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Metagross31 liked a post in a topic by Zyna in Patch #400039 - 14 January 2023
Hotfix - 16 January 2023
General Fixes
Sunbridge: Now requires a squad or building within range (previously only squad) to advance the boss fight. Fixed default inventory filter extensions not being created by default at Documents/BattleForge/custom_filter_extensions.json. Improved performance of the cosmetics tab in the storybook. Fixed new cosmetics not showing up until a game restart. (this time it works hopefully!) Fixed incorrect avatars being displayed in the preview for cosmetics. -
DefAnske liked a post in a topic by Zyna in Patch #400039 - 14 January 2023
Hotfix - 16 January 2023
General Fixes
Sunbridge: Now requires a squad or building within range (previously only squad) to advance the boss fight. Fixed default inventory filter extensions not being created by default at Documents/BattleForge/custom_filter_extensions.json. Improved performance of the cosmetics tab in the storybook. Fixed new cosmetics not showing up until a game restart. (this time it works hopefully!) Fixed incorrect avatars being displayed in the preview for cosmetics. -
Ponni liked a post in a topic by Zyna in Patch #400039 - 14 January 2023
Hotfix - 14 January 2023
General Fixes
Allowed players to add [GM] as a prefix in mails again. Fixed incorrect banner alignments in leader boards and trade. Fixed missing portrait name for card avatars bought with BFP in cosmetics section. Added missing name of map requirement for the quests "A Lone Skywolf", "A Dynamic Duo" and "A Tough Tetrad" again. Fixed an issue with rPvE matches not granting players any rewards .
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Deadman liked a post in a topic by Zyna in Patch #400039 - 14 January 2023
Hotfix - 15 January 2023
General Fixes
Fixed new achievements causing server-wide freezes. Fixed "It's the player, not the cards" achievement not working properly Fixed "Dragon's Hoard" achievement not counting gold income properly from all sources Fixed "Urban Planner" achievement to grant a tradeable Worldbreaker Gun (Promo) instead of untradeable one. Added extra progressive cosmetic rewards for PvP ranked leaderboard achievements. Fixed cosmetics not properly showing up in your inventory after a match (no more relogs required). Improved performance of the cosmetics tab in the storybook. Added small text improvements for leaderboard achievements. The marketplace dropdown for auction times will now display all time options without requiring the player to scroll down.
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Volin liked a post in a topic by Zyna in Patch #400039 - 14 January 2023
Hotfix - 15 January 2023
General Fixes
Fixed new achievements causing server-wide freezes. Fixed "It's the player, not the cards" achievement not working properly Fixed "Dragon's Hoard" achievement not counting gold income properly from all sources Fixed "Urban Planner" achievement to grant a tradeable Worldbreaker Gun (Promo) instead of untradeable one. Added extra progressive cosmetic rewards for PvP ranked leaderboard achievements. Fixed cosmetics not properly showing up in your inventory after a match (no more relogs required). Improved performance of the cosmetics tab in the storybook. Added small text improvements for leaderboard achievements. The marketplace dropdown for auction times will now display all time options without requiring the player to scroll down.
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SpiritAlpha liked a post in a topic by Zyna in Patch #400039 - 14 January 2023
Hotfix - 14 January 2023
General Fixes
Allowed players to add [GM] as a prefix in mails again. Fixed incorrect banner alignments in leader boards and trade. Fixed missing portrait name for card avatars bought with BFP in cosmetics section. Added missing name of map requirement for the quests "A Lone Skywolf", "A Dynamic Duo" and "A Tough Tetrad" again. Fixed an issue with rPvE matches not granting players any rewards .
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Metagross31 liked a post in a topic by Zyna in Patch #400034 - 16 July 2022
Hotfix - 20 July 2022
Fixed DoT abilities dealing unintended piercing damage. This caused Mutating Frenzy's Death Wish to ignore damage reductions. Fixed newly introduced network performance issues for Windows 7 users. -
Cocofang liked a post in a topic by Zyna in Patch #400034 - 16 July 2022
@4esan4o95 @RNG Golvigstein We rolled out a hotfix! Make sure to rerun your patcher and report back if it still doesn't work 🙂
Hotfix - 16 July 2022
Fixed the game not starting on Windows 7. -
BoxIngJester liked a post in a topic by Zyna in Patch #400034 - 16 July 2022
@4esan4o95 @RNG Golvigstein We rolled out a hotfix! Make sure to rerun your patcher and report back if it still doesn't work 🙂
Hotfix - 16 July 2022
Fixed the game not starting on Windows 7. -
Zyna liked a post in a topic by Majora in Patch #400034 - 16 July 2022
Patch #400034
This patch contains some Quality of Life changes, alongside updates to our free PvP decks.
General Changes
Added a new map script function SetUiVisibility. You can use it to hide the UI by typing SetUiVisibility { InterfaceState = false } and unhide it using SetUiVisibility { InterfaceState = true }. It works analogously to the CTRL + U hotkey. Newly recorded replays will now display a "Desync" warning, if the gameplay differs from what occurred in the actual match. Added a cooldown icon indicator for the wall gate toggle ability. Updated the free PvP decks to match the new meta. An overview of these changes can be found on the Wiki. General Fixes
Disabled all UI effects while the forge is paused. This caused bugged out visual effects before. Fixed a game crash when trying to log in with the wrong password or email. UTF-8 compatible Russian community map names are no longer automatically displayed with a an error message in the downloadable community map section. To achieve compatible map names and descriptions in Russian, please edit the description.xml file directly. Added trailing period for generic cooldown error message. Removed trailing period for toggle gate ability. Non-Player Card Entity Changes
Bandit Master Healer (Introduction) (Card Id: 235)
Aligned displayed name in non-English descriptions to match the English one.
NEW: Fire Altar (Collision enabled) (Card/Building Id: 3721)
Added a new version for the "Fire Altar" quest building for use with the map-editor. This version has collision enabled, meaning it will be able to be attacked by melee units.
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sonyuwu liked a post in a topic by Zyna in Skylords Reborn - Download
In order to play Skylords Reborn, you will need to create a forum account here.
This is the same account you will use to login to the game.
DOWNLOAD
You will also need to download:
Updater
Step by step:
Create a folder for the game
Choose where you want the game to be installed (for example, inside Documents or Games).
Create a new folder and name it SkylordsReborn. Move the downloaded file
Put the downloaded updater file into the SkylordsReborn folder you just created. Install the game
Double-click the updater to open it.
The updater will automatically download and install everything needed—no extra steps required. Start playing
When the installation is finished, click Play in the updater to launch the game. If you have any trouble, please leave a message on Discord: Technical Support or Forum: Technical Support
F.A.Q.
For general project questions please head over here.
• I have issues with installing/starting the game.
You are running into issues when installing or starting the game? We compiled a list of common technical issues people might face here. If none of that works, create a Technical Support Topic here (or find the solution in someone else's topic!). In your topic, please say what exactly doesn't work, and what you have tried so far. Please refrain from contacting staff members directly for your issues, and wait for a response to your support topic.
• Is this game also supported on Linux and MacOS?
We do not officially support both Linux and macOS yet. We will also not be able to add support for macOS in the future, as Apple has ended support for 32-bit applications (like BattleForge) since macOS Catalina. For Linux, we do plan to add better support in the future. Despite the lack of official support, some fans were already able to get the game running with Linux. You can find some tutorials from people who were able to get it running on our forums .
Please note that the installer will not function, and you will have to manually extract the client and the updater files to the same directory. If you want to give it a shot, please download the client above, and also download the updater by using the button below.
Alternative Updater Script
For our Linux users who wish to install and update the game manually, we're grateful to one of our community members, @mx2, who has kindly provided an alternative installer and updater in the form of a bash script. To launch the game, you will need to add the "-online" argument, for example "wine Battleforge.exe -online".
Installer Script - Download
Updater Script - Download
• Recommended System Requirements
• CPU: Core i3 7400T / Ryzen 3 1200 (X86 compatible)
• RAM: at least 6GB
• OS: Windows 10 or higher.
• Video Card: NVIDIA GeForce GTX 660 / ATI Radeon HD 7770 (Direct X 11 compatible)
• Disk Space: At least 14GB of free space.
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Zyna liked a post in a topic by Tweeto in Community Update #25 - July 2022
A UI dev will be able to help in lots of areas guys, we need you 🙏
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Zyna liked a post in a topic by Majora in Community Update #25 - July 2022
Greetings Skylords!
This community update is a bit different to what you are used to. We would like to take a bit of time to communicate to you all, the player base, about the state of the project, and give you the opportunity to communicate to us as well.
• Share your feedback, get two boosters!
Last month, we released our latest patch: "Force of Nature". We hope you are all enjoying it, and are curious to hear how you feel about Skylords Reborn in general.
It has already been a year since our feedback survey, so it is time for some reflection and feedback. What do you like about Skylords Reborn? What could be better? We want to keep improving the game and growing our player base, and your feedback is crucial for us.
As a thank you, there will be two boosters for everyone who fills in the survey. Your feedback will be anonymous.
• State of the Project
We are very proud of everything we have accomplished with Skylords Reborn so far. Not only are fans able to play BattleForge again, but over the last two years we have added many new features and content. However, a lot of effort is required behind the scenes to create these new features.
Skylords Reborn has a very loyal and consistent player base, but has been struggling to find new players. This also results in less potential contributors, resulting in a few individuals doing a ton of work. There is only so much we can do as volunteers, and at the current rate it is becoming unsustainable to keep the same feature output rate.
Without additional contributors, Skylords Reborn will only get card and balance updates moving forward.
This means new cards and adjustments on existing cards, but not features like Reforging, improvements to the UI, Happy Hours, etc. While we are currently working on a couple of new and existing cards, to improve the game, we would really like to add new features as well.
To give you an idea of what we are currently missing out on, below are some features highlighted that we feel would really improve Skylords Reborn. This is a game with so much potential, and we would love to bring it to you!
• What could be: potential features for Skylords Reborn
Before we dive into them, please note:
- The following features are currently not in development, due to a lack of game client developers, game server developers, and fullstack developers.
- You can directly help create this features by applying for a staff role.
- You can indirectly help by spreading the word.
- Images shown are very early mock-ups.
PvE Map Modifiers
Map modifiers are global effects that can be applied to matches. These can be chosen before the start of a match, and different modifiers can be combined for limitless replayability. Examples of modifiers are: all enemy units regenerate 3% of their health every second, all enemy units move 25% faster, all enemy units spawn a hostile Nether Crawler on death, or cards return less power to the void pool. The more modifiers are active, the higher the reward from the match. The following is a mockup of a UI to choose the modifiers before lobby creation.
New Reward Distribution System
Do you dislike receiving achievement and quest rewards through the in-game mail? What about your auctions? Isn't it also a bit boring to see your scratch code rewards in a small static window? This feature is a new way to make it more exciting to open rewards. Imagine the following mockup with nice animations and sound effects, showing you what you received and actions to take with the items. The idea would be to move away from the lackluster interface and user experience of the in-game mail.
Cosmetics
Currently, the player can only express themselves through their character avatar. This feature would add numerous cosmetics like character borders, character banners (textured and colored), player titles and more avatars in general. The following image shows a Christmas themed border, and a green character banner. Instead of `Master of the Forge`, the player can also own and change their title and other cosmetics in a cosmetic management screen. We already started on this with the Cosmetics window currently found in-game, although it is currently limited to avatars. The idea is to add more tabs to the right of the Cosmetics page for the different cosmetics. Achievements, events and even leaderboard positions can also reward special cosmetics.
Compare Profiles
Amassing many cards, becoming the richest player, completing all the achievements and collecting all the different cosmetics is rewarding, but showcasing and comparing your accomplishments with others is also part of the fun. With the compare profiles feature, players would be able to manage what they share publicly, and easily compare their profiles with those of other players, either globally or specifically with one player. The following image is a very early concept of a screen to compare achievements with a specific player.
Map Progression Indicators
Map progression indicators is a feature for the world map that indicates, through the usage of stars above each campaign map, what difficulties you have completed for each map. This allows you to quickly have a glance of what you have already completed, and what you have not.
New Campaign Maps
While rPvE is arguably the most played game mode, we know players would really like to continue the story and/or experience new campaign maps. While we already have some of the resources to make this happen, we are lacking in the map department to make the push to get this done in a way that fits the quality you can expect from an official campaign map. Please consider applying as Map Artist, Map Designer or Map Developer.
New Community Map Experience
The experience of creating, sharing, finding and managing community maps has always been very cumbersome. Currently, it is a unmanageable list that leaves much to be desired. This feature would completely overhaul how the community maps screen looks like, for both PvP and PvE. More filters, more sorting, public upvoting and private downvoting, highlighting of frequently played maps, deleting maps you have uploaded, viewing when a map was last edited and viewing the minimap of community maps without having to download them are a few features that could be included.
Another option to improve the accessibility of Community Maps would be adding a second world map, where the best community maps would be found, similar to the campaign maps.
rPvE Deck Builder Mode
Quite popular in other card games is a mode where you face challenges while your starting deck is slowly expanding by picking a card from a random selection. We think this could be a great new way to play Skylords Reborn, with every run being unique and allowing you to experiment with different cards and combinations. This would require quite a bit of UI work though, which is why this mode has not been developed yet.
Seasons
Seasons are a broad topic that could include many features that reset or adjust based on the start of a new season. Some examples are Seasonal Leaderboards that reset at the end of each season and automatic events that occur throughout the season. But also seasonal objectives and/or objective trees to complete, similar to a battle pass in other games, are topics that have been discussed in the team quite often. We feel seasons would help make the game feel more fresh, and reward players for playing through each season, giving older players a reason to return.
Seasons are a broad feature that would probably require other features mentioned above to be included first, like the improved reward system, modifiers on maps to create new challenges, and additional cosmetics to be rewarded.
As you can see, there is still a lot of potential for Skylords Reborn, and we would love to add them to the game.
As mentioned before, these features are currently not in development due to a lack of people to work on them.
• Help us make these features happen
So get your friends to join, or have them return to check out the new content and achievements, give us suggestions (through the survey) on how to improve the player base, or apply for a staff position yourself. We really can't do this without you!
• Team Changes
Due to personal reasons, Friendly Firefly sadly had to resign from the team. We are grateful for his help with Burning Spears and wish him all the best!
While not technically a team change, we would also like to take a moment to thank Kapo for his contributions to Skylords Reborn. You might know him from hosting the CCC events, but Kapo has been doing a ton of work for the team behind the scenes as well. From helping out with the recent Force of Nature trailer, to proofreading and providing feedback, we can always count on him. Due to his contributions to Skylords Reborn, we have awarded him with the rare Skylord of Honor title.
• In Conclusion
Thank you for reading this Community Update. We hope you will consider helping us out.
As is tradition, this community update comes with a scratch code.
The code will reward you with a general booster: NEWL-EGEN-DARY-WHEN
And remember: By doing our survey, you can grab an additional two boosters!
The code is valid until August 1st, when we will bring you our next Community Update.
As always, we are open to feedback, so please let us know if you have any questions, suggestions or comments!
Archive
• Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)
• Overview Community Updates
• Community Update #24
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JarodDempsey liked a post in a topic by Zyna in Patch #400033 - 5 June 2022
Hotfix - 14 June 2022
General Fixes
Fixed a server crash related to cancelling ranked queues. Fixed a crash when starting same match twice. Card Adjustments
Void Maw:
- Void Shear:
- Now deals 8000 damage again instead of 0 damage.
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LEBOVIN liked a post in a topic by Zyna in Patch #400033 - 5 June 2022
Hotfix - 14 June 2022
General Fixes
Fixed a server crash related to cancelling ranked queues. Fixed a crash when starting same match twice. Card Adjustments
Void Maw:
- Void Shear:
- Now deals 8000 damage again instead of 0 damage.
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Kapo liked a post in a topic by Zyna in Patch #400033 - 5 June 2022
Hotfix - 14 June 2022
General Fixes
Fixed a server crash related to cancelling ranked queues. Fixed a crash when starting same match twice. Card Adjustments
Void Maw:
- Void Shear:
- Now deals 8000 damage again instead of 0 damage.
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Zyna liked a post in a topic by Bini Inibitor in Add an option to mute pings
If feasible of course.
Not much to add here. I put certain people on my ignore list for a reason, either because they can't keep their mouth shut or grief the game. Unfortunately putting them on ignore doesn't disable their pings and some of them have the tendency to make obnoxious use of it. I suggest either adding such functionality to the ignore list or allow muting chat and pings separately.
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Metagross31 liked a post in a topic by Zyna in Patch #400033 - 5 June 2022
Hotfix - 11 June 2022
General Changes
Improved the description of the Achievements "The Tools of Ultimate Destruction", "The Rainbow of Power" and only in Russian "Not Even My Final Form" to be more consistent. Added improvements for the newly added responsive deck count. Card Adjustments
Ice Age (Frost):
- Blessed Glacial:
- Fixed broken upgrade description in Russian.
Shrine of Memory:
- Echoes of the Past:
- Improved description to be more consistent in French.
Sunken Temple:
- Decreased the building's life points from 1000 to 800.
- Gifted Plague / Tainted Plague:
- Will no longer summon units once a population of 150 would be exceeded.
- Added an initial cooldown of 30 seconds after construction.
- Improved description to be more consistent.
- The following changes were made to summoned "Pest Creepers":
- Decreased the unit's movement speed from 8m/s (2.4m/s walkspeed) to 4.8m/s (2.4m/s walkspeed).
- Thus the passive ability Swift has been removed.
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Metagross31 liked a post in a topic by Zyna in Patch #400033 - 5 June 2022
Hotfix - 14 June 2022
General Fixes
Fixed a server crash related to cancelling ranked queues. Fixed a crash when starting same match twice. Card Adjustments
Void Maw:
- Void Shear:
- Now deals 8000 damage again instead of 0 damage.
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Hirooo liked a post in a topic by Zyna in Patch #400033 - 5 June 2022
Hotfix - 07 June 2022
General Fixes
Fixed happy hour flame animation bugging out in rare cases. Fixed ranked PvP new player protection not functioning properly in some cases. Fixed the inability to complete achievements "Apprentice", "The Road Not Taken" and "Abandon all hope, ye who enter here". Card Fixes
Burning Spears:
- Passive ability Crippling Strike:
- No longer displays Blazing Lances' status bar icon on affected units.
Transcendence:
- Tyranny:
- Improved description in German to be more consistent.
Amok (Shadow):
- Tainted: Friend or Foe?:
- Fixed broken upgrade description.
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LEBOVIN liked a post in a topic by Zyna in Patch #400033 - 5 June 2022
Hotfix - 11 June 2022
General Changes
Improved the description of the Achievements "The Tools of Ultimate Destruction", "The Rainbow of Power" and only in Russian "Not Even My Final Form" to be more consistent. Added improvements for the newly added responsive deck count. Card Adjustments
Ice Age (Frost):
- Blessed Glacial:
- Fixed broken upgrade description in Russian.
Shrine of Memory:
- Echoes of the Past:
- Improved description to be more consistent in French.
Sunken Temple:
- Decreased the building's life points from 1000 to 800.
- Gifted Plague / Tainted Plague:
- Will no longer summon units once a population of 150 would be exceeded.
- Added an initial cooldown of 30 seconds after construction.
- Improved description to be more consistent.
- The following changes were made to summoned "Pest Creepers":
- Decreased the unit's movement speed from 8m/s (2.4m/s walkspeed) to 4.8m/s (2.4m/s walkspeed).
- Thus the passive ability Swift has been removed.
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Majora liked a post in a topic by Zyna in Patch #400033 - 5 June 2022
Hotfix - 11 June 2022
General Changes
Improved the description of the Achievements "The Tools of Ultimate Destruction", "The Rainbow of Power" and only in Russian "Not Even My Final Form" to be more consistent. Added improvements for the newly added responsive deck count. Card Adjustments
Ice Age (Frost):
- Blessed Glacial:
- Fixed broken upgrade description in Russian.
Shrine of Memory:
- Echoes of the Past:
- Improved description to be more consistent in French.
Sunken Temple:
- Decreased the building's life points from 1000 to 800.
- Gifted Plague / Tainted Plague:
- Will no longer summon units once a population of 150 would be exceeded.
- Added an initial cooldown of 30 seconds after construction.
- Improved description to be more consistent.
- The following changes were made to summoned "Pest Creepers":
- Decreased the unit's movement speed from 8m/s (2.4m/s walkspeed) to 4.8m/s (2.4m/s walkspeed).
- Thus the passive ability Swift has been removed.
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Hirooo liked a post in a topic by Zyna in Patch #400033 - 5 June 2022
Hotfix - 11 June 2022
General Changes
Improved the description of the Achievements "The Tools of Ultimate Destruction", "The Rainbow of Power" and only in Russian "Not Even My Final Form" to be more consistent. Added improvements for the newly added responsive deck count. Card Adjustments
Ice Age (Frost):
- Blessed Glacial:
- Fixed broken upgrade description in Russian.
Shrine of Memory:
- Echoes of the Past:
- Improved description to be more consistent in French.
Sunken Temple:
- Decreased the building's life points from 1000 to 800.
- Gifted Plague / Tainted Plague:
- Will no longer summon units once a population of 150 would be exceeded.
- Added an initial cooldown of 30 seconds after construction.
- Improved description to be more consistent.
- The following changes were made to summoned "Pest Creepers":
- Decreased the unit's movement speed from 8m/s (2.4m/s walkspeed) to 4.8m/s (2.4m/s walkspeed).
- Thus the passive ability Swift has been removed.
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Dallarian liked a post in a topic by Zyna in Patch #400033 - 5 June 2022
Hotfix - 11 June 2022
General Changes
Improved the description of the Achievements "The Tools of Ultimate Destruction", "The Rainbow of Power" and only in Russian "Not Even My Final Form" to be more consistent. Added improvements for the newly added responsive deck count. Card Adjustments
Ice Age (Frost):
- Blessed Glacial:
- Fixed broken upgrade description in Russian.
Shrine of Memory:
- Echoes of the Past:
- Improved description to be more consistent in French.
Sunken Temple:
- Decreased the building's life points from 1000 to 800.
- Gifted Plague / Tainted Plague:
- Will no longer summon units once a population of 150 would be exceeded.
- Added an initial cooldown of 30 seconds after construction.
- Improved description to be more consistent.
- The following changes were made to summoned "Pest Creepers":
- Decreased the unit's movement speed from 8m/s (2.4m/s walkspeed) to 4.8m/s (2.4m/s walkspeed).
- Thus the passive ability Swift has been removed.