Since today (20th August) is my 37th birthday, I am giving everyone with bronze and silver ranks who participates AFTER seeing this post and gets below 22 sec, 370 bfp (max 10 people). I really wish more people could enjoy the event Ultralord prepared and play around with strategies outside rpve and campaign.
Since today (20th August) is my 37th birthday, I am giving everyone with bronze and silver ranks who participates AFTER seeing this post and gets below 22 sec, 370 bfp (max 10 people). I really wish more people could enjoy the event Ultralord prepared and play around with strategies outside rpve and campaign.
Since today (20th August) is my 37th birthday, I am giving everyone with bronze and silver ranks who participates AFTER seeing this post and gets below 22 sec, 370 bfp (max 10 people). I really wish more people could enjoy the event Ultralord prepared and play around with strategies outside rpve and campaign.
Hello Player of this Event,
I spend the last 5h chatting with multiple runners, top player and casual ones, gathering feedback on the ranking.
After much back and forth, and a lot of test calculations I decided to adjust the score system.
My goal the the event series is to allow multiple unique strategy's to shine, but with the old score system the viable strategy for a good position were limited.
And better do the change <20h in the even then after 1 week.
I´m sorry for everyone who already spend there time on optimizing their run. I hope you can understand the reason behind my decision.
There change is quite simple:
Old: Time * 10 + Power
New: Time * 10 + Power / 10
This results that speed has bigger impact on your runs.
So if you use 500 Energy it impacts your score by 50, instead of 500 like before
I hope you have fun with the second Round of SSS.
Ultralord 🎩
I didn't realize I had spent an hour writing that. Wow. I've made a new topic for you in the appropriate place.
Thank you for your fast reply. Sorry it got super wordy. I was trying to be descriptive as possible.
Thank you for taking the time to discuss it in private
Afraid of joining Expert lobbies because you have never played them before?
Want to try a new deck but don't know how it'll work out?
Would you like to train maps without the pressure of potentially failing your teammates?
Really want to see for yourself if a certain card is worth the purchase and performs well?
The Testserver got you covered! Introducing:
This unit is exclusive to the Testserver and as you can see has insanely high stats. Not only that, it costs no power and can be played on T1 with any color. Additionally, it can be spawned anywhere on the map, regardless of ground presence.
This means that using Teststrike, you can more or less remove certain parts of maps and only focus on training the ones you want to. Build your deck as you would normally but swap out one card for Teststrike.
Want to train defending on position 1 or 2 of Guns of Lyr but are unsure which cards can hold for long enough and how quickly you have to progress? Spam a couple of Teststrikes around the fortress and they will kill anything that comes close. So you can focus on your own game.
Unsure how to approach the difficult camps on Nightmare Shard? Lock one side of the shard down with Teststrike so you don't have to worry about fending off witches from that direction. Now you can experiment on how to free your T2.
No idea how to either be quick enough or defend against the attack waves on Blight? Teststrike can nuke the other camps so you can put your own strategy to the test.
Can you save the civilians in time on Titans or clear a path for Rogan before Jorne stomps him? Just let Teststrike do the tasks in the other sections of the map and get your position down.
The only thing to keep in mind is that, as you start a map solo, certain wells and monuments that would be dedicated to other players on that map won't spawn. Maps that unfortunately cannot be trained solo are: Empire, Ascension, Passage to Darkness.
So when you find yourself really struggling with a map, want to try a new deck or just get a closer look at certain aspects you can log onto the Testserver and give everything a go in a pressure free environment. Everything will get a lot less scary once you have a couple of reps under your belt and can confidently join an Expert lobby on Live, knowing that you can handle your position.
You will learn a lot!
How to access the Testserver
In the top left of the game launcher you will find this:
Just change the channel to "Test".
This is a separate account and doesn't interact with your regular Live-server account. As such, progression with Achievements or anything won't carry over to the Live server. Speaking of which, on the Testserver you get 100m gold and BFP as well as all cards fully upgraded (may need to relog once to receive everything). Every now and then you might even catch a glimpse of a yet-to-be-released card!
Razorleaf will likely see a slight damage nerf in the future. The card was already stronger than most T4 defenses before we made any changes, and our root network rework made it even stronger. While it is an iconic part of the game, and we intend to keep it very strong, we want to tone it down to be closer to a strong T4 unit than a functionally T5 unit, which only requires T3 to access. Razorleaf also shoves out all other options for root network decks once you reach T3. The amount of power creep we would need to introduce to make Spore Launcher or Howling Shrine viable alternatives is far in excess of what would be acceptable given the strength of the game content.
In this roughly 10-15 minute read you'll learn how to get BFP and gold in Skylords Reborn.
You'll also see that even cards that seem out of reach like an expensive Harvester, Avatar of Frost or Forest Elder are not that far off at all!
There is no way to spend money in the game, as such BFP and gold have to be earned through gameplay. They are separate currencies that are used for different things. BFP can be traded, gold cannot.
BFP is used to:
purchase boosters from the shop
purchase cards from the auction house
apply card-artworks as avatars
Gold is used to:
purchase upgrades
apply upgrades
purchase cosmetics
pay the fee to send mail, list auctions and reforge cards
Daily Quests
Each day you get two quests that are worth 75 BFP each upon completion. You can hold a total of six quests simultaneously.
Keep completing those and that's 150 BFP in the bank each day.
Here is the entire pool of available quests.
Daily Rewards
For time spent in-match you get a steady flow of BFP.
Each day a Daily Boost of 250 BFP is added, colored in blue. If you don't manage to drain your Daily Boost then some of it carries over to the next day. But no matter how much Daily Boost you saved up, it will always drain over the course of 45 minutes of in-match time.
Below is the Reserve, colored green, which steadily refills at a slow pace. So you can continue earning BFP even when playing past the 45 minutes. But the lower the Reserve gets, the slower it distributes BFP.
So if you manage 45 minutes of playtime each day, you consistently get 250 BFP here.
For more information see here.
Daily Discount
In the Marketplace you can unlock a daily booster discount after spending 45 minutes in-match.
Two options here:
Sell the booster for profit. General Boosters sell the best. Buy the discounted booster for 350 BFP and trade them for more to another player. Usual rate is 420 BFP, so 70 BFP plus for you. Great if you want raw BFP for specific cards.
Open the booster. You only get to experience organically growing your collection by opening boosters once. Same goes for getting and trying new cards and building decks with whatever you have. Not to mention that in a collectible Trading Card Game it's kind of an essential component to roll the dice on boosters. Also, most valuable Promo cards only drop from boosters (some are exclusive to events or achievements, though all can be traded). 1 in 200 boosters on average.
Either way, you should always take advantage of this discount.
Map of the Day
Each day one of the maps on the world-map is on fire, which indicates that it's the MotD. You get to pick an additional reward for winning, be it another upgrade or extra Gold/XP. Additionally you gain 50 BFP.
Winning the MotD on ten different days on Adv or Exp will grant you one Rebirth Booster. This is a valuable booster that only contains cards from the Rebirth Edition. As such they are very sought after, especially when new cards are released. Since the content of a booster is determined on opening even stockpiled boosters have a chance of dropping new cards. Test your luck by opening them when new cards are released or sell them to somebody that wants to.
Depending on the demand (should be much higher on new card releases) you can sell a Rebirth Booster for 1000 - 2000 BFP or even more.
In total:
450 BFP each day
Whatever you drain from the Reserve
100 BFP discount on a booster. If you don't want to open your booster and pass it on, that's 520 BFP each day.
Rebirth Booster every 10 days, valued 1000 - 2000 BFP.
Even the most expensive Ultra Rare (UR) cards (excluding Promos and newly released ones) are 1000 - 2000 BFP. So that's like, what, 2 - 4 days of playing? Very approachable for the most desirable content in the game!
Achievements
There are a ton! And many of them are very beginner friendly. Focusing on those will give you a quick boost after starting out. The easy ones to keep in mind are:
Up and Coming - 1 Mini Booster
Complete the Introduction.
Going in Cold / Lighting the Spark / Nurturing the Soil / Beginning the Ritual - 1 Mini Booster each
Win a match where you start your game with one of the four main faction colors Frost / Fire / Nature / Shadow.
Always Adapting - 1 Mini Booster
Win with a deck level of 30. The deck level increases with each upgrade (making a card stronger) and charge (loading an extra copy of a card into one to increase the amount of times you can use it before it goes on cooldown) a card has. You'll quickly get there.
Ever Evolving - 1 General Booster
Same but with a deck level of 60. Will take a bit longer but if you focus in a few cards you really like to use it's still achievable in a timely manner. Especially with Common cards, as those are cheap to upgrade with gold.
Thirsty for More - 1 General Booster
In-match time of 5 hours. Afterwards even scales to 15 and 30 hours, granting an additional 2 and 3 General Boosters.
A Reputation To Uphold - 1 Mini Booster each level
For each PvE Rank/Level you rise you get one Mini Booster up to Rank 6. So a total of 5. Afterwards you get General Boosters.
Friendly Neighbourhood's Skylord - 1 General Booster
Do 20 Daily Quests. This is repeatable, so you can get one General Booster every 10 days.
Heart of the Cards - 1 General Booster
Open 20 Boosters. Also repeatable.
Just a Story - 1 Twilight Booster
Winning Encounters with Twilight, Siege of Hope, Defending Hope, The Soultree, Crusade, Sunbridge, King of the Giants, Titans, Ascension on any difficulty.
The Most Dangerous Game - 1 Bandits Booster
Winning Mo, Ocean, Oracle, Slave Master, Convoy, Blight, Raven's End, Empire on any difficulty.
Saviour of Nyn - 3 General Boosters
Win all campaign (cPvE) maps on any difficulty.
Godslayer - 250 BFP
Win Sunbridge and Insane God on any difficulty.
Apprentice - 1 General Booster
Win any 20 randomly generated PvE (rPvE) maps of any difficulty.
Draconic Desolation - 250 BFP
Spawn 7 different dragonkin in a single match. The cheapest are: Giant Wyrm, Fire Dragon, Lost Dragon G+P, Northland Drake R+B, Swamp Drake, Skyfire Drake, Wasteland Terror R+G, Windhunter G+P. You can just switch orbs during the match to spawn them one after another. To see which ones you currently have, just type in "class:dragon" into the search bar of your own collection. This also works in the marketplace so you can look up the cheapest.
A Wrinkle in Time - 250 BFP
Win the map Empire under these conditions: Your deck only contains Frost, Shadow and Lost Souls cards. You play at least 5 different Lost Souls cards during the match.
There are a couple more rather easy Achievements but they require specific cards. If you really want to complete some of these, you can check if they are currently cheap on the marketplace, buy them for the Achievement and sell them again afterwards.
But the above alone nets you a total of 750 BFP, 11 Mini Boosters, 8 General Boosters (3360 BFP total value), 1 Twilight and 1 Bandit Booster (~ 880 BFP total value).
And those are just the easy Achievements that can easily be done within the first couple of days. Dozens of other Achievements to do after that!
Trading
If you want to dedicate some time to speed up your BFP gains you can get into the economy. In short: Buy low, sell high.
Paying attention and taking notes on the usual prices for certain cards will give you an idea of their marketplace value range. Then, whenever you notice a card dipping on the low end of their usual value, you can buy those up. When the price for your newfound inventory rises again you can ditch them for profit. The Skylords Market Journal is an amazing resource for this approach.
Some cards have a much higher variance in their prices than others. Changes to the game can affect prices as well. After you have a good feeling for card prices it takes maybe 30 minutes a day to buy and sell inventory, if you keep track of a lot of cards. But in return you could make an extra 1000 BFP in that amount of time.
Since the introduction of reforging every rarity has a price floor it doesn't really dip below. Cards that would have a very low marketplace value are instead given inherent value as reforging material. Therefore reducing overall supply and increasing demand as long as they are very cheap. Meanwhile, very expensive cards are dead-ends as far as reforging is concerned. They are not being used as material and either kept or sold.
That means reforging has a soft rubber-band effect, dragging the lowest prices up and the highest prices down. Because low value cards become more desirable as material while being funneled into high value cards, increasing their supply. That also helped making opening boosters less volatile since you are guaranteed a minimum return simply because of card rarity.
The usual price floors for rarities are ~10 BFP for Cs (Commons), ~25 BFP for UCs (Uncommons), ~100 BFP for Rs (Rares) and ~200 BFP for URs. You will notice hardly any cards ever notably dipping below that. However, there are sought after cards that will be much more expensive than their rarity suggests. For example Lost Dragon or Nomad can be around 20 BFP despite being Cs. Shaman or Frost Mage, both UCs, regularly go for well above 60 BFP. Popular Rs like Mine or Mana Wing sell for over 300 BFP and iconic URs like Enlightenment or Harvester change hands for more than 1000 BFP. These high value cards also often have big fluctuations in price.
Newly released cards are also always very expensive shortly after release and then slowly settle down. So carefully think about whether you want to use them immediately on release or rather wait and buy them later. If you get your hands on a copy early on, either through a booster or reforging, do you want to keep it or sell it for a very high price and buy another copy a few weeks later for a fraction of the price?
Reforging
If you like to gamble with some dead inventory then Reforging can be very profitable, especially when new cards are released.
Check out the rarity of the new cards and their orb colors. Then use your excess cards to get that orb color and rarity output in reforging.
Let's say I am aiming to get a specific Frost UC card. So I am narrowing down the pool to 100% blue color output, which means Frost, Stonekin or Lost Souls cards are possible. I put in three identical Cs and boost the rarity output with an UC that shares a lot of similarities with the Cs.
Another approach. The Lost Launchers have different affinities but close enough. In order to get 100% blue again, I put in a Stonekin card so all four cards share that color. Because I am mixing building and a unit (less similarities) my rarity output suffers a bit and I might get unlucky with a C as the result. But it's good enough and I am even saving some gold by mixing like that.
Similar story if you aim for an R. Match three identical UCs with one R that has as many similarities with the UCs as possible. Or use more expensive material in two identical UCs with two identical Rs to remove the chance for an UC output.
URs are the easiest to target as it simply requires four identical Rs to achieve a guaranteed UR output.
With enough volume of material you can easily brute force several newly released cards on patch day. Sell them while they are hot and buy copies for your own collection later once prices dropped.
For example, a newly released UCs, which will probably trade for 100 BFP a month later, can easily be sold for over 3000 BFP on day one. So if you have large volumes of excess cards that are too numerous to sell, just burn them all up on new releases. You can also keep an eye on which color pool has the most expensive URs and then shred some Rs to roll the dice.
But also keep some gold stocked up, as reforging requires it as a fee.
Gold is earned over time in-match.
The rate at which you earn gold depends on the difficulty. Higher difficulties reward more gold. That is true for both cPvE and rPvE.
There is no need to rush maps or artificially drag them out as the rate at which gold is generated is a bit slower very early and very late into a match. So if you just play normally you should always fall somewhere within the sweet spot of gold-over-time.
At the end of each win you have the choice to either pick an upgrade (which would otherwise cost more gold to unlock, so upgrades are basically gold in a different form) or a plain gold/XP reward if you don't want or need any of the presented upgrades.
Keep in mind that the price for purchasing upgrades with gold depends on the rarity of the card. The U3s for Cs cost 1200, UCs 2400, Rs already 4800 and URs 9600. Conversely, disenchanting upgrades (i.e. not picking one after a cPvE game) grants you 200/400/800 gold per disenchanted reward-slot, depending on the difficulty. So while taking upgrades as map rewards is never a bad idea, R and UR upgrades are especially gold efficient.
As previously mentioned, when you win the MotD you get to pick an additional reward!
Go to Rankings last month for Ascension #1, KOTG #1, #2 and Guns of Lyr #2. My achievement was 3 of 4 placements and did not change. I should have received 5 achievements for this - correct?
I recommend turning option "save all replays" - I currently have 400+ replays and can get back to various attempts if I realize I've done something or for example if someone requests a guide to XYZ. May help for future that saves trouble doing the map again. 😄
Yay, so happy! 🙂
I checked and I have 78 replays from my test runs. xD Some were just for the start and a few for offensive side, but still, ehhh. 🙂
EDIT: Sorry, have to give up that idea. I am planning on making my own comentary for the winning replay and strategy. I am actually happy with my micro management with broken mouse 😄 and will also share hints how to improve stuff in regular playing.
Hey all, we finally have a stream date!
The stream will happen on Mondat, 27th May 2024 at 19:00 CEST on Ultralord's Twitch channel (https://www.twitch.tv/Ultralord_T1421).
Hey all,
sorry for the long silence, I had a lot going on IRL in the past week.
Since you all have been waiting so patiently, and the winner reveal stream is still in preparation, here is already a teaser for the rankings:
Note, that the top 5 of each category will not yet be revealed, to keep a bit of tension 🙂
So if you did not find your time/score yet in this list, there is a high chance you made it at least to the top 5!
Stay tuned for more info on the stream and your rewards!
Hello, I got back to recording. No specific reason. I am on Corporate Downsizing achi and since I am completing the maps I thought I could share my ways for those who don't know how to do it.
It's mostly improvised and imperfect, I can choose to share or not to share and I chose the first ^^
I got Siege of Hope done; Defending Hope, Treasure Fleet and Behind Enemy Lines are done, now I need to record replays and do the commentary.