Jump to content

Gnougnou

Member
  • Posts

    46
  • Joined

  • Last visited

Posts posted by Gnougnou

  1. 7 hours ago, chickennoodler said:

    Personally, I think we should just buff Frost Sorc attack to suitable Medium size countering damage

    I think this wouldn't be enough. Maybe that would help in specific situation in PVP, but that would do fu*k all in RPVE, as Frost Mage spam will always prevail. The idea here is to give Frost another starter, like Fire can go for Nomads or Nature can go for Mana Wings. With shields, using Master Archer & other T1 units to save some money would be viable. As for Imperials, they each cost 70 + 20 for their active, which is really expensive.

    I mean look at nature, they have Dryad which gives a flat 25% resist to all surrounding friendly units, and can sleep any unit at pretty decent range, for 60 power + they have Shaman. I don't see how giving frost a not even as good unit can be broken. Not to forget that Nature also has Fountain of Rebirth that gives free global heal every 60 seconds...

  2. 1 hour ago, shroomion said:

    PVE-guy would say: Yay! I never used this card. Lets make it awesome!

    PVP-guy would say: She is already being awesome to my t2 fire dragons when i beef em up!

    Devs might say: I see your problem here, but i play pvp so i don't have a problem.

    Solid 8/10. I would just argue that it's not "I never used this card" but more "I've never seen anyone using it in rPVE or missions and I also think it's bad" and not "Let's make it awesome" but "let's make it viable at the very least". For the rest, can't argue.

  3. On 1/23/2021 at 12:10 AM, Tweeto said:

    How about making some kind of re-roll system where you place like 5 cards of the same rarity and you can re-roll into another random one of that rarity.

    I think this idea was proposed on the Discord and I think it could be a good idea. It could indeed destroy a lot of cards and BF. I added your idea to the main post.

  4. Hi everyone,

    I'd like to address Frost Sorceress and more generally Shields among the Frost faction. I have never seen people using shield in RPVE, and I myself find them to be really cumbersome and expensive to use. I would love it if Frost had more units like Avatar of Frost, with poor HP but regenerating shields.

    The current Frost Sorceress does really poor damages. Her actual use is the shield ability, which will cost you 20 Power for each unit shielded. The shield stays for 30 seconds. While really annoying when used by AI, nobody dares to use it for it is micro intensive and will cost you a lot of money in the long run.

    To give Frost faction more viable options at orb 1 and 2, I propose to revamp the Frost Sorceress to be the "Frost Shaman" :

    • Her basic attacks are removed.
    • Her primary attack applies a 100 HP shield to a nearby friendly unit, for free (like Nature Shaman or Crystal Fiend) and for 10 seconds. A shield cannot be refreshed until destroyed (to avoid using HP as buffer and stack spam shield one unit). The amount of shield and the rate of fire have to be tweaked so to not break the card in PVP.
    • Her special ability is unchanged.
    • Her price increases to 70 (+10).

    frostSorce.png.0039d4ca5cea09891907bd354f319b9d.png

    Alternative 1 : The card is unchanged except the active which is now free (to line up with Fountain of Rebirth). The card is still micro-intensive but is now viable and won't cost you a fortune in the long run.

    Alternative 2 : The card is unchanged, except the active which is now an AoE that shields up to 4-5-6 friendly units (scale with card level). The card still asks for 20 power for each burst, but you can burst shield your army right before entering a fight. Those 20 Power would then be really worth it.

    What do you guys think ?

     

  5. 7 hours ago, Ilumivari said:

    You don't have to comlpete the 12000 power in one game .. neither do you have to do it in a rpve5. You can just play the content you want to play and get the quest done, just like you want.
    If you want to complete it as fast as possible, i can understand that it feels like a chore. Maybe changing the playstyle a tiny bit could also bring the wanted rewards.

    Maybve I should have been a little bit more specific. The reason I did that is because I initially had a quest to do Nightmare Shard in advanced, which I thought I would do later after doing other stuff. Eventually, after couple games, I realized I had 0 motivation to do those maps that gave me PTSD in Expert, so I just rerolled the quest and got the 12'000 power one. If I had rerolled first, I sure could have done that more easily. Still, I don't think we spend that much power per game, so spamming was easier.

  6. 8 hours ago, Metagross31 said:

    You have to read the quests completely: It aleays says "difficulty 5 OR HIGHER" and "Advanced OR HIGHER"

    I think you need to read the thread completely. The point is that I have no reason nor interest in redoing a mission in whatever difficulty now that I have finished the game in Exepert. So instead of doing things I like, I have to do my dailies in the easiest possible setting to get rid of it ASAP so I can finally do what I wanted to do when I started the game, and have some BF to buy cards.

  7. 12 hours ago, Bkingn said:

    Yo what about removing quests? Who will be the first crying? Those guys who cry for easy bfp. You dont have enough time to do all the quests? Wow just dont do them then. The game is alive theres no rush if you play it for fun then why the constant crying about quests which are a comple new additions to the Game. Enjoy it ffs. We have been waiting for the game to be playable for yeeeears and finally i can enjoy it. But there are ppl always hating additions which makes the game more playable.

    I'm not asking devs to remove the quests. We're asking to be able to earn BF on our intended gamestyle. While I agree that there is no rush, having quests that force you to spam cards on 5/10, or do mission on advanced that you already did in Expert is pretty pointless, irritating at best.

    Hell, I once had a quest asking me to spawn 12000 worth of power... What I did is play a 5/10 map with Resource Booster, Juice Tank, Furnace of Flesh, Decomposer, Breeding Grounds Offering, Rifle Cultists, Ravenheart, Mo and other T4 units. I sat there for 15mn building T4 units, killing them, offering a Rifle Cultists, rince & repeat. The fun was off the chart :mellow:...

    Demiron likes this
  8. 7 minutes ago, RayG said:

    Well you do what you feel better doing. But to sum it up doing quests is on you. No one will tell you to do them mandatory and if you dont feel like doing them, well dont. 

    Just the same as your boss telling you to do some hours paid overtime at work if you want, you can do it and get more money or not and simply go do whatever you want after your work hours are done.

    Daily missions represent 150BF, which means that even if you drain all your reserve, it's still 27% of your daily income. If you're late game or you just wanted to do one deck and that's it, you're fine, you can just ignore them. But if you want to play and progress, doing those missions is necessary. I would love some statistics on how much people drain per day from their reserve, but I assume we rarely go below 100 or so, which brings us to a daily mission income of 33%. That's 1/3 of your income gone because you refused to do annoying overtime ? Well I'm glad my boss isn't like this !

     

    13 minutes ago, RayG said:

     if you dont like something dont do it or suggest a better option to replace it. 

    I did. You get to chose which daily missions you want. We can still have a "Random missions" button, but let's be honest, given the opportunity, who's gonna pick that ? If we had such a system, and people would all pick random missions, I would STFU. But I'll bet 1000BF that less than 5% of the players will pick random missions.

    The only reason people would take random missions is if they give more BF (or choosing your missions gives less, whatever). In this case, it's a risk VS reward, like boosters, and you willingly accepted the rules that you might have trash missions, just like you can have trash boosters. It's win win, everyone is happy. Nobody blamed anyone for paying 250BF and getting a Promo card right ? So I expect nobody will ever complain that random quests give you a bit more than cherry picking your missions.

  9.  

    3 minutes ago, RayG said:

    But you have game time. 400 possible bpf to be earned daily by simply playing whatever mode, howerver you like. Having quests is just a bonus. 
     

    image.png.b8337372159697fbc87f03196519620d.png

    I don't know if you did that achievement to get below 25BF in the reserve, but oh god no I'm not doing that again, unless not on purpose while tryharding a mission in Expert.

    I do agree that putting everything in playtime is not necessarily the best option (although I don't see why not, beside saying "it's too easy", which, as we established, translate more into "it's not annoying enough"), but I maintain that there is probably 0 downside as to let people chose their dailies. The whole "getting out of your comfort zone" is straight out from some HR bullsh*t that should stay far away from this kind of game. People are here to have fun, and will naturally progress if given the opportunity.

    Point in case : I'm doing the whole game in Expert because of 2 things :

    • The good feeling of finishing a game.
    • The achievement that gives boosters.

    And I plan on trying PVP soon. Back in the Beta where you couldn't chose the range of dailies, I would just skip all PVP missions. All of them. Just let me play as I want, I'll try stuff, give me time :D.

  10. 2 hours ago, Ladadoos said:

    Here are two questions that come to my mind:

    How are you going to make sure everyone doesn't buy the (cheap) cards and converts them, leaving basically none for the new players? Is relying on supply/demand really enough to prevent this?

    I'm pretty sure that some people are making BF only on market prices. If pages of windweavers or stuff like that start to disappear, they will be the first to notice and start selling them for 10BF or so. Also, people can still WTB in chat (which the average Joe is totally NOT gonna do).

    In other words, no, I have no way of knowing if it's gonna be enough :D But I would totally sell my basic cards if I can make 5-6BF on them with a supply cut in half.

  11. 2 hours ago, Metagross31 said:

    Well, noone actively forces you to do them.

    No one is forcing me to wake up in the morning to go to work either. Too bad I kind of need that since it's a huge part of my income !

    2 hours ago, Metagross31 said:

    to bring you a bit out of your comfort zone and encourage you to play different maps, if you want to maximize the amount of BFP earned.

    Why would I need to get out of my comfort zone in a game like that ? There are plenty of hardcore games to do that, I don't think being annoyed and forced to do tasks I don't wanna do is getting me out of my comfort zone. I already plan in doing a shadow deck for instance, and to do the game in expert. And don't get me wrong, the reason I wanna try shadow is not because I've been forced, again and again, to spawn 50ish cards in a 5/10. It's because I've played expert mission and 10/10 willingly and seen that they have some cool options. Also reading a lot of https://allcards.skylords.eu/. Forcing people to do something to get them out of their comfort zone is arguably one of the best way to make sure they will never ever do that thing again on their own unless forced again.

    And as for the mission, I'm sorry but since I did that mission in expert already, where am I getting out of my comfort zone in redoing the same mission again, in the easiest setup possible allowed by the game so I can get it done as fast as I can ? Maybe I could have selected manually a specific mission to do in expert since this is what I plan to do anyway ?

    And after I'm done with expert missions that I would have selected manually ? I'll proabaly go into PVP, and maybe someday we will have a defensive rPVE and I'll enjoy that too, and select my daily accordingly.

    See, I don't mind achievement sometimes asking you to do weird stuff, but dailies that are a big part of your income, and random ? Please no. I wanna have fun, not do chores again. If this was gold reward, I would completely ignore those missions everyday and do whatever I like to do.

    anonyme0273 likes this
  12. Hi everyone,

    I'd like to know what you think of being able to manually choose your daily missions ?

    Today for instance, I wanted to try some new decks in solo rPVE, only to find that my daily quests are :

    Quests.jpg.b4f047f571ea13f7ecd8732551118fb1.jpg

    As I'm pretty new (not to the game, but to this rebirth), I need those BF, so guess what I'm not doing tonight ? That's right, not what I wanted to do. Instead, I'll go and do the chores :

    • Defending Hope, which I already did in Expert. Thanks for the waste of time.
    • Try and find another player that has the same chores as I do to do The Insane God in Advanced.

    Yes, I can reroll, but am I not gonna lose 5 BF per missions ? And what if I end up with another stupid mission like "Spawning X shadow cards" while I have no Shadow deck ? Yes, I can go on a 5/10, spam units like we all do, but, where is the fun ? What is the point beside being annoying and burning your gametime ?

    I just don't understand the whole concept of random missions, at all. As anyone ever launched the game and been like "Oh I can't wait to see what my missions are ! This is gonna be so much fun !" ? Every. Damn. Time. I start the game, I just HOPE that I'm gonna have either really easy tasks to quickly get it done, or stuff that lines up with what I expected to do with my gametime on Battleforge.

    Bad luck ? Too bad ! Here is -10 BF for not doing your daily chores. Luck harder next time !

    I cannot be the only one bothered by that, can I ? Why not letting people do whatever they wanna do with their evening on the game ? Those missions are a really important part of the BF income, which is even more important when you start. If they were 10BF I would probably ignore missions like that, but this is way too much to be left undone. So here I am, doing missions against my will.

    /rant.

    Anyway, let me know what you think ! :D

     

    EDIT :

    IDEA 1 : ROLLING SNAKE EYES.

    Quote

    Being able to reroll more than once.

    IDEA 2 : TRADE MONEY FOR FREEDOM.

    Quote

    Being able to choose the mission, or select "Randomize Quests". Quests manually selected will bring less BF than randomized quests (60 vs 75 for instance).

    The idea is that by pressing "Randomize Quests", you agree to the rules that you might have terrible quests (that shouldn't exist, but we all know it does), or very simple tasks : It is following the same principal as Boosters, where you could sink your BF or be very lucky.
    On the other hand, selecting your quests is much like the market where you can select which card you want to buy. Less risk, less reward, but less burnt playtime for completing quests miles away from your intended playtime (ex : having mission quests while wanting to do rPVE ; having to complete rPVE and missions while wanting to do mission only, etc...).

    Alternatively, allow people to pick their dailies, but commonly picked dailies get -5 to total BFP (70 instead of 75), while low percentage ones get +10/20 (95). To get people doing stuff on advanced/expert (blight would be an good example of an instant reroll.)

    IDEA 3 : MISSION BOOST.

    Quote

    A pool of BF is shared between daily missions and playtime. Doing the daily missions greatly accelerates how fast you drain that pool. If you don't feel like doing the dailies, you can still play normally (but virtually longer) to drain the pool.

     IDEA 4 : LESS SPECIFIC MISSIONS.

    Quote

    All specific missions (such as playing a specific map or specific kind of deck) are totally removed. Only generic missions (play rPVE, open chests, etc...) are kept.

     

    Totylcf likes this
  13. 4 hours ago, Treim said:

    I think the problem here is more so about the nature of the ability as it is an effect that only does anything after you died already, which might help you recover a situation but that is 2 big if‘s in a situation where you still obviously made a mistake. That just does not feel very rewarding at all.

    I never thought of that, but you are right. This passive is based on the idea that you are going to either kill your unit on purpose (to maybe gain the 25% damage from Revenant's blessing), or that you are going to make a mistake. It's like a very expensive car insurance that gives you a supercar for 25s if you crash yours... Nobody in their right minds would buy that, or crash their car on purpose...

    Torban likes this
  14. 1 hour ago, Mynoduesp said:

    The trashcan idea is great, but not solution for everything: If a "Card shredder" would convert 'valueless' cards back into bfp, the bfp economy would just inflate faster.

    I like the idea of shredding cards for moderate gold values. But that requires an endsolution for the late economy gold economy (which the community seems to have some ideas for). A shredder like that would drain the market from low value cards just slightly, but at least there wouldn't be *valueless* cards (as long as there is value to gold). 

    I agree that it adds more BF to the game. It's basically "letting people store useless cards even tho' it's annoying" VS "letting people trash them for BF at the expense of more BF in the game", which is why I didn't put the trashcan in the same thread. Also, I think it's better to have them give BF and not gold, because otherwise you have a BF to gold possibility. People with a lot of BF could buy plenty of 3BF cards to trash them for gold. Or you would need a limit to how many cards you can trash per day, at the very least.

  15. 1 hour ago, Breimatscher said:

    Maybe a sink for cards, too. There are thousands of unwanted cards like "Mumbo Jumbo" in the game. There could be a shop in the marketplace where you can sell bulk card's for bfp or gold. Maybe count in the rarity of the card to get more in exchange.  Or just shred them to get a achievment for 100/1000/5000 shredded cards with an reward. When the reward is good enough, people are maybe willing to buy 3bfp card's from the marketplace or other players to get the achievment.

    Thats not an answer for gold so :thinking:

    I proposed a Trashcan in another topic :

     

     

  16. 12 minutes ago, Dallarian said:

    Lost Soul deck give you access to Shadow deck, and therefore to great void power recycle.

    While Spells feel underwhelming, @Treim managed to create a cool deck for rPvE, where he used Revenants only, kept them alive for ~4 minutes and used spells like Ethernal Storm to wreak havoc upon enemies.

    I wish this playstyle got buffed/reworked, though, to make it more pleasant to play.

     

    Also, since you need to press a button to activate it, it's not passive but active ^^

    That's indeed pretty interesting. I also, like you, think this is maybe a bit to clunky to play and making it more accessible could be better.

    Yeah I know this is an active, but I referred to it as "passive" because it's the faction's skill on all cards. Also, once you bought it, you do not have to do to anything else :D. I'm myself a huge fan of real passive, as I consider most actives to be either too expensive, not worth it, too cumbersome, or all of that.

  17. Hi everyone,

    I'd like to hear what you think of the Lost Soul passive, which I believe, at least in PVE, is totally worthless.
    While Stoneskins get a 15% and bandits get 15% life steal for free, Lost Souls have to pay 75% of their price to stay alive 25s longer.

    Let's get over some costs :

    • Lost Dancer : Cost 70 - Passive cost 55
    • Lost Wanderer : Cost 80 - Passive cost 60
    • Lost Vigil : Cost 160 - Passive cost 120
    • Lost Grigori : Cost 200 - Passive cost 150
    • Lost Spirit Ship : Cost 240 - Passive cost 165
    • Lost Warlord : Cost 260 - Passive cost 195

    While some units like Lost Spirit Ships or Warlord could be borderline okayish (but I would still not buy the passive anyway), all the other basically carry with them a useless skill. I mean, at the point where you can buy a Lost Grigori, can't you just wait for 50 power and buy a brand new one instead of a 20s ghost ? Revenant's blessing, which costs 80 at level 3 (90 otherwise), will let you play your cards a little longer as long as you stay in the aura. Let's say you spawned 2 Lost Spirit Ships and bought the passive on them. If you use Revenant's Blessing, you paid a total of 410 (Passive+RB)... For what ? Ghosts that cannot escape a circle ? Can't you just spawn 2 Lost Grigori instead ? The more I look at it, the less I see how this passive can possibly be worth it.

    The only place where I can see this passive useful is PVP in clutch situations. Maybe some PVP insight on that passive would help.

    Anyway, if not breaking PVP, I would love to see this passive tweaked or changed. For instance, maybe the price could decrease with card level or something (I would probably still not use it at all tho', but that would make it at the very least worth it).

    One idea I had, which would make this passive really worth it (imo), would be that the unit respawns as a ghost, but cannot go above 50% HP or something, but stays alive forever (until killed). Or, the unit respawns, but with 10% HP and needs to be healed. Or the unit respawns as a ghost (until killed) but cannot be healed. I mean at this point, anything that makes it worth it to pay 75% of the price.

    What do you guys think ? Have you seen lost soul using their passive at all ? I haven't, ever, but I'm not playing PVP so I might be missing some important facts :huh:.

     

  18. 5 hours ago, Bkingn said:

    Dude crying about free bfp quests imagine playing OG BF when u got daily 1 bfp xdddd

    I mean this is probably 50% why the original game died too. I don't mind paying a little bit for a P2W (usually I allow myself to pay the equivalent of a full game every 2y, so basically 50€/2y), but OG BF was beyond stupid, which made me quit altogether instead of paying from time to time, like I would do for a booster in War Thunder or a stupid skin in League Of Legends.

  19. - Construct for the heavy walking and long range explosive shots.
    - Lost Spirit Ship for the clusterf*ck they make (I really like the random missile movements).
    - Northland Drakes. They look really cool.

     

  20. 4 hours ago, xs0ulLess said:

    IDEA 3 : SKINS - Gnougnou: Skins would impose work for a certain hand of skills - graphical designers or something of that sort. Do we have such human ressources?

    Yes and no. I don't know about the resources they have. What I do know, is that people are ready to pay real money for basically a photoshop recolor of a model, which is literally opening up photoshop, loading the UV map in, putting a couple effects and saving (looking at you League Of Legends). Some skins are of course more difficult to do and will very likely require skills.

    I mean if I had a lot of it, I would totally pay BF for some cool skins, new effects or slight model modifications.

  21. 5 hours ago, Mynoduesp said:

    I've made a post about the games economy a while back during beta. My suggestion for a BFP sink were promo cards - which obviously didn't happen. I agree that the game is missing a sink for Gold, BFP and I'd even argue cards which is a long term economy issue which seems to get ignored for now. 

     

    Oh boi I see that I missed quite a big post here. I agree with you that cards are indeed a long term issue.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use