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Zyna

Admin & Main Developer
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Everything posted by Zyna

  1. Hello, I believe this bug might be fixed. Could you please let me know if this bug still occurs?
  2. Pretty cute indeed, this does not require fixing. Therefore I'll be moving this to resolved.
  3. Thank you for this @LEBOVIN , I can only imagine how hard this must have been for @Pritstift. You really are a hero.
  4. @dontshoot Can you confirm that it is fixed?
  5. For some reason your client has some old files, I'll be pushing a fix for it today.
  6. I fixed some of these bugs contained in the post and added comments.
  7. That decision is not final yet, so I have no information to give as of now
  8. We actually will not be giving out such starting boosters anymore, since those heavily encourage multi-accounting. Although keep in mind there'll be plenty of achievements to help new players in the start. Slightly adjusting the booster rarity distribution could certainly be a consideration before the release. The current booster drop rates were designed to be similar to what EA had, but are supposed to be slightly more generous in regards to giving out rarer cards.
  9. @serve I made some more adjustments, could you please retry?
  10. Second Chance doesn't state that revived units have an immunity to revival, which lasts for 30 seconds.
  11. What application are you using to extract the game? I think I heard before that Drag&Drop from the archive to the target folder might cause such issues. Have you tried extracting the archive via the context-menu?
  12. That's what it looks like on my phone now. You could try disabling caching/clearing your cache in your browser.
  13. @MynoduespIs that still an issue? We updated our theme again an hour ago. @LEBOVINAre those issues resolved now?
  14. I'd argue that the repair button is still clickable is a QoL feature. If Kobold Trick should still be applicable or not is imo a balancing discussion.
  15. I will leave this unchanged for now, since it is not clear which direction (damage fix or adjusting the card text) we want to take with this card.
  16. If I were to fix this, then Disenchant (Purple) will also prevent these ice shields from being reapplied. Although interestingly Disenchant purple does not remove the ice shields. Imo that is a balancing issue.
  17. That's just how aura effects work, I don't think there's any easy fix we can do here. In order to make this work, I'd have to rework the functionality behind the card.
  18. Zyna

    Bug

    I'm moving this to resolved, since this bug report does not follow the bug template and does not provide any useful information. Please make a new bug report if you can reproduce this.
  19. In the current testing period we still need to do some internal changes in order to be able to handle more players, and we want to add more quests and achievements before we release.
  20. Yes, something went not as expected with the update, that's why it took longer. Should be up again. The reason you were not able to login, is because the servers were not up.
  21. Should be resolved, can you login?
  22. Considering the sadness is resolved, I will be moving this to resolved.
  23. It's not a bug, you did not have enough power to cast the ability when the animation finished. That's why it did not go through, and why it did not go on cooldown.
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