Jump to content

DefAnske

Project Supporter I
  • Posts

    76
  • Joined

  • Last visited

Reputation Activity

  1. Donaar liked a post in a topic by DefAnske in Fire card tier list (PvE)   
    Mine is a little closer to Dutchy's but still a bit different 🙂

  2. Kapo liked a post in a topic by DefAnske in Fire card tier list (PvE)   
    Mine is a little closer to Dutchy's but still a bit different 🙂

  3. Volin liked a post in a topic by DefAnske in Fire card tier list (PvE)   
    Mine is a little closer to Dutchy's but still a bit different 🙂

  4. DefAnske liked a post in a topic by Volin in Fire card tier list (PvE)   
    Hey mate! Just watching your video and got to put one question in between. Pure Fire is beside Bandit my most beloved Faction (~350 Pure Fire matches) and I really need to go into deep here 😄

    Just to clarify, you are speaking sole about PvE, that is clear. But do you refer only to pure Fire Decks here, or to fire cards in any splashed environment? (You often speak of pure fire but sometimes it sounds like you are considering spashes too)

    Would you mind to share your tierlist set so that we can make a tierlist ourselfes? I would probably like to make a short Video or stream on this one to share some more thoughts and ideas, but only if you don't mind.


    PS: Rated Above Average, since Fire got really a bit more solid with the last changes.
     
  5. DefAnske liked a post in a topic by Dutchy in Fire card tier list (PvE)   
    How I would organize it. 

  6. Mynoduesp liked a post in a topic by DefAnske in Why is there a random Rageflames in the middle of the twilight camp in Soultree expert?   
    he is obviously an incredibly bad double agent who infiltrated the twilight base without thinking about a disguise of any kind.
  7. Kapo liked a post in a topic by DefAnske in Why is there a random Rageflames in the middle of the twilight camp in Soultree expert?   
    he is obviously an incredibly bad double agent who infiltrated the twilight base without thinking about a disguise of any kind.
  8. Metagross31 liked a post in a topic by DefAnske in Why is there a random Rageflames in the middle of the twilight camp in Soultree expert?   
    he is obviously an incredibly bad double agent who infiltrated the twilight base without thinking about a disguise of any kind.
  9. DefAnske liked a post in a topic by Kapo in Why is there a random Rageflames in the middle of the twilight camp in Soultree expert?   
    They mind-controlled one of the Stonies from the other side?
  10. Metagross31 liked a post in a topic by DefAnske in Root network deck for expert campaign or high rPvE?   
    With the last changes to the root netwok it got way easier to set up a great defense without wasting to many deck slots and units.
    If you are looking for a T3 def, was is definitly the biggest strengh of root network you only need sylvan gate, thornbark and razorleaf, since 2 thornbarks are now enough to fully power up the razorleaf.
    You can then build your deck around that with a strong nature T1, lots of CC and heals.
    For T4 giantwyrm and regrowth is often enough, but stuff like forestelder or the other nature T4 units are pretty cool too 🙂
  11. DefAnske liked a post in a topic by Kapo in Root network deck for expert campaign or high rPvE?   
    Root Network is one of the most powerful tools if setup correctly, but you have to have the right situation for it to shine: in expert maps basically everywhere you have to defend (Defending Hope, Insane God, ...). Here and there, you can also get some offensive Spikeroot action going in the T2 phase.
    In rPVE its just too slow to setup, you should look for other options there.
  12. Little_Ducky liked a post in a topic by DefAnske in Replay desyncs at 3:18   
    I just made an ocean expert replay for the PVE pro league, 43 min long and kinda exhausting.
    I instantly submitted it before I tried to watch it again and it seems like the replay is broken.
    It always crashes at exactly 0:03:18 with a message saying the replay desycned and I should contact the tech support.
    So I am doing this, this is the replay 🙂
    It won't be a problem to replay it, but if the next replay won't work either, it would get kinda frustrating.
    Anske_Ocean_10.pmv
     
    Edit: After last patch the desync is even earlier now, around 0:00:52
  13. Majora liked a post in a topic by DefAnske in Patch #400035 - 14 September 2022   
    Damn, even more buffs for my precious fire... If magmafiend wouldn't be so damn clunky with the attack animation it would actually be pretty good now i guess.
    The Firesphere buff is incredible, I think it was already very strong since the last change.
    Tower of flames was always good thanks to its active too, buffing the attacks is more like a quality of life change i guess. Like it very much!
  14. Dutchy liked a post in a topic by DefAnske in Patch #400035 - 14 September 2022   
    Damn, even more buffs for my precious fire... If magmafiend wouldn't be so damn clunky with the attack animation it would actually be pretty good now i guess.
    The Firesphere buff is incredible, I think it was already very strong since the last change.
    Tower of flames was always good thanks to its active too, buffing the attacks is more like a quality of life change i guess. Like it very much!
  15. DefAnske liked a post in a topic by Cocofang in Most and least used enemy factions in PVE   
    Civil War expansion when?
    After Brannoc, Viridya and other major figures die there is a huge power vacuum and general disarray in the forge. It's become once again evident that nothing is untouchable and even primordial beings can be overthrown. That leads to several Skylords struggling for supremacy, with many of them going rogue. Breaking parts of the forge off and using it to erect kingdoms all over the land. The Skylords that remain in the forge are left to pick up the pieces and have to extinguish the flames of revolution and anarchy which ravage the land.
    Under these circumstances you can make tons of maps where the players have to attack and defend against Skylords of various elements and other remnants of these chaotic times.
  16. DefAnske liked a post in a topic by Ilsyde in [SOL] BattleForge: Shadows Over Lyr - a print & play card game   
    Shadows Over Lyr (SOL) is a pet project of mine, spanning over 30 hours to create and finalise. The intention was to retain the art of Battleforge and turn it into a thematic, printable (i.e. physical) card game that’s perfectly balanced and playable.
    Skip the dark grey text and jump to the Story and gameplay paragraph half-way below if you don't want to read about the history of how this project came to fruition.

    Behind the scenes
    My first choice was to create duel decks by copying Magic the Gathering cards, which I had to relinquish mainly because Wizards of the Coast don’t take kindly to copies of their card game. Creating mechanics mimicking MtG would’ve been fine, but not balanced enough to truly enjoy as an end product. After going through iterations of some of my beloved card games, I’ve finally decided to base SOL on the highly acclaimed Lost Cities. Which – due to its abstract nature – can be played using an expanded standard deck of cards, lending itself beautifully to iterations.
    The rules of SOL are easy to learn but the gameplay is ripe with tension and tough decisions, which has made Lost Cities so well received and sought after by gamers and non-gamers alike.

    I used card frames without the artwork, and stripped these of their power and orb counters, the rarity indicator then rebuilt missing parts to create a clean template for each card.
    Card artwork was used from the original Battleforge files (thanks to @bobfrog for collating these, and to @MrXLink for offering his help in locating a missing one), then flavour text was added at the bottom of each. The developers of Battleforge have come up with lore for 19 creatures per faction. I’ve read each of these, and based on the creature and how interesting the lore was decided to pick 12 per faction.
    The other reason why the cards were stripped clean is to replace the original barebones font with a display font that’s – in my opinion – gives cards more personality. The black bleed area around each card has been doubled, then replaced with a white trim to protect the edges of physical cards from damage caused by wear and tear.

    For the fifth faction/colour, I’ve combined a gold frame with the textures of the original black frame and used mostly legendary creatures to create another 12 cards. All card values were allocated based on the original power cost. Card backs were created from the map of Lyr, a flourish design used in the Battleforge lore book and layer styles.
    There were also five ‘location’ cards made without text and two rule cards included on a black solid card template to re-iterate each game phase and scoring to both players.


     

     Story and gameplay (thematic flavour text in italic)
    Like a dark, ominous storm cloud creeping through the darkest crevices and gleaming mountain tops, an unknown force is gathering over the land of Lyr. You and another Skylord have been alerted to this presence and decided to deal with the incursion. After several key locations have been identified as the main target of this mysterious enemy, negotiations between you and the other Skylord have ceased. Now it’s a frantic race between the two armies, seeing who will be able to repel the impending shadow and secure the knowledge held within these sites of power.

    Shadows of Lyr is a two-player hand management and set collection game. The objective is to achieve the highest overall score after three rounds by sending out the largest army possible for each faction, while hindering your opponent who’s trying to do the same.

    Game components:
    2 identical game rule cards
    5 location cards with horizontal layout
    45 creature cards (9 for each faction) ranging from numbers 2 to 10
    15 scout cards (3 for each faction) with no numerical value

    Give each player a game rule card to provide them with a quick reminder of game rules and scoring system.
    Place the 5 location cards – also known as ‘sites of power’ – face up between the two players, in any order you’d like. These will act as dividers between the two Skylords’ armies, and as discard piles for roaming creatures of corresponding colours.

    Shuffle the remaining creature and scout cards into a single deck of 60 cards, then deal 8 cards face down to each player. Place the remaining pile of cards face down within both players’ reach.

    Then the game begins. Players alternate turns and must take two actions each before ending their turn.

     Play a card from your hand. You have three options here:

    1. Start a new column of cards.
    Place a card below one of the sites of power of matching colour on your side of the play area. As an example, units of the Nature faction may only be sent to reinforce and protect the green site of power. You’ve now committed to that location and have to do your utmost best to send enough forces to repel the enemy when it strikes against your army.

    2. Place a card at the end of a column you already started.
    If you already have a card played below one of the sites of power, you may choose another unit from your hand to strengthen the defense. This unit must be of corresponding colour to the previous card played, and to the site of power it will be guarding from the enemy.
    This card must also have a higher value than the previous number in that column.
    Be careful, as scouts must be sent to a site of power before your main army arrives. This will give them enough time to entrench themselves, gather information and explore the area to give tactical advantages to your main forces.
    As an example, you may play up to three scouts per site of power of a colour – however once you place a unit that has a power value, you can no longer send scouts to that location.

    3. Discard a card.
    When discarding from your hand, you must place that card face up on the matching colour of a site of power.
    Units discarded this way become roaming creatures, not part of either Skylords’ forces until enrolled in an army.

     Draw a card into your hand. You have two options here:

    1. Choose one of the top cards from the five discard stacks (if any).
    You may take any face up card irrespective of their colour, as long as it’s not the same card you’ve just discarded.
    Units you take control of this way become part of your roster to reinforce your armies on the field when necessary.

    2. Take the top card of the draw pile.
    The unit you’ve summoned this way becomes part of your roster to reinforce your armies on the field when necessary.

     Now it’s your opponent’s turn.
    Once a player draws the last card from the draw pile, the round ends immediately (the last card from the draw pile can't be played).
    The above indicates that both Skylords have ran out of time and are unable to summon any more creatures. The mysterious shadow descends upon the land of Lyr and its forces lay siege to each of the five sites of power.

     Scoring:
    Cards in your hand, and scouts placed on the battlefield are worth zero points.

    1. For each faction (colour), add the card values together for each column on your side of the playing field.
    This is the sheer strength of your army. If you haven’t placed any cards below a site of power, skip that location.
    As a Skylord, you’ve decided not to commit any of your units to come to the aid of that site of power, endured neither losses nor victories, and have no knowledge of enemy activity in that area.
    2. Subtract 20 points from each column where you’ve placed cards.
    This is the power of the enemy forces at that location, determining whether the Skylord was able to repel the enemy force, seizing the site of power to themselves.
    3. Multiply subtotals by the number of scouts +1.
    Your scouts give your main armies tactical advice and strategic knowledge about the battlefield:
    In case you failed to dispatch enough forces and the enemy prevailed, your forces have perished and your scouts scattered. Not only have your lost your creatures, your scouts have been taken hostage, exposing your weaknesses causing a major blow to your overall strategy.
    In case your army has prevailed and destroyed the forces of shadow, your scouts have exploited the enemy’s tactics allowing you to turn their weakness against them. You’ve achieved a glorious victory.
    4. Add 20 points for each column with at least 8 cards.
    Your superior army has ruthlessly decimated the enemy forces and eradicated the surviving stragglers, wavering the morale of your foe.
    Finally, add each column’s points together to form your victory points. The Skylord with the highest score begins the next round, preparing for another impeding attack. Whoever has the most victory points after three rounds is the winner of SOL.
     3-player game variant:
    Plays exactly the same as the original base game of SOL for two players, but with the following differences:
    - location cards are only used as scrap piles, as everyone will play cards (i.e. start columns) in front of them
    - only 7 cards are given to each player at the beginning of the game, as opposed to the standard 8 (unless you're playing with 72 cards)
    - enemy forces have 15 power per location, as opposed to the standard 20
    - you receive 15 bonus points for each column with at least 7 cards, as opposed to the standard 20 & 8 split
    Basically, 8 becomes 7 and 20 becomes 15  Please note this game mode has not been tested with 72 cards (6 factions) therefore slight tweaking may be required if you're adding the Forgotten to the mix.

    This is what a typical game of SOL would look like from one of the Skylords’ point of view. The other player would be placing cards on the opposite side of the discard piles, where the explanation texts are:

    And finally, here are some interesting tips and strategies to take into consideration:
    -    be careful what you discard, as your opponent may want to use that card
    -    you could discard cards with the intent of picking them up later, but in doing so you’re also giving your opponent the same option 
    -    cards you keep waiting for could be at the bottom of the draw pile or in your opponents hand
    -    would you risk playing high value cards with the intention of denying them from your opponent, even if that means losing points for that colour? 
    -    make sure valuable cards in your hand get played, as once the last card from the draw pile is gone the round is over
    -    be cautious about starting a new column, as once you place the first card in any given colour your opponent will try and deny those faction cards from you
    -    you can keep discarding cards at the beginning of the game to guess what your opponent is after, but this might set you behind
    -    if your opponent discards a card you want, do you take it right away and alert them to the fact that you want that colour?

     DOWNLOAD LINK: https://www.mediafire.com/folder/2v2lkal7pliop/Shadows_Over_Lyr
    There are now three files in this folder:

    BF_SOL.zip - first edition of SOL (standalone, not compatible with any of the below)
    This is the deck of cards you need to print to play the game. All of the above videos, photos and pictures were made with these images and cards.

    BF_SOL_revised.zip - revised edition of SOL with small cosmetic tweaks
    Font size for card values increased by 25% ; gave more emphasis to Shadows Over Lyr text on cardbacks ; canvas proportions constrained to 63:88 ; white bleed extended by 2mm per edge
    Please note that there is no difference in image quality or gameplay between the first and revised editions.
    BF_SOL_expansion.zip - expansion set containing 12 new cards as a new colour (the Forgotten faction) ; requires revised edition
    This is an expansion to boost the number of cards to Printerstudio's standard of 72 (6 factions x 12 cards each) i.e. as long as you don't use/print location and reference cards from the base game.
    The expansion is only compatible with the revised edition due to cosmetic tweaks, and is not required to play the base game of SOL. Two main reasons why this was created: 1) Lost Cities has just received an expansion adding a sixth colour 2) to provide meaningful choice to people who want to use up their 72-card slot at Printerstudio and don't care about rule reference or location cards
    Click here to look at a comparison photo between the two editions.


    Many thanks to @Avire for pointing us to http://www.printerstudio.de/machen/blanko-spielkarten-63x88mm-personalisieren.html in his thread. Printerstudio also has an American website at http://www.printerstudio.com/personalized/custom_playing_cards_blank_cards.html which is a tad more expensive unless you actually live in the States. The UK website is defunct according to their customer services, so please use the German site if you live in Europe (i.e. the first link).
    Have fun playing SOL with your partner, friends or gaming group!
  17. Hirooo liked a post in a topic by DefAnske in Pure Fire Campaign reloaded   
    Since my last pure fire campain replay collection is complety outdated I took the new patch (wich I really love) as an ocasion to do it again!
    This will be an always repeating quest with every big update that destroys replays 🙂
    Some runs have actually improved a lot, some were just terrible but i didnt want to repeat them...
    Don't take it to serious, these are still casual runs! 😇
     
    1-Player-Maps:
     
    2-Player-Maps:
     
    4-Player-Maps:
     

  18. DefAnske liked a post in a topic by RadicalX in Stop messing with the base game   
    On maps like Dwarfen Riddle you could reach T2 without any card being played out. You just had start with a teammate who left immediately. There was a bug where neutral orb + T2 allowed you to spawn 1 T4 card so you could play a Giant Wyrm right at the start. Hilarious bug, was fixed a very long time ago of course.   
  19. DefAnske liked a post in a topic by WindHunter in June 2022 Patch - Feedback Thread   
    Thank you for all the feedback so far and please continue to give it. We also have an active discussion on this topic ongoing over in our balance discord which we invite everyone to check out: Skylords Balance Discord
    As regards Fire RPvE:
    Our map team received a substantial amount of feedback over the last few months and the vast majority of players, of every skill level, told us two things: The damage was overwhelming and too punishing for some decks, while the faction was a wet noodle against decks with powerful CC. We aimed then to remedy this situation with the changes made, which experienced a very long testing period with a lot number of our map testers. If anyone wants to join this Map Tester group, we are always looking for more help!
    About Achievements:
    I am glad to see the overwhelming support we have had with our new achievement set, both here, in-game, and on discord. We are currently looking into ways to carry this momentum forward and continue to add more replayability and end game content to the game. This is one of my top priorities right now.
     
    Really glad you enjoy the changes. We are currently looking into some follow-up changes for Corsair, Sandstorm, Tortugun, Amok, and even Waystation. These likely will not have high priority (ie. likely not coming next patch) given how much love we have shown Bandits in recent patches, but once they are finished I think we will have achieved something pretty wonderful with the faction overall. In many ways, Bandits is an image of what we want to do with each faction. It contains multiple archetypes and has viable strategies for all levels of play.
  20. WindHunter liked a post in a topic by DefAnske in June 2022 Patch - Feedback Thread   
    For me the biggest motivation boost were the achievments!
    Since I mostly play cPvE there is limited content in BF so different challenges that limit the cards you can use in the campains make the game interesting again, especially if there are rewards for it. The 100k Gold reward for the fire questline felt kinda bad tho compared to the others.
    On the other hand I was done with them within a few days, but since it filled up the forge again it made the whole game more interesting again.
    Maybe it would be an idea to create some kind of seasonal achievment system (for like 2-3 months) to keep cPvE players coming back .
     
    In my opinion the changes to the maps were not that noticable. It felt more like some quality of life changes then some gamebreaking news, I dont think they were really necessary but they dont hurt either.
     
    Now to the new cards: I absolutly love what you guys did with bandits! Not only the Wasteland Terror, but also the Minefield, Banzai Lord and the Bandit Sniper feel super rewarding in what they are supposed to do. I always liked the bandit theme, but the gameplay was just missing something, I think the only kind of bad state from bandit units is now on t3 but that can be balanced with the very strong t3 of fire or shaddow.
  21. DefAnske liked a post in a topic by WindHunter in June 2022 Patch - Feedback Thread   
    Hello everyone,
    It has been a week now since the patch has released, and while this is not exactly a long time, I wanted to open a discussion and encourage everyone to provide feedback on the changes we have made to the game. Below are some of the topics of which we are most interested in soliciting feedback, though feel free to offer any suggestions regarding the patch and the current direction of the game. 
    Do you like the changes to card and factions? Why or why not? Where did we hit the mark, and implement something exciting you'd like to see more of? Where did you miss the mark and what should we avoid in the future? Do you enjoy the new cards, are they balanced?
    What do you think of the map changes? Are you happy or unhappy to see changes to original maps? Would you like to see more such changes or less? Is playing Fire RPvE a better experience now?
    What do you think of the new PvP features? What do you think of the new achievements? Do you have any suggestions for future features, achievements, or changes along these lines?
  22. Lans liked a post in a topic by DefAnske in Pure Fire Campaign reloaded   
    Since my last pure fire campain replay collection is complety outdated I took the new patch (wich I really love) as an ocasion to do it again!
    This will be an always repeating quest with every big update that destroys replays 🙂
    Some runs have actually improved a lot, some were just terrible but i didnt want to repeat them...
    Don't take it to serious, these are still casual runs! 😇
     
    1-Player-Maps:
     
    2-Player-Maps:
     
    4-Player-Maps:
     

  23. Octochicken liked a post in a topic by DefAnske in Pure Fire Campaign reloaded   
    Since my last pure fire campain replay collection is complety outdated I took the new patch (wich I really love) as an ocasion to do it again!
    This will be an always repeating quest with every big update that destroys replays 🙂
    Some runs have actually improved a lot, some were just terrible but i didnt want to repeat them...
    Don't take it to serious, these are still casual runs! 😇
     
    1-Player-Maps:
     
    2-Player-Maps:
     
    4-Player-Maps:
     

  24. DefAnske liked a post in a topic by EngelDunkel in Achie -Encounter with the twilight -- Clue 200 IQ   
    Hi guys, I wanna talk about one of the new achievements "Not even my final form", the rules are simple, can't use cards of t3 and t4, I tried that after I completed the Soultree achie where you can only use t1 and t2 cards, I tried Encounter with the twilight with the same deck, but the last boss is hard, was there when I detected something, the achie description is different, one says that you must use ONLY nature t1 and t2, and the other achie says that you can't PLAY t3 and t4.
    That's the clue, u can use the twilight transformation to use t3 and t4, and now I can confirm that, I just did this way, I used only t1 and t2, all the t2 twilight units transformed in T3 to clean.
    Tips to complete it, the best t3 to transform is the treefiend, the damage is insane, recomend to play with root nexus if you will use the horn to pull all the enemies. But I don't recomend to use the horn, the drake destroy the treefiend, I lose all there, i killed the drake spaming windweavers.
    I did the last boss with 3 skycatchers, 3 abominations and 3 nightshade plant, I bought one of each card, just waiting for the cd, I don't have twi cards.
    All this t4 transformed from Twilight Minions t2, and I got the achievemente completed.
    Hope it can help you to complete this achie xD
  25. DefAnske liked a post in a topic by Eazay in Stronghold - Upcoming Changes   
    Ok lets crunch some numbers.
    In theory it takes 5625 damage to fully destroy this building, while potentially dealing 738 single target damage every 4 seconds to 2 targets and 492 to a third target. While 1500 HP make it seem like it only reaches its' maximum damage capability while on the verge of collapse, the damage reduction buff it receives during this time makes it so that it will deal max damage during the last 40% of the damage needed to take it down (Assuming constant DPS), which makes it the longest lasting phase out of all 3 phases.
    This seems kinda insane to me for 200 power if it is not locked behind 3 frost orbs. World Breaker Gun is 2 frost orbs and it is already the most popular T4 building, the fact that a deck can run 2 frost orbs and have access to these 2 monstrosities is sort of OP. WBG is t4 so its fine, but this is essentially a smaller WBG that can also damage air and is tankier, and cheaper.
    A deck that runs 2 frost orbs, and 2 others, will potentially have access to the best 2 defensive buildings while also being able to use gemeye, bloodhorn, wyrm, lost spirit ship, etc etc. for a solid offense. Colors should not have their strongest cards readily available like that.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use