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Zyna

Admin & Main Developer
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  1. The way I did it right now is to have one big line each for 1k HP (this will also scale logarithmically for 10k, 100k, etc. HP). For the small lines, I will add an option in the options menu where you can choose how much health they represent.  In the picture the small lines represent 200 HP. Currently, if there is not enough space for the smaller lines, I just don't add them (see Comet Catcher), I don't know if that's ideal though.
    This is actually ingame What do you think about the version below? I think that one looks less cluttered. Unfortunately adjusting the total length is only possible for S/M/L/XL units in general.
    My biggest concern right now is that this feature might be too hard for lower-end PCs, but I tried to make it as performance-friendly as possible.

    Here is what it looks like for monuments and power wells:
     

  2. I will make it a tiny bit smaller Every line you see on the health bar is a very small black widget, I am adding them after the health bar is created.
     
    It is optional, yes.
  3. ikke2902 liked a post in a topic by Zyna in (Suggestion) Detailed HP Bars   
    I will make it a tiny bit smaller Every line you see on the health bar is a very small black widget, I am adding them after the health bar is created.
     
    It is optional, yes.
  4. The way I did it right now is to have one big line each for 1k HP (this will also scale logarithmically for 10k, 100k, etc. HP). For the small lines, I will add an option in the options menu where you can choose how much health they represent.  In the picture the small lines represent 200 HP. Currently, if there is not enough space for the smaller lines, I just don't add them (see Comet Catcher), I don't know if that's ideal though.
    This is actually ingame What do you think about the version below? I think that one looks less cluttered. Unfortunately adjusting the total length is only possible for S/M/L/XL units in general.
    My biggest concern right now is that this feature might be too hard for lower-end PCs, but I tried to make it as performance-friendly as possible.

    Here is what it looks like for monuments and power wells:
     

  5. Zyna liked a post in a topic by fiki574 in Forum thread disappeared   
    Well, it would be great if people could search and read and not create duplicate threads but okay.
  6. I'm pretty sure that this is an issue which occurs if you play on fullscreen and Alt Tab out of the game. So the workaround for now is to either use windowed mode, or avoid alt tabbing in fullscreen mode.
  7. Fixed already, update the Client please
  8. I wrote a couple though some might overlap with what was already said. :p 
    General quests/achievements:
    1. Beat a 2p map solo on x difficulty
    2. Beat a 4p map solo x difficulty
    3. Beat x map without using any 4 orb cards
    4. Do x amount of damage using spells
    5. Do x amount of damage using buildings
    6. Do x amount of damage using monsters
    7. Heal x amount of health to monsters
    8. Get the daily reward x ammount of times
    9. Beat x amount of enemys with boss afinities 
    10. Build x amount of orbs 
    11. Build x amount of power wells
    12. Place x amount of a specific card
    13. Use monster abilities x amount of times
    14. Kill an XL unit using a small unit
    15. Destroy x amount of shields
    16. Kill x amount of Twilight/Bandit/Lost Soul units
    17. Use a revenant doom ability
    18. Use a transform ability
    19. Gather x amount of power in x map
    20. In pvp kill a promo unit using a promo unit
    21. In pvp go to t3 before your opponent builds a second monument
    22. Do x amount of damage using x unit
    23. Absorb x amount of damage using Ashbone Pyro
    24. Destroy x amount of buildings using a unit with the siege ability
    25. Freeze 100,500,1000 units in matches (could be a nice excuse to give santa clause as an reward :p)
    26. Buy 100 cards in the marketplace
    27. Sell 100 cards in the marketplace
    28. Win a level 1 battlegrounds using only snapjaws
    29. Teleport a unit using a tunnel ability
    30. Use all Trick magic devices in Oracle correctly on the first time
    31. Open x amount of boosters
    32. Knock back 100/500/1000 units
    33. Have 4 orbs with different elements in a pve match
    34. Trade 100 cards
    (Map)specific quests/achievements:
    1. Switch the gate in Sunbridge shrine x ammount of times
    2. Win Guns of Lyr without any damage on the Rogans Stronghold
    3. Win the Dwarven Riddle without using the fire altar
    4. Win defending Hope without Rogan taking any damage
    5. Win the Soultree without Moon health getting under 50%
    6. Win Convoy without letting x ammount of walkers die
    7. Win Siege of Hope without letting any of the humans die
    8. Save all humans in Titans
    9. Win the Insane god without letting any of the priest or temples take damage
    10. Defeat Mo without any of the banzai birds exploding
    11. Win Nightmares end without losing any of the magic nodes
    12. Defeat the Red King in under 3 minutes after the battle starts
    13. In Blight defeat the ravenheart in under 15 seconds
    14. Destroy 10 Raven Scoutships in Raven's end
    15. Don't use the spell device more than 10 times in Convoy
    16. Win Soultree without letting any of the Lyrish Defenders die
    Endgame, (map)specific quests/achievements:
    1. Win any 2p expert map solo using the tutorial deck
    2. Win a 12p map expert with only one persons on each map and without using any spells
    3. Beat Guns of Lyr/Dwarven Riddle on expert solo without building any buildings(including walls)
    4. Beat lvl 10 battlegrounds solo without going higher than the second orb
    5. Beat all pve maps in under 3 hours
    6. Have 100k gold 
    7. Win 50 pvp matches in a row
    8. Destroy all 8 crystals within 3 minutes after destroying the first one in Dwarven Riddle expert solo
  9. Is there a quest you really would like to have in the game? Well here is your chance on suggesting it and maybe the devs will implement it.
    This thread's purpose is to collect all kinds of ideas for quests and achievements to help out the staff team with coming up with those and instead just picking the good/ best ones out of here.
    Please try to not suggest ideas that are already on the list in some form (also include not suggesting numbers for a already existing quest).
    Please note that i am not part of the staff and therefor can not guarantee that any of your suggestions will get implemented in any kind or form.
    If you post your ideas here i will add them to the main post to the best of my abilities . The general ones i will post in a general form so they can be applied to every map/ difficulty in that way. Thanks in advance to all ideas mentioned.
    Suggestion: General quests could be expanded to also include selected community maps.
    General quests/achievements:
    Complete x map on standard/advanced(or higher)/ expert difficulty Reach x PvE/PvP rank Complete a 1/2/4/any rPvE map on x difficulty Play/Complete x games of PvP/ranked PvP Play x amount of time in a PvP/ranked PvP/PVE/rPVE/any match Complete the story around Rogan Kayle Complete the Story around Mo Complete every map on standard/advanced/expert difficulty Complete any map with only x cards in your deck on standard/advanced/expert difficulty Play/Complete x amounts of PvE/rPvE/PvP/ranked PvP games (on x difficulty- PvE only) Open all gold chests on x map on x difficulty Complete x map in under x minutes Complete a ranked PvP match in under x minutes (Countermeasure against instant leaves probably necassary) Complete x amounts of daily quests/achievements Open x amounts of gold chests/boosters total Complete a 2/4 player map solo on x difficulty Deal x amount of damage using spells/buildings/units (all time) Heal x amount of health (units only - no regenerating at nearby buildings/wells/monuments Built x amounts of orbs/power wells/ (killing and rebuilding orbs does not count) Use x card/any single card/any single card type(spells, buildings, units) x amounts of time Use (any) card abilities x amounts of times Kill x amounts of Lost Souls/Bandits/Stonekin/Twilight enemies Have 4 different orbs in a match Break x amounts of shields/ break shields with the HP value of y Reach the Unit limit with only small/flying/x unit(s) Don't let a single of your units in a match die Destroy an enemy structure with your own building Complete a map without spawning a ranged unit  Complete x map with only unit cards One Shot any Boss Hear "a monument is destroyed" x amounts of times Build x wells and/or y monuments Break the population/unit limit by at least x points Get 1000 power from your void within 3 seconds Control a single unit of s units for x seconds Complete x map without/only using fire/frost/nature/shadow (splashs included/splashs not included) on y difficulty -->(maybe 1 map for each orb) Play/Win a match with x differentt(unique) players Participate/Reach x rank in an "official" Skylords Reborn tournament (probably needs to be handed out manually) Use every card in your deck at least once in x amounts of matches Complete x amounts of matches playing with a friend Let a unit survive for at least 15 minutes Have no void power at any time in a match Complete a match without using any spells/buildings Complete any map without self-destructing a single unit or building  
    "Out of match" achievements:
    Clone x amounts of decks Add your own custommade map to Battleforge Win x amount of bid auctions Kill all AI creatures available in the forge at least once Upgrade x card(s) to rank 1/2/3 (with rarity common/uncommon/rare/ultra rare) Own x unique/every cards of y faction/edition/element /rarity/size/total Trade/Buy/Sell x amount of cards Upgrade x cards to UX Add x players to your friendlist Reach deck level x Buy x amounts of boosters Earn x amounts of BFP/gold with Quests/Achievements/Trading/any way Show a (single unique) deck to x persons Watch x amounts of different decks (from other players)  
    Specific quests/achievements:
    I will try to seperate good ideas for endgame achievements beforehand in a 2nd list below. Please let me know if you agree with that kind of structuring and if you have a different opinion on how good those choices are. This is done simply for better visibility and a better overall structure as i a assume we will have quite a number of suggestions:
    Ability/Card Specific Quests/Achievements
    Teleport a unit using a "tunnel" ability Travel through a Deepcoil Worm with another Deepcoil Worm Complete a level 1 battleground using only "snapjaws" "Freeze" x amounts of units in matches (Santa Reward?) Destroy x amount of buildings using a unit with the "siege ability" Absorb/Heal x amount using "Ashbone Pyro" Do x amount of damage using "x unit" Use a "revenants doom ability" Use a "transform ability" "Knock back" x amounts of unit Spawn more than x % of units within range of "Breeding Grounds" Have 12 "Lost Spirit Ships" spawned at the same time Have every dragon creature summoned at the same time (t4 only -- Fire Dragon, Lost Dragon, Giant Wyrm, Grim Bahir, Skycatcher) Have every Worm summoned at the same time (Fire Worm, Shadow Worm, Deepcoil Worm, Core Dredge) Use "Enlightenment" to build an "Ice Barrier" Grab a paralyzed target with a "Deep One" Summon "all legendary cards" in a match Make a "Shadow Phoenix" revive x times or more Build all 4 Affinity Crystals in 1 match Kill a Nightguard that was once yours with a Nox Trooper ability Deconstruct a unit that has more than 6k health (by using Wrathgazer, Grigori, Shadow Worm, etc) Destroy x units with a single Shadow Worm/Church of Negation Build a root network with at least x participants (units or buildings) Use a healing spell to revive at least x squad members at once Let a Tortugun eat x population or more in 1 match Destroy x or more buildings with a single Worldbreaker Gun shot Kill any Boss using only Termite Hills  
    (Map)specific quests/achievements
    i will not specifically name the difficulty or the like on these achievements as they probably have to be manually chosen by the staff team, maybe in cooperation with the community to allow for enough achievements on each difficulty of play and to make them reasonable for the players that play on that level. These are supposed to be challenging not outright impossible for players of that skill level. The really hard ones  come down below .
    Complete "Introduction" without killing the Bandit Healer Complete "Introduction" without building t3 units Complete "Encounters with Twilight" by attacking the Twilight fortifications on x difficulty Complete "Encounters with Twilight" without a spirit reaching the Wrathgazer (was it called that?) on x difficulty Complete "Encounters with Twilight" by defending against the Twilight horde attacking on x difficulty Complete "Encounters with Twilight" and don't loose any units to the Wrathgazer on x difficulty Complete "Siege of Hope" without any defenders dying on x diffiuclty Complete "Siege of Hope" Complete "Defending Hope" without Rogan taking any damage on x difficulty Complete "The Soultree" without Moon getting under x % of health on x difficulty (no Amii-Monument) Complete "The Soultree" without any of the Lyrish Defenders die on x difficulty Complete "Mo" and kill the Commando Walker on x difficulty Complete "Mo" without any of the Banzai birds exploding Complete "Oracle" using all trick magic devices in Oracle correctly on the first try Complete "The Treasure Fleet" without losing a single Gold Wagon on x difficulty Complete "The Treasure Fleet" without opening a single Gold Chest Complete "Sunbridge" switching the gate in Sunbridge x amount of times on x difficulty Complete "Sunbridge" without loosing any units against Mora on x difficulty Complete "Convoy" without letting x amouns of Walkers die on y difficulty Complete "Convoy" without using the spell devices more than x times on y difficulty Complete "Nightmares End" without losing any of the nodes on x difficulty Complete "The Insane God" without letting any of the priests or temples take damage on x difficulty Complete "Bad Harvest" without the Gold Wagon taking any damage on x difficulty Complete "Titans" and save every single Prisoner on x difficulty Complete "Blight" killing the Ravenheart in under x seconds on x difficulty Complete "Blight" without failing to destroy a bandit camp in time on x difficulty Complete "Empire" killing Brannoc in x amount of time on x difficulty Complete "The Ravens End" killing at least x amounts of Raven Scoutships on x difficulty Complete "Guns of Lyr" without Rogans Stronghold taking any damage on x difficulty Complete "The Dwarven Riddle" without using the Fire Altar on x difficulty Complete a "Battleground difficulty 5" only using Manawing and Deathglider Complete a "PvP ranked match" going t3 before your opponent builds a second monument Kill a Promo unit with a Promo unit in a "PvP ranked match" Kill an XL unit with a S unit in a "PvP ranked match" Kill x amounts of frozen units in "PvP matches" Win a match with someone x PvP ranks lower than you in a "PvP Match" (same team) Complete a "Battleground" match on every difficulty Complete a "usergenerated map" on x difficulty  
    Endgame, (map)specific quests/achievements:
    Some of these probably need some testing if at all possible (I will mark the ones i think might prove difficult to achieve or have outright no clue if possible for testing by making them yellow coloured. If you have already completed such feats in the original game or know that they are possible let me know and i will make sure they are no longer coloured).
    Complete "Mo" without Mo ever getting under x% (maybe 90%/95%/99%?) of HP on expert difficulty Complete "Crusade" without using the teleporters on expert difficulty Complete "Crusade" without building any walls on expert difficulty Complete "Sunbridge" without using the Amii-Portal-Switches on expert difficulty Complete "Slavemaster" without using the Firetrap on expert difficulty Complete "Bad Harvest" without building any walls on expert difficulty Complete "King of the Giants" without Rogan Kayle taking any damage on expert difficulty Complete "Dwarven Riddle" solo without building any buildings (including walls) on expert difficulty Complete "The Dwarven Riddle" killing all crystals within 3 minutes after destroying the first one on expert difficulty Complete "Guns of Lyr" solo without building any buildings (including walls) on expert difficulty Complete any 2 Player map solo using the tutorial deck on expert difficulty Complete a 12 Player map with only on person on each map and without using any spells on expert difficulty Complete all PVE maps in under 6 hours on expert difficulty (adding the all-time speedrun rankings of all time together (no rPvE) results in about 5 hours and 20-25 minutes --> 6 hours should be possible but still be a challenge even for most if not all speedrunners) --> can this even be tracked? Complete a "solo lvl 10 Battleground match" with only 2 monuments build total Own every card at least once ( (not) including promos?) Have every card fully upgraded (U3 + fully charged) Complete 1P rPvE at lvl x in under y minutes Complete 2P rPvE at lvl x in under y minutes Complete 4P rPvE in under 10 minutes 30 seconds on difficulty 9 Complete 4P rPvE in under 13 minutes 30 seconds on difficulty 10 Own x amount of gold Complete x amounts of "PvP ranked matches" in a row Reach Top 3 in either ranked PVP 1v1 or 2v2 Reach Top 1 on any Map of the month ranking (not including maps with fixed times: F.e. Siege of Hope) Use every card at least once in a match (all time) Complete all 2 and 4 Player maps solo on expert difficulty Complete any map with maximal 4(?) cards solo on expert difficulty  
    Changelog:
    2018.08.17
    Added a "Ability/ Card specific" list for a better structure.
    Added @Eddio's suggestions (https://forum.skylords.eu/index.php?/topic/4166-quest-achievement-suggestions/&do=findComment&comment=70866)
    2018.08.19
    Added @Chimaka( ͡° ͜ʖ ͡°)'s suggestions (https://forum.skylords.eu/index.php?/topic/4166-quest-achievement-suggestions/&do=findComment&comment=70893)
    Added @LetsEinfallslos002's thread (https://forum.skylords.eu/index.php?/topic/1948-achievements-for-bfr/&tab=comments#comment-40340)
    --> Does not include the "Kill x amount of units with y" or "Control x amount of units with y card" quests/achievements as those can be done for every card and would therefor make the list even more unreadable as it already is
    2018.08.29
    Added @Navarr's suggestions (https://forum.skylords.eu/index.php?/topic/4166-quest-achievement-suggestions/&do=findComment&comment=70938)
    Added @Smok's suggestions (https://forum.skylords.eu/index.php?/topic/4166-quest-achievement-suggestions/&do=findComment&comment=70959)
    Added @MephistoRoss's thread (https://forum.skylords.eu/index.php?/topic/704-ideas-for-daily-quests/&)
    Adeed achievement category "out of match" (should be rather self explanatory, but here you get anything that is about trading and forge activities and really anything that is not directly reached in a match)
    2018.09.04
    Added @Kiwi's thread (https://forum.skylords.eu/index.php?/topic/2737-quest-suggestions/&)
    Added some more own map specific and end game specific quests
    2018.09.08
    Added @Navarr's post (https://forum.skylords.eu/index.php?/topic/4166-quest-achievement-suggestions-megathread/&do=findComment&comment=71129)
    Added some more own quests
    2018.10.09
    Added @Karl Lavafeld's post in form of a suggestion/hint in the thread introduction (https://forum.skylords.eu/index.php?/topic/4166-quest-achievement-suggestions-megathread/&do=findComment&comment=76186)
  10. Excited to have joined the team! I am looking forward to making the forge a better place 
  11. Thanks to the team for accepting us  You can all look forward to some nice client changes and additions
  12. Thanks to the team for accepting us  You can all look forward to some nice client changes and additions
  13. Thanks to the team for accepting us  You can all look forward to some nice client changes and additions
  14. Thanks to the team for accepting us  You can all look forward to some nice client changes and additions
  15. Thanks to the team for accepting us  You can all look forward to some nice client changes and additions
  16. Like I said, this bug occurs with higher resolutions. If you play the game in 1920x1080, then you will be missing the symbols, but if you play with 1280x800, then everything will look normal.
  17. This is a known issue. After testing around a bit, I found that this bug occurs with higher resolutions, e.g. if I select 1920x1080 I have this bug, with 1280x800 I do not.
     
  18. Yet again, whatever I say, people will find a way to make it negative or draw out unintended negative parts. My posts have no intentions of harming anyone's feelings.
  19. While I'm kind of sad there's a delay again, it's definitely the correct decision. Both the developers and testers have put in a lot of time this past week, but due to unforeseen issues development progressed slower than expected and the servers are still not stable enough. Releasing the servers in their current state would certainly be more frustrating than waiting a little longer. Just keep up the hype and wait a little longer, I very much doubt that there will be any more delays
  20. The Skylords Reborn team did what had to be done and it sucks, I know. It's even more frustrating for them than it is for you. An unbelievable amount of hours was put into the project, both by the team and testers, these past couple of days to try to make it for the deadline. It is not like bugs weren't known, it's just that they were proven to be more tricky to fix than first expected. There is only so much a few developers can do and rushing was definitely not the better option in this case. I read many times people stating that bugs are to be expected in open beta and I wholeheartedly agree. That being said though, there is a difference between (minor) bugs that don't affect the rest of the player base and bugs that are, in some cases, easily triggered and crash the server(s). To be able to test you need a solid base. An open beta where the server(s) constantly crash sounds like an open beta that was released too soon if you ask me. The lack of an aforementioned solid base doesn't give players, nor the developers for that matter, an enjoyable testing phase. So, even though it has been delayed yet again, let us not forget that it was for a logical reason and that such delay should not undermine the hard work that has been put into the project the past couple of weeks, even years.
  21. While I'm kind of sad there's a delay again, it's definitely the correct decision. Both the developers and testers have put in a lot of time this past week, but due to unforeseen issues development progressed slower than expected and the servers are still not stable enough. Releasing the servers in their current state would certainly be more frustrating than waiting a little longer. Just keep up the hype and wait a little longer, I very much doubt that there will be any more delays
  22. While I'm kind of sad there's a delay again, it's definitely the correct decision. Both the developers and testers have put in a lot of time this past week, but due to unforeseen issues development progressed slower than expected and the servers are still not stable enough. Releasing the servers in their current state would certainly be more frustrating than waiting a little longer. Just keep up the hype and wait a little longer, I very much doubt that there will be any more delays
  23. Zyna liked a post in a topic by fiki574 in [Important] Open Beta Delayed   
    Sorry, people

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