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Armatistis

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  1. DefAnske liked a post in a topic by Armatistis in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Name: Pyramid of Creation
    Tier & Orbs: T4, Nature x 3, Neutral x 1
    Type: Building
    Power: 320
    Hit points and Size: 2000
    Attack value and Type: None. Support building
    Passive Abilities: Slowed Construction
    Active Abilities: Breathe Life: Select a unit in a 25m radius. The structure then weaves a new life form identical to the target selected. Has a cooldown, activated after the ritual finishes. The procedure takes more time according to the cost of the unit selected.

    Use Amii Monument model as a base.
    Explanation of idea behind the card:
    Think of it as a reverse Church of Negation. It can essentially clone a unit after some time. Presents a choice to hold back a strong unit to make another one after some time. Target unit may be paralyzed for the duration so that the player doesn't just spawn a unit, clicks on it to clone and immediately sends the unit away while the clone spawns, requiring some downtime in order to reward the player with a second creature. Card upgrades may improve cloning time or let the player clone units with greater costs.

  2. Metagross31 liked a post in a topic by Armatistis in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Name: Pyramid of Creation
    Tier & Orbs: T4, Nature x 3, Neutral x 1
    Type: Building
    Power: 320
    Hit points and Size: 2000
    Attack value and Type: None. Support building
    Passive Abilities: Slowed Construction
    Active Abilities: Breathe Life: Select a unit in a 25m radius. The structure then weaves a new life form identical to the target selected. Has a cooldown, activated after the ritual finishes. The procedure takes more time according to the cost of the unit selected.

    Use Amii Monument model as a base.
    Explanation of idea behind the card:
    Think of it as a reverse Church of Negation. It can essentially clone a unit after some time. Presents a choice to hold back a strong unit to make another one after some time. Target unit may be paralyzed for the duration so that the player doesn't just spawn a unit, clicks on it to clone and immediately sends the unit away while the clone spawns, requiring some downtime in order to reward the player with a second creature. Card upgrades may improve cloning time or let the player clone units with greater costs.

  3. Jolares liked a post in a topic by Armatistis in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Name: Pyramid of Creation
    Tier & Orbs: T4, Nature x 3, Neutral x 1
    Type: Building
    Power: 320
    Hit points and Size: 2000
    Attack value and Type: None. Support building
    Passive Abilities: Slowed Construction
    Active Abilities: Breathe Life: Select a unit in a 25m radius. The structure then weaves a new life form identical to the target selected. Has a cooldown, activated after the ritual finishes. The procedure takes more time according to the cost of the unit selected.

    Use Amii Monument model as a base.
    Explanation of idea behind the card:
    Think of it as a reverse Church of Negation. It can essentially clone a unit after some time. Presents a choice to hold back a strong unit to make another one after some time. Target unit may be paralyzed for the duration so that the player doesn't just spawn a unit, clicks on it to clone and immediately sends the unit away while the clone spawns, requiring some downtime in order to reward the player with a second creature. Card upgrades may improve cloning time or let the player clone units with greater costs.

  4. UltDragon liked a post in a topic by Armatistis in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Greetings. I would like to present my Entry to the Skylords Card Design Contest.

    Name: Guardian Of the Grove
    Tier & Orbs: T3, Naturex3
    Type: Unit
    Power: 200
    Hit points and Size: 1600 & L
    Attack value and Type: 1000 & melee (General Counter)
    Passive Abilities: Swift. Its a horse, it goes fast.  
    Active Abilities: Switch Modes to gain:
    Grove's Touch: Units in a 10m radius around the caster regenerate 2 % of their maximum HP per second while this ability is active.
    Slow.  Unit is slowed.

    Use Lyrish Knight or Dreadcharger model as a base. Enlarge a bit for effect. Then make it green. Voila, Nature horse.
    Explanation of idea behind the card:
    Its like a mobile healing well, enabling a steady pushing strategy. Due to slowing down when healing, and short heal range, it cannot go back and forth healing everything so it can either support a frontline or stay further back and heal archers.

  5. Kapo liked a post in a topic by Armatistis in Official Card Design Contest - CLOSED - Winners Reveal inside   
    Greetings. I would like to present my Entry to the Skylords Card Design Contest.

    Name: Guardian Of the Grove
    Tier & Orbs: T3, Naturex3
    Type: Unit
    Power: 200
    Hit points and Size: 1600 & L
    Attack value and Type: 1000 & melee (General Counter)
    Passive Abilities: Swift. Its a horse, it goes fast.  
    Active Abilities: Switch Modes to gain:
    Grove's Touch: Units in a 10m radius around the caster regenerate 2 % of their maximum HP per second while this ability is active.
    Slow.  Unit is slowed.

    Use Lyrish Knight or Dreadcharger model as a base. Enlarge a bit for effect. Then make it green. Voila, Nature horse.
    Explanation of idea behind the card:
    Its like a mobile healing well, enabling a steady pushing strategy. Due to slowing down when healing, and short heal range, it cannot go back and forth healing everything so it can either support a frontline or stay further back and heal archers.

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