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The Harbinger

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Everything posted by The Harbinger

  1. Aura is mainly a concept to get more bandit units out and reward the use. I myself use rainbow decks a lot but think using dedicated faction decks should be incentivized. I suppose the name Banzai Lord would make more sense, depends on if the ability is feasible functionally.
  2. Fixed the shadow affinity name. The problem with making banditry an active ability is that the card should stand side by side with some of the more useful t4s of its type, especially since it needs to be able to justify going with a dedicated bandit deck and cardslot. Damage against flying units would be a little too niche in my opinion, you rarely run into situations in t4 that would make the ability useful. I'll tack the Banzai bird summons down on the card since I find it unlikely they'd implement this card and a legendary Bandit King card.
  3. This is fully upgraded: Lifesteal: 20% of damage dealt by the unit will return as life points. Banditry: 25m-30m range. • Fire affinity: Increases damage dealt by nearby bandit units by 25%. • Shadow affinity: Increases lifesteal of nearby bandit units by 10%. Banzai Birds (150): Summons two banzai birds. These birds have 1k HP and banzai into enemies dealing 750 damage to target and all enemies within a 20m radius, up to 3000 damage in total. Knocks back small and medium units. Affects ground targets only. Reasons for implementation: • Bandits lack a devoted t4 unit. • Bandits also lack an equivalent to Grinder, Abomination, Lost Warlord, etc. Bloodhorn is an excellent card but its functionality differs from those options in most cases. Initial ideas for unit: • A summoning ability would be useful but I was thinking if a Bandit King legendary card was created it might be ideal to have it similar in design to this w/ a banzai bird spawning ability as seen in the Mo campaign. • Due to his lifesteal ability and aura buffs I don't think his HP should be very high, I put his HP at the 5000 range ideally because while the lifesteal is nice I'm not sure if it would be quite as good as Grinders sustain. • Due to lifesteal relying on damage done I'd put his damage as higher than Grinder as well but certainly lower than Abomination, especially considering he has support abilities. • Based on initial design I wouldn't place him as better as a unit than Abomination or even Lost Warlord but I think the aura buff to surrounding units would make him worth placing. • It should be noted that the increased lifesteal and damage would benefit a group of two+ Bandit Warlords but I've no idea how substantial an effect the auras would be. • Banzai birds are basically better shadow phoenix's as an initial concept. Since bandits already have access to the Shadow Pheonix I figure making them somewhat better, and cheaper per unit, would be an incentive to use the ability. I imagine reducing the amount spawned to 1 would still be useful due to the increased stats.
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