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Dallarian

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Everything posted by Dallarian

  1. I am delighted to hear how those changes would influence both PvP and PvE scenes. I am not sure if I am content with the effect being global, though. It had that personal touch before, and now it seems to be perhaps a bit too easy? Shrine of Martyrs requires freeze on enemies; FoF needs 2 deck slots, more power investment and some attention to work (if you want to get power immediately); and Shrine of War requires a player to be in a successful engangement. I found Shrine of Memory to be useful even before the change, but now without cap and even more efficiency, a global powerful void power return button seem to promote meta lazy approach even more. If it is supposed to be global I would suggest it as a less powerful (but uncapped) passive effect, to fit supporting role similarly to WoG (Nature has already plenty of "press to support" structures in my view) Or as a personal effect, more of a burst void return for extended amount of time.
  2. Can't wait to see the version without gate abuse ❤️
  3. Boosters is RNG indeed, however, we plan to keep the game as "family friendly", therefore I doubt any "hazard-like" mechanics will be ever introduced.
  4. I just realised... Battleforge was released on my Birthday. While Battleforge has it's own unique fantasy climate and is great, if I was to guess for 2009 game looking better I'd go for this:
  5. For some reason I did not decide to use this one as my event submission. Too bad, I'll show it to everyone anyway. I can't wait to see some actual creative submissions.
  6. Challenge accepted. Update: Success! Now I have to add an Ice Age in order to get the 2nd guaranted booster?
  7. Getting into Battleforge map making isn't exacly easy, as there are many details you may not know about. However, on Map Making Discord https://discord.gg/DBC3TrbpqH There are people happy to help you with the issues you may have, and sometimes even guide you through entirety of the process. Now it is possible to use random map generator to create decorations and textures for your map, so it's easy to make it look in an acceptable way.
  8. Many Stonekin players carry Coldsnap with them, few have Northstar. I still think my idea has some potential.
  9. The change sounds pretty epic. Stronghold never felt powerful, hopefully with this change it will. The active ability is a great compromise between giving it long range or being sniped by enemy siege units, and the new passive.... As a Frost player I am very happy to put my PvP knowledge into practice and see how long I can keep the Stronghold alive. While obligarating everything around. Perfect
  10. Scorched earth in PvP will increase on value. And that's good!
  11. Sounds interesting. It is super tanky now, and I guess it has adamant alloy for 15% damage reduction. Fits well into tankiness of Stonekin. Atleast now it is a cheaper alternative to Worldbreaker. I am not sure if I like the freeze effect over here in the first place. There are no freeze-penetrating T4 Stonekin units (Tempest?), and it's not a desired CC among the community. Perhaps I would consider following effects: Slower movement speed within Deepgorge's radius Slower attack speed within Deepgorge's radius. Perhaps that would suit slow tanky Stonekin playstyle a bit better? All in all, freeze is best a CC () . It would give some good value, and attack speed debuff is pretty unique in Battleforge.
  12. Being it automative sounds to be a great aspect. I used to spam those on Mo & Nightmare's End, and having to switch into the mode every time enemy wave comes seemed to be an unnecessary burden. Shielding walls sounds incredibly fun. Now instead of tanky weak anti-air, Armored Tower is an actual nice addiction to defence. Who know, maybe now I'll throw it into my Guns of Lyr deck. Can Armored Tower cast the shield on itself?
  13. She was too powerful and caused serious balance issues, therefore she was redirected to different tower before release of the map.
  14. Dear Skylords and Cute Beings, The event is finished, and all the results have been summarised. There were 44 participants, 43 players participated on Advanced difficulty and 6 on Expert difficulty. The following video summarises best runs: Average fast run Here are the most mighty Skylords from Lyrish Reaches: 1st place 10:26 Mocaak 2nd place 11:18 Treim 3rd place 12:04 Dutchy 4th place 12:21 Ruaga 5th place 12:34 Wanky 6th place 12:59 Tiksu 7th place 14:07 Dagror 8th place 14:17 SylarXXI 9th place 14:18 Donaar 10th place 14:44 Kserske 11th place 15:46 Awot 12th place 15:51 scr3x 13th place 16:16 PeterPanda 14th place 16:23 Epsilon 15th place 19:52 StuWho 16th place 20:30 Tiberium 17th place 20:58 2weak2slow 18th place 21:10 bulldozeroseven 19th place 21:26 Maert 20th place 21:37 Hrdina_Imperia Those Skylords completed bonus challenge on Expert difficulty: 1st place 12:12 Pritstift 2nd place 23:44 Awot Those are best among the less experienced Skylords, they all receive Dallarian's Frost starter pack: Mighty Awot Mighty StuWho Mighty bulldozeroseven Mighty Maert Mighty Hrdina_Imperia Mighty DemonRJ Mighty Ultralord Mighty puderquaste Mighty DoTheJingle Mighty Lans Mysterious reward is awarded to two Skylords, who completed the map with slowest time. Your input was as important as others'. Thanks to you People of Lyr are safe. Names are not given to ensure your anonimity, if you wish so, you may reveal yourself. All the rewards should be sent. Full list of Advanced results: Full list of Expert results: Thank you very much for playing my map and participating in the event.
  15. I am 10000% impartial. It mostly follows my "feel", and perhaps some memes. PS. Thx for last category, it's great and prevented me from placing Battleship in SSS tier.
  16. The event is finished. Great thanks to all 44 participants and everyone who played the map within past weeks. You are great! You may expect rewards to be distributed on Wendesday evening or Thurstday afternoon.
  17. We had such event back in December, it was fun for sure! However, I did not intend to force anyone to play pure Frost. It's enough that I forced everyone to play my own map 😉
  18. Hello, that's a wrong way of participating - you are not Dallarian are you? But don't worry, I logged you correctly, and I got your in-game name from the replay data. For anyone else, please make sure to include in-game name, as the forum one may be often different.
  19. I used to play some MMORPGs, and at some point people would log in purely to meet and talk, doing some grinding in the background was just an excuse. In-game mechanic supporting such behaviour would be awesome. From what features guilds could have, I can think of shared decks or similar. People could donate cards to the guild and guildmaster could create decks out of those; the decks would be available for all guild members regardless of their actual cards (like free PvP decks). I would find it an interesting way of introducing some particular playstyles or decks.
  20. When Frost player goes for second monument, take monument yourself, not a power well. Don't defend T1 vs T2. Play defensively - kill War Eagles with Skyfire Drakes. Spawn undazed Enforcers to kill Stormsingers. White Rangers? Hmm... When you get to Tier 3, do not use Juggernaut defensively. Juggernaut is way better at killing structures than Tremor. Disenchant breaks Taunt / Freeze cycle. When Jugger dies, spawn new one. If you aren't behind all the game, such pressure should be incredibly difficult to deal with. Stampade can be only stopped by more units spam + well placed Glacier Shell. If you want to defend, use Giant Slayers, they are also great at killing power wells.
  21. Currently from event submissions median time is 25 minutes, and noone played the map for 45 minutes or longer. However, I usually do not receive first attempts, so your experience may be different.
  22. A few days have passed and many had opportunity to play the map. I believe it may be proper moment to ask a few questions: There are no cutscenes present in the map - the small window that shows attacking troops on Bad Harvest and similar. Is it okay? Personally I have never paid attention to those, but if they are useful during gameplay, or appealing to eye, I shall consider adding them to the map after event is finished. Is there anything off-putting in the map? Something what prevents you from playing it or enjoying it? Are decorations and textuers breaking immersion of the map? Those aren't my strong sides and I am always worried if they make the map less appealing. Is there anything what would make the map clearly better?
  23. I did complete rPvE 10 with Pure Frost a few times, but I wondered if anyone would be able to help me with optimalizing it? Or is it "newbie" only workshop?
  24. Please refresh the page to see all the edits.
  25. NAME: Game freezes after Shatter Ice DESCRIPTION: If Coldsnap is used after Shatter Ice, on very rare ocassion the game may freeze completely for the player. REPRODUCIBILITY: In-game < 0.5%. In replay 100% (must restart game between replays). SCREENSHOT/VIDEO: https://www.youtube.com/watch?v=TcNSpYXY2jw LOG: Attached. ADDITIONAL INFORMATION: Around 12:40 in most recent game the freeze occurs. The same issue occurs in replay every first time the replay is played. (if I restart replay, problem does not occur, if I reset game, the problem occurs again). Replay attached. The freeze lasts approximately 140 seconds, both in-game and in-replay. This is how PC performance changes after the freeze happens: When the freeze starts: When the freeze ends: _log_proxy_latest.log 20220208_143650_GeneratedMap.pmv
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