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Fundus

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Everything posted by Fundus

  1. The problem is that it was absolutely impossible for me to defend the Wagon with Twilight Slayers while i can easily defend with Thornbarks i dont even need Razorleaf. For Bad Harvest Expert they are definitly useless at least for me and i cant imagine them performing better on other expert maps but like i said im not a very experienced cPvE player.
  2. Could you post a replay of Bad Harvest Expert difficulty where you defend the Wagon with Twilight Slayers? I tried it a couple of days ago and i had absolutely no chance. With my Razorleaf(no T4) deck it worked just fine.
  3. Im not a very experienced cPvE player so i might be wrong but they seem completely useless to me even more than 2 squads cant counter a larger attack wave. The worst thing is that they either require 2 Nature and 1 Fire orb or 2 Fire and 1 Nature orb so you cant support them with Glaciation. With Glaciation(R) they would probably be decent in some situations but Razorleaf with 2 Thornbarks as support would still be much better.
  4. Same Problem here every match i played today desynced.
  5. Hello i can not access the Game or the Forum unless i turn on a VPN. If i turn on the VPN everything is working fine but as soon as i turn it off again i cant access the Game or the Forum. Does anyone know how to solve this?
  6. Sorry i didnt notice that. Sadly the most useless cards havent been changed yet(Willzapper Waysatation Architect's Call and many others). Most cards that have been buffed were underplayed before and still are(Northland Drake, Sunken Temple, Lifestream, and others). Treespirits which i really liked to use in rPvE have been nerfed to death they are only useful for root network support now. Shrine of Memory is T3 now and much weaker than Shrine of War and Martyrs. Even if you are playing pure nature it would be better to do an orb switch and build 1 Shrine of War which is much better than 2 Shrines of Memory. Shrine of Martyrs was a nice niche card before, sure it wasnt a very good card and it definitly needed a buff but i really liked to use it. Dont get me wrong i like the new Shrine of Martyrs but you could have just added a new Shrine instead of changing the old one. What i really like are the new cards Banzai Lord Wasteland Terror Coat of Protection and so on but i really dont like most changes that were made to already existing cards.
  7. I completely agree instead of changing old cards they should have just added new ones. But what i dislike the most is that they are slowly making all colors the same. Frost for example: Ironclads HP was decreased and his Attack was increased. Ironclad is a frost card he is not supposed to have high attack. Same thing with Master Archers they are almost identical to Forsaken now. Every color now has a strong void power return tool at T3(Shrine of War,Shrine of Martyrs,Shrine of Memory,Cultist Masters+Furnace). Ironclad used to be one of my favourite cards but since the change i dont use him much anymore if i want high attack i just make a Batariel or Fire Dragon deck. Im afraid that sooner or later the difference between Fire Frost Nature and Shadow will merely be the appearance of the cards. And why is there no forum section to discuss balancing changes?
  8. Another 4 days later and still no answer this is not ok. I know you are probably very busy but you guys could at least tell me if you are aware of this problem and if its being worked on or if i can somehow fix it myself.
  9. After 4 days still no answer... Would someone pls fix this bug i really need the knocking sound back.
  10. That knocking sound when someone invites you to his group is missing. I reinstalled the game but that didnt help. I know it sounds like a minor bug but for me this is a pretty serious bug because im not always at my PC and now i cant hear it anymore when a friend invites me to his group. Edit: Apparently this isnt a new bug i just havent played much with my friends in the last months thats why i hadnt noticed it until now.
  11. Seriously what did i do to deserve such an aggressive response? Im not trying to show off and I never said im one of the best players in fact im a pretty average player. Im just sharing my thoughts. When im using my Harvester deck i always choose position 2 or 3 because at position 1 or 4 i almost never get the chance to spawn a Harvester either because of a close T3 or because it simply takes too long and my teammate gets impatient. In that particular game i was waiting for 300 Power while my teammate spawned units at his T1, then he rushed T3 and i helped him with Undead Army because i had no time to spawn Harvester. I think he could even have made it without my help. Like i said im not a pro Player and i usually really struggle with lvl 10 maps especially when i dont have a teammate who can help me. Another problem with lvl 10 is that it is pretty hard to find Players at least when im playing. Thats why i think it would be a good idea to add a difficulty level between 9 and 10 which is challenging but can be won with random players like hard lvl 9 Lost Souls maps.
  12. Hi, Im not happy with the changes made to Fire rPvE. It was way too easy before the Patch and now its even easier. The only thing i like is the Abaddon nerf because he was very OP. The Spawn Waves are weaker many Bosses and Units have been nerfed and Flame Crystal really makes no difference because fire units die way too fast. Fire Crystal should provide permanent CC immunity until destroyed and even then he wouldnt make much of a difference because players would immediately focus him and then cast CC spells. The thing that bugs me the most about rPvE lvl 9 Fire are the weak T2 T3 and T4 bases, getting to T4 is no challenge at all its just boring usually its even easier than Bandits. Last week i played 4 player rPvE 9 vs Fire with a completely new and clueless player on my side, i was on Pos 3 and he was on Pos 4.He almost cleared T3 alone with just Master Archers and Northguards that was ridiculous. Considering lvl 9 is the second hardest difficulty setting for rPvE every faction, not just Fire should be as hard as Lost Souls, maybe even a bit harder. The gap between lvl 9 and 10 is just way too big, for lvl 10 you need very good players that work together especially for the harder maps, but most lvl 9 maps can easily be won with any players and any deck. There should really be a difficulty level between 9 and 10 or maybe a "hard mode" option for lvl 9 that is very hard(like LS with vigils at T3) but can be won with random players.
  13. They also changed "his/her" to "their" for example "Player X accepted to show you THEIR current deck". SJW madness...
  14. By the time Brannoc activated his abillity your 2 Batariels and 3 Emberstrikes were at 50% health thats why they instantly died. If you would have walked into one of the harder Lost Souls camps with this army you would have instantly died too.
  15. I have faced the fire faction in 4 player PvE lvl9 many times in the last weeks and i stand behind what i originally wrote. People who struggle vs the fire faction simply dont know how deal with it but once you know how to counter it it becomes very easy. Fire units like Batariel and Fire Dragons are only a problem if you allow them to do damage all you have to do is CC them and kill them before they can do damage. Getting to T3 is very easy too when im on position 1 or 4 i can easily clear T3 alone i dont even need a teammate. T4 double bases are easy too all you need are some good T3 units like Lost Horror and CC + heal and you will win every time even without a teammate. I usually play nature T1 so i cant tell how hard it is with fire T1. Abaddon is really the only hard thing on fire maps when i face him i usually retreat and wait for my teammate so we can attack together.
  16. If you give SJWs an inch theyll take a mile you cant "quietly remove their ammunition". Once wokeness starts its over.
  17. The old Icon was more fitting than the new one considering what Twilight Hags abillity does. Why was it changed ?
  18. Everything on lvl 9 Lost Souls maps apart from Lost Dancer debuff is fine. Yes some Lost Souls maps can be pretty hard but the way i see it its a good thing. Most lvl 9 maps are so easy that you can beat them while being asleep. I think there should definitly be a difficulty level between 9 and 10.
  19. Sorry if this sounded a bit rude this was definitly not my intention i really appreciate what you people are doing.
  20. I am also not happy with how weak the fire faction is in rPvE 9 and i am not a very skilled player. You dont need Frenetic Asssault + Infect to easily deal with the fire enemies all you really need is Curse of Oink and Healing Gardens maybe Stone Shell which are all cheap cards and the fire faction can do absolutely nothing against you. Their high damage output gets completely negated by healing spells and buildings and damage reduction spells and of course CC spells. I'm not a very good player and on some LS maps i really struggle and sometimes i even lose but when i win it really feels like an accomplishment even some bandit maps can be pretty hard for example when there are a lot of Windhunters. But on fire maps nothing can hurt you if you use the cards i just mentioned not even the bosses i just played the 4 player lvl 9 motm at Pos 1 without a teammate and i had absolutely no problems dealing the the double base at T4 even tho i was still T3. All i used was Healing Gardens Stone Shell Lost Horrors and Surge of Light. I first oinked the Spitfires and went straight for the spawn then i used Stone Shell and healed my units with Surge of Light i didnt even need Equilibrium. You could give some fire units CC immunity and make the entire fire faction more aggressive what i mean by that is much larger spawn waves much larger bases with powerful towers and lots of enemies. As already mentioned T2 and T3 bases are a joke and you can always rush with T1 units which doesnt always work vs Bandits or at least not that easily. To me it really feels like the devs tried to make the fire faction as noob friendly as possible.
  21. This Problem is actually pretty common many people have it. I'm not sure if Shatter Ice or just freezing(glyph,coldsnap,maelstrom) causes it. I was just playing with someone who froze alot because he had Shrine of Martyrs and all players in the group had laggin/freezing issues. This is particularly bad on hard maps where you can lose your entire army if you dont constantly pay attention. Changing graphics settings doesnt help. For me this is so bad that i dont really wanna use freezing spells and shatter ice or play with people who do so. I really hope this bug gets solved soon because it can really be game breaking sometimes.
  22. Very good idea, in the heat of battle you can easily mistake a dazed unit with an injured one and waste a healing spell.
  23. Thanks for the replies im gonna practice now ^^
  24. Hi So this months MOTM is Lost Souls, ive tried it a few times but i keep losing. Can anyone show me a good deck and a replay for this ? I just dont know how to deal with Lost Vigils, Spellbreakers and Trieefiends at t1. And of course i dont want to depend on help from my teammates. Thanks in advance :)
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