Armatistis
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DefAnske liked a post in a topic by Armatistis in Official Card Design Contest - CLOSED - Winners Reveal inside
Name: Pyramid of Creation
Tier & Orbs: T4, Nature x 3, Neutral x 1
Type: Building
Power: 320
Hit points and Size: 2000
Attack value and Type: None. Support building
Passive Abilities: Slowed Construction
Active Abilities: Breathe Life: Select a unit in a 25m radius. The structure then weaves a new life form identical to the target selected. Has a cooldown, activated after the ritual finishes. The procedure takes more time according to the cost of the unit selected.
Use Amii Monument model as a base.
Explanation of idea behind the card:
Think of it as a reverse Church of Negation. It can essentially clone a unit after some time. Presents a choice to hold back a strong unit to make another one after some time. Target unit may be paralyzed for the duration so that the player doesn't just spawn a unit, clicks on it to clone and immediately sends the unit away while the clone spawns, requiring some downtime in order to reward the player with a second creature. Card upgrades may improve cloning time or let the player clone units with greater costs.
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Metagross31 liked a post in a topic by Armatistis in Official Card Design Contest - CLOSED - Winners Reveal inside
Name: Pyramid of Creation
Tier & Orbs: T4, Nature x 3, Neutral x 1
Type: Building
Power: 320
Hit points and Size: 2000
Attack value and Type: None. Support building
Passive Abilities: Slowed Construction
Active Abilities: Breathe Life: Select a unit in a 25m radius. The structure then weaves a new life form identical to the target selected. Has a cooldown, activated after the ritual finishes. The procedure takes more time according to the cost of the unit selected.
Use Amii Monument model as a base.
Explanation of idea behind the card:
Think of it as a reverse Church of Negation. It can essentially clone a unit after some time. Presents a choice to hold back a strong unit to make another one after some time. Target unit may be paralyzed for the duration so that the player doesn't just spawn a unit, clicks on it to clone and immediately sends the unit away while the clone spawns, requiring some downtime in order to reward the player with a second creature. Card upgrades may improve cloning time or let the player clone units with greater costs.
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Jolares liked a post in a topic by Armatistis in Official Card Design Contest - CLOSED - Winners Reveal inside
Name: Pyramid of Creation
Tier & Orbs: T4, Nature x 3, Neutral x 1
Type: Building
Power: 320
Hit points and Size: 2000
Attack value and Type: None. Support building
Passive Abilities: Slowed Construction
Active Abilities: Breathe Life: Select a unit in a 25m radius. The structure then weaves a new life form identical to the target selected. Has a cooldown, activated after the ritual finishes. The procedure takes more time according to the cost of the unit selected.
Use Amii Monument model as a base.
Explanation of idea behind the card:
Think of it as a reverse Church of Negation. It can essentially clone a unit after some time. Presents a choice to hold back a strong unit to make another one after some time. Target unit may be paralyzed for the duration so that the player doesn't just spawn a unit, clicks on it to clone and immediately sends the unit away while the clone spawns, requiring some downtime in order to reward the player with a second creature. Card upgrades may improve cloning time or let the player clone units with greater costs.
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UltDragon liked a post in a topic by Armatistis in Official Card Design Contest - CLOSED - Winners Reveal inside
Greetings. I would like to present my Entry to the Skylords Card Design Contest.
Name: Guardian Of the Grove
Tier & Orbs: T3, Naturex3
Type: Unit
Power: 200
Hit points and Size: 1600 & L
Attack value and Type: 1000 & melee (General Counter)
Passive Abilities: Swift. Its a horse, it goes fast.
Active Abilities: Switch Modes to gain:
Grove's Touch: Units in a 10m radius around the caster regenerate 2 % of their maximum HP per second while this ability is active.
Slow. Unit is slowed.
Use Lyrish Knight or Dreadcharger model as a base. Enlarge a bit for effect. Then make it green. Voila, Nature horse.
Explanation of idea behind the card:
Its like a mobile healing well, enabling a steady pushing strategy. Due to slowing down when healing, and short heal range, it cannot go back and forth healing everything so it can either support a frontline or stay further back and heal archers.
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Kapo liked a post in a topic by Armatistis in Official Card Design Contest - CLOSED - Winners Reveal inside
Greetings. I would like to present my Entry to the Skylords Card Design Contest.
Name: Guardian Of the Grove
Tier & Orbs: T3, Naturex3
Type: Unit
Power: 200
Hit points and Size: 1600 & L
Attack value and Type: 1000 & melee (General Counter)
Passive Abilities: Swift. Its a horse, it goes fast.
Active Abilities: Switch Modes to gain:
Grove's Touch: Units in a 10m radius around the caster regenerate 2 % of their maximum HP per second while this ability is active.
Slow. Unit is slowed.
Use Lyrish Knight or Dreadcharger model as a base. Enlarge a bit for effect. Then make it green. Voila, Nature horse.
Explanation of idea behind the card:
Its like a mobile healing well, enabling a steady pushing strategy. Due to slowing down when healing, and short heal range, it cannot go back and forth healing everything so it can either support a frontline or stay further back and heal archers.