post in a topic by macabi in Skylords Mentioned on PC Gamer Website   
    After sending many emails, and tweet messages to game reviewers, I finally got the first article to be published.
    This article was published by Jonathan Bolding  a month ago:
    https://www.pcgamer.com/skylords-reborn-brings-back-unique-rts-plus-ccg-battleforge/
    I hope more will follow.
     
     
  7. Torban liked a post in a topic by macabi in Skylords Mentioned on PC Gamer Website   
    After sending many emails, and tweet messages to game reviewers, I finally got the first article to be published.
    This article was published by Jonathan Bolding  a month ago:
    https://www.pcgamer.com/skylords-reborn-brings-back-unique-rts-plus-ccg-battleforge/
    I hope more will follow.
     
     
  8. werty liked a post in a topic by macabi in Skylords Mentioned on PC Gamer Website   
    After sending many emails, and tweet messages to game reviewers, I finally got the first article to be published.
    This article was published by Jonathan Bolding  a month ago:
    https://www.pcgamer.com/skylords-reborn-brings-back-unique-rts-plus-ccg-battleforge/
    I hope more will follow.
     
     
  9. Metagross31 liked a post in a topic by macabi in Skylords Mentioned on PC Gamer Website   
    After sending many emails, and tweet messages to game reviewers, I finally got the first article to be published.
    This article was published by Jonathan Bolding  a month ago:
    https://www.pcgamer.com/skylords-reborn-brings-back-unique-rts-plus-ccg-battleforge/
    I hope more will follow.
     
     
  10. Sebu liked a post in a topic by macabi in Skylords Mentioned on PC Gamer Website   
    After sending many emails, and tweet messages to game reviewers, I finally got the first article to be published.
    This article was published by Jonathan Bolding  a month ago:
    https://www.pcgamer.com/skylords-reborn-brings-back-unique-rts-plus-ccg-battleforge/
    I hope more will follow.
     
     
  11. gemeiner Lauch liked a post in a topic by macabi in Skylords Mentioned on PC Gamer Website   
    After sending many emails, and tweet messages to game reviewers, I finally got the first article to be published.
    This article was published by Jonathan Bolding  a month ago:
    https://www.pcgamer.com/skylords-reborn-brings-back-unique-rts-plus-ccg-battleforge/
    I hope more will follow.
     
     
  12. WatcherOfSky liked a post in a topic by macabi in Skylords Mentioned on PC Gamer Website   
    After sending many emails, and tweet messages to game reviewers, I finally got the first article to be published.
    This article was published by Jonathan Bolding  a month ago:
    https://www.pcgamer.com/skylords-reborn-brings-back-unique-rts-plus-ccg-battleforge/
    I hope more will follow.
     
     
  13. toopristine liked a post in a topic by macabi in Skylords Mentioned on PC Gamer Website   
    After sending many emails, and tweet messages to game reviewers, I finally got the first article to be published.
    This article was published by Jonathan Bolding  a month ago:
    https://www.pcgamer.com/skylords-reborn-brings-back-unique-rts-plus-ccg-battleforge/
    I hope more will follow.
     
     
  14. Demiron liked a post in a topic by macabi in Skylords Mentioned on PC Gamer Website   
    After sending many emails, and tweet messages to game reviewers, I finally got the first article to be published.
    This article was published by Jonathan Bolding  a month ago:
    https://www.pcgamer.com/skylords-reborn-brings-back-unique-rts-plus-ccg-battleforge/
    I hope more will follow.
     
     
  15. anonyme0273 liked a post in a topic by macabi in Skylords Mentioned on PC Gamer Website   
    After sending many emails, and tweet messages to game reviewers, I finally got the first article to be published.
    This article was published by Jonathan Bolding  a month ago:
    https://www.pcgamer.com/skylords-reborn-brings-back-unique-rts-plus-ccg-battleforge/
    I hope more will follow.
     
     
  16. macabi liked a post in a topic by MephistoRoss in Add New Achievements Periodically to Replace those that are Completed   
    We are planning to add more achievements, specially focused on mid-game and end-game. So it is good to make suggestions for them as all input we can get is appreciated. 
    Please also consider achievements that are not just focused around individual cards as well. 
  17. nofearek9 liked a post in a topic by macabi in Allow reconnecting to games   
    I agree.
    That would be a great feature.
    It's no fun to be kicked out of a game after 30 minutes of gameplay just because my Internet froze for a few seconds.
  18. Geradon liked a post in a topic by macabi in Unlimited VS Collection PvP   
    Players will prefer to play "Unlimited" because it's easier but then we all lose the fun of grinding PvP cards.
    My proposal still leaves "Unlimited" as an option for Unranked games so nothing is lost.
    I am simply proposing no "Unlimited" option for ranked games with much greater Gold reward which can be then used for grinding.
    It's a good solution for both "Unlimited" and "Collection" PvP players.
  19. gemeiner Lauch liked a post in a topic by macabi in Remove lending LVL120 PVP decks   
    The latest patch which interduces the PvP collection mode is a commendable effort by the developers to address this issue.
    However, I am afraid it is not going far enough to resolve the issue.
    I predict most players will continue to play "Unlimited" PvP and  ignore the "Collection" PvP mode.
    My suggestion is to change "Ranked PvP" to collection mode only and increase its Gold reward greatly in order to attract more players to that mode.
    Higher gold reward will also be useful for grinding PvP cards.
     
  20. macabi liked a post in a topic by firedancer10399 in Allow reconnecting to games   
    Please have a feature where you can reconnect to games where you dc'ed. A lot of people sometimes have hiccups with their internet and their thing disconnects momentarily, and they can't join the game at all. If there was a feature where you would be taken straight back to the game that you joined it would make things much eaiser.
  21. macabi liked a post in a topic by Geradon in Unlimited VS Collection PvP   
    Thats exatly how I feel as well. Dont think there will be many (if any) Collection-Games and mostly Unlimited. 
    The change you suggested with making Ranked the Collection-Mode is the best solution imo. 
    For the people saying, that they dont want to grind for endless hours to get the right upgrades and cards: I've done 3 or 4 times my daily Quests now and invested like 15-30 min in the AH every day. After 4 days I have a lvl 70+ deck alrdy with quite some cards bought off the AH. So after max 2 weeks of playing an hour every day (which is really not much) you would easily have collected an entire 110+ deck. 
    I mean its a freakin game where you are supposed to collect cards. Thats one of the main motivation factors for the game, no?
  22. macabi liked a post in a topic by Zyna in Higher BFP Reward for PvP Quest   
    In the upcoming weeks and months we will be adding more PvP specific quests. There will also be an option to choose whether you want to get PvP or PvE quests. Imo one of the biggest issues of PvP is that most players often don't have a competitive PvP deck. This could be due to lack of knowledge of what a good PvP deck looks like, or due to the fact that you need a fully upgraded and charged deck in order to be competitive. In order to combat this, we will be adding an option to choose from a couple of pre-made level 120 decks for PvP, which players can use in their PvP games.
  23. macabi liked a post in a topic by MrXLink in UPDATE: BFP Reserves and Boosters   
    UPDATE
    Thank you all for your feedback and support so far, guardians of Nyn! We're pushing out an update coming soon that tackles some of the concerns that have been voiced regarding the changes in earning and spending BFP. Although on the long run everyone is able to earn more BFP and rewards than ever before, we get that 60 mins of playtime to complete the daily boost is a lot, especially for those who play daily and just want to get a couple of games in; those players seem to have been hit the hardest by the recent changes so we're going to adjust the system slightly to make BFP progression more bearable.
    We are not aiming to return to a 30m daily timeframe as it would contrast too strongly with the reserve system and would put rewards out of tune with what we feel is a balanced way of earning game content, yet we don't want to string you around for an hour of in-game time either, so we're reducing the daily playtime to 45m, which should be about 2-3 PvE matches on average. The BFP payout will stay the same at 250BFP, and this also means that the reserve system will have slightly different (but barely notable) payouts after your dailies have been completed. This is quite a significant change and should help make the game more generous to those who have a short, daily timeframe. For those who don't; carry-over BFP and quests still remain in place, so you can catch up!
    Secondly, we're making a very drastic and massive change to the new booster types. We've heard your feedback and evaluated the data on booster purchases and for what they award in cards, splash and pure boosters sure take a bit to grind for, which could result in disheartening moments if the booster you played for 3 days for to unlock turns out to not be what you expected or hoped for. Additionally, the auction hall has generally been a very unstable and easily controlled environment, and we want to make it more accessible for everyone to not only use the market but also to have a more comfortable option to get the card you want elsewhere. We're therefore significantly lowering the prices of dual-colour and pure boosters to 475BFP and 500BFP respectively, down from 700/1000. There will still be a small difference between each booster type, as you grab cards from notably smaller pools, but all booster types should be a lot closer within reach of most players. 
    We are aware that both these changes will have massive consequences to SR's economy and we will closely monitor what happens to booster purchases and the Auction Hall in the meantime. We do think, though, that these changes will greatly improve the game's progression and overall experience and may bring the AH to a healthier state. The economy should be looking very different but will still be able to regulate itself, and we're excited to see where this will take us when it comes to earning content and having a good time spending BFP. With these changes in play on the longer run, if you were to complete 1 quest and earn your daily boost each day, you would be able to earn a booster; even more BFP to spend on a better booster or the AH if you continue on. This should feel a lot better to play with.
    Finally, we will be adding legendary cards to all different boosters, thematically assigned to which booster suits them best from a lore perspective, so that legendary cards become more accessible. Moon, the Skylord of Shadow, may be found in Shadow-related boosters, for example. Amii Monument is an exception to this, more on that in a future update. On top of that, for those Fire/Frost and Shadow/Nature players who feel left out; rejoice! You will be able to purchase your very own booster types too at 475BFP. Want to know what each booster can give you so you can figure out your odds or what to aim for next? We'll implement a button that will show you what each booster may contain!
    TL;DR
    Reduced the time to earn your daily boost from 60m to 45m Reduced the cost of 2-colour (splash) boosters from 700 to 475 BFP Reduced the cost of single colour (pure) boosters from 1000 to 500 BFP The regular, all-card booster price remains unchanged. Added legendary cards to all faction boosters, thematically and as evenly distributed as possible. Amii Monument is exempt for now. Added fire/frost and nature/shadow boosters Added a booster lookup feature, allowing you to see what cards can be found in each booster These changes will be live soon on the live game server, so keep an eye on our Discord announcements!
    We're excited to see what effects these changes will bring to the table and how it may improve the game for you all. These changes seem small but have quite huge consequences, so it may take a bit to settle down. As always, your feedback is ever valuable and will be much appreciated! Thank you all for your continued support, we're heading ever closer to that sweet 1.0!
    Stay frosty out there! Or feisty. Or down-to-earth... shady? Whatever it is, just be yourself and have fun in the forge!
  24. macabi liked a post in a topic by VolvoxGlobator in Higher BFP Reward for PvP Quest   
    Personally, I find PvP much more interesting than PvE (which i still like anyway). I understand your sentiment, but you have to also considered, that there are currently much more PvE quests than PvP. And you fulfill multiple of those simultanously - e.g. PvE match & gold loot & multiple players  - all go together
    How many PvP quests there are? 1?
    Of course, duble reward might give exactly the impression you are describing. Easy solution - more PvP quests.
  25. macabi liked a post in a topic by BlueBerryBoy in Recent BFP Reward Changes are Bad for Daily Players   
    I agree!
    1 Thing i just want to mention. 
    the game is super fun if you have all the cards you need for speedruns etc. but a grind is too. But with the current system i could make a super complex callculation if you want (It will take me some time and it will not be super accruate), to visualize how long it would take a player to even get to all the necessary cards for a bata deck (with current prices), if someone would be able to get the 880 bfp a day. I also would have to make some assumptions about how many of the ultra rare and necassary cards will be available in the market (Enlightment, infect, mine, nether warp).

    But as it is now the grind is way to long to even consider to play some of the hard 4p maps (Speedruns) within the first few months.  For the BG Motm it would be quite funny to see how fast players can beat the maps with unoptimized decks and nearly no upgrades. My experinece since I started playing in April 2020. was that i was able to get the cards i wanted quite fast (there were already many cards available in the market) and i did not even sell more than 10 booster in the time which would have speed up my progress. I now have all cards i want for BG speedruns and i had to play 30 minutes a day for that. I can spare 30 minutes a day but i cant spare 2 hours+ for a little faster BFP gain when there is a non functioning market and the card supply is extremly low (after the reset i assume this will happen). 
     
    Concluding:
    1. the grind seems to be way to long and boring since you wont be able to beat fun maps or grind some speedruns to pass the time
    2. The daily playtime is way to long for the amount of bfp you get
    3. the new Boosters need some changes and there need to be adjustments so the market will still be supplied with cards (who plays 2+ hours to buy some overpriced cards or roll the dice and buy a booster)
    4. Most players wont have the motivation to play each day since you need to beat too many maps too even get to your bfp (long times for team search not included)
    Possible Solutions need to be discussed with players who want to grind a lot if you are able to implement the PVP changes these players dont really need to be implemented in the discussion since fair PVP is available for everyone

    I like the idea for the catch up mechanic but with the predicted market after reset it will take months too even get a few important cards if some can maybe only play 1 or 2 times a week. 
     
    i feel kind of sad since i have a lot of time right now but dont even have the motivation to play for so long even if i have all the cards i want. I think the daily Booster was just way too fun but spending the BFP earned over hours to open 1 or 2 is just not what i want to do with my time. 
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use