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RuneSeeker

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  1. Metagross31 liked a post in a topic by RuneSeeker in The PvP League - Phase II (Signup ends on 06.05.22!)   
    First of all, 

    Second, @Dutchy, can I share your video on social media to promote the PvP league? 
  2. Dutchy liked a post in a topic by RuneSeeker in The PvP League - Phase II (Signup ends on 06.05.22!)   
    First of all, 

    Second, @Dutchy, can I share your video on social media to promote the PvP league? 
  3. Majora liked a post in a topic by RuneSeeker in The PvP League - Phase I   
    Nice! Awesome initiative. 
    This is a great way to counter the dreaded "all the PvP players are veterans" effect in RTS games when the playerbase is low, and get new PvP players to enjoy some competitive play 🙂 
    Can virtual decks gather dust? I need some spring cleaning to do... 
  4. Metagross31 liked a post in a topic by RuneSeeker in Marketing strategies.   
    Really good suggestions here, and I just wanted to make it known that I am making a note of all these names and may reach out to them in the very near future. 
    Additionally, if anyone also has suggestions on small-medium Youtube channels (5k-50k subscribers) that have either covered Battleforge in the past, or are currently focused on RTS/CCG games, let me know and you might see them making a video on Skylords Reborn in the future if I make the right impression 😉 
  5. Dallarian liked a post in a topic by RuneSeeker in CCC #3 - You think this game looks good? - UNTIL 08. MAR 2022   
    Who knew a game released in 2009 can still look so good in 2022? 🤎
  6. Volin liked a post in a topic by RuneSeeker in CCC #3 - You think this game looks good? - UNTIL 08. MAR 2022   
    Who knew a game released in 2009 can still look so good in 2022? 🤎
  7. Volin liked a post in a topic by RuneSeeker in Marketing strategies.   
    Really good suggestions here, and I just wanted to make it known that I am making a note of all these names and may reach out to them in the very near future. 
    Additionally, if anyone also has suggestions on small-medium Youtube channels (5k-50k subscribers) that have either covered Battleforge in the past, or are currently focused on RTS/CCG games, let me know and you might see them making a video on Skylords Reborn in the future if I make the right impression 😉 
  8. Lans liked a post in a topic by RuneSeeker in CCC #3 - You think this game looks good? - UNTIL 08. MAR 2022   
    Who knew a game released in 2009 can still look so good in 2022? 🤎
  9. Dutchy liked a post in a topic by RuneSeeker in Marketing strategies.   
    Really good suggestions here, and I just wanted to make it known that I am making a note of all these names and may reach out to them in the very near future. 
    Additionally, if anyone also has suggestions on small-medium Youtube channels (5k-50k subscribers) that have either covered Battleforge in the past, or are currently focused on RTS/CCG games, let me know and you might see them making a video on Skylords Reborn in the future if I make the right impression 😉 
  10. Dutchy liked a post in a topic by RuneSeeker in CCC #3 - You think this game looks good? - UNTIL 08. MAR 2022   
    Who knew a game released in 2009 can still look so good in 2022? 🤎
  11. Kapo liked a post in a topic by RuneSeeker in CCC #3 - You think this game looks good? - UNTIL 08. MAR 2022   
    Who knew a game released in 2009 can still look so good in 2022? 🤎
  12. Jolares liked a post in a topic by RuneSeeker in Bandit Lancer - Tainted Branding bug   
    NAME: The purple Bandit Lancer's ability does not give 15% damage amplification. 
    DESCRIPTION: The ability is supposed to give 15% damage amplification. Instead, it only gives a flat 15 damage bonus to any attack or ability, not a percentage. 
    REPRODUCIBILITY: It is always reproducible, for auto attacks or unit abilities. For example, a Nox Trooper will do 50 damage to a Mutating Frenzy, but with branding it will do 65 damage. A Magma Spore's ability will do 1080 damage against an Emberstrike, but with branding it will do 1095 damage. 
    This also means for archers, each shot does 15 more damage. Darkelf Assassins will do 72 damage per volley to an Emberstrike (12 dmg per archer), or 162 damage per volley with branding (27 damage per archer). 
    SCREENSHOT/VIDEO: None - easily reproducible in the Forge.
    LOG: N/A
    ADDITIONAL INFORMATION: Additionally, Bandit Lancer's ability also does not seem to work in giving a lot of ranged units the extra range, but that seems to depend on the projectile of the ranged unit (ex. Twilight Hag works and gets more range, but Ashbone Pyro does not). Not sure if that is something that can be fixed, unlike the damage amplify bug which seems like a value input mistake. 
  13. Metagross31 liked a post in a topic by RuneSeeker in Marketing strategies.   
    Hey RX8Toxic, definitely some good points there, and to anyone else reading this post, I want to introduce myself as the new Skylords Reborn Marketing manager / Outreach coordinator. 

    Social media is a good way to keep everyone in the loop for updates and what's happening in the game, but with social media giants such as Facebook, organic reach (posts not boosted with real money) has been purposefully limited to push communities to pay for advertising. You can still get new people to see your post, but it won't be a lot if you do it with free posts. It's still an open question on what kind of advertising we are allowed to do, but rest assured we are developing marketing plans for all scenarios.

    The new player bonus or referal bonuses tend not to always work as intended in F2P games, and as others have mentioned in this thread, it can lead to multi-accounting abuse to get those rewards. 
    The main goal is not to get a huge spike in players who will then leave after 2 weeks (that will just put stress on the servers), but it's to focus on players who want to play a game like Skylords, who are interested in CCG/RTS games rather than trying any free to play game for a few days. 
    Interesting story: Starcraft 2 had done something fantastic. It's a well known and complicated game to get into, with challenging mechanics and a lot of things going on. It enjoyed a lot of popularity in e-sports for the first 4-6 years of its life, huge prize pools. Then LoL and Dota 2 eclipsed it very quickly, and player numbers for Starcraft 2 kept dropping. There were constant discussions that the game was dying. Then, the game was made free to play, the maps that players enjoyed casually (Co-op play) were given a lot more support, and player numbers stopped declining and started increasing... for a game that originally came out in 2010. 
    Moral of the story: If the price is free and players enjoy playing the game, and the entertaining elements are enhanced, then players tend to stick around and keep playing. Popular Reddit posts with content gifs also help 🙂 
  14. Dutchy liked a post in a topic by RuneSeeker in Marketing strategies.   
    Hey RX8Toxic, definitely some good points there, and to anyone else reading this post, I want to introduce myself as the new Skylords Reborn Marketing manager / Outreach coordinator. 

    Social media is a good way to keep everyone in the loop for updates and what's happening in the game, but with social media giants such as Facebook, organic reach (posts not boosted with real money) has been purposefully limited to push communities to pay for advertising. You can still get new people to see your post, but it won't be a lot if you do it with free posts. It's still an open question on what kind of advertising we are allowed to do, but rest assured we are developing marketing plans for all scenarios.

    The new player bonus or referal bonuses tend not to always work as intended in F2P games, and as others have mentioned in this thread, it can lead to multi-accounting abuse to get those rewards. 
    The main goal is not to get a huge spike in players who will then leave after 2 weeks (that will just put stress on the servers), but it's to focus on players who want to play a game like Skylords, who are interested in CCG/RTS games rather than trying any free to play game for a few days. 
    Interesting story: Starcraft 2 had done something fantastic. It's a well known and complicated game to get into, with challenging mechanics and a lot of things going on. It enjoyed a lot of popularity in e-sports for the first 4-6 years of its life, huge prize pools. Then LoL and Dota 2 eclipsed it very quickly, and player numbers for Starcraft 2 kept dropping. There were constant discussions that the game was dying. Then, the game was made free to play, the maps that players enjoyed casually (Co-op play) were given a lot more support, and player numbers stopped declining and started increasing... for a game that originally came out in 2010. 
    Moral of the story: If the price is free and players enjoy playing the game, and the entertaining elements are enhanced, then players tend to stick around and keep playing. Popular Reddit posts with content gifs also help 🙂 
  15. Dallarian liked a post in a topic by RuneSeeker in Marketing strategies.   
    Hey RX8Toxic, definitely some good points there, and to anyone else reading this post, I want to introduce myself as the new Skylords Reborn Marketing manager / Outreach coordinator. 

    Social media is a good way to keep everyone in the loop for updates and what's happening in the game, but with social media giants such as Facebook, organic reach (posts not boosted with real money) has been purposefully limited to push communities to pay for advertising. You can still get new people to see your post, but it won't be a lot if you do it with free posts. It's still an open question on what kind of advertising we are allowed to do, but rest assured we are developing marketing plans for all scenarios.

    The new player bonus or referal bonuses tend not to always work as intended in F2P games, and as others have mentioned in this thread, it can lead to multi-accounting abuse to get those rewards. 
    The main goal is not to get a huge spike in players who will then leave after 2 weeks (that will just put stress on the servers), but it's to focus on players who want to play a game like Skylords, who are interested in CCG/RTS games rather than trying any free to play game for a few days. 
    Interesting story: Starcraft 2 had done something fantastic. It's a well known and complicated game to get into, with challenging mechanics and a lot of things going on. It enjoyed a lot of popularity in e-sports for the first 4-6 years of its life, huge prize pools. Then LoL and Dota 2 eclipsed it very quickly, and player numbers for Starcraft 2 kept dropping. There were constant discussions that the game was dying. Then, the game was made free to play, the maps that players enjoyed casually (Co-op play) were given a lot more support, and player numbers stopped declining and started increasing... for a game that originally came out in 2010. 
    Moral of the story: If the price is free and players enjoy playing the game, and the entertaining elements are enhanced, then players tend to stick around and keep playing. Popular Reddit posts with content gifs also help 🙂 
  16. Volin liked a post in a topic by RuneSeeker in Marketing strategies.   
    Hey RX8Toxic, definitely some good points there, and to anyone else reading this post, I want to introduce myself as the new Skylords Reborn Marketing manager / Outreach coordinator. 

    Social media is a good way to keep everyone in the loop for updates and what's happening in the game, but with social media giants such as Facebook, organic reach (posts not boosted with real money) has been purposefully limited to push communities to pay for advertising. You can still get new people to see your post, but it won't be a lot if you do it with free posts. It's still an open question on what kind of advertising we are allowed to do, but rest assured we are developing marketing plans for all scenarios.

    The new player bonus or referal bonuses tend not to always work as intended in F2P games, and as others have mentioned in this thread, it can lead to multi-accounting abuse to get those rewards. 
    The main goal is not to get a huge spike in players who will then leave after 2 weeks (that will just put stress on the servers), but it's to focus on players who want to play a game like Skylords, who are interested in CCG/RTS games rather than trying any free to play game for a few days. 
    Interesting story: Starcraft 2 had done something fantastic. It's a well known and complicated game to get into, with challenging mechanics and a lot of things going on. It enjoyed a lot of popularity in e-sports for the first 4-6 years of its life, huge prize pools. Then LoL and Dota 2 eclipsed it very quickly, and player numbers for Starcraft 2 kept dropping. There were constant discussions that the game was dying. Then, the game was made free to play, the maps that players enjoyed casually (Co-op play) were given a lot more support, and player numbers stopped declining and started increasing... for a game that originally came out in 2010. 
    Moral of the story: If the price is free and players enjoy playing the game, and the entertaining elements are enhanced, then players tend to stick around and keep playing. Popular Reddit posts with content gifs also help 🙂 
  17. Majora liked a post in a topic by RuneSeeker in Marketing strategies.   
    Hey RX8Toxic, definitely some good points there, and to anyone else reading this post, I want to introduce myself as the new Skylords Reborn Marketing manager / Outreach coordinator. 

    Social media is a good way to keep everyone in the loop for updates and what's happening in the game, but with social media giants such as Facebook, organic reach (posts not boosted with real money) has been purposefully limited to push communities to pay for advertising. You can still get new people to see your post, but it won't be a lot if you do it with free posts. It's still an open question on what kind of advertising we are allowed to do, but rest assured we are developing marketing plans for all scenarios.

    The new player bonus or referal bonuses tend not to always work as intended in F2P games, and as others have mentioned in this thread, it can lead to multi-accounting abuse to get those rewards. 
    The main goal is not to get a huge spike in players who will then leave after 2 weeks (that will just put stress on the servers), but it's to focus on players who want to play a game like Skylords, who are interested in CCG/RTS games rather than trying any free to play game for a few days. 
    Interesting story: Starcraft 2 had done something fantastic. It's a well known and complicated game to get into, with challenging mechanics and a lot of things going on. It enjoyed a lot of popularity in e-sports for the first 4-6 years of its life, huge prize pools. Then LoL and Dota 2 eclipsed it very quickly, and player numbers for Starcraft 2 kept dropping. There were constant discussions that the game was dying. Then, the game was made free to play, the maps that players enjoyed casually (Co-op play) were given a lot more support, and player numbers stopped declining and started increasing... for a game that originally came out in 2010. 
    Moral of the story: If the price is free and players enjoy playing the game, and the entertaining elements are enhanced, then players tend to stick around and keep playing. Popular Reddit posts with content gifs also help 🙂 
  18. RuneSeeker liked a post in a topic by Dallarian in Cash shop, with monthly vote for a charity to send the funds to.   
    It's already "not made". There is no cash shop.
    While there most likely wouldn't be need for another permission, the whole project is designed as F2P but not P2W, and there are planned further adjustments/ extra achievements for new players.

    In current state of the game there isn't even a point to spend money in-game, because of how much you get for playing for just a while a day.
    If you want to support project, you do it on patreon. If you want more cards, just play a bit longer, it is really easy to get them.
    So not only there is no point in launching premium shop, it also is against the spirit of the project (which do not support pay to win).
  19. RuneSeeker liked a post in a topic by Majora in Community Update #17 - January 8th 2022   
    Greetings Skylords!

    Welcome to the first Community Update of 2022! We hope you had a blast playing Skylords Reborn in 2021 and hope you will continue to do so in this brand new year. Even though we just released a major content patch, there is already a lot of interesting things to talk about, so let's get started!

    • Yearly Recap 2021
    On the 17th of December we had our Anniversary Stream, celebrating the 1-year anniversary of Skylords Reborn. Sadly, something went wrong with the playback of the stream that we were not able to fix. Instead of doing a rerecording, we decided to record a recap of 2021 instead. 
    In this yearly recap video we go over everything that was added to the game in 2021. Use it as an easy catch-up or as an introduction video for your returning friends!

    A lot was added in the patch on the 18th, so we can understand you might have missed something in the overload of changes and new content. To make things a bit more easier for both current and new players, we have also collected information into a handy overview. 
    We grouped all the documents (deep dives, behind the scenes, PvP guide, etc.) we have released last year, and collected every community update thus far on a single page with highlights. Especially Community Update 16 went into all the changes added in the last major content patch. We hope this will make it easier for you to keep track of progress.
     
    • New Voicelines Implemented
    With some help from our friends in the C&C community, we were able to fix the issues we had with the sound converter needed to implement new voicelines into the game. We are happy to announce we added English* voicelines to Banzai Lord and Amii Paladins! 
    Banzai Lord is voiced by Dreamlord. We tried to create a character that is both sinister towards his enemies, and caring towards his birds. Because both Tortugun and Wasteland Terror (soon™) are non-humanoid, we hope he will give some flavor to the lategame of Bandits. 
    Amii Paladins is voiced by Rothriel. The Amii can go into multiple directions; they are full of energy as part of their elemental nature, a joyous unrestraint and/or an excess of emotion. At the same time they are a race still shrouded in mystery. We went with a serious and calm vibe for these Amii soldiers, and we plan to lean into the more energetic approach for Amii Phantom. 
    In the near future we plan to also add voicelines to Bandit Sniper, Dryad, Mountain Rowdy and Amii Phantom.
    Additionally, there are already plans for other cards that are currently without voicelines, like Bandit Lancer or Warlock. 
    *Adding voicelines is a ton of work, both for the voice actors and those implementing. Because of this, we currently are only able to provide voicelines in English. We have added these English voicelines into each version of the game, no matter what language you play it in. We would like your opinion on this. If you play the game on German, French or Russian would you prefer your cards to be without sound, or with English voicelines? Fill in the poll here. 
     If you want to help with the implementation of voicelines and have experience with video and audio, please check out our open position for Video Editor below. 
     
    • Creating New Lore and Campaign Maps
    We are excited to announce that we are planning on expanding the Skylords Reborn lore! This will include future story expansions as we work on adding new campaign maps and new in-game characters, as well as new Legends pages (for the Lore book).
    The initial goal is to add 5 new Legends pages for each faction, including the hybrid factions. Yet we cannot do this alone, so as part of this endeavor, we would like to invite anyone interested in the lore and in writing to join us in a new official Lore Taskforce server! Any member of the community will be able to submit proposals for new Legends which, if approved, will be included in the game. So if you have ever had a great story idea for your favorite unit, now is the time to put pen to paper and give it a try! Join the Lore Discord here.
    We will share more about our plans and progress for campaign maps at a later date. 
     
    • Advanced Filtering Survey
    In our last patch we added advanced filtering options, both for the inventory and the AH. We are curious if you are aware of it and/or use it. 
    To gather data and figure out how many of you are aware of the new options, we have created a very small survey. We hope you will take the time to fill it in. 
    You can find the survey here, it should only take a few minutes of your time. 

    • Pure Nature Rework
    After Pure Frost and Bandits, the balance team has now set its eyes on Pure Nature as the next faction to receive major changes. On the balance discord you can already see some of the proposals for multiple cards, ranging from Nerfs to Deep One and Energy Parasite, to buffs to Ghost Spears and the Root Network. Cards like Grove Spirit, Forest Elder, Mind Control, Abyssal Warder, Colossus and Grimvine are also being looked at. 
    The Root Network is an interesting yet complex Nature mechanic that is often misunderstood (and poorly explained by the game). Some of the ideas currently being discussed are changing Thornbark to count as multiple entities for the Root Network and reduced power costs for cards like Spikeroot and Treespirit. After the changes are a bit more fleshed out, we plan to provide you with another Deep Dive document, going into what makes Nature tick, its strength and weaknesses, and how we plan to tackle them. 
    Alongside changes to Nature, we are also going to test out a couple of nerfs and buffs on the test server in the near future. Some of the cards that are currently being looked at are Nightguard, Executor, Phalanx, Ice Guardian, Warlock, Stoneshards and Twilight Minions. 
    You can find all our current idea's and join the discussion on our Balance Discord. 
     
    • Update to Skylords Marketplace Journal 
    Maze has been hard at work and released a new version of the website Skylords Marketplace Journal. On this website you can easily track prizes of cards. The redesigned site is now at a stage of development where he felt it is viable enough to replace the old version, which broke with the anniversary patch. The old version is and will probably stay available, but it won't receive any more updates. It can still be found here.
    There are a bunch of exciting features in the new website, including a larger variety of filters, more price details for each card, general card info and other interesting QoL features. You can even find the average value of the reforged card when destroying 4 of the same card and on what map you can find the upgrade for the card. 
    Read up all about the changes, or go directly to the new website here. 

    Maze is not the only one who provides market statistics through his website however. Some of you might be aware of the Auction House Archives, created by DraginMaster. The goal of this site is to track each card's journey through the in-game auction house and beyond. Since it tracks each individual auction, it can deduce when a card has sold in the auction house and for how much. More information can be found here. 
     
    • Update to the Stats Website 
    The Skylords Reborn Stats website also received an overhaul. Here you can find interesting and up-to-date stats from Skylords Reborn, like current number of players online and running matches, but also fun stats like unopened boosters. It now also contains Auctions and Leaderboards!

    • Tournaments
    • NEW: Official 2p rPvE Contest#2: The Bandit alliance UNTIL 31.01.2022
    For this challenge, we want to see your adaptability in unique situations.
    We are looking at the fastest time with only one rule: each player may only spawn one single unit with ground presence through the whole run!

    • FINISHED: Official PvE Contest#4: Winter is coming
    The fourth official PvE contest has ended, and the winners were revealed in a stream you can rewatch on our Twitch channel. 

    • FINISHED: CCC #1 Hunt Down The Stragglers
    Kapo took the initiative to host the first in a series of ''Crappy Community Contests'' This and future CCCs are meant to be super-small-scale contests with weird challenges, hopefully luring you away from well-trodden paths. They are small scale on the organizers side too: there is no stream, video or event announcing the winners. Because of this, the entry barrier was low, and this resulted in 130 players participating! 
     
    • Host your own event / tournament
    Want to host a tournament or event? Please reach out to our Event Organizers Hiko and/or Metagross to have your event prizes sponsored by us. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us, we will gladly assist you. 
     
    • We need your help!
    We are in dire need of a Marketeer / Outreach Coordinator!
    As you are probably aware, Skylords Reborn does currently not have anyone who helps actively promoting the game. We would love to promote and increase the player base for Skylords Reborn. To do so, we have two open positions. If you have the time and the required skills to help, please consider having a chat with us. We would love to get help in these area's!
     
    Open Position - Video Editor
    As a video editor you are responsible for creating exciting video content for Skylords Reborn. This can range from short card reveal videos to exciting trailers and cutting up Twitch-stream content for highlight videos on our Youtube channel. If you have any experience with audio post production, you can also help us out with the process of adding new voice-lines and sound effects into the game. Click here to read more and apply.

    Open Position - Marketeer / Outreach Coordinator
    As a Marketeer / Outreach Coordinator you are responsible to spread the word and create awareness about Skylords Reborn and to attract veteran and new players alike. This includes actively researching and reaching out to potentially interested streamers, youtubers, Discord channels, game magazines, among others. You will be responsible for the communication to and from interested parties and for any promotion deals (for example involving scratch codes). Please note that Skylords Reborn cannot do any paid promotions. Click here to read more and apply.
     
    • Team changes / Open Position
    The position for  Community Manager has opened up, which might come as a bit of as surprise. Over the past 10 months I have been in charge of bringing all of you these community updates and enjoy doing so. However, I have taken on more and more tasks lately, resulting in a shift to a new role; Project Coordinator. In this role I will put a bigger focus on streamlining our workflow and planning of patches. Because of this, we are now looking for someone who can help with some of my previous responsibilities. If you are interested, please check out the description below. 
    Open Position - Community Manager
    As a community manager you are responsible with aiding the communication to and from the community. You will work closely with the Project Coordinator (previously Community Manager) to communicate staff and project decisions to the community through, for example, The Community Updates and self-written announcements. Furthermore, you will act as a contact person for the community to share project feedback and suggestions and are expected to keep the staff informed and be up-to-date with the state of the community. Click here to read more and apply.
     
    • In Conclusion
    And that's it for this Community Update, thanks for reading! 
    As is tradition, this community update comes with a scratch code. 
    The code will reward you with a mini-booster: COMM-UNIT-YNEW-S17B
    The code is valid till January 29th, when we will bring you another Community Update. 
    Please keep in mind that the 100BFP discount on all boosters is still valid until January 18th. 
    As always, we are open to feedback so please let us know if you have any questions, suggestions or comments! 

    Archive
    • Overview Community Updates
    • Community Update #16
  20. RuneSeeker liked a post in a topic by Deadman in Free shit   
    100 Maulers? 
  21. RuneSeeker liked a post in a topic by MrXLink in MrXLink, over and out...   
    Dear Skylords, Skyladies, and other skyfolk,
    As you may know I've been here a long, long time. 12 years ago on the official forums, and pretty much ever since this project started. Over those years a lot has changed, for better and for worse. Both myself and some of the veterans around here have seen the game and its dev team rise and fall more often than we'd all like to admit, but we prevailed and we held on to Nyn and the wonders of this unique RTS/TCG hybrid. BattleForge has always been a great passion of mine, as a player and as a developer.
    But times change, and life changes, and as Skylords Reborn grew to the size and state that it is now, my own time had to be more and more divided. Graduation, running a full-time job, major changes in my personal life and thought processes, and the ongoing pandemic have greatly jumbled up my day-to-day life, my mind, and my available time and energy. This has had quite an impact on how well I can contribute to this project right now, and so I've come to the conclusion that it doesn't feel appropriate to be a part of the SR team for as little work as I'm able to get myself to contribute. 
    It's with a heavy heart I'm saying I am, on my own accord, stepping down from the SR team for the time being, but I feel that it's necessary. This is purely personal and has nothing to do with the current team, community, or the game itself; after all, we've accomplished so much, all of us! Thanks to all of you we've actually succeeded in what many thought to be utterly impossible; to revive an entire game purely out of passion, figuring out its inner workings, and altering it to make it a 100% free, enjoyable, non-profit game to keep enjoying despite the studio having long been disbanded. I've had the pleasure of working with an already fantastic community and team on a passion project others would dream of, and over time the team's grown so much.
    It's been fantastic working on Skylords for so long and the game and project still are very dear to me. Throughout the years I've learnt tremendously much and have helped to keep things afloat in both bright and darker times for the project; it's been a rollercoaster for all of us. But we got there! We got to a fantastic release and have a whole revitalised and excited team ready to support all of you for a long time to come! This project is now in better hands than I could ever have anticipated, and I am happy and confident to leave Skylords Reborn to some of the most capable people I've had the pleasure of meeting.
    I'll be stepping down after having been a long-time admin, CM, moderator and designer, and though I will keep providing some advice and help in the background, I will stop being a dev and remain a player. Perhaps I'll return if my personal life allows for it in the future, but as of right now I simply don't think I can contribute enough. 
    It's been an absolute honour being a part of BattleForge's development throughout well over a decade, and I want to thank everybody for their continued work, support and belief in the amazing things we've ended up accomplishing. That includes you, no matter how long you're here or if you even know me. We did it! I'm still so proud of all of us, and I am happy to know the project's in great hands. Keep up the amazing work and let the hype train rage ever onward.
    Thanks for everything, until next time, and may the Forge be ever with you!
    ~MrXLink
  22. DrunkenGummyBear liked a post in a topic by RuneSeeker in Adding PvE Map Difficulty Modifiers   
    Some more ideas if we're brainstorming:
    Twilight Bombs: Every unit in the game will blowup like a twilight slaver upon death (neutral eruption upon death) Stone Skin: Every enemy unit takes 1/3 less damage (stoneskin [-15%] + wheel of gifts damage reduction [-20%] buffs = should be around ~32% damage reduction) Enraged: Every enemy unit has the "Rage" passive (Fire Dragon passive, because it's longer)
  23. RuneSeeker liked a post in a topic by Zyna in Fear of a slow death of a community   
    It all started out with you publicly complaining about the issue of the lack of tournaments. In that discussion you were already showing a somewhat passive aggressive attitude towards @Ladadoos. A few days later, you approached him via his DMs in a rather aggressive way. He told you that he's not ignoring the issue, but not interested in a personal discussion with you, due to your attitude. Normally we wouldn't mind discussing something like this, as long as there's respect and common courtesy. In fact, I discuss topics like this with @Toggy quite often. It is rare that we decide to ignore someone. So to conclude, it was not the choice of words, but your general attitude you have shown both in public and in private.
    He also obviously did not ignore the content of your message, because even before you DMed him we already decided to address these issues. We wanted to make a general project status update, and we wanted to add the positions for the community ambassador and the event organizer role.
    We literally put thousands of hours into this project in the last year. Obviously @Toggy is one of the most engaged community members, but you're seriously underestimating how much work goes into this project. A lot of the work we do is generally not suitable for announcements to the public. Especially back in January, we had to spend a huge amount of time on the project just helping out new people with technical support and moderation issues. There was so much moderation work, that pretty much everyone had to help with that.
    The platforms Twitter, Facebook, and YouTube were in fact not decently managed before release, but also definitely not ignored. In the period from the end of 2018 to early 2020 there were no posts on these platforms. However, starting in August 2020 Ladadoos and I started with helping managing these platforms aswell. Obviously, given our roles in this project, and the fact that we have personal lives, this could not be kept up, especially given that our previously very active server developer Kubik left the team. Looking at the unofficial steam or skype groups for example, they mostly already died down on their own 2-3 years ago. I was able to find barely any posts, even after we announced the release. So these issues did not suddenly start after release.
    Also, you really seem somewhat conflicted here. On one hand you say "If the staff do nothing, why should the community?", but on the other one you say "[...] but the future of this game should, UNLIKE the big companies I mentioned, in my opinion be more open and community driven". We believe this project is a community effort, not just a staff effort.
     We post updates when we make progress in development. However, in the last two months there was simply just not a lot of progress. Which is mostly due to the fact, that both Ladadoos and I heavily neglected our studies for the sake of this project in the year before. At the moment, we are the only server and client developers. Expecting constant updates at the pace they were released in the last year is completely unrealistic, especially given the fact that we're unpaid and doing this in our free time. Feel free to read this announcement aswell, we also touch upon the topic of unsustainable progress there.
     
    There are so many little things staff could do all the time. Give responses to all posts, ask for clarification on bug reports, remind people to send their logs, offer to help people with technical issues, participate in feature discussions, and the list goes on. The issue here is simply that all of these little things, some of which are in fact not little, together do in fact take a lot of time.
    This is just a another example of things, which might seem like they don't take a lot of time, but they in fact do. Who looks at all the replays? Who decides what's the funniest entry? Who hands out all the boosters? Who organizes the challenge? Who manages the challenge? And even then, people do have quality standards, and they don't want to waste their time with half-baked challenges. It's also generally not good for our image if we just try to pump out content with no real thought behind it. Generally we would like to go for quality over quantity, although we're aware that currently there are no challenges or tournaments. Staff members had been working on both a challenge, and a tournament in fact. They simply couldn't find the time to continue with these plans, hence why we're looking for more volunteers. As you can see from @Toggy and others, staff involvement is not a must for challenges or tournaments.
    Obviously we care, and we try our best. And the best we can do right now is to get more volunteers on board, who can help us solve the exact issues you're bringing forward. It's disappointing that you imply that staff doesn't "really care" about tournaments, challenges and growing the community after more than 5 years of hard work.
    I really think we're doing the best we can in the current situation, and I'm honestly not sure what you expect us to do differently, given the circumstances. @anonyme0273 in this post you only mention all the issues, and how you don't care that we're hiring new staff to attempt to solve them. Given the current circumstances, what do you expect us to do differently now?
    You mentioned that Ladadoos and I participate in a lot of topics. We believe though, that there is a difference between particpating, and actively contributing. Here's how we participate in all things you mentioned:
    Staff recruitment: yes, we handle that alongside the respective lead roles. Client modification: yes, we handle that completely, we're the only client and server developers at the moment. Community management: I would argue we're not doing the job of a community manager, but feel free to correct me. The most we do in that regard are maybe official statements. Project planning: there are examples of multiple different projects which work independently from Ladadoos and I: There is the Skylords Reborn Descriptions group, managed by @Mynoduesp. They are working on revamping all of the ingame descriptions. Our participation in this so far has been mostly limited to a meeting, where we discussed their proposals. There is a group working on additional rPvE factions. It started with @CrazyCockerell, and since then @Emmaerzeh has been looking over that project. There is the balancing team, which is managed by @ImaginaryNumb3r and will work autonomously. At the moment I'm still training the balancing developers a bit, until they can work on their own. Game design: we just give feedback on proposals (independently worked on by dedicated designers) in regards to technical limitations, and as server and client developers we implement finished proposals. Cloud you clarify what you mean with "pretty much everything else"? I hope it's clear that we have a team of more than 20 people who are putting their time into this project. They handle moderation, balancing, design, map creation, technical support, etc. Obviously we do a lot, which is to be expected as both an admin and developer, but to claim we do everything is absurd. You could even say that there are already multiple "project administrators" in the project who are overlooking a general process:
    @ImaginaryNumb3r is the lead in game and faction design. @Emmaerzeh is the lead in map making, and organizing the map making effort. @RadicalX is in charge of the PvP expert group for balancing. In the future @WindHunter could be in charge of a similar process for PvE. It really does not seem like you are aware of the limitations we are facing. Our current biggest limitation in this regard is the lack of active developers.
    Currently we have freund17, and Maze, who are working on a (for now internal) web interface/admin tool for Skylords Reborn. They are organizing themselves and the features they work on are currently determined by the moderators, who are in need of a moderation tool. We have Chibiterasu and Razeroc, who are part of the balancing team. There is fiki574. He's not as active as he once was, but he's maintaining our public APIs. He also listens to feedback from the community there. We have Aviat0r, who is also not too active at the moment, who has been working on a new updater tool. There is also empty, who's currently inactive. So unless you want to manage Ladadoos and me, there's unfortunately not a lot developers to manage right now, hence why we are looking for new developers rather than such a position right now. If with "developers" you mean people who are not in staff, you are generally welcome to organize these kinds of special projects without staff involvement. We're generally happy to assist you if we believe you are working on something which can help out the project. For example, Maze made this useful tool before he was added into staff:

    We hope that we could answer all your questions. If everything goes well, all of these things will be less of an issue in the future. We plan to add the positions we are currently lacking to the staff team in the upcoming weeks.

    Best regards,
    Ladadoos and Zyna ~
  24. RuneSeeker liked a post in a topic by Majora in Fear of a slow death of a community   
    See, I would understand your post 110% if you posted it last week, but with the changes now coming up, and the communication that came with these changes, im curious what you expect the devs today right now. 
    You said you appreciated my patience, but to be honest I felt the exact same as you did last week. But for me, the post and new open positions that happened in between, gave me returned faith in the project. Can you explain to me why this is not the case for you? 
    I know you are frustrated, after a dead game gets resurrected, you dont want to see it die again. But we should give those new positions the benefit of the doubt, or they stand no chance in returning the faith. 
     
  25. RuneSeeker liked a post in a topic by anonyme0273 in Fear of a slow death of a community   
    Hi, all you weird people who like me still visit the forum for some reason.
    I've come to share my first negative experience with the project and hope to bring more attention to what I believe matters most.
    Now we all are here for the game and its community (can't have one without the other for long). The game is almost the same as when we fell in love with it so many years ago. The community changed over the years since the establishment of this project until now - for the better in most cases, I'd say. There is still positivity everywhere I look and support has seemingly never been stronger, now that we can play to our hearts content. But is playing all I expected from this project? Not really.
    The game is (essentially) the same, you can tell me all about the changes to BFP, quests, balances... I think I know all of those. But the community, in my opinion, is at a standstill. Not because the hype is dead, that is not the case. But there is nothing official happening. We have a few amazing streamers and content creators and honestly praise be onto them, they keep this project fresh for me. Things are happening BY the community FOR the community, while the staff team hires more people to work on the game. Why is that not a good thing? More maps, more stable development, a clearer image of what the game can be - all those are great, but are all for nothing if the life of the game is stale with no official events, tournaments or something to look forward to by the staff.

    I brought this idea up in Discord without much reply, so I took it then privately to @Ladadoos, who ignored the content of the message because of the way it was worded - a rather shallow behavior. I admit, I lost my temper in how I addressed this, but I will not apologize because I firmly believe that map designers, discord moderators, and more developers are not necessary until the word gets out there to both existing and hopefully new players. We can have the best game, but with only ~1000 active players it won't be long until those numbers start to fall and sooner or later the hype dies with it. What we should be doing, in my opinion, is supporting the community, its content creators, the games public image, rather than the inner workings. I believe noone here can complain about the job done until now - impecable! The game works, we can play, trade, talk, strategize, get better, grind. But that won't last forever, unless the community has something more to look forward to - again, tournaments, events, official livestreams, contests of all kinds. I love this game and the community that grew over the years and don't want it to die just because the staff is busy growing itself and the game mechanics when the player numbers are what essentially matters long term.

    So yea, to be blunt and completely honest, in the last few weeks, I couldn't care less about rebalancing cards or hiring new staff and in my opinion @Toggy has done more for the game this year than any other actual staff member. Watching his tournaments and seeing the people root for their favorite deck, player, and generally enjoying the vibes is what I always looked forward to! I am so grateful we get to play the game, and I want it to stay a great place to go to, but not if it's at the cost of the people that came along with it.

    If you disagree with me, please, let me know. Maybe I am missing a big picture, some future amazing prospects and plans that elude me, but for now I stand firmly by my beliefs that if nothing changes, soon this game will be just that - another game, nothing special. And that would be the worst thing to happen after all this work.
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