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regonas

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  1. UltDragon liked a post in a topic by regonas in Totally big list of custom cards   
    Living Crematorium
    Bonefire Blaze - cause this unit to deal more and more damage over 20 sec. After this effect expires - this unit will die.
    Misty Fireshower (blue) - deal X damage every second to enemies in front. Enemies damaged by this attack will deal X% less damage and take X% more damage as long as they are being attacked by this unit.
    Dreadful Spirits (blue) - when a nearby enemy unit dies, then they will explode dealing X damage to nearby enemy units. Knock back small and medium units.
    Raging Fireshower (red) - deal X damage every second to enemies in front. This unit deal more and more damage the longer it attacks. Damage returns to normal after 6 sec of not attacking.
    Vengeful Spirits (red) - when a nearby friendly unit dies, then they will explode dealing X damage to nearby enemy units. Knock back small units.


  2. UltDragon liked a post in a topic by regonas in Totally big list of custom cards   
    Night Ghouls
    Flesh Will Serve - when this unit attacks an enemy units, then it will steal some of their power cost and add it to owners void pool. Can not steal more than 100% of unit's cost.
    Non-living Bio-machine - reduce duration of frozen and paralyzed condition on this unit by X%.
    Degradation - this unit loses X HP every 2 sec.
    Rage and Decay (red) - the longer this unit attacks the more damage it deals, and the more HP it loses through Degradation. Returns to normal after 6 sec of not attacking.
    Virulent Explosion (green) - when this unit dies it will deal X damage to all nearby units over 6 sec.
     



  3. Dallarian liked a post in a topic by regonas in Totally big list of custom cards   
    Amii Dragon
    Echoing Breath - deal X damage every 2 sec. Damage done by this attack accumulates on creatures as delayed damage and it is dealt instantly after 5 sec of not being attacked.
    Great Collapse - become more devastating to buildings rather than units:
    Ruining Breath - deal X damage every 3 sec. Deal 100% more damage to buildings.

    Rare Stone Collector
    Loaded Bullets - deal X damage every 2 sec. This attack penetrates all damage reducing effects.
    Collect Gems - enter into a special mode. Immobilize itself and gather nearby corpses to regain health.

    Resurrected Hero
    Healing Gas - continuously heal injured allied units in front of it. 
    Rejuvenating Gust - every 10 sec this units heals an ally unit for 100% of its health over 10 sec.
    Life Trader - this unit takes damage based on how much it heals.
    Burning Motivation (red) - when healing units who are below 50% of their maximum HP this units will regain X HP every second.
    Bad Motivation (purple) - this unit will deal X damage every second to nearby enemies while it is healing friendly units.
    Big Motivation (blue) - when healing units who are affected by an ice shield this units will regain X HP every second.





  4. Dallarian liked a post in a topic by regonas in Totally big list of custom cards   
    Small Tomb Guardian / Tomb Guardian / Eternal Tomb Guardian
    Quick Burial - consume nearby corpses equal to maximum HP of this unit and heal nearby units for X% of gathered amount, up to X total healing.
    Bad Totem - all nearby enemy units of the same rank or lower will take X damage every 2 sec.
    Tombstone of Rage (red) - when attacking an units who is of the same rank or higher, this creature will slowly become enraged dealing more damage over time. Rage ends when this units doesn't attacking any enemy unit of the same rank of higher for X sec.
    Monument of Peace (green) - all nearby friendly units of the same rank or lower will be healed for X HP every 5 sec.






  5. Dallarian liked a post in a topic by regonas in Totally big list of custom cards   
    Emerald Elemental
    Emerald Burn - deal X damage to a creature instantly and X damage over 6 sec.
    Healing Mists - apply a healing aura on a damaged friendly creature for 6 sec, healing affected creature and all other friendly creatures for X HP every second.
    Emerald Chill (blue) - deal X damage to a creature instantly and X damage over 4 sec.
    Curing Mists (blue) - apply a healing aura on a damaged friendly creature for 9 sec, healing affected creature and all other friendly creatures for X HP every second.
    Emerald Sacrifice (red) - sacrifice a targeted friendly creature and heal all other nearby friendly creatures for X HP.
    Emerald Damnation (purple) - sacrifice this unit to create a zone for 6 sec. All enemies within this zone can not make melee or ranged attacks.



  6. Dallarian liked a post in a topic by regonas in Totally big list of custom cards   
    Twilight Obelisk
    Pulsing Searing (blue) - deal X damage to nearby enemies every 2 sec, up to X total damage. If a building damaged by this ability dies soon, then it will infect all nearby friendly creatures with twilight curse.
    Creeping Pulsation (purple) - deal X damage to nearby enemies every 2 sec, up to X total damage. Enemies damage by this ability will move slowly for 5 sec.
    Twilight Obelisk - immobilize this creature, disables the above ability and activates the below ability:
    Spring Healing (blue) - every 2 sec heal all nearby Twilight creatures for X HP.
    Fall Healing (purple) - every 2 sec heal all nearby non-Twilight creatures for X HP.

    Singer for the Lost
    Anti-magic Zone - spell can not be played near this creature.
    Oblivion Bolt - deal X damage to an enemy every 2 sec. Attacked creature will move slowly for 3 sec.
    Cold Oblivion Bolt (blue) - deal X damage to an enemy every 2 sec. Attacked creature will move very slowly for 3 sec.
    Dark Oblivion Bolt (purple) - deal X damage to an enemy every 2 sec. Attacked creature will suffer bonus damage equal to portion of their power cost. 
    Less Humanity (red) - all nearby hostile buildings will lose X% of their maximum HP every second.

    Flesh Mountain
    Leaking Liquids - this creature deals X damage to all nearby creatures every 2 sec.
    Rapid Rot - this creature loses X HP every 2 sec.
    Noxious Smell (red) - all other nearby creatures will deal X% less damage.
    Sour Smell (green) - all other nearby creatures will receive X% less healing.
    Germ-chill (blue) - sacrifice X of this unit's HP to freeze all nearby creatures for X sec. This creature must have at least X HP to activate this ability.








  7. Dallarian liked a post in a topic by regonas in Totally big list of custom cards   
    Death Tribe
    Jungle Curse - any creature attacked by this creature will deal X damage every 2 sec to all other nearby enemy units for 6 sec.
    Raging Chanting (red) - consume nearby corpses accumulating up to X of their health, and then incite other friendly units to deal X% more damage for 10 sec. Duration of this buff depends on the amount of corpses gathered.
    Wild Chanting (green) - incite nearby friendly units to regenerate X% of their maximum HP over 10 sec. Duration of this buff depends on the current missing HP of this unit.
    Death Chanting (blue) - consume nearby corpses accumulating up to X of their health, and incite nearby friendly units to regenerate X% of their maximum HP over 10 sec. Duration of this buff depends on the amount of corpses gathered.
    Nabuku Domore (blue) - this unit moves swiftly and can't be trampled while near an enemy building.

    Awakened Crystal
    Crystalizing Shot - deal X damage around its target, for up to X total damage. All enemies hit by this attack will move slowly for 5 sec.
    Black Crystal Within (purple) - immobilize this creature and prevent it from attacking. While this ability is active, all nearby Shadow, Ammi, Bandito and Lost Soul creatures will take X% less damage and regenerate X% of their max HP every second.
    Red Crystal Within (red) - immobilize this creature and prevent it from attacking. While this ability is active, all nearby Fire, Twilight and Bandito creatures will take X% less damage and regenerate X% of their max HP every second.

    Black Ant
    Colony Call - grant Swiftness to all other nearby Beast Soldier units for 20 sec.
    Desert Adaptation (red) - this creature deal X% more damage to Fire, Twilight and Bandito Creatures.
    Tundra Adaptation (blue) - this creature takes X% less damage from Frost, Stonekin and Lost Souls creatures.
    Rot Adaptation (purple) - this creature heal itself for X% of damage done when attacking Shadow, Bandito, Amii or Lost Souls creatures.
    Corpse Eater (purple) - this creature consumes/removes corpses.








  8. Dallarian liked a post in a topic by regonas in Totally big list of custom cards   
    Voodoo Wood
    Voodoo Howling - every 30 sec this unit will release a wave of energy which will grant Life Stealer (10-20%) effect on nearby allies for 5 sec.
    Never to be seen again - every time an enemy unit dies nearby, this unit may collect their corpse to reduce the remaining cooldown of Voodoo Howling by (3-5) seconds.
    Voodoo Splinters - this unit will start rapidly losing health while releasing a halo of spikes around itself every 3 sec. Stacking this ability increases health draining and reduces the duration between each halo of spikes.

    Voodoo Oakin
    Acid Sap - this unit deals X damage to nearby enemies whenever it loses X% of its HP within X sec.
    Acid Globes - throw acidic sap against an enemy within medium range. Deal double damage against structures.
    Vodoo Da'Nature - this unit immobilizes itself to disrupt all hostile root networks within X meters. While rooted, your melee attacks will be replaced with Acid Globes.

    Twilight Worm
    Dawn Consumption - every X sec this unit will shoot an enemy and deal X damage to them. The longer this unit attacks the same enemy - the more damage it deals.
    Twilight Expulsion - if this unit kills an enemy, then it will erupt and deal X damage to all other nearby enemies. This damage scales with bonus damage accumulated via Dawn Consumption.

    Twilight Brain
    Infection Ball - every X sec release an energy ball against an enemy and all other enemies nearby to it, dealing X damage in total. Enemies built resistance (lasting 6 sec) whenever they take damage from this attack and will take progressively less damage with each stack.
    Twilight Leader - nearby twilight creatures (friendly and hostile) will deal X% more damage.

    Twilight Ember
    Fiery Infection - when this creature is spawned, it will infect all nearby friendly units with Twilight Curse for 10 sec.
    Explosion Rebirth - when this unit is transformed, it will deal X damage to nearby enemies. Knock back small and medium enemies.

    Twilight Knight
    Great Stomp - every X sec this unit will stomp the ground and deal X damage to all nearby enemies. This effect is also triggered whenever a nearby friendly unit Transforms.
    Infected Royalty - cost to Transform nearby twilight creatures is reduced by X.

    Twilight Angel
    Great Twilight Lance - every X sec (very slow attack speed) unleash a powerful energy blast against a single target and deal X damage to them. Knock back small, medium and large units.
    Twilight Mania - gain increased attack speed, but lose some health every second.

    Lost Ritualist
    Anti-life Bolt - every X sec deal X damage to a single enemy. After X sec this energy bolt will return to this unit and will heal it for X HP.
    Lost Soul Regeneration - every X sec this unit will sacrifice X HP to heal a friendly unit for 100-150% of HP sacrificed. Lost Revenants receive 50-100% more healing.
    End Of Doom - target a Lost Revenant unit and disable this creature. For next 20 sec targeted Revenant will deal X% more damage and will take X% less damage. Revenant will not expire while under effect of this ability. However, if Lost Ritualist gets killed, then Lost Revenant will die as well. At the end of of this ability both units die.
     








    Mushroom Sorceress
    Mushroom Blast - attack your target and enemies nearby it dealing X damage to them. For next X sec all damaged enemies will move slowly.
    Fungi Gathering - gather nearby corpse and store them.
    Nutrient Infusion - consumed stored corpses to restore HP to an ally. If the target is part of the root network, then connected units/builds will received a small portion of the healing as well.

    Skull Thrower Beast
    Rot Artillery - disable melee attack and grant access to:
    Skull Barrage - units consumes a portion of gathered corpses to launch a globe of flesh. After 3 sec globe explodes, deals damage and knocks back small units. Affects ground units only.

    Armored Ghouls
    Flash Batter - this unit heal itself for X% of damage deal against enemies who are bellow 50% of their max HP.
    Gift Of Denial - this unit take half damage while it is being attacked by Large or Extra Large creatures.
    Flesh Rage - for next X sec attacks done by this unit will knock back small and medium units. When this effect expires, this unit will die.

    Animated Gravestones
    Gravecall Spores - whenever this unit attacks, it unleashes spores who jump to up to 2 additional enemies nearby. These spores deal less damage with each jump.
    Sacred Burial Rights - nearby enemy units take X% of corpse maximum HP as damage whenever they attempt to gather corpses.
    To Beyond Again - sacrifice this unit to gather all corpses nearby into a globe for X sec. Your units, spells and buildings will be able to gather corpses from this globe.

    Gate Demon
    Premature Departure - all corpses created nearby this creature will be automatically destroyed, and thus this creature prevents corpse gathering.
    Departure Delay - for next X sec any corpse destroyed by Premature Departure will produce an explosion dealing X damage to everyone nearby.

    Spirit Caller
    Melody Of Joy - every X sec this unit will deal up to 3 allies in front of it.
    Spirits Be Gone - create a magic field around itself for X sec. Enemies can not gather copses within this field.

    Healing Elemental
    Healing Fumes - every second this unit produces healing enemies and heal allies in front of it for X HP.
    Erupting Restoration - sacrifice this unit to create a healing field for X sec. All allies in this field will take X healing every second.







    Amii Crystal Maiden
    Ancient Hail - deal X damage to all enemies in a cone.
    Ancient Echo - this creature gains bonus attack speed with each attack it makes. Lose all bonus attack if it doesn't attack for 6 sec.
    Amii Lore - create a dome for X sec in targeted area. Enemies inside of this dome will move slowly.

    Amii Ritual Guardian
    Shred Magic Resistance - every X sec this minion will curse an enemy to take X% more damage from all spells.
    Ultimate Ward - every X sec this minion will bless an allied unit to take X% less damage from all spells.
    Ancient Truth - any beneficial spell or effect applied to this creature will last X% longer.

    Amii Temple Beast
    Amii Sacrifice - turn all nearby allied units into living bombs. If affected units die within X sec, then they will explode dealing X damage to all nearby units. Enemy units take X% more damage from these explosions.
    Ancient Force - attacks done by this creature knock back small, medium and large creatures.
    Limited Life - each time this creature attacks it loses some health. This creature can not be healed by spells or other creatures.

    Outlaw Alchemist
    Venom Injection - attack an enemy and cause them to take X damage over X sec.
    Bandit Medicine - every X sec heal an ally for X instantly and for the same amount over X sec.
    Regeneration Potion - create a healing field in a targeted area for X sec. Allies in this field will regain even more health via life stealing and corpse gathering.

    Enslaved Rootface
    Devastation Slam - slam the ground and deal X damage to all other units. Knock back small, medium, large and extra large units.
    Barely Under Control - if this units falls to X% of his max HP or lower, then you will lose control of it. In this state it will attack any nearby unit and it will no longer grant land presence for you.

    Bear-cursed
    Savage Scavenging - this unit can gather nearby corpses to regenerate X health.
    Savage Tactics - X% of damage this unit deals to building will be added to its health. Furthermore, any building being directly attacked by this unit will lose X% of its maximum HP every second.

    Bandit Golem
    Makeshift Repulsion Field - protect this unit for X sec from all ranged attacks.
    Built-in Anti-air Defense - every X sec this unit deals X damage to nearby enemy unit. Knock back small, medium and large units. Affects flying units only.







    Living Siege Weapon
    Blazing Bombardment - every X sec this unit attacks its target and all enemies nearby. High attack range. Very slow attack speed.
    Sacrifice Bombardment - sacrifice a nearby unit to greatly increase attacks speed of this unit for X sec.

    Mushroom Soldier
    Heavy Spores - attacks done by this unit knock back small units.
    Decomposition Mode - immobilize this unit to gain:
    Spore Field - consume some of accumulated corpses on this unit to deal X damage to nearby enemies every sec.

    Tundra Walker
    Ice Built-up - every X sec gain an Ice Shield absorbing X damage.
    Channel Tundra Essence - enter special mode to gain:
    Arctic Eruption - every X sec this unit emits ice wave. Enemies hit by this wave take damage. Frozen enemies take bonus damage.

    Hanging Balloon
    Terror From Above - deal X damage to a an enemy. Knock back small units. Affect only ground units.
    Doom Approaches - nearby enemy flying units will move slowly.
    Hand To The Death - target a ground unit. Sacrifice this unit to kill the targeted unit. Only works on small and medium targets.




  9. Kapo liked a post in a topic by regonas in Totally big list of custom cards   
    Emerald Elemental
    Emerald Burn - deal X damage to a creature instantly and X damage over 6 sec.
    Healing Mists - apply a healing aura on a damaged friendly creature for 6 sec, healing affected creature and all other friendly creatures for X HP every second.
    Emerald Chill (blue) - deal X damage to a creature instantly and X damage over 4 sec.
    Curing Mists (blue) - apply a healing aura on a damaged friendly creature for 9 sec, healing affected creature and all other friendly creatures for X HP every second.
    Emerald Sacrifice (red) - sacrifice a targeted friendly creature and heal all other nearby friendly creatures for X HP.
    Emerald Damnation (purple) - sacrifice this unit to create a zone for 6 sec. All enemies within this zone can not make melee or ranged attacks.



  10. Kapo liked a post in a topic by regonas in Totally big list of custom cards   
    Twilight Obelisk
    Pulsing Searing (blue) - deal X damage to nearby enemies every 2 sec, up to X total damage. If a building damaged by this ability dies soon, then it will infect all nearby friendly creatures with twilight curse.
    Creeping Pulsation (purple) - deal X damage to nearby enemies every 2 sec, up to X total damage. Enemies damage by this ability will move slowly for 5 sec.
    Twilight Obelisk - immobilize this creature, disables the above ability and activates the below ability:
    Spring Healing (blue) - every 2 sec heal all nearby Twilight creatures for X HP.
    Fall Healing (purple) - every 2 sec heal all nearby non-Twilight creatures for X HP.

    Singer for the Lost
    Anti-magic Zone - spell can not be played near this creature.
    Oblivion Bolt - deal X damage to an enemy every 2 sec. Attacked creature will move slowly for 3 sec.
    Cold Oblivion Bolt (blue) - deal X damage to an enemy every 2 sec. Attacked creature will move very slowly for 3 sec.
    Dark Oblivion Bolt (purple) - deal X damage to an enemy every 2 sec. Attacked creature will suffer bonus damage equal to portion of their power cost. 
    Less Humanity (red) - all nearby hostile buildings will lose X% of their maximum HP every second.

    Flesh Mountain
    Leaking Liquids - this creature deals X damage to all nearby creatures every 2 sec.
    Rapid Rot - this creature loses X HP every 2 sec.
    Noxious Smell (red) - all other nearby creatures will deal X% less damage.
    Sour Smell (green) - all other nearby creatures will receive X% less healing.
    Germ-chill (blue) - sacrifice X of this unit's HP to freeze all nearby creatures for X sec. This creature must have at least X HP to activate this ability.








  11. Kapo liked a post in a topic by regonas in Totally big list of custom cards   
    Death Tribe
    Jungle Curse - any creature attacked by this creature will deal X damage every 2 sec to all other nearby enemy units for 6 sec.
    Raging Chanting (red) - consume nearby corpses accumulating up to X of their health, and then incite other friendly units to deal X% more damage for 10 sec. Duration of this buff depends on the amount of corpses gathered.
    Wild Chanting (green) - incite nearby friendly units to regenerate X% of their maximum HP over 10 sec. Duration of this buff depends on the current missing HP of this unit.
    Death Chanting (blue) - consume nearby corpses accumulating up to X of their health, and incite nearby friendly units to regenerate X% of their maximum HP over 10 sec. Duration of this buff depends on the amount of corpses gathered.
    Nabuku Domore (blue) - this unit moves swiftly and can't be trampled while near an enemy building.

    Awakened Crystal
    Crystalizing Shot - deal X damage around its target, for up to X total damage. All enemies hit by this attack will move slowly for 5 sec.
    Black Crystal Within (purple) - immobilize this creature and prevent it from attacking. While this ability is active, all nearby Shadow, Ammi, Bandito and Lost Soul creatures will take X% less damage and regenerate X% of their max HP every second.
    Red Crystal Within (red) - immobilize this creature and prevent it from attacking. While this ability is active, all nearby Fire, Twilight and Bandito creatures will take X% less damage and regenerate X% of their max HP every second.

    Black Ant
    Colony Call - grant Swiftness to all other nearby Beast Soldier units for 20 sec.
    Desert Adaptation (red) - this creature deal X% more damage to Fire, Twilight and Bandito Creatures.
    Tundra Adaptation (blue) - this creature takes X% less damage from Frost, Stonekin and Lost Souls creatures.
    Rot Adaptation (purple) - this creature heal itself for X% of damage done when attacking Shadow, Bandito, Amii or Lost Souls creatures.
    Corpse Eater (purple) - this creature consumes/removes corpses.








  12. Kapo liked a post in a topic by regonas in Totally big list of custom cards   
    Voodoo Wood
    Voodoo Howling - every 30 sec this unit will release a wave of energy which will grant Life Stealer (10-20%) effect on nearby allies for 5 sec.
    Never to be seen again - every time an enemy unit dies nearby, this unit may collect their corpse to reduce the remaining cooldown of Voodoo Howling by (3-5) seconds.
    Voodoo Splinters - this unit will start rapidly losing health while releasing a halo of spikes around itself every 3 sec. Stacking this ability increases health draining and reduces the duration between each halo of spikes.

    Voodoo Oakin
    Acid Sap - this unit deals X damage to nearby enemies whenever it loses X% of its HP within X sec.
    Acid Globes - throw acidic sap against an enemy within medium range. Deal double damage against structures.
    Vodoo Da'Nature - this unit immobilizes itself to disrupt all hostile root networks within X meters. While rooted, your melee attacks will be replaced with Acid Globes.

    Twilight Worm
    Dawn Consumption - every X sec this unit will shoot an enemy and deal X damage to them. The longer this unit attacks the same enemy - the more damage it deals.
    Twilight Expulsion - if this unit kills an enemy, then it will erupt and deal X damage to all other nearby enemies. This damage scales with bonus damage accumulated via Dawn Consumption.

    Twilight Brain
    Infection Ball - every X sec release an energy ball against an enemy and all other enemies nearby to it, dealing X damage in total. Enemies built resistance (lasting 6 sec) whenever they take damage from this attack and will take progressively less damage with each stack.
    Twilight Leader - nearby twilight creatures (friendly and hostile) will deal X% more damage.

    Twilight Ember
    Fiery Infection - when this creature is spawned, it will infect all nearby friendly units with Twilight Curse for 10 sec.
    Explosion Rebirth - when this unit is transformed, it will deal X damage to nearby enemies. Knock back small and medium enemies.

    Twilight Knight
    Great Stomp - every X sec this unit will stomp the ground and deal X damage to all nearby enemies. This effect is also triggered whenever a nearby friendly unit Transforms.
    Infected Royalty - cost to Transform nearby twilight creatures is reduced by X.

    Twilight Angel
    Great Twilight Lance - every X sec (very slow attack speed) unleash a powerful energy blast against a single target and deal X damage to them. Knock back small, medium and large units.
    Twilight Mania - gain increased attack speed, but lose some health every second.

    Lost Ritualist
    Anti-life Bolt - every X sec deal X damage to a single enemy. After X sec this energy bolt will return to this unit and will heal it for X HP.
    Lost Soul Regeneration - every X sec this unit will sacrifice X HP to heal a friendly unit for 100-150% of HP sacrificed. Lost Revenants receive 50-100% more healing.
    End Of Doom - target a Lost Revenant unit and disable this creature. For next 20 sec targeted Revenant will deal X% more damage and will take X% less damage. Revenant will not expire while under effect of this ability. However, if Lost Ritualist gets killed, then Lost Revenant will die as well. At the end of of this ability both units die.
     








    Mushroom Sorceress
    Mushroom Blast - attack your target and enemies nearby it dealing X damage to them. For next X sec all damaged enemies will move slowly.
    Fungi Gathering - gather nearby corpse and store them.
    Nutrient Infusion - consumed stored corpses to restore HP to an ally. If the target is part of the root network, then connected units/builds will received a small portion of the healing as well.

    Skull Thrower Beast
    Rot Artillery - disable melee attack and grant access to:
    Skull Barrage - units consumes a portion of gathered corpses to launch a globe of flesh. After 3 sec globe explodes, deals damage and knocks back small units. Affects ground units only.

    Armored Ghouls
    Flash Batter - this unit heal itself for X% of damage deal against enemies who are bellow 50% of their max HP.
    Gift Of Denial - this unit take half damage while it is being attacked by Large or Extra Large creatures.
    Flesh Rage - for next X sec attacks done by this unit will knock back small and medium units. When this effect expires, this unit will die.

    Animated Gravestones
    Gravecall Spores - whenever this unit attacks, it unleashes spores who jump to up to 2 additional enemies nearby. These spores deal less damage with each jump.
    Sacred Burial Rights - nearby enemy units take X% of corpse maximum HP as damage whenever they attempt to gather corpses.
    To Beyond Again - sacrifice this unit to gather all corpses nearby into a globe for X sec. Your units, spells and buildings will be able to gather corpses from this globe.

    Gate Demon
    Premature Departure - all corpses created nearby this creature will be automatically destroyed, and thus this creature prevents corpse gathering.
    Departure Delay - for next X sec any corpse destroyed by Premature Departure will produce an explosion dealing X damage to everyone nearby.

    Spirit Caller
    Melody Of Joy - every X sec this unit will deal up to 3 allies in front of it.
    Spirits Be Gone - create a magic field around itself for X sec. Enemies can not gather copses within this field.

    Healing Elemental
    Healing Fumes - every second this unit produces healing enemies and heal allies in front of it for X HP.
    Erupting Restoration - sacrifice this unit to create a healing field for X sec. All allies in this field will take X healing every second.







    Amii Crystal Maiden
    Ancient Hail - deal X damage to all enemies in a cone.
    Ancient Echo - this creature gains bonus attack speed with each attack it makes. Lose all bonus attack if it doesn't attack for 6 sec.
    Amii Lore - create a dome for X sec in targeted area. Enemies inside of this dome will move slowly.

    Amii Ritual Guardian
    Shred Magic Resistance - every X sec this minion will curse an enemy to take X% more damage from all spells.
    Ultimate Ward - every X sec this minion will bless an allied unit to take X% less damage from all spells.
    Ancient Truth - any beneficial spell or effect applied to this creature will last X% longer.

    Amii Temple Beast
    Amii Sacrifice - turn all nearby allied units into living bombs. If affected units die within X sec, then they will explode dealing X damage to all nearby units. Enemy units take X% more damage from these explosions.
    Ancient Force - attacks done by this creature knock back small, medium and large creatures.
    Limited Life - each time this creature attacks it loses some health. This creature can not be healed by spells or other creatures.

    Outlaw Alchemist
    Venom Injection - attack an enemy and cause them to take X damage over X sec.
    Bandit Medicine - every X sec heal an ally for X instantly and for the same amount over X sec.
    Regeneration Potion - create a healing field in a targeted area for X sec. Allies in this field will regain even more health via life stealing and corpse gathering.

    Enslaved Rootface
    Devastation Slam - slam the ground and deal X damage to all other units. Knock back small, medium, large and extra large units.
    Barely Under Control - if this units falls to X% of his max HP or lower, then you will lose control of it. In this state it will attack any nearby unit and it will no longer grant land presence for you.

    Bear-cursed
    Savage Scavenging - this unit can gather nearby corpses to regenerate X health.
    Savage Tactics - X% of damage this unit deals to building will be added to its health. Furthermore, any building being directly attacked by this unit will lose X% of its maximum HP every second.

    Bandit Golem
    Makeshift Repulsion Field - protect this unit for X sec from all ranged attacks.
    Built-in Anti-air Defense - every X sec this unit deals X damage to nearby enemy unit. Knock back small, medium and large units. Affects flying units only.







    Living Siege Weapon
    Blazing Bombardment - every X sec this unit attacks its target and all enemies nearby. High attack range. Very slow attack speed.
    Sacrifice Bombardment - sacrifice a nearby unit to greatly increase attacks speed of this unit for X sec.

    Mushroom Soldier
    Heavy Spores - attacks done by this unit knock back small units.
    Decomposition Mode - immobilize this unit to gain:
    Spore Field - consume some of accumulated corpses on this unit to deal X damage to nearby enemies every sec.

    Tundra Walker
    Ice Built-up - every X sec gain an Ice Shield absorbing X damage.
    Channel Tundra Essence - enter special mode to gain:
    Arctic Eruption - every X sec this unit emits ice wave. Enemies hit by this wave take damage. Frozen enemies take bonus damage.

    Hanging Balloon
    Terror From Above - deal X damage to a an enemy. Knock back small units. Affect only ground units.
    Doom Approaches - nearby enemy flying units will move slowly.
    Hand To The Death - target a ground unit. Sacrifice this unit to kill the targeted unit. Only works on small and medium targets.




  13. Dutchy liked a post in a topic by regonas in Totally big list of custom cards   
    I don't really want to double-post everything, and I would prefer just to have one threat for all my stuff so not to spam-over other people's ideas.
    Also, I am pretty sure my thread will soon have more cards that the other one. So, posting all the stuff in another threat would simply push down cards of other people and would make them hard to find/notice.
  14. Dran liked a post in a topic by regonas in Totally big list of custom cards   
    Voodoo Wood
    Voodoo Howling - every 30 sec this unit will release a wave of energy which will grant Life Stealer (10-20%) effect on nearby allies for 5 sec.
    Never to be seen again - every time an enemy unit dies nearby, this unit may collect their corpse to reduce the remaining cooldown of Voodoo Howling by (3-5) seconds.
    Voodoo Splinters - this unit will start rapidly losing health while releasing a halo of spikes around itself every 3 sec. Stacking this ability increases health draining and reduces the duration between each halo of spikes.

    Voodoo Oakin
    Acid Sap - this unit deals X damage to nearby enemies whenever it loses X% of its HP within X sec.
    Acid Globes - throw acidic sap against an enemy within medium range. Deal double damage against structures.
    Vodoo Da'Nature - this unit immobilizes itself to disrupt all hostile root networks within X meters. While rooted, your melee attacks will be replaced with Acid Globes.

    Twilight Worm
    Dawn Consumption - every X sec this unit will shoot an enemy and deal X damage to them. The longer this unit attacks the same enemy - the more damage it deals.
    Twilight Expulsion - if this unit kills an enemy, then it will erupt and deal X damage to all other nearby enemies. This damage scales with bonus damage accumulated via Dawn Consumption.

    Twilight Brain
    Infection Ball - every X sec release an energy ball against an enemy and all other enemies nearby to it, dealing X damage in total. Enemies built resistance (lasting 6 sec) whenever they take damage from this attack and will take progressively less damage with each stack.
    Twilight Leader - nearby twilight creatures (friendly and hostile) will deal X% more damage.

    Twilight Ember
    Fiery Infection - when this creature is spawned, it will infect all nearby friendly units with Twilight Curse for 10 sec.
    Explosion Rebirth - when this unit is transformed, it will deal X damage to nearby enemies. Knock back small and medium enemies.

    Twilight Knight
    Great Stomp - every X sec this unit will stomp the ground and deal X damage to all nearby enemies. This effect is also triggered whenever a nearby friendly unit Transforms.
    Infected Royalty - cost to Transform nearby twilight creatures is reduced by X.

    Twilight Angel
    Great Twilight Lance - every X sec (very slow attack speed) unleash a powerful energy blast against a single target and deal X damage to them. Knock back small, medium and large units.
    Twilight Mania - gain increased attack speed, but lose some health every second.

    Lost Ritualist
    Anti-life Bolt - every X sec deal X damage to a single enemy. After X sec this energy bolt will return to this unit and will heal it for X HP.
    Lost Soul Regeneration - every X sec this unit will sacrifice X HP to heal a friendly unit for 100-150% of HP sacrificed. Lost Revenants receive 50-100% more healing.
    End Of Doom - target a Lost Revenant unit and disable this creature. For next 20 sec targeted Revenant will deal X% more damage and will take X% less damage. Revenant will not expire while under effect of this ability. However, if Lost Ritualist gets killed, then Lost Revenant will die as well. At the end of of this ability both units die.
     








    Mushroom Sorceress
    Mushroom Blast - attack your target and enemies nearby it dealing X damage to them. For next X sec all damaged enemies will move slowly.
    Fungi Gathering - gather nearby corpse and store them.
    Nutrient Infusion - consumed stored corpses to restore HP to an ally. If the target is part of the root network, then connected units/builds will received a small portion of the healing as well.

    Skull Thrower Beast
    Rot Artillery - disable melee attack and grant access to:
    Skull Barrage - units consumes a portion of gathered corpses to launch a globe of flesh. After 3 sec globe explodes, deals damage and knocks back small units. Affects ground units only.

    Armored Ghouls
    Flash Batter - this unit heal itself for X% of damage deal against enemies who are bellow 50% of their max HP.
    Gift Of Denial - this unit take half damage while it is being attacked by Large or Extra Large creatures.
    Flesh Rage - for next X sec attacks done by this unit will knock back small and medium units. When this effect expires, this unit will die.

    Animated Gravestones
    Gravecall Spores - whenever this unit attacks, it unleashes spores who jump to up to 2 additional enemies nearby. These spores deal less damage with each jump.
    Sacred Burial Rights - nearby enemy units take X% of corpse maximum HP as damage whenever they attempt to gather corpses.
    To Beyond Again - sacrifice this unit to gather all corpses nearby into a globe for X sec. Your units, spells and buildings will be able to gather corpses from this globe.

    Gate Demon
    Premature Departure - all corpses created nearby this creature will be automatically destroyed, and thus this creature prevents corpse gathering.
    Departure Delay - for next X sec any corpse destroyed by Premature Departure will produce an explosion dealing X damage to everyone nearby.

    Spirit Caller
    Melody Of Joy - every X sec this unit will deal up to 3 allies in front of it.
    Spirits Be Gone - create a magic field around itself for X sec. Enemies can not gather copses within this field.

    Healing Elemental
    Healing Fumes - every second this unit produces healing enemies and heal allies in front of it for X HP.
    Erupting Restoration - sacrifice this unit to create a healing field for X sec. All allies in this field will take X healing every second.







    Amii Crystal Maiden
    Ancient Hail - deal X damage to all enemies in a cone.
    Ancient Echo - this creature gains bonus attack speed with each attack it makes. Lose all bonus attack if it doesn't attack for 6 sec.
    Amii Lore - create a dome for X sec in targeted area. Enemies inside of this dome will move slowly.

    Amii Ritual Guardian
    Shred Magic Resistance - every X sec this minion will curse an enemy to take X% more damage from all spells.
    Ultimate Ward - every X sec this minion will bless an allied unit to take X% less damage from all spells.
    Ancient Truth - any beneficial spell or effect applied to this creature will last X% longer.

    Amii Temple Beast
    Amii Sacrifice - turn all nearby allied units into living bombs. If affected units die within X sec, then they will explode dealing X damage to all nearby units. Enemy units take X% more damage from these explosions.
    Ancient Force - attacks done by this creature knock back small, medium and large creatures.
    Limited Life - each time this creature attacks it loses some health. This creature can not be healed by spells or other creatures.

    Outlaw Alchemist
    Venom Injection - attack an enemy and cause them to take X damage over X sec.
    Bandit Medicine - every X sec heal an ally for X instantly and for the same amount over X sec.
    Regeneration Potion - create a healing field in a targeted area for X sec. Allies in this field will regain even more health via life stealing and corpse gathering.

    Enslaved Rootface
    Devastation Slam - slam the ground and deal X damage to all other units. Knock back small, medium, large and extra large units.
    Barely Under Control - if this units falls to X% of his max HP or lower, then you will lose control of it. In this state it will attack any nearby unit and it will no longer grant land presence for you.

    Bear-cursed
    Savage Scavenging - this unit can gather nearby corpses to regenerate X health.
    Savage Tactics - X% of damage this unit deals to building will be added to its health. Furthermore, any building being directly attacked by this unit will lose X% of its maximum HP every second.

    Bandit Golem
    Makeshift Repulsion Field - protect this unit for X sec from all ranged attacks.
    Built-in Anti-air Defense - every X sec this unit deals X damage to nearby enemy unit. Knock back small, medium and large units. Affects flying units only.







    Living Siege Weapon
    Blazing Bombardment - every X sec this unit attacks its target and all enemies nearby. High attack range. Very slow attack speed.
    Sacrifice Bombardment - sacrifice a nearby unit to greatly increase attacks speed of this unit for X sec.

    Mushroom Soldier
    Heavy Spores - attacks done by this unit knock back small units.
    Decomposition Mode - immobilize this unit to gain:
    Spore Field - consume some of accumulated corpses on this unit to deal X damage to nearby enemies every sec.

    Tundra Walker
    Ice Built-up - every X sec gain an Ice Shield absorbing X damage.
    Channel Tundra Essence - enter special mode to gain:
    Arctic Eruption - every X sec this unit emits ice wave. Enemies hit by this wave take damage. Frozen enemies take bonus damage.

    Hanging Balloon
    Terror From Above - deal X damage to a an enemy. Knock back small units. Affect only ground units.
    Doom Approaches - nearby enemy flying units will move slowly.
    Hand To The Death - target a ground unit. Sacrifice this unit to kill the targeted unit. Only works on small and medium targets.




  15. Kapo liked a post in a topic by regonas in Official Card Design Contest - CLOSED - Winners Reveal inside   
    My first thought was: "How could these cards become winners? They are too simple and not very engaging"

    But, there is a certain beauty of a simple, but a solid design. A card doesn't need to have tons of different effects to it. All it needs is a solid feature, a niche which isn't filled or done better by any other card.

    This was a nice contest and congratulations to the winners.
  16. Metagross31 liked a post in a topic by regonas in Official Card Design Contest - CLOSED - Winners Reveal inside   
    My first thought was: "How could these cards become winners? They are too simple and not very engaging"

    But, there is a certain beauty of a simple, but a solid design. A card doesn't need to have tons of different effects to it. All it needs is a solid feature, a niche which isn't filled or done better by any other card.

    This was a nice contest and congratulations to the winners.
  17. Ktaius liked a post in a topic by regonas in Official Card Design Contest - CLOSED - Winners Reveal inside   
    DON'T COUNT THESE CARDS FOR THE CONTEST (unless somebody else wants to add them as their own entries)
    Lets make Amii more fun and have better synergy between shadow and nature, but also have something unique for them.

    Mushroom Sorceress
    Mushroom Blast - attack your target and enemies nearby it dealing X damage to them. For next X sec all damaged enemies will move slowly.
    Fungi Gathering - gather nearby corpse and store them.
    Nutrient Infusion - consumed stored corpses to restore HP to an ally. If the target is part of the root network, then connected units/builds will received a small portion of the healing as well.

    Skull Thrower Beast
    Rot Artillery - disable melee attack and grant access to:
    Skull Barrage - units consumes a portion of gathered corpses to launch a globe of flesh. After 3 sec globe explodes, deals damage and knocks back small units. Affects ground units only.

    Armored Ghouls
    Flash Batter - this unit heal itself for X% of damage deal against enemies who are bellow 50% of their max HP.
    Gift Of Denial - this unit take half damage while it is being attacked by Large or Extra Large creatures.
    Flesh Rage - for next X sec attacks done by this unit will knock back small and medium units. When this effect expires, this unit will die.

    Animated Gravestones
    Gravecall Spores - whenever this unit attacks, it unleashes spores who jump to up to 2 additional enemies nearby. These spores deal less damage with each jump.
    Sacred Burial Rights - nearby enemy units take X% of corpse maximum HP as damage whenever they attempt to gather corpses.
    To Beyond Again - sacrifice this unit to gather all corpses nearby into a globe for X sec. Your units, spells and buildings will be able to gather corpses from this globe.

    Gate Demon
    Premature Departure - all corpses created nearby this creature will be automatically destroyed, and thus this creature prevents corpse gathering.
    Departure Delay - for next X sec any corpse destroyed by Premature Departure will produce an explosion dealing X damage to everyone nearby.

    Spirit Caller
    Melody Of Joy - every X sec this unit will deal up to 3 allies in front of it.
    Spirits Be Gone - create a magic field around itself for X sec. Enemies can not gather copses within this field.

    Healing Elemental
    Healing Fumes - every second this unit produces healing enemies and heal allies in front of it for X HP.
    Erupting Restoration - sacrifice this unit to create a healing field for X sec. All allies in this field will take X healing every second.







  18. Kapo liked a post in a topic by regonas in Official Card Design Contest - CLOSED - Winners Reveal inside   
    DON'T COUNT THESE CARDS FOR THE CONTEST (unless somebody else wants to add them as their own entries)

    Living Siege Weapon
    Blazing Bombardment - every X sec this unit attacks its target and all enemies nearby. High attack range. Very slow attack speed.
    Sacrifice Bombardment - sacrifice a nearby unit to greatly increase attacks speed of this unit for X sec.

    Mushroom Soldier
    Heavy Spores - attacks done by this unit knock back small units.
    Decomposition Mode - immobilize this unit to gain:
    Spore Field - consume some of accumulated corpses on this unit to deal X damage to nearby enemies every sec.

    Tundra Walker
    Ice Built-up - every X sec gain an Ice Shield absorbing X damage.
    Channel Tundra Essence - enter special mode to gain:
    Arctic Eruption - every X sec this unit emits ice wave. Enemies hit by this wave take damage. Frozen enemies take bonus damage.

    Hanging Balloon
    Terror From Above - deal X damage to a an enemy. Knock back small units. Affect only ground units.
    Doom Approaches - nearby enemy flying units will move slowly.
    Hand To The Death - target a ground unit. Sacrifice this unit to kill the targeted unit. Only works on small and medium targets.




  19. Kapo liked a post in a topic by regonas in Official Card Design Contest - CLOSED - Winners Reveal inside   
    DON'T COUNT THESE CARDS FOR THE CONTEST (unless somebody else wants to add them as their own entries)
    Some love for low rank Bandit units.

    Outlaw Alchemist
    Venom Injection - attack an enemy and cause them to take X damage over X sec.
    Bandit Medicine - every X sec heal an ally for X instantly and for the same amount over X sec.
    Regeneration Potion - create a healing field in a targeted area for X sec. Allies in this field will regain even more health via life stealing and corpse gathering.

    Enslaved Rootface
    Devastation Slam - slam the ground and deal X damage to all other units. Knock back small, medium, large and extra large units.
    Barely Under Control - if this units falls to X% of his max HP or lower, then you will lose control of it. In this state it will attack any nearby unit and it will no longer grant land presence for you.

    Bear-cursed
    Savage Scavenging - this unit can gather nearby corpses to regenerate X health.
    Savage Tactics - X% of damage this unit deals to building will be added to its health. Furthermore, any building being directly attacked by this unit will lose X% of its maximum HP every second.

    Bandit Golem
    Makeshift Repulsion Field - protect this unit for X sec from all ranged attacks.
    Built-in Anti-air Defense - every X sec this unit deals X damage to nearby enemy unit. Knock back small, medium and large units. Affects flying units only.




  20. Kapo liked a post in a topic by regonas in Official Card Design Contest - CLOSED - Winners Reveal inside   
    DON'T COUNT THESE CARDS FOR THE CONTEST (unless somebody else wants to add them as their own entries)
    Lets make Amii more fun and have better synergy between shadow and nature, but also have something unique for them.

    Amii Crystal Maiden
    Ancient Hail - deal X damage to all enemies in a cone.
    Ancient Echo - this creature gains bonus attack speed with each attack it makes. Lose all bonus attack if it doesn't attack for 6 sec.
    Amii Lore - create a dome for X sec in targeted area. Enemies inside of this dome will move slowly.

    Amii Ritual Guardian
    Shred Magic Resistance - every X sec this minion will curse an enemy to take X% more damage from all spells.
    Ultimate Ward - every X sec this minion will bless an allied unit to take X% less damage from all spells.
    Ancient Truth - any beneficial spell or effect applied to this creature will last X% longer.

    Amii Temple Beast
    Amii Sacrifice - turn all nearby allied units into living bombs. If affected units die within X sec, then they will explode dealing X damage to all nearby units. Enemy units take X% more damage from these explosions.
    Ancient Force - attacks done by this creature knock back small, medium and large creatures.
    Limited Life - each time this creature attacks it loses some health. This creature can not be healed by spells or other creatures.



  21. Kapo liked a post in a topic by regonas in Official Card Design Contest - CLOSED - Winners Reveal inside   
    DON'T COUNT THESE CARDS FOR THE CONTEST (unless somebody else wants to add them as their own entries)
    Lets make Amii more fun and have better synergy between shadow and nature, but also have something unique for them.

    Mushroom Sorceress
    Mushroom Blast - attack your target and enemies nearby it dealing X damage to them. For next X sec all damaged enemies will move slowly.
    Fungi Gathering - gather nearby corpse and store them.
    Nutrient Infusion - consumed stored corpses to restore HP to an ally. If the target is part of the root network, then connected units/builds will received a small portion of the healing as well.

    Skull Thrower Beast
    Rot Artillery - disable melee attack and grant access to:
    Skull Barrage - units consumes a portion of gathered corpses to launch a globe of flesh. After 3 sec globe explodes, deals damage and knocks back small units. Affects ground units only.

    Armored Ghouls
    Flash Batter - this unit heal itself for X% of damage deal against enemies who are bellow 50% of their max HP.
    Gift Of Denial - this unit take half damage while it is being attacked by Large or Extra Large creatures.
    Flesh Rage - for next X sec attacks done by this unit will knock back small and medium units. When this effect expires, this unit will die.

    Animated Gravestones
    Gravecall Spores - whenever this unit attacks, it unleashes spores who jump to up to 2 additional enemies nearby. These spores deal less damage with each jump.
    Sacred Burial Rights - nearby enemy units take X% of corpse maximum HP as damage whenever they attempt to gather corpses.
    To Beyond Again - sacrifice this unit to gather all corpses nearby into a globe for X sec. Your units, spells and buildings will be able to gather corpses from this globe.

    Gate Demon
    Premature Departure - all corpses created nearby this creature will be automatically destroyed, and thus this creature prevents corpse gathering.
    Departure Delay - for next X sec any corpse destroyed by Premature Departure will produce an explosion dealing X damage to everyone nearby.

    Spirit Caller
    Melody Of Joy - every X sec this unit will deal up to 3 allies in front of it.
    Spirits Be Gone - create a magic field around itself for X sec. Enemies can not gather copses within this field.

    Healing Elemental
    Healing Fumes - every second this unit produces healing enemies and heal allies in front of it for X HP.
    Erupting Restoration - sacrifice this unit to create a healing field for X sec. All allies in this field will take X healing every second.







  22. DefAnske liked a post in a topic by regonas in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Name: Voodoo Wood
    Tier & Orbs: T1 shadow
    Type: Unit Power: 80
    Hit points and Size: 800, Medium
    Attack value and Type: 250, Melee

    Passive Abilities:
    Voodoo Howling - every 30 sec this unit will release a wave of energy which will grant Life Stealer (10-20%) effect on nearby allies for 5 sec.
    Never to be seen again - every time an enemy unit dies nearby, this unit may collect their corpse to reduce the remaining cooldown of Voodoo Howling by (3-5) seconds.

    Active Abilities:
    Voodoo Splinters - this unit will start rapidly losing health while releasing a halo of spikes around itself every 3 sec. Stacking this ability increases health draining and reduces the duration between each halo of spikes.

    Explanation of idea behind the card: a supporting unit which may be turned into suicide bomber. Due to its support capabilities, it would be relevant through entire map/match, and combined it with Nature cards who have healing, you could extend lives of the critters just enough to take much stronger creatures just by AOE. Though, by itself it would be a pretty weak unit.

    Name: Voodoo Oakin
    Tier & Orbs: T2 shadow
    Type: Unit Power: 100
    Hit points and Size: 1800, Medium
    Attack value and Type: 500, Melee

    Passive Abilities:
    Acid Sap - this unit deals X damage to nearby enemies whenever it loses X% of its HP within X sec.
    Acid Globes - throw acidic sap against an enemy within medium range. Deal double damage against structures.

    Active Abilities:
    Vodoo Da'Nature - this unit immobilizes itself to disrupt all hostile root networks within X meters. While rooted, your melee attacks will be replaced with Acid Globes.

    Explanation of idea behind the card: an overall disruptor card. Can't deal much damage by itself, but dealing damage while taking damage could be pretty significant in a massive battle, not even mentioning how it can single handedly disable bases of Nature enemies who rely on root network. Also, the more healing you have in your team - the more effective this old tree becomes.

  23. Metagross31 liked a post in a topic by regonas in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Name: Voodoo Wood
    Tier & Orbs: T1 shadow
    Type: Unit Power: 80
    Hit points and Size: 800, Medium
    Attack value and Type: 250, Melee

    Passive Abilities:
    Voodoo Howling - every 30 sec this unit will release a wave of energy which will grant Life Stealer (10-20%) effect on nearby allies for 5 sec.
    Never to be seen again - every time an enemy unit dies nearby, this unit may collect their corpse to reduce the remaining cooldown of Voodoo Howling by (3-5) seconds.

    Active Abilities:
    Voodoo Splinters - this unit will start rapidly losing health while releasing a halo of spikes around itself every 3 sec. Stacking this ability increases health draining and reduces the duration between each halo of spikes.

    Explanation of idea behind the card: a supporting unit which may be turned into suicide bomber. Due to its support capabilities, it would be relevant through entire map/match, and combined it with Nature cards who have healing, you could extend lives of the critters just enough to take much stronger creatures just by AOE. Though, by itself it would be a pretty weak unit.

    Name: Voodoo Oakin
    Tier & Orbs: T2 shadow
    Type: Unit Power: 100
    Hit points and Size: 1800, Medium
    Attack value and Type: 500, Melee

    Passive Abilities:
    Acid Sap - this unit deals X damage to nearby enemies whenever it loses X% of its HP within X sec.
    Acid Globes - throw acidic sap against an enemy within medium range. Deal double damage against structures.

    Active Abilities:
    Vodoo Da'Nature - this unit immobilizes itself to disrupt all hostile root networks within X meters. While rooted, your melee attacks will be replaced with Acid Globes.

    Explanation of idea behind the card: an overall disruptor card. Can't deal much damage by itself, but dealing damage while taking damage could be pretty significant in a massive battle, not even mentioning how it can single handedly disable bases of Nature enemies who rely on root network. Also, the more healing you have in your team - the more effective this old tree becomes.

  24. Kapo liked a post in a topic by regonas in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Name: Voodoo Wood
    Tier & Orbs: T1 shadow
    Type: Unit Power: 80
    Hit points and Size: 800, Medium
    Attack value and Type: 250, Melee

    Passive Abilities:
    Voodoo Howling - every 30 sec this unit will release a wave of energy which will grant Life Stealer (10-20%) effect on nearby allies for 5 sec.
    Never to be seen again - every time an enemy unit dies nearby, this unit may collect their corpse to reduce the remaining cooldown of Voodoo Howling by (3-5) seconds.

    Active Abilities:
    Voodoo Splinters - this unit will start rapidly losing health while releasing a halo of spikes around itself every 3 sec. Stacking this ability increases health draining and reduces the duration between each halo of spikes.

    Explanation of idea behind the card: a supporting unit which may be turned into suicide bomber. Due to its support capabilities, it would be relevant through entire map/match, and combined it with Nature cards who have healing, you could extend lives of the critters just enough to take much stronger creatures just by AOE. Though, by itself it would be a pretty weak unit.

    Name: Voodoo Oakin
    Tier & Orbs: T2 shadow
    Type: Unit Power: 100
    Hit points and Size: 1800, Medium
    Attack value and Type: 500, Melee

    Passive Abilities:
    Acid Sap - this unit deals X damage to nearby enemies whenever it loses X% of its HP within X sec.
    Acid Globes - throw acidic sap against an enemy within medium range. Deal double damage against structures.

    Active Abilities:
    Vodoo Da'Nature - this unit immobilizes itself to disrupt all hostile root networks within X meters. While rooted, your melee attacks will be replaced with Acid Globes.

    Explanation of idea behind the card: an overall disruptor card. Can't deal much damage by itself, but dealing damage while taking damage could be pretty significant in a massive battle, not even mentioning how it can single handedly disable bases of Nature enemies who rely on root network. Also, the more healing you have in your team - the more effective this old tree becomes.

  25. regonas liked a post in a topic by Dallarian in Frost+Fire archetype: Deep Sea Kingdom   
    I liked steampunk more.
    But perhaps water inspired faction isn't too awful.

    Actually sounds pretty interesting.
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