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Zyna

Admin & Main Developer
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  1. Sebu liked a post in a topic by Zyna in Patch #400026 - 07 April 2021   
    Patch #400026
    Greetings Skylords, Skyladies and Skyfolk,
    this is a minor update that for the most part includes a few fixes for the server crashes which happened during the last couple of weeks, and also the new spectator maps which were published on the test server last week. We also handed out the boosters which were promised for the players who were experiencing issues during the server instabilities back in January, and to the players who participated in Toggy's last tournament with sponsored prizes. We're sorry for the people who had to wait for their boosters until now. If you're wondering why the frequency of updates has drastically decreased recently, please read this announcement:
    General changes
    - Fixed various causes of server crashes.
    - Added official spectator maps for the 1vs1 pvp maps. These maps are based on the recent reworks on the test server.
    - Added the completion date for achievements.
    - Reordered and added some loading screen hints. - translations done by LEBOVIM, Liorans, and Irisunna
    - Reworked russian translations for many UI-Texts (Mostly surrounding Quests) - translations done by Liorans
    - Removed Wazhai from the PvP ranked pool.
    General fixes
    - Fixed edge case where the UI would say that the player had an active booster discount when they did not.

    We're expecting a downtime of around 30 minutes from approximately 8:30 to 9:00 CEST.
  2. Easy liked a post in a topic by Zyna in Patch #400026 - 07 April 2021   
    Patch #400026
    Greetings Skylords, Skyladies and Skyfolk,
    this is a minor update that for the most part includes a few fixes for the server crashes which happened during the last couple of weeks, and also the new spectator maps which were published on the test server last week. We also handed out the boosters which were promised for the players who were experiencing issues during the server instabilities back in January, and to the players who participated in Toggy's last tournament with sponsored prizes. We're sorry for the people who had to wait for their boosters until now. If you're wondering why the frequency of updates has drastically decreased recently, please read this announcement:
    General changes
    - Fixed various causes of server crashes.
    - Added official spectator maps for the 1vs1 pvp maps. These maps are based on the recent reworks on the test server.
    - Added the completion date for achievements.
    - Reordered and added some loading screen hints. - translations done by LEBOVIM, Liorans, and Irisunna
    - Reworked russian translations for many UI-Texts (Mostly surrounding Quests) - translations done by Liorans
    - Removed Wazhai from the PvP ranked pool.
    General fixes
    - Fixed edge case where the UI would say that the player had an active booster discount when they did not.

    We're expecting a downtime of around 30 minutes from approximately 8:30 to 9:00 CEST.
  3. DefAnske liked a post in a topic by Zyna in Patch #400026 - 07 April 2021   
    Patch #400026
    Greetings Skylords, Skyladies and Skyfolk,
    this is a minor update that for the most part includes a few fixes for the server crashes which happened during the last couple of weeks, and also the new spectator maps which were published on the test server last week. We also handed out the boosters which were promised for the players who were experiencing issues during the server instabilities back in January, and to the players who participated in Toggy's last tournament with sponsored prizes. We're sorry for the people who had to wait for their boosters until now. If you're wondering why the frequency of updates has drastically decreased recently, please read this announcement:
    General changes
    - Fixed various causes of server crashes.
    - Added official spectator maps for the 1vs1 pvp maps. These maps are based on the recent reworks on the test server.
    - Added the completion date for achievements.
    - Reordered and added some loading screen hints. - translations done by LEBOVIM, Liorans, and Irisunna
    - Reworked russian translations for many UI-Texts (Mostly surrounding Quests) - translations done by Liorans
    - Removed Wazhai from the PvP ranked pool.
    General fixes
    - Fixed edge case where the UI would say that the player had an active booster discount when they did not.

    We're expecting a downtime of around 30 minutes from approximately 8:30 to 9:00 CEST.
  4. Cocofang liked a post in a topic by Zyna in Patch #400026 - 07 April 2021   
    Patch #400026
    Greetings Skylords, Skyladies and Skyfolk,
    this is a minor update that for the most part includes a few fixes for the server crashes which happened during the last couple of weeks, and also the new spectator maps which were published on the test server last week. We also handed out the boosters which were promised for the players who were experiencing issues during the server instabilities back in January, and to the players who participated in Toggy's last tournament with sponsored prizes. We're sorry for the people who had to wait for their boosters until now. If you're wondering why the frequency of updates has drastically decreased recently, please read this announcement:
    General changes
    - Fixed various causes of server crashes.
    - Added official spectator maps for the 1vs1 pvp maps. These maps are based on the recent reworks on the test server.
    - Added the completion date for achievements.
    - Reordered and added some loading screen hints. - translations done by LEBOVIM, Liorans, and Irisunna
    - Reworked russian translations for many UI-Texts (Mostly surrounding Quests) - translations done by Liorans
    - Removed Wazhai from the PvP ranked pool.
    General fixes
    - Fixed edge case where the UI would say that the player had an active booster discount when they did not.

    We're expecting a downtime of around 30 minutes from approximately 8:30 to 9:00 CEST.
  5. Metagross31 liked a post in a topic by Zyna in Patch #400026 - 07 April 2021   
    Patch #400026
    Greetings Skylords, Skyladies and Skyfolk,
    this is a minor update that for the most part includes a few fixes for the server crashes which happened during the last couple of weeks, and also the new spectator maps which were published on the test server last week. We also handed out the boosters which were promised for the players who were experiencing issues during the server instabilities back in January, and to the players who participated in Toggy's last tournament with sponsored prizes. We're sorry for the people who had to wait for their boosters until now. If you're wondering why the frequency of updates has drastically decreased recently, please read this announcement:
    General changes
    - Fixed various causes of server crashes.
    - Added official spectator maps for the 1vs1 pvp maps. These maps are based on the recent reworks on the test server.
    - Added the completion date for achievements.
    - Reordered and added some loading screen hints. - translations done by LEBOVIM, Liorans, and Irisunna
    - Reworked russian translations for many UI-Texts (Mostly surrounding Quests) - translations done by Liorans
    - Removed Wazhai from the PvP ranked pool.
    General fixes
    - Fixed edge case where the UI would say that the player had an active booster discount when they did not.

    We're expecting a downtime of around 30 minutes from approximately 8:30 to 9:00 CEST.
  6. Timer liked a post in a topic by Zyna in Patch #400026 - 07 April 2021   
    Patch #400026
    Greetings Skylords, Skyladies and Skyfolk,
    this is a minor update that for the most part includes a few fixes for the server crashes which happened during the last couple of weeks, and also the new spectator maps which were published on the test server last week. We also handed out the boosters which were promised for the players who were experiencing issues during the server instabilities back in January, and to the players who participated in Toggy's last tournament with sponsored prizes. We're sorry for the people who had to wait for their boosters until now. If you're wondering why the frequency of updates has drastically decreased recently, please read this announcement:
    General changes
    - Fixed various causes of server crashes.
    - Added official spectator maps for the 1vs1 pvp maps. These maps are based on the recent reworks on the test server.
    - Added the completion date for achievements.
    - Reordered and added some loading screen hints. - translations done by LEBOVIM, Liorans, and Irisunna
    - Reworked russian translations for many UI-Texts (Mostly surrounding Quests) - translations done by Liorans
    - Removed Wazhai from the PvP ranked pool.
    General fixes
    - Fixed edge case where the UI would say that the player had an active booster discount when they did not.

    We're expecting a downtime of around 30 minutes from approximately 8:30 to 9:00 CEST.
  7. Xanatoss liked a post in a topic by Zyna in Patch #400026 - 07 April 2021   
    Patch #400026
    Greetings Skylords, Skyladies and Skyfolk,
    this is a minor update that for the most part includes a few fixes for the server crashes which happened during the last couple of weeks, and also the new spectator maps which were published on the test server last week. We also handed out the boosters which were promised for the players who were experiencing issues during the server instabilities back in January, and to the players who participated in Toggy's last tournament with sponsored prizes. We're sorry for the people who had to wait for their boosters until now. If you're wondering why the frequency of updates has drastically decreased recently, please read this announcement:
    General changes
    - Fixed various causes of server crashes.
    - Added official spectator maps for the 1vs1 pvp maps. These maps are based on the recent reworks on the test server.
    - Added the completion date for achievements.
    - Reordered and added some loading screen hints. - translations done by LEBOVIM, Liorans, and Irisunna
    - Reworked russian translations for many UI-Texts (Mostly surrounding Quests) - translations done by Liorans
    - Removed Wazhai from the PvP ranked pool.
    General fixes
    - Fixed edge case where the UI would say that the player had an active booster discount when they did not.

    We're expecting a downtime of around 30 minutes from approximately 8:30 to 9:00 CEST.
  8. Loriens liked a post in a topic by Zyna in Patch #400026 - 07 April 2021   
    Patch #400026
    Greetings Skylords, Skyladies and Skyfolk,
    this is a minor update that for the most part includes a few fixes for the server crashes which happened during the last couple of weeks, and also the new spectator maps which were published on the test server last week. We also handed out the boosters which were promised for the players who were experiencing issues during the server instabilities back in January, and to the players who participated in Toggy's last tournament with sponsored prizes. We're sorry for the people who had to wait for their boosters until now. If you're wondering why the frequency of updates has drastically decreased recently, please read this announcement:
    General changes
    - Fixed various causes of server crashes.
    - Added official spectator maps for the 1vs1 pvp maps. These maps are based on the recent reworks on the test server.
    - Added the completion date for achievements.
    - Reordered and added some loading screen hints. - translations done by LEBOVIM, Liorans, and Irisunna
    - Reworked russian translations for many UI-Texts (Mostly surrounding Quests) - translations done by Liorans
    - Removed Wazhai from the PvP ranked pool.
    General fixes
    - Fixed edge case where the UI would say that the player had an active booster discount when they did not.

    We're expecting a downtime of around 30 minutes from approximately 8:30 to 9:00 CEST.
  9. Kozzrazz liked a post in a topic by Zyna in Patch #400026 - 07 April 2021   
    Patch #400026
    Greetings Skylords, Skyladies and Skyfolk,
    this is a minor update that for the most part includes a few fixes for the server crashes which happened during the last couple of weeks, and also the new spectator maps which were published on the test server last week. We also handed out the boosters which were promised for the players who were experiencing issues during the server instabilities back in January, and to the players who participated in Toggy's last tournament with sponsored prizes. We're sorry for the people who had to wait for their boosters until now. If you're wondering why the frequency of updates has drastically decreased recently, please read this announcement:
    General changes
    - Fixed various causes of server crashes.
    - Added official spectator maps for the 1vs1 pvp maps. These maps are based on the recent reworks on the test server.
    - Added the completion date for achievements.
    - Reordered and added some loading screen hints. - translations done by LEBOVIM, Liorans, and Irisunna
    - Reworked russian translations for many UI-Texts (Mostly surrounding Quests) - translations done by Liorans
    - Removed Wazhai from the PvP ranked pool.
    General fixes
    - Fixed edge case where the UI would say that the player had an active booster discount when they did not.

    We're expecting a downtime of around 30 minutes from approximately 8:30 to 9:00 CEST.
  10. Timer liked a post in a topic by Zyna in Introducing... Eirias, our new game designer!   
    Greetings Skylords, Skyladies, and Skyfolks!

    we are happy to announce another addition to our team today, @Eirias! As a game designer he will work on designing new quests and achievements, evaluating and improving match rewards and distribution, designing new ways to use currencies (gold being the more prominent currency), proposing improvements for a healthier economy (currency sinks for example), designing new progression systems or features etc.
    We are glad to have him with us and we are looking forward to his contributions. On a side note, we are still looking for more volunteers! We would love to be able to provide new content at a more steady pace, and you can help us in various ways. You can have a look here:

    Best Regards,
    Skylords Reborn Team
  11. Jaymy liked a post in a topic by Zyna in Introducing... Eirias, our new game designer!   
    Greetings Skylords, Skyladies, and Skyfolks!

    we are happy to announce another addition to our team today, @Eirias! As a game designer he will work on designing new quests and achievements, evaluating and improving match rewards and distribution, designing new ways to use currencies (gold being the more prominent currency), proposing improvements for a healthier economy (currency sinks for example), designing new progression systems or features etc.
    We are glad to have him with us and we are looking forward to his contributions. On a side note, we are still looking for more volunteers! We would love to be able to provide new content at a more steady pace, and you can help us in various ways. You can have a look here:

    Best Regards,
    Skylords Reborn Team
  12. Eirias liked a post in a topic by Zyna in Introducing... Eirias, our new game designer!   
    Greetings Skylords, Skyladies, and Skyfolks!

    we are happy to announce another addition to our team today, @Eirias! As a game designer he will work on designing new quests and achievements, evaluating and improving match rewards and distribution, designing new ways to use currencies (gold being the more prominent currency), proposing improvements for a healthier economy (currency sinks for example), designing new progression systems or features etc.
    We are glad to have him with us and we are looking forward to his contributions. On a side note, we are still looking for more volunteers! We would love to be able to provide new content at a more steady pace, and you can help us in various ways. You can have a look here:

    Best Regards,
    Skylords Reborn Team
  13. Volin liked a post in a topic by Zyna in Introducing... Eirias, our new game designer!   
    Greetings Skylords, Skyladies, and Skyfolks!

    we are happy to announce another addition to our team today, @Eirias! As a game designer he will work on designing new quests and achievements, evaluating and improving match rewards and distribution, designing new ways to use currencies (gold being the more prominent currency), proposing improvements for a healthier economy (currency sinks for example), designing new progression systems or features etc.
    We are glad to have him with us and we are looking forward to his contributions. On a side note, we are still looking for more volunteers! We would love to be able to provide new content at a more steady pace, and you can help us in various ways. You can have a look here:

    Best Regards,
    Skylords Reborn Team
  14. Deadman liked a post in a topic by Zyna in Introducing... Eirias, our new game designer!   
    Greetings Skylords, Skyladies, and Skyfolks!

    we are happy to announce another addition to our team today, @Eirias! As a game designer he will work on designing new quests and achievements, evaluating and improving match rewards and distribution, designing new ways to use currencies (gold being the more prominent currency), proposing improvements for a healthier economy (currency sinks for example), designing new progression systems or features etc.
    We are glad to have him with us and we are looking forward to his contributions. On a side note, we are still looking for more volunteers! We would love to be able to provide new content at a more steady pace, and you can help us in various ways. You can have a look here:

    Best Regards,
    Skylords Reborn Team
  15. BraderZ liked a post in a topic by Zyna in Skylords Reborn: Open Staff Positions   
    A bit too late, but here it is:
    Changes:
    - Added "Event Organizer" position
    - Added "Community Manager" position
     
  16. BraderZ liked a post in a topic by Zyna in Skylords Reborn: Open Staff Positions   
    Changes:
    - Added "Discord Moderator" position
    - Closed applications for "Faction Designer"
  17. Zyna liked a post in a topic by Ladadoos in Skylords Reborn: Open Staff Positions   
    We have restructured our open staff positions, and other ways you can contribute to the project. Please consider reading the following thread instead. Thank you! 

  18. Metagross31 liked a post in a topic by Zyna in Blockchain partnership with Enjin   
    This would effectively tie anything obtained ingame to a real life currency, which is a big no-no and would get our project quickly shutdown. I will be moving this to rejected.
  19. Zyna liked a post in a topic by Cocofang in Skylords unique relationship to speedrunning   
    So I think Skylords has a very unique relation to speedrunning that you usually never see in other games.
    To illustrate my point, imagine this situation:
    In some ego-shooter there is a very difficult room you have a shootout in and enemies come from all sides, there is little cover and ammo. Now imagine someone is searching for advice online and asks a community for help. What you can expect (aside from some "gitgud" replies) is probably people explaining where enemies come from, where to take cover at what moment and which enemies to focus on to get through. You know, normal gameplay stuff. Now imagine there is also someone that comes in and goes "lol this room is SO EASY, all you have to do is jump on the crate in the corner and shoot it with your revolver. the recoil makes it fall through the floor and you with it. now you are on the ground level. ezpz". What sort of reception do you think this sort of advice would get? Definitely not a positive one.
    That's because speedrunning and regularly playing the game are usually kept as two very distinct and separate ways to interact with a game.
    In Skylords, it's different. It has blurred together. Meta-gaming (approaching the game in a way that directly interfers with mechanics or uses hidden information of the game to gain advantages, playing outside the rules of the game) became part of normal gameplay.
    You see it expressed in sentiments and advice like:
    "the map is easy, just build Mark of the Keeper to mess with the ranged AI. if you keep them alive then scripted waves stop spawning"
    "yeah, it's pretty easy with Nightguard. that absurdly strong unit can be take over by her on this map, so just do that"
    "the timer doesn't matter. just block Jorne with buildings so he cannot follow his intended path"
    Many people have accepted this as the norm, the regular way to play Skylords. I don't know any other game where meta-gaming and exploit-strats from speedrunning are normalized to the point where when anyone asks for advice for specific maps the very first reply will most likely be something along those lines. Even the ambitious guide to all Expert maps lists known exploits as possible solutions.
    Some issues that come with this unique environment are:
    People start to completely and utterly depend on meta-gaming. Not only does it seem that many have never even played some maps without it, I regularly see people argue that exploits are downright necessary to beat some maps.
    Playing regularly gets looked upon unfavorably in multiplayer. If you don't do "whatever it takes" to win (as in, use the common exploits), you wasted everyone's time.
    It warps perceived power levels. Completely overpowered cards may be looked upon as - and I have fallen into this trap myself - "not so bad" because after all, there is this speedrunning exploit that's way more powerful.
    It warps perceived difficulty. Many Expert maps are extraordinarily difficult and require many tries and adjustments to deck and strategy if you attempt to solve them from scratch. But if you simply break the game, many hurdles downright vanish.
    You can perceive campaign PvE as "done" much sooner. Meta-gaming makes many maps much easier and quicker. You can tick them off, probably never revisiting them again because they are "solved".

    What I don't intend is to discredit speedrunning as a way to interact with the game and enjoy it. There is a lot of planning, learning, trial and error going into each speedrunning strat and many solutions people come up with are really clever. Trying to strain the games mechanics to their limits until they break and finding quirks to exploit for that one additional advantage that shaves another minute off your time is an impressive process. Not to mention some speedrunning strategies are very high-execution.
    What I am talking about is the various ways this game is affected by the blurred line between speedrunning and regular gameplay. The various exploits and meta-game strats that are commonplace in this approach across all video games do affect this game in very unique ways.
    What are some thoughts and experiences with this special environment?
  20. RuneSeeker liked a post in a topic by Zyna in Players don't want to play Collection PvP   
    We consider the collection PvP mode to be optional and are not looking to incentivize players for playing it rather than the unlimited mode. We do plan to add more incentives to encourage playing PvP in general this year (e.g. ranked seasons with rewards at the end).
  21. gemeiner Lauch liked a post in a topic by Zyna in Players don't want to play Collection PvP   
    We consider the collection PvP mode to be optional and are not looking to incentivize players for playing it rather than the unlimited mode. We do plan to add more incentives to encourage playing PvP in general this year (e.g. ranked seasons with rewards at the end).
  22. osx09 liked a post in a topic by Zyna in CPU at 100% since launcher and all Gametime   
    Have you already tried playing around with your graphics settings, like e.g. turning off MT Rendering?
  23. macabi liked a post in a topic by Zyna in Players don't want to play Collection PvP   
    We consider the collection PvP mode to be optional and are not looking to incentivize players for playing it rather than the unlimited mode. We do plan to add more incentives to encourage playing PvP in general this year (e.g. ranked seasons with rewards at the end).
  24. Zyna liked a post in a topic by Tweeto in New Amii Units Artwork (Sorceress DONE)   
    And we are done! (crits are more than welcome)
    Let me know if you guys have any preference on which model i should try to paint next (this time ill probably do few concepts before)
     
     
     
    and here as a card next to other cards, might need some minor color adjustments and maybe some details in the left part of the background
     
     
  25. Zyna liked a post in a topic by Tweeto in New Amii Units Artwork (Sorceress DONE)   
    yo guys, i saw around here the developers mention they currently only able to reskin current models in order to make new units.
    so i was thinking about it and actually most of the factions have similar models already, with maybe minor differences but generally most of them change the texture and call it a new unit.
    with that said i took upon my self a little project to try and design new Amii cards that can be made in game with only changing textures hopefully that could give the devs some direction.
     
    ill keep updating this Topic as i get more progress, so let me know what you guys think
    for now here is the first sketches of an Amii Sorceress card art based on the fire dancer/frost sorceress model
    btw if you have better name im all ear lol, was thinking either Amii Sorceress or Night dancer, but they sound generic af :\
     
     
    Done!!

    and as a card:
     
     
     
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