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Dion

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Posts posted by Dion

  1. 50 minutes ago, Deldrimor said:

    Its very simple for me and also for the majority of the pve community:

     

    Why should always one player be in the luxury to completely overgo t3 cards and enemy camps on the way to t4?

    The main pve community is for sure for an nerf since its not fair for the other players if their fun in their gameplay gets destroyed because of one player in the group clearing everything on the way to t4 with already t4 cards. Thats a massive intervention in the gameplay of other players since you have to go many ways to the t4 baseclusters together and the most of the normal pve players for sure dont want this massive intervention and single handedly gameplay of one player.

    The only balancing change can be to make this card t4 and then it will be a great addition to for example completely pure colour decks like for example pure shadow which is great to splash to 1 nature in order to use some heals to squishy shadow t4.


    The only group that dont want to make Amii Monument T4 is the smallest group of the community - the speedrunners.

    So i can claim that the majority for sure wants to see Amii Monument T4.

     

    So i say to the community representatives: Please add this change to the future voting.

    The rep= speedrunner/pvp not core pve that looks as a mechanical even heard one rep saying that casual has no important in saying , yet casual [aot of them] does have the mentallity to look at the game in a mechanical way. you already see one of the problem that is easy and common to understand i also seen the one i mention on the proposal  .. yes of course card that affect any speedrun will try to later in a some sense if the alternation isnt hitting speedrun fast.. and example of this is ship, not only is easy for speed run bg 10 15minute but ofcourse its to easy for let say casual to use it in teh same way thus they [speedrun] want it in a way that is more skill used so they have the better reward of using it vs casual player, not once do they [except to the one who is not a speedrun that i have talked] seen it in a mechanical way why the card was invented for the lost soul deck... [speedrun=speedrun mentality] [casual=mechanical mentality] and we dont have true representative that cover it[I dont want to show screen shot but there are some rep that also agree that there arent any real PVE representative,  and yes speedrun is pve side but they dont cover the whole mentality of the mechanic]..

     

    although iwould vote for your t4 option, im positive some vote can be manipulated by calling friend to attack such suggestion because it heavily affect speedrunner [imnot a speedrunner btw]

     

  2. 14 hours ago, Cocofang said:

    Amii creates loads of options for possible decks and strategies that would straight up not exist without it. While doing so it can be argued that it overshadows alternatives but it does not remove a single one. Strictly speaking Amii is a purely enriching card as far as possibilities go.

    The current version of Amii literally enables a 5 color deck as well. If someone so chooses they can do that right now. Making Amii T4 means removing ALL possible approaches and decks that need it to be T3, while creating not a single new one. It is a powerful card and should cost more than a natural T4 orb but it doesn't remove any possibilities for deckbuilding.

    like solo BH? speed run bH? or any type of speed run? like blight solo? what i see in amii is the power to be able to do some of these map easy. the one that i feel that wouldnt be possible to do is BH solo. Amii getting hit will be detrimental to alot of lower speed run. of course they will still be top in their respective rank but they will def wont be lower.. 

     

    as for the T3, all deck and everygame= the same. reach t3 go t4 finish game. sometimes it does create huge problems , im not gonna list them all. some already mention in the discord when i use to go there..   https://ibb.co/PF3BYkB  this is one for example.. let me have t4 so i can get my wyrm.. i literally just clear the monument for my own partner so that he can have t3 and t4 because i already know the other side is rushing it.. with that in mind, i try putting up a defense after i jsut got t3.. he finish game and that almost destroyed us. lucky the other dude reached t4 just in time to put some t4 unit [2] while i after my necroblaster got destroy wiht no soul cause the other dude couldnt wait, summon spam aggresorss....   amii in multiple map can cause problem depending onthe type of player that uses it.. again will not name them all

     

    So lets get to the point....  amii t3 allow you to get t4 and finish any type of game easy ishown this enough wheni made alot of videos.. so Lets get to the summaries

     

    amii=easy to t4 easy match

    amii can't be nerf by exclusive, even the owner didnt like this idea when i spoke to him on 8/25/2019

    amii cant be taken out of the game cause both casual and speedrunner will flip. even though speedrunner can still have the best time ,their time wont be the lowest time they have now, Not included that some map strat can't be done without amii [bh solo expert]..

    Making it t4 with extreme low build and extreme extreme low active cost [can be abused but will general server as a 5 deck color]

    Amii cost increase must be related to the camp that you clear with t4 and the cost of getting t4.. I'm not saying 800, but the cost has to be something that either promote normal play or same play with the cost of activation and building...

     

    the last one is the only nerf i can possibly see coming, the other will cause problem in a whole general sense.  That leaves us with how much increase would it be..

     

    by the way im an advocate of taking amii off the game but i can atleast see what problem that would cause

     

    *edit* i forgot last option, leave it alone [not my cup of tea at all but that another option]

     

     

     

     

    13 hours ago, indubitablement said:

    I have this proposal:

    + Amii now grant 4 of every orb, instead of a single orb.
    + Amii can be played on t1, instead of t3.

    Make amii give 4 of every orbs on t1 for the ultimate enriched experience. It will create loads of options for possible decks and strategies that would straight up not exist without this change. It can be argued that it overshadows alternatives, but it does not remove a single one. Strictly speaking it would be a purely enriching change as far as possibilities go.

    What are we waiting for? :D

     

    Plus 1, i want to see how easy blight solo easy with amii t1 all 4 orb. lets go!!! you got my vote

     

    just for lols

  3. 9 hours ago, fiki574 said:

    Another? Lol, there wasn't even the first one. And no, there (hopefully) won't be more than one wipe, which will happen on transition from Open Stress Test to Open Beta.

    I heard multiple will hide my source incase the person   dev   Was wrong, but would be nice to have a transition to open beta

  4. 13 hours ago, LEBOVIN said:

    Firstly Amii t4 does not enable new strategies . All these strategies are ALREADY playable.

    Secondly majority of people right now use it to get t4 faster /easier to clear . When u right now do clear everything with t3 people will then do it with t4 first and not t5. Like that’s one unnecessary step, when ur t4 u have enough, if u really want to play a strange t5 strat you can do it already.

    I had an argument when someone said that amii at t3= variety which i laugh my ass off. there is no variety when you can reach it the normal way. t4 would mean variety since it means that it would cause deck to add other type of card in a 5 color deck.. I understand that this is not good for speed runner though i been doing research ever since i left discord and i can see that amii is EXTREMELY require for many stragety for speed run. And as a speed runner yourself im sure this would be important.

    The only way now you can have amii ever nerf is through increase of cost, the one with achievement should probably be taken off

    https://ibb.co/H7PxwdZ

    I wanted it before the wipe or release so i can see how many player would be pushed to doing expert to see how much closer the gap, i asked for 4k bfp reward or so something high, because it's going to be wiped anyway and thuse the bfp wouldnt hurt anyone [wiped in either couple of wipe before release or after release]..

    However, they said reward should be post-release when other or alot of player coming back would enjoy it..

    as kubik said himself a long time ago there is 14 player finish, that number should of probably increased to 16 by now or who knows how many have done it, i stopped doing reward cause many coudn't do soul tree defending hope or encounter twillight on expert and the reward was around 600-1000.... so either way, below paragraph

    However, in the end isn't not agree that it should be locked away behind a wall or exclusive.. That leaves you with a simple nerf to the number cost or making it t4 [the latter would probably piss off alot of speed runner who uses it as a specific strat for specific map [not all maps]].  And im also sure casual would be pissed as it's very much used for easy clearing with hardly any effort

     

    as for the speed run comment i made above a small example out of alot of videos out there  

     

    Amii.

     

    I usually dont watch speedrun video but for underestanding why a card may or may not be nerf i have to understand their defensive stragety in their post[aka way to defend or way to nerf a card they want nerf]

  5. 15 hours ago, Kybo said:

    I really like ths idea. Sounds like great fun.
    We'd just need to make sure there are no other broken combos entering the game this way.

    This is the idea i liked. i even asked for amii for t4 and make it extremely cheap dirt cheap, so that you now have 5 orb and multicolor new decks.  I discuss this with someone who was bend out of chape in making it t4, said that the card t3 is what makes unique deck, but the game is already designed to reach t3 normally, so there isnt any variety to it. 

     

    T4 would make deck more unique...

     

    As for the achievement for all expert. doubt it, i also finished all expert maps but xlink also agree that the amii being lock behind a wall is a bad idea.   

     

    As the to discussion about darwarrior with the promo,  xlink did said that he is all up for it.  that was said before even dark mention the idea.  I asked him if he would make reward all expert map long ago, I asked him when i heard about the expert 14 player achieved it. I wanted it before the wipe or release to see how many player would be pushed into doing so, even making reward for expert map myself.. xlink said he preffered post achievement reward not pre..

     

    As for the reward it wasnt mention but that it would probably be worked on... However, once again, the idea of amii being lock behind wall was not liked.

  6. Kubik and ultra already answer your question

    however, if you have bfp already you can increase it by following the market 

     

    an example of this is that i have gotten alot of ting of 50-100bfp for very low price and i resell them. I even one time got primewatcher. for 290 and the other for 477. some player sell this for 800-900 depending on the player [price might have dropped]

     

    majority of your bfp will come from daily and sellling your booster to another player for 410-420bfp through trades

  7. Who has the most GOLD, BATTLEFORGE POINT, XP PVE RANK.

     

    Would this be possible?

    If it is not to much trouble?

     

    This can be greatly use to collect variety of datas..


    Example of the gold, if we find a player with let say 7mill gold, we may know how long he has been playing and what map he was using and what map are very efficiency vs rpve rank

     

    an example of this is, https://imgur.com/a/l0XEYVV  sunbrdige,  2man, expert difficulty, switch mechanic, 18-20minute on a normal deck. speed run would be around 12-13minute i think?  greater than rpve 9 and 10 4 man               Math calculations=       Good gold farm = Sunbridge + 18minute.  Or simply put  Sunbridge2man> Rpve9 & 10.

    Example of xp can be put the same but can be use in other variety of data,   

    battleforge point shows us some specific data, as in who has been doing their daily constantly, who got lucky on cards maybe?, who works the market on bids to sell higher etc etc... aka economic of the game..

     

     

     

  8. 28 minutes ago, Returning Player said:

    Hey Dion, thanks for your reply!

    You're right, I mostly do some Bloodhorns (+ Fallen Skyelf if I face Boss) + Spells to do the job and it works pretty good until you face those Twilight Negators as I mentioned above. Another problem would be Nyxia indeed, that's why I need some ranged units. The problem with spells is that I can't summon them if I face Twilight Negators. The problem with my Bloodhorns is that they struggle a bit at clearing alot of small/medium troops. Bloodhorns without any spells are pretty much dead Bloodhorns :/. That's why I thought I should add a ranged unit to kill Nyxia bosses and to some good clearing job with alot of small/medium enemies and to kill those Twilight Negators easier so I can do my spells and then i'll be fine. I see you mentioned Grim Bahir, do you think he's the best for killing alot of small/medium enemies/Nyxia bosses and killing those Twilight Negators as fast as possible as his damage is actually not that great :/ I think it'll take alot of time to clear with. By the way, I go like Fire T1 Shadow T2/3 and Nature T4 and i'm already using Soulshatter do I add Thunderstorm too then?


    depends you are playing a hybrid bloodhorn.. that means you have like you said a couple of color.. right now you have 3, fire/shadow/nature

     

    since you are not going pure and going hybrid. just use giant wyrm.. 650 damage up to 950, knock back small medium..  650 would be the  highest for a hybrid as youself.. and a great aoe

     

     

    to make chat better for ya contact me  

    at your pm location..

     

    mind you there is another one alittle weaker but the abilities are niftier than grim, that is skycatcher.. though 500+ and i think 780 around max aoe, it does have the nifty abilities depending on the affinity to cancel either melee or range around the area, saving your unit from being destroy from the specific of monsters. anyway check your pm

     

    ps ijustnotice you had S  O  W aka shrine of war, apologies , use the whole name XD

  9. 14 hours ago, Returning Player said:

    Sup guys Borisl04 here.

    I need some help with my rPVE 9 Bloodhorn deck. I've been doing alot of rPVE and I figured out that Bloodhorns struggle a bit at clearing alot of small/medium units, it takes alot of time to kill them all with only Bloodhorns in my deck as T4 unit. That's why I think I should add a ranged unit to my deck. I need a ranged unit that'll help killing those small/medium enemies as fast as possible so the Bloodhorns are fine. A ranged unit will also help me with killing some bosses like Nyxia who can only be attacked by ranged units.

    These are the 19 cards i'm currently using:

    T1:

    Nomad(g) aff.

    Mine

    Eruption

    Embalmers Shrine

    Offering

    T2:

    Shadow Phoenix

    Curse of Oink

    T3:

    Ashbone Pyro

    SoW

    Frenetic Assault(p) aff.

    Infect

    Soulshatter

    Revenge

    Equilbrium(g) aff.

    The Incredible Mo

    Fallen Skyelf

    T4:

    Bloodhorn(r) aff.

    Rifle Cultist

    Regrowth

     

    Please, all the advice is welcome! If you see a way to improve this deck, tell me, that would help me alot :). Also tell me what ranged unit you guys recommend as I think I really should add one to this deck!

    Thanks!

    Borisl04

    PS I might add a Nether Warp(g) aff. to this deck as I think that would work well with the Bloodhorns, do you guys think that will be a great idea? If it is, what should I take out for Nether Warp?

     

    Hi hello..

    you need to add some spell and some range. My advice is always a 1 melee +2 range, however you doing a specific build a bloodhorns deck,so im guessing you going full rampart on bloodhorns..

    the problem above is correct and i think you are missing one, Melee can't attack the same target after 2 are focusing or 3.. I'm sure it is 2... Basically if i command bloodhorn to seek at the nyxia. to will be bounding her around, Range has no problem with this and will continue to attack her as a whole group [full 5 10 20 doesnt matter]..

    As above said thunderstorm is one of them and you do have soul shatter around combination with revenge so that your team doesnt take to much damage. Cluster damage does great and you can test that one in the test launcher exe...

     

    Since you may want a range flyer, Grim bahir may be your man for the job, plus it has a nefty ability

     

    there are actually quite more t this and maybe some other spell to help you fight if you already have high amount of same creature..

     

    like motivate 

    and boost spell like unholy hero with unholy power

     

    lastly shrine of war to have enough power for those spells, as you keep getting those power back into the main pool

     

     

     

     

  10. 12 hours ago, Crimsonite said:

     

    With all due respect, but this is the biggest nonsense I've heard in a while.

    500 power to build and 300 power to activate? Right, have fun in RPVE building Amii and finishing the map on time in 2 players and 4 players maps on levels 9 and 10 difficulty with such power costs. You are simply speaking from a PVE campaign perspective where time matters little to none because you are the one who controls the flow of the time there and can trigger certain events more or less when you want. In PVP Amii is a nonfactor.

    A game that is in dire need of new players and you want to nerf the very card that still adds a little variety to RPVE T4 and makes Expert maps (which are overtuned and gimmicky to unedible levels) a little less problematic?

    I swear some of you are more concerned in what you'd prefer yourselves rather than thinking what's objectively better for the game.

     

    All I can read in here is "I can clear all Expert maps without Amii I'm pissed others do it with Amii therefore I want Amii nerfed. What's best for the game lol? Ain't nobody got time for that".

     

    TL;DR Don't touch Amii.

    According to someone of a staff, no all at the same time, one day concluded 1k player, and 1 week maybe 4k+, many player have left cause of the crash and such when it was introduce and we are not in the release, i myself stop promoting for player to come in and play vs play test the server, with all due respect... we are in the test server not the [insert word desire] playing server.. 

    so the "A game that is in dire need of new players"  jesus hearing this made me facepalm harder, i have spoke with those yellow name on discord.. guess what i said do we have some sort of advertising, but we dont need advertising, not with all these crashes which will send alot of people away because they think we are in a playing live  vs testing, even worst when they get hit with the wipe... and yes there will be wipe.

    there are still thing we need before we can go live https://trello.com/b/4HFfIUCA/skylords-reborn and many are under the delusions that there is no wipe , which i corrected by showing them the open stress word and some of the word on discord...

    Balance card is one of them...  the person above you made his valid point and you just made your valid point and here comes mine but i will use your words so keep it even starting with

    "With all due respect, but this is the biggest nonsense I've heard in a while."

    Your rpve cannot be done without amii? Jesus i have done 9 and 10 without amii or enlightenment in all 3 cases, 1, 2 , 4...   When i didnt use amii i used lost horror.. and when i got amii, i took lost horror out...however, because everyone uses wheel and mo i didnt even need to go t2 i stick with t1s with  my partner and without the wheel or mo we just go in t3 [i use 2 lost horror green aff and it's all good, when going in nature frost i just use 2 aggressor and 5 crystal fiend with my partner, whoever it may be]...

     

    If you would like see what will ever happen to amii there is a discord where representative are talking about it, it will be run through kubik and he will make the final decision [i think that how it will work].. enjoy your gaming

     

     

    *edit*  3:30pm

    8/9/2019

     


    KubikToday at 3:24 PM
    @ppak weekly we have ~4k players, daily ~1k players and peak under 200 players (most days)

    TheZatikand likes this
  11. 55 minutes ago, LEBOVIN said:

    Not sure if u got my point, so just for clarification: I propose a solution in which a  card has 2 versions 1 for pvp and one for pve, that way the balancing of the modes DOES NOT interfere 

    Didn't read all the comment just posted and replied to the one who quoted me or mention me.. if you are proposing a solution i didnt read it yet, sorry, doing youtube/helping player in game/ real life stuff. just so many stuff to keep track ill read your later once i have enough time, i came for the quick reply XD

  12. 7 hours ago, wanky said:

    True amii make every PVE easyer. I can totaly recomment if u search Teammates who play with u over and over again. with this mates u can play the maps in the way u want. sometimes also we play maps in casual way just for fun (or making challanges with for example: 1 only fire 1 only t3 one isnt allowd to use t2/3cards) expertmaps arent hard (exept of blight) like this we get our challange. off corse with no neutral cards (yes t3 only max and no MO or Lord Cyrian)

    If u have a stock of players u like open up a discord server u can talk with each other. PVE is still a TEAMPLAY game. u will see it is mutch mutch more fun to play with "frends" 

    Thx.

    Possible we didnt play togeter yet. usualy i jon random CPVE maps with standart or Expert difficuld.

    i can talk for my team that all of us act like this. maby not givaway card for free but help players finisch the map in casual style. (the team is btw. Kyuubii, Pritstift, Treim, Bango, LEBOVIN, (derNewYork, iameinheld), and me

    exactly what  i do i have a help discord etc, and any new friend i play with to skip these style of easy decks

    26 minutes ago, LEBOVIN said:

    honestly as common ground is hard to find here, @Kubik can u deliver the pvp and pve specific balancing for cards? If yes, even if it takes a long while, the remaining issues like how to make it visible on the cards or make it new player friendly are easily manageable later but the conflict between Pvp and speedrunners would be resolved 

    before i leave [to much work]

     

    it always will be. in albion online you have pvp vs pve vs gatherer.. etc etc

     

    here you have speed runner vs pve vs pvp .. nerf one and the others will nerdrage... ^,^

  13. 23 minutes ago, Kilian Dermoth said:

     

    @Dion my experience is similar. But I use global effect buildings, too. Void manipulation only if its needed for my deck (spell casting) or to make it easier for the other players (especially new ones on expert maps). Funny is that there are even players who get enraged if you build such buildings yourself and want to make you to destroy them so that they can go almost afk and feel helpful.

    I right now using amii if i get my hand on global effect ill use them unless they nerf it.. in battle forge years ago everyone had it because it was essencial and easy.. but as well there were those regenade to stop player from using it. specific designed deck that soon those player got banned for grieving... or griefing? whatever spelled.

     

    basically you would build these type of deck that help world wide effect to help everyone else. and these player would build the nexus portal with soul shatter i think it was? anything that has friendly unit blow up and they would blow up your amii or any global effect card you have... The majority hybrid for nexus portal though. great great damage ^,^...


    Since i think there might never be a balance for those card or obsolete i will use them myself.. i still wonder what would be the policy of what happen years ago in here... is grieving/griefing allow? XD?

  14. 5 hours ago, Kilian Dermoth said:

    Dont know if we are talking about the same message. Mine apperead mid game and asked for reporting if bugs appear. I have seen that message but didnt experience any bug.

    Also if you contacted me, then I just didnt recognize it.

    Btw. I think that rPvE and normal PvE players are the biggest part or I am wrong? Because rPvE != PvE != speedrun.

    Wrong. I dont care about that. There are 3 main reasons why I dont like speedrunners:

    1. Playing with speedrunners (non single player maps) means like playing with people who abuse the game mechanics in such a way that it feels like cheating. You may like such a playstyle, like other speedrunners (had to laugh many times about the amii monument and soul tree discussion because its just to obvisious that the speedrunners want to protect their "cheaty" game mechanics as much as possible). I dont like that "cheaty"-playstyle. If you play with such a guy he will even force you to play his shitty "cheaty" game, too. It became nearly impossible to play guns of lyr without skipping the most part of the map. They even insult you if you play "normal" instead in the way they want, I just recall some games with Lebovin for example...

    2. They are way to conceited for knowing their "cheaty" game mechanics and think they are better than other players and show their behaviour every single time you read something, one of them is saying.

    3. They seem to care less about others, they want only their pervert way of playing this game to be protected as much as possible.

    Wrong again and a perfect prove for the 2. point. I for sure know many of this tactics and sometimes I use them too, but usually I dont force anyone and often I prefer to play without using them. For example the amii monument soul tree bug was the first thing I tested when I had amii monument for the first time (at ea times) without being told about it from someone else. First I thought it cant be that EA overlooked this, but they really did...

    Btw. I think that changing cards on game mod is a really bad idea. This would lead to very much confusion especially for new players but not exclusively to them. It might work for people who will play only one mode and talk exlusively to people who play only this mode. But if people start to play different modes or talk with people who play different modes they would rarely talk about the same thing. Extra text on cards wont fix that, too.

    It's probably just me but, back when ammi monument wasn't around , i loved the challange of maps and the unity it brough from player using every means of their OWN deck to bring something powerfull to the table  after amii,mo,wheel. it becomes who rushes to those deck first, bring it out and yells " I GOT YOU GUYS, ILL AFK NOW, enjoy the power of my global effect]..[3 wheels for 3 effect, we see here has only 2 effect] Those card are what ruin it for me, after that we all fought who gets to put those card down [beside wheel, which whoever puts it down wins]...

     

    I preffered the aspect of having fun and having a challange with a none global deck but that is just me. [after the game got stale and probably close to shut down, many player made those custome map and still rushed for those above cards].. it was just like playing a yugioh top deck or a magic gathering top deck, nothing else mattered.

    Thats my take on it.

    Loriens likes this
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