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Fundus

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Everything posted by Fundus

  1. Fundus

    Ice Guardian

    I use Ice Guardian alot in rPvE 9 and i never found him underwhelming. In certain situations he is even better than Frost Mage for example when dealing with Lost Spellbreakers and Manabeasts. Ice Barrier is a must have card for frost t1 anyway so there is absolutely no need to change Ice Guardian.
  2. Would be cool if they would add a difficulty higher than expert for all PvE maps.
  3. Actually there arent many people who can handle hard lost souls maps where you get insta attacked by vigils at T1. When i play rPvE 10(which is not very often) i want everyone to have meta decks with fire T1. Of course there are plenty of players with meta decks who still fail because they either attack too early or refuse to help their teammates with eruptions thats why i said "simply kick players who are OBVIOUSLY not ready for rPvE 10" because you never know if someone you just met is ready for hard maps or not but you can definitly reduce the risk of instantly losing a match by kicking people who have something like Nox Trooper+Splicer+Motivate as their T1.
  4. Simply kick players who are obviously not ready for rPvE 10 i dont know whats the big deal.
  5. Yes sometimes i get freezes during replays but usually not at the same time as in game. Sometimes i even get freezes in replays of matches where i had no freezes its very random.
  6. If this problem cant be fixed shatter ice should be removed in my opinion. Its so bad for me that i just dont want to play with frost players i usually ask them to change deck or i kick them. If someone uses shatter ice i usually get multiple 1-2 min freezes per game this is completely broken.
  7. I know its a little of topic but i always wanted a difficulty level between 9 and 10. rPvE 9 is usually way too easy and boring especially bandit maps the only challenging enemies in rPvE 9 are Lost Souls and Fire after T4 but getting to T4 is very easy on fire maps and i really dislike that. Twilight can be challenging sometimes but usually its very easy. In my opinion there should be a difficulty level between 9 and 10 where all enemy factions are slightly harder than lvl 9 Lost Souls. So you can have challenging matches which require teamplay but can still be won with random players. Another option would be to make map of the month always Lost Souls or Fire.
  8. Sure the i7 6700K isnt a high end CPU by todays standards but its still pretty decent and i never have high CPU GPU or RAM usage when i play Battleforge. If the i7 6700K is too weak which CPU would you recommend and why wasnt it too weak before the last update?
  9. I get this lag on all of my 4 PCs and most people i have talked to got the same problem. And im pretty sure the problem is served sided because on my newer RTX 2080 i7 6700K 16GB Ram PC the lag is just as bad as on my old GTX 480 PC.
  10. Not sure but i think the lag gets worse the longer you stay in the Forge not in game. So if you spend 1 min in the Forge and then spend 30 min in a match its fine but when you stay in the Forge lag starts and gets progressively worse.
  11. Same problem here but in my case its pretty inconsistent sometimes i get lag after just a couple of minutes and sometimes it takes an hour or longer. Yesterday in the evening it was so bad i couldnt even join a game. Before the patch everything was fine.
  12. Im wondering what changing Mindcontrols Takeover Limit from 300p to 350p does. Do PvE enemies even have a power rating and if they do which units have a power rating of over 300p?
  13. When will these changes be implemented? Its been 2 months now and i really want to play single Batariel decks again.
  14. I dont know how other players feel about this but the decks and strategies that i enjoy the most are not the strongest and most efficient ones but niche decks and strategies. For rPvE 10 this is different but for rPvE 9 and Campaign maps strong meta decks get boring fast in fact niche decks and strategies are the only reason why i still play rPvE 9 every day. A simple solution would be to leave the poison effect as it is or buff it but also add the increased damage against paralyzed units. Then we could still use one man army Forest Elder decks.
  15. Please dont do that one man army Forest Elder P decks with Liveweaving and Unholy Hero are one of my favourite fun decks. Just make Pest Plants stackable and maybe buff damage to 40-50 points. First you ruined Red Batariel and now this...
  16. Yeah you are right how well a card performs really depends on the playstyle and the skill level of the player. Even before the nerf alot of casual players failed with Batariel on harder maps either because they misplaced a spell or simply because they attacked too early and ran out of energy. For the average casual player red Batariel was never OP because all it took was one mistake and Batariel died. I simply judge cards by how well they perform in tough situations in rPvE 9 and for me Giant Wyrms+Unity+Bloodthirst is a much better choice now.
  17. It depends on how you define dead sure you can still win easy rPvE 9 maps without a problem but in its current state red Batariel is outperformed by almost all popular cards/decks.For example Fire Dragon Wasteland Terror Bloodhorn Giant Wyrm purple Banzai Lord and many others. Just because you can win easy lvl 9 maps doesnt mean red Batariel hasnt been nerfed to death. You can win most lvl 9 maps with Kobold Engineers.
  18. All you have proven with those replays is that red Batariel can still be used successfully in easy situations. If you ever have to fight a big Lost Souls double base with tons of Lost Dragons Archfiends Spellbreakers and Banestones alone you will almost certainly lose.
  19. Ok so i only watched the Fire replays. First replay: 3 Wheels and Inc MO as support which makes Fire much easier and you almost died 2 times. You didnt fight a single boss base alone. Second replay: You only cleared 2 easy bases alone without help and thats it.
  20. Yeah but Twilight Slayers were also designed to defend walls so in my opinion they should be at least as good as Defenders+Glaciation which is a T1+T2 combo. I dont understand why they are a "pure" twilight unit if they would require 1 Fire 1 Nature and 1 neutral orb they would be a much beter defensive unit. I dont even want them to be as powerful as Razorleaf but currently they are just way too weak in my opinion. They should be buffed like Bandit Artillery which was changed from "pure" Bandits to 1 Shadow 1 Fire and 2 neutral orbs. Artillery was almost useless but now its a good choice, not as good as Worlbreaker but pretty decent.
  21. Interesting replay so i guess Slayers arent completely useless but they are still pretty bad considering they are a T3 unit that was specifically designed to defend walls. Defenders are T2 cheaper and can be supported with Glaciation and with their abillity activated they dont even need a wall.
  22. Against hard enemies like Lost Souls and sometimes Fire a single Batariel really has no chance anymore when there are Lost Dragons Archfiends Spellbreakers and most importantly Banestones you need to deal damage fast. Sure on easy maps like bandits single Batariel decks can still be used successfully but against harder enemies he has almost no chance anymore. I havent played single Batariel decks for a while so maybe im a bit rusty but i dont think that is the case.
  23. Ok so i played a few rPvE matches with my Batariel deck vs various enemy factions. Purple Batariel is weaker but still pretty good and when combined with Fire Dragons he is almost OP but red Batariel has really been nerfed to death and now the classic single Batariel deck is almost unplayable. I know Batariel(R)+Buff decks were very powerful but nobody was forced to use them and there are other very powerful combos too like Wasteland Terror+Corsair+Unity+Bloodthirst which completely destroy every enemy faction at least in rPvE9 not even Lost Souls are a challenge. I would really like to know why there was no topic in the Cards section of the forum to discuss Batariel before making any changes. There are topics for cards like Colosus and Necroblaster but not for Batariel who is a much more popular card. Instead of ruining good and popular cards and in this case even entire decks better focus on making useless cards like Willzapper Waysatation Twilight Hag and many others useful.
  24. I just played rPvE 9 with my old single Bata(R) deck and im really shocked by how weak it has become vs Bandits i havent played vs other factions yet but im pretty sure i wont be able to win against them. Are there any good single Batariel decks left or has Batariel(R) been nerfed to death? Batariel(P) is still good in my opinion.
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