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Zyna

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  1. RadicalX liked a post in a topic by Zyna in Patch #400044 - 28 October 2023   
    Patch #400044 - 28 October 2023
    🎃👻 Welcome to the Spoooooky Halloween Patch! 🦇🕷️
    Skylords, gather 'round as the shadows lengthen and the nights grow cold! We're thrilled to present our ninth balance patch, teeming with delightful treats and perhaps a trick or two.
    Dive deep into the abyss to discover a mysterious new card, unveil chilling new achievements that await the brave, and embrace the night as you light up the forge with a hauntingly beautiful new theme.
    Happy Halloween in the Forge, Skylords!

    Achievement Updates
    [New] Happy Halloween! Rewards: Halloween Pumpkin (Avatar) + 1x Lost Souls Booster
    Win the PvE community map Spooky Encounters on expert difficulty during the Halloween season. (One week from Oct. 28th)
    [Updated] Never Thought of Him
    Now rewards a brand new Fire Forge theme in addition to the 100,000 gold. Reward is retroactive.
    Corporate Downsizing
    Added 2 additional levels to the achievement with 2 additional progressive avatars.
    General Changes
    The deck limit has been raised to 500 total decks, inclusive of PvP, Tutorial, and General decks. Please note: Performance issues may occur at higher deck counts. A warning for this will be displayed once you reach 100 decks. Players using a deck level below 100 will now receive a notification encouraging them to check out the free PvP decks. High-res textures are now used for "Flightblocking" objects. Completed goals in maps will now be stored in replay files. The "Seasonal" forge theme has been renamed to the "Featured" forge theme. The new Fire Forge will be the featured theme until the end of November 2023. The game's file system logic has been updated to use UTF-8 paths for enhanced support. This feature is experimental and may be rolled back if necessary. Profile comparison section has been improved with filters allowing sorting by achievement group, achievement type, and locked achievements.
    General Fixes
    The 'Show Upgrades' button has been repositioned, creating more space between it and the 'Create Game' button. The brown background issue that occurred when clicking on the leaderboard entry in 2 player scenarios has been fixed. Leaderboard filters no longer reload incorrectly after choosing the map from the dropdown. Flying units are now restricted from opening gold chests. This rectifies an issue introduced by a previous change. Issues related to entities like power wells, monuments, and walls not updating their position correctly when teleported via map scripts have been fixed. Achievement Fixes
    The tooltip for the forge spring theme locked achievement now correctly displays (8 maps) instead of (10 maps). Corrected faulty achievement descriptions with missing placeholder values in the profile comparison section. Resolved issues with the type filter not functioning properly in the profile comparison section. Chat commands in the chat menu will remain visible when switching chat regions. Community Map Fixes
    Removed misleading error messages that appeared after downloading a community map when joining an open game. Resolved issues related to rapidly switching between community map entries which affected the minimap load. Private maps will now be deleted after 3 hours as intended. Downloaded maps will now properly replace older map versions on the filesystem. The "Local" map type filter will from now on display all locally available community maps, including those downloaded and already on the server. Fixed the issue of daily quests not progressing when playing featured community maps. Rectified the error where maps were counted multiple times for the 'complete different featured community maps' achievement. Resolved inaccuracies in the text for hardcoded local community maps.  

    New Cards
    Soulstone  - 70p T1 Frost ()
    You will find the upgrades for this card on the map Defending Hope.
    A common complaint among players is that Frost lacks good shield spells and abilities for PvE before T4. This hole in Frost's design is real, and leads to other issues, such as a lack of teamplay oriented utility and army sustain in the early game. Soulstone, a Frost-like version of Fountain of Rebirth that grants ice shields, fills this gap. It is also the first card to make use of a new evolution mechanic we are adding to the game. Once the player reaches T2, Soulstone can be transformed into a stronger version of itself. This allows it to scale with the player, without being overpowered in T1. We hope players enjoy this new card and the many synergies it brings to Frost, and we cannot wait to see what you do with it.  

    Card & NPC Balance Changes

    Global Changes
    Standardize Basic Class Types:
    Added missing faction & affinity class tags to all player buildings. Fixed wrong affinity class type on dozens of units. Added missing class type to dozens of units and buildings.  While technically a balance change as it fixes several card inconsistencies, such as some affinities not working with the correct elemental crystal card, this change also improves the accuracy of the card filtering function.

    Description Fixes:
      Cleaned up the descriptions of dozens of player cards and NPCs for improved clarity in each language.     Introduced a new standard description for rage on all cards with the ability. Bug Fixes:
    Shrine of Martyrs: Fixed a bug preventing alive units from being affected by a shrine if they had already been affected and the current one was destroyed. Sun Reaver: Fixed various faulty interactions with linked fire.
    PvE Balance Changes
     Earthen Gift:
    1. Charges: 8 ➜ 12
     Frontier Keep:
    1. Power cost: 250p ➜ 125p
    In truth, we have little idea how strong Frontier Keep is as a card, merely that it is overpriced for its current effect. As such, we are cutting its price in half and seeing what happens. 
     Grinder(r):
    1. Infused Provoke (r): The damage buff is now stackable with external effects. 
    Grinder's built-in damage buff after using provoke will now stack with effects like Earthen Gift(r) and Wheel of Gifts. 
     Mindweaver:
    1. Fixed a bug where the population cap would be permanently increased beyond the 120 limit if a controlled unit died.
    2. Edict of Command range: 30m ➜ 40m
    3. Added a 40m radius indicator for Edict of Command on card play-out.
     Parasite Swarm:
    1. Can now takeover T3 units on upgrade 2 instead of upgrade 3. 
    Make Parasite Swarm more accessible to new players by reducing the total gold investment to reach T3 takeovers. 
     Sleet Storm:
    1. Radius: 15m ➜ 20m
    2. Spell delay: 5 seconds ➜ 4 seconds
    Sleet Storm released below the power level we wanted for the card. We have increased the effect radius and decreased the time it takes for the root and gravity surge effects to activate to ensure the player can ensnare faster moving L and XL-units more consistently. 
     Stone Launcher:
    1. Orb cost: 1 Frost, 1 Nature, 1 Neutral ➜ 1 Frost, 1 Nature, 1 Hybrid
    2. Power cost: 70p ➜ 100p
    3. Life points: 1700 ➜ 2200
    4. Rock shot
       A. Splash radius: 5m ➜ 8m
       B. Now damages both air and ground units
    5. Pulldown power cost: 80 / 80 / 75 / 70p ➜ 50 / 50 / 45 / 40p
    Stone Launcher is now a normal tower. We think that T3+ AA-only towers are largely a bad design, and, on top of that, we needed a normal T3 Stonekin tower for our upcoming card Bedrock to be able to summon and Tectonic Shift to teleport.
     Stronghold:
    1. Power cost: 150p ➜ 200p
    2. Displayed attack value: 2850 dp20 ➜ 4950 dp20
    3. Life points: 3600 ➜ 4500
    4. Cannon Turrets: 
       A. Splash radius: 5m ➜ 10m
       B. Turret firing arc: Allow up to 3 turrets to attack a target at a time.
       C. Damage: 74 damage, up to 110 in total ➜ 164 damage, up to 246 in total
    5. Bombardment:
       A. Now an active ability
       B. New description: Activate to shoot a mortar shell that deals 800 damage to enemies in a 15m radius around its target, up to 3200 in total. Knocks back small, medium, and large units. Has a range of 40m. Reusable every 30 seconds.
    6. New passive, "To the Last!" 
       A. Description: If the fortress has equal to or less than 3000 life points left it will deal 25% more damage and take 25% less damage. If the fortress has equal or less than 1500 life points left it will deal 50% more damage and take 50% less damage.
    7. New passive, "Slowed Construction:" Construction time is increased by 50%.
    Stronghold has been reworked from the ground up and is finally worthy of being an Ultra-rare card. We encourage players to experience the card for themselves and we hope that we have done the card sufficient justice so that it will live up to its name and model. 
    NPC Balance Changes
    [ Existing NPC Changes ]
    The changes discussed in this section pertain to the non-player versions of these entities which players encounter in campaign and random PvE.
     Flame Crystal:
    1. Can now be frozen and disintegrated.
     Howling Shrine (rPvE variant):
    1. Root Network connection radius: 25m ➜ 40m
     Mindweaver (rPvE variant):
    1. Added small and medium knockback.
    2. Splash radius: 5m ➜ 8m
     Nature Random PvE Boss Units:
    1. Removed the "Nature" class to prevent unintended interactions with player cards (such as Protector's Seal)
    2. Boss Tier: T5 ➜ T4
     Primal Defender (rPvE variant):
    1. Orb cost: 3 Nature ➜ 2 Nature
    2. Power cost: 150p ➜ 100p 
    Now able to be overtaken by both affinities of Matter Mastery.
     Root Network Units (Nature rPvE Variants):
    1. Fixed an issue where Treespirit, Thornbark, and Guardian of Nature would not aggro against flying units.
    2. Increased ranged at which these units root to attack enemies from 20m to 28m.  
     Root Nexus:
    1. No longer provides 2 support. 
    2. Removed from Nature rPvE and replaced by the new Earth Crystal.
     Stranglehold:
    1. Tower range: 30m ➜ 40m
    [ New NPCs ]
    These new NPCs are available to map makers to use for community maps. 
    New NPC Units:
       1. Pest Creepers: A permanent version of the nature affinity Pest Creepers spawned by Sunken Temple. 
       2. Earth Crystal: Provides 2 support to root network entities within a 20m radius, replaces Root Nexus in Nature rPvE. 
       3. Fortress of Nature: Boss variant of Howling Shrine with 50m range.
       4. Bramblethorn: New Nature variant of Stonekin Rockstorm which roots on-hit. 
       5. Amii Phantom: Ranged-only with swift. 
     
  2. Zeroo liked a post in a topic by Zyna in Patch #400044 - 28 October 2023   
    Patch #400044 - 28 October 2023
    🎃👻 Welcome to the Spoooooky Halloween Patch! 🦇🕷️
    Skylords, gather 'round as the shadows lengthen and the nights grow cold! We're thrilled to present our ninth balance patch, teeming with delightful treats and perhaps a trick or two.
    Dive deep into the abyss to discover a mysterious new card, unveil chilling new achievements that await the brave, and embrace the night as you light up the forge with a hauntingly beautiful new theme.
    Happy Halloween in the Forge, Skylords!

    Achievement Updates
    [New] Happy Halloween! Rewards: Halloween Pumpkin (Avatar) + 1x Lost Souls Booster
    Win the PvE community map Spooky Encounters on expert difficulty during the Halloween season. (One week from Oct. 28th)
    [Updated] Never Thought of Him
    Now rewards a brand new Fire Forge theme in addition to the 100,000 gold. Reward is retroactive.
    Corporate Downsizing
    Added 2 additional levels to the achievement with 2 additional progressive avatars.
    General Changes
    The deck limit has been raised to 500 total decks, inclusive of PvP, Tutorial, and General decks. Please note: Performance issues may occur at higher deck counts. A warning for this will be displayed once you reach 100 decks. Players using a deck level below 100 will now receive a notification encouraging them to check out the free PvP decks. High-res textures are now used for "Flightblocking" objects. Completed goals in maps will now be stored in replay files. The "Seasonal" forge theme has been renamed to the "Featured" forge theme. The new Fire Forge will be the featured theme until the end of November 2023. The game's file system logic has been updated to use UTF-8 paths for enhanced support. This feature is experimental and may be rolled back if necessary. Profile comparison section has been improved with filters allowing sorting by achievement group, achievement type, and locked achievements.
    General Fixes
    The 'Show Upgrades' button has been repositioned, creating more space between it and the 'Create Game' button. The brown background issue that occurred when clicking on the leaderboard entry in 2 player scenarios has been fixed. Leaderboard filters no longer reload incorrectly after choosing the map from the dropdown. Flying units are now restricted from opening gold chests. This rectifies an issue introduced by a previous change. Issues related to entities like power wells, monuments, and walls not updating their position correctly when teleported via map scripts have been fixed. Achievement Fixes
    The tooltip for the forge spring theme locked achievement now correctly displays (8 maps) instead of (10 maps). Corrected faulty achievement descriptions with missing placeholder values in the profile comparison section. Resolved issues with the type filter not functioning properly in the profile comparison section. Chat commands in the chat menu will remain visible when switching chat regions. Community Map Fixes
    Removed misleading error messages that appeared after downloading a community map when joining an open game. Resolved issues related to rapidly switching between community map entries which affected the minimap load. Private maps will now be deleted after 3 hours as intended. Downloaded maps will now properly replace older map versions on the filesystem. The "Local" map type filter will from now on display all locally available community maps, including those downloaded and already on the server. Fixed the issue of daily quests not progressing when playing featured community maps. Rectified the error where maps were counted multiple times for the 'complete different featured community maps' achievement. Resolved inaccuracies in the text for hardcoded local community maps.  

    New Cards
    Soulstone  - 70p T1 Frost ()
    You will find the upgrades for this card on the map Defending Hope.
    A common complaint among players is that Frost lacks good shield spells and abilities for PvE before T4. This hole in Frost's design is real, and leads to other issues, such as a lack of teamplay oriented utility and army sustain in the early game. Soulstone, a Frost-like version of Fountain of Rebirth that grants ice shields, fills this gap. It is also the first card to make use of a new evolution mechanic we are adding to the game. Once the player reaches T2, Soulstone can be transformed into a stronger version of itself. This allows it to scale with the player, without being overpowered in T1. We hope players enjoy this new card and the many synergies it brings to Frost, and we cannot wait to see what you do with it.  

    Card & NPC Balance Changes

    Global Changes
    Standardize Basic Class Types:
    Added missing faction & affinity class tags to all player buildings. Fixed wrong affinity class type on dozens of units. Added missing class type to dozens of units and buildings.  While technically a balance change as it fixes several card inconsistencies, such as some affinities not working with the correct elemental crystal card, this change also improves the accuracy of the card filtering function.

    Description Fixes:
      Cleaned up the descriptions of dozens of player cards and NPCs for improved clarity in each language.     Introduced a new standard description for rage on all cards with the ability. Bug Fixes:
    Shrine of Martyrs: Fixed a bug preventing alive units from being affected by a shrine if they had already been affected and the current one was destroyed. Sun Reaver: Fixed various faulty interactions with linked fire.
    PvE Balance Changes
     Earthen Gift:
    1. Charges: 8 ➜ 12
     Frontier Keep:
    1. Power cost: 250p ➜ 125p
    In truth, we have little idea how strong Frontier Keep is as a card, merely that it is overpriced for its current effect. As such, we are cutting its price in half and seeing what happens. 
     Grinder(r):
    1. Infused Provoke (r): The damage buff is now stackable with external effects. 
    Grinder's built-in damage buff after using provoke will now stack with effects like Earthen Gift(r) and Wheel of Gifts. 
     Mindweaver:
    1. Fixed a bug where the population cap would be permanently increased beyond the 120 limit if a controlled unit died.
    2. Edict of Command range: 30m ➜ 40m
    3. Added a 40m radius indicator for Edict of Command on card play-out.
     Parasite Swarm:
    1. Can now takeover T3 units on upgrade 2 instead of upgrade 3. 
    Make Parasite Swarm more accessible to new players by reducing the total gold investment to reach T3 takeovers. 
     Sleet Storm:
    1. Radius: 15m ➜ 20m
    2. Spell delay: 5 seconds ➜ 4 seconds
    Sleet Storm released below the power level we wanted for the card. We have increased the effect radius and decreased the time it takes for the root and gravity surge effects to activate to ensure the player can ensnare faster moving L and XL-units more consistently. 
     Stone Launcher:
    1. Orb cost: 1 Frost, 1 Nature, 1 Neutral ➜ 1 Frost, 1 Nature, 1 Hybrid
    2. Power cost: 70p ➜ 100p
    3. Life points: 1700 ➜ 2200
    4. Rock shot
       A. Splash radius: 5m ➜ 8m
       B. Now damages both air and ground units
    5. Pulldown power cost: 80 / 80 / 75 / 70p ➜ 50 / 50 / 45 / 40p
    Stone Launcher is now a normal tower. We think that T3+ AA-only towers are largely a bad design, and, on top of that, we needed a normal T3 Stonekin tower for our upcoming card Bedrock to be able to summon and Tectonic Shift to teleport.
     Stronghold:
    1. Power cost: 150p ➜ 200p
    2. Displayed attack value: 2850 dp20 ➜ 4950 dp20
    3. Life points: 3600 ➜ 4500
    4. Cannon Turrets: 
       A. Splash radius: 5m ➜ 10m
       B. Turret firing arc: Allow up to 3 turrets to attack a target at a time.
       C. Damage: 74 damage, up to 110 in total ➜ 164 damage, up to 246 in total
    5. Bombardment:
       A. Now an active ability
       B. New description: Activate to shoot a mortar shell that deals 800 damage to enemies in a 15m radius around its target, up to 3200 in total. Knocks back small, medium, and large units. Has a range of 40m. Reusable every 30 seconds.
    6. New passive, "To the Last!" 
       A. Description: If the fortress has equal to or less than 3000 life points left it will deal 25% more damage and take 25% less damage. If the fortress has equal or less than 1500 life points left it will deal 50% more damage and take 50% less damage.
    7. New passive, "Slowed Construction:" Construction time is increased by 50%.
    Stronghold has been reworked from the ground up and is finally worthy of being an Ultra-rare card. We encourage players to experience the card for themselves and we hope that we have done the card sufficient justice so that it will live up to its name and model. 
    NPC Balance Changes
    [ Existing NPC Changes ]
    The changes discussed in this section pertain to the non-player versions of these entities which players encounter in campaign and random PvE.
     Flame Crystal:
    1. Can now be frozen and disintegrated.
     Howling Shrine (rPvE variant):
    1. Root Network connection radius: 25m ➜ 40m
     Mindweaver (rPvE variant):
    1. Added small and medium knockback.
    2. Splash radius: 5m ➜ 8m
     Nature Random PvE Boss Units:
    1. Removed the "Nature" class to prevent unintended interactions with player cards (such as Protector's Seal)
    2. Boss Tier: T5 ➜ T4
     Primal Defender (rPvE variant):
    1. Orb cost: 3 Nature ➜ 2 Nature
    2. Power cost: 150p ➜ 100p 
    Now able to be overtaken by both affinities of Matter Mastery.
     Root Network Units (Nature rPvE Variants):
    1. Fixed an issue where Treespirit, Thornbark, and Guardian of Nature would not aggro against flying units.
    2. Increased ranged at which these units root to attack enemies from 20m to 28m.  
     Root Nexus:
    1. No longer provides 2 support. 
    2. Removed from Nature rPvE and replaced by the new Earth Crystal.
     Stranglehold:
    1. Tower range: 30m ➜ 40m
    [ New NPCs ]
    These new NPCs are available to map makers to use for community maps. 
    New NPC Units:
       1. Pest Creepers: A permanent version of the nature affinity Pest Creepers spawned by Sunken Temple. 
       2. Earth Crystal: Provides 2 support to root network entities within a 20m radius, replaces Root Nexus in Nature rPvE. 
       3. Fortress of Nature: Boss variant of Howling Shrine with 50m range.
       4. Bramblethorn: New Nature variant of Stonekin Rockstorm which roots on-hit. 
       5. Amii Phantom: Ranged-only with swift. 
     
  3. bergerb liked a post in a topic by Zyna in Patch #400044 - 28 October 2023   
    Patch #400044 - 28 October 2023
    🎃👻 Welcome to the Spoooooky Halloween Patch! 🦇🕷️
    Skylords, gather 'round as the shadows lengthen and the nights grow cold! We're thrilled to present our ninth balance patch, teeming with delightful treats and perhaps a trick or two.
    Dive deep into the abyss to discover a mysterious new card, unveil chilling new achievements that await the brave, and embrace the night as you light up the forge with a hauntingly beautiful new theme.
    Happy Halloween in the Forge, Skylords!

    Achievement Updates
    [New] Happy Halloween! Rewards: Halloween Pumpkin (Avatar) + 1x Lost Souls Booster
    Win the PvE community map Spooky Encounters on expert difficulty during the Halloween season. (One week from Oct. 28th)
    [Updated] Never Thought of Him
    Now rewards a brand new Fire Forge theme in addition to the 100,000 gold. Reward is retroactive.
    Corporate Downsizing
    Added 2 additional levels to the achievement with 2 additional progressive avatars.
    General Changes
    The deck limit has been raised to 500 total decks, inclusive of PvP, Tutorial, and General decks. Please note: Performance issues may occur at higher deck counts. A warning for this will be displayed once you reach 100 decks. Players using a deck level below 100 will now receive a notification encouraging them to check out the free PvP decks. High-res textures are now used for "Flightblocking" objects. Completed goals in maps will now be stored in replay files. The "Seasonal" forge theme has been renamed to the "Featured" forge theme. The new Fire Forge will be the featured theme until the end of November 2023. The game's file system logic has been updated to use UTF-8 paths for enhanced support. This feature is experimental and may be rolled back if necessary. Profile comparison section has been improved with filters allowing sorting by achievement group, achievement type, and locked achievements.
    General Fixes
    The 'Show Upgrades' button has been repositioned, creating more space between it and the 'Create Game' button. The brown background issue that occurred when clicking on the leaderboard entry in 2 player scenarios has been fixed. Leaderboard filters no longer reload incorrectly after choosing the map from the dropdown. Flying units are now restricted from opening gold chests. This rectifies an issue introduced by a previous change. Issues related to entities like power wells, monuments, and walls not updating their position correctly when teleported via map scripts have been fixed. Achievement Fixes
    The tooltip for the forge spring theme locked achievement now correctly displays (8 maps) instead of (10 maps). Corrected faulty achievement descriptions with missing placeholder values in the profile comparison section. Resolved issues with the type filter not functioning properly in the profile comparison section. Chat commands in the chat menu will remain visible when switching chat regions. Community Map Fixes
    Removed misleading error messages that appeared after downloading a community map when joining an open game. Resolved issues related to rapidly switching between community map entries which affected the minimap load. Private maps will now be deleted after 3 hours as intended. Downloaded maps will now properly replace older map versions on the filesystem. The "Local" map type filter will from now on display all locally available community maps, including those downloaded and already on the server. Fixed the issue of daily quests not progressing when playing featured community maps. Rectified the error where maps were counted multiple times for the 'complete different featured community maps' achievement. Resolved inaccuracies in the text for hardcoded local community maps.  

    New Cards
    Soulstone  - 70p T1 Frost ()
    You will find the upgrades for this card on the map Defending Hope.
    A common complaint among players is that Frost lacks good shield spells and abilities for PvE before T4. This hole in Frost's design is real, and leads to other issues, such as a lack of teamplay oriented utility and army sustain in the early game. Soulstone, a Frost-like version of Fountain of Rebirth that grants ice shields, fills this gap. It is also the first card to make use of a new evolution mechanic we are adding to the game. Once the player reaches T2, Soulstone can be transformed into a stronger version of itself. This allows it to scale with the player, without being overpowered in T1. We hope players enjoy this new card and the many synergies it brings to Frost, and we cannot wait to see what you do with it.  

    Card & NPC Balance Changes

    Global Changes
    Standardize Basic Class Types:
    Added missing faction & affinity class tags to all player buildings. Fixed wrong affinity class type on dozens of units. Added missing class type to dozens of units and buildings.  While technically a balance change as it fixes several card inconsistencies, such as some affinities not working with the correct elemental crystal card, this change also improves the accuracy of the card filtering function.

    Description Fixes:
      Cleaned up the descriptions of dozens of player cards and NPCs for improved clarity in each language.     Introduced a new standard description for rage on all cards with the ability. Bug Fixes:
    Shrine of Martyrs: Fixed a bug preventing alive units from being affected by a shrine if they had already been affected and the current one was destroyed. Sun Reaver: Fixed various faulty interactions with linked fire.
    PvE Balance Changes
     Earthen Gift:
    1. Charges: 8 ➜ 12
     Frontier Keep:
    1. Power cost: 250p ➜ 125p
    In truth, we have little idea how strong Frontier Keep is as a card, merely that it is overpriced for its current effect. As such, we are cutting its price in half and seeing what happens. 
     Grinder(r):
    1. Infused Provoke (r): The damage buff is now stackable with external effects. 
    Grinder's built-in damage buff after using provoke will now stack with effects like Earthen Gift(r) and Wheel of Gifts. 
     Mindweaver:
    1. Fixed a bug where the population cap would be permanently increased beyond the 120 limit if a controlled unit died.
    2. Edict of Command range: 30m ➜ 40m
    3. Added a 40m radius indicator for Edict of Command on card play-out.
     Parasite Swarm:
    1. Can now takeover T3 units on upgrade 2 instead of upgrade 3. 
    Make Parasite Swarm more accessible to new players by reducing the total gold investment to reach T3 takeovers. 
     Sleet Storm:
    1. Radius: 15m ➜ 20m
    2. Spell delay: 5 seconds ➜ 4 seconds
    Sleet Storm released below the power level we wanted for the card. We have increased the effect radius and decreased the time it takes for the root and gravity surge effects to activate to ensure the player can ensnare faster moving L and XL-units more consistently. 
     Stone Launcher:
    1. Orb cost: 1 Frost, 1 Nature, 1 Neutral ➜ 1 Frost, 1 Nature, 1 Hybrid
    2. Power cost: 70p ➜ 100p
    3. Life points: 1700 ➜ 2200
    4. Rock shot
       A. Splash radius: 5m ➜ 8m
       B. Now damages both air and ground units
    5. Pulldown power cost: 80 / 80 / 75 / 70p ➜ 50 / 50 / 45 / 40p
    Stone Launcher is now a normal tower. We think that T3+ AA-only towers are largely a bad design, and, on top of that, we needed a normal T3 Stonekin tower for our upcoming card Bedrock to be able to summon and Tectonic Shift to teleport.
     Stronghold:
    1. Power cost: 150p ➜ 200p
    2. Displayed attack value: 2850 dp20 ➜ 4950 dp20
    3. Life points: 3600 ➜ 4500
    4. Cannon Turrets: 
       A. Splash radius: 5m ➜ 10m
       B. Turret firing arc: Allow up to 3 turrets to attack a target at a time.
       C. Damage: 74 damage, up to 110 in total ➜ 164 damage, up to 246 in total
    5. Bombardment:
       A. Now an active ability
       B. New description: Activate to shoot a mortar shell that deals 800 damage to enemies in a 15m radius around its target, up to 3200 in total. Knocks back small, medium, and large units. Has a range of 40m. Reusable every 30 seconds.
    6. New passive, "To the Last!" 
       A. Description: If the fortress has equal to or less than 3000 life points left it will deal 25% more damage and take 25% less damage. If the fortress has equal or less than 1500 life points left it will deal 50% more damage and take 50% less damage.
    7. New passive, "Slowed Construction:" Construction time is increased by 50%.
    Stronghold has been reworked from the ground up and is finally worthy of being an Ultra-rare card. We encourage players to experience the card for themselves and we hope that we have done the card sufficient justice so that it will live up to its name and model. 
    NPC Balance Changes
    [ Existing NPC Changes ]
    The changes discussed in this section pertain to the non-player versions of these entities which players encounter in campaign and random PvE.
     Flame Crystal:
    1. Can now be frozen and disintegrated.
     Howling Shrine (rPvE variant):
    1. Root Network connection radius: 25m ➜ 40m
     Mindweaver (rPvE variant):
    1. Added small and medium knockback.
    2. Splash radius: 5m ➜ 8m
     Nature Random PvE Boss Units:
    1. Removed the "Nature" class to prevent unintended interactions with player cards (such as Protector's Seal)
    2. Boss Tier: T5 ➜ T4
     Primal Defender (rPvE variant):
    1. Orb cost: 3 Nature ➜ 2 Nature
    2. Power cost: 150p ➜ 100p 
    Now able to be overtaken by both affinities of Matter Mastery.
     Root Network Units (Nature rPvE Variants):
    1. Fixed an issue where Treespirit, Thornbark, and Guardian of Nature would not aggro against flying units.
    2. Increased ranged at which these units root to attack enemies from 20m to 28m.  
     Root Nexus:
    1. No longer provides 2 support. 
    2. Removed from Nature rPvE and replaced by the new Earth Crystal.
     Stranglehold:
    1. Tower range: 30m ➜ 40m
    [ New NPCs ]
    These new NPCs are available to map makers to use for community maps. 
    New NPC Units:
       1. Pest Creepers: A permanent version of the nature affinity Pest Creepers spawned by Sunken Temple. 
       2. Earth Crystal: Provides 2 support to root network entities within a 20m radius, replaces Root Nexus in Nature rPvE. 
       3. Fortress of Nature: Boss variant of Howling Shrine with 50m range.
       4. Bramblethorn: New Nature variant of Stonekin Rockstorm which roots on-hit. 
       5. Amii Phantom: Ranged-only with swift. 
     
  4. Metagross31 liked a post in a topic by Zyna in Skylords Reborn on OSX/Linux via Wine!   
    Hi @mx2,
    Thank you for your contribution and for taking the initiative to support fellow Linux players with the shell script!
    After discussing with the team, I wanted to let you know that we've removed the script from your post for security reasons. However, understanding the value of your work, we've ensured that the script is still accessible. It's now accessible via the updater and is also linked in the download forum post.
     
  5. Kapo liked a post in a topic by Zyna in Skylords Reborn on OSX/Linux via Wine!   
    Hi @mx2,
    Thank you for your contribution and for taking the initiative to support fellow Linux players with the shell script!
    After discussing with the team, I wanted to let you know that we've removed the script from your post for security reasons. However, understanding the value of your work, we've ensured that the script is still accessible. It's now accessible via the updater and is also linked in the download forum post.
     
  6. Zyna liked a post in a topic by mx2 in Skylords Reborn on OSX/Linux via Wine!   
    Greeting fellow Linux Skylords,
    I wrote a little shell script that replaces the launcher.
    To use it, just put the attached file next to the "SkylordsRebornUpdater.exe" and run it.
    Finally, launch "BattleForge.exe" manually instead of the launcher.
    You may have to add the "-online" option, e.g. "wine Battleforge.exe -online".
    Have fun playing Skylords Reborn without all those .NET related launcher issues 🙂
    Update 5. Mar. 2025: This script is now available in an updated version at github.
  7. Klaidonis liked a post in a topic by Zyna in Patch #400041 - 08 April 2023   
    Patch #400041
    We're happy to share a small but enjoyable update with you, featuring new content and bug fixes. In this update, we've added the time-limited "Bunny Brawler" Easter Achievement, which unlocks a unique cosmetic banner when you win on the new community map "The Easter Tree". Prepare to hop into action as a Skybunny in our egg-citing event, where you have to push an egg to return it to the Easter Tree as quickly as possible! We hope you appreciate these improvements and have fun with the new content!

    General Changes
    Introduced a new Easter Achievement, "Bunny Brawler", which requires winning on the new community map "The Easter Tree" to unlock a unique Easter cosmetic banner. The new and existing Easter achievements will be active from now until April 15th, 2023, at 23:59 UTC. Changed the mission outcry subtitles setting to be active by default on initial game launch, and changed it for all existing players. This can be toggled off at any time in the game tab of the options menu. Changed the friend list to display only online friends by default. Added a new map script "CutsceneCameraPlayAdvanced" with identical functionality to "CutsceneCameraPlay" but the addition of a player-specific tag to exclusively display it for that player. Syntax: CutsceneCameraPlayAdvanced ({Camera = "", TargetTag = "default", Player =""}) Added various objects and units related to this year's Easter event, which can now be used by everyone for community map-making.
    General Fixes
    Fixed an issue where re-rolled quests occasionally provided incorrect BFP rewards. Added an error message for empty deck imports. Resolved incorrect tooltip displays for Locked/Info/Price icons related to cosmetics. Implemented an experimental fix for the invisible Nightguard and Storm Singer issues. Addressed lighting problems with flight blocker objects.
    That's all! See you in the Forge, Skybunnies!
  8. Zyna liked a post in a topic by Majora in Community Update #25 - July 2022   
    Super glad to have you ❤️ 
  9. Zyna liked a post in a topic by UltDragon in Community Update #25 - July 2022   
    Joined because of this, I looked at those potential featured and thought "I need to make this happen".
    Been so long! Those things take a lot of time and effort :X
    Cosmetics - Done
    Compare Profiles - Done
    Community Map Rework - Done
    One day, all of those will be done :)
  10. Ultrakool liked a post in a topic by Zyna in Patch #400041 - 08 April 2023   
    Patch #400041
    We're happy to share a small but enjoyable update with you, featuring new content and bug fixes. In this update, we've added the time-limited "Bunny Brawler" Easter Achievement, which unlocks a unique cosmetic banner when you win on the new community map "The Easter Tree". Prepare to hop into action as a Skybunny in our egg-citing event, where you have to push an egg to return it to the Easter Tree as quickly as possible! We hope you appreciate these improvements and have fun with the new content!

    General Changes
    Introduced a new Easter Achievement, "Bunny Brawler", which requires winning on the new community map "The Easter Tree" to unlock a unique Easter cosmetic banner. The new and existing Easter achievements will be active from now until April 15th, 2023, at 23:59 UTC. Changed the mission outcry subtitles setting to be active by default on initial game launch, and changed it for all existing players. This can be toggled off at any time in the game tab of the options menu. Changed the friend list to display only online friends by default. Added a new map script "CutsceneCameraPlayAdvanced" with identical functionality to "CutsceneCameraPlay" but the addition of a player-specific tag to exclusively display it for that player. Syntax: CutsceneCameraPlayAdvanced ({Camera = "", TargetTag = "default", Player =""}) Added various objects and units related to this year's Easter event, which can now be used by everyone for community map-making.
    General Fixes
    Fixed an issue where re-rolled quests occasionally provided incorrect BFP rewards. Added an error message for empty deck imports. Resolved incorrect tooltip displays for Locked/Info/Price icons related to cosmetics. Implemented an experimental fix for the invisible Nightguard and Storm Singer issues. Addressed lighting problems with flight blocker objects.
    That's all! See you in the Forge, Skybunnies!
  11. UltDragon liked a post in a topic by Zyna in Patch #400041 - 08 April 2023   
    Patch #400041
    We're happy to share a small but enjoyable update with you, featuring new content and bug fixes. In this update, we've added the time-limited "Bunny Brawler" Easter Achievement, which unlocks a unique cosmetic banner when you win on the new community map "The Easter Tree". Prepare to hop into action as a Skybunny in our egg-citing event, where you have to push an egg to return it to the Easter Tree as quickly as possible! We hope you appreciate these improvements and have fun with the new content!

    General Changes
    Introduced a new Easter Achievement, "Bunny Brawler", which requires winning on the new community map "The Easter Tree" to unlock a unique Easter cosmetic banner. The new and existing Easter achievements will be active from now until April 15th, 2023, at 23:59 UTC. Changed the mission outcry subtitles setting to be active by default on initial game launch, and changed it for all existing players. This can be toggled off at any time in the game tab of the options menu. Changed the friend list to display only online friends by default. Added a new map script "CutsceneCameraPlayAdvanced" with identical functionality to "CutsceneCameraPlay" but the addition of a player-specific tag to exclusively display it for that player. Syntax: CutsceneCameraPlayAdvanced ({Camera = "", TargetTag = "default", Player =""}) Added various objects and units related to this year's Easter event, which can now be used by everyone for community map-making.
    General Fixes
    Fixed an issue where re-rolled quests occasionally provided incorrect BFP rewards. Added an error message for empty deck imports. Resolved incorrect tooltip displays for Locked/Info/Price icons related to cosmetics. Implemented an experimental fix for the invisible Nightguard and Storm Singer issues. Addressed lighting problems with flight blocker objects.
    That's all! See you in the Forge, Skybunnies!
  12. erkserkserks liked a post in a topic by Zyna in Patch #400041 - 08 April 2023   
    Patch #400041
    We're happy to share a small but enjoyable update with you, featuring new content and bug fixes. In this update, we've added the time-limited "Bunny Brawler" Easter Achievement, which unlocks a unique cosmetic banner when you win on the new community map "The Easter Tree". Prepare to hop into action as a Skybunny in our egg-citing event, where you have to push an egg to return it to the Easter Tree as quickly as possible! We hope you appreciate these improvements and have fun with the new content!

    General Changes
    Introduced a new Easter Achievement, "Bunny Brawler", which requires winning on the new community map "The Easter Tree" to unlock a unique Easter cosmetic banner. The new and existing Easter achievements will be active from now until April 15th, 2023, at 23:59 UTC. Changed the mission outcry subtitles setting to be active by default on initial game launch, and changed it for all existing players. This can be toggled off at any time in the game tab of the options menu. Changed the friend list to display only online friends by default. Added a new map script "CutsceneCameraPlayAdvanced" with identical functionality to "CutsceneCameraPlay" but the addition of a player-specific tag to exclusively display it for that player. Syntax: CutsceneCameraPlayAdvanced ({Camera = "", TargetTag = "default", Player =""}) Added various objects and units related to this year's Easter event, which can now be used by everyone for community map-making.
    General Fixes
    Fixed an issue where re-rolled quests occasionally provided incorrect BFP rewards. Added an error message for empty deck imports. Resolved incorrect tooltip displays for Locked/Info/Price icons related to cosmetics. Implemented an experimental fix for the invisible Nightguard and Storm Singer issues. Addressed lighting problems with flight blocker objects.
    That's all! See you in the Forge, Skybunnies!
  13. Kapo liked a post in a topic by Zyna in Patch #400041 - 08 April 2023   
    Patch #400041
    We're happy to share a small but enjoyable update with you, featuring new content and bug fixes. In this update, we've added the time-limited "Bunny Brawler" Easter Achievement, which unlocks a unique cosmetic banner when you win on the new community map "The Easter Tree". Prepare to hop into action as a Skybunny in our egg-citing event, where you have to push an egg to return it to the Easter Tree as quickly as possible! We hope you appreciate these improvements and have fun with the new content!

    General Changes
    Introduced a new Easter Achievement, "Bunny Brawler", which requires winning on the new community map "The Easter Tree" to unlock a unique Easter cosmetic banner. The new and existing Easter achievements will be active from now until April 15th, 2023, at 23:59 UTC. Changed the mission outcry subtitles setting to be active by default on initial game launch, and changed it for all existing players. This can be toggled off at any time in the game tab of the options menu. Changed the friend list to display only online friends by default. Added a new map script "CutsceneCameraPlayAdvanced" with identical functionality to "CutsceneCameraPlay" but the addition of a player-specific tag to exclusively display it for that player. Syntax: CutsceneCameraPlayAdvanced ({Camera = "", TargetTag = "default", Player =""}) Added various objects and units related to this year's Easter event, which can now be used by everyone for community map-making.
    General Fixes
    Fixed an issue where re-rolled quests occasionally provided incorrect BFP rewards. Added an error message for empty deck imports. Resolved incorrect tooltip displays for Locked/Info/Price icons related to cosmetics. Implemented an experimental fix for the invisible Nightguard and Storm Singer issues. Addressed lighting problems with flight blocker objects.
    That's all! See you in the Forge, Skybunnies!
  14. Hirooo liked a post in a topic by Zyna in Patch #400041 - 08 April 2023   
    Patch #400041
    We're happy to share a small but enjoyable update with you, featuring new content and bug fixes. In this update, we've added the time-limited "Bunny Brawler" Easter Achievement, which unlocks a unique cosmetic banner when you win on the new community map "The Easter Tree". Prepare to hop into action as a Skybunny in our egg-citing event, where you have to push an egg to return it to the Easter Tree as quickly as possible! We hope you appreciate these improvements and have fun with the new content!

    General Changes
    Introduced a new Easter Achievement, "Bunny Brawler", which requires winning on the new community map "The Easter Tree" to unlock a unique Easter cosmetic banner. The new and existing Easter achievements will be active from now until April 15th, 2023, at 23:59 UTC. Changed the mission outcry subtitles setting to be active by default on initial game launch, and changed it for all existing players. This can be toggled off at any time in the game tab of the options menu. Changed the friend list to display only online friends by default. Added a new map script "CutsceneCameraPlayAdvanced" with identical functionality to "CutsceneCameraPlay" but the addition of a player-specific tag to exclusively display it for that player. Syntax: CutsceneCameraPlayAdvanced ({Camera = "", TargetTag = "default", Player =""}) Added various objects and units related to this year's Easter event, which can now be used by everyone for community map-making.
    General Fixes
    Fixed an issue where re-rolled quests occasionally provided incorrect BFP rewards. Added an error message for empty deck imports. Resolved incorrect tooltip displays for Locked/Info/Price icons related to cosmetics. Implemented an experimental fix for the invisible Nightguard and Storm Singer issues. Addressed lighting problems with flight blocker objects.
    That's all! See you in the Forge, Skybunnies!
  15. UltDragon liked a post in a topic by Zyna in Dont get the right BFp for The Quest   
    A potential fix went live in patch #400041.
    Please check if the issue still occurs.
  16. Hrdina_Imperia liked a post in a topic by Zyna in Patch #400041 - 08 April 2023   
    Patch #400041
    We're happy to share a small but enjoyable update with you, featuring new content and bug fixes. In this update, we've added the time-limited "Bunny Brawler" Easter Achievement, which unlocks a unique cosmetic banner when you win on the new community map "The Easter Tree". Prepare to hop into action as a Skybunny in our egg-citing event, where you have to push an egg to return it to the Easter Tree as quickly as possible! We hope you appreciate these improvements and have fun with the new content!

    General Changes
    Introduced a new Easter Achievement, "Bunny Brawler", which requires winning on the new community map "The Easter Tree" to unlock a unique Easter cosmetic banner. The new and existing Easter achievements will be active from now until April 15th, 2023, at 23:59 UTC. Changed the mission outcry subtitles setting to be active by default on initial game launch, and changed it for all existing players. This can be toggled off at any time in the game tab of the options menu. Changed the friend list to display only online friends by default. Added a new map script "CutsceneCameraPlayAdvanced" with identical functionality to "CutsceneCameraPlay" but the addition of a player-specific tag to exclusively display it for that player. Syntax: CutsceneCameraPlayAdvanced ({Camera = "", TargetTag = "default", Player =""}) Added various objects and units related to this year's Easter event, which can now be used by everyone for community map-making.
    General Fixes
    Fixed an issue where re-rolled quests occasionally provided incorrect BFP rewards. Added an error message for empty deck imports. Resolved incorrect tooltip displays for Locked/Info/Price icons related to cosmetics. Implemented an experimental fix for the invisible Nightguard and Storm Singer issues. Addressed lighting problems with flight blocker objects.
    That's all! See you in the Forge, Skybunnies!
  17. Xanatoss liked a post in a topic by Zyna in Patch #400041 - 08 April 2023   
    Patch #400041
    We're happy to share a small but enjoyable update with you, featuring new content and bug fixes. In this update, we've added the time-limited "Bunny Brawler" Easter Achievement, which unlocks a unique cosmetic banner when you win on the new community map "The Easter Tree". Prepare to hop into action as a Skybunny in our egg-citing event, where you have to push an egg to return it to the Easter Tree as quickly as possible! We hope you appreciate these improvements and have fun with the new content!

    General Changes
    Introduced a new Easter Achievement, "Bunny Brawler", which requires winning on the new community map "The Easter Tree" to unlock a unique Easter cosmetic banner. The new and existing Easter achievements will be active from now until April 15th, 2023, at 23:59 UTC. Changed the mission outcry subtitles setting to be active by default on initial game launch, and changed it for all existing players. This can be toggled off at any time in the game tab of the options menu. Changed the friend list to display only online friends by default. Added a new map script "CutsceneCameraPlayAdvanced" with identical functionality to "CutsceneCameraPlay" but the addition of a player-specific tag to exclusively display it for that player. Syntax: CutsceneCameraPlayAdvanced ({Camera = "", TargetTag = "default", Player =""}) Added various objects and units related to this year's Easter event, which can now be used by everyone for community map-making.
    General Fixes
    Fixed an issue where re-rolled quests occasionally provided incorrect BFP rewards. Added an error message for empty deck imports. Resolved incorrect tooltip displays for Locked/Info/Price icons related to cosmetics. Implemented an experimental fix for the invisible Nightguard and Storm Singer issues. Addressed lighting problems with flight blocker objects.
    That's all! See you in the Forge, Skybunnies!
  18. Deadman liked a post in a topic by Zyna in Patch #400041 - 08 April 2023   
    Patch #400041
    We're happy to share a small but enjoyable update with you, featuring new content and bug fixes. In this update, we've added the time-limited "Bunny Brawler" Easter Achievement, which unlocks a unique cosmetic banner when you win on the new community map "The Easter Tree". Prepare to hop into action as a Skybunny in our egg-citing event, where you have to push an egg to return it to the Easter Tree as quickly as possible! We hope you appreciate these improvements and have fun with the new content!

    General Changes
    Introduced a new Easter Achievement, "Bunny Brawler", which requires winning on the new community map "The Easter Tree" to unlock a unique Easter cosmetic banner. The new and existing Easter achievements will be active from now until April 15th, 2023, at 23:59 UTC. Changed the mission outcry subtitles setting to be active by default on initial game launch, and changed it for all existing players. This can be toggled off at any time in the game tab of the options menu. Changed the friend list to display only online friends by default. Added a new map script "CutsceneCameraPlayAdvanced" with identical functionality to "CutsceneCameraPlay" but the addition of a player-specific tag to exclusively display it for that player. Syntax: CutsceneCameraPlayAdvanced ({Camera = "", TargetTag = "default", Player =""}) Added various objects and units related to this year's Easter event, which can now be used by everyone for community map-making.
    General Fixes
    Fixed an issue where re-rolled quests occasionally provided incorrect BFP rewards. Added an error message for empty deck imports. Resolved incorrect tooltip displays for Locked/Info/Price icons related to cosmetics. Implemented an experimental fix for the invisible Nightguard and Storm Singer issues. Addressed lighting problems with flight blocker objects.
    That's all! See you in the Forge, Skybunnies!
  19. LEBOVIN liked a post in a topic by Zyna in Patch #400041 - 08 April 2023   
    Patch #400041
    We're happy to share a small but enjoyable update with you, featuring new content and bug fixes. In this update, we've added the time-limited "Bunny Brawler" Easter Achievement, which unlocks a unique cosmetic banner when you win on the new community map "The Easter Tree". Prepare to hop into action as a Skybunny in our egg-citing event, where you have to push an egg to return it to the Easter Tree as quickly as possible! We hope you appreciate these improvements and have fun with the new content!

    General Changes
    Introduced a new Easter Achievement, "Bunny Brawler", which requires winning on the new community map "The Easter Tree" to unlock a unique Easter cosmetic banner. The new and existing Easter achievements will be active from now until April 15th, 2023, at 23:59 UTC. Changed the mission outcry subtitles setting to be active by default on initial game launch, and changed it for all existing players. This can be toggled off at any time in the game tab of the options menu. Changed the friend list to display only online friends by default. Added a new map script "CutsceneCameraPlayAdvanced" with identical functionality to "CutsceneCameraPlay" but the addition of a player-specific tag to exclusively display it for that player. Syntax: CutsceneCameraPlayAdvanced ({Camera = "", TargetTag = "default", Player =""}) Added various objects and units related to this year's Easter event, which can now be used by everyone for community map-making.
    General Fixes
    Fixed an issue where re-rolled quests occasionally provided incorrect BFP rewards. Added an error message for empty deck imports. Resolved incorrect tooltip displays for Locked/Info/Price icons related to cosmetics. Implemented an experimental fix for the invisible Nightguard and Storm Singer issues. Addressed lighting problems with flight blocker objects.
    That's all! See you in the Forge, Skybunnies!
  20. Majora liked a post in a topic by Zyna in Patch #400041 - 08 April 2023   
    Patch #400041
    We're happy to share a small but enjoyable update with you, featuring new content and bug fixes. In this update, we've added the time-limited "Bunny Brawler" Easter Achievement, which unlocks a unique cosmetic banner when you win on the new community map "The Easter Tree". Prepare to hop into action as a Skybunny in our egg-citing event, where you have to push an egg to return it to the Easter Tree as quickly as possible! We hope you appreciate these improvements and have fun with the new content!

    General Changes
    Introduced a new Easter Achievement, "Bunny Brawler", which requires winning on the new community map "The Easter Tree" to unlock a unique Easter cosmetic banner. The new and existing Easter achievements will be active from now until April 15th, 2023, at 23:59 UTC. Changed the mission outcry subtitles setting to be active by default on initial game launch, and changed it for all existing players. This can be toggled off at any time in the game tab of the options menu. Changed the friend list to display only online friends by default. Added a new map script "CutsceneCameraPlayAdvanced" with identical functionality to "CutsceneCameraPlay" but the addition of a player-specific tag to exclusively display it for that player. Syntax: CutsceneCameraPlayAdvanced ({Camera = "", TargetTag = "default", Player =""}) Added various objects and units related to this year's Easter event, which can now be used by everyone for community map-making.
    General Fixes
    Fixed an issue where re-rolled quests occasionally provided incorrect BFP rewards. Added an error message for empty deck imports. Resolved incorrect tooltip displays for Locked/Info/Price icons related to cosmetics. Implemented an experimental fix for the invisible Nightguard and Storm Singer issues. Addressed lighting problems with flight blocker objects.
    That's all! See you in the Forge, Skybunnies!
  21. Zyna liked a post in a topic by nukie in New Achievement and Official Easter Event 2023   
    Hello Skybunnies,
    Welcome to the official Easter event!
    Quick Overview:
    Community Map:       - The Easter Tree Difficulty:                    - Any Date:                          - 08.04.2023 until 16.04.2023 23:59 UTC Rewards:                    - Boosters, a new banner, promo Easter Egg card* Winner reveal:           - Via the forum *By playing a match during Easter, you automaticly get the card "Easter Egg (Promo)"!
     
    Rules and Goals:
    Complete the map on any difficulty to complete the achievement "Bunny Brawler" which will automatically reward you with a new Easter themed banner.
    Want a bigger challenge? Complete The Easter Tree on expert difficulty and submit your fastest time for a chance to win booster packs!

     
     
     
     
     
    How Can I Participate?

    Everyone with an ingame account can participate in the event, there is no need to sign up separately.
    For the speedrun challenge you just have to send in your best replay, including the player name and the time, to Nukie on Discord (nukie#9354) or the forum (@nukie).
    Replay name format - "nukie_Time_00h20m30s_.pmv"

    You can send in your replays until 23:59 CET 16.04.2023.
    You can find your replays here: Documents=>Battleforge=>replays
     
    What's the Speedrun Prize Pool?
    The prizes are per person, only your highest place will be rewarded:
    1st Place: 8 General Boosters
    2nd Place: 6 General Boosters
    3rd Place: 5 General Boosters
    4th-5th Place: 4 General Boosters
    6th-10th Place: 3 General Boosters 
    All players in place 11th or below will be entered into a random draw where there will be General Boosters up for grabs.
     
    When will the winners be announced?

    The winners will be announced via the forum on 21.04.2023.
     
    How Do I Access The Map?
     
    Gameplay Tips (Spoiler!):
     

    Future Events
    If you are interested in helping with these kinds of events for the community or want to host one yourself, don't be afraid and simply reach out!
    Send @nukie, @Metagross31, or @Minashigo Hiko a PM on the forum, or direct message via Discord (nukie#9354, Metagross31#1103, Minashigo Hiko#1126).
    We are happy to assist you with upcoming events and with sponsoring towards your prize pool!
     
    We hope you have a lot of fun with this event and are looking forward to seeing all your replays!
    If you have any questions, please do not hesitate to ask.

     
  22. Metagross31 liked a post in a topic by Zyna in Patch #400041 - 08 April 2023   
    Patch #400041
    We're happy to share a small but enjoyable update with you, featuring new content and bug fixes. In this update, we've added the time-limited "Bunny Brawler" Easter Achievement, which unlocks a unique cosmetic banner when you win on the new community map "The Easter Tree". Prepare to hop into action as a Skybunny in our egg-citing event, where you have to push an egg to return it to the Easter Tree as quickly as possible! We hope you appreciate these improvements and have fun with the new content!

    General Changes
    Introduced a new Easter Achievement, "Bunny Brawler", which requires winning on the new community map "The Easter Tree" to unlock a unique Easter cosmetic banner. The new and existing Easter achievements will be active from now until April 15th, 2023, at 23:59 UTC. Changed the mission outcry subtitles setting to be active by default on initial game launch, and changed it for all existing players. This can be toggled off at any time in the game tab of the options menu. Changed the friend list to display only online friends by default. Added a new map script "CutsceneCameraPlayAdvanced" with identical functionality to "CutsceneCameraPlay" but the addition of a player-specific tag to exclusively display it for that player. Syntax: CutsceneCameraPlayAdvanced ({Camera = "", TargetTag = "default", Player =""}) Added various objects and units related to this year's Easter event, which can now be used by everyone for community map-making.
    General Fixes
    Fixed an issue where re-rolled quests occasionally provided incorrect BFP rewards. Added an error message for empty deck imports. Resolved incorrect tooltip displays for Locked/Info/Price icons related to cosmetics. Implemented an experimental fix for the invisible Nightguard and Storm Singer issues. Addressed lighting problems with flight blocker objects.
    That's all! See you in the Forge, Skybunnies!
  23. Zyna liked a post in a topic by FarRockBF in Ladies & Gentlemen, FarRock Here   
    Hi old friends!
    I run a tech startup now and I was telling my team how EA allowed you guys to work on this codebase and how you actually pulled it off. They were blown away. We're impressed!
    Sadly, I don't have a minute to work on this game but I'm VERY tempted to come back and start playing every now and again.
    As I was looking through this site I noticed WindHunter & Wolven my old buddies from WAAAAY back on here. And RadicalX is still here? Very cool!
     
    Trivia! Do you know the xNTx from my username can from Wolven? Tell them bud! My original account was just FarRock. He convinced me to join his PVE clan.
     
    Anyhow, life updates:
    Four kids, bought a house Run a career coaching business Have a YouTube channel for career coaching Wrote a book for entry level professionals in finance Run a tech startup. We're going live in a month and then will be raising for our first public round, so that's super exciting!  
    How have you all been? Excited to catch up! Any other old buddies of mine here? MaranV still around?
     
    EDIT: Just checked out that video I posted 4 years ago. Wow so many of you really wanted me to come back. Makes me nostalgic. I'm gonna download!

    Love y'all,
    Mark
     
  24. Zyna liked a post in a topic by Kapo in CCC #10 - Ashbone Pyro vs. Magma Hurler - UNTIL 12.03.2023   
    🔔 Hear, hear! 🔔
    It's time for a reveal - the following Discord emoticons are the choices for the winner of the contest:
                          
    Special thanks to @Titan for creating these, and may the winner chose wisely!
  25. Xanatoss liked a post in a topic by Zyna in Patch #400040 - 27 February 2023   
    Patch #400040
    We're excited to bring you a new update that addresses some recent issues. Specifically, we've tackled some bugs related to our leaderboard achievements, which now properly use the current month's data. Any rewards you may not have received were rolled out retroactively. Additionally, we've fixed the forge lags that were causing performance issues for some players. Thank you for your patience, and we hope you enjoy this update!

    General Changes
    Added an option for players to re-roll the same quest multiple times. The minimum quest reward after re-rolls is now 50 BFP. If a player has excess quests, the quest with the most re-rolls will be reset to zero. The achievements "A Need For Speed" and "Gotta Go Fast" now display the seconds for best time in their tooltips. A new type filter for achievements has been added, with options "All", "One Time", and "Endless". The "Endless" checkbox has been replaced with this new filter.
     
    General Fixes
    Leaderboard achievements now use the current month's data, rather than last month's. Last month's rewards will be granted retroactively on March 1st. The leaderboard reward period now starts at 00:00 UTC on the 1st of each month, instead of the 31st of each month. The achievement for completing rPvE quickly now completes correctly after reaching the last milestone. The context menu now appears when right-clicking on all areas of a player banner. The name tooltip for players in the leaderboard now updates correctly when changing pages. The achievement "Too Heavy to Carry" now has a description in Russian. Fixed lag in the Forge that was causing performance issues.
     
    Post-Patch Fixes - 31 March 2023
    The promo version of Worldbreaker Gun now also counts for the "The Tools of Ultimate Destruction" achievement.
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