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DefAnske

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Everything posted by DefAnske

  1. I love pretty much all of the patch, and I apreciate all of the work a lot, but right now I want to share my opinion about the nature Rpve. I had some 4 player runs on diff 9 that were very fun, probably more challenging then most other factions, but still balanced to fit in the difficulty. Especially the post t4 Camp with bosses, and the motk's in later rows can really hurt some strategys, but I think that is a cool thing, because the meta spelldecks also get some weaknesses with this. I was never a huge Rpve Player before, but this month I actually played quite a lot and enjoyed it a lot, also the singleplayer maps. I also played quite a lot of 10s and started to feel quite confident with most maps and the generell mechanics of it. But I have to say in singleplayer, also the 9s of nature felt much harder then most 10s I played of other factions (exept maybe LS). That was also affected by pretty unlucky and hard map-layouts I got on nature maps, but it took me like 5 rounds to beat one of them, and there I was already so frustrated that I even played Amii-Monument 😶 And even with pure Frost T4 with 2 Dreadnoughts, 4 Ironclads, shields of 3 Winterwitches and spell support I lost most of the army in the later camps. That felt realy unreasonable to be honest, I would describe myself as a pretty solid frost player, and I think frost T4 is fairly strong, but the singleplayer nature maps are in my opinion way to hard, uncompareble to other factions on 9 in my opinion. If you compare a random singleplayer 9 on nature with the Bandit Motm 10, the nature map will challenge you so much more, probably with any possible map layout.
  2. I think with incredible Mo you have the solution for that already included 😁 But I do also agree with your other points, AIS is probably enough with unity since the camp wont live long anyway. An other cool t4 option is Magmafiend, the damage is incredible but he is obviously not as fast as the worm.
  3. I sometimes feel like having an idea for this, then I try it out once and feel frustrated so I stop 😅
  4. As someone who also played the game since beta of EA times I can assure you that it is! 🙂 And yes, there are definitly other old players around from back in the days, always nice to see old players return. Welcome back and see you in the forge!
  5. I don't think that would make much sense tbh. RPvE 10 is kinda specific to do drastic balancing changes to whole factions, every color has its own strenghts and weaknesses and at RPvE 10 fire happens to be the best, don't see a problem with that. I mean in my very own opinion fire t1 is always the best choise for everything but I doubt that everyone would agree with that 😉
  6. Pure Fire Campaign There you find a replay with a pure fire deck, definitly not the easiest way to play this but it may give you some inspiration.
  7. Not so easy to just write a walkthrough for it^^ Just saying that there shoudn't be a shaman incoming from south to the wagon. Minoxens replay doesnt work anymore for more then one reason, I guess everyone who found a solution for it had worked for it pretty hard, and I'm pretty sure even coldmind (who played it) had to do a lot of restarts to get the enemy units to do what he wanted them to do.
  8. 1 and 2 player maps are up to date, this time with the deck code included. I have no idea why this one deck is showing outside of the spoiler, for some reason I cant delete it.
  9. That is way to new for me, I am to old for that.
  10. Some time ago I created another post (I think I should delete this) with more recent replays. At the moment I'm working on new replays, just finished the 1-player campaign. Pure Fire Campaign reloaded
  11. The added value is, that promo cards are already fully upgraded and fully charged. This was always the case since the battleforge beta by ea.
  12. Since I already submitted 2 ideas anonymously, I will share my next idea here: Name: Dark Parasite Tier & Orbs: T2, Shadow Shadow Type: Unit Cost: 90 Hitpoints & Size: 680, M Attack value and Type: 700, ranged L Passive Abilities: Nether Bolt: every 3 seconds the unit fires a dark bolt of energy that deals 95 damage to enemies in a radius of 5m. Swift: The unit moves at high speed. Active Abilities: Blessed Infection (40p): Target an enemy building to burrow under the earth and supress it from below. The Worm will die in this process. The targeted building will be disabled for 20 seconds. If the building gets destroyed while infected, the worm will be reborn and for the next 10 seconds it will have a healing aura of 15m that heals allied units by 2% of their max health per second. Active for the shadow affinity: Tainted Infection (40p): Target an enemy building to burrow under the earth and supress it from below. The Worm will die in this process. The targeted building will be disabled for 20 seconds. If the building gets destroyed while infected, the worm will be reborn and for the next 10 seconds it will be surrounded by a poisonous cloud, that deals 30 damage per second to all units surrounding the worm in a radius of 15m. The Poison lasts for 5 seconds after exiting the aura. I always liked the idea of smaller worms, but not as damage dealers, but some sort of nasty parasites. This theme fitted best for the shadow faction. So I added a high risk (high power cost but low stats) factor along with a high reward (possible resurection, unbound unit) system to make this a true pure shadow card. This gives shadow new oportunities to deal with certain buildings, like willzappers, without just copying supression.
  13. then you should use cometcatcher after you have charged in 🙂
  14. already love the ideas, but for clarification: I think you are supposed to send the ideas directly to Kapo, so they can be judged anonymously.
  15. Bad Harvest: arabika + Blashyrkh + KampfkeksBOSS + Anske 04:03.1
  16. I absolutly love the idea, but dont wanna lose everything I collected and played for the last 2 years. Would be cool to implement this as an optional second character on the same account, just like it was possible in the old battleforge. To not ruin the market, the "ironman" character just needs to have all trading options disabled. With the new banners there would also be a possible way to differentiate the ironman accounts from normal ones. Would something like that be possible?
  17. New record for dwarfenriddle 4p: 10:22.6 arabika + Anske + KampfkeksBOSS + Lord_Of_Bread
  18. The first three 4-player maps are uploaded with a solo version. At the moment I don't think I am able to do the others solo with pure fire, but if someone is motivated to help me with duo runs, I'm pretty sure the others are very doable, just write me here or ingame (Anske).
  19. love the XL Magma-Spore Could be some kind of suizide unit, slow moving and not able to attack but exploding hard if killed^^
  20. Well I originally used the red affinity only, and I still prefer it mostly since it simply does more damage. In some cases tho, the damage of the green affinity is already enough, and the sustain of the green one is just nice to have. Generally I would always use the red one when you have a wall or something else to protect it. When I use both, its mostly because of the charges, and if I do so, I try to place the green one as the "tank" and the red one slightly off so it wont get focused as much. Fire Worm got buffed recently to a realy strong card. You probably saw me using a lot of fire spheres and comet catchers, a swift t4 unit is great for setting those up. The giant slayer is mostly used for that same reason too, but the Fire Worm is also a good allround unit since last patch. Also the cheapest XL Unit and I think the only one with 8 (instead of 4) charges.
  21. Done. Maybe some 4-player maps will actually follow this time^^
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