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Deathlyreaper

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Posts posted by Deathlyreaper

  1. 6 hours ago, Kilian Dermoth said:

    For nature as T1 starter I recommend Ensnaring Roots so your windweavers can easily deal with any melee unit (root, hit and run).

    Btw. dont forget to focus the attack with windweavers.

    If you choose ensnaring roots you wont need spearmen anymore.

    Maybe put primal defender in, it is situational but sometimes it can help at T1, T2 or when soloing.

    Shamans and Dryads are optional and shamans make you even slower but keep you alive.

    I would take only Surge of Light OR Shamans, not both.

    Ditch Frostmage for T2, there are better options or just keep your windweavers and build masses. But good other choices are: Defenders, Razorshards, Stone Tempest or Aggressor.

    Also you dont necessarily need Coldsnap and Curse of Oink, if you have to do to much CC you are doing something (to less units, to bad micro) wrong and CC will slow you down in this case (especially freezes). But keep it if you have enough spare slots.

    If you plan to go directly to T4 with Amii Monument you dont need Mo! If you are soloing Amii Monument is ok but in multiplayer you could have bad luck so that somebody else already built it or the other person have a problem because you already built it (which slows down the whole team). If you exchange it with a real T3, I recommend to use Stone Warrior Blue (then keep Coldsnap, otherwise take Curse of Oink).

    As Damagespell there is for example Thunderstorm, which can do some decent damage fully upgraded and if there are enough units and time.

    Also I would put in Revenge, this way you make also a little bit damage but the spell has a cap while Stone Shell hasnt. Put in both if you plan to fight Lost Souls and have problems keeping your units alive.

    Further I recommend Wheel of Gifts, it fits perfectly into your deck. The primary buff here is the 20% damage buff which is nice because stonekins dont have that many ways to improve damage, also the healing buff is nice for your Gemeyes because they sometimes take a little bit damage and you wouldnt have to heal them anymore that way.

    Btw. Adamant Skin, Stone Shell, Revenge and Wheel of Gifts stack all in damage reduction, the forumal should be:

    damage taken = 0,85 * 0,55 * 0,7 * 0,8 = 26 % (all effects, at max if I remember all factors right), this way your units will be almost invincible and you usually even dont have to heal them anymore.

    At T4 Grinder (only one affinity) and Gemeye (purple) are all units you need, put Grinders in one group and the Gemeyes in the other group. Let the Grinders (at least 3, later 4 or 5 if you run out of Gemeye charges and have spare energy or are fighting the last lost souls bases) move into the base and keep attacking with Gemeyes from distance, but let them come a litte bit closer so that they dont attack the first unit but shoot directly into the center of the base (or even the spawn building / stun building). To take full advantage of Gemeye you have to attack as many units as possible with its area damage over time.

    For taking T3 after you have T2 only one thing helps: a big army (so stay calm and wait a little bit more) and CC/heal at the right moment. At the end you will be quicker even if you need more time to get T3.

    I dont recommend Shrine of Memory as someone else recommend it to you. You need void manipulation only if you play many spells or loosing much units but for stonekins you only need very few uses of spells and you can easily keep the units alive (in most cases you even dont need to heal). If your army dies you will be done no matter you have void manipulation or not (because charges are a bigger problem here). So you wont have much void if you play Stonekin right and the Shrine would be a waste of energy and a deck slot. I play also other types of decks and some of them are built to use massively damage spells so that void can sometimes be several 100 or even over 1000 in a few seconds. In this case Shrine of Memory would be also of no use because it cant bypass the void recovery maximum of 20 per second (like warshrine for example can).

    To simplify everything:

    Try not to waste energy on spells (especially freezing spells because they slow you down), try to build as many units as possible and try to keep every of them alive (by using as less spells as possible), micro them right and you have a powerful but boring deck, that can (at T4) also be very quick (comparable to Bloodhorns, Cluster Explosion, Lost Soul Ships and Batariel) and works even against lost souls.

    THANK YOU SO MUCH, I ran rpve 9 and took your advice with only grinders and gemeye (i used 2 different kinds of grinders so i can summon more at once, and i combined 2 gemeyes) and it shortened my time. I also only used windweavers and shamans, making sure to have a 1-3 ration. When transitioning from T2-T3 I waited till my army (mostly windweavers) was big and i got it right away. I had about 8 minutes to spare~would have been more if I didnt miss-click on a nature orb when it was supposed to be ice (wasting 250 points) and if I didnt miss an area and all my units had to go back). 

    Now my question is how much faster can I go?? is this near the best with stonekin or can i get better? Also do you know the fastest deck type for solo rpve??

  2. 5 hours ago, Treim said:

    Currently i use:
    dryad, windweavers, Surge of light, ensnaring roots, Shadow phoenix, embalmers shrine, furnace of flesh, cultist master, infect, frenetic assault, Batariel, enlightenment, regrowth, equlibrium, disenchant, shrine of war, unholy hero, unholy power, life weaving
    orb order is: nature >shadow>shadow>nature >nature swapped to fire

    but isnt batriel 4 fire orbs? so u switch the shadow to fire too then switch back once summoned?

     

  3. Hey guys so i justl have a few questions with rpve and all that, 

    I am wondering if there is any deck that can help me finish the game faster? Right now I can only do lvl 8 and when I finish it I only have 2-3 minutes to spare which is pretty close I think. Is that nomal or is there another way that I can finish faster. If you have any deck that helps clear the game faster please show them below. 

    I use nature/frost decks

    T1: windweavers, shamans, spearmen, surge of light, 

    T2: Frostmage, coldsnap, curse of oink, aggressor (blue), breeding grounds (though i only use this when I get to T3)

    T3: Mo, equilibrium(blue), stone shell (purple, which i also use on T4), amii monument that takes me to T4. 

    T4: Regrowth, Grinder(have both colors idk which to use since i dont use abilitie, Grimvine, Giant Wyrm, Gemeye, 

    when i get the 4th orb i chose shadow for unholy power and unholy hero to put on one of my grinder. 

    What im having trouble with on this deck is getting from t2-t3 because the orbs are situated clpse together so as soon as i get t2 orb i get attacked right away. 

    I am also having trouble in T4 because for some reason my units die quickly especialy my giant wyrm since they get to enemies first because they fly faster no matter how much i try to group them up. Regrowth is my only heal, which can be challengin with the cooldown. 

    If you have any tips on how i ca improve please let me know

  4. On 9/23/2018 at 10:53 AM, MephistoRoss said:

    It seems like your Onedrive application is locking the log file so BF cant write to it. Please disable syncing/locking for log.txt.

    How do I do that? I can't find anything on it.

    On 9/23/2018 at 10:53 AM, MephistoRoss said:

    It seems like your Onedrive application is locking the log file so BF cant write to it. Please disable syncing/locking for log.txt.

    ok i was able to choose to stop syncing it but then it says that the files will be deleted if I stop

     

  5. Name: Can't read log.txt file 

    Severity: Between 2 and 1. Sometimes (but very rarely) it does nothing other times it crashes my game

    Location: As soon as I log in (i think that's the forge area), open world map, and when I try to create a game.

    Reproducibility: 9/10 -10/10 

    Description: This bug happens when I successfully log onto the game (forge area I think). Sometimes it doesn't happen right away, it happens when I try to open world map. After the message pops up either it does nothing or it crashes my game. Just earlier it happened right after I clicked on World Map and because of that I wasn't able to open world map, mail, or any other things in that top area. I was however able to summon cards until my game crashed. 

     I will attach my log file below and the place where it is located as this may be a problem

    2018-09-22 (1).png

    2018-09-22 (2).png

    log.txt

  6. Hey guys so this has been happening to me lately. Sometimes it causes problems and other times it does nothing. I don't know why it's like this. Can anyone help me?.

    Also sometimes my game just closes/crashes without the message "your client has lost connection". Is that a problem with the game or with my computer? This happens randomly whether or not there are a lot of players. It even happened when there were only 3 pages on the list of people online in the game (yknow the one in the right side of the screen when you log in). Pls help me and thank you

    2018-09-22 (1).png

    2018-09-22 (2).png

  7. 50 minutes ago, ryderbg said:

    Put only the files inside the BattleForge folder. image.thumb.png.8293dc0b148ae4772b9d45de9c337662.png

    THANK YOU THANK YOU THANK YOU

    Guys? I don't like to complain but I am having problems with game. Its just the way its set up in my computer. I cant go full screen and the way its placed I am not able to move the camera downwards. I can go up and side to side but not downwards because my mouse would be touching my apps at the bottom

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