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Mirosius

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  1. Mirosius liked a post in a topic by Minashigo Hiko in Official PvE Contest#1 Siege of Hope UNTIL 15.06.2021   
    Hello Skylords, Skyladies and other Skybeings.
    It has been a long time, but we are finally about to start the first official PvE event since release.
    We hope you will have a lot of fun with this event!

    What will the event be?
    PvE - Siege of Hope - Expert Challenge with a point system. 

    When will it start?
    We will accept entries starting from 25.05.2021 00:00 CEST.

    The event will run for 3 weeks, you have time until mid June. To be specific: 15.06.2021 23:59 CEST.
    You can send your replays through DM to me in Discord (Minashigo Hiko#1126) or through a PM to me on the forum.

    How can I participate?

    No need to sign-up, just send in your best replay including the categories (see below) you think you have achieved. Note: you can only participate with a victory.
    For example: "Low points: a, c, d Total: 800; Medium points: h, i Total: 1200; High points: all Total: 2200"

    Please note: we will only accept the first won replay you send in, so make sure it's your best try!

    You can find your replays here: Documents=>Battleforge=>replays

    Nice and where is the difficulty?

    This event will have a point system: points will be rewarded by completing the following challenges. The goal is to get as many points as possible!
    You don't have to complete them all, but of course you should aim for as many points as you can in a single run. 
    ---------------------------------------------------------------------------------------------------------------------------------
    Low points:

    A:   Kill the 2 small western camp buildings before the first timer runs out.                                                            200

    B:   Build at least one tower that can attack  in every refugee camp.
          (The building has to be completely constructed)                                                                                                200

    C :Don’t build any walls.                                                                                                                                           200

    D : Don't take any wells in the refugee camps.                                                                                                         400

    E:    Don't destroy buildings from the final camp until the Twilight Infester has spawned.                                     400

    F:    Kill all enemy units/buildings from the final camp after the Twilight Infester spawns and before he dies.      400

    G:    Don't use any swift units.                                                                                                                                    400
    ---------------------------------------------------------------------------------------------------------------------------------
    Maximum low points:                                                                                                                      2200
    ---------------------------------------------------------------------------------------------------------------------------------

    Medium points:

    H:   Don't destroy buildings of the center camp until the first timer runs out.                                                          600

    I:    Don't build any buildings that are tier 2 or higher.                                                                                               600

    J:   Run 2 rounds around the 2 small western camps with 3 different kind of units (see clarification).                                600

    K:    Don't use more than three Orbs at the same time (don't go tier 4).                                                                   600
    ---------------------------------------------------------------------------------------------------------------------------------
    Maximum medium points:                                                                                                               2400
    ---------------------------------------------------------------------------------------------------------------------------------

    High points:

    L:    Use a pure deck (colorless cards like Santa are allowed).                                                                                   800
    M:      Use only Uncommon and Common cards.                                                                                                        800
    N:     Reach the fastest time among all participants.                                                                                                  800
    --------------------------------------------------------------------------------------------------------------------------------
    Maximum high points:                                                                                                                    2400
    --------------------------------------------------------------------------------------------------------------------------------
    Maximum earnable points:                                                                                                             7000
    --------------------------------------------------------------------------------------------------------------------------------

    Penalty points:

    O:   Using Enlightenment                                                                                                                                         -1200

    P:   Each dead refugee                                                                                                                                             -1000

    Q:   Using Necrofury                                                                                                                                                -1000

    R:   Using Batariel                                                                                                                                                     -1000

    S:    Using Bloodhorn                                                                                                                                               -1000

    T:    Using Lost Banestone                                                                                                                                         -800
    --------------------------------------------------------------------------------------------------------------------------------
    Total penalty points:                                                                                                                       -6000
    --------------------------------------------------------------------------------------------------------------------------------



    Sounds fun and what's the prize pool?

    There will be two prize pools: Novice and Expert. Submissions will be categorized in one of those two groups depending on how many points the submission has: if the submission has a low amount of points it will be in the Novice group and if it has a high amount of points it will be in the Expert group. We will not disclose in what category a submission belongs, in the case of a draw, the faster time ranks higher. Each group has different rewards and all booster packs are the standard (all-editions) booster packs.

    Expert prize pool 

    1st place              Promo of your choice   + 4 Booster packs
    2nd place             Promo Razorleaf          + 2 Booster packs
    3rd- 8th place     3 Booster packs

    Novice prize pool 

    1st place             4 Booster packs
    2nd place            3 Booster packs
    3rd- 8th place    1 Booster packs

    Wait, there is more!
    The following award will be given out by the community at the end of the challenge.
    Every participant can nominate themselves for the Community Award (only those who apply for the award will be able to win it).

    The voting for the winner will take place on Twitch, where we will reveal the contest winners as well.
    https://www.twitch.tv/skylordsreborn

    The Community Award:

    The Creative Kill
     
    The One who showed the Twilight Infester their dominance.
    --> Kill the final boss as uniquely as possible.
           For example: try not to use the same units as another participant for the final kill.
           This will decrease the chance for both of you to win this category.
     4 Booster packs

     

    Some Clarification

    Map Clarification
    GREEN(A):    2 small western camps
    YELLOW(B):  Center camp
    PURPLE(C):   Southern camp
    BLUE(D):       Northern camp
    ORANGE(E): Final camp

     
     
     

     
    Card Clarification
    (YELLOW(A)) A tower is mainly recognizable by its damage number.
    (GREEN(B)) The rarity of a card can be found at the bottom right corner.
    The lost Launcher is common (bronze). The color is important and not the symbol!
    You can find all card rarities here.
     
     
     
     
     
     
    In conclusion
    This event is unlike anything we have done so far, so it might be a bit overwhelming. Here is in simple steps what you must do to participate:
    - The map to play on is Siege of Hope on Expert Difficulty
    - Look at the categories and points you wish to achieve and do your best to clear the map earning as many points as possible.
    - Once you are satisfied with your result, DM (Minashigo Hiko#1126 in Discord) or PM (in forum) your best replay to me. You can only send in once.
    - Make sure to add a description of the categories (points) you went for and completed!
    - If you want to apply for the community reward (The Creative Kill), make sure to mention that as well. 
    - Wait until the end of the contest (15.06.2021 23:59 CEST) to see if you have won some prizes!
    - We will announce them in a stream on the 26.06.2021 19:00 CEST


    Future events
    If you are interested in creating events like this for the community or if you want to help with creating events, don't be afraid and simply send me a direct message via Discord (name as above) or a PM to me on the forum. We are happy to assist you with upcoming events and with sponsoring your prize pool!
    We hope you have a lot of fun with this event. We are looking forward to all your replays!
    Please do not hesitate to ask, if you have any questions.

    Best regards,
    Skylords Reborn Team
  2. Mirosius liked a post in a topic by Majora in Community update #2 May 8th 2021   
    Greetings Skylords!

    It's been two weeks since our first community update so it's time to bring you up to speed with everything going on in Skylords Reborn!
    PvP Balance Patch 2 (Patch 400028)
    We released a patch filled with balance changes this week. You can check out the detailed patch notes on the Wiki.
    Some 1vs1 maps have also been changed (no more offensive walling!) and are now added to ranked play as well. 
    In the meantime, we are already setting our sights on Balance Patch 3. You can check out the upcoming changes in the document attached to this post. Those changes will hit the test server much earlier than the previous ones. This is an intended move as it allows us to work with more iterations to make sure a lot of fine tuning can be done. This patch is focused more on buffs, and many of the changes will bring some new strategies into the Forge, that require more testing compared to the previous process. On top of that this will also be an opportunity for you to test the changes a little bit longer as well to provide more playtesting feedback, that we can use to reevaluate our proposals. To join the discussion, please check out the balance discord.

    PvE: State of PvE

    This is the second Balance Patch focused on mostly PvP changes. We understand this might give the impression PvE is less important for us. We would like to take a bit of time to assure you this is not the case and give you an idea of things that are currently being worked on.
    First of all, you can expect our Design Philosphy to be shared soon. This document was a bit delayed, but we think it's important to have a clear vision of the PvE scene going forward so everyone knows what to expect and give a better explanation of why we do the things we do.
     Of course you can always share your personal feedback in the balance discord, even if we don't respond immediately, all the feedback is important to us and is discussed. We are also planning to restructure the balance discord, you will hear more on that subject soon.
    PvE is a lot harder to balance than PvP, because the playerbase is very divided on what they consider fun, fair, or part of the coregame. We know not everyone will agree with all the changes we will make in the future. We encourage you to provide feedback, but please do so in a constructed manner. We are all fans of the game, and we want what's best for it. 
    PvE: Patch
    Speaking of changes, there is also a PvE patch coming up. Just like with our PvP patches, we will test those changes out on the Test Server first and make adjustments where necessary. You can find all the upcoming changes in the document attached to this post.

    PvE: In Development
    Some cool things are also coming to PvE in the future. They are currently in various stages of development.
    - Defensive Random PvE mode
    Similar to a 4 player Random PvE, but instead of attacking you are defending against random enemies. We hope this will provide a fun twist to the rPvE scene. 

    - Random PvE presets rework
    We are reworking existing rPvE factions and adding the 4 basic elements as factions. This means in the future you might go up against Harvesters and Fire Dragons. 
    - Polishing Battle Arena 
    Some of you might already be familiar with Battle Arena, a fun PvP map where you get one random unit and have to score points by killing the other units. Once your unit dies, you get a new one and move slowly up the tiers. 
    - New World Map Overview
    Still in its early stages, but we are also considering adjusting the world map to include popular PvE community maps. There are some great gems hidden in the community map section and there might be great content waiting for you out there already that you have never discovered. 
    Most of those things are not ready to go public yet, and we will use the community updates to keep you up to date on their progress. We found it important to share them with you already to show we have definitely not forgotten the PvE scene. We are always in need of map testers, map artists and map creators however, so if you want to help, please check out our open positions. 

    Public Test Server
    Some of you might not be aware of how easy it is to play on the test server, so here is a quick reminder. To get to the test server, all you have to do is start "LauncherTest.exe" in you Battleforge folder. On the test server you can check out the new changes that are currently being tested and provide feedback on the balancing discord. To get back to the official server, all you have to do is launch the normal launcher again. 

    Upcoming Tournaments

    • Skylords Open 7
    This sunday (9th of May) you can again battle it out in the Skylords Open #7. A 1vs1 community tournament hosted by Toggy, open for everyone, and with prices! 
    • Community Challenge 3
    There is also a PvE contest going on until the 31th of May. Try to complete the community map King's Ridge as fast as you can in the Community Challange #3 for a chance to win some prices!
    There are also some new events in the works, which brings us to the next point:

    New Team Members
    We are happy to announce two new team members have joined the Skylords Reborn team. 
    First up is Minashigo Hiko, our new Event Organiser. He will be the go-to person for people who want to organize an event in Skylords Reborn. Got a cool PvE contest idea or do you want to host a PvP tournament so Toggy can actually play instead of host? Please contact Hiko and he will help you make it happen! Hiko is also hard at work at creating fun events for you to play, so look forward to that as well. 
    We would like to point out that the event organizer role is not exclusive. If you want to help organizing events, you can still apply for this position as well.
    We are also very excited to have MarcoMaar join the team as our new Client Developer. He will be responsible for adding new features, modifying user interfaces, or fixing bugs in our game client. Up until recently, he was working on a new ingame section, where you are able to see all of your opened boosters. Below, you can see a sneak peek of this new feature


    We are still looking for new team members however! For example, we currently have a lack of Discord Moderators, which actually prevents us from being very active with our marketing (in the current state we would risk being overrun with new players without moderators). If you want to see Skylords Reborn succeed, please take a look at how you can help. We will also added new positions: backend web developer, frontend web developer and C# developer.

    List of Discord channels
    Skylords Reborn is a big project, and it can be tricky to keep track of everything that is going on. To help you with this we have started these very community updates, but if you want to be right there where the discussions are, discord is the place to be. Below you can find a complete list of all Skylords Reborn discords and their roles. If a discord channel is missing, please reach out to @Majora. We also created a #discord channel in our official server where you can also find the list of servers. 
    OFFICIAL DISCORDS

    • Skylords Reborn
    The main Skylords Reborn discord. If you need any help, or have any general questions about the project ask here!
    https://discord.gg/wex9AA6wBt
    • Skylords Reborn Balance Changes
    The Skylords Reborn discord for discussing balancing changes. All card and map balancing changes can be discussed here. 
    https://discord.gg/NvSUwpf
    • Skylords Reborn Description changes 
    The Skylords Reborn discord for reworking all the descriptions in the game. Managed by @Mynoduesp.
    https://discord.gg/WMqvMVYgCH
    • Skylords Reborn rPvE Faction Changes
    The Skylords Reborn discord dedicated to reworking and adding new presets to the rPvE maps.
    https://discord.gg/CUvh2ZAUzt

    COMMUNITY MANAGED DISCORDS

    • Skylords Reborn Creators Guild
    A group where you can discuss or contribute to the community youtube channel.
    https://discord.gg/5hPdhnPfsE
    • Skylords Tutors & Apprentices
    A group where you can teach others, or be taught on how to improve in Skylords Reborn.
    https://discord.gg/JbhbSjMyvH
    • Skylords Reborn PvP
    A group for organizing and finding PvP games.
    https://discord.gg/T3WsbVt8me
    • Communitymap Community
    A group for discussing anything related to map making and the map editor.
    https://discord.gg/DBC3TrbpqH


    In conclusion
    And that's it for your second Community Update! We hope we were able to share something you like. See you again in 2 weeks!
    What do you guys think of this biweekly status update? Is there something you would want to see covered more? We are open to feedback so please let us know. 
    Thanks for reading! Here is a scratch code you can redeem in-game for 100bfp. The code is valid till May 22th.
    COMM-UNIT-YUPD-ATE2
    PvE_Testserver_Iteration_for_PvE_Patch.pdf PvP_Testserver_Iteration_for_PvP_Patch_3.pdf
  3. Mirosius liked a post in a topic by Minashigo Hiko in Introducing ... Minashigo Hiko, our new event organizer!   
    Hey all,

    I hope we are gonna have a great time and some awesome events!

    My role will be to help you guys with events and also organize official events for the community.
    In the next weeks you will receive the first announcement for my first event.

    If you have any event ideas, interest in assisting with organizing etc. Don't be afraid to just hit me up.
  4. Mirosius liked a post in a topic by Zyna in Introducing ... Minashigo Hiko, our new event organizer!   
    Hey everyone,

    we're glad to tell you we have found a volunteer for a role which has been unfilled for quite a while! We would like to welcome @Minashigo Hiko to the team. As an event organizer he will be responsible to design and organize official events and tournaments from start to finish. He will research new and fun event ideas, design the event and rewards, organize the event and ensure it runs smoothly as a whole. One of the first things he will be working on is a new PvE challenge, so be on the lookout for announcements in the upcoming weeks ! If you are a member of the community who's also interested in making your own events, you can reach out to him if you have any questions, or if you need to get sponsoring for your events. Alternatively, you can also reach out to him if you wish to help him out with the events by e.g. moderating, casting, or designing them. We're really glad he's part of the team now, and are highly anticipating the first official event in Skylords Reborn!

    Best regards, Skylords Reborn Team.
  5. Mirosius liked a post in a topic by Toggy in PvE Contest#3 Ocean until 30.04.21   
    Hey,
    I got ~25 replays, keep them coming! Pretty cool to see how many people want to participate :-) .
    The winners will be shown this Sunday evening on a stream, so on the 02.05. ~7pm. See you there!
     
    Greetings,
    Toggy
  6. Mirosius liked a post in a topic by Majora in Community update #1 - April 23th 2021   
    Greetings Skylords!
    We are happy to bring you the first official community update, a biweekly update to give you an overview of whats happening (and going to happen) in Skylords Reborn. We have heard your desire for communication loud and clear, and as your fresh Community Manager, I will do my best to deliver. 
    The goal of these updates is to give you an idea of the things going on behind the scenes and cool stuff that you might have missed. Not every update will have the same content, but we hope to provide you with some cool details and insights. 
    Without further ado, lets get to it!
    Balance Patch #2
    What better way to start than with a new patch announcement! Balance Patch #2 is hitting the live servers soon, bringing with it a lot of PvP balance changes and map updates. We have decided to wait with the release until Toggy's PvE contest is finished to not cause issues for the contenders. You can expect the patch to go live at the beginning of May. The patch notes will be posted soon. 
    In-game Tournament tab
    Once logged in, you will now be greeted with a tab showing upcoming tournaments and events in Skylords Reborn. Full event details will still be posted on the forums, but we hope this will help tournament organisers with spotlighting their events. 

    We would like to take this moment to point out we are still looking for an Event Manager. If you are up for the task, please apply! Check our Open Staff Positions for more information.
    Upcoming Community Tournaments
    There is a 1v1 tournament hosted by Toggy this saturday. Because we had to delay the patch, it will be played on the test-server.  

    Toggy is also giving PvE players a challenge with his speedrunning contest of the map Ocean. 

    Both tournaments will reward booster prices. 
    PvE
    Don't worry PvE players, you are not forgotten. We are not ready to bring you a PvE patch just yet, but rest assured that a lot of work is put into improving the PvE experience. 
    There have been a lot of heated arguments in the forum and the discord about what the ideal PvE scene should look like. We will release a philosophy document in the near future explaining our stance on certain topics and what you can expect from the balance team going forward. We cant share any details yet, but WindHunter will soon be in touch with you with more information. 
    Balance Discord
    Most of you might be aware, but alongside the regular discord we have a discord specifically focused on balancing PvE and PvP. You are encouraged to discuss potential changes and ideas with us here. 
    Card Description Project
    You might have noticed that cards in Battleforge aren't always very consistent or clear. A group of volunteers has started the huge undertaking to fix this. Not only are they clearing up sentences and details for every single card, they are also adding relevant hidden information like gender (girl-power anyone?), abilities, movement speed, a better reflection of a cards true damage output and much much more. Here is an example:

      *please note this is a mockup and not final yet
    With hundreds of cards this might take a while before you see this in game, but I wanted to mention it already. I'm truly baffled by all the hours people put into this project behind the scene. If you want to help out with this project, they are currently in need of a French translator. If you know anyone, please reach out to them via the Description Changes Discord.
    Map Testers
    Some new map testers are helping us out with the project as well. They have already been a great help and we are grateful for their time. Thank you cswordmaster, LEBOVIM, LegitNacho, Liorans, Mister_Mv, Perthos and Wanky [CH][Ger]. 
    New Team Members
    To those who missed the announcements, we added two new members to the team in the past weeks. 
    Going forward I will be your community manager and will be in charge of keeping the community updated on the latest information, while also making sure suggestions and concerns from the community reach the developers.
    Tweeto has also joined the team as a 2D artist. He has already created two beautiful artworks for Amii Phantom and a possible new Amii card. We will have a staff meeting soon to get him underway to create even more awesome artwork. If you are interested in seeing how his artwork comes to live, we can also share that kind of information in the future. 
      
     
    We still have some open positions on our team to help with the project. We are looking for map artists, designers, discord moderators and more. Please have a look at the Open Staff Positions for more open positions and information on how to apply!
    Twitter and Facebook 
    Are you following us on Twitter and Facebook already? They have been inactive for a while, but I have heard from a very reliable source that going over there might be.. rewarding for you. Expect us to use those channels to keep you updated from now on as well. 
    In conclusion
    And that's it for your very first Community Update! Just to set expectations: we definitely wont be releasing a new patch with every update and some weeks will have more news than others. 
    In future updates, we would also like to take a moment to give some information on what we can and can't do in the game, and what a realistic flow of content will be. As you might have noticed, we have added quite a few members to the team lately and in the past week I have been absolutely blown away by all the work that is being done behind the scenes. I look forward to sharing more with you in the future.  
    What do you guys think of this first biweekly status update? Is there something you would want to see covered more? We are open to feedback so please let us know. 
     
  7. Mirosius liked a post in a topic by Dallarian in Pure Frost PvE Guide – How to hit hard as hail   
    Also available in pdf! Choose the format that suits you best.
    Disclaimer: The work does not cover all possibilities and is not the highest quality. I am a recognisable Frost player, but certainly not the best one. I do not expect to make any major updates.
    I am not responsible for any malicious software contained within enclosed files and do not promise that all provided links are safe. Use at your own risk.
    https://drive.google.com/file/d/1iScntKo6SOFooLC2OO-Qtu3MGf_TcnYu/view?usp=sharing

    Pure Frost PvE Guide – How to hit hard as hail
     
    @Dallarian – author
    @Weak1ings – substantive support
    @boots - editor
     
    Europe, February 2021
     
     
     
    When you enter the cavern, overwhelming noise disappears, leaving only howling wind, allowing you to thought over your situation. You are shivering. You expected Frost part of Forge to be cold, but having to go through Maelstrom to get there was a bit too much. What they were thinking off?
    Anyway, the cave. It is completely frozen, yet floor is not slippery. As you walk down the corridor, you notice that walls are gently shining, giving just enough blue light to continue the journey. After a while you reach large chamber. There are two people facing formation of crystals under one of walls, something what you think could be a table, and many passages deeper into the cave. Walls are covered by numerous maps, banners and crystals. As you approach, one person turns around and you recognise him as your friend Wazhai, who told you about this place. He comes to greet you, while the other person stays still.
    Wazhai: Ah, you made it. It wasn’t that bad, was it? I hope you enjoyed your journey. Now officially, welcome to Order of the Battleships.
    You: It’s a pleasure. I see this place isn’t too crowded.
    Wazhai: It’s not that bad. We’re mostly active at nights, when Sun is gone.
    Your friend turns to the person in blue robe.
    Wazhai: He is the person I told you about.
    Dallarian: A new disciple? Excellent. Wazhai, please show him Moonlight Chamber. Prepare Skylord, there are many challenges awaiting.
    The person you suspect to be The Old God of Battleships himself, does not turn toward you until you leave the room.
     
     
     
    Table of content

    Dallarian: Your knowledge is questionable. If you are to represent us, you must do so in a professional way. Therefore, your wisdom must be reviewed and unified. You shall practice over and over, until you become confident in those aspects.
    Basics on chosen topics
    If you do not understand a word, it may be explained in Glossary of Terms. If you require more beginner advice, check Beginner section in "Guide Navigation"    or suggested Beginner guides at the end of document.
    Gameplay related resources
     
    Micromanagement
     
    Macromanagement
     
    Wazhai: Good. Now you know which way sword should be pointing at. Become familiar with those basic creatures, structures and magic. They are weak yet important, since they are base for your missions. Do not underestimate their importance. We closely cooperate with humans of Lyr and they help us out of their free will, so at least appear to be respecting them. You will need this Frost Shard, take it. It helps manifest Frost Magic outside the Forge, should be useful to you.
    The moment you touched the shard, you felt connection formed between you and it. Now, you feel pathway to Frost energies deep within your body.
    Chosen cards and strategies overview
    Tier 1 cards
     
     
    Wazhai: You know enough. Now it’s time to organise it all together. Did you know you can secure most T2s with Master Archers only?
    T1 chosen strategies
     
    Weakl1ngs: It’s time to introduce you into more advanced options Frost has. There are many interesting creatures and spells you could use at your advantage. And I will teach you to use Coldsnap. For some reason many Skylords like this part the most.
    Tier 2 cards[2]
     
    Weakl1ngs: While War Eagle is a great option, it is not the only valid one. Personally I prefer Mountaineer and White Rangers. Review closely creatures I’ve shown you, there are a few interesting you may use.
    T2 chosen strategies:
     
     
    Uro: Now you are allowed to use very powerful creatures, blah blah blah. This is the boring part. The only thing you actually need to know, is if your Avatars are facing enemy. That’s it. But I have to explain you in details anyway… ehh…
    Tier 3 cards
     
     
    Uro: Do you remember when I told you to use Avatars? There isn’t a lot of philosophy in it. Try Core Dredges if you want some fun.
    T3 chosen strategies
     
     
    Yshia: You have grown stronger and stronger in past months. Finally, you are worthy to see our most powerful magic and best creatures, including the famous Battleship. Learn carefully, and you will have suitable tools to change fate of the world.
    Tier 4 cards
     
     
    Yshia: After this part you will know everything you need to proceed as a true Frost Skylord. Brace yourself, for today your training is coming to the end. I am proud I could guide you on your last steps. It was a pleasure.
    T4 chosen strategies
     
     
    Dallarian: You have completed your training. There is one last aspect. You must now choose your path as a Skylord. Which one will you follow?
    Path of Wind
    You are like arctic wind, frosty and piercing through your foes. If you are a Skylord in the very meaning of the word. If your armies are free and up in sky, including War Eagles, Northland Drakes and Battleship, the path is for you to take.
    Path of Shield
    No troops under your command fear death, for you are their angel, protecting them from all harm. Whether it’s Ice Guardian, Area Ice Shield, Ward of the North or Dreadnought, your armies are always safe while crushing your opponents.
    Path of Crystal
    The only who will need protection, is your foe, for your creatures are most durable beings in the whole Nyn. If your army consist of high durable units, like Lightblades, Tremors and Ironclads, none shall shatter your armor.
    Path of Aurora
    Both your past and future are a mystery to me. I will observe your career with a great interest. Choose this path if you cannot decide on none of the above.
    Please answer in provided poll with relevant path, it allows me to keep track of how useful the thread is and encourages more content in the future. It is purely Roleplay choice and does not influence the gameplay, choose what is closest to your heart, not what you actually play.
    Dallarian: I see. Interesting choice. Anah’shar laje’ura. Accept may blessing and good luck on your new path of life.
    As Dallarian tells his weird words, you feel chills going through your body. When they end, you are even stronger, and feel like the whole world was on your doorstep.
     
    Decks and approaches
    rPvE Offence
     
    rPvE Defence
     
    Custom maps / unknown map
     
    PvE Campaign
     
     
    Uro: Ssssh. Come with me.
    You follow Uro into one of less used corridors.
    Uro: Good, here nobody will hear us. Did you know Togob is hiding many things from you? There is a whole range of possibilities within our grasp, but he will never admit it! Let me show you.
    Heresy – non pure decks
     
    Supporting materials
    Additional notes on game mechanics
     
    Glossary of terms
     
     
    See also:
    “Expert Campaign – Missions Briefing – Among the Old Gods Achievement” by @Dallarian for Expert maps guidance and almost complete library of pure Frost PvE decks.
     
    "Guide Navigation" by @Eirias . If there is any relevant guide on topic you are looking for, you will find it here.
     
    Frost T1 PvP Guide by RadicalX by @RadicalX . Awesome source of knowledge for T1 Frost opening, by currently best PvP player.
     
    Battleforge undocumented details by @Emmaerzeh. Information about buffs, stacking and more.
    card attributes & main card types by @Ilsyde. Beginner guide.
    interface and game mechanics guide by @Ilsyde. Beginner guide.
     
    References:
    RadicalX. Frost T1 PvP Guide by RadicalX. 2017; Available at: https://forum.skylords.eu/index.php?/topic/2823-frost-t1-pvp-guide-by-radicalx/ (Accessed 10 January 2021) PvP changes are considered, that may influence abilities, counter types and statistics. The thread is up to date on patch #400025. {GM} Emmaerzeh, Battleforge undocumented details, 2020. Available at: https://forum.skylords.eu/index.php?/topic/6669-battleforge-undocumented-details/
    (Accessed 15 February 2021)  

  8. Mirosius liked a post in a topic by Ladadoos in Release schedule and server downtime   
    Greetings Skylords, Skyladies and Skyfolk,
    We are about one week away from release and with that we would like to share our schedule and plans around release. This way you know what to expect.

    December 16, 2020: We will reset everyone's progression in preparation for the reset on actual release day. This allows us to make sure our systems work properly after a reset and to potentially fix any remaining issues that could be caused by resetting the progression of all our players. A progression reset means you will lose your gold, BFP, cards, boosters, PvE and PvP ranks, friends lists, auctions etc.  Both the main server and the test server will stay online and you can continue to play the game. Any in-game items gained after this initial progression reset will not be carried over after release.

    December 17, 2020: The main server will be closed until release. This will give us time to prepare the server for release and to fix any potential issues found with the reset from the previous day. During this downtime everyone's progression will be reset for release and you will be asked to create a new in-game character when you login for the first time after release. You do not need to create a new account for release and can login with your current account after release. The test server will still be open throughout the release period. The server will likely be closed in the evening (UTC).

    December 18, 2020: Release date. This is the day we will put the servers online again and is the day you can join and start playing again with a fresh start. After this day there will be no more resets so you can play/grind all you want. Depending on how drastically the player base suddenly increases, we might have to resort to putting a limit on the number of people allowed on the server at a time. Our current server is very performant and should be able to handle a lot more players than it currently is, so even though we don't expect to need to do this, you never know. There will also be a countdown livestream on our twitch channel https://www.twitch.tv/skylordsreborn, after which we will open the servers again. The release will likely happen in the afternoon (UTC).

    We hope everything is clear. If you have any remaining questions feel free to ask them and we will update this post accordingly. 
    Have fun playing and hope everyone is looking forward for release!

    - Skylords Reborn
  9. Mirosius liked a post in a topic by RadicalX in nerf amii monument   
    First of all I want to summarize some information about the Amii Monument as alot of arguments here are based on some missconceptions. 
     
    1. Void Level
    Amii Monument (U3) shrinks your voidlevel by 264. If the building gets destroyed and you are forced to reconstruct it you lose 39 power out of your voidpool. 
    Classic T4 shrinks your voidlevel by 300. If the building gets destroyed you lose 100 additional power to reconstruct. 
     
    Additional Information:
    - Amii Monument can be combined with Construction Hut to reduce the costs.  
    - Amii Monument does not trigger the T4 entrance Barrier, so if you lose any orb you can't rebuild it as you need to spend 300 Power. In order to circumvent this you need to deactivate your Amii Monument, rebuild your orb as "T3 orb" and activate the Amii Monument again. This takes some time but reduces permanent power loss to 114.
    - Temporary Power losses are irrelevant in PvE due to the easy access to void manipultion. This leads to alot of misscalculations.
     
    2. The market question (why is Amii Monument not as expensive as some other rare cards?) 
    First of all the Market doesn't reflect a cards strength perfectly. Some prices are inflated like the Shaman as he's somewhat of a fan favourite without being super essential for PvE.
    You don't need charges in order to use an Amii Monument effectively as it is restricted to a single use anyways. This has great implications on the market as it reduces the demand. 
     
    3. Stategic advantages 
    - You don't need to fight for your T4 spot (which is heavily guarded on some maps)
    - your permanent power loss is lower compared to normal T4
    - As you skip T3, you can save multiple deck slots in your deck
    - Since you can build Amii Monument at a save place, you usually don't need to defend it, which makes it easier to keep up with your economy. 
    - Specific map conditions like soultree T5 are somewhat pointless
     
    4. Can skill compensate the Amii advantages? 
    - The most skilled PvE players rely on Amii Monument in order to get top speedrun times on more than 60 percent of the maps. Without Amii Monument you can't compete with the top times. The data from so many months of speedrunning are crystal-clear in that regard.
     
     
    What change for Amii Monument is good from my perspecitve? 
    - Increasing the bound power to a point where Amii Monument always ends up being more expensive than a classic T4 (400+). With that cost you would have a risk when playing the card while keeping its identity of granting early T4 access. In order to find a good power number it  requires some stat cost efficiency analysis aswell as some testing in the first place. Once you removed the global Amii abuse fest you could lower the cost of the active ability to support strategic diversity based on orb switching a little bit. 
     
  10. Mirosius liked a post in a topic by MrXLink in Open Beta *Memes* Collection !   
    Based on everyday experiences




  11. Mirosius liked a post in a topic by Ragenarok in Open Beta *Memes* Collection !   
    As stated through the whole thread, these memes don't come from a place of animosity. Please take this with a grain of salt
     

    As stated through the whole thread, these memes don't come from a place of animosity. Please take this with a grain of salt

    As stated through the whole thread, these memes don't come from a place of animosity. Please take this with a grain of salt

  12. Mirosius liked a post in a topic by Ragenarok in Open Beta *Memes* Collection !   
    As stated through the whole thread, these memes don't come from a place of animosity. Please take this with a grain of salt
  13. Mirosius liked a post in a topic by Cyber in Open Beta *Memes* Collection !   
    Meanwhile lets have some fun !
    p.s. all jokes aside - we appreciate your hard work and we wont mind to wait another year if needed  








    make your own "open beta memes" -> https://imgflip.com/memegenerator
  14. Mirosius liked a post in a topic by InsaneHawk in Introducing... Kubik, our new developer!   
    Hello Skylords!

    Just a quick announcement to let you know that we have a new developer in our team! Welcome @Kubik in the project!
    He proved himself during our tests and discussions, and he's clearly a good developer, we are really happy and amazed about that! So, he'll work on the server with the rest of our team!

    Congratz! And once again, welcome here skylord!
  15. Mirosius liked a post in a topic by MrXLink in Important: Open Beta Status Announcement   
    Dearest Skylords, Skyladies, Skyfolks,
    I'm sure most of you have an idea what this announcement is going to be about, given the latest status on Open Beta. As you all have realised, we haven't quite made our promised release goal of week 8. This mainly has to do with PvE breaking way more badly than we expected and fixing taking a lot more time than anticipated. How much time will this take? Well, please allow me a bit more space to explain. 
    The Skylords community has grown bigger and better than ever before, for almost 3 years now. We are growing closer to the public beta release of the game, and we're growing more hyped and enthusiastic with every development update Fiki posts. This is a fantastic thing; the BattleForge community has always been my favourite community around, where everyone is relatively friendly and inviting, has fun together and creates a warm, comforting atmosphere. However, as with most hyped projects, enthusiasm can rapidly take over and make both community and developer overexcited. This is generally a great thing, except when it concerns voluntary development as is the case with Skylords Reborn. Don't get me wrong, it's great that you are all so excited about the game; it's really mostly on our side that causes issues. 
    The programming team is just as excited about this as you are, and they are working tirelessly to make Open Beta a reality as soon as possible. However, with great hype and little experiences with such projects and group communities, comes great positivity. As you may know from the past, we have always been quite generous with our milestone and deadline estimations, striving every single day to make you all as happy and enthusiastic as possible, pushing our limits to satisfy you, the community, as well as we can. In our combined enthusiasm and desire to bring back a great game to you all, we have been blind to the risks of game development, and made completion date estimates very positively; but game development doesn't work like that. Something will always break, and several things have broken and put us back, changed things up, turned our schedule around. Real life has interfered, servers have been crashed, and the programming team has generally just been looking at the development cycle way too positively and have given themselves way too little time to work with in case things wouldn't go as planned. This has created a lot of frustration on the team and we have been rushing while we shouldn't rush.
    Especially in this week of hype, the entire team has experienced the results of massive hype. Tonnes of repeated questions, lots of enthusiasm, but also lots of doubt, lots of impatience, and foremost, intense amounts of pressure on all of our shoulders. The drive and need to meet our target time got so emphasised, and the expectations were unfathomably high. And sadly I have to say that it is taking its toll on some of our team members, even outside of the programming department; we're being hit very hard, but we remain steadfast, for all of you!. We are doing our utmost best to keep you all informed, engaged, and excited about the project, and the last thing we want to do is to disappoint you; and every single time that we may have to, every single time that things go wrong and Open Beta ETA's have proven to be just a little too generous, we disappoint you. And I am certain that I can speak for the entire team if I say that it sometimes genuinely does feel like we fail you all with these hopes we work up for you and end up being forced to shatter. Please be aware that this was never our intention, and unforeseen consequences have resulted in many delays. This has driven the team to a very important and hard decision.
    We are not going to give you any exact Open Beta completion times anymore. We will be more broad in our approach, and development timeframes will be larger.
    I regret to announce that this is something that really must happen; but I truly care about you all as a community and it breaks my heart every single time we awaken hopes in you that turn out to be false, disappoint and fail you with declaring that we haven't met our terms... needless to say it hurts all of us, the SR team. We're done making unrealistic promises to you guys, and we are sick, tired, and exhausted of disappointing this amazing community over and over. You don't deserve that, and so we will broaden our estimations widely. 
    This means that any development estimated times will be longer, but also more uncertain.
    This does by no means imply that we are slowing down development. On the contrary! We are working and progressing harder than ever, as many Closed Beta testers can actively tell you. We understand you may be doubting us at this point, we understand you feel like the project isn't progressing enough, and we truly do understand you all want to play; but just short of a hundred testers can tell you that we are making massive progress every day. This project is happening right now as we speak, and those who doubted we would ever get the game online have been proven wrong, and we strive to keep proving doubters wrong as we progress daily. With this new way of announcing progression, it would mean less stress on the team, hopefully no heavy disappointment to the community, and the more exciting and enjoyable the moment is if we finish way ahead of schedule (which is now also way more likely). Hopefully this will give you all a better impression and allow for more realistic expectations.
    Game development can take a lot of time, and especially for SR, it is extremely unpredictable. Things can suddenly go wrong, or we can suddenly make huge surges of progress. The most important thing remains that we don't want to rush things. When we release Open Beta we want stable servers, and the best experience for every single one of you. Coding under pressure will only create more bugs, flaws, crashes, and mental problems for our programmers, so we are giving them the time they need. We hope that you can understand this.
    That being said, with some of the issues persisting, we will have to give Fiki and his majestic team of programmers some additional time to iron out the remaining bugs, memory leaks, and other annoyances before we allow you all in. Trust us when we say that we don't want you to get hyped, enter the servers, and have an uncomfortable experience or have the servers crash. That would be awful, and we don't want to kill off your enjoyment like that.

    ------TL;DR? Start here-------
    The programming department has stated that they will need some more time to fix these issues. Although we consider this to be able to be completed sooner rather than later, we need to take risks and possible further delays into account. If we do end up knowing when we're releasing Open Beta with absolute certainty, you bet we'll have you know when!  -- Remember, we could be done way sooner or later than expected! Check the devplatform for the most up-to-date status of the game and/or release predictions: http://dev.skylords.eu/

    Another very important note: There has been some false information that has been spread through the community on several different platforms, causing a lot of unnecessary havoc and stress for both community and staff. We would like to remind you that you can find all relevant and correct news and announcements on our official social media, but most importantly forum posts that keep you up to date. Please do not blindly trust any dates or information given to you by community members that you don't know, especially if it sounds groundbreaking or impactful; if you can't find it on the forums, it's probably not true. Remember, content written by any member with a coloured name are staff posts; official announcements made by them are to be considered as true. Confused as to who is part of the team? Follow this link for a list: https://forum.skylords.eu/index.php?/staff/

    But there's some positive news too!
    > The launcher is coming along nicely, and has been worked on separately from the server. That means that once server work is done, we won't also have to start making the launcher from scratch, which will save a lot of time!
    > Many of you have expressed that they missed the original Booster Simulator. Now, the simulator is back in action and better than ever, integrated in our new cardbase, accurately supporting the booster ratios that will be in-game. Find it here: https://allcards.skylords.eu/booster.html
    > Additionally, we have noticed a huge amount of questions for when Open Beta starts. Trust me when I say there will be a giant thread when Open Beta is released that will explain everything to you! Please be patient with your Open Beta questions until it starts; it will all be revealed.
    > Feeling like you may have been too enthusiastic about Closed Beta giveaways? We will assure you that if you have been blacklisted on our Discord server and prevented from entering Closed Beta, your bans will be revoked and you will be given a second chance for Open Beta. Please don't break anything
    > We have upgraded the forums to handle more traffic. You should all have a way smoother experience than before; our server was running at 220% CPU capacity, ouch! We're now running more smoothly, so you should experience faster loading times and a better overall connection to this website.
    > During this upgrade, however, we almost lost the forum database because of all the problems linked to our server. We managed to save it just in time!
    > The next big announcement we will make will be the Open Beta Announcement, which we will stream on our Twitch channel (https://www.twitch.tv/skylordsreborn). In the meantime, it is possible that we will stream some BattleForge on the official channel to give you an idea of how everything runs while we work on getting a good Open Beta working for you.
    We would like to once again apologise for yet another delay and future vagueness on estimated times, and we would like to reassure you that it's healthier for the game's development, safety, stability, and enjoyability, as well as it is better for the health of the team, as we can take things easier on the moderation team, and allow the programmers to prioritise quality over time. We will do our utmost best to bring Open Beta to you as soon as we can, without the pains and frustrations and disappointment of further delays. We hope that you can understand and respect this decision, have the courage and determination to be patient for just a little longer, and that we may stand strong as a community, and that we may remain the most welcoming, friendly and comfortable community out there. Together we will soon reclaim the Forge and protect the lands of Nyn once again!
    Sincerely, and on behalf of the entire Skylords Reborn Team,
    MrXLink, your Community Manager

    "Wasn't there a date in here?" Yes, that is correct, and we removed it for good reason. Refer to this post for details.
  16. Mirosius liked a post in a topic by Fotti in [Important] Open Beta Delayed   
    Let me tell you something...
    I've been in the shoes of those developers, working so hard to revive our favorite game. Kinda.
    Whenever you feel so close to solving a problem, at least 3 more emerge. Re-writing a server-side client in another language, while it seems doable is not an easy task. Those estimates are unreal. It is just not doable in the spans mentioned, If those guys manage to do that- I'll applaud them. I do not want to break the hype, but the winter release will be followed by the spring one. If it was meant to be done it should happen over an year span. 
    I actually don't believe that those devs are able to pull this stuff. So young and lacking experience... They are giving us false hopes. I predict that nothing will be playable, except the forge in the next 2 years. I know how those things work and this is just a masquerade. I am grateful for the effort put into it, but I just believe that we'll get what is promised in the days to come. 
  17. Mirosius liked a post in a topic by fiki574 in [Important] Open Beta Delayed   
    @Fotti
    "I've been in the shoes of those developers, working so hard to revive our favorite game." - Proof or didn't happen
    "I actually don't believe that those devs are able to pull this stuff. So young and lacking experience..." - Young yes, lacking experience? No. I'm 8 years in programming business so argument invalid.
    "I predict that nothing will be playable, except the forge in the next 2 years." - How so when there were so much testers playing and streaming stuff from old server?
    I'd like to see you reverse engineer a game completely, then code a server counterpart for it, then make an application that can edit game files you didn't have a clue about how they work. Oh, and make it all in timespan of 2.5 years. The amount of work I've put into this is immense, I won't tolerate anyone bashing my 2.5 years work.
    As @Ultrakool said and this may sound arrogant, if there wasn't for me you'd still be stuck with dev updates regarding old C# server, let alone have a new version rewrite at the point it is currently. If I snap, quit and don't come back, you won't be able to play this game until 2020 so be grateful. Point me to a project or game studio that has weekly updates as we have and is involved with their community as we are. That's what I thought, you can't, so be sure you collectively don't mess up whole staff<>players relationship.
  18. Mirosius liked a post in a topic by LagOps in [Important] Open Beta Delayed   
    It was the right decision and nobody can say you didn't try really hard. Even if it is "just" an open beta launch, it needs to be in a playable with minor bugs remaining. Launch may be delayed, but that's definately better than having a dissapointing launch.
    Thanks for your dedication!
     
    Edit: I am not so sure about the two free boosters tho. i would be more happy if players were to start with more untradeable stuff, primarily gold. 2 boosters might get players to multiaccount. Just give us plenty (fixed) starter commons and gold for upgrades and we will be just fine.
  19. Mirosius liked a post in a topic by fiki574 in [Important] Open Beta Delayed   
    Sorry, people
  20. Mirosius liked a post in a topic by InsaneHawk in [Important] Open Beta Delayed   
    Hello Skylords,
    So now, let's talk about what we're going to do after all you will have to wait a bit longer, and please forgive us for this delay.

    We have decided on a few things:
    Everyone will receive 2 boosters once the game will be in open beta (you'll still get them even after a potential reset) From the 1st of February and until the Open beta, we'll invite some players everyday to the closed beta, to increase the amount of players, progressively (Giveaways will happen anytime during the day, morning, afternoon, evening ..) You'll be able from now to pre-download the client, and we finally after a lot of discussion decided to give the client here on the forum ourselves. Want to pre-download it ? You can use Mediafire or MEGA to download it! (You cannot start the game right now, you'll have to wait for open beta, and the release of our launcher to make it work.)  
     
    INFORMATION : Giveaways for the Closed Beta will resume! These giveaways will mainly be held on Discord, but it may also happen on the forum, so keep following these two closely!
    Discord : https://discord.gg/0y3WGMGXhd5q2lXA

    With kind regards and apologies for any inconvenience caused,

    Sincerely,
    The Skylords Reborn Team
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